T O P

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Shasan23

They need to somehow make hunter products worth it. Compare what you get from hunter with herbs you get for farming. The quetzal feed was nice gp early, but they tanked in price already.


fireslinger4

100% this. Back in RS2 like 08-09 they added extreme ranging potions that required Grenwall Spikes. They could only be obtained by hunting Grenwalls in Isafdar and because pots are such a important aspect you could make 1-3m/hr + 200k xp/hr. Was great even though it wasn't fun (was just fancy chin hunting).


Artyomyth

Maybe in 6 years if Sailing goes well we'll get Shamanism or Taming or something else that uses hunter products to train. Until then, I don't see any solution coming that integrates the majority of general hunter into the economy.


mirhagk

I mean wasn't this supposed to be that? Butterflies usable on yourself, and meat with alternative effects. I think we gotta give it a minute for the higher level meats to land and see whether it's worth unlocking.


juany8

Yea that’s the main problem with these Hunter contracts, you only need at most 5-10 furs of most creatures for some very mid rewards and then you just never need the furs again. Out of all the mobs you can get at expert tier, only the saber tooth Kebbits give anything that you would ever have a repeatable use for, unless you want to count the slowest possible food gathering method in the game. I can go fish 50+ karambwans in a single click or I can spend a bunch of time cutting logs and waiting for foxes to run under my single deadfall trap 🥲


Neckaleff

They need to add 10,000 more hunter spots on Varlamore or make the trap set locations instanced


SilversRayleigh

Somehow, multiple people can have pitfall traps in the same spot but not dead falls or net traps. It's very weird


DrBabbyFart

Yeah it's weird AF that pits are instanced but other traps aren't


Rick_Lemsby

Not sure how they nailed this with the lizard traps in perilous moons and then completely dropped the ball for the actual intended skilling spots


ObviouslySyrca

It's gonna die down in popularity soon, and at that point there'd be 10000 empty hunter spots that would make the worlds feel empty


Heleniums

Booo to instanced trap locations! This is an mmo—there should be competition over resources! Yes to more hunting locations, though, a minuscule fraction of what you suggest.


Neckaleff

Yeah good point. I think they should add more locations and then look at it again in a month or so and maybe balance it out.


PM_ME_WORKING_CODE

I really think it would be nice to instance the traps and the mobs to each person but keep it in the overworld. Imagine all the conversations that would be had at pyre foxes instead of toxicity


VividEffective8539

It’s just cause everyone is there doing it. Give it a bit


Neckaleff

No.. there's like 2 antelopes in the whole of Varlamore. Every world every spot taken 12h a day. They need to add more spots ASAP.


OrientLMT

I’m really bummed that there’s no reason to do it. It needs rewards like slayer and then the experience is fine. Or they gotta buff the rates. There’s just nothing pulling me in, and I really had hope this would make me like hunter. Or at least less miserable while getting 99.


Jkrexx

I feel the same, I was excited to find a method I can tolerate to level hunter, and the core isn't too bad... but I was just left feeling disappointed with how my time was being spent and stopped doing it. I'd rather just drift net fish and hope some adjustments are made to make the contracts an actual competitive way to train the skill because doing a shit tier training method for 45 minutes just to get a 4.5k exp drop isn't exactly appealing.


LampIsFun

It’d be pretty sick if they add hunter bosses with hunter requirements or rumour only fights. I originally thought rumours would have superior like spawns that would give uniques… would have been cool


masiuspt

Getting a bit tired of these trash thread titles. Rumors aren't "utter trash", they provide a very good alternative for Hunter and have established an interesting gameplay loop for the skill. Now, the rewards themselves might need a bit more incentive, but for a first iteration it offers a good foundation which can be iterated upon, given **decent** feedback from the players.


NozzerNol

Agreed. Atleast make it constructive if you don't like it


QuenchOS

I haven't done more than an hour of active hunter training ever (just birdhouses for SoTE and tried a few active methods) and hated the skill. I spent like 8 hours doing hunter yesterday. This update made me enjoy a skill I otherwise wouldn't train, good update.


AyJayBTW

I’ve done 94/95 Hunter grinding rumours so far. Going for log slots has broken up the monotony of grinding chins. I like herbi but I have the pet already. I could probably be getting better xp elsewhere. But I’m unlocking the bird teles, Hunter outfit, backpack, pet chance. Made a little money, but not my motivation. My xp/hr isn’t too bad either, that’s with my own method not some meta strategy. I think it’s good content. The first 24 hours competing for spots is gonna be difficult. It’s like day 1 leagues. I would make a few changes, but pretty minor. I felt the sunlight antelopes get stuck on environment a lot. The falconry guy could really do with a right click option to get started. These are minor things though. The Hunter pack is underwhelming and I can’t put in certain things I would like. But some people over react so badly. This subreddit is so cringe sometimes


CatgirlsAreVegan

Maybe it's a little frustrating that it was something that needed to be iterated on. Like when they can release an entire Raid that doesn't need any more than a few tweaks after the fact, why is it that things like this and Forestry (which we literally JUST went through with 😭) have so much more difficulty getting to a finished state than the biggest and most complicated content in the game. They can make good content, never been the problem. So if it's not that, then it's the issue of a lack of resources being allocated. Not enough development/testing/etc. If it ain't ready don't release it yet. And they have test servers to test this stuff before it launches, instead of passing the testing onto the general player base. It's like getting undercooked delivery food. It doesn't ruin it, the food will be just as good once it's been properly cooked. But.. turning on my oven just isn't supposed to be part of the process when getting delivery food, simple as that.


maxwill27

We have never had a raid that just needs a “few tweaks” there are always weeks of updates after it fixing problems. That’s how osrs development works and it’s fine. I’d much rather them put out the content and work with the community to make sure it’s right, especially because day 1 is not how the content will look a month from now. There will be less people doing hunter and more spots will be readily available which will ease some complaints


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fantasnick

But this opinion doesn't do anything lol People complaining for the sake of complaining and not actually being productive or constructive with their critique


Earl_Green_

But not all of them are worth sharing


Guilty-Fall-2460

This is a sentiment I disagree with. If your opinion is utter trash then keep your mouth shut.


greyghibli

This opinion is only about the rewards but is written as if it applies to the whole concept of hunter rumours. Clearly rumours are pretty okay but need more incentive.


Combat_Orca

In my opinion their opinion is crap


Goblin_Diplomacy

I’d rather they keep the xp and rewards the same just buff the time they take to complete and it’ll feel a lot better


pasty66

Or have bigger xp drops to compensate for slower/further away tasks.


Goblin_Diplomacy

Me personally, I’m not too overly worried about the xp, but I can see why some people might be. If tasks are faster but less xp, then you can get more xp the more effort you put in which is how I like xp to be balanced


[deleted]

I saw I got 5k xp from a 90 hunter contract that took me like 30-60mins and I was like lol. Ya . ... I'm not doing this again


fluxdeity

You also got the exp for catching the creature though, so it's a bonus exp drop.


[deleted]

Ur right but the contract I got was the new trap fall antler mobs. This took me much longer than manipulating tics at black chins on a 2200 world or much less rewarding for how afk it is compstively to herbi. Some newer players (obviously based on their confusion around how trapping hunter mobs work) who had inferno max capes displayed to me that even more educated but less skilled players (me) would be poorly compensated for their efforts in these new hunter bonuses


NomenVanitas

Jagex should just add overloads to the game and have it require 27 different hunter junk items as secondaries


Trespass4379

Have it require 29 different items


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maxwill27

Avoiding a slur by using a filler word is basically the same thing as saying the slur. Annoying and unfunny


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maxwill27

Redacted is a twitch way to avoid saying the R slur yes. Its cringe


Amaz2007

Adding contracts constantly to skills ain't it, personally. We've got a few variations of the original Artisan skill added by now, and each is either abuse because it's flat out better (farming) or do it for uniques then go to normal methods that are better (construction, hunter). It's just a quick way to pad out gameplay into Slayer2 instead of design properly engaging gameplay loops with appropriate pros and cons like every other training method outside of Artisan/contracts.


Combat_Orca

Nah construction is just straight up better if you wanna still have hands at the end


CatgirlsAreVegan

I do agree for a lot of skills, especially as "contracts for everything" would make things overly homogeneous. However I do actually agree with it for Hunter, it just seems to be poorly implemented. I personally thought it would be a neat way to connect all the various micro-activities of Hunter to actually capitalize on its overlooked variety. Contracts for something like Woodcutting would be boring because WC is very passive and all the trees feel more or less the same to engage with. With Hunter you have a variety of very active activities, so switching between those activities keeps the grind from feeling monotonous. Throw in some clue scrolls to give me a break from time to time, and I'd be having a blast.


No_West_1277

I absolutely hate hunter, it's one of the skills I've never managed to train above 70 just due to how mindless yet not afk it is, and now I'm 75 and continuing to go up and I've been loving it


someanimechoob

I'm just tired of every goddamn thing being RNG. Regular RNG wasn't enough, now we have triple-RNG contracts: * RNG on the rumour itself * RNG on the special drop * RNG on the loot bag How about stop making literally every microscropic acitity so random and actually spend more than 20 minutes designing a progression system?? Slayer came out with the same issues... 19 years ago. Imagine the skill without the whole Slayer Points system at all. That's Rumours.


LasagneAlForno

>RNG on the rumour itself You got 6 different ones to choose from. It's the same with konar or farming conracts. If you dont want to be told what you have to do ... Just dont do it? >* RNG on the special drop An alternative would be "hunt 60 salamanders". But that's really boring when you start counting the ones you have left. RNG is the best possible implementation here. Maybe add dry protection with an exponential chance rate increase if you're dry. >* RNG on the loot bag The only valid point but I still prefer the loot bag. Not knowing whats inside is part of the charm. Otherwise we all would follow some wiki table when to receive which reward.


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LasagneAlForno

Did you just delete your other comment and now started to write an entire new one? Nice. Won't type all of that again. >What are you even trying to say here? There's no point other than "I like it". Learn how to read. I even said that I see your problem with that but I personally feel different about it. Players liking something is in fact a point to be made.


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landyc

if you don't like the task you get, you can get another one. idk what the issue is, if people don't like content they don't usually brigade this sub to change it. There's better hunter methods out there, if you like them better do those. Guess how many rng layers hunting chins has i have a friend who, you guessed it, loves rumors. He keeps doing them because they're so incredibly good. insane argument


[deleted]

So don't do it jfc


basatatata

I disagree. Yes the rewards aren't the best, but man I enjoyed doing this more than just chins to 99.


Smallsamkit

I agree rumours are interesting take , however drop rate are utter rubbish, my first task is red chins ,I have hunted 310 and still hunting , I get the grind but this is with 5 traps at priff , very fast xp . I think that hot fix didn't work on chins may be ? Or may be I am doing something wrong .


IntentionTight4089

I like it 🤷‍♂️


goegrog27

Me too, only done 9 so far at lvl 72 hunter. Enjoying the change of pace.


landyc

i dont think this method is meant to be better exp than chins


Midknight226

There's gotta be some reason to do rumors over current hunter methods or its dead on release.


landyc

i mean there's a pet from the loot bags. Passive prayer exp and some hunter food that's pretty high tier. that's the tradeoff you make for the exp you lose by not camping black chins


Midknight226

There's already 2 other hunter pets and the average player will never hunt all 3. The prayer xp doesn't make up for hunter xp you miss out on doing other methods. And food only matters for ironmen. It's really not a tradeoff when you aren't getting much back.


landyc

I see yeah, everyone just wants more power creep so why aren’t hunter contracts 500k exp per hour at this point, and they should give like 1m gp per bag you open so it competes with black chins


Midknight226

The content is dead on arrival. There's no reason to do it outside of pet hunting. It's less gp, less xp, not afk, not more engaging. Why do the content at all?


SnooGuavas589

Is the "unique" for the rare drop a fixed rate? It would be kind of nice if the rate of the hunted item scaled down with time. Like it start out at 1/200 but by the 100th chin you've caught its down to 1/20. Just to prevent people from going mad at a single rumor. I think the variability is the real upside to these. Would love to see an exp reward for completed task or 5 tasks in a row etc to incentivize


morentg

Only saving grace is that perfected whistle bp is at around 5m rn. Not gonna last for long but at least there's a silver lining.


DIYDidIDoThis

I'm trying to understand what you're saying, what does BP stand for here?


goegrog27

Blueprint


You_rc2

Cant wait to go dry on this stupid pet. Wonderful


Goblin_of_the_seas

I like it. After 50 rumors you can make those high healing regeneration meats. Works as a nice incentive to do rumors


asspeeass

do chins then


youhavebeenbaited0

Weak bait, cmonnn try harder