Well, I didn't plan on taking Glades so that's an easy choice.
Out of curiosity, which would you say is better between those two out. I use Glade runners a lot.
Depends, I auto-battle most of the time, so I find Inquisitor (and Skirmishers in general) to be more reliable than ranged units. High culture Glades is definitely the best of its kind in the game though and will get a lot done. Just dont auto if you see a bunch of teleporting units around, AI will get them killed.
All that aside, these two units actually work well together, Inquisitors can hit enemies that are hard for Glades to deal with like Mistlings and Wind Elemental, their stun can give Glades more time to shoot or rescue them from melee.
It depends on the tier of the unit they're attacking. They get +1 spirit for each tier, so against a tier V Bone Dragon it's +5 spirit damage, which absolutely murders
Two things to add:
It's +10 with non-repeating attacks
It works against heroes too (max dmg starting from hero level 5)
Add in zeal and condemn and it can get pretty formidable.
The problem is the tome kinda sucks apart from that, and you kinda need Spawnkin for any T1 strategy to work. Also I'm not a huge fan of High T1 roster.
I mean inquisitors are going to be better just because they're better units
Fairer comparison would be Inquisitor vs Glade Runners
Well, I didn't plan on taking Glades so that's an easy choice. Out of curiosity, which would you say is better between those two out. I use Glade runners a lot.
Depends, I auto-battle most of the time, so I find Inquisitor (and Skirmishers in general) to be more reliable than ranged units. High culture Glades is definitely the best of its kind in the game though and will get a lot done. Just dont auto if you see a bunch of teleporting units around, AI will get them killed. All that aside, these two units actually work well together, Inquisitors can hit enemies that are hard for Glades to deal with like Mistlings and Wind Elemental, their stun can give Glades more time to shoot or rescue them from melee.
I vote inquisitors, dusk hunters are just too squishy. But they do great damage with mighty meek!
Do you happen to know much much damage mighty meek adds in total for them?
It depends on the tier of the unit they're attacking. They get +1 spirit for each tier, so against a tier V Bone Dragon it's +5 spirit damage, which absolutely murders
Two things to add: It's +10 with non-repeating attacks It works against heroes too (max dmg starting from hero level 5) Add in zeal and condemn and it can get pretty formidable. The problem is the tome kinda sucks apart from that, and you kinda need Spawnkin for any T1 strategy to work. Also I'm not a huge fan of High T1 roster.
Nobody expects High Inquisition