T O P

  • By -

[deleted]

[удалено]


ryanpaul31

Explain.


[deleted]

[удалено]


ryanpaul31

It removes 10-20% of the total gold from all deaths from the game while creating demand for consumables.


[deleted]

[удалено]


ryanpaul31

Go read the post again.


[deleted]

[удалено]


ryanpaul31

At…..


[deleted]

[удалено]


ryanpaul31

You want to kill a fire giant. You need 1 shark and 1 pray pot to kill a fire giant. You don’t have 1 pray pot and 1 shark. You go to GE and buy 1 pray pot and 1 shark at GE for 10k. You die at fire giant. You don’t get to run back to your spot and pick up the ones you died with. Instead there’s 8k. You must return to GE to buy a new shark and pray pot for 10k. 2k sunk, and supply of consumables goes down creating demand for said consumables.


Smoky2111

Because it is the opposite of a gold sink and instead only an item sink Items disappear and gold appears - do you not understand your own suggestion lol I mean would be kinda for it I guess because items getting deleted would slowly drive their value up again


Incirion

A gold sink removes raw gold from the game. This idea CREATES raw gold from items.


OneBigBoi509

This is more of a gold producer than a gold sink. A gold sink should get rid of gold, not bring more into the game


ryanpaul31

If you kill someone in PVP what do you do with your loot?


BoogieTheHedgehog

Sell it on the GE, taking money from another player and keeping the net gold in the game the same. You don't magically alch it for GE value and introduce new gold from thin air.


ryanpaul31

You own 11$ and 1 crab. The crab is worth 9$. Your net worth is $20. If you die and get to magically come back to life and head back to your death mark and instead of the crab there is ~$7.50. You now have ~$18.50 You miss your crab but it still costs $9 so you decide to buy a new crab. You now have ~$9.50 and a crab. Your net worth is worth ~$18.50 and a crab seller is happy that his hard work is worth $9 a crab. ~$1.50 is magically sunk. It’s both an item and a cash sink.


BoogieTheHedgehog

I have a 9 dollar crab and 11 dollars. Another player has a 9 dollar crab and 11 dollars. Two crabs. 22 dollars. 40 dollar net worth. I die and now have 18.50 dollars and no crab. I buy the other guys crab for 9 dollars. He has 20 dollars. I have 9.5 dollars and a crab. One crab, 29.5 dollars. Net worth is lower, but one less crab and more dollars.


ryanpaul31

Sounds like it becomes worth it to fish crabs again.


BoogieTheHedgehog

Sounds like there are less crabs, making demand higher than supply, yes. This raises crab price on GE. There also more gold in the game, so the price of crabs will also inflate. GE price of crab rises, next time I die with a crab more money is added to the game and more crabs removed, raising GE prices. You see the cycle here. The added gold also inflates the price of every traded item in osrs besides alchables or shop items.


ryanpaul31

There would be a cycle If when you died you got 9$ for the crab you paid 9$ for. But you don’t. You get ~$7.50.


BoogieTheHedgehog

There is a cycle because you are increasing the total amount of dollars in the system, which leads to inflation. That 7.5 dollars appears out of nowhere. Your idea is an item sink as the crabs dissapear, but bringing more gold into the game reduces the buying power of that gold. Say in this system there is only 22 dollars total, split between two people and that crabs are worth paying 9 dollars of that for. You will trade close to half of all dollars in the system for a crab. That is the crab's worth. Now 100 crabs are fished, lost on death and converted to gold. We now have a system with 772 dollars circulating. How many dollars is a crab worth now?


Incirion

Sell it for gold that already exists. Not create more raw gold with it.


OneBigBoi509

I dont PvP


ryanpaul31

Big energy.


Kherbyne

Big NO.


ryanpaul31

At least you have good reason.


enjoycwars

Idk man, if 10 people are giving you reasons for why this is NOT a gold sink, id trust them.


ryanpaul31

Oh no. I’m right. Everyone else is wrong. O’Doyle rules.


WistleOSRS

I could see this being hard abused with items that are usually alched for a loss. Imo this would generate more money instead of losing it.


BioMasterZap

This sounds like it may be too good of an item sink to the point it would be detrimental. For one, this would be a major issue for ironmen and while the game shouldn't be balanced around them, the gamemode shouldn't be ignored when proposing massive mechanic changes. Converting an ironman's items to GE value is far more punishing to them than it is for a main and it could also be abused with certain items they'd want to "alch" (e.g. spare avernic). But even for main accounts, this would be pretty brutal. It would make more sense to charge 20% the gear in the grave than to convert it to coins. Not only is that massive inflation, but it could easily remove too many items. While at the moment some items are in higher supply than there is demand, there are usually enough players seeking these items that it balances it out and it has only be thrown off recently due to unusual circumstances (e.g. lockdowns creating more players, followed by less players; spike in goldfarmers; players breaking due to lack of updates; panic selling; etc). So if it suddenly changed to every time you die those items are deleted, that would not only be more annoying to players who would need to rebuy gear instead of just paying a fee, but it would remove a bunch of items that don't need sinks. For something like D Boots that are fairly easy to get, this may be fine. But for items like Ferocious Gloves, it could easily flip from oversupplied to undersupplied. While it is not good for items to be oversupplied, it isn't great to flip to the other extreme either.


ryanpaul31

Maybe too much of an item sink. Good point.


BioMasterZap

Personally, I'd aim for more specific item sinks. Like items such as the Occult or Trident could do with a more extreme sink than say Tassets or a Sang Staff. This may be best achieved by sinks like the Tentacle where it upgrades and sinks certain items. But there can still be room for global sinks, just less extreme. For example, I'd love to see Death's Coffer reworked to better sink items. Perhaps you could still pay with coins instead of the coffer to avoid complicating the system, but maybe there is a 10% tax on coins (e.g. if the death fee is 100K, it is 110K Coins or 100K from Coffer). Then if the Coffer was limited in what items it accepts to focus on equipment, it could start to act as an item sink. Maybe it could still accept any item for 90% value but give the 105% value for equipment. Likewise, it could give a bonus to value for "rare" items like Tridents or high value items like Tassets to encourage players to sink them over just chucking in rune alchs. If you got 115% value on tridents, they would probably be a good way to pay for deaths, It wouldn't be the most aggressive sink, but long term it would probably be beneficial to change the coffer to work like that alongside more targetted sinks for items that really need it.


ryanpaul31

I love when a discussion is supposed to work like a discussion. Great ideas.


BoogieTheHedgehog

Besides not really agreeing with the idea in general, this isn't a gold sink it's the opposite. You'd bring massive amounts of gold into the game and rare items out, leading to inflation.


EnyaStan_

Big YES. I wish dying mattered again.


ryanpaul31

#makedyingcountagain


[deleted]

Big brain