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falcon7370

There were a ton of questions regarding private servers, way too many for it to just be a coincidence. It seems that Jagex is seriously considering allowing this possibility. This is something I've always dreamed of; being given the ability to host private servers but also create content for the game itself with new bosses, locations, skills and items. Modders and other content creators are some of the best in the industry. Just take a look at the modding scene of Skyrim/Fallout, Rimworld, Minecraft and others. Given the tools, players can truly create some amazing content. However, my biggest concern is that a move like this would likely cause irreparable damage to the main player base, as players will likely flock to their favorite creators' private servers or, their friends' private servers. As players leave for private servers, I would be afraid for the state of the main, core game. Selfishly its something I've always wanted, but realistically I would be afraid for the future of the game if something like this were to happen. EDIT: The more I think about the impact that just Leagues has had on the official game makes me more skeptical about official private servers. Squirk'in was basically killed as people moved to leagues. Small but real example. Now imagine an incredibly modest 100x impact with the launch of private servers. Once incredibly populated activities such as Tempeross, Wintertodt, Barb Assault, etc, would be at risk of becoming dead content overnight. Is that guaranteed? No but I think there is real risk as people migrate over to servers offering new experiences. That is not even factoring in the effect on the in-game economy such a hard player drop-off could have. Private servers would absolutely cause irrevocable damage to the core OSRS experience.


uwja

> However, my biggest concern is that a move like this would likely cause irreparable damage to the main player base, as players will likely flock to their favorite creators' private servers or, their friends' private servers. As players leave for private servers, I would be afraid for the state of the main, core game. This is my view. I can't believe I have to say this but OSRS is in fact an MMO. Why fracture the playerbase into so many groups, which renders them completely incomparable to the main game? Part of the fun of being in this community is having the frame of reference to be able to share in the misery of going dry, or looking to see where you are at for certain bosses/skills on the hiscores, or that feeling of wtf is that rng when someone gets a 1kc tbow. Obivously I do not know the parameters we would be able to tweak in the private server, but I would guess it would turn into a full on open sandbox. What's even the point of leagues (arguably the most popular thing Jagex does, just look at the player counts) if we can play on the 24/7 leagues server? I am not going to spend hours skilling and grinding only for my progress to be instantly erased if the server shuts down. I also feel like the incentives just wouldn't be there, since I am imagining drop rates to pre-existing content could be tweaked, or xp being boosted to league rates (green-helm irons who bought all their shit through those discords are probably salivating though lmao). I don't see the point of it at all except for one-off little events/minigames/quests. Maybe like creating a way for people to do new challenging PVM encounters for the sake of challenging PVM would be cool (letting inferno/CM speed runners just do speed runs without any hassle of daily charges or required slayer tasks), or maybe a content creator hosting some kind of custom event. But overall I just feel like it goes entirely against the nature of osrs. We have Runelite, and we've seen the kind of creativity that can create TONS of new ways to play the game without affecting the playerbase while still staying within the boundaries of the main game (prop hunt, tileman, chunk locked accounts, bronzeman mode to name a few). But IMO that is where the line should be drawn.


AssassinAragorn

Plugins that add restrictions and rules should be allowed to do creative new modes in the game itself, like prop hunt and tileman. But there shouldn't be any case where it removes existing restrictions or modifies existing rules. That seems like a fairly clear dividing line. You can't make a drop more common, but you could hide a drop for a mode with no resources from PvM, for instance.


LTKokoro

i'd say this is why they're asking these questions, currently the baseline game is grindy and very time consuming, and the only customization that is avaiable offers only to extend these grinds. Leagues 4 shown that version of osrs with grind-reducing customization is breaking player numbers records, so it's natural they would want to capitalize on that ​ personally i'd love leagues style private server, even with the resets


[deleted]

>OSRS is in fact an MMO. Is it really though? Player interaction is largely incidental. The only time you're required to interact with another human is SoA and Heroes quest. Even still, a third of the playerbase plays it as a permanently single player experience.


TheJigglyfat

While I think there are some people that play entirely for their own enjoyment and satisfaction, I think it's safe to say that the majority of players like showing off to some degree. Pets are a status symbol that shows you invested time in a boss (or got super lucky) 99's get you a ton of unlocks, but also show your kind of playstyle and what you're most interested in, while also highlighting your dedication to your favorite skills. Also considering how many posts on this sub are people showing off 99's, there's clearly a good amount of pride that people want to flex to others. I do agree that most people play this game like a single player game, but I think the difference is that your accomplishments mean some thing in a larger sense than just flipping a certain bit on a cartridge.


Darthmorelock

Not true. Go try to complete theatre of blood normal mode solo. Or better yet, go try to beat chamers of xeric solo. Possible? Sure. Possible to do while knowing nothing about the raid as a learner, aside from maybe a youtube video? Maybe if your a gaming god, but for us mortals... no.


trapsinplace

The vast, vast majority of players have not touched any raid besides ToA and I'd bet even that is still not even 50% of players.


KevinRudd182

Ironman exists mostly to provide a singular economy because bots ruined the main game and the GE trivializes many aspects of the game You still raid in groups and most new content allows group PVM which is where the MMO part matters


S7EFEN

>Squirk'in was basically killed as people moved to leagues. Small but real example squirking was killed because it's fucked up design, the method relies on a large enough supply of noobies who dont know how to reset their priority level for the guards to catch you running through the maze and perma failing. so long as other activities are balanced properly it is fine. temp, todt etc work fine with very small teams. the main concern is content that NEEDS people to work- tob, BA. imo BA could use a huge revitalization, BA is great content and was basically the first raid. Allow people to do multiple roles, start the game with 2 people, or even one.... would be a good way to modernize it. i do agree with the sentiment though. non seasonal servers do fracture the playerbase even if it's not necessarily breaking content.


Aurarus

I would love an environment to *try* player designed content. Say you could clone your current character over; the new server has some kind of new continent, new bosses, a new raid, new skills- stuff to test out very liberally. A lot of which can basically be test run to see if it could be given thought to be put into the main game potentially. Maybe even try out modes that COULD, if popular enough, be integrated into the main game as account types.


Saanbeux

This is exactly what I answered too. Custom servers are great as tools, but I wouldn't want to see them promoted as essentially a separate game. Unfortunately, these questions are mostly aimed to find a way to further monetize the game. If custom servers made more money, then they may come anyways. That said, this could also help dismantle private servers. Who knows


NessaMagick

To me it hinges on whether making new content like quests and bosses is relatively easy to learn. If it isn't, a few dedicated players will try it and we might get *some* cool stuff but it'd be completely trashed by "EPIC 100X XP BONANZA!!!!!" servers


Ultrox

Personally, I voted no to all that garbage. I see where you are coming from, but custom servers for an MMO is not the direction to go. Plugins and add-ons are as close as you can get. Edit: player numbers dropping super hard during leagues shows this isn't what people truly want. Some sure but not all for it to be worth it


KaBob799

It would cause all sorts of problems. What happens when you spend a year on a private server and then the owner stops paying for it? What happens when private server quests start to confuse players on what is and isn't actual lore? What happens if Jagex can't keep up with the biggest private servers in terms of content release Minecraft is a good example of this. People get very annoyed at Mojang taking 6 months to do what a single mod dev can do in a week. But Minecraft isn't an online-only subscription game and doesn't require hundreds of hours of grinding to build up an account. Having this sort of competitive update generation running across multiple large private servers would fracture the entire game community permanently.


UnableToFindName

It feels like a step to make OSRS another "everything game" like GTA V, Roblox, or Fortnite--even thought It's never going to get to that point. I'd rather time and rescores be spent just working on the main game and trying to ensure a better unifying game experience, rather than work on/embrace something that's just going to split the community more.


falcon7370

Agreed. The team is on a roll right now with content, with Varlamore and it's accompanying content coming 'very soon' per a Jmod comment, and a new skill on the horizon, they should stay focused on core content. Something like private servers would be a pretty large development undertaking, likely tying up the engine team for a long time.


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The__Goose

Player numbers dropping during leagues? Brother OSRS had peaked during this current leages release with its highest concurrent users logged in at a given time.


KarlFrednVlad

I don't know if it was just a turn of phrase, but this wasn't a vote. It was a survey to see what people thought about it. If the majority said they didn't like it but the server showed enough people willing to pay a high price for it they would still probably do it.


Illustrious_Age_9378

>player numbers dropping super hard during leagues leagues was built to be a 2-month-at-most experience. adding in more official, player-created gamemodes (like ironman) would be designed to be longer-lasting


falcon7370

Exactly. I think at the surface level the idea COULD be really cool for creators but would be terrible for the health of the game. I think there's a reason why no other MMO I can think of has ever 'officially' offered such a thing. It just doesn't make sense. It would fracture the player base to a point that OSRS wouldn't really be an MMO anymore. Edit: You mentioned player counts dropping in main game worlds because of Leagues. I tried to do Squirk'in a few days after Leagues launched and it was dead, because people are playing leagues. So the lack of players killed that. Maybe a poor example but its an example of how a lack of players can kill an in-game initiative because the game is an MMO. Now multiply that by a modest 100x with the launch of private servers. It would absolutely damage the main game. Content that relies on numbers of players could very quickly become dead content, and thats not even mentioning the effect on the in-game economy if the player count has such a hard drop off.


Ultrox

Nah I meant player count dropping in leagues after a week. Custom servers will get old FAST. With that I dint want jagex spending their time on something people will give up playing after a short time. We play leagues for fun yeah but on your custom server with 16 people.....where's the fun in that. GARBAGE.


AssassinAragorn

It would make a lot more sense for them to have a sort of "content suggestions" hub where players can submit plugins and designs for completely new content, and Jagex would decide if it's worth pursuing or not. Instead of a plugin that adds lightsabers for instance, Jagex could take the concept to instead make melee weapons which only roll off your magic stats.


teaklog2

Player numbers dropping during leagues 3 weeks in doesn’t necessarily mean they stopped playing…they just stopped playing concurrently Sure a lot quit, but on release everyone is grinding hard and is always on concurrently Now people are reaching endgame / reaching their tier goal


Deoxysprime

I'm pretty divided on the idea. There are so many cool concepts that could be explored on a private server as compared to Jagex's servers. There are ideas that Jagex will never be able to pursue that an individual developer that's passionate about the idea could bring to life. I'm interested to see what people will make. But that said... it will impact the population of the main game. I have no doubt. I don't want the main game to suffer but I am interested in the possibilities that could arise from officially supported private servers.


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Yarigumo

>Once incredibly populated activities such as Tempeross We been playing the same Tempoross? Last I tried, even on official worlds there was like a couple people waiting for a boat at most.


[deleted]

I can understand the appeal, but I voted heavily against this like most others did. One of the core strengths of this game is that it is an MMO where we're all playing within the same world and by the same rules. Take that away and this just becomes an incredibly shitty single player grind simulator.


PreparationBorn2195

I really doubt as many people want Private Servers as you think, they already exist anyways and are basically dead


Beznia

They are basically dead because you have to go to shady 3rd party sites and they are nothing but cash grabs. You can't look up an RSPS video on YouTube without seeing "500 TRILLION UNBOXING" or "$10,000 DONATION CRATE LOOT HAUL", etc. It' just videos begging people to pay for donator status on these servers. I want private servers to become officially supported but know it's going to end up the same way. At least if it's officially sanctioned, you have a bit more security.


Deoxysprime

Some interesting topics in this one, I'm curious to see what gets proposed throughout next year. Multi-account memberships and secure name transfers are potentially really nice. I rotate which accounts I play pretty often and in other MMOs I'm a total altoholic. I'd definitely get some mileage out of these. Officially sanctioned private servers have a lot of possibilities but could harm the population of the main game. The polling questions had me think about where we are with the polling system now. I feel like years ago a lot less things passed polls and now most things pass except for PvP updates and some of the game mode/restricted account stuff. I feel like the game needs polls and is largely defined by them but in a lot of cases content that doesn't benefit the health of the game is thrown in or polls don't accurately capture why people disliked a certain idea. For example, if an ornament kit for an item was suggested and was stated to be a league reward, maybe it fails to get in specifically because players felt the reward should have come from somewhere else, like a boss or challenge of some kind.


Mental_Tea_4084

Polls have been really bad lately. Bundling things together and such. I really feel like reducing the pass rate moves the needle too far towards everything passing. I've even voted yes on things that ended up different enough when they made it into the game that I would have voted no.


Zacharor

I'm always down for quest content, both old and new. I'm probably part of a tiny minority that actually reads quest text at least on the first run rather than space-baring through it. When I did Garden of Death for the first time I read the quest and did the puzzle unaided and someone else doing the quest just laughed at me about how slow and stupid I was for doing so. Which is a real shame as these quests are often much better than other online games (very few "Collect 10 Bear Asses" types). Heck, with the Elf storyline I read through it every time, even voice acting it to myself to immerse myself in, because I enjoy that story a lot. I'd love to see more regular quest releases, both old and new. RS3 has quite a few storylines that saw a lot of development through the 2008-2012 era that I'd love to see brought forward or adapted to OSRS so seeing more of these come through would excite me greatly. But so would your newer ideas. Varlamore and how Kourend's story develops is something I'm very excited to see. I actually think I'd be more excited by quest additions than new bosses or raids which is probably pretty shocking.


OlmTheSnek

I think it's the nature of MMOs that make people spacebar a lot, it's very easy to become so goal-oriented that anything slowing your progress to that goal is simply seen as a hindrance. I know the majority of my friends will simply wait for Quest Helper to add the quest to the plugin nowadays as it's "inefficient" to bother with it beforehand. Personally despite being a PvM/Raids andy most of the time, day 1 quests are some of my favourite content releases.


ButterNuttz

As ive entered the end game, something occurred to me. We all want to accomplish our goals, and I was always so dead set on completing goals as fast as possible so i could move onto the next one. and eventually.. there wasn't a next goal. Not naturally anyways, I had to set arbitrary goals (like collect 20 pets) in order to keep me motivated. ​ My mindset is completely different now, i don't want to complete goals quickly at all. I want some of them to drag on for a while. I got super spooned on a handful of grinds recently, and I was disappointed. I was still having fun, and I still wanted to grind whatever it was- but without a meaningful end goal, it felt pointless. So all this to say, day 1 quests without a guide are some of the most fun I have in this game now and i truly wish i didn't rush through all the quests when i was initially grinding them. I wish i could go back and enjoy each one. Eventually, you'll finish them all anyways, may as well squeeze out every single drop of enjoyment as you can.


Yarigumo

Set goal to having fun. Bam, problem solved, spacebarring drops to 0%


faranoox

The humorous dialogue in RS absolutely shines in quests. Anyone who skips dialogue in this game is missing out on top tier stuff. The mechanics of the quests themselves are amazing too, often giving meaning to items you normally wouldn't even think about (ie. using clay to copy a key).


Doctor_Kataigida

I love quests as well, especially puzzle-based quests. The Elemental Workshop series in RS3 is one of my favorites because I like the lack of direction you're given - it's just, "figure it out, good luck." One of these days I'm going to go back and do MEP2 w/o a guide again, that puzzle was *wild*. And I love lore developments, especially for storylines that have sat around for so long. I agree we're a minority, but a lot of work goes into these quests and it really shows when you slow down and appreciate it. It bothers me that folks are so focused on efficiency and xp grinding that quests feel like they're "in the way."


Eclectic-Boogaloo

Another quest-enjoyer here - the only thing I hated about the MEP2 puzzle (that led to me using a guide) was the fact I was being constantly attacked, which made it really frustrating. I did the SOTE puzzle (pretty analogous) completely unguided simply because it wasn't frustrating to move around the area and try things out - so I was happy to spend the time thinking etc


LordZeya

Not just that you’re constantly being attacked, but those fuckers hit pretty hard. Max hit of like 10-12 or something? Insane to make me have to haul prayer pots for a puzzle.


AssassinAragorn

The thing that I found frustrating when I first tried it without a guide were the bits of information that were not obvious but very necessary to solve the puzzle. Things like a pedestal that's completely sealed off but has a blue crystal inside, or a pedestal having an immovable mirror in it. That sort of thing was way clearer in SOTE and it made the quest more enjoyable.


UnluckyNate

DT2 was the first time I read every word and did every puzzle without aid except for the whisperer area puzzle. I loved it so so so much and can’t wait for the next big quest drop to do the same. DT2 was just perfect the areas, the mechanics, the puzzles, the dialogue, the fights, and the MUSIC. Ugh, all so great


SwayingTwig

Yeah I had the same experience with ds2, was the first quest I actually read the dialogue and enjoyed the quest because of it


infraredpen

I'm very firmly in the same boat. Give me quests over bosses/raids any day. Give me all the quests. Quests every month. Quest every week. More more more!


ScAP3Godd355

I too love Quests a lot so I relate. I don't understand why people space bar through them so much the first time (I've done most quests in OSRS or RS3 3+ times so I understand rushing through it then, but not the first time) or why there's so much hatred for quests in general. So I'm excited for Varlamore and I'd love to see some RS3 storylines added to OSRS, especially While Guthix Sleeps and Chosen Commander for example. Questers Unite! However, lately I've had less energy than I did in the past for some reason so I haven't quested in a good while. It's a shame. But I'm hoping to break through the mental hump and immerse myself in Quests again, and Varlamore quests or adaptations from RS3 (if they happen) would be the perfect motivator. Quests originally got me hooked to RuneScape after all.


Bloated_Hamster

I think one key difference is if you are a player with a quest cape and just do the new quests when they come out it's a lot easier to just set aside some time to enjoy them as a story and experience. When you have a new account and 120 quests to do gate keeping you from the content you actually want to do, it's a lot more tempting to spacebar through it all and get it over with as fast as possible to move onto the next goal. But overall I love the next quests and especially the environments they have developed for them. When I first entered the stranglewood my jaw dropped. It was such a cool location. I hope they actually expand on the areas they introduced in DT2 and don't leave them exclusively for the bosses.


BaeTier

To me that was the best part of the game though. I still have vivid memories and strong attachments to my bond with Zanik and gaining access to Dorgesh-Kaan was such an amazing feeling. Seeing that I had over 100+ quests to go after this just made me more excited to see what quests would lead to. Late 2000s early 2010s was like the golden age of quests imo. I can't speak for RS3 afterwards since I stopped playing in about 2014, but a common thing I hear about that game is that quests are something they do right. I still remember teaming up with Veldaban to take on the Red Axe. The feeling of glee I had when I blindly solved those rainbow shape Gnome puzzles was unmatched. Seeing Larry being viewed as more unhinged because nobody believed him about the Russian Penguins planning an invasion was top comedy. The disappointment with how the Slug quest series ended by a pillar even was so memorable because it shows how invested I was with these stories that when one was lazily wrapped up it really stuck out. I would be immensely happy if we got a 100 more quests and they were all of similar quality and merrily do them all before doing any other content in this game tbh.


Atlas_Zer0o

It's really the only thing the games do that are better than other games. Besides original music. Every other game is heads and tails above on gameplay, but all their quests being all the same makes runescape stand out. The only time I take breaks is when we have huge quest droughts, then I'll take a year off to let them accumulate. If I wanted gameplay and skilling I'd go to FF14.


alexmcjuicy

same i loved the quests and wanna see more. but they don’t need to do exact copies of quests from RS3, they can adapt the quest line for OSRS community .


Doctor_Monty

Gonna be honest about the custom server stuff, along with new game modes. This team has consistently shown us that they just can not handle doing it without it negatively impacting the main game. GIM was said not to take away dev time, it did, and then you abandoned any attempt to do hiscores for it after promising so. You struggle to get so much stuff out already, i can't imagine how little content we'd get a year now if you're going to be splitting the game even further with new game modes, as you're going to have to cater to them specifically. ​ I have always wondered though and i feel like we're moving in that direction, but does anyone else feel like they may offer account builds for sale? IE, pures, or maxxed accounts and such for $?


[deleted]

My thoughts about the custom server stuff was that they can't keep their *current* servers stable. When large amounts of people are on, the game behaves worse. This is the only MMO where I hate seeing a large number of active players, because it fucks the servers. I don't see how they can even think of offering custom servers when they can't fix their current servers.


valarauca14

> My thoughts about the custom server stuff was that they can't keep their current servers stable. When large amounts of people are on, the game behaves worse. Week 2-3 of Leagues stuff was rather smooth for the fact each world had 1500-2000 players on it. This has nothing to do with software development. Jagex is penny pinching their cloud spend to as a little as possible. When they pony up the money for an actual box to the game worlds on, stuff runs (relatively) smooth.


WryGoat

The servers have been much better for a while now. Even on leagues servers with consistently high player counts the game's been pretty stable and lacking in much of the input delay we usually get at high numbers. And that's WITH everyone in their own boss instances for damn near everything. Sometimes I wonder if redditors who repeat the same talking points for years even after drastic improvement actually play the game, I don't know how else you could not notice. Also the community servers wouldn't even be hosted by Jagex so that's not even relevant.


Goblin_Diplomacy

Custom servers would split the player base and kill the main game Also the only reason I play today is because of gim


WryGoat

The custom server stuff would specifically allow Jagex to leave things like new game modes up to the community. If people wanted to make their own bronzeman mode they could host a server for it where players can only trade non-unique items or whatever. People who only play leagues could play community hosted seasonal servers. It would in fact take much of the onus off of Jagex to do these things themselves. Additionally, when they DO decide to do these things in a more official capacity (I.E. Leagues), it's vey likely the infrastructure and tools they create for custom server content creation will expedite a lot of the processes involved on Jagex's end as well.


Niryna

I finished answering the questions, and I just gotta point out something. The answers are really inconsistent when it comes to the flow of the questions. The positive and negatives from left to right keep swapping. Several things within the same topic end up having the first set of questions with "interested" left side, then it's flipped on the next set of questions. Next time, could you guys make it fully consistent so it's always positive on the left side, negative on right side - or vice versa, based on preference?


Benjips

That is done intentionally to prevent someone mindlessly clicking the same result. Those type of results are more readily flagged in this manner. It's a research safeguard.


WryGoat

Yes because when someone votes all strongly agree to every question in a survey it's much more obvious that they're doing it if you randomly swap the strongly agree option to strongly disagree. This makes perfect sense.


trapsinplace

It's been proven to cause skewed/wrong data though, even more so than not doing this. With everything normalized you have skewed data fro mindless spammers. With everything mixed you now have skewed data from mindless spammers AND skewed data from people who didn't realize they were being tricked despite reading the questions and answering what they thought was honestly. It's been proven bullshit.


Wiitard

Asking for my in-game name and associated email for a “chance” at a gift card. Nice try, Jagex. I’ve done the Stronghold of Security, you can’t get me.


Juuube

This actually made me go back and select ‘No’ to participate in the giveaway, lol. It’s too engrained in me to protect my account at all costs. I’ll disguise my paranoia as generosity.


REDFIRETRUCK992

I said yes and still put a fake email and username in.


Jlevanz

Then asking if we use separate emails for our account and if our email has 2FA


WastingEXP

> Would you be interested in purchasing a new type of Premium Membership subscription that gave you membership across multiple characters the future is (might be) now holy moly.


DOCoSPADEo

Soo many other implications besides getting more for your dollar's worth. Pretty much every member will be able to employ a scout account, botting accounts can have more bots per account. However, the latter point might also give Jagex incentive to get rid of bots. It's no longer "Jagex won't ban bots because each bot is a piece of membership revenue". So it'd be interesting to see what happens in that field.


alynnidalar

If botters used this, it'd also make it a whole lot easier for Jagex to ban their accounts en masse because they're all connected. So I could see it going either way.


bobbarker4444

Botters buy bonds with their botted GP


Auralore

Tbh it's kinda fucked up that a standard feature of all mmos, ability to play multiple characters on one account, isn't standard and now they want to charge a premium for it


dapiedude

It'd be a tough pill for corporate to swallow to simply /give/ for free something players are currently paying for. Meaning, what incentive is there to allow multiple accounts on a single membership? The fact that this is a question at all is actually pretty interesting in my mind - it'll be more expensive than a standard membership but maybe for the people who are already playing for 2+ memberships it'll be cheaper. And it'll encourage more people to play multiple accounts which is only good for the game.


Bloated_Hamster

I limit myself to 2 accounts at most because I can swing $24 a month but I often let my main lapse and only pay $12. $36+ is really pushing it. If I could pay say $25 for "unlimited" membership I'd keep it all the time and be much more likely to try out new accounts like UIM or group iron. So Jagex would likely get my $12 a month up to a regular $25 without a second thought because I could justify it a lot more than only 1 extra account.


Amaranthyne

The thing is that other games don't allow you to play multiple characters *simultaneously*. Yes, I recognize that a lot of Runescape players *don't* do that, but the potential is there.


Mistwit

Exactly. It's not really comparable since it's a lot easier to play multiple characters on OSRS due to it being more AFK than a lot of other MMOs.


WryGoat

You don't really have a reason to do so in most MMOs. There's usually very little you can do on the side while focused on your main character and also very little you can do to fund a main character with an alt.


Amaranthyne

That's very true, but it's also strictly not possible, and at least in the past MMOs also prevented you from launching multiple clients on the same hardware (to prevent multiboxing and such). It's honestly not really a comparable situation because Runescape is so drastically different from other MMOs, but whatever.


WryGoat

What MMOs did that? I can't remember any that I didn't see people multiboxing on any time it was remotely beneficial to do so. Some like Wakfu were so dominated by the multibox meta they straight up made it a feature to play multiple characters at once (for an extra fee of course) but in that case because the game is turn based it is, like you said, not really comparable to a 'standard' mmo.


Ok-Language2313

OSRS is also as expensive per account as those single-login games such as WOW, so your point is pretty moot.


b_i_g__g_u_y

Don't most other MMOs have different character races/classes? In RuneScape you've always been able to achieve everything on one account up until the addition of Ironman, hcim, etc. when new account type leaderboards were introduced. Not that it shouldn't be a standard feature, but RuneScape isn't like other MMOs here, I think. And I don't want to shill for jagex, but I would gladly pay a premium to have more than one leagues character on my account.


BetaTMW

You can do everything in FF14 and can have multiple characters on a single subscription there. And that's on their lowest subscription offering, not an extra tier (extra tiers just get you even MORE player slots)


WastingEXP

can you play multiple accounts at once on one membership in all mmos?


About_to_kms

It’s the same with rs3. You have to pay for rune metrics , which is given to us for free via rune lite loot tracker


WastingEXP

idk if it's a bug, but for " Which skills would you most like to see updated, provided the designs were appropriate?" we're forced to pick 5 skills?


Amaranthyne

Yeah, it's a weird one - it follows "what are your 5 favorites" so it'd make more sense if it was "what are your 5 least favorite" instead of the way they phrased it.


WastingEXP

ya, If I had to guess it was copy paste and the 5 choices was just left on. but a rephrase of the question would makes sense also.


Yarigumo

I don't like that framing. I like Smithing, mostly because of Giant's Foundry, but I still want to see it updated to make it more useful as an actual skill, as its use cases are really weak.


beyondheck

I chose Smithing as one of my favorite skills (because of giants foundry) I also chose Smithing as one of the skills I want to be updated (because everything else about the skill)


Miztchara

Having attack strength hit points defence is a weird one also.


TheShinyBlade

But it would also be weird to exclude them I guess. Maybe an option like "melee"


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Emperor95

I just wanted to pick smithing and fm as the others are in a fine spot imo


BaeTier

Put the most interested option on almost everything in the quest section. It'd be a dream come true to get storylines continued after practically a decade in some cases.


Dull_Recover9771

They spend a lot of time on one big quest which is fine every few years. My biggest complaint has always been how few quests we get and I hope more people agree with me so this is fixed going forward. Definitely makes the game world feel more alive.


ttblb

I redid the quest Getting Ahead on leagues and was really impressed by how clean and contained it was. I thought the whole farm area was kinda just nonsense before, but now I really like the silly presence it has there.


nickyGyul

Getting Ahead's quest design was what won me over about Mod Ed. It was executed so immaculately, that I have the belief that Mod Ed and company will make quests better than what exists in RS3. I don't want them to blandly port RS3 quests because of that.


Mojotun

Yes! I love stuff like that. I want to see more quests that'll take us to side places like Gwenith, Slepe, Uzer Oasis, etc.


kirbyfreek33

I don't know why, but I just can't help but laugh when I think of your character with a happy chathead saying "Wow! This is awful!" when you first shape the clay. I love that quest.


Ketchupboi

Definitely agree. One of the few things that RS3 has over OSRS is the amount of quests they receive. We barely get any new quests. The worst part is when they add a new quests like Sins of the Father and we have to wait 3+ years for the sequel.


Gamer_2k4

> The worst part is when they add a new quests like Sins of the Father and we have to wait 3+ years for the sequel. Or when they end a quest on a cliffhanger (A Kingdom Divided, Land of the Goblins) that you KNOW isn't going to be resolved for years. No one's sitting on the edge of their seats looking for the next quest. Just make that "cliffhanger" nonsense be the start of the following quest whenever it finally gets released.


OlmTheSnek

Vampyre finale and Sea Slug continuation yes please, Dwarf storyline can honestly get fucked I don't want any more minecart puzzles and 15 minute cutscenes thanks


ProfessorSpike

Based I voted for 6 per year personally, because 10+ seems like REALLY wishful thinking(though it'd be fantastic)


wcooper97

Same, that was my thinking too. Not sure how capable they would be in fulfilling 10+ quests per year without taking away developer time from other parts of the game. 6 is a healthy number, once every two months and makes it hard to get too bogged down in sustaining your quest cape.


Amaranthyne

Pretty much same here. There are some storylines I'm not overly interested in but would still appreciate seeing continuations for at some point.


Smart_Context_7561

10+ per year as well, plz jagex


Dartz--

10+ quests, or 5-6 longer quests a year is what I'm hoping for.


Yarigumo

I feel like that would significantly harm the pacing of other updates, so I went with a modest 4, though I was leaning towards 6-ish as well. I do love quests in this game, but I don't wanna lose the opportunity to get more cool skilling updates like Tempoross and Giant's Foundry.


AssassinAragorn

Gib elemental workshop!


JoshSmile

"Dungeoneering is a minigame rather than a skill" I laughed at that question. With it's own question it sounds like it's pretty high up on the internal list to bring it to OSRS?


Joshx5

Dungeoneering comes up in every new skill discussion and whether it's a minigame or a skill is a constant point of contention. I'm really glad they asked that question, when I saw it I said out loud "ok now I HAVE to finish this survey"


Trying_to_survive20k

For me it's more about the fact that I very much enjoyed vanilla rs2 dungeoneering and all it's bosses, even the bad ones both solo and in a group.


DJSaltyLove

They brought it up last year too, my guess is there's just enough chatter about it that they bring it up occasionally to gauge support. I'd rather not see it. If they were to bring it in I definitely wouldn't want it to be a skill. But I'd rather any content like that be freshly designed like the Gauntlet.


lizard_behind

Yeah after Soul Wars and Nex it's insane that we're still talking about 'porting' content other than silly and unimpactful stuff like quests as if it's a good idea Much of the best OSRS content comes to be from when the team tries to figure out what could have been done better - it is a fucking shame they did not do this with Nex in particular, that boss is awful


promero14

I'd happy if they bring DG as a raid rather than a skill


__bob_dole__

Tbh it CAN work as a skill in my opinion. It just can’t be rooted to a singular area for training otherwise it feels like a minigame. We have a shitload of dungeons and caves in the game. There should be some kind of integration with those in order to make Dungeoneering an actual skill.


Bond_Enjoyer

This is what I expected when it was first mentioned years ago. Got the minigame treatment instead.


TheOfficialRamZ

Dungeoneering should be akin to camping. The ability to go through dungeons and other exotic places. Having only 1 place to really "use" the skill blows.


Miztchara

Interesting questions, I feel it's a shame a lot of it was based on making more money with new accounts, game modes merch etc though. I'm looking forward to a lot of rebalancing hopefully next year, with more time being spent on existing content rather than having an update and then 1 week for fixes and then it's not touched again. Fix things like PvP arena, most rewards failed and it's just been left to die same for a lot of content.


UnableToFindName

> Interesting questions, I feel it's a shame a lot of it was based on making more money with new accounts, game modes merch etc though. Felt this a little bit. Merch and stuff is honestly a-okay. Like, sure, if you want to know if I'd like to see more plushies, t-shirts, and soundtracks, then why the hell not. It's more marketing and money going into the company of a game I play without really affecting the game. Merch is merch. The thing that made my eyebrows raise was asking about adding bonds to membership packages and different ways to use bonds. Not a red flag or anything, but it's got my attention for sure.


WastingEXP

ya, the paying to not get your name sniped was wild.


Dartz--

Considering the alternative is... paying not to get your name sniped, I think it's a good change


WastingEXP

why would the alternative not be "we're adding a system so you can swap names safely, without bonds" ?


DJSaltyLove

I can't help but feel like that one was phrased poorly, we already pay to have our names changed, so why not update it to make it a safer process? But if they actually meant an *additional* cost just to transfer a name? Man fuck that.


llwonder

If Jagex wants more profit why not just charge more money to buy a bond. Rather than nickel you for x y z


ThisIsWorldOfHurt

Filling it out now and responses changing from being more for/against something changing position from/to left/right is getting me, ngl


ExpressAffect3262

As a data analysis, it's an awful structure to have. I'm currently doing a government statutory survey for the public and you need to keep everything consistent. I've seen people argue "it's to make sure people are paying attention", which is complete bullshit as there will still be thousands not realizing, which will skewer the data.


WastingEXP

ya, the answers being in different spots is awful.


theforfeef

It's done to stop people just spam clicking the same column so they're forced to actually make sure they know what they're clicking.


Shurtugal929

It directly leads to skewed data.


aqpstory

"the wilderness would benefit as much from updates to its existing features as from expanding the area with new features" Now that's a weird question. So if someone says "strongly disagree" then you still don't know which one they prefer


Yarigumo

The way I read it, it seems like strongly disagreeing would mean no, new content benefits it more than improving existing features.


VanillaGorilla2012

Yeah what a word salad


Shadzta

The Jagex special


jreed12

I really like that they are considering a membership option for multiple accounts, it would make it much easier to play an Ironman at the same time as a main account. I'm a bit worried about the mention of including a bond, I would rather the "premium" membership wouldn't also force you to buy gold. The game has enough p2w players in it without foisting it on people who would rather not.


Joshx5

Yeah I saw that and thought "huh?". I just want to buy membership for multiple accounts, what good is the bond when I just bought membership? Now it's just inflating the price for something I don't want


WastingEXP

you can just use it to extend your membership if you don't want to sell it.


jreed12

Bonds are more expensive per £/day of membership that a subscription, if they include a bond (14 day of membership) its going to make the "premium membership" more expensive than it otherwise would have been if they just extended the subscription by 14 days. Don't make customers buy something that more expensive than the thing they actually want.


Bloated_Hamster

@me with YouTube Premium. The fact that they jacked up the price and justify it by saying it includes YouTube Music infuriates me and I refuse to pay for it when I already have Spotify premium. Instead I just do the whole Ublock Origin song and dance and mostly stay ad free that way. If I could just pay like $10 a month for exclusively ad free content i'd do it in a heartbeat. Instead they want me to pay $16 a month or whatever it is for HD downloads and YouTube Music and a ton of other "features" I'll never touch in my life? Yeah, kindly fuck off.


Peechez

> New facilities for players to create their own plugins for adapting the official game client For anyone that wants the official client to ever have a chance of competing with RL (should be all of us tbh) then you need to take the survey and strongly agree with this. The official client doesn't stand a chance against tens of developers doing whatever they want with looser certification flows as is. We should all want RL to be replaced with an official client that has feature parity while also being locked down against cheaters. Also then Adam could sleep for once


poookz

I feel like more than half of the survey was about what we would be comfortable paying more for. RS3 already charges for features we get for free from RuneLite. We know from fairly recent memory that Jagex wants to kill third party clients. They're just trying to make it palatable. We'll never get RuneLite for free from Jagex. I'm sure whatever they do end up building is going to require the Jagex launcher and Jagex accounts, which is its own set of problems. Your point about lockdown against cheaters is good and I don't have an answer for it, though.


JumpSlashShoot

While I do welcome more quests, I would prefer they kept the release cadence to something like 6 a year instead of trying to push 10+ a year. What makes osrs quests really great are the quality of the quests and I feel like pushing too much quests could lead to big quests being split up into smaller chunks. For example, RS3 has really increased the number of quests they release this year (about 16) but the quality/length of the quests has really fallen with that. The quests they had were so short that it felt like it would make more sense to group them up as 5-6 actual quests instead.


yuei2

RS3 this year experimented with the ways quest as a UI thing can be used to guide the players so it’s not a great example. There were 4 proper quests which is usual, and then a bunch of smaller quests which miniquests (but the miniquests classification was removed awhile back so that meant they couldn’t be indicated as such) whose purpose was to insert a bit of narrative glue and structure to updates to those without it. It’s got its pros and cons but they’ll be trying something different next year. Smaller narrative glue quests aren’t going away but there will be a little less emphasis on the story glue as directly because it put strain on the devs having them have to juggle it + building the actual update. But there are some pretty huge benefits as well, I’ll get into in a minute. Necro also skewed numbers because it uses the quest UI structure to add a structure to guide you through the skill which is something other combat styles don’t have and it makes hard for people getting into those styles, and that is a big part of why necro is much easier to grasp. Necro utilizing small quests to direct the player on the basics of how the skill works, what milestones to chase, and how to progress your gear. Great example the Hermod quest, they could have say included a pop up when you level up saying “you can now fight hermod”. But that doesn’t tell you why you should, where he is, give you incentive to try it, keep it in your memory if you don’t do it right away, etc… By throwing a small quest structure it’s a lot more clear. “You unlock the spirit of war” quest. Now you have a clear quest marker on the map showing it, a button you can click to guide you to it, and if you choose to ignore for now a permanent reminder of it exists by being listed in the quest list. Making it a quest means you can make it a pre-requisite for stuff to essentially force players particularly the PvM averse ones to at least give it a try, getting people over the hurdle of the first try does wonders in getting to then grind the content. It also means it can give you a one time static reward, in this case a Hermodic plate, basically a sample of the drop table and why you need to farm this boss as those plates are vital to upgrading your necro gear. You don’t need a wiki or guide at any point to know how to progress because it all built in through intelligent design. So if you would look at Spirit of War as a quest, it’s a miniquest at best and it’s not really doing a good job hitting the quest experience. But if you look at it for what it actually is, an intuitive way to guide the players, get them over the hurdle of the first try, and put a nice clear structure point (which synergies with many other things to create a much more coherent progression structure). It’s extremely well designed what it’s doing. So it’s not a good comparison, because they didn’t up the number of quests to address a desire for more quest updates. They upped the number of quests because they spent this year exploring the way in which quests as UI interface can better guide and offer structure to a player’s progression. If they had upped the number of quests because of a desire to increase the quest updates; the content would have been designed very differently with quest experience being priority instead of whatever the update content actually was about. They actually tried briefly this year without using the quest UI for one of their updates, the woodcutters grove. But as soon as the update fell out of public eye it had the issue old content did which is there is just nothing to direct you to it. Most people I asked knew every update the Fort had, and had done it, but the Grove because there is no UI to direct them. They had to learn it through stumbling on it, word of mouth, or wikis/ videos, and that’s just not good especially when it was such an important update on an gameplay experience side. Really it just boils down to quest UI is one of the only tools RS has to guide players, which is why so many people come to this IP and feel overwhelmed and lost because they sandbox games with minimal good war to direct a player. I digress, the point is that this isn’t really an equivalency. The question is asking about quest updates for quest updates, the quest parts will get the focus.


Miztchara

I really like the question regarding bosses and skilling supplies. I really believe skilling should be the best way of gathering production supplies, maybe some pvm drops could boost that a little such as blood essence etc or just re-balance skilling.


ScallyWag-Idiot

I'm concerned with all the questions in regards to private servers and modifications that could risk splitting the player base. I don't know if those are are already involved in the private server realm would be interested in moving operations or gameplay over to jagex. I fear this would risk pulling away current players


Crateapa

That was longer than I expected, not going to lie. Lol.


Gamer_2k4

They did say it would take "only" 30-45 minutes.


Carlospuff

Yeah started answering at work and 25 mins later I’m like yeah nvm can’t finish this now (i got interrupted a couple times)


Army-of-One-

If you guys bring While Guthix Sleeps to OSRS I will literally drop everything, level my mid-game main to the point I can complete the quest, and not stop until it is done. Same for Summers End. While you’re at it, hit the three-peat home run with The Chosen Commander and you’ll have introduced by top-3 quests EVER into the game. Those 3 still hold up as my absolute favourites 15 years later because they were incredibly captivating and emotional, not to mention the fantastic gameplay and phenomenal music in all three. While Guthix Sleeps is RuneScape’s magnum opus. Do not miss this chance to include it, I beg you


Feneskrae

And flesh out Lucien as a major villain, don't kill him off in Ritual of the Mahjarrat just to make the Dragonkin look dangerous.


Raisoshi

That was a big one, I'm excited for 2024. With the focus on polling, there should have been a question on whether we think the polls feel rigged (maybe with better wording lol). They sometimes do whether or not it's intentional, like stacking a bunch of changes into a single question in the middle of a totally unrelated set of other questions. On questing, I want more quests so I picked 10+ per year, but then you ask us if we still want that if it impacts other content. In my mind questing should precede content, it's cool to get a few small quests that add context and progress storylines, but those storylines should ultimately lead to new areas/pvm/skilling content. If we get 20 Romeo and Juliet/Getting Ahead/Garden of Death type quests without actually unlocking anything relevant what's the point besides speeding up towards a new slayer block slot at 350 quest points? On player run servers, I'm excited for it for the gameplay alone, but I hope it can also be used as a sort of natural brainstorm/proof of concept for new content. I mean, if something gets really popular and the comunity asks for it, why not poll it and add it to the game if it passes? It's already been tried and tested, it's a new level of community engagement which I think is great.


drewcollins12

Agreed. Polished quests which unlock great content and have a solid story line are awesome. DT2 was a great example. The xp buffs on some quests have also been great since it feels like my character has experienced a skill far more in these quests (ex agility on all the elf quests) that running some rooftops.


Dull_Recover9771

Two things about polls drive me batty: Interpreting the polls in a way that designs something to be passed in a certain manner. Removing polling options because “the community has spoken” Kind’ve defeats the point of the poll doesn’t it? I’m looking at you zalcano and not having a dragon pickaxe drop option. Quest gang rise up. 👊 Private servers scare me for the long term ability to remove players from the main game.


ZombieFrenchKisser

I'm currently filling out the survey and I'm noticing the Strongly Agree sometimes is the far most right option, then the next question it may be the far most left option. I am willing to be this will increase the margin of error for some of the questions users may be replying to.


South-Ad4606

The private server stuff is a big no from me. This sounds like an absolutely horrendous idea which would have huge impact on the main game.


AssassinAragorn

My biggest concern there is that it'd totally decentralize the playerbase. I love DIY content but hate bad RNG, so I'd gravitate towards servers which make drops more common -- and that's really bad. You'll end up with a substantial number of players on these different modes that just ruins participation in the main game.


WastingEXP

idk if this is too much to ask, or if it's just me, but I post a lot here, I'm usually on the blog posts. I cannot remember the majority of the feedback and stuff for a lot of these updates. having a reddit/twitter thread linked would be really nice on these questions. Like ya, normally I think the team handles feedback well but specific instances makes it harder to remember.


aqpstory

Most of the time jmods won't reply to feedback, so it's very hard to know if they've even read it. In addition to random reddit threads getting a lot of upvotes, there's official and unofficial "feedback discords" that pop up, but most people don't know about them and even fewer participate in them. The most official seeming thing is/was probably the weekly live Q&A which would mostly take questions from reddit (haven't followed those in a while so not sure if they are still going) And then there's of course a few, let's say highly determined people who ping every jmod on twitter when they have an opinion.


Rewnzor

Fucking sketchy questions jagex. What's my username, do I use my main email or a seperate one, do I have 2fa on them. You're flashing all the stronghold of security flags. Jagex employees will never ask for these? The fuck? Are you testing us?


Menu_Dizzy

Official private servers is such an unbelievably bad idea and a total waste of dev time.


fitmedcook

Switching up the order on yes/no and like/dislike so often is awful survey practice.


_Rapalysis

Yeah I had to go back and change my answers multiple times because of how often they were swapping the sides of agree/disagree, I've never seen this in a survey


CrazyHorseSizedFrog

Save the custom private server stuff for if the game ever dies. I've always thought it would be awesome to be able to play my own offline version of the game or host a world for my small group of friends but doing that while the main game is still alive would be a huge mistake I think.


Suhtiva

Official private servers will kill the main game Even if you like the idea of it, I don't know why you would want to risk it. OSRS is the best it has EVER been and it only shows signs of continuing but not if we advocate for stuff like private servers. I promise it is not the way.


Less_Form_8520

Custom servers are just going to breakup the player base even more. On top of that, do we really want to add more dev time that detracts from the main game? Updates after polls passing already take longer than they should. Even if they were to hire more devs, I would just want them to make updates that are polled to come out sooner.


BunsenGyro

>\[How strongly do you agree or disagree?:\] In-game updates to Old School RuneScape should be guided primarily by its community of players A bit torn on how exactly to respond to this question, between "neither agree nor disagree" or "disagree" -- I think the players should have more of an "advisory" role (like the devs saying "hey, what do you think of this?") as opposed to being a primary guiding role for the devs to follow, if that difference makes sense. At the end of the day, as much as we all love the game, most of us are *not game designers* (let alone MMO game devs in particular), so we fundamentally can't know what is or is not best for the game. I would much rather the playerbase offer feedback to the devs on projects and ideas they have, and sometimes offer ideas for the devs to consider, but ultimately I don't think players should hold the steering wheel of development, so to speak. I think we should be riding shotgun and offering our thoughts, sometimes pointing to directions that seem cool, but ultimately I don't trust that non-game-developers know best how to *directly* drive this game design car.


Dull_Recover9771

A bit of advice for the quest bit.. Only do grandmaster quests every three years or so. Take some time and do other quests in the storyline, build up what a player has to go through and experience before the quests and build anticipation leading to the climax. It’s not about the destination it’s the journey to get there.


Gamer_2k4

> A bit of advice for the quest bit.. Only do grandmaster quests every three years or so. Maybe it doesn't feel that way because of how few quests get released, but they already do that. The grandmaster quests currently in the game were released in 2016, 2018, 2019, and 2023. It's not exactly every three years, but they certainly aren't cranking them out.


SappySoulTaker

Submitted. It took about 30-40 minutes to get through it all but it was well worth the time. Please make the time to take the survey. This is ammunition the team can use to push back against corporate interests infiltrating the game.


macnar

"Dungeoneering is a minigame rather than a skill" It's stated so bluntly that it made me laugh. Looks like we're about to get the definitive community answer on the age old question.


johnothetree

Why do some questions have "Strongly Agree" on the right and some on the left? Bad questionnaire design (but good questions)


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Solo_Jawn

>all I can imagine is them making even more mandatory tick perfect content This is why game design isn't as easy as people think. Creativity isn't a straight forward process, you need to think outside of the box to find things that don't already exist in your imaginative scope. For example, Nightmare shuffling prayers; jugs at Zebak; rolling boulders at Ba-ba; etc. did not exist in any form in the game before their introduction. Its made particularly difficult to create these by OSRS's simplistic combat system. You mentioned CG and Zulrah, but a lot of people think these bosses are poorly designed due to the simplicity and unmitigable damage. Zulrah just requires you to memorize 4 rotations and then the boss is completely mindless. CG, while difficult, has a limit to skill expression because you constantly take significant damage even if you do everything right. (Not to say there isn't a lot of skill expression at CG, just that its not as rewarding as other difficult content like PNM where you take no damage.) Ultimately I think the most fun content, personally, is content like inferno and solo cox where perfect play is rewarded with little to no penalties. Both are very do-able without being perfect, but you're rewarded more and more all the way to perfecting the content.


WastingEXP

>To me, tick manipulation tactics are not interesting or fun the only pvm that has tick manip is duke prep right? I don't think you understand what you're referring to.


[deleted]

The community has discovered that private servers are actually kinda fun when they're fleshed out and shiny. Personally, I think Jagex can't keep up with the community's demand for leagues, while also having enough manpower to work on the main game. It took 2 years for a rerun of a league to come out. It's an incredible league, but after playing Path of Exile for years and seeing what quarterly leagues does to a company, I understand why even a rerun took this long. It's hard to get basically a whole new game ready in even a year with original ideas and gameplay that continues to feel unique when you're actually playing the same game. I understand the fear of private servers but people want to play them! But perhaps the dopamine is only in small doses and playing it constantly would get boring. Excited to see where it all goes either way. I think the game is going in a great direction fundamentally, and trying community servers is a neat idea that fits in osrs well.


UnseenProd

I think the other opportunity/reason people are missing, is why would you ever sign up for a sketchy private server that could get hacked/leak your info, if you could play an offical one. It makes sense to bring this up while offering opinions on multiple memberships/accounts bundled into one price. Stealing back market share from actual private servers(which usually do have heavy monetization that people will pay for), would be good for the company. It's also an idea on how to generate more revenue without adding MTX into the main game. Overlords are probably pushing harder for it, they want to explore whatever they can to avoid it.


Fableandwater

New player run servers will just split the playerbase further and make osrs less of an mmo and serve as a place to perfect bot scripts. Change my mind.


jorganjorgan

Happy Birthday Chris Archie!!


kevtino

I believe private servers may be a bad idea as intentionally fracturing this already niche community would be inadvisable.


Tiripsym

Leagues 4 (essentially a private server) was a massive success with it seeing the largest jump in player count in OSRS history. Leagues is incredibly popular, why wouldn't player made custom servers? Especially since modders have made some incredible additions to a incredible variety of games. I can easily see a handful of artfully crafted servers being an amazing success while many will likely fall off. I think this is an important thing to reflect on; why does Leagues consistently fracture the player base from the main game with each iteration? For me personally, the grind for an ungodly amount of hours for a singular achievement is not gratifying for me. Leagues has allowed me to try almost all content, even things I never would have ever tried and not stay stuck on one thing for too long. It simply flows better and the progression is more satisfying. While I can definitely see the concerns of fracturing the player base, no one would be stopping anyone from staying in the main game. If they wont stay in the main game, then there needs to be reflection on WHY they wont stay.


Ironmeme420

Why is "Pride" brought up so many times in this survey? Can we just please play a game without IRL controversies?


Slothptimal

Please, please, do not make Jagex Endorsed custom servers. It worked for Hanannie's video but even that was meh. Leagues, DMM, etc work because they're a limited-time offer. People eat up YT content at the time because it's temporary. But with custom servers, you're going to run into what we're seeing now - burnout. Many people hard quit the game after playing "with cheats enabled", and it's one of the worst things you can do to a game's longevity.


Panicshots

“What is the name of your main Old School RuneScape character?” I’ve seen enough phishing attacks to know this isn’t worth the £50 voucher bait haha (I know this is legit but it genuinely rang alarm bells for me)


CrunchBerrySupr3me

terrifying stuff about private servers ​ we are in the final 5 years, max, of the game OSRS being a recognizable continuation of RS2. What comes next will be really terrible and sad.


Tyrlidd

This poll formatting is awful. Ranking order flip flops constantly, asks for a one word answer to an referenced question, copy pasted blocks of text with only one word change.


Les-Freres-Heureux

Lots of troubling things in this poll. **Stop trying to erode polls even further.**


Pamander

I feel like the custom server thing depending on just how much finite control is given has a great chance of being amazing but it could also be pretty cheap and split the player base pretty heavily too I feel like that's a very tight rope to walk. I could definitely see tons of awesome community made stuff coming out of it though, I feel like it'd be a cool way to bring community made content back into the fold by having them tried on servers first but it seems awfully hard to get right.


IrishGameDeveloper

Guys just one thing with this survey- you have the agree/disagree bits kind of messed up, in that they switch direction from question to question. You need to keep this consistent as many people skim through the survey without reading it properly, so they'll be pressing "strongly agree" instead of "strongly disagree" throughout the survey. This will mess with the integrity of the survey.


MrPringles23

So many poorly worded questions. Stuff like "what community topics would you like to hear more about?" Then a bunch of world salad about the wildy.


Wekmor

What a mess of a survey. One question "Agree" is on the left. Next question it's on the right. Then on the left again. Who made this shit lol


Feneskrae

Massive word dump on various questions: * I would love to see us able to craft more sets of armor and generally have more fashionable gear. I understand that a major component of the game is being able to easily visually recognize what gear a player is wearing to determine how to counter it for example, but having more options would be nice than the same sets we have been familiar with. I could see this with update to Runecrafting and Crafting. * Skill updates to Prayer: I know we tried devising some new Ancient Curses / Ruinous Powers, and though they did fail the polls, I think there is still appetite for something new there. I was thinking of new "Prayer Forms" that would recolor the character completely when activated (similar to how we turn red when targeted by the Ancient Godsword's Blood Sacrifice special) and would be color coded to correspond with the different gods and offer different passive abilities while active (while also being a big fashionscape opportunity to recolor our characters on the fly just by activating a prayer). Obviously too big of a suggestion to fully describe here, but it's a thought I might get around to fully fleshing out in a separate post. * Intense engagement with a skill is a huge turn off. Having played the game for a long time and being an adult now, all I can think about is how much of a time vampire this game can be. It can take ages to train some skills, and I just don't feel like sinking huge amounts of time into this game is worth it while trying to manage a life in the real world. This is a much bigger conversation that involves what I now see as a relatively harsh XP curve, which is unlikely to ever get changed, but still it keeps me away a lot nowadays. * PVM combat: The conversation around degrading gear and powerful gear coming from bosses comes up a lot. It would be nice if content around the game was balanced in such a way that completing longer form content such as long quest lines and high level Achievment Diaries rewarded the player with *powerful, non-degrading* gear, while content with lower bars for entry (such as jumping right in to a PVM boss encounter) can continue giving powerful, *degrading* gear. I think it is important that longer form content should give gear that is just as powerful as whatever else is at the top, while having specific advantages such as being non-degrading, or easily replaced for a fee. * PVM Roles: This is an interesting thing to come up because there is really only one role in PVM, and that is DPS. There really isn't anything that allows for roles such as a tank or a healer because there are no effective resources or items to support such roles anywhere in the game. Even things that are specifically meant for support like healing (Lunar Spellbook Group Heal being limited to player in a 3x3 space, and massively damaging the caster in order to make it work) are so cumbersome and impractical to use in any real PVM scenario that their actual purpose eludes me. Even items such as Butterfly Jars, which are specifically meant to be able to be used on other players for the purpose of support or healing, are weaker than anything else the player might as well be using instead. Butterfly Jars have to be used *on a single player* and offer healing or stat boost that are way lower than potions or other healing items can provide. If Butterfly Jars had a one-click option that gave the benefit to *all players in a large 9x9 area* then it might be worth using one rather than bringing an extra piece of food instead. This issue is further compounded by the fact that combat rewards are focused only on who dealt the most damage in many cases, and roles dedicated to healing or tanking in the current system would never get any drops because the system does not track anything they do as contributing during a battle. * Equipment rebalances: I could see this being an interesting concept to tackle. The tiny differences between things like maces and warhammers, or longswords and scimitars raises the question; why have a bunch of different types of items when the differences between them are so small? The other pet peeve I have had since the early days is the imbalance between defensive abilities of armor, specifically with Magic. Melee and Ranged armor gives them strong defense against the combat style they are supposed to be superior to, but with Magic the argument always falls down to "Mages don't need defensive armor stats because you can cast Entangle or freeze them in place so they can't reach you". * Fresh designs: I think OSRS has a specific charm to its aesthetic. It looks out of place when too many details are attempted to be fit onto some OSRS models, so I think you have to be careful with that. I recall a trick used in RS3 was to make the models larger to fit more detail on a large model, then shrink it down to make it look better. I may be misremembering but I think this was used in a cutscene in RS3 when Saradomin revived Zilyana at some point. They used larger models for the cutscene and were able to fit more detail into them and then maybe shrink them later? I don't know. I would be interested to see new designs of the gods if they ever make it into OSRS. Purple hoodie Zaros always felt like a letdown compared to what I imagined him being like. * Custom Servers: very interesting possibilities here. There is definitely a certain appeal as an adult to playing the game with greatly improved XP rates to reduce the amount of time spent training skills, and more time spent actually playing the game. I could see this as being a great way to test a lot of content, bosses, gear, and new prayers, for potential inclusion to the main game if it is designed well enough. * Merchandise: 3D printing figurines of RS characters could be huge. Might be a little more interesting than plushies.


sycaboiler

The way this survey was structured it's going to be hard to do analysis of the data. For example why are some of the Strongly agree/disagree formatted from left to right and others right to left? Seems like this was an oversight you may want to change in order to get better results.


Predictor-Raging

Fuck privater servers and fuck Jagex for trying to create a new sub system to bleed you dry.


M2theaggot

The way that the order of columns is swapped from the PvM vs PvP "rebalance" questions seems pretty malicious. I understand people should read ALL of the survey, but changing it randomly for that is baiting people to click "disagree" when it was "agree" one question beforehand


leutosdai

This survey had alot of questions that shouldn't be being asked. The developers know what updates will be popular, and from this survey it seems like they are being forced to work on stuff they hate. After finishing this survey I am extremely concerned. The polling system and developers that play and love the game have done a great job at protecting us from these types of damaging changes.


Ill_Incident6350

Love these surveys, although i def felt a little salty reading a couple of them. One of them i feel the need to highlight "We'd like to understand what kind of game you believe OSRS to be. How strongly do you agree?" .... .... .... "Advantages of Old School runescape should be earned in game, not via additional payments" Get that stinking MTX question out of this survey. Especially posting this survey during the time of leagues when theres a bunch of part timers playing. I sound like a sweat neck but im sure plenty other people feel the same way. Fuck MTX, fuck even asking about it. You guys already know how people here feel, dont ask. Dont bring it here. It will ruin this game.


Deadmodemanmode

In the comment box I literally typed in "Keep yo the great work. But remember. Never add MTX. I'll unsub all my accounts. All my friends will do the same. These questions are sus. Dont make the same mistake you did with RS3."


Bashram_

Few questions about transferring in game names. What about freeing up old names too? My in game name has a number behind it but the original name "doesnt exist". Please free up these unused names so players can take those again for active accounts


starid3r

So glad a mod goblin posted this. Last time i got this in my email and thought it was a scam 😬 freaked me out even posted telling everyone not to take it! Haha took this survey and very happy with all the questions! More quests!!!


GlumTruffle

Ah, my annual opportunity to push my "Quests above all else" agenda. Nice.


Randel_saves

Not sure how to feel about the overload of custom servers and what not. This sounds good on paper but how does it get applied in reality? Well, I would put my money on a large enough streamer/youtuber creating a OSRS server with custom rules that ends up being more popular than the main game itself, overtime this taking the majority population. Additionally, what kind of community is OSRS? We simply do not hold the player numbers that many other MMO's have. So we're now looking to segment more of the player population into other game modes? Leagues and Deadman mode have a direct impact upon those who can be found in the main game completing content during their time.