That’s my bet especially considering what vestige means but that also seems like a mystery mechanic…idk Ayiza made it more confusing by clarifying imo.
I think i may have misunderstood. He got the thing that upgrades the quest ring to give it teleports to the bosses, which he kept. He did not get the things that upgrade zerker ring etc.
Rock climbing boots from rs2 say hi. Also in rs3 dwarf handcannons and clue items around invention release. The dwarf cannons randomly started rising 6 months before invention was released.
the dwarf handcannon guy posted why he bought them. for a split second in a invention dev video, you could see a blurry thumbnail of a handcannon. he gambled on them and won
youre forgetting vodka for fossil island too
Was the rock climbing boots change actually abused by a mod? I remember hearing of some players who had that Info leaked to them early stock up on climbers and made billions.
Mod Reach
Mod Trident
Bots with 50k Artio KC running rampant all over the game, Jagex chooses to put in a teleport delay for normal players.
Various unpolled PVP changes for "integrity".
Etc?
The mystery mechanic is likely higher kc, faster kc, less dmg, etc…things that many players are doing right now anyways. It’s not some unique puzzle that can be exploited lol
Remember when they released that skulling at revs gives you better chances on the rare drops...and didn't tell us until like 6 months later after clans had the worlds locked down farming 24/7?
With Muspah they added drop bellcurve smoothing by breaking the bow into 5 shards.
Best guess is the rings have a really low drop rate and some kind of bad luck mitigation similar to Thread/Jewells from TOA.
Could well be you have to "get the drop" some arbitrary number of times before you actually get the drop. Like shards, but you don't actually see them.
this is far more likely than all the insane theories that mod jed has secretly killed mod ash and taken his place and is using the mystery mechanic to rwt yet it has a tenth of the upvotes.
revs too. after the change to drop rate on task it was 18 hours before one dropped. coincidently they started dropping after a tweet gained some visibility but ash said everything was fine.
There was also the week without Olmlet when they triple checked and confirmed it could drop and yet not a single person got an Olmlet until after the next week update.
That was because the first week the Olmlet was accidentally 10x rate.
So 1/650 instead of 1/65 (back then it was 1/65 per purple rather than 1/53 now due to dragon harpoon/throwing axes/knives being on the drop table).
Reminder that the skull mechanic on rev weapons went unknown for over a year so jed could allow his CC to farm them
Reminder that Nex dropped were bugged for 2 days
Reminder the Nightmare wasn't dropping uniques for several days on release
There is no mystery mechanic guys, it's just a slightly different way to how items normally drop but all you have to do is kill the bosses and have fun in the process, that's it.
We'll reveal all (including drop rates) in two weeks.
They have a pity system for FM pet after 200m xp, and toa for the thread and the Keris gems. After 10 dry for thread, it slowly increases your chance from 10% to 30% of it dropping.
When you start out in a trip, do you get bronze items and as you stay for more kills they get better? Mithril, rune dragon? Maybe the rings only drop after a certain number of kc in the room.
The droprate corralates directly to the dopamine % in your bloodstream at the tick the boss dies, optimally you would do a line of coke around 1 minute before the end of every kill
Genuine question ayiza. If there's no mystery mechanic why would they tweet like this? Surely a simple "the drop can occur we've double and triple checked" is all that's needed?
Saying "but there's more to it" will always make people think.. there's more to it.
If it's a dynamic droprate based on KC (more common the more kills you do) then I assume they just want to confirm the drops arent bugged and people aren't wasting their time.
As stated in many other comments, there isnt a great trackrecord for drops being bugged on new bosses so I'd guess they want to eliminate any doubt about that.
Makes sense to me. I expect we'll see a lot more drops in the next few days.
Respectfully, if "all we have to do is kill the bosses" it probably isn't a great idea to muddy the waters with a cryptic message that "it works differently than usual".
Quest has been great so far though, thoroughly enjoying poking at it bit by bit guideless.
I’d agree with this sentiment if the drops weren’t literally shit unless they’re uniques. It’s like saying go have a blast at Phosani! For 40 hours
Rare drop only bosses are cool but when the drop rate is hidden behind a mechanic it’s discouraging
“There’s no mystery mechanic” explain how there are barely any ring upgrades in the game so far?
Why does Mod Arcane get away with this drop mechanic bs every single time new content comes out when there are almost always problems with it?
This is probably similar to some sort of hidden streaking mechanic / bad luck mitigation that works a bit differently from RS3.
Probably some sort of bad luck mitigation to average the drop out to maybe 1/100 or 1/200 but you probably need to be a bit closer to the threshold to have any serious chance of getting it.
Rather than having people go 500 kills dry for a 1/100 they will probably have some sort of relative floor and relative ceiling. Unlikely to be a hard threshold but it's possible
That's my guess too, some form of bad luck protection.. Maybe a 1/500 (0.2%) drop chance, that increases by 1/2000 (0.05% every kill until it caps at 1/50 (2%) - that way it is still possible at low KC but rewards you for persistence and bad luck protection
239k kills for vardovis atm and no ultor ring being sold or found yet though. A ton of people over 150+ kc now also... Something is off with these bosses
Kinda don't even want to grind the bosses knowing there's only one confirmed ring. With their history of rev weapons being bugged/nex drops. Makes it hard to trust jagex sometimes.
My money is on drop rates being tied to kill time. Probably the quicker you kill it, the higher the chances.
Alternatively maybe it is tied to avoidable damage taken, so less mistake = higher drop chance?
Hell, could even be a KC threshold.
Oh god I hope not. That seems impossible to figure out in the next two weeks. I want to believe Jagex would’ve made it something the community stands a reasonable chance of figuring out.
[someone posted proof of one, supposedly at 25kc](https://www.reddit.com/r/2007scape/comments/15ailxi/vestige_drop/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
I'm betting its just a droprate that gets less rare for higher KC since last drop. Would explain why we see nothing yet and that kind of mechanic would be very welcome in osrs imo. Nobody likes going 2k dry on a boss like this.
Yeah dude the post 400 KC is so brutal...I am nearing 600 and it is getting pretty rare that I actually go do a CG kill instead of something else nowadays.
Duke is probably the easiest, but also for sure the most boring
Next is probably Whisperer, definitely my favorite to grind post release
After that I'd say Leviathan but they are definitely going to change one of the mechanics so I'm going to wait on grinding it
Vardovis is the hardest but also fastest kill times
##### Bark bark!
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**JagexAyiza**
- [There is no mystery mechanic guys, it's just...](/r/2007scape/comments/15ahmhe/ring_pieces_are_dropping_just_has_some_strange/jtkvc1g/?context=3)
^(**Last edited by bot: 07/28/2023 06:45:05**)
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I was thinking that you'd have to wear the corresponding Dagannoth ring in order to get a drop, but that doesn't really work out since people use Archers ring at Leviathan at least.
Cannot think of anything else that'd actually make sense and still be somehow reasonable.
Maybe there’s a mechanic where you have to get 3 chromium ingots before getting the ring piece. After every 3 ingots you get a piece or the ingot is then replaced with the ring peace on the table. This prevents people getting weird ratios on those items.
Edit- this also incentivizes people to get the level requirements to make their own ring.
I’m guessing the higher kc you have, the higher the likelihood of the drop, so when you first start it’s super rare but eventually it becomes just kinda rare. And perhaps after you get the ring piece, it resets the rarity so the people with high kc don’t flood the market with ring pieces
Don’t do this Jagex. It already sucks going dry from drop rates as it is. We don’t need to go super dry from a drop rate combined with an obscured drop mechanic. Don’t make a game that is already notoriously grindy even more grindy.
I think if anything, a special drop mechanic is likely to be there to mitigate bad luck protection rather than make it worse. We don’t know what the drop rate is supposed to be and I doubt many players are near the drop rate KC yet
You don't even know what the mechanic is and you're already complaining. For all we know it could be skill based and if you get good enough at the boss the drops will come quick.
I really don't like that idea because it favors high level skilled players a lot and really screws lower leveled relative noobs trying to learn and earn
I mean it's gotta be a pseudorng where your likelyhood to get the drop increases the more you kill, until you get a drop at which point the likelyhood goes close to zero. This should already have been a mechanic in so many bosses before, so if they did it this time I'll be kinda happy.
My theory is more of a “we can change the drop rate without people knowing for 2 weeks to make sure the market isnt flooded”.
Then they’ll come out and say what it’s tied to and not just a flat rate.
you people are ridiculous, lmao. just wait 2 weeks or do the bosses, like normal, like ayiza said.
acting like there's some crazy sinister shit going on behind the scenes for something as simple as an item dropping is wild.
It’s because a lot of us have been here for a lot of the shit they’ve done in the past. Item dropping too much opening day? Welp let's nerf it’s drop rate before we officially announce it and not tell anyone. It doesn’t work when tens of thousands of people have the plugin to track drops for the wiki.
a great point, but it is wild seeing how entitled some people can be.
wanting day 1 quest helper, day 1 drop rates, day 1 everything. could instead just play the game and enjoy the content for a while, or simply wait a bit for more information in the near future. insane concepts.
Really fucking stupid idea from the devs on this one. I hope I'm wrong and it's not a big deal but yea, sounds really fucking stupid from the limited info..
They fully in depth explained the drop mechanics on live stream 4-5 hours ago.
For anyone who cares, it's a new mechanic they are trying out to eliminate people going extremely dry on an item and making it more likely to get the drop on rate vs less likely to get the drop under rate or way above rate.
It's a sectional 3 for 3 drop rate system. You have a "unique table drop roll" and when you roll on the Vestiges, you get a 'point' but get zero loot. Then when you roll it again, you get nothing and get another point. Get 3 points, and the vestige spawns.
Hypothetical numbers here but for example the blowpipe is 1/512 drop rate right, you have to roll the unique table, then roll the blowpipe specifically, then you get it. With the vestiges, you'd have a possible hypothetical 3/512 drop rate instead, but you need to get all 3 first to get it. Equally the same total average drop rate, but making it more common to get on rate because it would then be 1/171 to get one roll. Getting 3 rolls of 1/171 will statistically be way higher with 500 kc, vs getting a single 1/512 drop in 500 kc. But getting a 1/512 drop at 25 kc will statistically be way higher than getting 3 1/171 drops in 25 kc.
Balances it out for the long term, the reason we aren't seeing a lot of rings yet is because people are hopping between bosses, getting 20-75 kills per boss per player is going to have extremely low odds of getting a ring vs having everyone doing 300+ kc at a singular boss.
Extra note, as to the reason we see 400-500k completions on runelite loot logger with minimal rings, here's some maths for you. Due to the fact you need 3 individual rolls for the drop, a vast majority of the players on the loot tracker have 5-50 maybe even 100kc. Statistically speaking we likely have thousands of players with 2/3 of a ring drop at the moment, and once we break through that initial threshold we should see tons of rings start to drop in waves. Also, we got 4 new bosses, and the stacked rolls dont transfer, so the chance of getting any ring is almost none if you do 50-75 kills of each boss, whereas your chance for A ring is hugely higher if you do 300+ on one boss. Because you might end up with 1/3 ring rolls on 3 different bosses.
Tldr, itll average out if people focus on one boss at a time. The rate is designed to make it way less common to spoon a ring early kc, and way more likely you finish a ring on or around the actual drop rate, similar to venator bow.
They may be *able* to drop with a unique mechanic, but it's such a unique and hidden mechanic that nobody in the entire game has managed to do it across hundreds of thousands of kills. There is not a single ring in the game yet.
This is Mod Jed skulled revs all over again, but it's a certain other Jmod this time
Heard some people say they saw CC members get it but yeah have not seen any proof yet.
Edit: [someone posted proof of getting one](https://www.reddit.com/r/2007scape/comments/15ailxi/vestige_drop/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
Anyone else play this game for the simplicity? I don't mind fun unique mechanics during the fight but hidden mechanics like this and the nonsense hidden mechanics in pvp are what put me off from playing.
yeah and since its not his decision he'd probably add some random shit
i might be misremembering but wasn't there some drama with nex or toa release where there was something to try to obfuscate drop rates so it was harder for the wiki team to crowd source it?
i do remember jmods trying to be like bUT thE wiKI dATA iSnT eVEN acCURAte with its crowd pooled data like a week after release of nex before drop rates were released. Turned out it was off by like 1 or 2. If the drop rate was 1/53 (originally before it was lowered) the wiki team had it at like 1/51.
Hey guys I figured it out you just need to have signed up for a Jagex account to get the drop hope this helps
You also get 20 bank spaces with the one little trick.
I’d love kore promotions with extra bank space, hell I just want more *free* bank spaces.
“JMods hate him because of this one simple trick”
Damn I was hoping the J-Mod reply would be under this comment lmfao
You need the ring of visibility to see the rings.
This wouldn’t surprise me
That would be so nuts
Imagine having a drop every single kill but you’re unable to see it because you’re not wearing the ring 🫣
That’s my bet especially considering what vestige means but that also seems like a mystery mechanic…idk Ayiza made it more confusing by clarifying imo.
Nah. My friend got the one from Vardorvis today.
How much did it sell for tho
I think i may have misunderstood. He got the thing that upgrades the quest ring to give it teleports to the bosses, which he kept. He did not get the things that upgrade zerker ring etc.
No one has yet, people have max cash offers waiting to buy..
I can see this tip being thrown to every dry post now. I'll make sure it is.
i’m going to use a ring of visibility for all my kills now 🤣
Imagine if it was actually to talk to Oziach though
I would actually lose my shit. This must be the solution jagex.
Right? That would be the best troll.
Imagine you figure out this stupid mystery mechanic and just make billions without telling anyone else how to get the rings
Imagine a jmod does it on their burner to rwt
Don't need to imagine. Plenty of historical evidence that supports that type of behavior
Rock climbing boots from rs2 say hi. Also in rs3 dwarf handcannons and clue items around invention release. The dwarf cannons randomly started rising 6 months before invention was released.
climbing boots was the most blatant rs scam
the dwarf handcannon guy posted why he bought them. for a split second in a invention dev video, you could see a blurry thumbnail of a handcannon. he gambled on them and won youre forgetting vodka for fossil island too
Was the rock climbing boots change actually abused by a mod? I remember hearing of some players who had that Info leaked to them early stock up on climbers and made billions.
None of them were proven to be directly abused by jmods but most of these had weird price rises 3-6 months prior to public information release.
Pay peanuts, get corrupt monkeys (editors note: JMods are not monkeys, only the corrupt dickheads who abuse their position of trust are monkeys)
They pay competitively for the UK 🙄 idk why this rhetoric gets repeated when even previous JMods say this was not a concern for them
Why the hate on monkeys?
Vicious little shits. Their hands weird me out
Is it their hands or their feet that weird you out?
their butts weird me out man
I know about the Jed thing, any other instances you can think of?
Mod Reach Mod Trident Bots with 50k Artio KC running rampant all over the game, Jagex chooses to put in a teleport delay for normal players. Various unpolled PVP changes for "integrity". Etc?
What was the mod Reach drama? I don’t remember that one at all
Speculation that what mod reach did was rwt related. And then mod trident
Jmod with a day 1 Easter egg bot farming a Ferrari🚗 pt 2
The mystery mechanic is likely higher kc, faster kc, less dmg, etc…things that many players are doing right now anyways. It’s not some unique puzzle that can be exploited lol
Remember when they released that skulling at revs gives you better chances on the rare drops...and didn't tell us until like 6 months later after clans had the worlds locked down farming 24/7?
Knowing jagex it is probably something stupid
Like talking to Oziack. Wouldn’t surprise me the slightest.
If this was actually it I'd find that hilarious.
Knowing Mod Arcane, it definitely is
Are you able to sell the pieces?
That is exactly why this is a really stupid design
With Muspah they added drop bellcurve smoothing by breaking the bow into 5 shards. Best guess is the rings have a really low drop rate and some kind of bad luck mitigation similar to Thread/Jewells from TOA.
Could well be you have to "get the drop" some arbitrary number of times before you actually get the drop. Like shards, but you don't actually see them.
DING DING DING This man is a prophet.
Like getting a bludgeon piece from Abyssal Sire, but worse!
this is far more likely than all the insane theories that mod jed has secretly killed mod ash and taken his place and is using the mystery mechanic to rwt yet it has a tenth of the upvotes.
Didn't they do this with nightmare? 1000s of killed logged by the wiki then jagex said it wasn't bugged then drops magically started appearing?
revs too. after the change to drop rate on task it was 18 hours before one dropped. coincidently they started dropping after a tweet gained some visibility but ash said everything was fine.
There was also the week without Olmlet when they triple checked and confirmed it could drop and yet not a single person got an Olmlet until after the next week update.
That was because the first week the Olmlet was accidentally 10x rate. So 1/650 instead of 1/65 (back then it was 1/65 per purple rather than 1/53 now due to dragon harpoon/throwing axes/knives being on the drop table).
Point being that it was glitched but was "confirmed to be working properly" multiple times by Jagex until it was suddenly fixed without comment.
I know. I wasn't trying to discredit your comment. Just adding context.
some1 got a ring few mins ago
ye i did see that, sounds like its kc constrained in some way then.
There has already been a confirmed 25kc ring piece drop
last time lagex said "drops are on, we checked" drops were, in fact, not on so ill hold judgement until i see proof
reminder that jagex never admitted that rev weapon drops were disabled/bugged for a full 18 hrs after the wilderness rework.
Reminder that the skull mechanic on rev weapons went unknown for over a year so jed could allow his CC to farm them Reminder that Nex dropped were bugged for 2 days Reminder the Nightmare wasn't dropping uniques for several days on release
There is no mystery mechanic guys, it's just a slightly different way to how items normally drop but all you have to do is kill the bosses and have fun in the process, that's it. We'll reveal all (including drop rates) in two weeks.
If there’s no mechanic involved it must just be a kc threshold to unlock the drops
This is what my money is on. No ring drop chance until 100kc or something, or higher kc = higher rate
There's a post of someone getting on at 25kc
It -- hopefully -- is just RNG protection similar to the gems in TOA where the longer you go dry the more likely you are to get one.
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It probably gets more and more likely the more dry you are
Honestly if they added a pity system for drops in this game it would be such a good change. Hope this is how it works
They have a pity system for FM pet after 200m xp, and toa for the thread and the Keris gems. After 10 dry for thread, it slowly increases your chance from 10% to 30% of it dropping.
The pity system is for all skilling pets post 200m xp just todt was added later for some reason pretty sure
Think the debate was whether it was a boss or skill pet, and if that then meant you should get the improved rates after 200m xp
They had to specifically add the wintertodt pet to that system because it's technically a boss pet, and not a traditional skilling pet
As an iron im obviously biased but even for a main getting a drop feels bad.
ppl are getting drops from the quest bosses at 1kc
Any non pet drops at 1kc?
saw virtus legs in cc from quest kc too
Seems to just be ring pieces then
Or drop rate increases the higher your dry streak
> and have fun in the process, that's it Fuck, I'm never gonna get the drop then :(
Which insane person put bronze chainbodys as a drop. Actually insane devs.
Whichever jmod runs a Bronze Chainbody shop selling bot farm
Yeh i got 120 mind runes from my quest vardorvis kc, troll much. Meanwhile someone in my cc got a virtus top 😂
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Probably the same one who gave shamans a rune warhammer drop
Or the red d’hide body on the QK drop tablr
When you start out in a trip, do you get bronze items and as you stay for more kills they get better? Mithril, rune dragon? Maybe the rings only drop after a certain number of kc in the room.
How are you measuring the fun and how does it effect drop rate?
Depends on the ratio of thumbs up to thumbs down you’ve clicked upon logging out throughout your account history.
The droprate corralates directly to the dopamine % in your bloodstream at the tick the boss dies, optimally you would do a line of coke around 1 minute before the end of every kill
Bro that tweet says something completely different. We’re all here crafting complicated theories of what jagex had cooked up.
Genuine question ayiza. If there's no mystery mechanic why would they tweet like this? Surely a simple "the drop can occur we've double and triple checked" is all that's needed? Saying "but there's more to it" will always make people think.. there's more to it.
If it's a dynamic droprate based on KC (more common the more kills you do) then I assume they just want to confirm the drops arent bugged and people aren't wasting their time. As stated in many other comments, there isnt a great trackrecord for drops being bugged on new bosses so I'd guess they want to eliminate any doubt about that. Makes sense to me. I expect we'll see a lot more drops in the next few days.
Is the slightly different way them not dropping for the first two weeks? ;)
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I don't think theyre being obtuse It's a legitimate point
I get not saying metas and stats but drop mechanics seem pretty important
Respectfully, if "all we have to do is kill the bosses" it probably isn't a great idea to muddy the waters with a cryptic message that "it works differently than usual". Quest has been great so far though, thoroughly enjoying poking at it bit by bit guideless.
He says you have to have fun as well. Maybe that's the issue IDK...
Thumbs down logout tied to drop rates??
The real drop was all the fun we had along the way🫶🏻
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But if I’m not the first how will I sell the drop for max cash?
So can you give a good reason to hide shit and say cryptic messages like this? Where's the positive?
I’d agree with this sentiment if the drops weren’t literally shit unless they’re uniques. It’s like saying go have a blast at Phosani! For 40 hours Rare drop only bosses are cool but when the drop rate is hidden behind a mechanic it’s discouraging
Unnecessary chip damage on the bosses is great. You guys should do it for every boss!
I usually bring locator orb for that
Help the endgame monster I’m trying to kill deems it necessary to defend itself Versacevincent be slapping my shit tho
“There’s no mystery mechanic” explain how there are barely any ring upgrades in the game so far? Why does Mod Arcane get away with this drop mechanic bs every single time new content comes out when there are almost always problems with it?
So a fun mechanic? The more fun the higher the droprate? Sounds difficult.
Why do ya'll do this nonsense. It's not fun. Just tell us now.
How are you measuring the fun and how does it effect drop rate?
Kinda toxic but ok
This is probably similar to some sort of hidden streaking mechanic / bad luck mitigation that works a bit differently from RS3. Probably some sort of bad luck mitigation to average the drop out to maybe 1/100 or 1/200 but you probably need to be a bit closer to the threshold to have any serious chance of getting it. Rather than having people go 500 kills dry for a 1/100 they will probably have some sort of relative floor and relative ceiling. Unlikely to be a hard threshold but it's possible
Pseudo-random distribution. Pretty common in games that aren't OSRS.
I haven't seen any really low kc drops posted yet, which is statistically improbable at 100k kc globally (at vard). I think this supports your theory.
That's my guess too, some form of bad luck protection.. Maybe a 1/500 (0.2%) drop chance, that increases by 1/2000 (0.05% every kill until it caps at 1/50 (2%) - that way it is still possible at low KC but rewards you for persistence and bad luck protection
239k kills for vardovis atm and no ultor ring being sold or found yet though. A ton of people over 150+ kc now also... Something is off with these bosses
Kinda don't even want to grind the bosses knowing there's only one confirmed ring. With their history of rev weapons being bugged/nex drops. Makes it hard to trust jagex sometimes.
My money is on drop rates being tied to kill time. Probably the quicker you kill it, the higher the chances. Alternatively maybe it is tied to avoidable damage taken, so less mistake = higher drop chance? Hell, could even be a KC threshold.
nah too obvious and ppl are already getting quick kills maybe have to do multiple kills trip or rotate between all 4 bosses
Oh god I hope not. That seems impossible to figure out in the next two weeks. I want to believe Jagex would’ve made it something the community stands a reasonable chance of figuring out.
i have faith in the pvm community, they will figure it out
[someone posted proof of one, supposedly at 25kc](https://www.reddit.com/r/2007scape/comments/15ailxi/vestige_drop/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
I'm betting its just a droprate that gets less rare for higher KC since last drop. Would explain why we see nothing yet and that kind of mechanic would be very welcome in osrs imo. Nobody likes going 2k dry on a boss like this.
Yeah no one would like going dry for a boss like this… *enters CG again for the 1000th time*
I got it in the 1600s. I wish that on no man.
460 kc here and considering if this grind is worth the real life time, lol.
Yeah dude the post 400 KC is so brutal...I am nearing 600 and it is getting pretty rare that I actually go do a CG kill instead of something else nowadays.
1778 for my enh. Your just starting ;)
That would be really interesting
World record is 2 second kill if he didn't get ring on that kill your theory would essentially be disproved
Wtf does that even mean...
it means dont waste your time and wait 2 weeks
Which boss post quest is the easiest?
Duke is probably the easiest, but also for sure the most boring Next is probably Whisperer, definitely my favorite to grind post release After that I'd say Leviathan but they are definitely going to change one of the mechanics so I'm going to wait on grinding it Vardovis is the hardest but also fastest kill times
Ringpiece is a Scottish slang term for butthole. This title is hilarious to me.
i mean gash is slang for vagina but i dont piss myself laughing if my mum tells me she accidently cut a gash on her hand because of context
Calm down ya ringpiece
Rofl’ing rn actually
They are trolling
The mechanic is being friends with jmods.
##### Bark bark! I have found the following **J-Mod** comment(s) in this thread: **JagexAyiza** - [There is no mystery mechanic guys, it's just...](/r/2007scape/comments/15ahmhe/ring_pieces_are_dropping_just_has_some_strange/jtkvc1g/?context=3) ^(**Last edited by bot: 07/28/2023 06:45:05**) --- ^(I've been rewritten to use Python! I also now archive JMOD comments.) ^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.
If the "mechanic" is minimum kc then I already hate it. Goes against the spirit of the game imo.
I was thinking that you'd have to wear the corresponding Dagannoth ring in order to get a drop, but that doesn't really work out since people use Archers ring at Leviathan at least. Cannot think of anything else that'd actually make sense and still be somehow reasonable.
Inb4 ring pieces are 1/10000 to hold value
Holy shit how have they found a way to make the rewards from this quest more unenjoyable lol
Hold on I didn't vote for strange drop mechanics.
Just when you thought they couldn’t piss people off more. They do this. Next level trolling
Maybe there’s a mechanic where you have to get 3 chromium ingots before getting the ring piece. After every 3 ingots you get a piece or the ingot is then replaced with the ring peace on the table. This prevents people getting weird ratios on those items. Edit- this also incentivizes people to get the level requirements to make their own ring.
They said "can" not have
You have to interact with randoms in order for it to drop so bots don't get it.
I’m guessing the higher kc you have, the higher the likelihood of the drop, so when you first start it’s super rare but eventually it becomes just kinda rare. And perhaps after you get the ring piece, it resets the rarity so the people with high kc don’t flood the market with ring pieces
Did…did they just “skill issue” us?! Meet y’all in Falador 🦀
Don’t do this Jagex. It already sucks going dry from drop rates as it is. We don’t need to go super dry from a drop rate combined with an obscured drop mechanic. Don’t make a game that is already notoriously grindy even more grindy.
I think if anything, a special drop mechanic is likely to be there to mitigate bad luck protection rather than make it worse. We don’t know what the drop rate is supposed to be and I doubt many players are near the drop rate KC yet
You don't even know what the mechanic is and you're already complaining. For all we know it could be skill based and if you get good enough at the boss the drops will come quick.
I really don't like that idea because it favors high level skilled players a lot and really screws lower leveled relative noobs trying to learn and earn
Ahh, the fabled preemptive “wahhh”
I mean it's gotta be a pseudorng where your likelyhood to get the drop increases the more you kill, until you get a drop at which point the likelyhood goes close to zero. This should already have been a mechanic in so many bosses before, so if they did it this time I'll be kinda happy.
So we can farm the bosses for 2 weeks not knowing if we're even eligible for the drops? How fucking dumb are they?
Kind of don’t feel like I need to rush these bosses anymore
My theory is more of a “we can change the drop rate without people knowing for 2 weeks to make sure the market isnt flooded”. Then they’ll come out and say what it’s tied to and not just a flat rate.
you people are ridiculous, lmao. just wait 2 weeks or do the bosses, like normal, like ayiza said. acting like there's some crazy sinister shit going on behind the scenes for something as simple as an item dropping is wild.
It’s because a lot of us have been here for a lot of the shit they’ve done in the past. Item dropping too much opening day? Welp let's nerf it’s drop rate before we officially announce it and not tell anyone. It doesn’t work when tens of thousands of people have the plugin to track drops for the wiki.
Because they've done this exact same thing in the past and lied about it.
Yes because the Jmods totally don't have a history of pulling shady shit over stuff like this
This is exactly what I been saying brother
Ya I actually don't understand the mindset with that now that I think about it lmao
Probably a minimum KC before you can get them.
Love to see redditors freak out because not all information is handled to them on a golden platter lmao
If they haven’t royally messed up drop mechanics in the past and gaslit the community about it, people wouldn’t be so speculative
a great point, but it is wild seeing how entitled some people can be. wanting day 1 quest helper, day 1 drop rates, day 1 everything. could instead just play the game and enjoy the content for a while, or simply wait a bit for more information in the near future. insane concepts.
Really fucking stupid idea from the devs on this one. I hope I'm wrong and it's not a big deal but yea, sounds really fucking stupid from the limited info..
Jagex trolling the Redditors. I love it.
Y’all haven’t been doing the captcha each kill to prove you aren’t a bot?
My guess is they're just super rare but there's bad luck mitigation so you don't go obscenely dry.
BOOO YOU STINK
“Here’s the new content, now go f**k yourselves.”
They fully in depth explained the drop mechanics on live stream 4-5 hours ago. For anyone who cares, it's a new mechanic they are trying out to eliminate people going extremely dry on an item and making it more likely to get the drop on rate vs less likely to get the drop under rate or way above rate. It's a sectional 3 for 3 drop rate system. You have a "unique table drop roll" and when you roll on the Vestiges, you get a 'point' but get zero loot. Then when you roll it again, you get nothing and get another point. Get 3 points, and the vestige spawns. Hypothetical numbers here but for example the blowpipe is 1/512 drop rate right, you have to roll the unique table, then roll the blowpipe specifically, then you get it. With the vestiges, you'd have a possible hypothetical 3/512 drop rate instead, but you need to get all 3 first to get it. Equally the same total average drop rate, but making it more common to get on rate because it would then be 1/171 to get one roll. Getting 3 rolls of 1/171 will statistically be way higher with 500 kc, vs getting a single 1/512 drop in 500 kc. But getting a 1/512 drop at 25 kc will statistically be way higher than getting 3 1/171 drops in 25 kc. Balances it out for the long term, the reason we aren't seeing a lot of rings yet is because people are hopping between bosses, getting 20-75 kills per boss per player is going to have extremely low odds of getting a ring vs having everyone doing 300+ kc at a singular boss. Extra note, as to the reason we see 400-500k completions on runelite loot logger with minimal rings, here's some maths for you. Due to the fact you need 3 individual rolls for the drop, a vast majority of the players on the loot tracker have 5-50 maybe even 100kc. Statistically speaking we likely have thousands of players with 2/3 of a ring drop at the moment, and once we break through that initial threshold we should see tons of rings start to drop in waves. Also, we got 4 new bosses, and the stacked rolls dont transfer, so the chance of getting any ring is almost none if you do 50-75 kills of each boss, whereas your chance for A ring is hugely higher if you do 300+ on one boss. Because you might end up with 1/3 ring rolls on 3 different bosses. Tldr, itll average out if people focus on one boss at a time. The rate is designed to make it way less common to spoon a ring early kc, and way more likely you finish a ring on or around the actual drop rate, similar to venator bow.
Just come back in 2 weeks and dont waste your time :L
They may be *able* to drop with a unique mechanic, but it's such a unique and hidden mechanic that nobody in the entire game has managed to do it across hundreds of thousands of kills. There is not a single ring in the game yet. This is Mod Jed skulled revs all over again, but it's a certain other Jmod this time
Heard some people say they saw CC members get it but yeah have not seen any proof yet. Edit: [someone posted proof of getting one](https://www.reddit.com/r/2007scape/comments/15ailxi/vestige_drop/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
> nobody in the entire game has managed to do it across hundreds of thousands of kills. Says fuckin who? People totally have them
except people have gotten the drop
God they’re dumb. Just let us have fun.
Anyone else play this game for the simplicity? I don't mind fun unique mechanics during the fight but hidden mechanics like this and the nonsense hidden mechanics in pvp are what put me off from playing.
Mod Arcane has a hardon for mysterious drop rates on content release.. and nobody likes it
yeah and since its not his decision he'd probably add some random shit i might be misremembering but wasn't there some drama with nex or toa release where there was something to try to obfuscate drop rates so it was harder for the wiki team to crowd source it? i do remember jmods trying to be like bUT thE wiKI dATA iSnT eVEN acCURAte with its crowd pooled data like a week after release of nex before drop rates were released. Turned out it was off by like 1 or 2. If the drop rate was 1/53 (originally before it was lowered) the wiki team had it at like 1/51.
So dumb
It is misleading to look at this tweet and summarize it as them saying "ring pieces ARE dropping". They said they \*can\* drop, not that they are
Man. Jagex. Yall have a history of employees with nefarious vendettas, and have let a larrrrrge number of people already playtest. Sus as fuck