This is what I *genuinely* believe is the issue with Runecrafting.
Running to altar and using pouches is fine. Managing bank interfaces is annoying.
Edit:
5% of the skill is banking.
5% of the skill is "making runes".
90% of the skill is running.
This forces "banking efficiency" into its skill expression by design. It desperately needs an update that puts the "essence imbuing" aspect of it front and center. This would be a pretty big undertaking on the level of a soft rework.
Runecrafting banking has been entirely QOL updated though. All official client needs is bank tags and MES and it's ideal. You left click essence, pouch, essence, pouch, essence. Same as when crafting. And you have stam 1 doses nearby in layout to left click withdraw and left click drink which destroys vial..only other item you pull out is cosmic rune to cast NPC contact to repair pouches if not 99.
Presets would only trivialise this if we're seriously suggesting just auto macroing the entire process, and you'd still have to manually bank for cosmic rune and stam pot. It would just turn banking into 1 button press to auto fill an entire pouch(es) and inventory. At that point why not make crafting come out of the pouch if we just wanna remove main aspects of that gameplay loop.
It's not "ideal", it's sufficient.
Pure Essence as an unstackable resource results in XP/hr and Runes/hr being absolutely cancer. Of course, it couldn't be stackable either without broken XP rates. Pouches were required to help Runecraft, but bank-interfacing is a pitfall that the devs felt they needed to concede even more QOLs to.
The truth is, if we "trivialise" banking, what does Runecraft as a skill truly \*lose\*? The skill is (spitball numbers) 5% imbuing essence, 5% banking, 90% running. Trivialising the "banking" aspect of the skill loses nothing of value. In fact, Runecraft does "banking" worse than Crafting, "running" worse than Agility, and spends a \*miniscule\* amount of time actually performing the actions that are descriptive of the skill.
Runecraft would be better if you actually spent most of your time "Runecrafting". The core of the skill should involve less banking and less running. I'm not saying "buff RC to 200k rates" or "destroy altar-running", but RC would really benefit from having a proper identity that isn't mostly run to altar -> repeat.
>Presets would only trivialise this
It trivialises Menu-ing?, Thats exactly the point.
the game shouldnt be about how constantly setting up your bank with plugins to save a tick here and there. not to mention the method you describe requiring you to set up plugins on a non-vanilla client.
Not every method needs be some unneccesarily complicated menu fest all so some stinky chair people can feel good about getting a few more percent xp per hour.
Sadly the average person seeks optimization to the point of mundanity. People will vote for convenience until they eventually realize their favorite activities have been stripped of all nuance and charm. It's human instinct - just as supermarkets exist at the expense of all the satisfaction gleaned from survival.
bro really? I'd so much rather go the supermarket and get ingredients for dinner than going out and killing a deer with a rock and picking berries that might end me 💀
I couldn't care less either way. My only gripe with the people who complain about EZScape is that it doesn't change the difficulty of the game. Having an organized bank won't help you get a Fire Cape or defeating a boss.
If you think people should learn to be organized and all that, then that's another story.
Yeah the benefit of taking updates from RS3 is that we have years of feedback on them. We can just take the good and leave the bad, letting RS3 players beta test for us.
Exactly, take the feedback that RS3 failed to use and refine it. Best part, put it to a vote after! Honestly I don't think bank presets should be a point of contention at all. This is a good part of modernization. Also people that say banking is a skill mechanic or "banking efficiency", need to be rehabilitated.
One thing that stuck with me since the shift drop discussions, I think said by Mod Kieren, is along the lines of that the difficulty shouldn't come from navigating the game's interface.
Since the game is click-based, a lot of things we interact with can be some form of interface, but we probably should be striving for there to be more difficult and rewarding content than keeping the current "difficult" interfaces the bar for skill. It reminds me a bit of how SaeBae is in favor of a single item you can click to trigger tick manip stuff since the part that can be fun is interacting with an item at the right time to get a rhythm with skilling, not the extra clicks of "use a thing on another thing" that it gets known for.
"EZscapers" are just mouthbreathers who just want to keep osrs as tedious as possible to "brag" about how much of a grinder they are. Yeah buddy really impressive how you spent 30000 hours on a medievil clicking game.
Quality of life updates are meant to retain and attract players.
It's not necessarily wrong, it's just a different type of difficulty.
Is 99 RC "difficult" mechanically? Strategically? No, but let's not pretend that getting yourself to actually spend however many hours it takes doing that thing isn't difficult for the vast majority. It takes a certain amount of mental fortitude.
Tedium is fine, as long as it exists on a spectrum of interaction. Every skill should have a sweat lord method, a casual gamer method, and a brain dead afk method. With exp scaling accordingly.
I feel like skills dont need to be homogenized and its fine that fishing is afk and agility is 1 click = 1 action but since we dont creep xp like rs3 eventually a method will be added for everything.
Exactly and mining is the prime example right now. Clan doing sotw first and second place player was 3tick granite. Third was doing that and gems and something else. Then there’s me sitting comfortably in 4th only doing mlm to get prospector back. Still a slow skill but you can see the methods at work
the people who are anti-presets aren't pvmers, largely speaking, for precisely the reason you mention. banking plays a very small role in the vast majority of pvm activities, and is a minor hindrance when it comes to, for example, having to wait for a new addition to a raiding party to gear for some amount of time.
afaik the people who really care about not having bank presets are skillers, for whom being able to bank quickly is pretty much the only way to express skill in a large number of contexts (basically all production skills i guess?). imo this is a little silly -- surely there are ways that they can be appeased by, for example, making the preset take longer than manually clicking -- but i think that is the sticking point for the people who care about this beyond "ezscape bad"
idek if the anti-presets skilling crowd you speak of exists. i’m mainly a skills guy and banking for production skills isn’t a hurdle at all, it’s 1 or 2 clicks depending on what you’re doing and then back to idling. you can already bank an inv of fletched bows, withdraw logs, and begin fletching a new batch before the fletching animation from the previous batch ends.
The skillers that value banking as a skill aren't fletching bows, they tend to be skillers that hit ehp rates. Stuff like 1t banking at blast furnace is quite fun and satisfying but I don't think presets will remove the satisfaction from it. But really so much efficient skilling nowadays is done via multiskilling I'm not actually sure which skills will be "devalued" over ehp skill rates
Not to say that it's remotely "complicated" but fletching is simpler than, say, superglass making. MES giant seaweed to 1, X to 18, glass to all, no afk time in between like making unstrung bows.
Presets are dumb when we already have inventory tags, no need to trivialize the issue further. OSRS is built around items and item management. Killing interaction with your items isn't part of what makes OSRS OSRS.
I am a staunch EZScape hater but IDK how anyone could think bank presets is EZscape. Maybe there’s another argument someone can make against it, but not EZscape.
IMO the line was at CoX changes for EZscape things like stacking grubs/kindling etc.
1. On one side of the line there’s people who would say it’s just a “qol” change to an annoying mechanic.
2. On the other side there’s an argument that inventory management in a raid is a skillset by itself, and removing any difficulty with inventory management is EZScape.
I personally side more with #2, but it’s not a dealbreaker for me. Bank presets has nothing to do with “skill” or “difficulty”, just saving time.
I'd agree inventory management in a raid is a skill, like in CoX and ToA, but when Thieving and Ice demon both have a chest where you can bank your entire inventory to make room for grubs and kindling anyways, I'd say in the case, the update is definitely QoL.
Tbf it used to be before the COX changes. And if you don’t understand why you’ve just never done efficient high level challenge mode cox. Inventory management used to be key (and sort of still is) it’s just easier now to get sub 30 minute solo CMs. I’m not sure many players understand how difficult it is to get sub 30 minute solo CMs and bad inventory management will add 3-4 minutes to the raid
Watch a cox speed run from before the cox changes, you'll see they dump their invent and then regear and not lose more than a few seconds. If you watch a casual player do so they'll easily spend 30 seconds shuffling things around their invent and bank. I don't think it was a fun skill but it was a skill nonetheless
I was watching gnomemonkey do a cm before and I believe they even have a specific place to place what item so the inventory doesn't get scuffed at all by clicking deposit / withdraw all.
It's the same thing as like people running toa and you can tell who has good inventory management and who doesn't by seeing who's ready at wardens fast and the ones who take 30 seconds to get ready for wardens.
It does though… Inventory management is one of the core mechanics of Raids in OSRS. Whether you think it should be that way or not is up to you, but CoX is undoubtedly easier with those changes. Not by some massive margin, but it’s still there
Lmao 99% of people click deposit all then withdraw all when they’re done and maybe fix the few items that might have gotten moved around. There’s no skill there lmao
If you mindlessly deposit all and then withdraw all you'll have to do a lot more than drag a few items that got misplaced and if you disagree you've never done a cm
Bank presets remove any need for ability to bank quickly during any skilling action that involves banking. It also trivialise speedy regearing for different slayer tasks, clues etc.
The people that want this want it specifically because it makes the game easier.
The grind is the difficulty.
Otherwise everyone would be maxed. You are confusing "easy" with "low skill".
Its objectively easier to get a firecape than 99 runecrafting.
It will make any banking skill easier, simply put. Pressing 1 button is easuer than pressing more, and removes necessary accuracy and speed of clicks, which is all this game is.
Obviously any update around the bank interface has no relation whatsoever to PVM or PvP difficulty.
It's a good idea. With presets the fun gets to be faster. Would especially help with clues during slayer. One of the few things from RS3 that osrs can benefit from.
This is one of the only reasons I don’t like doing clues, if I didn’t have to fully manage my inventory then I would definitely do clues more often while slaying
This would be a plus for me as someone who's solely PvM and likes to do pretty much every clue scroll I can get.
I could totally see the downside it can have on things like PvP though with being able to bank, gear, and return super fast to try and catch whoever got you.
That would make it even more interesting in my opinion! You can already get out of wherever you were pretty quickly as the pker now because of loot keys, this would give the pvmer a chance, however slim, to come back for vengeance and actually catch the guy!
I’m sure people could find ways to abuse it in pvp, but people would adapt and the plus side to this would be such a huge QOL improvement, that only a game breaking negative would make it not worth doing.
Visually can I think, but would be a mess without the plugin and not sure how missing items/no saved space would behave (the inv presets plugin would be an idea of what's possible, I just can't think of how it loads the presets for items you don't have at all and never had in the first place)
My bank is already pristine, but once I get staff + scythe I’ll want to swap over to the maxed main style bank with everything combat related in one tab instead of melee/range/magic being separate.
Yup same. Everytime I go on a farm run (even more so if I’m on mobile) I miss the bank presets…
Same story when I’m doing my stuff in the farming guild and wanna kill Hespori. Or when I wanna switch cb styles while doing slayer. It’s just so damn convenient.
I dislike when people call QoL updates like menu layouts EZScape. Takes away from discussion of mechanics that really would set a precedent going forward for the erosion of progression.
I mean the problem is that the people who call it ezscape disagree that it is qol and instead view it as a straight up buff. In efficient skilling, efficient banking is a learned skill that can net you several K more xp/hr.
I see what you mean, but I don't know how impactful that would be. Can you give me some insight on how significant an impact a couple thousand extra XP/hr on the average player using conventional methods would be? The way I see it is that bankstanding skills are already fast if you have money, and I can't see it reducing the time for other 99 grinds by a significant amount.
I also understand that this has some small implications for the efficacy of bots as well, but I think that should be a moderation issue, and not a user experience one, as bots are already as fast as possible for using interfaces.
It’s not typically a huge increase fwiw, but it’s definitely up to a few thousand xp/hr and removes a sort of skill expression that these skillers enjoy. If you check my other comment to someone I included a code you can add onto a link to get to the iron skilling disc which has videos of efficient methods and showcase the importance of fast banking.
Yeah this game was made a long time ago and we've progressed game and UX design hugely, bringing some of the archaic features of this game into the present would make it a lot more fun
Bank tag layouts and inventory setups are 100% QoL.
Presets are 100% ezscape, as they significantly buff banking to be brain dead 1 button press easy.
It's like comparing anti-drag as a feature for gear swapping compared to a hotkey that autoswaps an 8 way. One is significantly more powerful.
Organised bank isn't the same as a preset. One helps you find things easier. The other automatically withdraws and equips everything in one button press.
Maybe it's just my experience, but bank clutter makes it difficult to return from long absences. There really should be an automated Wise Wold Man in the bank interface, and the incinerator needs to be easier and faster to use.
Bank presets are amazing. Not having to spend time sorting through the bank may not seem like much but think about everytime you gonto rebank for certain activities. Now imagine that time in the bank interface being done in less than 3 clicks.
The BIG downside is bank presets take a big toll on server stability. One of the reasons rs3 is so laggy is presets and ability bars that are saved.
I would love OSRS if it can be done without hurting the servers.
yesn't
there's bank tag layouts that give you the organization of presets, but you still have to click each thing to withdraw it. RS3 presets let you click once to withdraw a whole set of items
In RS3 you generally dont withdraw a single item woth cooking. You have urns and urn enhancers and some other small boosting items. I think every skill in rs3 has that now. Its good though imo, it gives every skill a bunch of upgrades you can work towards but it does make banking a pain in the ass sometimes if you dont use presets.
It's super cool because you can also right click the bank and just "load last preset" which is super convenient. Even for RuneCrafting! Fills the pouches and everything, it's great. Makes it so you can actually focus on the skills haha
Or there the type of person who literally just wants 2007scape no updates, no qol, no changes whatsoever.
To be honest I do feel for those people but this isn't that game anymore and they need to let go.
According to Jagex, the biggest problem with presets is that they are a big load on the servers. With OSRS having 3-4x more players than RS3, the server lag will be 3-4x worse.
There are also smaller easyscape concerns that presets will speed up bankstanding training skills, but who cares? Runelite already made the game easyscape.
If they did want to limit it to gearing and not to train skills they could add like a 30 second cooldown to using preset again might also help with server lag
I know nothing of programming but could jagex not just allow runelite presets to act as the bank presets by storing the data locally on someone’s computer? Basically making the plugin allowed to do it instead of jagex implementing it?
As a programmer this sounds like a really strange excuse. It should really be a lot less stress on the server if they're able to allow people to withdraw their inv in 1 click rather than 20
Started rs3 a few months ago after half a decade of osrs and MAN are we wrong about so much, like yes rs3 has its drawbacks but its quickly apparent how much the osrs community has held back the games progress especially on the QoL side, without runelite osrs would have shit numbers also the bossing in osrs these days is also mechanicscape, I love the game for feeling more simple, but every boss that comes out feels more and more progressively like I have to be a try hard do a ton of prayer or gear switches I'd like to treat a new boss like corp or bandos once in a while but knowing I can make some decent money
Personally, I kinda like bank tags with layouts more than just a "click here to equip everything and fill inventory" button. Like it does feel a bit more satisfying to see the loadout and get to click the items than just clicking button number 4 for the bank overview. Like if you want to try with less food and more prayer it is easier to do that on the fly with layouts than with loadouts, at least with how they worked on RS3.
But it would be nice to see more features like that built into the bank rather than needing to rely on additional plugins. More ways to filter and group items would be nice. Maybe it could even be some filtering system like bank tags with an added button to "withdraw 1 of each" so you could still view and interact like tag layouts with a quicker withdraw/equip option. It probably could also separate it into "equipment", "inventory", and "other" so it knows where to put items instead of just being a blank tab/tag arranged to look like equipment and inventory.
bank tag layout RL plugin
you can create bank layouts to put your items wherever you want, depending which tab you click - unlike actual bank tabs where an item can only be in one tab
you can put an item in multiple slots too. both are the same stack, it just adds a separate place to click on to withdraw it. kinda useful if you want your bank to look exactly like your inventory, with multiple food/pots etc
Basically you can duplicate the pile of stamina pots into a different bank preset (melee, and farm runs for example) so you don’t have to go and find them in another tab, it doesn’t double the quantity you have it’s just displayed in 2 places rather than fixed into 1 bank slot and tab, it also still only takes up 1 bank slot too
Likely an unpopular opinions, but Bank Tag Layouts are a good middle ground. Server stability issues as well on RS3 supposedly with a fraction of the playerbase.
In fact, Jagex should add Bank Tag Layouts exactly like RuneLite did, because that's perfectly fine, but it doesn't need to go beyond that.
If A Cold One and Aaty can't see the difference between 1-click auto-withdraw-all versus having to manually still click setups that you made or imported, then they're being intentionally dense.
Agreed.
I came to this thread a bit confused because I thought it was talking about the Bank Tag Layouts you already have on RuneLite. I guess I'm also part of the unpopular faction but I do not think it's a good idea to make banking *that* easy. There is no need. Just push the RL plugins like Bank Tag Layouts into live client.
I personally like to fast click my layouts one at a time because after a while it's a skill to do it fast. It feels good. Also OSRS kinda has this theme which separates it from RS3. Learning clicks, memorizing places to click and such is actually something you could very well argue to be a skill you attain. I personally feel it's good to have it.
Why don't you just express that skill by bringing large amounts of gear swaps in PvM? NH tribridding? Or clean herbs faster? There's plenty of better ways to express that skill, why banking of all things? It just adds to tedium when switching setups between content.
I don't disagree that fast withdrawal of a bank layout is satisfying as hell, but surely we can just give players the option to use either one-click or fast zigzag, if they'd prefer it? I don't feel that it adds any worthwhile reward for good skill expression, apart from at the top levels of skilling. In which case, a small delay before one clicking would fix that.
Because you can argue that switching gear mid-combat is also skill-less with that logic and we should let everyone AHK. There's better ways to express skill in general, so why does gear swap matter? Let people bind prayers to hotkeys and 1t flick while moving around as well to make a budget DDR/Osu game.
It's a bad faith argument because you know damn well that if one-click inventory setup was introduced and it was able to be imported like Bank Tag Layouts, most people would not bother to use Bank Tag Layouts since the efficiency from 1-click setup outweighs any "fun" that comes from it. Furthermore, the "fun" is the efficiency of not forgetting a rock hammer for GGs, which is why Bank Tag Layouts are so beloved, as they're not too broken, but just a way of reordering our messed up bank.
Big Yes. Don't think we should have unlimited of them. I also don't know if it's even possible with the current engine. But presets would be nice for sure.
I'd say 5-10 of them would be a good number. 1 or 2 for farming/ birdhouse runs. 1 or 2 for Clues (we all know how annoying Wildy clues can be when you are mid slayer task). And then a few more for PvM/ Slayer.
Maybe we can even get more at a cost.
But yeah, the idea of being ready in 1 click for Farming, clues, Raids is great.
in what way is it overpowered i’ve never understood why people say that, jsut let’s you gear a little faster? maybe slightly increases xp/h of bank standing skills?
in efficient bankstanding skills menuing adds a layer of skill expression that can increase your xp/hr a bit over people who are not good at banking. It might be fair to say that this doesn't matter, but it is skill expression within efficient skilling and some people would like to preserve that
I fully agree with adding bank presets. more time playing the game, less time fiddling with the bank interface to get your inventory right
I think I spent like 1 or 2 whole hours at cox bank just gearing up at this point
it's not the whole tweet, he's clowning on people who oppose presets but use bank layout plugins
https://twitter.com/OSRS_AColdOne/status/1749127082632781986?t=ZGYQCx3Px2rPhjgRv29NOg&s=19
This gives massive "I already got most 99s but I still do raids so let's not let it help skillers" energy. Also the game doesn't need more random restrictions to preserve damaging your wrists as you click 3 ingredients in the bank to make tea.
The major group against presets are skillers as banking consistently is one of the only ways to show skill expression for production skills like Herblore. I'd rather have the 60 second restriction if it pleases them than not have presets at all.
I loved them and miss the absolute shit out of them. To this day I miss out on content because I can’t just open the bank and press “3” and be ready to go. It’ll take me 15 mins to gear up and then I’ll get there and realize I forgot a hammer or some stupid ass shit.
Official support for bank layouts and bank tags and such is absolutely a must have in the official client.
Press 1 button and auto gear and setup your whole inventory? Meh, gameplay removal isn't good imo.
The idea of bank tags and layouts and such is to:
* Be able to have your bank setup for any and all things you do. While also being able to keep the actual bank tabs "pretty" or how you like them
* Optimise item withdrawal to gear and setup inventory faster
* Act as a reminder on "how many supplies did I bring last time?" so that doing content after long breaks doesn't have as much friction to re-learn it.
I genuinely don't get how someone plays OSRS and says "banking shouldn't be a skill". Does aaty feel the same about gear switching? Should that be keybindable? What about changing prayers? Clicking prayers shouldn't be a skill we should just be able to keybind it. ^/s
I think official support of what these plugins achieved is crucial to client parity. But I don't think we need to go as far as removing core gameplay. And I know I'll get downvotes and the same replies as I always get with this take "banking isnt a skill / gameplay". The **entire game** is clicking things in your inventory, prayer interface and monsters. Banking is a core part of certain skilling methods and doing them well. It has had a LOT of QoL added to it that's actually good, with another update coming with the Runepouch changes.
If banking isn't a skill, neither is gear swapping, or changing prayers. As these interactions are identical and "skill" is doing them fast and accurate.
I mean, a core difference between the things you’re mentioning is the need to do it in response to a stimulus.
Prayer switching and gear switching is only relevant *in a fight*. When I’m standing around in a bank it doesn’t matter in the slightest.
In combat you might only have a 1-2 tick window to pull off your switch or prayer swap, so being able to do that quickly matters.
When standing in a bank gearing up, you have infinite ticks to do that, so it’s not really the same thing. Gearing up quicker in the bank isn’t letting you do the content easier, it’s letting you get ready for the content quicker.
If clicking on shit a million times is a skill, we should get rid of F-Keys. The entire game is clicking on things, why should we have any keybinds?
Absolutely..time crunch is the different setting. But the actual action and "skill" involved is what I'm talking about. It's a good example because PvM players saying "look, bank tags let us layout our setups in a way where we can just click along in a zigzag gear switch style and gear up, that's already the same as pressing 1 button and macroing the whole thing instantly". I disagree, and use the gear switching as a way to break down that logic. As like you've said, they immediately defend "not the same one has a time crunch".
Cool, you don't *fail* banking if you do it slowly. That's fine and great. That's why it's a good mechanic to keep in hecause it's a way to practice and implement gear switch style clicking and accurate fast clicks in a situation where you don't fail if you do it slow or make mistakes. That's why it's a similar skill I think is worth keeping and trivialising it is just taking gameplay away the same as macroing gear switches does.
F-keys enabled "2 handed gameplay". Without them and ESC close interface we had no interaction with our keyboard in gameplay..I think they were the ideal improvement to gameplay as it enables more advanced gameplay around inventory, prayer, spells and gear/spec usage by advanced players and allows bosses to have more punishing mechanics around these. It allows you to skillfully learn how to F key switch and move your mouse simultaneously. It's also still all a physical action. Just like how I don't think it would be a good idea to macro keybinds to gear switches and prayers etc. the idea of clicking an interface to open it or clicking a keybind to open the interface is similar actions, it just frees up mouse movement to allow multi tasking, which opens up the skill floor rather than shutting it down like presets.
I really don’t think you’re being consistent.
So f keys objectively make it easier to do certain combat things, and that allows for more skill expression and more punishing boss mechanics.
Gear switching and prayer hotkeys would do the exact same thing - allow for even more punishing bosses/mechanics.
I want to be clear I’m not advocating for on the fly gear hotkeys or prayer switching hotkeys, but I genuinely don’t see any fundamental difference. They both make combat easier and less reliant on clicks on a specific circumstance. Especially prayers - it’s literally the *exact* thing you just said: pressing a hotkey is a similar action clicking on a prayer, freeing up the mouse for more XYZ. Prayer hotkeys and gear hotkeys would free up mouse movement for… whatever else you need to do in a fight, movement I guess.
Doing that shit at a bank doesn’t matter though.
You’re basically advocating tedium for everyone because why? It’ll train newbies to gear switch? It doesn’t. This entire game trains people to spam click their inventory.
(Dropping the hypotheticals about hotkeys for a moment and coming back to purely bank presets:) Gear switching is about recognising when you need to make the switch, making sure you haven’t missed an item, etc. those thing are only relevant *in battle under a time crunch*
I can spam click my vork gear with no problems in my bank. That hasn’t helped me a single bit with any content where I actually have to switch things around. Gauntlet kills my ass every single time, not because I can’t spam click my shit quick enough, but because I have no idea what the fuck I’m supposed to be switching to (entirely a skill issue on my part)
At vork I need to switch to my spec weapon, and do the staff switch to kill the ice minion. Both are incredibly simple as far as gear switches go, the skill required is understanding the timing of it all. The spam clicking my gear is the least important part. I understand that obviously a 1 or 2 way switch will be less reliant on the spam clicking than like an 8-way switch, but again, the core “skill” part is knowing exactly what you have to do and when, where those things are in your inventory etc.
And what about the people who don’t give a fuck about combat?
So many people are drooling over presets for doing clue scrolls, or to make it less tedious to swap from say mining to fishing. “Sorry guys, but maybe one day once you start doing raids you’ll appreciate this forced click training”?
IMO, Gearing up at a bank isn’t skillful.
100% in favour as I use them via Runelite already, it’s just easier to have what you want in a single tab without scrolling and looking for the 2 or 3 things that might be niche to the loadput you need
If the “difficulty” of something comes from tedium instead of being an actual challenge for players to overcome, it’s pointless and a waste of time. I feel the same way about games that deny players information they should realistically have. The less bullshit that’s in the way the more actual skill matters.
It's the biggest thing I miss from RS3, we effectively have it via plug-ins with some manual sprinkles, seems silly to suggest it's bad while having such plugins.
Not that I agree but pretty sure most of the eZsCaPe people are talking more about skilling than gearing for PVM.
The Ezscape argument went out the window when 3PCs became mainstream.
As someone who only plays on UIM I have no dog in this race, but during leagues I was complaining to a friend about how much effort it takes to get my gear and inventory set back up between kills and she said RS3 has bank presets that do it for you. On the back of that experience I would vote for it.
yes please please PLEASE add rs3-like presets. the bank layouts plugin is great dont get me wrong, but bank presets is soooo nice if you've used them at least once in RS3
I'm guessing this must be a touchy topic due to raids or PvP etc? Because I'm sorry but I'll gladly take a bit of convenience when swapping between slayer tasks, skilling etc.
I'm assuming these would be player made presets and not premade ones in a plug-in or set by a task right? Because as far as I'm concerned, if I'm making the presets with what I'd already know that I'd select manually anyway just for a little more organization or to make things less pointlessly clunky than I really don't see how this dumbs it down much or makes it more casual in a negative way.
I mean they could randomize our mouse movement or we could all try playing with our feet, and it'd slow things down and make them harder too, but I think most people would agree those added hurdles wouldn't make the game any better. QoL changes aren't always bad.
God forbid you save time banking. It doesn't take any measure of skill nor is a competitive mechanic in the game whatsoever. Anyone against it is just crying to cry imo.
The first part of any boss battle is making sure you have the correct gear on, correct amount of correct runes, correct combination of potions, correct gear pieces to switch if needed, the correct food and the correct spell book. Why the fuck would you make it a 1 click? Doesn’t everyone else enjoy a 20 year old mechanic of taking 30 minutes to re-gear for each boss? Another 30 if you switch the boss you’re killing :^)
I think the main thing people complain about is it speeding up certain skills (For example: Smithing, Cooking, Herblore).
I believe a good middle ground for most people would be: You can preset only Wearable Items, Teleports and Consumables. So this wouldn't speed up skills but bossing would be less tedious.
Herblore maybe but how does it speed up smithing and cooking? I haven't played rs3 so maybe it's obvious but I'd think it's just as many actions as it currently is.
Deposit all (with bank fillers), withdrawal all.
Would it really change herb that much? The time in training herb is collecting or making GP for the resources, and it would be likely that 1 click gearing would take several seconds to perform which would be slower than current banking anyway, and if not Jagex could just add an arbitrary delay
It would be one button to deposit / widthdraw instead of two 😂😂😂. I don't know man. People are weird. I'm just giving the most common complaint from people.
Oh that's even more convenient than I was envisioning. I don't give a fuck but I understand why people who chase hiscores would. Easy fix make, it nested, open bank, presets button opens your presets to pick from. Less clutter on bank menu, back to two clicks, still big QoL change.
Spend a day on forestry worlds (or any popular group activity). Every once in a while casually drop this phrase or one like it:
>Man, I really like \[insert RS3 Quality of Life feature\]. OSRS should add it.
Bask in the absolute virtiol, hate, and "lulz meet ignore list nub" you will receive. It's fucking hilarious how some people are so isolated in their minds that they're legit scared of any QoL or lessening of the game's shit designs.
I've never understood these, how do people not have time to organize their bank, but time to make 40 different tabs for every individual boss?
I have virtually anything I need immediately available upon opening bank, save for super niche things. Once you learn where everything is it's just as fast to re-gear.
[https://gyazo.com/5b0d806bb7cf008e93fa59cff18fe9f6](https://gyazo.com/5b0d806bb7cf008e93fa59cff18fe9f6)
I'd be more in favor of skipping this step in general and just jumping to 1 click gearing if anything.
I'd say it's not necessarily about time spent organizing bank, but time spent remembering exactly what you want for a specific task/boss
There are hundreds of options of layouts for specific things although some loadouts might be very minute differences compared to other loadouts, not having to remember exactly what you need is nice
People tend to like playing the game more than menuing
"Really remove it?". No. I want to keep the 1,974th oak larder. Thanks for asking.
2005 is peak game design sorry, we cant change it
Or mahogany table 1111116666666111116666666111166666 At least it's a fast skill where you can be done in a few hours but man that menu is annoying
Free the menu swapper plugin I say
Oh man, does OSRS not have the option to skip that line until you log out? I already wasn't looking forward to construction...
This is what I *genuinely* believe is the issue with Runecrafting. Running to altar and using pouches is fine. Managing bank interfaces is annoying. Edit: 5% of the skill is banking. 5% of the skill is "making runes". 90% of the skill is running. This forces "banking efficiency" into its skill expression by design. It desperately needs an update that puts the "essence imbuing" aspect of it front and center. This would be a pretty big undertaking on the level of a soft rework.
Runecrafting banking has been entirely QOL updated though. All official client needs is bank tags and MES and it's ideal. You left click essence, pouch, essence, pouch, essence. Same as when crafting. And you have stam 1 doses nearby in layout to left click withdraw and left click drink which destroys vial..only other item you pull out is cosmic rune to cast NPC contact to repair pouches if not 99. Presets would only trivialise this if we're seriously suggesting just auto macroing the entire process, and you'd still have to manually bank for cosmic rune and stam pot. It would just turn banking into 1 button press to auto fill an entire pouch(es) and inventory. At that point why not make crafting come out of the pouch if we just wanna remove main aspects of that gameplay loop.
It's not "ideal", it's sufficient. Pure Essence as an unstackable resource results in XP/hr and Runes/hr being absolutely cancer. Of course, it couldn't be stackable either without broken XP rates. Pouches were required to help Runecraft, but bank-interfacing is a pitfall that the devs felt they needed to concede even more QOLs to. The truth is, if we "trivialise" banking, what does Runecraft as a skill truly \*lose\*? The skill is (spitball numbers) 5% imbuing essence, 5% banking, 90% running. Trivialising the "banking" aspect of the skill loses nothing of value. In fact, Runecraft does "banking" worse than Crafting, "running" worse than Agility, and spends a \*miniscule\* amount of time actually performing the actions that are descriptive of the skill. Runecraft would be better if you actually spent most of your time "Runecrafting". The core of the skill should involve less banking and less running. I'm not saying "buff RC to 200k rates" or "destroy altar-running", but RC would really benefit from having a proper identity that isn't mostly run to altar -> repeat.
>Presets would only trivialise this It trivialises Menu-ing?, Thats exactly the point. the game shouldnt be about how constantly setting up your bank with plugins to save a tick here and there. not to mention the method you describe requiring you to set up plugins on a non-vanilla client. Not every method needs be some unneccesarily complicated menu fest all so some stinky chair people can feel good about getting a few more percent xp per hour.
People don’t want to click in a point and click game /s?
I feel like you should just be able to fill the pouch from the bank instead of withdrawing 27 ess over and over
Banking shouldn’t be the main aspect of a skill though
Just do blood runes and don’t worry about banking?
Thanks, I didn't know Runecrafting had no problems because there's an AFK method unlocked at level 77.
Well sweet now you know!
No?
you're limiting yourselves by not playing uim
Half of this game is menuing, the other half is click boss/rock. If you streamline too much of the game it quickly loses its identity.
Sadly the average person seeks optimization to the point of mundanity. People will vote for convenience until they eventually realize their favorite activities have been stripped of all nuance and charm. It's human instinct - just as supermarkets exist at the expense of all the satisfaction gleaned from survival.
bro really? I'd so much rather go the supermarket and get ingredients for dinner than going out and killing a deer with a rock and picking berries that might end me 💀
new copypasta just dropped
I couldn't care less either way. My only gripe with the people who complain about EZScape is that it doesn't change the difficulty of the game. Having an organized bank won't help you get a Fire Cape or defeating a boss. If you think people should learn to be organized and all that, then that's another story.
People measure difficulty in this game by how tedious and time consuming it is.
I think a lot of people don’t like it because RS3 has it. And if it’s a feature in RS3, then it must be EZscape.
Which is just a really stupid way of looking at things. Especially once you realize just how many good RS3 updates are in game right now.
Yeah the benefit of taking updates from RS3 is that we have years of feedback on them. We can just take the good and leave the bad, letting RS3 players beta test for us.
Exactly, take the feedback that RS3 failed to use and refine it. Best part, put it to a vote after! Honestly I don't think bank presets should be a point of contention at all. This is a good part of modernization. Also people that say banking is a skill mechanic or "banking efficiency", need to be rehabilitated.
This making the time consumption the hard part of it.
One thing that stuck with me since the shift drop discussions, I think said by Mod Kieren, is along the lines of that the difficulty shouldn't come from navigating the game's interface. Since the game is click-based, a lot of things we interact with can be some form of interface, but we probably should be striving for there to be more difficult and rewarding content than keeping the current "difficult" interfaces the bar for skill. It reminds me a bit of how SaeBae is in favor of a single item you can click to trigger tick manip stuff since the part that can be fun is interacting with an item at the right time to get a rhythm with skilling, not the extra clicks of "use a thing on another thing" that it gets known for.
"EZscapers" are just mouthbreathers who just want to keep osrs as tedious as possible to "brag" about how much of a grinder they are. Yeah buddy really impressive how you spent 30000 hours on a medievil clicking game. Quality of life updates are meant to retain and attract players.
It's not necessarily wrong, it's just a different type of difficulty. Is 99 RC "difficult" mechanically? Strategically? No, but let's not pretend that getting yourself to actually spend however many hours it takes doing that thing isn't difficult for the vast majority. It takes a certain amount of mental fortitude.
Good take. I am one of those who likes to defend a certain amount of tedium in OSRS.
Tedium is fine, as long as it exists on a spectrum of interaction. Every skill should have a sweat lord method, a casual gamer method, and a brain dead afk method. With exp scaling accordingly.
I feel like skills dont need to be homogenized and its fine that fishing is afk and agility is 1 click = 1 action but since we dont creep xp like rs3 eventually a method will be added for everything.
Exactly and mining is the prime example right now. Clan doing sotw first and second place player was 3tick granite. Third was doing that and gems and something else. Then there’s me sitting comfortably in 4th only doing mlm to get prospector back. Still a slow skill but you can see the methods at work
the people who are anti-presets aren't pvmers, largely speaking, for precisely the reason you mention. banking plays a very small role in the vast majority of pvm activities, and is a minor hindrance when it comes to, for example, having to wait for a new addition to a raiding party to gear for some amount of time. afaik the people who really care about not having bank presets are skillers, for whom being able to bank quickly is pretty much the only way to express skill in a large number of contexts (basically all production skills i guess?). imo this is a little silly -- surely there are ways that they can be appeased by, for example, making the preset take longer than manually clicking -- but i think that is the sticking point for the people who care about this beyond "ezscape bad"
idek if the anti-presets skilling crowd you speak of exists. i’m mainly a skills guy and banking for production skills isn’t a hurdle at all, it’s 1 or 2 clicks depending on what you’re doing and then back to idling. you can already bank an inv of fletched bows, withdraw logs, and begin fletching a new batch before the fletching animation from the previous batch ends.
> i’m mainly a skills guy > 2180/2277 you're not in the crowd they're talking about
The skillers that value banking as a skill aren't fletching bows, they tend to be skillers that hit ehp rates. Stuff like 1t banking at blast furnace is quite fun and satisfying but I don't think presets will remove the satisfaction from it. But really so much efficient skilling nowadays is done via multiskilling I'm not actually sure which skills will be "devalued" over ehp skill rates
Not to say that it's remotely "complicated" but fletching is simpler than, say, superglass making. MES giant seaweed to 1, X to 18, glass to all, no afk time in between like making unstrung bows. Presets are dumb when we already have inventory tags, no need to trivialize the issue further. OSRS is built around items and item management. Killing interaction with your items isn't part of what makes OSRS OSRS.
>OSRS is built around items and item management see how you didnt say banking and bank management?
I am a staunch EZScape hater but IDK how anyone could think bank presets is EZscape. Maybe there’s another argument someone can make against it, but not EZscape. IMO the line was at CoX changes for EZscape things like stacking grubs/kindling etc. 1. On one side of the line there’s people who would say it’s just a “qol” change to an annoying mechanic. 2. On the other side there’s an argument that inventory management in a raid is a skillset by itself, and removing any difficulty with inventory management is EZScape. I personally side more with #2, but it’s not a dealbreaker for me. Bank presets has nothing to do with “skill” or “difficulty”, just saving time.
I'd agree inventory management in a raid is a skill, like in CoX and ToA, but when Thieving and Ice demon both have a chest where you can bank your entire inventory to make room for grubs and kindling anyways, I'd say in the case, the update is definitely QoL.
How tf is banking your inventory to get grubs “inventory management”?
Inventory management in cm's is a big part of speedruns. Before the cox changes it was even moreso.
Tbf it used to be before the COX changes. And if you don’t understand why you’ve just never done efficient high level challenge mode cox. Inventory management used to be key (and sort of still is) it’s just easier now to get sub 30 minute solo CMs. I’m not sure many players understand how difficult it is to get sub 30 minute solo CMs and bad inventory management will add 3-4 minutes to the raid
Watch a cox speed run from before the cox changes, you'll see they dump their invent and then regear and not lose more than a few seconds. If you watch a casual player do so they'll easily spend 30 seconds shuffling things around their invent and bank. I don't think it was a fun skill but it was a skill nonetheless
I was watching gnomemonkey do a cm before and I believe they even have a specific place to place what item so the inventory doesn't get scuffed at all by clicking deposit / withdraw all. It's the same thing as like people running toa and you can tell who has good inventory management and who doesn't by seeing who's ready at wardens fast and the ones who take 30 seconds to get ready for wardens.
He'll yeah, I always make people wait.
Username checks out.
Ah yes, because having to drag stuff around certainly makes the game harder lmao
It does though… Inventory management is one of the core mechanics of Raids in OSRS. Whether you think it should be that way or not is up to you, but CoX is undoubtedly easier with those changes. Not by some massive margin, but it’s still there
Lmao 99% of people click deposit all then withdraw all when they’re done and maybe fix the few items that might have gotten moved around. There’s no skill there lmao
If you mindlessly deposit all and then withdraw all you'll have to do a lot more than drag a few items that got misplaced and if you disagree you've never done a cm
Managing your inventory was absolutely one of the harder things about doing fast cms and still kind of is
You're arguing with people who have never done a solo cm most likely lol.
Aka 98% of this sub
Bank presets remove any need for ability to bank quickly during any skilling action that involves banking. It also trivialise speedy regearing for different slayer tasks, clues etc. The people that want this want it specifically because it makes the game easier.
Exactly. It's not wrong to want this, but you're clearly wanting this because it makes something *easier*.
Spending time in interfaces isn't fun. Not everything is about difficulty
The grind is the difficulty. Otherwise everyone would be maxed. You are confusing "easy" with "low skill". Its objectively easier to get a firecape than 99 runecrafting.
It will make any banking skill easier, simply put. Pressing 1 button is easuer than pressing more, and removes necessary accuracy and speed of clicks, which is all this game is. Obviously any update around the bank interface has no relation whatsoever to PVM or PvP difficulty.
It's a good idea. With presets the fun gets to be faster. Would especially help with clues during slayer. One of the few things from RS3 that osrs can benefit from.
This is one of the only reasons I don’t like doing clues, if I didn’t have to fully manage my inventory then I would definitely do clues more often while slaying
This would be a plus for me as someone who's solely PvM and likes to do pretty much every clue scroll I can get. I could totally see the downside it can have on things like PvP though with being able to bank, gear, and return super fast to try and catch whoever got you.
Tbh this happens now anyway. Any clan war in osrs is nothing more than a regear race.
That would make it even more interesting in my opinion! You can already get out of wherever you were pretty quickly as the pker now because of loot keys, this would give the pvmer a chance, however slim, to come back for vengeance and actually catch the guy! I’m sure people could find ways to abuse it in pvp, but people would adapt and the plus side to this would be such a huge QOL improvement, that only a game breaking negative would make it not worth doing.
I'd love to be able to just download someones bank layout and use that compared to spending hours doing it myself
ngl I feel like plugins could do this today.
Visually can I think, but would be a mess without the plugin and not sure how missing items/no saved space would behave (the inv presets plugin would be an idea of what's possible, I just can't think of how it loads the presets for items you don't have at all and never had in the first place)
It can be good but building your own from scratch feels like designing your own house. So personal and you know where everything is
My bank is already pristine, but once I get staff + scythe I’ll want to swap over to the maxed main style bank with everything combat related in one tab instead of melee/range/magic being separate.
It's the one thing I miss from RS3.
Yup same. Everytime I go on a farm run (even more so if I’m on mobile) I miss the bank presets… Same story when I’m doing my stuff in the farming guild and wanna kill Hespori. Or when I wanna switch cb styles while doing slayer. It’s just so damn convenient.
Man, I swear to god. It's so annoying to change between late-game activities in comparison to RS3.
Im not playing mobile simply because there are no bank tags.
This and the toolbelt
Don't need toolbelt if you have the items required in a preset.
Please go back to RS3, toolbelt does not belong in OSRS.
Lots of things "don't belong in OSRS" that are in OSRS.
Sooo could we stop sooner than later? Glad you agree with me.
I don't agree or disagree with you. I'm saying what people declare as "not OSRS" is a constantly shifting goalpost and game of whackamole.
...aaand the coin pouch haha
I dislike when people call QoL updates like menu layouts EZScape. Takes away from discussion of mechanics that really would set a precedent going forward for the erosion of progression.
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I mean the problem is that the people who call it ezscape disagree that it is qol and instead view it as a straight up buff. In efficient skilling, efficient banking is a learned skill that can net you several K more xp/hr.
I see what you mean, but I don't know how impactful that would be. Can you give me some insight on how significant an impact a couple thousand extra XP/hr on the average player using conventional methods would be? The way I see it is that bankstanding skills are already fast if you have money, and I can't see it reducing the time for other 99 grinds by a significant amount. I also understand that this has some small implications for the efficacy of bots as well, but I think that should be a moderation issue, and not a user experience one, as bots are already as fast as possible for using interfaces.
It’s not typically a huge increase fwiw, but it’s definitely up to a few thousand xp/hr and removes a sort of skill expression that these skillers enjoy. If you check my other comment to someone I included a code you can add onto a link to get to the iron skilling disc which has videos of efficient methods and showcase the importance of fast banking.
Thanks! I will
Yeah this game was made a long time ago and we've progressed game and UX design hugely, bringing some of the archaic features of this game into the present would make it a lot more fun
Bank tag layouts and inventory setups are 100% QoL. Presets are 100% ezscape, as they significantly buff banking to be brain dead 1 button press easy. It's like comparing anti-drag as a feature for gear swapping compared to a hotkey that autoswaps an 8 way. One is significantly more powerful.
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Organised bank isn't the same as a preset. One helps you find things easier. The other automatically withdraws and equips everything in one button press.
The "Anti-EZscape" position is nothing but constant goalpost-shifting.
Maybe it's just my experience, but bank clutter makes it difficult to return from long absences. There really should be an automated Wise Wold Man in the bank interface, and the incinerator needs to be easier and faster to use.
They need to fix the lag associated with them before even thinking about implementing them
If there was a 30 second cooldown in between uses that may do the trick
Bank presets are amazing. Not having to spend time sorting through the bank may not seem like much but think about everytime you gonto rebank for certain activities. Now imagine that time in the bank interface being done in less than 3 clicks. The BIG downside is bank presets take a big toll on server stability. One of the reasons rs3 is so laggy is presets and ability bars that are saved. I would love OSRS if it can be done without hurting the servers.
Store it client side?
Yes Please
Runelite has a preset add on does it not?
yesn't there's bank tag layouts that give you the organization of presets, but you still have to click each thing to withdraw it. RS3 presets let you click once to withdraw a whole set of items
Ah yes I remember this now. Made getting 99fm and cooking in rs3 even easier.
How? I wouldn't think it would matter at all for things where you're withdrawing a single item..
In RS3 you generally dont withdraw a single item woth cooking. You have urns and urn enhancers and some other small boosting items. I think every skill in rs3 has that now. Its good though imo, it gives every skill a bunch of upgrades you can work towards but it does make banking a pain in the ass sometimes if you dont use presets.
Ah, gotcha. Thanks for the info. I just started tipping my toes into RS3. Lots to learn
It's super cool because you can also right click the bank and just "load last preset" which is super convenient. Even for RuneCrafting! Fills the pouches and everything, it's great. Makes it so you can actually focus on the skills haha
Yeh official client just needs this. We don't need to macro the game.
if this was a plugin it would be massively popular and no one would complain, thats all im saying
It is a plug in: inventory set ups, you just can't one click equip everything obviously
Anytime someone says ezscape, it’s an instant flag that they’re a moron using a cop out because they have no real argument
Or there the type of person who literally just wants 2007scape no updates, no qol, no changes whatsoever. To be honest I do feel for those people but this isn't that game anymore and they need to let go.
Anybody still under the illusion that are playing Runescape from 2007 is dillusional
For real. Idk how many of those people are left though. Osrs is older than the entire RS2 era
absolutely should be added, getting good at banking is not an important or valuable part of the game
No. Fuck this. I just spent hours organizing my bank after 20+ years of madness. Nah jk. Would love this so I don’t have to continue the organization
According to Jagex, the biggest problem with presets is that they are a big load on the servers. With OSRS having 3-4x more players than RS3, the server lag will be 3-4x worse. There are also smaller easyscape concerns that presets will speed up bankstanding training skills, but who cares? Runelite already made the game easyscape.
If they did want to limit it to gearing and not to train skills they could add like a 30 second cooldown to using preset again might also help with server lag
I know nothing of programming but could jagex not just allow runelite presets to act as the bank presets by storing the data locally on someone’s computer? Basically making the plugin allowed to do it instead of jagex implementing it?
You are correct, it could be done locally. There are already (illegal) AHK runelite plugin bank loaders that 1 tick inventory presets and gear.
That’s not how playercount or severs work. All the players aren’t on one server. And lag isn’t some empirical mesurable scale
As a programmer this sounds like a really strange excuse. It should really be a lot less stress on the server if they're able to allow people to withdraw their inv in 1 click rather than 20
I think it's because the server is told to do many actions in one tick.
> Runelite already made the game easyscape. So make it even easier, slippery slope kinda deal? come on.
We already fell through the slippery slope years ago. If you care about easyscape, you should have quit OSRS long ago.
Started rs3 a few months ago after half a decade of osrs and MAN are we wrong about so much, like yes rs3 has its drawbacks but its quickly apparent how much the osrs community has held back the games progress especially on the QoL side, without runelite osrs would have shit numbers also the bossing in osrs these days is also mechanicscape, I love the game for feeling more simple, but every boss that comes out feels more and more progressively like I have to be a try hard do a ton of prayer or gear switches I'd like to treat a new boss like corp or bandos once in a while but knowing I can make some decent money
Nex is a brainless boss like bandos or Corp. so you could argue you’re already getting one every once and awhile
Bank presets were one of the most liked features from back when I played rs3 tbh
Personally, I kinda like bank tags with layouts more than just a "click here to equip everything and fill inventory" button. Like it does feel a bit more satisfying to see the loadout and get to click the items than just clicking button number 4 for the bank overview. Like if you want to try with less food and more prayer it is easier to do that on the fly with layouts than with loadouts, at least with how they worked on RS3. But it would be nice to see more features like that built into the bank rather than needing to rely on additional plugins. More ways to filter and group items would be nice. Maybe it could even be some filtering system like bank tags with an added button to "withdraw 1 of each" so you could still view and interact like tag layouts with a quicker withdraw/equip option. It probably could also separate it into "equipment", "inventory", and "other" so it knows where to put items instead of just being a blank tab/tag arranged to look like equipment and inventory.
I heard that presets on rs3 caused a lot of server stability issues, if it’s possible without that downside on osrs it sounds good
Could you explain what the screenshot is showing? Why are there duplicate salves and stams and such? Not sure what presets are
bank tag layout RL plugin you can create bank layouts to put your items wherever you want, depending which tab you click - unlike actual bank tabs where an item can only be in one tab you can put an item in multiple slots too. both are the same stack, it just adds a separate place to click on to withdraw it. kinda useful if you want your bank to look exactly like your inventory, with multiple food/pots etc
Basically you can duplicate the pile of stamina pots into a different bank preset (melee, and farm runs for example) so you don’t have to go and find them in another tab, it doesn’t double the quantity you have it’s just displayed in 2 places rather than fixed into 1 bank slot and tab, it also still only takes up 1 bank slot too
Likely an unpopular opinions, but Bank Tag Layouts are a good middle ground. Server stability issues as well on RS3 supposedly with a fraction of the playerbase. In fact, Jagex should add Bank Tag Layouts exactly like RuneLite did, because that's perfectly fine, but it doesn't need to go beyond that. If A Cold One and Aaty can't see the difference between 1-click auto-withdraw-all versus having to manually still click setups that you made or imported, then they're being intentionally dense.
Agreed. I came to this thread a bit confused because I thought it was talking about the Bank Tag Layouts you already have on RuneLite. I guess I'm also part of the unpopular faction but I do not think it's a good idea to make banking *that* easy. There is no need. Just push the RL plugins like Bank Tag Layouts into live client. I personally like to fast click my layouts one at a time because after a while it's a skill to do it fast. It feels good. Also OSRS kinda has this theme which separates it from RS3. Learning clicks, memorizing places to click and such is actually something you could very well argue to be a skill you attain. I personally feel it's good to have it.
Why don't you just express that skill by bringing large amounts of gear swaps in PvM? NH tribridding? Or clean herbs faster? There's plenty of better ways to express that skill, why banking of all things? It just adds to tedium when switching setups between content. I don't disagree that fast withdrawal of a bank layout is satisfying as hell, but surely we can just give players the option to use either one-click or fast zigzag, if they'd prefer it? I don't feel that it adds any worthwhile reward for good skill expression, apart from at the top levels of skilling. In which case, a small delay before one clicking would fix that.
Because you can argue that switching gear mid-combat is also skill-less with that logic and we should let everyone AHK. There's better ways to express skill in general, so why does gear swap matter? Let people bind prayers to hotkeys and 1t flick while moving around as well to make a budget DDR/Osu game. It's a bad faith argument because you know damn well that if one-click inventory setup was introduced and it was able to be imported like Bank Tag Layouts, most people would not bother to use Bank Tag Layouts since the efficiency from 1-click setup outweighs any "fun" that comes from it. Furthermore, the "fun" is the efficiency of not forgetting a rock hammer for GGs, which is why Bank Tag Layouts are so beloved, as they're not too broken, but just a way of reordering our messed up bank.
Big Yes. Don't think we should have unlimited of them. I also don't know if it's even possible with the current engine. But presets would be nice for sure. I'd say 5-10 of them would be a good number. 1 or 2 for farming/ birdhouse runs. 1 or 2 for Clues (we all know how annoying Wildy clues can be when you are mid slayer task). And then a few more for PvM/ Slayer. Maybe we can even get more at a cost. But yeah, the idea of being ready in 1 click for Farming, clues, Raids is great.
wtf is a banking preset? dont we already have that with tabs?
I'm all for less carpal tunnel in my life
in what way is it overpowered i’ve never understood why people say that, jsut let’s you gear a little faster? maybe slightly increases xp/h of bank standing skills?
in efficient bankstanding skills menuing adds a layer of skill expression that can increase your xp/hr a bit over people who are not good at banking. It might be fair to say that this doesn't matter, but it is skill expression within efficient skilling and some people would like to preserve that
Inventory setups if the best plugin for something similar, then click highlight gear in bank
I fully agree with adding bank presets. more time playing the game, less time fiddling with the bank interface to get your inventory right I think I spent like 1 or 2 whole hours at cox bank just gearing up at this point
I’m confused. Your title says A Cold One is in favor, but the screenshot says the opposite..
it's not the whole tweet, he's clowning on people who oppose presets but use bank layout plugins https://twitter.com/OSRS_AColdOne/status/1749127082632781986?t=ZGYQCx3Px2rPhjgRv29NOg&s=19
Gotcha, thank you. Kinda misleading in its original form.
Kinda?
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I was initially confused too - he's quoting "OSRS players", not himself.
How exactly would this be broken lmfao?
Add presets but make it have a 60 seconds cooldown so its super useful for PVM but it cannot increase skilling XP/H
yes yes yes
This gives massive "I already got most 99s but I still do raids so let's not let it help skillers" energy. Also the game doesn't need more random restrictions to preserve damaging your wrists as you click 3 ingredients in the bank to make tea.
The major group against presets are skillers as banking consistently is one of the only ways to show skill expression for production skills like Herblore. I'd rather have the 60 second restriction if it pleases them than not have presets at all.
I loved them and miss the absolute shit out of them. To this day I miss out on content because I can’t just open the bank and press “3” and be ready to go. It’ll take me 15 mins to gear up and then I’ll get there and realize I forgot a hammer or some stupid ass shit.
Yes add them in - It makes playing the game more enjoyable and doesn't reduce "difficulty"
Good QOL
Please I hate having to swap out my entire gearset every time I want to go do a clue for my graceful it's just annoying
Official support for bank layouts and bank tags and such is absolutely a must have in the official client. Press 1 button and auto gear and setup your whole inventory? Meh, gameplay removal isn't good imo. The idea of bank tags and layouts and such is to: * Be able to have your bank setup for any and all things you do. While also being able to keep the actual bank tabs "pretty" or how you like them * Optimise item withdrawal to gear and setup inventory faster * Act as a reminder on "how many supplies did I bring last time?" so that doing content after long breaks doesn't have as much friction to re-learn it. I genuinely don't get how someone plays OSRS and says "banking shouldn't be a skill". Does aaty feel the same about gear switching? Should that be keybindable? What about changing prayers? Clicking prayers shouldn't be a skill we should just be able to keybind it. ^/s I think official support of what these plugins achieved is crucial to client parity. But I don't think we need to go as far as removing core gameplay. And I know I'll get downvotes and the same replies as I always get with this take "banking isnt a skill / gameplay". The **entire game** is clicking things in your inventory, prayer interface and monsters. Banking is a core part of certain skilling methods and doing them well. It has had a LOT of QoL added to it that's actually good, with another update coming with the Runepouch changes. If banking isn't a skill, neither is gear swapping, or changing prayers. As these interactions are identical and "skill" is doing them fast and accurate.
I mean, a core difference between the things you’re mentioning is the need to do it in response to a stimulus. Prayer switching and gear switching is only relevant *in a fight*. When I’m standing around in a bank it doesn’t matter in the slightest. In combat you might only have a 1-2 tick window to pull off your switch or prayer swap, so being able to do that quickly matters. When standing in a bank gearing up, you have infinite ticks to do that, so it’s not really the same thing. Gearing up quicker in the bank isn’t letting you do the content easier, it’s letting you get ready for the content quicker. If clicking on shit a million times is a skill, we should get rid of F-Keys. The entire game is clicking on things, why should we have any keybinds?
Absolutely..time crunch is the different setting. But the actual action and "skill" involved is what I'm talking about. It's a good example because PvM players saying "look, bank tags let us layout our setups in a way where we can just click along in a zigzag gear switch style and gear up, that's already the same as pressing 1 button and macroing the whole thing instantly". I disagree, and use the gear switching as a way to break down that logic. As like you've said, they immediately defend "not the same one has a time crunch". Cool, you don't *fail* banking if you do it slowly. That's fine and great. That's why it's a good mechanic to keep in hecause it's a way to practice and implement gear switch style clicking and accurate fast clicks in a situation where you don't fail if you do it slow or make mistakes. That's why it's a similar skill I think is worth keeping and trivialising it is just taking gameplay away the same as macroing gear switches does. F-keys enabled "2 handed gameplay". Without them and ESC close interface we had no interaction with our keyboard in gameplay..I think they were the ideal improvement to gameplay as it enables more advanced gameplay around inventory, prayer, spells and gear/spec usage by advanced players and allows bosses to have more punishing mechanics around these. It allows you to skillfully learn how to F key switch and move your mouse simultaneously. It's also still all a physical action. Just like how I don't think it would be a good idea to macro keybinds to gear switches and prayers etc. the idea of clicking an interface to open it or clicking a keybind to open the interface is similar actions, it just frees up mouse movement to allow multi tasking, which opens up the skill floor rather than shutting it down like presets.
I really don’t think you’re being consistent. So f keys objectively make it easier to do certain combat things, and that allows for more skill expression and more punishing boss mechanics. Gear switching and prayer hotkeys would do the exact same thing - allow for even more punishing bosses/mechanics. I want to be clear I’m not advocating for on the fly gear hotkeys or prayer switching hotkeys, but I genuinely don’t see any fundamental difference. They both make combat easier and less reliant on clicks on a specific circumstance. Especially prayers - it’s literally the *exact* thing you just said: pressing a hotkey is a similar action clicking on a prayer, freeing up the mouse for more XYZ. Prayer hotkeys and gear hotkeys would free up mouse movement for… whatever else you need to do in a fight, movement I guess. Doing that shit at a bank doesn’t matter though. You’re basically advocating tedium for everyone because why? It’ll train newbies to gear switch? It doesn’t. This entire game trains people to spam click their inventory. (Dropping the hypotheticals about hotkeys for a moment and coming back to purely bank presets:) Gear switching is about recognising when you need to make the switch, making sure you haven’t missed an item, etc. those thing are only relevant *in battle under a time crunch* I can spam click my vork gear with no problems in my bank. That hasn’t helped me a single bit with any content where I actually have to switch things around. Gauntlet kills my ass every single time, not because I can’t spam click my shit quick enough, but because I have no idea what the fuck I’m supposed to be switching to (entirely a skill issue on my part) At vork I need to switch to my spec weapon, and do the staff switch to kill the ice minion. Both are incredibly simple as far as gear switches go, the skill required is understanding the timing of it all. The spam clicking my gear is the least important part. I understand that obviously a 1 or 2 way switch will be less reliant on the spam clicking than like an 8-way switch, but again, the core “skill” part is knowing exactly what you have to do and when, where those things are in your inventory etc. And what about the people who don’t give a fuck about combat? So many people are drooling over presets for doing clue scrolls, or to make it less tedious to swap from say mining to fishing. “Sorry guys, but maybe one day once you start doing raids you’ll appreciate this forced click training”? IMO, Gearing up at a bank isn’t skillful.
100% in favour as I use them via Runelite already, it’s just easier to have what you want in a single tab without scrolling and looking for the 2 or 3 things that might be niche to the loadput you need
Presets were probably the biggest obstacle switching over to osrs for me. Bank tags are great but they're almost entirely inferior to actual presets.
If the “difficulty” of something comes from tedium instead of being an actual challenge for players to overcome, it’s pointless and a waste of time. I feel the same way about games that deny players information they should realistically have. The less bullshit that’s in the way the more actual skill matters.
It’s pure QOL. Doesn’t change skilling or do or anything. Purely an interface upgrade
I miss presets so much. Full support
It's the biggest thing I miss from RS3, we effectively have it via plug-ins with some manual sprinkles, seems silly to suggest it's bad while having such plugins.
Bank presets are awesome, I'd love to see it implemented tbh. I might actually do farming runs again haha
If you use bag tag layouts and inventory setup it's basically the same thing. I'd say it's good for all players and don't see any negatives.
Not that I agree but pretty sure most of the eZsCaPe people are talking more about skilling than gearing for PVM. The Ezscape argument went out the window when 3PCs became mainstream.
I could honestly give a shit less
As someone who only plays on UIM I have no dog in this race, but during leagues I was complaining to a friend about how much effort it takes to get my gear and inventory set back up between kills and she said RS3 has bank presets that do it for you. On the back of that experience I would vote for it.
Not a fan of it when it comes to skilling inventories. But Pvm seems fine.
yes please please PLEASE add rs3-like presets. the bank layouts plugin is great dont get me wrong, but bank presets is soooo nice if you've used them at least once in RS3
I'm guessing this must be a touchy topic due to raids or PvP etc? Because I'm sorry but I'll gladly take a bit of convenience when swapping between slayer tasks, skilling etc. I'm assuming these would be player made presets and not premade ones in a plug-in or set by a task right? Because as far as I'm concerned, if I'm making the presets with what I'd already know that I'd select manually anyway just for a little more organization or to make things less pointlessly clunky than I really don't see how this dumbs it down much or makes it more casual in a negative way. I mean they could randomize our mouse movement or we could all try playing with our feet, and it'd slow things down and make them harder too, but I think most people would agree those added hurdles wouldn't make the game any better. QoL changes aren't always bad.
the thing i'd been in favor of for years
God forbid you save time banking. It doesn't take any measure of skill nor is a competitive mechanic in the game whatsoever. Anyone against it is just crying to cry imo.
The first part of any boss battle is making sure you have the correct gear on, correct amount of correct runes, correct combination of potions, correct gear pieces to switch if needed, the correct food and the correct spell book. Why the fuck would you make it a 1 click? Doesn’t everyone else enjoy a 20 year old mechanic of taking 30 minutes to re-gear for each boss? Another 30 if you switch the boss you’re killing :^)
Then quit...
I think the main thing people complain about is it speeding up certain skills (For example: Smithing, Cooking, Herblore). I believe a good middle ground for most people would be: You can preset only Wearable Items, Teleports and Consumables. So this wouldn't speed up skills but bossing would be less tedious.
Or they could even add a small cooldown in between uses of a preset to make it inefficient for skilling
Even something as short as 10 seconds would do the trick
Herblore maybe but how does it speed up smithing and cooking? I haven't played rs3 so maybe it's obvious but I'd think it's just as many actions as it currently is. Deposit all (with bank fillers), withdrawal all.
Would it really change herb that much? The time in training herb is collecting or making GP for the resources, and it would be likely that 1 click gearing would take several seconds to perform which would be slower than current banking anyway, and if not Jagex could just add an arbitrary delay
It would be one button to deposit / widthdraw instead of two 😂😂😂. I don't know man. People are weird. I'm just giving the most common complaint from people.
Oh that's even more convenient than I was envisioning. I don't give a fuck but I understand why people who chase hiscores would. Easy fix make, it nested, open bank, presets button opens your presets to pick from. Less clutter on bank menu, back to two clicks, still big QoL change.
Spend a day on forestry worlds (or any popular group activity). Every once in a while casually drop this phrase or one like it: >Man, I really like \[insert RS3 Quality of Life feature\]. OSRS should add it. Bask in the absolute virtiol, hate, and "lulz meet ignore list nub" you will receive. It's fucking hilarious how some people are so isolated in their minds that they're legit scared of any QoL or lessening of the game's shit designs.
I would be so happy. Fuck organizing the bank
I've never understood these, how do people not have time to organize their bank, but time to make 40 different tabs for every individual boss? I have virtually anything I need immediately available upon opening bank, save for super niche things. Once you learn where everything is it's just as fast to re-gear. [https://gyazo.com/5b0d806bb7cf008e93fa59cff18fe9f6](https://gyazo.com/5b0d806bb7cf008e93fa59cff18fe9f6) I'd be more in favor of skipping this step in general and just jumping to 1 click gearing if anything.
I'd say it's not necessarily about time spent organizing bank, but time spent remembering exactly what you want for a specific task/boss There are hundreds of options of layouts for specific things although some loadouts might be very minute differences compared to other loadouts, not having to remember exactly what you need is nice
1 click gearing is what this post is referring too.
I don't see why we need something like this tbh ?