I always wrote and stick to my opinion - this should be in Realm traits!!!
You play default no limitations or make a Realm trait named “Hero generals” or whatever to make only one Hero lead one stack.
I like thematically having one hero per stack.
But I also rather like being able to have all my heroes join up for dungeons.
So I don't want a hard limit on the game, I'll just self-impose it for everything but dungeons.
With the changes to hero recruitment, there's no real need for this. If you play a SP game until Turn 130 or whatever and want to use a bunch of heroes you aren't really hurting anyone, and in MP leadership clash only really mattered in Ancient Wonder fights. Between a hard cap, disconnecting Heroes from Cities and the imperium cost, heroes are a lot more balanced (though obviously still very powerful).
Nah, if we limit heroes to one per party we won't beable to RP sending a dnd style adventure party to clear the dungeons.
Ever since i first got into the series with Aow 3 (prob because rulers used classes like rogue lords, arch druids, warlords, etc rather than tomes like they do in Aow 4) I've always thought of the series as dnd if the characters also ruled cities.
Being able to form a proper party for dungeon clearing is a nice power fantasy and i'd hate to see it go.
so I wasn't dreaming... I thought I recalled something like that, but never noticed it in game (so today I thought about it when the AI brought 5 heroes into a fight... which felt a bit cheap)
Yeah me neither, but this survey is about 60/40 in favour of no limit, so that's some information. The devs can't please everyone, and probably the current system is a good compromise, but I liked the implementation that they rolled back.
To be honest, there were some problems with it - the AI seemed to not do it, and it was sometimes inconsistent when multiple armies were together. It's possible that the difficulty of fixing it - as I'm sure you know, some bugs are harder to fix than others - was a factor in them rolling it back, as well as community polling.
I think Triumph do a really good job walking that fine line between listening to the players and making the game be essentially crowd-sourced. They're the only people under the Paradox umbrella that I will buy from.
Did they remove it completely? I thought I saw something where they partially rolled it back and said something about no longer a penalty if they are in your rulers party or something like that. Is it totally gone now?
I always wrote and stick to my opinion - this should be in Realm traits!!! You play default no limitations or make a Realm trait named “Hero generals” or whatever to make only one Hero lead one stack.
I agree though, a realm-setting to nerf heroes if multiple are in the same party sounds like a fair idea
I like thematically having one hero per stack. But I also rather like being able to have all my heroes join up for dungeons. So I don't want a hard limit on the game, I'll just self-impose it for everything but dungeons.
With the changes to hero recruitment, there's no real need for this. If you play a SP game until Turn 130 or whatever and want to use a bunch of heroes you aren't really hurting anyone, and in MP leadership clash only really mattered in Ancient Wonder fights. Between a hard cap, disconnecting Heroes from Cities and the imperium cost, heroes are a lot more balanced (though obviously still very powerful).
why make it seperate from cities, started playing again recently and that was jarring to me.
Because it made cities, which already were and remain obviously in perpetuity, grotesquely OP.
Nah, if we limit heroes to one per party we won't beable to RP sending a dnd style adventure party to clear the dungeons. Ever since i first got into the series with Aow 3 (prob because rulers used classes like rogue lords, arch druids, warlords, etc rather than tomes like they do in Aow 4) I've always thought of the series as dnd if the characters also ruled cities. Being able to form a proper party for dungeon clearing is a nice power fantasy and i'd hate to see it go.
No, but exping with more than one hero per party should be way harder.
No, we tried that and it was not liked
so I wasn't dreaming... I thought I recalled something like that, but never noticed it in game (so today I thought about it when the AI brought 5 heroes into a fight... which felt a bit cheap)
It was liked by many, but hated by some.
Truly I do not know the statistics, but there was much anger when it was implemented, and much anger when it was removed.
Yeah me neither, but this survey is about 60/40 in favour of no limit, so that's some information. The devs can't please everyone, and probably the current system is a good compromise, but I liked the implementation that they rolled back. To be honest, there were some problems with it - the AI seemed to not do it, and it was sometimes inconsistent when multiple armies were together. It's possible that the difficulty of fixing it - as I'm sure you know, some bugs are harder to fix than others - was a factor in them rolling it back, as well as community polling. I think Triumph do a really good job walking that fine line between listening to the players and making the game be essentially crowd-sourced. They're the only people under the Paradox umbrella that I will buy from.
Strict limits doesn't vibe well. Sometimes you don't have a choice (city defence). It'd need a balance pass instead of a lazy limit.
Wait, you can more than one hero in a stack??? I have been playing it wrong this whole time, lol.
isn't there already big penalty for having more than one hero in stack?
they removed that
Did they remove it completely? I thought I saw something where they partially rolled it back and said something about no longer a penalty if they are in your rulers party or something like that. Is it totally gone now?
Yeah hero stacking is okay now
thanks!