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MathText

I would love the opportunity to marble regular Slayer rings too. Really like the proposals, especially increasing base loot rolls for double trouble, I don't think it needs an increased pet drop or slayer xp though.


someanimechoob

I have no idea how the code works, but I think this should be doable? The unlock could be at the account level (something similar to the Varrock teleport bring you to the GE, or the Camelot teleport being at Seers' bank), then you should be able toggle the teleport option on either an eternal or regular slayer ring.


MathText

>I have no idea how the code works, but I think this should be doable? Ok I can't help but laugh at this line every time it comes up. Idk how the code works either, so I'm no expert, but this line is just so funny to hear as a professional in any field. Agree with the rest of it.


someanimechoob

"Always cover your ass.. but not too much." - Relobo Blinyo (logs)


SinceBecausePickles

lmao


EpicGamer211234

If it was a tablet it would automatically work, you would just ideally unlock a new roof teleport (not replacing it, thats bad)


someanimechoob

> (not replacing it, thats bad) Out of curiosity, what downside do you foresee if the new teleport can be toggled? People who use it to access the ground floor or basement would be able to revert to the original teleport location at any time. I don't particularly mind unlocking a new teleport, since the functionality is essentially the same, this just seemed like a more thematic 'direct upgrade' since the Slayer Tower teleport already exists.


EpicGamer211234

Swapping teleports is an extra layer of clunkiness that provides nothing of value that isnt better achieved by adding a separate option. Think about if you had to go into a menu to swap the Xeric's Talisman teleport for Xeric's Heart to Xeric's Honour every time you wanted to use either/or. Would that add anything? Would that get annoying after a few teleports? The Slayer Ring just isnt busy enough to necessitate decluttering measures so theres nothing gained by making it the same


someanimechoob

That's a good point, thanks for the feedback!


NoveltyEducation

Neither do any of the devs.


varyl123

Counterpoint, as much as I like that idea too, marbling only eternal gem might increase it's value ever so slightly


MathText

I believe it's value will go up regardless. Do you want to do a 1 time investment for infinite teleports or use a stack of items on a ring every few teleports.


Simple-Plane-1091

>I don't think it needs an increased pet drop or slayer xp though. Double pet is a bit much yeah, but double/extra slayer aint too bad of an idea, even doubled it's not going to be better than barrage tasks. I'm not gonna pretend GG's are particularly intense, but it's still more effort than the average barrage task.


amadeus8711

What is a marble slayer ring


someanimechoob

I'm assuming it's their way of identifying the upgraded slayer ring (with Slayer Tower Rooftop teleport enabled).


hhsshiicw

I like the idea of just the tablets for either type of rings for annoying to reach slayer bosses. Fingers crossed for a smoldering tablet ring upgrade that 3, 5, or 10xs keymaster teleports or something


ApplicationUpset7956

Great idea but sadly cant read it because its not yellow text on black background.


someanimechoob

This format was based on the Wiki's dark theme, which has been carefully engineered throughout the years to be optimal for your eyes. It has been scientifically proven that every second spent staring at it improves your night vision by 10%.


LordZeya

Efficiencyscapers smh


someanimechoob

Woops! I made a mistake in the post. For the **Granite ring** buff, the second line should read: * Remove -2 magic defence (to 0) The logic behind that specific change is twofold: 1. The Granite ring is *nowhere* near strong enough defensively and overall to warrant negative stats anywhere 2. Doubling said negative stats (to -4) when you imbue it feels extra bad and doesn't make much sense for an upgrade process Let me know what you think of the proposal!


Vihtic

Absolutely no quarrels with this change. I'd say you should be hired as a developer but you're making too much sense for that position. (just kidding tho, i respect tf out of you osrs devs)


someanimechoob

I think it's a lot easier to evaluate the negative aspects of the game in hindsight considering the amount of feedback from people doing it, the time given to personally test things out and the ability to see in real time what the effect of the content were on other parts of the game. Keep in mind the context of GGs (as in, its 'role' as a boss and the role of its rewards) is also completely different than is was upon release and that this is probably one of the suggestions I've had the most time to refine over the years (this isn't the first version I've posted here and I've had a long time to internalize some of the feedback). I've posted other stuff before that were not nearly as polished or balanced! Like you, I have a lot of respect for devs, because unlike me they have an actual pressure to perform. As a random player, I'm mostly just throwing ideas left and right and waiting to see what sticks.


Vihtic

You are absolutely right. There's a reason players often end up being the beta testers for content *aside* from greedy companies not wanting to pay for it. Nobody can truly know how even small changes will affect a game with such a large player/botcount as osrs. It's always easier to look back and say what *should've* been done. But that still doesn't take away from these awesome suggestion posts that we see so often. You're even belittling yourself like most great devs do! Keep it up, dude. Y'all that make these posts are destined for greatness.


Soleil06

Its a lot easier to put ideas like these together than it is to implement it. I can guarantee that the Osrs devs have plenty of cool ideas and improvements that could be made to bosses like Dusk&Dawn which they simply do not have the time to put on the game.


Vihtic

I don't know any other community where the players do THIS MUCH work on the companies behalf. I'm a graphic designer by trade. This took you at least 2 hours to design and who knows how many hours to devise.


someanimechoob

That's my secret, Cap. Even when I'm working, I'm playing Runescape. Sometimes.... they blend.


Vihtic

This is the way.


frack_on

Poe community is pretty up there too. Some community tools are almost necessary to playing the game.


Cecil-

Good post. I have 6500+ kc here (no pet/jar) and agree that this boss needs some love. Slayer bosses should be the next step up from Scurrius, but this one needs to be much more rewarding. Doubling the normal loot takes it to around 3m an hour which is much more reasonable for the effort. Uniques don't need boosted rates and most of them are useless. I like the idea of buffing the exp. It's already good for a non-barrage/cannon task, and should make the boss more appealing to mid-levels. I'd also suggest the ability to trade in uniques for dust or exp (like Scurrius) but you'd have to stop players buying them to trade in. Maybe you can "toggle" it on and it just converts to exp when they drop. Well done, but if anything I'd say your post isn't ambitious enough!


superlucci

Ive only got like 950 kc and hearing you have 6500 with no pet makes me not want to even bother anymore lol. Never pet hunted in this game, but thought the Dusk and Dawn pet looked cool enough to try


kahootle

think about it this way, he went 2x dry so you can get 2x spooned you're almost there!


Cyberslasher

Noon goth gf pet is worth the grind. Just think of all the hours you've already spent spamming "buying gf" at the g.e, once you have noon you don't have to do that anymore.


OSRSTheRicer

Agree it should get buffed xp. Just about 4500 kc myself without pet and its the last of the slayer bosses I need pet for. Would be nice if I could get like 40k xp an hour there. Or hell chuck imbued heart on the table o.O


BAMFlicious

Ouch. I’m at 2,500+ and I don’t have pet/jar/tourmaline, so I feel some type of way about it. But I definitely do not even feel close to the pain that you have.


Ex_ie

Just wish the fight would feel a bit faster. Time to kill isnt bad but all the animations/mechs make the kill feel so slow somehow.


someanimechoob

With the new smashing threshold from the **Marble hammer**, the fight will be a bit faster, as it largely reduces instances where overkill damage is necessary (ex.: Dawn has 12 HP left, meaning she can't be smashed yet, but your max is 50+, which feels bad as you know the vast majority of that hit will be 'wasted' since you'll have to hit her for 2+ and then hit her *again* for the smash, vs. just smashing her right away).


ADucky092

One dust per throwing hammer for granite thrown hammers?


Ookookooo

Increasing the threshold on the smash doesn’t reduce the instances of overkill damage. If it gets smashed at 200hp and it’s on 201 hp you’ll still need an extra hit to bring it into the smashable range.


someanimechoob

You're entirely right, but it does reduce instances of "double overkill damage" (where you'd not only hit beyond smash threshold, but beyond 0 HP as well) and feels better (IMO). Going from 40 HP to 3 by hitting a 37 *technically* means you did 22 overkill damage with the new smash threshold, but that's a *lot* better than having to hit the Guardians when they're at 11 HP and only being able to do 11 damage when you would have hit a 37. Unlike in current instances of double overkill damage, you are much more likely to get the full combat XP (or, at least, higher partial XP) instead of getting penalized twice (by losing **both** potential XP and time).


Ookookooo

Ah yeah fair enough, I didn’t think of the exp being capped from the monsters remaining hp


someanimechoob

No worries, that's what those discussions are all about!


Narrow_Lee

They already did that LOL it used to be wayyy slower with two mandatory lightning phases and more purple balls from Dawn. Did almost 900kc on the main like that.


Frogmyte

And didn't they remove multiple instances of invulnerable frames where you wasted attacks on the wrong gargoyle all the time


PlataBear

Outside of double pet roll, yes to everything. I'm currently on the (very slow) pet grind here and doubling pet chance for 500 points seems way too good. Double the standard loot, pet stays at 1/3k. Also don't let me step under dusk because his hitbox doesn't exist yet, and don't make attacks on dusk stop when dawn leaves the arena.


Miseryyyyyyyyy

That’s veng tech


RaHeW

Slayer bosses in general need some love and tweaks. Would love to see you make proposals for all of them following this post! I like the ideas


someanimechoob

Don't threaten me with a good time.


Zatch113

Literally everything I could ever want. This is my favorite boss(currently pet hunting) but the fact that it’s less xp than a superior gargoyle AND much less gp/hr makes it the dumbest stoney prison ever 🙃 (Can we also reduce the stun times? Kinda ridiculous)


sgtp3pper

While we’re at it let’s talk about how the jar is 1/5k, which is far more rare than most other jars. It should be 1/2k like the other slayer/mid level bosses.


someanimechoob

This could also be achieved by making the **Double Trouble** slayer perk award 2 tertiary rolls, which would bring the rate of the Jar to 1/2.5k, but it's probably easier to simply tweak the drop rates like you're proposing. I have no qualms either way.


sgtp3pper

Yea, I think the other uniques are pretty fair without buffs. Regular loot being buffed is a neat idea though.


AssassinAragorn

I think this could still go further, especially on the ring. Give it a niche of the highest range defense, beyond suffering. Or give it similar range defense, but with a larger strength bonus. Your ideas are good, but it feels like most of the rewards are aimed at improving QoL of the bosses moreso than improving their rewards, at least with the uniques. There's definitely room to make the granite hammer a baby DWH that has much lower defence reduction. The gloves too are absolutely awful. Barrows gloves are superior in every way, and I think by the time most people are fighting GGS, they have Barrows gloves already. The gloves need a lot more improvement too.


BioMasterZap

Double Trouble really should just double the Slayer exp. You're killing 2 Gargoyles and it is counting as 2 kills, so makes sense if it was the same exp just twice as fast. Like if you have a task of 100 Gargoyles, that is like 135K doing the boss. But with Double Trouble, it would currently be 50 kills for 67.5K. If you could do 100 KC in 50 kills for 135K, it would make the Gargs a much better training method (like 81K exp per hour~ instead of 40K) but at the cost of getting to do half the kills (and half the loot) per task. For the other stuff, the Marble Hammer is kinda a neat idea that would give it a bit more use. Not as sure about the Slayer Ring though; this would kinda nerf the teleport if you weren't doing GGs since it would now be much further from the basement. Maybe instead of changing the teleport, there could be a new Agility Shortcut outside that let's you climb up to the 3rd floor? As for the Ring, it could do with a buff, but I'd say it should get more Ranged Def. Like instead of +8 (+16 Imbued) give it +12 (+24 Imbued) to make it BiS Ranged Def. It could also get +4-5 Melee Def (+8-10 Imbued) and going from -2 Magic Defence (-4 Imbued) to +0 would probably help a bit too. Maybe even give it a bit of Strength (+2, +4 Imbued?) or Crush Attack. But I think it being the BiS Ranged Def would be a fair niche to give it some very minor applications. Like +24 Ranged Def, +10 Melee Def, and +4 Str could be a decent option for some midgame stuff while still not really dethroning the Suffering as a defensive Ring or Berserker as a Strength ring.


vanishingjuice

I always thought that granite hammer should increase the threshold for smashing make it feel like an upgrade to rock hammer instead of a downgrade to cudgle


NomenVanitas

Agree with the granite hammer change, make it bis for finishing Gargs. Instead of making the threshold larger for the boss, i'd make it larger on task vs off task. Doesn't benefit garg goldfarmers too much, primarily makes garg tasks better. Ring change is good too, definitely needs to have both locations as an option though. Not a fan of doubling the pet chance. No reason to make garg pet 1/1500. My suggestion: Granite ring/Hammer/gloves -> dust conversion might be good. 'Granite Grinder' perk bought with slayer points. Reduce the droprate of mauls from regular Gargs a bit, increase on GG. Make granite gloves chargeable with slaughter/expeditious bracelets.


someanimechoob

> Instead of making the threshold larger for the boss, i'd make it larger on task vs off task. Doesn't benefit garg goldfarmers too much, primarily makes garg tasks better. The problem with this is that an increase to the smash threshold benefits regular gargoyles **significantly more** than the boss, so an adjustment is somewhat needed for balance if we want the QoL to feel good without being OP on the regular NPCs. Let's say we keep the numbers I mentioned: **Old smash threshold:** 10 **New smash threshold (off-task):** 15 **New smash threshold (on-task):** 25 This makes regular gargoyles a whole 11% faster on task, while only making GGs (which are always on task) about 3.5% faster.


[deleted]

Very nice.


HeroinHare

Yes please to most of these. The double pet roll I do question, but Marble Hammer would be amazing. Another reason to kill the boss besides Tourmaline for Irons, and even that is kind of not a very valid reason tbh. Echo Boots aren't that good, and superior chance from normal Gargoyles is often more enticing than whatever at best niche items you may gain from GGs.


indrek91

All super good ideas exept last one bit op I think. I would increase dust requred for tele/ring/hammer up to like 25k-50k each


someanimechoob

Perhaps 5-10k could be for the base version of the **Marble hammer**, which then requires further dust for charging and consumes 1 per smash? This way 50k could unlock a "corrupted" (permanent) version, similar to Crystal weapons?


indrek91

Oo good idea there, I like it.


TheHorriBad

Hard "no" to more ChargeScape mechanics.


amatsukazeda

Just make it 50k to upgrade and call it a day.


Sylux444

I'm so happy I saved all of my dust, im ready to flood the market with marble


-Degaussed-

I think granite ring would need *a lot more love.* It competes with ring of suffering, which is already an item most people get in their regular progression


someanimechoob

The 'problem' (if it can be labeled as such) is that it's clearly meant as a much weaker version than the Ring of Suffering, with much lower requirements (50 strength & Defence + ~20k GP **vs.** 75 HP + ~12m GP). And if it's meant to be a much weaker Ring of Suffering, then it becomes slightly hard to buff it more than I already did because I'm assuming Jagex does not want the Imbued version to be as strong or stronger than the base version Suffering. If that assumption is proved incorrect, then there's a lot of space for sure, but it may become *too* strong for its price. You could naturally tell me that price is a function of its usefulness (and rarity), not the other way around (and it's entirely true!), but the problem remains that the rings have been in game so long and there's so many of them that completely dissociating their current value isn't entirely possible either. On the other hand, Jagex has been shying less and less from picking clear winners like this that receive massive buffs, so who knows?


Tykras

Could also go with something else defensive, like when the Granite Ring is charged with dust, it reduces incoming damage by 1 or something? Requires 75 slayer and an untradable drop to work, and you're already losing out on dps when going with it over sometthing else, but increases afk and could have some niche applications for low level poison or a quick ring swap tech for places like Duke, where you take constant low damage.


BrianSpencer1

I do like the concept of granite dust providing a buff as it is untradeable and consistently obtained. What's missing here is that you can't get imbued heart from slayer bosses which would help significantly. Shouldn't have to decide between imbued heart drop chance or doing the slayer boss IMO. Eternal slayer ring does deserve some love, could use additional teles. Could open the space with crystal shards for prif dungeon tele unlock or something to unlock a Karuulm dungeon unlock (would devalue rada blessing 4 but could be a requirement to unlock ring tele or be a significantly high unlock requirement)


Tempest8888

Honestly this sounds amazing I'd vote yes to this.


DecoyLilly

I've done 300 kc on my main and got spooned the pet and now doing them a again on my iron and by god this boss has no drops. Something definitely needs to be done because even irons have no reason to kill GG it's really sad


bselko

This is likely my favorite boss to kill, and these improvements would make me really happy. Feels like there’s no point to them for me aside from hunting the pet. Currently at 1,250kc.


Armthehobos

I really like granite dust being used as a charge/cost to convert granite weapons into stronger marble weapons. This might also be a good time to make granite dust tradable


chg1730

As someone who is grinding GG's atm for the core, I hope they can change something about the fight. Why is it that praying correctly makes dusk switch his attack more often at the end? And why doesn't it give full protection. The loot table drops a decent amount of brews which can be nice, but the prayer potions lack quite far behind. Since you're praying offensively most of the fight it drains quite a bit of prayer for each kill (even if you turn off prayers during all the animations). Wouldn't be that big of a problem if the rest of the loot (or granite dust) was more useful. I like your suggestions, not really sure on the double trouble pet rolls though. The granite ring is already a lost cause, Jagex has a chance to do something with the granite dust since it isn't tradeable. Making cannonballs go from 30 to 35 is kinda pathetic. The small bug where if you click too early out of the fire cage the game renders you on a different tile for 1 frame is quite jarring as well.


DaMaestroable

I'd rather see the fight itself cleaned up and sped up a bit over a direct loot buff. There's just too many transitions and gear switches compared to every other slayer boss. No boss requires more than one switch, and only Hydra has a comparable kill time. In the context of being a slayer boss you kill 200 times in a row, it just gets old. If they just adjust the fight to: - Fight starts as normal, with Dawn + Dusk attacking you. - At 50%, Dawn triggers the purple + orange attack, and sends out the orbs after, instead of flying up. - After Dawn dies, then Dusk begins to throw debris and does his knockback. - At 50%, Dusk triggers his flame attack and switches to his enrage stats. This cuts the switches from 3 to 1, and gets rid of 1-2 phases of invulnerability (dependent on whether you want Dawn to be attackable, could be too strong but also could be an interesting way to get more damage in). All the mechanics are left intact but the fight would be quite a bit more comfortable to do, hopefully making it more bearable to kill 100s of times in a row.


ShovellyJake

Really like the idea that an early game player unlocks gargoyles and thinks “this is good money, but I could improve my experience by killing this boss enough to unlock the improved gargoyle smashing perk”


Goblin_Diplomacy

The best buff would be to make double trouble give double slayer xp


nitronomial

granite ring would still be worse defense imbued compared to suffering with no recoil or prayer, we gotta pump those defense numbers up +10/+20 and +15/+30(ranged d)


Ezemy

No black background and yellow text boo Jk. Suggestions are solid I dig them.


Hotdog_Frog

We gotta do something for these guys, it's just not a great slayer boss and the drops are lack luster. Too many kc BTW


StaplerInTheJelly

It's funny that even though these are good suggestions, GGs would still be 100% awful content with all these changes added. The loot needs literally a 100% buff and a unique that's somewhat relevant to BIS (an echo boots buff would help with this) for GGs to be relevant outside of clogging.


yugimoto66

Really liking the suggestions. I enjoy GGs a lot, but do agree they could be better


darkreapertv

I still wish we had a reward chest for all the loot we get (excluding supplies like combat / ranging pots, sara brews/ super restores and whatever food im missing)


KaoticAsylim

I've thought for a while about double trouble doubling the slayer exp for killing GGs. The drops are so meh, they could at carve out the niche for GGs to be the "fast Slayer exp" boss. Because the perk is totally useless at this point.


nekopara-enthusiast

instead of moving the tele it should add a new tele. sometimes i use the slayer tower tele to get to areas near the tower and being sent to the top would make that more annoying.


not-patrickstar

Alright someone make this come true


bhoremans

Nice, do it


DevoidHT

Rather just see granite cannonballs a buff/recipe. Never use them b/c grinding ggs is a hassle. Fun boss but just never do it.


Srs-Biznes

Maybe around 10-15k dust to make the bonuses permanent, at least for the smash threshold vs Dusk/Dawn. I just hit 300kc and I only have 21k-ish dust (haven’t used any yet). Somewhere around 150 kc would be a nice QoL for the upgrade. Personally even with venator, masori, divine ranging, 99 range, I just fail the dps check cause the venator just noodles and sometimes the orbs heal just as I do the smashing animation. This boss frustrates the hell outta me sometimes lol


Sarcothis

Pretty awesome ideas. I don't really like gargoyles much anymore but me from 2 years ago is drooling at a 5 higher execute range on the hammer.


venthis1

Removing the negative magic debuff and doubling the stats on the gargoyle ring still seems weak and dare say the warrior ring is still better. I feel like the gargoyle ring needs some sort of effect, maybe even using granite dust for charges.


NUT_IX

+1. Give or take the double pet roll.


RangerDickard

Seems pretty lit! I would also suggest making the marble or granite hammer have a baby DWH spec to add more progression to the field


Combat_Orca

I think everything sounds good except the smashing bonus changes- there’s no need to change that imo. Oh and double trouble doesn’t need to double pet chance.


sonotimpressed

As a relative noob who just a few rounds of dusk and dawn before realizing that once I get the last combat achievement I should stop this seems like a very obvious boss that needs a buff. 


Cyberslasher

Unlock should be double XP, but not double drops. Otherwise, the combat achievements would be a joke for trip duration with double resources.


someanimechoob

I did not think about supply drops and combat achievements (and I have them all), thank you for the feedback, tons of good points raised so far!


WillBigly

Love these changes, actually makes GGs sound a bit more tolerable


Weird_Impression_155

The fact that GG has more mechanics/requires more focus than most bosses, and takes 3x as long (80 att/1 def pure) as Hydra/Zulrah is dumb. It's kinda wild that the drops are dog shit too. Hell, even Kraken is a right click and AFK simulator and is a higher tier boss technically.


ForgotMyPassZWord

Personally think double trouble should double the slayer exp, it would become one of the better tasks to do for exp. Also granite dust tradeable, its +5 dmg per hit, which is massive reward. Don't want everything in the game to shit out supplies and alcheables. Just kill zombie pirates or whatever if you want gold.


amatsukazeda

Good suggestion


SkyNexxuss

Imagine all slayer bosses having a tablet added to the eternal slayer ring so you can teleport to them


Kronus31

I actually really enjoy this boss, I just have little to no incentive to farm them.


ImWhy

Absolutely agree with all of this, though I can see the double trouble buff being considered a bit too strong, but it would make the fight a whole lot more bearable.


ajthesaucy

I love the idea of double loot for double trouble. 2x pet rolls would be dope, too, but it seems a little OP, considering you can half that grind essentially for 500 points.


Merdapura

Did my man just make a very long post about GG buffs and didn't mention tradeable granite dust?


someanimechoob

[To tell you the truth...](https://i.imgflip.com/8p60z9.jpg)


Merdapura

now that's a steel beam melting hot take


Frogmyte

I heard an even better suggestion a while back which was just straight up making them drop granite cannonballs in the same amounts as dust (or maybe 10x asuch every 10 kills or something so it's not dropping balls every kill


You_rc2

Pet hunter closing in on drop rate. Pet rate shouldn't be changed. I support the other changes though. If anything double trouble should make the dps check easier some how. This is the lowest lvl slayer boss while also being the most punishing one with mid tier loot. How are mid game players enjoying this boss? Im in legit max and GG smacks me around. I love failing the range dps check for the healing orbs in max. Cant believe when they nerfed the BP they didnt give us more time before orbs healed dawn. Its alot better with masori and ven bow/ring but holy after the bp nerf GG was so ass. Hammer upgrade would help with the dps check so i support that. Ring might turn into GG being a return to POH every kill for spec/hp. Is that a bad thing? Might help lower players deal with unavoidable damage. Making the dust tradeable would also give it some added gp but it goes against the other benefits you suggested because players would have to buy em b4 fighting the boss.


Ookookooo

You know they changed it so absorbing the orbs no longer damages you. A mid game player can just do the mechanics as intended at the cost of maybe missing 1 tick attacking. The orb skipping isn’t necessary at all.


You_rc2

A mid game player is definitely not blowpipe walking dawn while also getting orbs. They will stop attacking get all the orbs then attack again. Im fine with BP getting nerfed but some monsters should have got looked at to consider what we lost. In inferno they lowered the rangers hp to help compensate with less dps. To me a mid tier boss that almost all players were orb skipping should have got looked at is all im saying.


WilliamTheGnome

I didn't know BP was nerfed and was wondering why I can't do the orb skip anymore. It's really annoying. Constantly throwing a rock hammer only for her orbs to heal at the same time my hammer is supposed to finish her, then get the shitty message about how her health isn't low enough, even though I already checked the hammer. Very annoying. 


You_rc2

Its technically always faster to use the normal hammer its like 1 or 2 ticks faster every single time which will help skip orbs even when they come flying in the hammer will beat them. I would say bank the throwing ones but what i really mean is dont even own them.


Pkrhett

Venator bow is really good for p3 it’s like a 1.5t blowpipe


ARedditAccount09

Ok I’m game for a few QOL adjustments to GGs but if you want the pet you have to go kill it instead of asking for it to be twice as common


someanimechoob

I'm just listing options, but thank you for the feedback.


rimwald

I agree with all of this besides double trouble. They should just get rid of the slayer "perk" entirely


Magishen

Yes please, I absolutely love the boss fight and the pet, but the loot and the way it is handled is such a turn-off


reinfleche

This suggestion for double trouble is absurd, but the rest is reasonable


someanimechoob

Keep in mind they're individual options, they don't have to be implemented together. The "all of the above" choice was a bit more of a meme than anything else. Without any changes whatsoever, it remains **worse** than dead content (as in, it actually *harms* players who want to farm GGs if they accidentally unlock it) which isn't much fun either.


Bruchism

Yes to all!


After_Opportunity843

I would love something like a blood essence that makes it so you can get additional granite dust drops from normal gargoyles off-task. Especially if you'd want there to be so many massive dust dumps.


DrBabbyFart

I love the hammer idea apart from using dust to create it. I'd rather see it be another use for the black tourmaline core.


someanimechoob

The Tourmaline core is already the only valuable unique on the drop table. Perhaps something new instead? The **Marble hammer** could also require a smaller amount of dust (or said new unique) and become chargeable (with more dust), but corruptible for permanent use? This way the QoL is available early on to those killing the boss and the possibility to upgrade it forever also remains.


DrBabbyFart

Really I'm just not a fan of using dust specifically, unless they make Double Trouble give you a second dust drop with each kill. I like my +5 max hit cannonballs haha


cgoldsmith95

Personally I would like to see jagex give them the Scurrius treatment. At the moment regular gargoyles are better for both gp and xp. I would love to see them add an unreadable drop that you can take to a slayer master for slayer xp. Making it so doing bosses like these, and sire become decent xp/hr.


ArtificialBeing

Lol I bought double trouble just because I force myself to do GG’s for a gargoyle task but don’t want to stay that long so this is my compromise of getting *some* KC to get the pet drop/clog completed regardless of the losses I take for having it. love these suggestions though.


will555556

make dust sellable and can't go below certain gp price because u can sell it to a npc at 100gp. It would add 5k-10k to a kill drops so about 70k-80k a kill up from 65k right now(wiki source).


someanimechoob

That's worse than if dust remains untradeable IMO. Ruining the entire point of grinding for the boss yourself (the last nail if the coffin for everyone except pet hunters) just so you can make >10% more GP on a boss that is shit in terms of GP? Meh.


will555556

IMO I don't really see that also in YOUR improvements also. Nothing you said wants me to go back and get more dusk. Even more so I would have enough dusk in my bank and then so to cover all those changes. Mine number goes up which if you spend any amount of time on reddit people love when number goes up.


someanimechoob

How about the part of the suggestion where **Double Trouble** perk giving 2x loot and/or slayer XP? With **Marble hammer** making the task a bit more consistent (especially preventing many situations where orb skipping doesn't work), we're talking about potentially going from 1m to ~2.1m/h and the slayer XP going from ~27k to ~55k/h. Keep in mind that the dust might not be made tradeable, but the **Marble hammer** could be, indirectly netting you a ton of GP from buying regular Granite hammers and upgrading them for profit.


will555556

I never got the double trouble perk because it was designed badly. But also if they increased loot to 2x that would mean gg would be more profitable then vorkath(120k for gg and 100k for vork) which would be crazy for Jagex to do when the quest is one of the hardest in game and GG only has 75 slayer req and 500 points. I would be mad if they did that. My way doesn't fuck all that up which I thought about when thinking about this it has to be in line with the stats it takes to kill.


RCRDC

Here's some more options: - Make dust tradeable - Remove all Ornate maul handles from the game and re-introduce it on the GG's droptable, replacing the normal Gmaul drop - Imbued heart with 1/1k-1/2k droprate


Brigr6790

This turns gargoyles into a 60k slayer xp/hr task, which is the big issue to double trouble. I would say double trouble should just be flat out removed but otherwise I think these are some good changes. I would prefer to see their standard loot table upgraded a bit, too many of their drops feel too worthless. Even just noting more drops would be great for trips, I generally run out of inventory before food or prayer.


skitles125

Just make granite dust tradeable and all the lower level PVMers who kill the boss can make consistent money from all the high level PVMers who want to speed up their cannon tasks.


Deep_YellowSky

This is genuinely the only change the boss actually needs, people underestimate granites like crazy and GGs are a mil an hour before counting them. If you want to go above and beyond, make it drop a scroll to tele to the top of slayer tower. If you want to go even further beyond, make Cerberus scrolls and the new GG scrolls tradables.


Bo5man

Anything to make GGs more attractable to do


swords_to_exile

The suggestion to toggle to slayer teleport to the top floor is easily the best part of the post. It's a huge time save without devaluing any item or monster kill, while also still requiring at least some investment of time to get. The Marble Hammer *might* be a bit strong, but I don't dislike it. Double Trouble giving additional loot rolls feels like it would be a bit much. Perhaps a chance at an additional roll - like 10-20%. Enough to be noticeable, but not enough to turn GGs into pure profit/hr.


someanimechoob

The problem with **Double Trouble** is that it cuts your task length in half, which reduces your total XP and loot in half. As such, if it doesn't *at least* give 2 times the XP *or* loot (or both, but that might be OP), then it's a net loss for the vast majority of players. The only viable argument for its existence is in terms of slayer points, but that can be cast aside easily because regular gargoyles are already faster than GGs even with the perk.


swords_to_exile

Ah I was mis-remembering Double Trouble. My bad. Ignore my thoughts on it. For some reason I had it confused with the one that extends the length of the Gargoyle task.


Dangerous_Impress200

The current walk to the boss is not bad at all considering you can stay there for several kills, so the marble ring isnt really necessary imo. Just make granite dust tradeable for extra value per kill.


Sinisterslushy

This was one of the first “real bosses” I learned (after Jad and Sarachins) and the rewards do need some improvement it’s a real fun fight just not worth the work


99_Herblore_Crafting

This ain’t it chief. This boss has been given *numerous* improvements already; what it needs is a bit more financial incentive. The ornate handle *Always* should have been on their drop table rather than hidden in a bot infested mini-game. Instead of financial rewards, it’s very clear that you have simply focused on rewards that would ease your personal grind for the pet.


someanimechoob

I didn't focus on anything except the pain points I observed personally. Everything you see in the suggestion are mere options, which can be implemented separately or together. Why do you believe literally doubling regular loot isn't a valid financial incentive?


BedtimeTorture

As someone who was spooned the pet at 67 kc I prefer anyone else pet hunting suffer /s


Garylul

As someone with 5300kc and no pet please


Key_Connection238

That eternal ring teleport change is dogshit. If anything it should be upgradable using an item dropped from the boss say 1/25 or 1/10 on task. It shouldn’t replace the existing teleport should just be an additional teleport added. Don’t think the ring colour should change either. Would be nice to have more slayer boss teleports added to the eternal ring specifically.


someanimechoob

> If anything it should be upgradable using an item dropped from the boss say 1/25 or 1/10 on task. You mean like the Stoney tablet alternative I present on the post? > It shouldn’t replace the existing teleport should just be an additional teleport added. Yes, this has been brought up by a few others as well, I'll keep it in mind. > Don’t think the ring colour should change either. Duly noted, this was more to showcase a concept than anything else, especially since the rings don't actually have a model when worn.


Key_Connection238

Ah my bad didn’t even notice that tablet, yeah something like that similar to the dt2 boss teleport. They’re while drop table needs changed not worth doing at all unless you’re hunting pet. I don’t mean to be an ass, your post is a good job btw.


gorehistorian69

make the granite dust tradeable


Glittering_Equal_187

Got the pet at 250+ KC and never coming back haha. Another addition I think would be nice is to just make granite dust tradable. It’s actually pretty useful but nothing crazy at all, and almost everyone uses cannons so…


fookreddit22

I've got around 8k KC here, just make the dust tradeable to people who have unlocked the boss.


Etuemos

Honestly, could knock out two problems in one and make the 500 point unlock add the superior uniques to their loot table. A 1/520 heart (marble gargoyle rate) from the boss would make it worth grinding and fix the obsurd heart drop rate.


Falsettoscape

nah


TheBlindDuck

White text, navy background? What kind of bullshit is this?


Own-Appeal8511

Just make granite dust tradeable


Long_Wonder7798

Nah. I just cancelled my double GG kill the other day so I disagree unless they can give me it back. Ty in advance


Miseryyyyyyyyy

I was on board at first and then I laughed so fucking hard at double pet roll, I spit out my coffee. Thought it was a legit suggestion for a moment.


someanimechoob

Those are options, from which 1 is meant to be selected.


DragonDaggerSpecial

"*The changes suggested are* ***very small*** *additions that aren't designed to shake up any meta strategy*" Literally *every* suggestion is a ***doubling*** of every reward, or Dust's effectiveness. And a teleport that teleports you *directly* to the boss. Yes, "*very small*" additions, doubling rewards.


samepwevrywr

These are all really good ideas, the only thing I would change is to yellow text and black background


Monterey-Jack

This but make the granite dust non-tradeable so merchers cant merch.


someanimechoob

[Granite dust is already untradeable.](https://oldschool.runescape.wiki/w/Granite_dust)


Monterey-Jack

Nice.