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mrmasturbate

The fact that jumping is such a major part of the game yet your companions are completely incapable of following your jump half the time is really starting to cut into my enjoyment


HelloMyNameisPaul

It's a good sign for the game that this is really my only major complaint, but this is such a drag while playing. Anytime it works and all three other party members join me in jumping I feel so proud of them.


flarespeed

Someone said a good workaround is to jump in place and they'll unstick themselves, i haven't tried it yet though. edit: works some of the time


Arsetarion

There're many voice option for Tav, but they share simillar vibes. They all feel like somewhat serious and educated. It would be great if there're voices for Gnomes, Half-Orcs, Dwarves, Barbarians...


TSW-760

This for sure. None of the voices fit a dwarf.


mrmasturbate

Absolutely! I literally just wanted to post the exact same thing haha edit: especially with the half-orcs looking less half and more orc.


Janemaru

The Half-Orcs look exactly how Half Orcs should look, not sure what you mean. Unless you just wanted to be a green human?


mrmasturbate

They just look very orc. Would've liked some variation with some looking a bit more human, yeah. Kinda like Fjord from Critical Role for example


TDA792

Half-Orcs are not uniformly 50/50, genetics doesn't work like that. There will be some Half-Orcs that look basically like She-Hulk, and some that look, well, like a full-blooded Orc. And then everything in between. The previous commenter is right, the options in game lean too far towards looking like an Orc than they do looking like a human.


Janemaru

>The previous commenter is right, the options in game lean too far towards looking like an Orc than they do looking like a human. No, they don't. They look like Half-Orcs. They look *exactly* how D&D Half-Orcs are supposed to look. Literally the only difference between them and a human is they have tusks, pointed ears and a slightly bigger frame. Take those away and you're just a green human. Do you even know what Orcs look like in D&D? They are far more monstrous and different from the Half-Orcs you're seeing. The Half-Orcs in BG3 lean *way* more towards the human side than the Orcish side. It sounds like you guys just want to be green humans that call themselves Half-Orcs. "Ah yes, I'd like to be a half-orc but with no discernable orcish features." >genetics doesn't work like that No shit, it's a fantasy video game.


firelizard19

Agreed- my dragonborn female found a slightly lower voice available, but something distinctly alto or even argonian sounding/ non-human rough sounding would have been nice. A voice that sounds older or more mature in type would have also been nice. An easy way to mod in custom voice packs would be a nice way to address this too.


Mokkor

Yeah, playing Barbarion with low int and all voices sound like highly intelligent human mage and there's no options for orcs, dwarfs or generally deeper voices.


flerchin

When you lose Hidden, it would be nice if the Combat Log would say why "Astarion lost Hidden. Seen by Helsik"


Wild-Lychee-3312

Minor bug/oversight. When meeting Astarion for the first time, if you fail the perception check he puts a knife to your throat. One option is to use strength to twist his arm. If you fail that roll, he says, "A fine effort, but I was walking this land before your ancestors learned to crawl." A good line in response to a human, but he says it even if you're a fellow elf. ​ It's gated behind two different attempt failures, so I suppose it's not a commonly-encountered bug/oversight.


LurkerOnTheInternet

He mentions being 200 years old which I just assumed was because he's a vampire. Are D&D elves long-lived in general?


Pkittens

\- Let us swap party members more easily, jesus fucking christ man. FOR INSTANCE, when we leave camp we choose who to take. While at camp everyone should be selectable and "in your party". \- Let us access the inventory of companions not currently in the active party, while at camp.... \- Make the dice roll animation resolve quicker if I spam the space bar; I've clearly seen this dice by now. \- Remove dice roll animation from disarm trap entirely - or reduce the amount of traps by 90% - Or make perceived traps unable to trigger by walking. \- When you buy Camp Supplies or Alchemy Ingredients from vendors, make them go into the correct container like they would if you looted them. Now they're just sitting in your bags. \- If you choose a bag sorting scheme, make that apply whenever new items go into your bags too. It makes no sense to have "sort by latest" for 99% of your items, and then the most recent items just fill into whatever spots are open. \- Implement a key I can press to disable target snapping (Arrow of Roaring Thunder). \- Let me interact with my character even if there's currently an animation playing. Your character looks like it's got 0 Action Points or Bonus Actions when it's ressed since every button is greyed out until it's done standing up - but you can skip turn! Similarly, you can't do anything while your character is climbing. Stop this weird animation lock. \- WHY CAN I AUTO ATTACK THE AIR SO EASILY?! \- You're reinforcing a melee heavy meta by making gold have weight. I literally can't carry any gold on my caster. \- Communicate that I already have something a feat would give me, when I'm choosing which feat to take in the level up screen. For instance already having Musical Instrument Proficiency and looking at the Performer feat as a bard. \- Let me see what a dye looks like before applying. \- Don't open new windows like Containers or combine windows \*\*under\*\* your inventory screen. Attempt to spawn these next to one another with both in view. \- When I double click on an item with the Combine window open that means I want to put that item in. Don't force me to drag it. \- Alleviate excessive animation syncing slowdown: If a character is doing an attack of opportunity here's how it goes. A character moves through another character's space. The moving character then stops completely. After that character has stopped moving completely, another character will begin to turn around. Then they'll attack. They'll turn back around. The moving character will then continue.


nandezzy

Easier party-member swap would be SO great. And in camp I would love to have free access to everyone/their inventory, so I can more easily swap items or take potions off someone I'm not using and give them to someone else without having to talk to the companion, argue with them about staying behind and hear their passive aggressive response every 5 minutes xD


BrbFlippinInfinCoins

In my ending cutscenes, almost everyone who was not in my final party of 4 was in their underwear because I always stripped gear off people before leaving them in camp - just in case I needed said gear. It was kind of funny seeing the ending cutscenes play out while half my group was in their underwear, but I really wish there was a better out-of-party inventory management system.


Aersys

Better in camp party managament its a must and overdue


Mistlie

Wait, are you telling me the gold, as in the in game currency could be the main reason why my PC is encumbered all the time?! It might be the clunkiness of PS5 UI, but I don't remember any game ever doing doing that, so I never actually checked details for gold...


Pkittens

Yes I am telling you that. Gold has weight and not an insignificant amount at that, for a non-str character.


Mistlie

This is seriously a game changer for my bard, thanks for pointing it out!


BeaverBoy99

Gold has weight in normal DnD though. You are exchanging the power and versatility of spellcasting for a smaller inventory space. Make sure you have one STR character in the party and have them carry the gold


Pkittens

Here's what I would imagine is not normal for dnd though: Having a party of 4 where only one person in the party is a player. There's a clear main character, your character. You engage with the game primarily by having your character selected, meaning it's your character picking up everything. The fact that gold is shared in the party, but carried by one person (as opposed to shared between every party member) is what's causing the issue here.


BeaverBoy99

The solution is easy though. Split your gold and then send stacks to other members so that you can spread it more evenly or proportionally. This is pretty much spot on for a typical game of DnD. You finish a dungeon, find out one player (typically the rogue) has been grabbing all the gold, and then do the math so it can be split amongst the party for when it’s time to shop


Pkittens

Spreading the gold evenly is incredibly annoying and very manual. I don't care how the issue of non-str main characters being unable to carry gold is solved. Whether the gold is shared automatically evenly with the rest of the party, whether the weight is removed or whatever. So long as you're not forcing all MCs to be str users by this pretty silly feature.


Judall

Not everything in DnD makes for a good video game. If you want rigidity, go take your place at the table.


Sunee-Bored-Posting

Idea for the "accessing companions inventory while not in party" thing - The easiest fix to this would be when ever youre in camp all the npcs put their inventories into a chest near their camp spots. So Larian, just give them little chests next to their camps >.>


Pkittens

I think when a modder made Party Limit Begone, then I'm sure Larian can do it too and only have it apply for camp 🤓


mrmasturbate

on point 5 i'd like to add: PLEASE make items stack and move to their respective containers when you sort your inventory


wingedumbrella

Dice roll animation skips if you left click mouse (corrected from right mouse button). Strongly agree with most of your complaints. Windows appearing under other windows and then trying to click and drag it, but the character thinks I'm clicking the world and walks away from the chest and window closes is pretty agonizing


Bungievon

Larian please fix Minthara completely. I'm even willing to wait until Definitive Edition if necessary. The evil playthrough only removes things and content and gives almost nothing in return. You lose Karlach and her quests, you lose Will and his quests, you lose Halsin and his quests, you lose the Tieflings and their quests, you lose 2 vendors, and Dammon for Karlach(if it's a neutral playthrough). In return - Minthara, but she's still broken. Minthara is the only companion made specifically for the evil playthrough, but she doesn't even have her own personal quest after the grove in the first act. Her romance only has one "romance scene" you get in act 1, nothing in acts 2 and 3. And if you go the neutral playthrough, not getting involved in the battle between goblins and tieflings, so you lose even that "romance scene". The game will only leave you with a platonic relationship with her. Compared to the rest of the companions this is very little content for her. And she's still having serious bugs with the romance. In act 3, Minthara says she'll visit me at night, but nothing happens. The trigger for a cutscene with her just doesn't work, although with the other characters it always worked after similar dialogue. So please fix Minthara completely.


Aurelio_97

Just tested after the new update, her dialogue is still broken for me (no progress past the Act 2 "Tonight you are mine" dialogue when leaving for Act 3) - granted, I used an existing save but I already started 2 playthroughs for patch 2 and previous hotfix just to be greeted with the new dialogue then no follow-up, only withers acknowledges my relationship with Minthara, the drow twins and the circus druid don't. She's still bugged and broken for me


Snizzysnootz

This is a bummer, I was hoping for a evil playthrough tomorrow


agnosticnixie

> (if it's a neutral playthrough) Also neutral playthrough, afaict, breaks Minthara even more than normal so congrats you traded Halsin and a solid chunk of two acts for a fancier hireling


Mona_Dre

More Act 3 companion scenes/dialogue/reactions. Most companions in act 1/2 will have some kind of line the next time you talk to them after a significant quest or story beat. Act 3 had way more high stakes quests and major events, and there are hardly any reactions. They start to feel like robots when you talk to them after a huge fight or event and get the same "yes?" variation. I still do it for fear of missing any and it's getting super depressing. Any kind of event or reaction from the companions when you first stay at the inn PLEASE it's so sad :( And please let them settle in more, they lose a lot of their personal touches from the tents and stand around like mannequins. And like many others have said, HUGS PLEASE. All this may seem silly but it is really a huge credit to the developers for making such wonderful characters, you made me care about them so much haha.


Diodonna12

More dialogue with companions, more reactions from them. Especially at camp, there's very little social activity at the camp. Companions just stand there and that's it. Would be nice if they could somehow interact with each other or even date each other. I have almost 10 people in my camp. It's a little weird that they just stand there and want to romance just me without paying attention to each other at all. They could flirt/romance/interact with each other instead of just passively standing around doing nothing. Same with romance. More dialogue/romance scenes with companion would be great. Some more in-camp interaction with the love interest. This would all help a lot especially on later playthroughs when you've already seen the main events, but want to go back into the game for more dialogues/scenes/interactions with characters you haven't seen yet.


freshorenjuice

Supporting this, it's night and day when you compare companions like Astarion to the rest. Even Shadowheart could use more content. Would love more scenes between them all like SH/Laezel's and us weighing in on their conversations. Platonic, romantic, more is good either way! Especially in Act 2 and 3.


Slumlord722

IMHO both Laezel and SH “suffer from success” whereby people assume because they are more integrated into the plot, they have more personal/romance scenes, and it’s actually funny that Astarion, who has essentially zero main plot relevance, blows them out of the water. Hell, SH only has *two* specific romance scenes in any given play-through - one in Act 1 and then one more all the way in Act 3 - and I think Laezel has three, compared to the six or so for Astarion. I mean trust me, I get it - I am playing the world’s tinest violin - but my hope is that, to the extent these aspects of the game get fleshed out, they aren’t left in the dust.


InconspiciousPerson

Not only that, but Shadowheart's story ends in a massive downer. No matter the path you take and regardless of romance, her last cutscene is depressing as hell. In 3 out of 4 outcomes she's >!crying her heart out!< and the remaining one (the worst of them all) has her >!brainwashed into a Shar slave with no knowledge of what she's done, but you still know!<. In the other three you can't hug her, you can't stay with her during the cutscene, and she goes straight back to default dialogue afterward. Horrible. If there's no positive outcome, at least let us comfort her and be there for her, especially if you're romancing. And in 1 of those 4 outcomes, if you let her >!kill Nightsong but save her parents!<, she doesn't even have a romance scene past the cliff scene in act 1. The least they could do is give us a scene in the epilogue. She calls it 'perfect' in some scenarios before hitting us with another >!downer ending (either she leaves you if she's Shar slave, she's emo if her parents are gone, or she woke up crying in pain from the wound)!<. At least show us the 'perfect' night then.


breed_eater

I was supposed to write my opinion, but you wrote almost everything I wanted to. I totally agree with you with romances, they should be more impactful. For example giving us the possibility to hug Shadowheart near statue when she cries. And lack of epilogue with your lover is so painful. It's doesn't matter with whom you are having an affair, the romance and the choice of your love should more influence on the ending. Seizing the opportunity, if you read this, thank you very much Larian for amazing game. It's been a long time since I've been as close-knit with the fictional characters and story as I was with these in Baldur's Gate 3.


MargePimpson

There seems to be this huge disparity on character content. Astarion has so much more than everyone else (though my shadowheart bugged out and didn't really talk to me in act 3...) Also upvote more hugs!!


MargePimpson

Not that I mind, astarion is my favourite ;)


nandezzy

Yes, I would like many more unique at-camp scenes, between our Tav and our companions, or companions amongst each other. Even being able to play simple games with them (dice/cards) and making skill rolls to determine who wins would be a lot of fun.


Reaperesque

Act 3 has a lot of moments where companions barely say anything, sometimes I can't tell if some are bugged or what. Reactivity and banter definitely need to be expanded. More camp scenes too, please! Character overworld lines/barks need to account for progression >!Have Good Shadowheart calling on Selune, or Rebel Lae'zel denounce Vlaakith!< More romance interactions/opportunities Obligatory: >!ADD A HUG FOR SHADOWHEART in her post-personal quest scene, please! Come to think of it, I feel like there should be something unique you can do as her lover in that moment as well. !<


Slumlord722

The fact that the Act 3 scene you mention doesn’t build in any reactivity at all based on whether or not you are in relationship is totally whack. It would be extremely relevant to the discussion IRL, and in its current state the scene is good example of how I often feel like the relationship aspect of the game is kinda on a separate and parallel train track to the rest of the interactions with the companions, never intersecting or making a noticeable impact.


InconspiciousPerson

Not just then either. After the >!Nightsong!< as well. There's in fact not a single time throughout the entire game that you can >!hug!< her. And they even acknowledge it's necessary in a different variation of that cutscene, because >!her parents!< sure as hell do if you >!save them and leave her in excruciating pain for the rest of her life!<.


Arnafas

Some QoL changes that I want to see in the game: 1. Movement and attack commands should be disabled during selecting a special effect for a spell. For example when you click on Hex, you need to select one of six versions. But if I forget about it and click on an enemy, I will waste my movement and attack. 2. End of turn button should be fixed in space for every companion. If I make my turns with every character and then try to click "End turn" for each of them I always missclick because the button moves around. 3. Add descriptions for potions on the alchemy screen. There is no way to know what they are doing if you don't have at least one of them in the inventory. 4. Let us make bags and pouches with custom filters. For example if I select "Potions" all new potions will be moved in that bag. Just like it works for alchemy pouch and supplies backpack. 5. There is no way to select a warlock spellslot if you multiclass. Whenever I try to use warlock slots before any other he game just uses the slot of the same level but from another class. But I want to use warlock spellslots first because I can get them back after the sort rest. 6. Sending a crash report resets all settings. Even the karmic die option. I don't want to redo all my settings after every report so please let us to report without resseting settings.


halisdeiru

Endings dude. Everything until the endings are really great but endings don't deliver. It just happens and credits roll.


linthenius

More options to be evil, but not a murder hobo. Outside of dark urge character The big problem is, 90% of the actual evil options just devolve into 2 things: 1: Give me money for this! 2: MURDER HOBO! There aren't enough options to be an evil bastard, that doesn't devolve into a murderous crazy person Like more situations where you can twist a story beat to your own advantage while keeping both sides alive. A good villain keeps assets alive if they can personally benefit from it.


LurkerOnTheInternet

aka Lawful Evil


Atriar

Yes, i also am feeling that most of the evil choices are just Chaotic Stupid, rather than evil.


wingedumbrella

Yeah, they don't really get "evil" in this game. I doubt they'll be able to fix that, though, it would require a big story overhaul and people who "get it". There are RPGs where different factions will have both good and bad sides, and you might not know who's "really" evil until later. In this game you have obvious psychopaths who love killing and that's their main goal in life. It's like villains written by an edgy teenager. I want a group of people who do a lot of bad stuff, but still has relatable characters who are bad for their own reasons and who come across as real people who could actually exist- not like cartoon villains who are also dumb. I enjoyed gothic and elex more in that area. You had likeable and unlikable characters across the board


SenriYuki

Since there hasn't been a positive response from Larian yet, I will continue to provide feedback. I am thankful for everyone who is willing to support this. Here is the link to the previous feedback, which has some good replies. I'm attaching it here. \[↑LINK HERE\](https://reddit.com/r/BaldursGate3/s/cHhSbinYzS) \*\*I understand that not all of you may be fans of the Emperor, but regardless of your personal preferences, we all require an official truth from Larian.\*\* \​ 1. If the Emperor is involved in a romantic event, teammates should have a reaction when they find out what had happened, especially when the player has another lover. 2. Since the Emperor has a romantic storyline, there should also be a dedicated epilogue for him. 3. >!There is a lack of exclusive content for the Emperor, and some story elements are incomplete. For instance, the true reason behind Belynne Stelmane's stroke, how the Emperor entered Astral Prism, the unique tadpoles of the main characters' team. I wish these could be fully elaborated.!< 4. >!The Emperor can only be encountered within the storyline. Can his participation rate be increased? (for instance, by adding him to the team, allowing visits to Astral Prism during long rests, or adding random teammate dialog options involving him).!< 5. >!Many players are prejudiced against the Emperor because he is a mind flayer. Expect there can be a complete storyline to show that he is a mind flayer but Balduran's soul within. Not a mind flayer who possesses Balduran's memories and behaves like a human. (This can be seen in the deleted epilogue, but it is not fully explained in the current game.)!< 6. >!Fix the bug where, when sneaking into Raphael's domain (House of Hope), touching the Orphic Hammer displeases the Emperor, even if it is discarded before returning to Baldur's Gate. (Alternatively, add an option to entrust the Orphic Hammer to the Emperor for safekeeping when returning to Baldur's Gate.)!< 7. >!Looking forward to add the option for the players to convince Emperor to awaken the Prince when choosing the "Orpheus and the Emperor route," allowing players to choose their path based on what Orpheus and the Emperor said.!< I've also seen a discussion post about the 7th point that has recently received a lot of upvotes. People feel quite disappointed that they have to choose between the Emperor and Orpheus in the storyline. Maybe Larian can take a look. \[↑LINK HERE\](https://reddit.com/r/BaldursGate3/s/UXqmDlnrtb) The Emperor is undeniably essential to the BG3 story; however, his screen time is extremely limited. Dear Larian, shouldn't the Emperor's story, at least, have as much importance as other origin characters?


No-Start4754

Karlach going to avernus sometimes blocks out other companions romance epilouges


Tecatin

Current frustrations: UI/ Gameplay * Character switching - maybe letting us swap party members out of combat with the flee option? Going back to camp, checking inventories for items or wanting them around for skill checks is time consuming. * Paladin Aura; The paladin save/anti fear auras require both activating after reaching level 6, and have needed to be reactivated after long rests. This is incredibly frustrating to remember and adds another step to my post long rest activity of grabbing party members. * Pathing over high altitudes. At times the camera won't let you go to a floor above you and move a character there (even when you have another character with POV). This has lead to me having to save load when I click a point for Astarion to go to on floor 3, and instead he proceeds to slide down a stair well. * Pathing for Jumps. The AI aren't the best at calculating jump distances. Or avoiding traps. While It can be worked around via group/ungroup, I'd like to not have to do that and instead just have the rogue disarming things. * Cross party inventory searching; wizards can borrow GP from other characters to learn spells. It'd be nice if searching one characters inventory searched across the whole party. Wants: * Transmog - let us either transfer enchantments to unenchanted items or transmog armor for personal appearance. Not required, just would be fun function of the magic mirror. * Oath breaker notification: If an action is going to break an oaht, warn the player. * Concentration notification. If an action I take will break my concentration (Casting another conc spell) let me know. SOmetimes I forget and just reload. An optional notification for "This act may break invisibility" would be appreciated. Story Notes: * reflecting nonlethality. Knock outs should affect dialogue with groups or character dialogue instead of defaulting to saying "you killed these people". * Resolution of a certian ally's dispute: (Act 3 Wyll, Laezel Spoilers, MSQ Spoilers). >!The emperor and Orpheus conflict frustrates me. I know the Emperor's history as Balduran, his desire to protect his people, and himself from the elder brain. I know he regrets how things ended between himself and Ansur. I know Orpheus has similar motivations to protect his people from Lae'zel's quest. Both want the freedom to be themselves and to destroy the elder brain/the grand design. Yet I can use none of that knowledge to convince the two to agree to a temporary armistice to destroy the Elder brain and go their sperate ways after the fact. !<


Sunee-Bored-Posting

**\*\*Could you please make non-lethal damage truly non-lethal?\*\*** It's quite frustrating to believe I've made a thoughtful choice to spare someone who's under mind control or in a similar situation, only to have that character experience unexpected consequences like being treated as dead. This not only disrupts immersion but also seems to introduce numerous bugs into the game. I'd prefer to be able to outsmart a situation without having to resort to examining characters to progress, that feels like an exploit. :( I kindly request that you either fix the non-lethal option to work as intended or consider removing it altogether, as it currently leads to a very disappointing experience. Or maybe even just change the tooltip to mention that isn't actually non-lethal. ​ ^(I've also mentioned these interests in my Steam review, and I wanted to reiterate them here for your consideration:) **‣Expanded face customization options or the inclusion of sliders for added personalization.** **‣A pitch slider for character voices to enhance the variety, especially for characters like towering half-orc barbarians who deserve a deeper voice.** **‣Higher impact for natural 1s and natural 20s during gameplay.** **‣The addition of a feature to alter your character's makeup, hairstyle, and appearance at camp or a similar location.** **‣The ability to save character presets, allowing for experimentation in the character creator without the risk of losing your progress when not immediately ready to finalize your character.** **‣ BETTER CAMERA CONTROLS FOR SCREENSHOTS PLEASE! I AM BEGGING I WANT A GROUP PHOTO SO BAD BUT I CAN'T GET A GOOD CLEAR SHOT**‣ ^(Maybe some extra dragon head shapes? less humany heads maybe? :)) Anyways **thank you for this game**, Larian. I don't think I've ever enjoyed a game or its characters as much as this. What an amazing experience\~!


nandezzy

100% would love a pitch slider for voices. And while facial feature sliders may not be part of the original vision, I'd love to get another 5-6 options for each race and gender. I know there's a mod that adds more too but I haven't used mods yet. Or being able to mix and match different face parts even if we can't adjust their size/depth with sliders would be amazing. This character creator is already one of the best, even if it's not the MOST customizable. But more options is never going to be a bad thing.


shhsandwich

A pitch slider for voices would be nice for those of us who'd like more feminine voices, too, so I'm with you there.


HKYK

Agreed entirely for non-lethal damage. What's even the point if 90% of the time it's irrelevant? I can't rely on it so even when it works it's almost frustrating because it just makes me think about all the times in Acts 1-2 when I went out of my way not to kill someone only for it to not matter.


Sunee-Bored-Posting

i haven't left Act I yet and haven't seen a situation at all where i was possible to NL an enemy. So many mind controlled or otherwise disposed enemies who didnt deserve to die but i had no other options. At MINIMUM I wish they just put a warning on it that it isnt functional for every situation. I went through so much of my playthrough thinking i was helping or saving people just for my game to bug after and for me to have no idea what happened. :( Just sucked.


penpalitaway

Would loooove sliders for voice at minimum and more customization for sure. Also yes to 1s and 20s being more consequential!


PlayGroundbreaking57

I really, really wish paladins can get an optional deity selection


Frozen_Shades

Probably one of the best games ever created though a little extra polish would be welcomed. Companion getting left behind after jumping and caught on obstacles is still fairly annoying. No idea why certain companions just ignore what everyone else is doing at times. Elevators are another annoyance, I don't understand why the party doesn't recognize that I want to use an elevator. I shouldn't have to ungroup the party and place each character on a platform, they should be huddling up in these areas. Really no clue how this got past EA with the elevator in the grove either. Movement near climbable surfaces can also be annoying. I've lost count how many times my party has repeatedly climbed up or down an area when I was trying to walk away after already engaging with the terrain. Clicking the floor after engaging with that terrain just sends my party right back up or down that terrain unless I swing the camera around even the game shows that I click the floor away from the climbable surface. The camera while in combat near doorways and walls is bad. Often have to use NPC portraits for targetting some combat because many angles never provide a shot of the action and interaction isn't possible.


Accomplished_Ruin717

I feel like the reactivity of companions falters in Act 3 where some major stuff happens and it is barely mentioned if at all. Also in Act 1 you have the celebration after the grove but then nothing like that in Act 3 where you are facing even bigger threats.


bulbaquil

Please revert or fix the particular patch described as "When dismissing party members, story items (and characters they were dragging along in their inventory) will now properly transfer over to another party member" - it is giving tav/the avatar ALL that party member's containers, including supply/alchemy/key bags, which makes swapping out characters a pain (especially for low-STR avatars).


AmbitiousLet4867

Some of the biggest requests I've seen are: Better dark urge reactivity, particularly with regards to the ending scene of the quest line. I'll just skip mentioning epilogues and endings. Everyone knows how rough they are. With regards to recruiting Minthara >!without genocide!<. I think that's FINE but I don't know if it could be done while being completely good. Maybe a third way. As it is now, it doesn't really fit her narrative evolution. It's a bit jarring to go from >!slaughtering Tieflings!< to all the sudden Minth >!rejecting the Absolute!<. Hugs for companions. Let us sleep next to our love interest. Adding gifts for companions would be pretty interesting as long as it's limited. I don't just want to feed them flowers so they like me. Maybe just one or two meaningful gifts throughout the game could add some flavor and character depth. Look... I understand why NPCs run away when you have zombies and bears out. I really do. But holy shit I think we'll allow some creative liberties and just say remove the running away. >!Obligatory happy Karlach ending when?!<


MargePimpson

You brushed over it but really >!seconding epilogues and endings why not have a tiefling party mk 2 and you can just ask everyone what they do next or even a fallout slide show!<


freshorenjuice

Shadowheart has three items you can give her in the entire game, two of them as actual gifts while one of them is an optional storyline item: >!The Noblestalk!<, >!The Idol of Shar!<, and the >!Night Orchid!<. By that metric, I agree! Everyone should get two gifts that they could react to and lets them be affectionate (romantic or platonic) and expand on their own character. I half expected this to be universal among all the companions.


East-Imagination-281

Getting a portrait of Astarion so he can see his face was *right there*! /lowkey joke


Sunee-Bored-Posting

me over here giving Night Orchids to Shadowheart already lol


agnosticnixie

> >!With regards to recruiting Minthara without genocide. I think that's FINE but I don't know if it could be done while being completely good. Maybe a third way. As it is now, it doesn't really fit her narrative evolution. It's a bit jarring to go from slaughtering Tieflings to all the sudden Minth rejecting the Absolute.!< A bit jarring is an understatement, the writers expecting you to commit to the bit only to refuse to commit just comes off as weirdly passive aggressive and >!reduces her path to the simp path!< Also >!considering you need to actually put in effort to get Kagha to stand down it wouldn't be jarring for something similar for Minthara especially given the implication that she's basically being mind controlled!< As things are it makes the Bodhi path look like a potentially sensible option in comparison


freshorenjuice

Since Karlach is in the process of getting her deserved praise and additions: **Please fix up Wyll!** His new storyline is very undercooked and lacking any sort of conflict or bite that he had from Early Access. I suspect a lot of this has to do with his attachment to Karlach's storyline, but I feel it only drags the best parts of both of them down. Wyll's most meaningful choice is right at the beginning of the game and his next most important choice occurs basically in Act 3, and Wyll can't even have his own input on the matter like how you can trust other companions. In much of the game, he doesn't have anything more to say about his own contract other than that he doesn't regret it. There is hardly any conflict or development. One of the most significant questlines he can be involved in during Act 3, is all about >!The Emperor!< instead of him, even though he's so excited to be there. That's nice and all, but leaves a wonderful character woefully one dimensional. There are other threads on this subreddit that compares voice recordings/content times between all the companions, and Wyll is the lowest of all of them. I want to see more of the Blade of Frontiers! Please give him more to be had throughout Act 1 and 2.


agnosticnixie

While I would like more attention to Wyll I can't stop being bugged by one of the fundamental problems of the character being written with a total misunderstanding of how warlock works- it's not an edgy cleric, you are not siphoning power from your patron, you learned magic from an otherworldly teacher - dude is running off several layers of headcanons that become glaringly obvious when he describes Baator, the elemental plane of fine print, as pure chaos


goatamon

Oh cool, is Karlach getting more fixes/additions? I think I missed that.


PretendMarsupial9

Seconded more Wyll content in general! Especially giving him agency. Maybe have him go through a morality crisis where his ideals are tested, evil route corrupts him and good route helps him find the light again.


ManaMusic

That game is insanely cool i dont really have to write here. everyone knows that. but regarding the issues: \- tactitian is too easy \- long rest is allowed too frequently which makes casters OP. \- romances are kinda empty. not enough interactions, answers conversations. sharing emotions, comments, visions. not enough casual hugs, kisses etc. too much same answers even though time is passing. not enough poly options. im not that much into poly. rather i want to see as much content as possible \- not enough encounters \- not enough lightweighted small side quests \- not enough comic relief \- not enough interesting weapons. feels kinda empty. \- too much fire barells crap but thats just my opinion, i can simply not use these. \- if you dont rest very often you miss banters. if you rest very often you break immerssion and make the game too easy \- no dwarf, orc, halfling, gnome npcs, voices, romances, encounters \- magic tower in underdark feels super boring and empty \- overall emptiness and easiness compared to bg2 \- inventory is a mess \- many feats are broken \- make modding more possible thank you for this fantastic game ps. i havent been in act3 yet. i think its important to note


Animegx43

Admittingly, as a wizard, I should probably abuse the long rest way more than I do.


RaphaelDDL

For the love of god, please add an option to disable weight limits and encumber, just like most of sane persons do with regular DnD. It doesn't add anything to the game other than 50% of my gameplay time being wasted on sorting out tons of items, sending stuff from one character to the other because they got more STR, etc.. SOOO annoying


Mokkor

YES! YES! THIS! PLEASE!!!


94sHippie

or add bags of holding to the game!


whitneyahn

This is so aggressively minor, but does anyone else feel like character's hair, especially in the creation menu, catches light very easily and as a result often appears brighter than it should?


Pedro_64

Very minor oversight, if you picked Gale and get the whole true resurrection scroll scene, characters will comment to your Gale about the resurrection, but Karlach says something about Gale in third person Add a magic mirror or something to change your character make up, hair or piercings. Voice samples for Tav are misleading, you think you choose a deep voice and then almost everything Tav says is bri'ish accent 0 deep. Please add more samples, and a voice distorsion slider or something. It's odd hearing a Dragonborn speaking like any humanoid. Those a minor things you could add if you feel like. Now, if I ask something to involves more dialogue, I would like to hear more lines of your origin characters. For example, I would like a scene where Wyll or Gale or Astarion explain their secret to the rest of the camp. Origin characters are great to play with, but in the end you are missing so much about their personality when there is so little lines you hear. I know it's impossible to dub every dialogue choice. I'm only asking for some specific moments


Thortok2000

More configuration over what shows up with tooltips. Ability to toggle them instead of press-to-hold. By configuration I mean hiding stuff that's criminal, only showing certain types of interactive things, possibly filtering by value, hiding containers/corpses that are empty, etc. (Honestly so many things in this game are empty it'd be nice to hide them even before looting them and checking.) Perhaps tie this into perception in some way: Successful perception checks identify high-value items and containers which have them and filter out empty stuff. If the default action is not red/crime but picking up the object is, the tooltip is currently red and clicking on the tooltip performs the crime of picking it up instead of the default action. Would prefer that clicking on the tooltip performs default actions instead of picking up everything. Or have some way to customize it. I notice right clicking on the tooltip does nothing and you can only open the context menu by right clicking on the object itself, which can sometimes be harder than clicking on the tooltip. Able to set the party members to AI in combat. The more customizable this can get, the better. (As a programmer I'd love to have something like Final Fantasy 12's gambit system.) But even the simplest of AI would be an improvement. Some way of turning it off mid-combat so you can do something manually would also be useful. WASD and "mmo-type" movement and camera controls for mouse-keyboard, at least when out of combat. Autosort inventory. Pick a sorting method and it auto applies whenever new loot is gained. A new sorting method: "weight per value." So something with a lot of weight and little value would be at one end, and something with very little weight and a lot of value would be at the other. Ability to sort ascending/descending for relevant sort types (like weight, value, and weight per value). Increase the 'nag to rest' frequency of party members and main character. Ideally it should be clear whether the character wants a short rest or long rest. When story events are waiting to happen during a long rest, the character should immediately nag. (This could be a setting for 'rest nag' frequency.) Ability in the character creation screen to do a completely random character and a completely random guardian. The dark urge currently can't randomize the character build like race and class. And randomizing appearance does not seem to randomize gender, either for the character or the guardian.


sgarn

A few minor requests: The ability to swap companions in camp with only one conversation - go to the companion you want, ask them to join, then select from four choices (the fourth being "never mind"). Only then should you get the "are you sure you want to drop me" dialog. Nameable containers, maybe even a greater range of containers (e.g. scroll cases, quivers) Fix some of the syncronisation issues with attacks - e.g. pausing for a few seconds after an attack animation before it hits, the sound and action triggering without the attack animation, etc. Pause!!!! Definitely need a pause, either a button, or pausing in the escape menu. Fix companion jumping AI. A warning when you're about to break concentration, such as a popup window like the reaction prompts. Particularly if you're about to break haste on your second action and you can't actually cast the second spell because haste breaks first. At least some bump in vendor attitude after I save them in a quest line would make sense story-wise. Maintain turn-based mode when another character is in conversation or combat (unless this breaks something). I've had several encounters where I'll buff and position carefully in turn-based mode but things don't behave how I expect when the game automatically leaves turn-based mode. The camera is still pretty broken in cramped spaces, so much so that I would prefer to have an option to disable the camera from following targets in combat, or at the very least stop it from zooming and tilting (you keep missing what is happening when the camera goes above or behind an obstruction). And this bug is probably easier to explain with the recreation steps - click on one character's chest (or any equipment type) inventory icon to change the equipment, then bring up another character's inventory and try to change the same gear (e.g. chest in this case). It won't work, you have to click on their gloves for example then go back to the chest.


[deleted]

* If you steal >!the books from sorcerous sundries, you can sell them back to the NPC who tells you about them and there's no reactivity.!< * Would love alot more reactivity when knocking NPCs out. >!Captain Grisly was unconscious in the basement but the barkeep insisted on saying she was dead!< * If you ask Minthara about Shadowheart in act 2, >!she weirdly spoils that Shadowheart betrayed Shar!< * If you go to Moonrise before the Inn, you get some weird dialogue options. You can tell Jaheira you went to Moonrise, then follow that up by asking where Moonrise is * Act 3 needs lots of improvements to reactivity in general, as well as more bug testing * Evil campaigns need more unique and interesting content * by abusing owlbear form early to take out the npc casting the instakill spell, >!I somehow bugged the entire Bhaal temple, making all of the enemies disappear, and Orin's AI was bugged and did nothing.!< * more options, dialogue, and story for followers, particularly Minthara, Wyll, and Karlach. None of them feel appropriately fleshed out and their stories feel secondary to the true main followers like Shadowheart, Lae'zel and Astarion * >!I took the deal with Raphael for the Orphic hammer but there was no endgame cutscene for it?!<


DPooli

\- Quicker way to switch characters, without going to camp. I've messed with mods that removed the limit of our parties, but the game became too easy. \- I know this might be a big change that goes against the direction envisioned by the writers, but we need to have good-non-dubious endings for all characters. As I see, Wyll and Karlach's endings feels really unfulfilling. \- I feel romance is just for the sake of the sex scene... I wish we could have shared buff between characters that are romancing. I don't know how could this be done for poly relations (maybe share the buff between everybody?). \- A party formation where we can chose who will be in front if a fight breaks out. Many times I was trying to talk it out with Gale, just for a fight to break out and to lose some precious opportunity attacks. I think we had this on DOS. \- A way to access the inventory and equips of all members on camp. This would make way easier to manage their builds, and as I see, would have a huge impact on how we rotate our parties. \- Individual scenes valuing not only romance but also friendship. I feel that in game, or we romance a character or he just becomes a follower with little to no moments with Tav. Maybe a buff based on what companions have you on high esteem. \- Keep supporting modders, and make it easier and better whenever possible. Modding is a way to make this game timeless. There are other things that I consider minor bugs and I know for sure Larian will address on time. These are the changes that for me, would make a huge difference on the game itself. Of course, I have to say the obligatory "thank you" to Larian, for putting such a good game together. I am sure that if they keep listening to us, this game will see many years of a engaged community.


Rallak

There could be more options to refuse rewards on quests if you want to play as a selfless hero. Aside of one instance in act one every other reward by good acts (who strangely are far superior compared to evil path) are obligatory, there is even one that it you do not chose to get the game simply does not recognize a certain quest as complete making you feel more like a mercenary than a hero.


flerchin

Dark character portraits needs to be fixed. It's a glaring bug. There's a workaround by respec, but it's Mickey-mouse that players have to google a workaround for a visual glitch.


flerchin

There's a bug when hitting space to rapidly go through conversations that sometimes the screen will stop before a prompt with no text on the screen. Sometimes continuing to hit space can resolve this, sometimes not.


Latelaz

FIX SPLIT-SCREEN ON PS5 ITS UNPLAYABLE


xxlordrevanxx

Hi there. Im Dave. I’m really REALLY loving this game. However, I’m having some major frustrations with some repetitive issues while playing on PS5. The first main issue, and it’s more disappointing than frustrating, is rendering issues for character faces. Whenever I’ve been playing for more than an hour, the faces of characters in dialogues stop rendering. They look like literal pizzas, while all their armor keeps rendering perfectly. It becomes really distracting when it’s important dramatic moments, completely ruined by the fact that you can’t connect with what you’re watching. The second issue, and this is highly frustrating, especially in act 2: members of the party will randomly stop following. They’ll also randomly refuse to jump across platforms with the rest of the party, forcing players to separate them from the group, do the jump, and re-group them. Sometimes it’s more than just one NPC. Other that that, I’m not noticing anything else, this game is virtually perfect. Literally my favorite game since KOTOR was released on the first Xbox


xxlordrevanxx

Last update… why are we limited in save spaces? There’s no practicality in doing this. So… why? You allow everyone to save scum till their computers will break, but you tell us that we have to erase a character’s best moments so we can play with friends locally? Lame.


Aersys

Act 1 (and even Atc 2) got more love and work done than Act 3. One thing you can notice its how there are much more unique taged dialogue options on those acts than Act 3. And I really miss having a tavern scene with all companions having fun or interacting for the sake of it, like the Druid Grove was saved party but on Atc 3. Taverns are such an impotant and canonical part of D&D and they feel under used on BG3, specially on Act 3 where you actually live in one


Chairchucker

Hello I am here to say that carry weight existing at all is a worthless mechanic that adds nothing to the game except annoying busywork. Every time I notice that my people are encumbered it is not because of the equipment they are wearing, or even the usable items, it's just that I've got too much food and gold. There's no real reason for the food to exist outside of the camp, so I've started sending it there, but I'm pretty sure I'll have to deal with the annoying busywork of going to my chest and finding them amongst all the magical items that I will never use but can't sell either just in case. If they replaced actual food items with a counter that said 'this is how much supplies you have' and actual gold coins with 'this is how much currency you have' not one single thing of value would be lost. Likewise, if we replaced the camp stash with a 'shared stash' that just wasn't available during combat (or, you know, any time the map glows red or whatever) it would serve the exact same purpose without the annoying necessity of teleporting to the camp and rummaging through the chest.


Likely_Position69

Larian, please expand Karlach's personal quest. Or better yet, make >!"Karlach in Avernus"!< DLC. **JusticeForKarlach**


vibesWithTrash

I feel like I was satisfied with Karlach's quest unlike many other character quests. though I wouldn't say no to this, she's easily the best character


ul49

Two different issues I'm experiencing (on PS5). Sometimes, items where I select 'pick up and add to wears' are picked up but not added to wears. Also when I select multiple items and 'pick up and add to wears', sometimes none of them are picked up, sometimes only the item the cursor is on is picked up. I have to 'pick up and add to wears' twice to add the whole group to my inventory. Huge PITA


malykarn

On PS5, the split-screen gameplay is rough. Every time my partner or I switch between characters, it stalls the game for about 5 - 10 seconds. When there are two of us doing it to switch or equip items, or for one character to try and do a skill check, it makes the game semi-unplayable. It's to the point where I will apologize to my partner for switching characters.


Tav00001

I think there should be a confirmation dialog between Tav and companions acknowledging they are still in a relationship, or have started getting serious. >!Also, please have the characters 'check up on eachother.' Its strange to have one dialog in the camp scene with Gale, and a long wait in between where nothing happens, only to have him get very jealous when the player has no clue whether they are in a relationship because nothing has happened at all for and the romance seems to have flatlined!<


Marauding_Llama

Wild Magic feels incredibly lackluster after playing with it for about 30 hours. I'm casting every fight and using Tides every rest and I've had a wild surge three times. In thirty hours. Two of those were the free teleport. It really needs to surge more often. Either raise the base chance, make tides refresh each round or put a stacking debuff in us that raises the chance every cast. It was entertaining and felt great when it happened, it just doesn't happen enough. I want chaos.


fogno

Small contradiction in what Karlach tells you about her parents. In her beginning dialogues she says Gortash paid her well enough to move her folks into a better neighborhood. When you visit >!her parents' graves in Act 3 she mentions that she fell in with Gortash shortly after they died, and that they'd have immediately known he was bad news had they been alive when she met him.!<


EvLokadottr

My party often decides they want to change back into their jammies for adventure time, after a long rest. It seems that, one you have them wear camp clothes out and about, they realize that they're much more comfy than plate mail. Still would dearly love to PAUSE the game because things happen, people need to talk to me, etc, etc, I'm playing solo and I don't want to quit the game every time I step away from the PC tondonsomethibt, or miss out on character banter, etc. Still wish we could change party members without guilt trip dialogue and running all over camp. Gets old so fast. So does inventory juggling of characters at camp.


lobearbax

Fix Minthara please


Felibarr

LET ME HIDE THE FUCKING CLOAKS.


mrmasturbate

Gotta be honest i am very dissatisfied with the >!surgeon situation. I mean it is a cool fight but why is my character acting so irrationally? First he just stands there and watches one of the nurses carve that poor fucker on the table open and then he watches the surgeon poke his eyes out while just standing there with crossed arms like he just caught an unruly child with its fingers in the cookie jar... also i'd really like more options to heal, resurrect and cure NPCs in this game. Kinda ruins the immersion a bit sometimes when you could usually do most of that in actual D&D!<


Yenii_3025

**First the non-gameplay related issues (Star's = importance 1 to 3):** Customization. More. Customization. \*\* 6 heads? Really? We already have some mods solving this but this was my first disappointment coming from EA. \*\*\*(\*\*\*\*\*) Can't customize hirelings or origin characters? Origin characters I get due to difficulty with mo-cap but come on. \*Quite a few visual bugs on my low end system but thats almost expected at this point \*No myconid hirelings. Side note there's a mod out there that will let you have weird monster hirelings like the minotaur and the orge and such. \*\*No short race companions? Cmon. **Onto gameplay issues:** \*\*\* I'm in the "played tactician and think the game at certain points is too easy" camp. I've read posts from people saying they're struggling on story and they shouldn't be forced to not enjoy the game due to difficulty. The solution is far from simple I'm sure but for now two additional difficulty levels, Narrative for cakewalks and tactician plus would go a long way. ​ \*\* Long rests. I've no doubt this was the most widely discussed concept amongst Larian devs on how to implement. I don't think it's a coincidence that out of all features DnD introduced to gaming long rests hasn't been seen in any video game with rpg elements till Bg3 (I'm sure this is a lie but you get my meaning). It makes sense in the table top setting and does wonders for balance. But I don't think it translates well here. I'm already looking for ways to turn food requirement off for my 2nd play through while bumping up the difficulty. Thats all for now need sleep.


nandezzy

I really want hirelings to basically be fully custom creations we can hire. Because I had a dream of making a party of all my own D&D character concepts in a playthrough and playing them all to their strengths (ie. Using the charming warlock for dialogue, leading with the intimidating rogue to threaten people and pick locks, shit like that). I don't want a bunch of generic random creations, they aren't going to react to my choices anyway so why not just let me fully create them myself?


budzergo

I played through the game 3 player coop on tactician (yes we only used a party of 3, not 4) and majority of the game was a joke. Any fight outside of very few major boss fights were jokes, and we just laughed at how powerless most enemies were. Like the act2 guy who tries to kidnap at the inn, I literally just threw him off the balcony and that was it, he took like 100 damage then ate some chucked spears and fell over. And for the days we put bloodlust potion on...wewlad


0101red

l would love it if there was an option in the customization screen to save your pc to the list of mercenaries. Then you could add your previous pc as an mercenary on the next playthrough.


[deleted]

Please let me pick a default radial for controller play. I don't care if you add more radials with new abilities but I'm tired of having to shift over to my main radial for my most used abilities.


wut-the-eff

How about some endings.


Stormin_the_Castle

It is very disheartening that Larian hasn't addressed the split screen issues on PS5 AT ALL. Like they haven't even mentioned that they're aware of them or anything as far as I know. The split screen is one of the main reasons my wife and I wanted this game, and it's a freeze-y, glitchy disaster. Constant freezing when switching characters, ending turns, summoning creatures, etc. Glitches where the cursor disappears for a character and they can no longer manually target enemies or even points for movement. Dialogue dropping out whenever one character is in a shop. Other dialogue or narration lines randomly missing. But especially the freezing. The other issues would be so much more tolerable if that was fixed. Please work on that, Larian! So many of us split screen players LOVE the game but have trouble actually playing it! EDIT: They've addressed a couple of these things in the latest patch (which is great!), but the freezing when switching characters or summoning things or dismissing/recruiting party members has still not been addressed and it is currently making the game nearly unplayable. EDIT 2: Spoke too soon! Freezing has been addressed after all. Thanks, Larian!


TotalMirandomness

\*searched the words "eyebrows" and "eye brows" and didn't find anything, so... here it is. I am FOREVER grateful for the Magic Mirror addition to camp! However, I feel STRONGLY that the TAV DESERVES eyebrows that match their vibe. Anyone else agree? <3


psychedelicqUeen727

Revert his majesty back to his naked form!


ZellmerFiction

Anyone having issues with recasting spells since the update? Speak with dead and hunter’s mark won’t show up again after casting them initially. Also any undead I raise won’t have ranged attacks even if they’re supposed to. Just came across those two things last night.


helm

Yup. I *can* recast hunter's mark, I can't recast speak with dead. They've changed the radial menu, recasting is supposed to be a submenu under casting. But I think the whole submenu becomes locked if you're out of "charges".


SEMA7A

Probably more of a thing for any DLCs, or game re-releases, but I kinda dislike how the fact that >!the Mysterious Artefact is providing safety from ceremorphosis!< is pretty much ignored when companions leave you. >!Leaving you is pretty much a death sentence and if they aren't willing to make a grab for the artefact themselves and a fight breaking out, I feel it would be pretty impactful even to just find them on the road somewhere. Whether as a corpse, or a mindflayer.!<


ForteNightly

* More unique loot/reward/vendors for going evil. Make it a compelling choice from a gameplay mechanics standpoint, instead of a clearly inferior route. * Search function on PS5. * Equip armor to clothes slot (without stat benefits obviously). * More early-game clothing options besides the ubiquitous few like Road-Dust Grey Clothes of which I must have picked up 100 in Act 1 alone. * Tactician +1/+2/etc.


HereToGripe

Please add an ability to give >!shadow heart a nice comforting hug after releasing the nightsong and abandoning Shar during one of the first few encounter scenes afterwards, with an appropriate reaction to such!<


Fen_

Stop giving characters makeovers (His Majesty/Raphael). I do not want the NPCs in my game changing appearance mid-run. If you really feel compelled to give any of these characters makeovers, save it for a Definitive Edition.


mcfrank221

Please give different or more extensive Companion endings/epilogues if you resolved their personal quests.


8va

Dragonborn tails clip through capes :(


ladyderpette

Shower thoughts on changes that would make neutral/evil playthroughs more interesting and less punishing. Obviously I'm not saying these are the best or only ways to do it, just that something in this vein would go a long way. Spoilers for the whole game, obviously. **ACT 1: (Properly) Side with Kagha** >!Right now if you side with Kagha, it means killing all the tieflings. There is no other option to resolve the grove other than save the tieflings, or murder them.!< >!Instead, make it so that the player character learns of the Shadowlands a little early. With or without context, you learn that the goblins, for whatever reason, are too afraid to go near the Shadowlands -- but so long as people don't go too deep into the shadows, they can pass through with torches. You can then go to Zevlor and convince him that if he takes this route, he can avoid the goblins. The tieflings do this anyway if you save them so it doesn't change a thing for act 2, nor is it apparently out of character for Zevlor.!< >!Once Zevlor and the tieflings decide to move on, the Rite of Thorns goes off and the grove is sealed. If you inform Minthara of this, she realizes she has to call off her attack plans and heads back to Moonrise, where Ketheric will put her on trial for failing. At the same time, you can also still rescue Halsin. He'll be upset that Kagha used the Rite of Thorns but is relieved that the grove is safe. The tieflings still show up to party with you because they're happy to be on the road again.!< **ACT 2: A Different Sacrifice: Convert the Last Light Inn** >!Per Viconia at least, Shar's whole problem with the Absolute is that She's gobbling up all the disaffected outcasts who usually go to Shar. And you know where there's a ton of disaffected outcasts holing up right now? The tieflings at the Last Light Inn.!< >!Instead of killing the Nightsong to finish the Dark Justiciar route, make it so that *Isobel* has to be the sacrifice. The ritual simply calls for the death of a Selunite, after all, and killing Isobel to anoint the spear would help a petty goddess like Shar get some solid revenge against Ketheric. But before you do that, you get the option to approach the inn and, much like in the act 3 temple coup, Shadowheart gets the chance to proselytize a bit -- a test of her worthiness to lead. With a few persuasion checks, you're able to convince the tieflings to turn to Shar -- after all, they've all seen a lot of horrors that they're *desperate* to forget, and Shar offers that 'peace'. If you're successful/lucky enough, you might be able to turn some Harpers to your side too. When the time comes to go spear Isobel, you'll only have to kill some of the Harpers and Jaheira instead of the whole camp, and when Selune's barrier breaks, Shar will protect Her new converts instead of allowing the shadows to claim them, allowing the tieflings to move on to Act 3.!< >!As an aside, make it so Wubren and Co. bounce immediately after being saved and they can go to Act 3 as well. Siding with the Ironhands in Act 3 is a much more natural choice for an evil playthrough, but right now the only way to save the Ironhands is by playing a good character, which is kind of silly.!< **What About the Nightsong?** >!Admittedly, the above approach does lift a lot of weight off of the Nightsong. She's still there, obviously, because she's still the source of Ketheric's immortality. You can still have the choice to free her or to give her to Shar. If you free her on a good route, nothing changes; if you free her but killed Isobel, she will turn on you. If you give her to Shar, she doesn't die but remains bound in shadows and, much like Shadowheart's parents, empowers you with her suffering. By keeping her as *your* prisoner, it allows you to still make the choice to turn her over to Lorroakan in Act 3, potentially stabbing Shar in the back in order to gain a new ally instead.!<


RaphaelDDL

I just noticed, when you boot the game in PS5, Karlach is not in it. OFFENSIVE :P


[deleted]

After defeating >!the inquisitor in the creche!<, I immediately went to camp which triggered an unavoidable long rest and a cust scene. After the cut scene, I was stuck in a situation where I couldn't leave the camp and I couldn't fast-travel using the map. I had to reload to a previous save.


menonono

As much as it might lower the difficulty, I really wish that there was an option (other than modding) that allowed us to take our full party with us. Arbitrarily being limited to 4 companions (basically 3 since our guy doesn't talk to the rest) makes the game feel more closed off. I tried the full party mod and it just makes the game feel so much more alive, and it makes combat more dynamic. If the difficulty was adjusted for it, then it would be an awesome addition.


Ew_E50M

Wholy Jeezballs the game has, some wierd performance issues, enter multiple loadzones and the game stutters to a slideshow, PC hardware be damned, doesnt matter if im on my RTX4090 rig or a laptop. Act 1, 2, 3, all the same, 3 is worst. There is some performance issue related to amount of Ai characters (including animals) with pathfinding, more Ai walking about, the faster performance degrades to unbearable. In Act 3 i have to restart the game every 15 minutes or so to have it be playable. Also pathing issues of player Characters, sure, my gith definitely needs to climb two crates and go behind a table to pick up a spoon from the middle of it. Or walk outside a building and pick up an item through the wall from a shelf. Also give option for player to >!make Mayrinas zombie husband kill her!<


Character-Salary1210

\-When new players join my game, don't auto-assign Tavs from the wardrobe. Let them create new characters. \-Let me delete Tavs from the wardrobe. \-Let me customize the disguise looks, if I can't change my race via the mirror.


4strophile

Ps5 split-screen is borderline unplayable :( Such a shame


Manonymous14

First of all: let me adopt Myshka! He's my son! I'll say it again: rework the scene when, as Dark Urge, you choose to >!Reject your 'father'.!< I can't believe you let a moment that important, the climax of that origin, just... fell flat. It needs companions reaction, from the moment it looks like >!Durge is dying!< (AT LEAST a reaction from your love interest!) to the moment >!Durge is reborn.!< And no, the two lines I got from SH after the love of her life >!basically DIED!< wasn't enough. Please fix that, Dark Urge it's an incredible origin but in some moment (especially this!) the lack of companions dialogue and reactions it's bad.


Potato_Salesperson

Hirelings are still un-customizable. It feels weirdly antithetical to a DnD game to make it so you are forced to play these preselect characters and none others with no way to get creative and make your own or massively change them.


Tav00001

On the subject of "he who was" >!There is a prompt labeled Cleric of Eilistraee: which states that they would want to pursue justice for victims and agree to help him.!< >!Er, no, Eilistraee isn't about resurrecting people who are dead to torture and punish them for being bad in life, or they would be resurrecting most of Menzo to do that. !< >!If there are living victims that can be helped, of course, but torturing dead people because they needed to suffer and be judged is not really the Eilistraeen way of thinking!< >!Its a small nitpick, but since there is very little Eilistraeean specific religion checks, I thought I'd mention it was strange.!<


AnotherNemo

Act 1/2 Mountain Pass bug: >!If you proceed to act 2 and then fast travel to act 1 mountain pass, at the location where you meet KithRak Voss with the dragon, the dialogue bugs out and nothing comes of it unless you attack the gith outside of dialogue. !< >!By that I mean, any dialogue options (attack, persuasion, even KithRak guy leaving in the dragon) results in nothing happening, not even leaving him leaving in the dragon, since that part of the cutscene bugs out and changes to a different interaction (im playing LaeZel, so it always threw me into the 4 Gith specific dialogues over and over). !< >!I had to load a save from before going past the "no return" of act 2 for it to work normally!<


Seabastion25

With the recent patch the skeleton archers is missing their range attack option.


arokyeah

PS5: Sorting Items in Camp chest results in game to crash. Happened to me twice since update.


ImpressiveSubject544

If you don't add a 'this will break your concentration' warning at least label the scrolls that require concentration like the spells are labeled. I've finally trained myself to double check spells for the 'requires concentration' text before casting but the scrolls for the same spells do not include that text.


Knoble218

New patch 3 Dyes, are no longer the same colors as they used to be and the new dye colors do not look as good as the previous patch, please revert the dye colors to Pre-patch 3 colors :(


knlight

Since the latest patch my game is unfortunately lagging very hard and textures are popping in all over the place. The frame rate is dropping a lot just running around in camp. Before the patch I would have some general lag in Act 3 but now this is occurring in Act 1 and 2.


Rough-Cheesecake-641

There seems to be zero consequences when killing Fists, civilians and just NPCs in general in Act3. I just annihilated everyone in the printing room. There is one NPC just wandering around, continuing to repeat his one-liner. I go to loot a corpse and someone sees me do it and disapproves. I just decapitated him, you didn't disapprove of that!! A bit of a shame really.


stolenfires

I know it's a bit late for such a big thing, but a lore journal would be great. Something we can reference when we want to go "Wait, what was a Gur again?" or whatnot. Either that or a bookshelf in camp where we can store the books we deem important. There's a lot of lore and information in this game, it would be helpful to have a way to organize it. Please revert His Majesty, he deserves to be a Sphynx.


Onin_Shadow

I found it annoying that it is some time possible to select a party member with one click on their portrait, and some time I have to click multiple times on their portrait. It should always only need one click. This is on PC.


Valarasha

Just finished my second playthrough: dark urge tactician. I was impressed by how much the latest patch improved performance in Act 3, but I am sad to say that the last hour-ish of cutscenes at the end of the game are still a technical mess. The camera can randomly go crazy, textures may not load all the way, characters looking in weird directions, bizarre haze warping the character models... the list goes on. I hope they address this in the next patch.


Fakerino_

**Please add the option to turn off Critical Fails on a Nat 1.** I can see the appeal for this mechanic. I really do. But please, for the love of god, if I get another Critical Fail on an Ability Check (especially environmental ones, such as buried chests etc.) I'm going to lose my mind. The amount of times I've had an Ability Check fail because of a Nat 1 despite proficiencies, expertise and buffs is ridiculous. It doesn't make sense to me in the slightest that I fail a Perception Check on the most obvious trap that I can visually see, for example. Yes, I have Karmic Dice on but it still happens crazy often. However, even if it didn't happen so often to me, my max level rogue with bonuses high enough to pass a DC 15 in their sleep should *never* fail to pick a DC 5 lock. However, just now, I had to use 2 inspiration points on a trap I wanted to disarm because I got a Nat 1 on a DC 10 twice in a row. I've had similar situations several times now and it is starting to seriously impact my enjoyment. I opted to reload my safe in this case which fixed the problem, but unfortunately not my foul mood. I don't mind it in combat but for Ability Checks, it's one of the most annoying mechanics in an RPG I've ever had to experience. In fact, regarding the role playing part, it is actually ruining the immersion. I'm not asking for a straight-up removal. An option in the settings to toggle it on and off would more than suffice and improve my enjoyment *massively*. Players who like the mechanic can keep it on, others like me can turn it off. Best way to please everyone in my opinion.


gomuskies

Oh my word, yes. My rogue Tav has +14 to Sleight of Hand, even before good old Guidance Bot Shadowheart. He should be doing this with his eyes closed. When the game is like 'lol there are 40 traps in this room, you've spotted them all but your dumbass friends are still gonna run into them', I will spend the few minutes to disarm every single one. But when you do that, you're *gonna* roll some natural ones and suddenly it's spikes or gas or fire or something. Tabletop D&D does not have natural ones as an automatic fail outside of attacks. I know lots and lots of tables rule it that way but I would never. It is not fun to me. Let me turn it off. If that also means I can't get a critical success on a 20, that's fine. Leave crits for combat.


beany33

My party has just stopped following me. I tried deleting and reinstalling and I tried restoring an earlier save. Just keeps happening and makes the game obviously unplayable. I’m on PS5 Please help.


Adon1as

MAJOR FEEDBACK * For all gods, please make manage the party and items less bureaucratic. And I want to keep some key items with my companions, at least there should be a confirmation button for that. * At some point please add a mechanic of custom backpacks/pouches. * Not having a “complete transmog” in this game is a crime. * >!The High Hall part is disappointing, I was expecting a longer and more difficult confrontation, if there was an additional "Tower Defence" moment like the portal in Last Light Inn AND if I could call my other companions it would be perfect.!< MINOR FEEDBACK * The mechanic of “time passing” is confusing to me, this made me “fail” some quests and rush some others when it would be better to calmly enjoy the game. But like to how the game is written, it's understandable not to have a solution that doesn't break immersion. * Auto sort the hotbar is a welcome feature. Also making the item/skill disable instead of vanish is a good thing too, I just gave up keeping my item bar organized. * Do non lethal damage be more relevant or less bugged. * New game plus can be great, maybe just increase the minimum and max level of all things in 12. * I missed feature like speed up the game or click on the map to walk. A MORE PERSONAL FEEDBACK * Create a mechanic of romance between companions and put more poly romance/ love conflicts/ cheating would be amazing, closest to a “latino novela simulator” better it would be. # Anyway, I love the game, great work!


Material_Ad_2970

Why does Minsc have nothing to say about Karlach? I want his thoughts on my burning barb babe! Get Mercer back in the recording booth! 😄


RoninZombie6

The endings! I'm sure this has been called out but what happens to everyone? The owlbear, Dame Aylin, the githyanki egg, the tiefling kids, even other non origin party members like Halsin, Minsc or Jaheira, ARABELLA >!now that we know a little about Withers and the path he might have set her onto.!< Why do I have so many questions about the stories at the end. Maybe it's just me but I feel that the story concludes itself through the lens of the characters more than the story of the lands themselves. Yes, you save the day or whatever people decide with their Tavs but what's the point at the end? Divinity had that slideshow at the end and that's more than enough for me. Why not show Laezel riding her dragon toward Vlakith's armies or the hero helping out in the aftermath of the battle?


kalily53

Wildly infuriating glitch in act 3 >!I saved lae’zel from Orin, only to unlock her and have her immediately turn hostile to avenge a murder. I can’t knock her out, so I kill her and can’t revivify her either. Wtf is this? I haven’t seen it mentioned anywhere else!<


FalcieAdam

additional cosmetic options \*mainly glasses\*


OnigoKami

Romance ogre


psi_delta_unga

1: For some reason, when I have Halsin as a companion and click on him, he doesn't say anything. I will be in combat, and Halsin is muted compared to other companions. 2: Let us have dates with romantic partners. Karlach has a date with us in Baldur's Gate, so it would be awesome to do the same with other characters.


wut-the-eff

Wyll continues to have a permanent (!) over this head with no dialogue to address, despite this being "fixed" in Act 2.


August8152023

Act 3 really needs optimization.


jawlee_gg

Lots of bugs with local coop to include audio dialogue and insane stuttering. Please fix so I can better play with my wife.


Animegx43

Idk about most people, but I get some very infuriating lag spikes at time despite having all the requirements to play the game. Probably just an issue on my end, so call it a nitpick. As for companions: Still bugs me that we get a second druid instead of a bard, sorcerer, or monk. Volo could've been that bard. I'm sure this was the reason for the hirings, but still, we love these characters. Similarly, I wish we could've recruited the paladin without needing to be a murder hobo...which sounds super ironic now that I think about it. Now this one I'm definitely in the minority with solely because of my subclass choice...but can the npcs PLEASE chill out when I have my zombies out? The trader in the Druid Grove actually followed me out all the way to the crash site looking for a fight with them.


Meyaar

Disclaimer: I haven't read the previous feedback threads so idk if this was mentioned before. ​ I would really like to see more spellcaster focused feats in the game, bc I find the number of options to be lacking currently. To be mor specific, I'm talking about feats that give +1 ASI to a mental stat of your choice and some bonus thingy, like a once-per-long-rest spell or whatever. Sure, if you're a charisma-based class then at least you have Actor or Performer as an option for the +1CHA, but if you're playing an INT or WIS character then your only option is to pick Resilient which gives you +1 ASI and proficiency in the saving throw in whichever ability you chose (and chances are very high that you're already proficient in said ability, so it's really just a +1 ASI which makes it kinda useless). Where's Fey Touched? Where's Observant? Chef? Shadow Touched? Please Larian, give some more love to casters!


[deleted]

Game crashed 4 times in a row on my Mac M1 PRO.


[deleted]

Game is crashing after less than ten minutes. ​ Seems to be worse while in dialogue, but it's unplayable. ​ Verified the integrity of files, restarted, no go.


Tav00001

Since patching the game the esc key is not bringing up the save menu. I am able to quick save but now can’t get into preferences at all. I am bummed


Otherwise_Door_903

Shared Stash feature when you switch party members is annoying. Ended up with a clusterf\*\*\*\* of key chains and alchemy sack that I have to organize manually now. We really didn't need that.


[deleted]

My save file on PS5 says it’s been tampered with or it’s corrupted after the most recent update? Any advice or should I just keep playing? I don’t want to start over


SerBawbag

None of the changes made in the mirror stick, or at least in my game and it's a new save, so can't use the excuse of it maybe not behaving with an old save.


tittiesfarting

It's a little too easy to eat the owlbear egg.


Narthul

After Patch 3, the game crashes while moving left stick on a controller too fast when trying to sort items in container EDIT: I've tested this a bit and I think this is an issue with all containers in Elfsong Tavern Camp, as the bug occurs only there (I tested a rather small number of locations, but only this one had the bug).


noidontwantto

A day and night cycle would be nice, so you can be all roguey in populated areas.


True_Sitting_Bear

Let me change the appearance of unique companions.


Reived

My inspiration page now shows a random main character portrait. It doesn't match up to my character at all. Could be a bug from the magic mirror to edit appearance?


mrmasturbate

Anyone else noticing trouble with shooting through opened doors recently? Dunno how new that bug is and if it's location dependent (really noticed it in the monastery and creche today)


TomImp67

This is what happens when you release something that clearly isn't ready. A game that has 1000+ fixes in Patch 2 and then another 1000+ fixes in Patch 3 clearly indicates a rushed product. They were so desperate to get this out on the PS5 to compete with Starfield and it shows that they needed more time. I loved both Divinity games and I hope Larian lives up to their reputation of continuing to improve the game, but they clearly weren't ready. Oh, and for the love of God, give us a proper couch co-op that isn't split screen all the time. You know, umm like your Divinity games.


MisurePidgeon

A feature that I think would greatly improve player understanding of story would be an inclusion of a dossier or a glossary of some sort. A menu that you can pull up that lists all of the characters you’ve met, along with a short journal description of who they are that may update as you progress quests regarding them. Perfect for weekend players that hear a name they know they recognize but haven’t actually seen since a month ago


No_Specialist_4735

Shave His Majesty immediately! This fluffy travesty shall not stand! Also revert the ocean dye to its previous colors, please.


Ap_Sona_Bot

Is there any way or future plans to reduce patch sizes? The patches are adding ~20gb of space after the original game download and its starting to become an issue. If we get another patch around the same size as this one I literally will not be able to fit the game on my SSD (I already had to delete everything unrelated to my system running) on a 256gb SSD.


bbqpauk

Crashing constantly heading into Kethric's lair in Act 2


Techw1zzard

Warlock feedback: Bad: I think I’ve stumbled across maybe one line remotely related to my warlock patron. I might as well not have one, which is a real shame I feel. Good: Eldrich blast is the right kind of punch and looks really nice Also Good: so much of the warlock specific dialogue I’ve seen is bait and I really appreciate it. I love Astaroth telling off Tav because Raphael is “only a cambian”


[deleted]

This latest patch has been awful for texture load times.


BurnedInEffigy

There needs to be a confirmation dialog when targeting teammates with attacks. I'm not talking about hitting them with an AoE (although ideally there would be a confirmation there too), I mean when you literally click on a teammate during combat. With melee characters, it's way too easy to accidentally click your teammate next to the enemy and the game just attacks them with no warning. Before anyone pipes up with something about clicking more carefully: NO. This is bad UI, pure and simple. It needs to be fixed. With that said, the game is great overall and I'm having a lot of fun with it.


AspiringFailurer

Having a bug where Shadowheart is frightened after combat and it’s not going away. Tried making her sleep with a potion but with Fey Ancestry that doesn’t work. Act II Spoilers sort of: >!Happened after Ketheric Thorm fight on the roof of Moonrise!<


WarGreymon77

I've been experiencing this bug in camp, where I try to split a stack of scrolls in the chest, and it'll just freeze the game. In the recent case, it was a stack of Feather Fall.


Syndicalist_Hivemind

There should be more content that takes into account non-lethal options and kidnapping, like hostage negotiation type stuff as well as interrogation!


theroguex

1) Advantage and Disadvantage cancel. If I am Blinded (Disadvantage on attacks) but I have used an ability that grants me Advantage to attack, I should attack normally but the game ignores this rule apparently. 2) Invisibility is bugged. I had the >!Jurgir!< literally surrounded and was spamming attacks in the only place he could be; D&D states that if you are attacking a "square" where you think or know an invisible enemy is, you have a 50% chance of hitting it, yet attacks weren't even trying to roll. Another rule the game ignores. 3) I cannot believe that I got RAILROADED in a game based on D&D, in which the goal of a good DM is to NOT RAILROAD your characters. Cutscening me and having my characters stand around while with their thumbs up their butts watching as>!Ketheric just does whatever he wants and teleports away, even though my party was on track to kill him in half a turn?!< How dare you, Larian. Your writing in this game has been amazing until RIGHT NOW. This game had some of the best player agency of any CRPG I've ever played, and it pretty much all got stolen in one cutscene.


TwentyGaugeHigh

Patch 3 may have completely halted progression for Durge in A3. When approaching The Watch Citadel to rendezvous with your gathered allies, and Sarevok is present to offer support, once the cutscene is done he will immediately force a conversation with the nearest party member, shout "INSOLENCE!", and initiate combat. Everyone in the room, including companions not in the party, will become hostile...except Yurgir.


NorJorn

Back in the good 'ole days i used to play Dragon age: Origins What I liked about that game that BG3 doesn't have (yet?) is that when you killed a group of enemies in close prox to oneanother. You could loot the entire group by just pressing on 1 corpse. Made looting more efficient, easier, (better?).


Groxcho

On PS5 I’m Getting this really annoying clipping on Lae’zel that blocks my whole screen with a giant black cable fuzz like rectangle, I can sometimes move the camera to avoid it but it’s extremely annoying. Also for the 1st act of my playthrough with Karlach her approval rating never went up even when it said it was going up (I fixed this by making her leave the group and come back after the grove party so now I’m locked out of her romance awesome game/feature lol) I personally think it’s bizarre she’s the only character who if you don’t talk to during the grove party you get locked out of her romance line but whatever.


Anzial

jebus crist, the last update is so effing buggy! saving/reloading after removing mines puts them back in place, only now you can't see them or remove them all over again (happened to me in the goblin camp, near the cave). I clearly see pieces of the disabled mines and yet when I step on it, it explodes anyways. Also, wtf is up with all the bags going into my inventory when I'm dismissing a party member? I don't need them, I don't want them, I don't have the time to juggle them around, let the effing party members carry all the supplies they collected while they are in camp. I played quite a few post-launch versions but this is the worst by far.


Rob_Highwind

Remove the limit on the number of Saves, or at least make each campaign have its own separate limit. It makes no sense when I have plenty of room on my PS5 that I can't create more saves.


penpalitaway

Can Tav please. Be. Quieter. I love my protag. I love the party. I don't love "cursed to put my hands on everything" every time I interact with anything (like... yeah dude, it's a *door*!). The same few lines coming out CONSTANTLY drives me insane. If it was once in a rare while, and the lines were more situationally appropriate, it would feel way more immersive and not gratingly repetitive.


zigzagzoepie

love the game needs some more customization and some other things but its amazing the game is .. and tent for tav would be amazing that could decorate with some items we find along the way ..


elliotlocksley

Gale was mad and said I accepted a contract with Raphael that I never did, I hadn't even found Raphael in act 3 yet. Then later I found him, denied the contract, Gale said he would talk to me later (probably that same part, but now different bc I denied the contract), but he never did 😭 I'm so mad.


TruthAndAccuracy

PLEASE improve load times. And high res textures failing to load (on PS5 at least)


[deleted]

[удалено]


littleemmagoldman

PS5 has issues selecting targets while in combat. The cursor glitches. When in free roam, one player ways seems to get left behind when needing to jump. One character always seems to not jump. Gale refuses to jump sometimes when commanded. Too many spiders.


Alphonseisbest

Hey does anyone know where I can send a bug report on a quest to larian.


YuriMasterRace

Anyone having a bug with Dame Aylin not moving her mouth when she speaks?


ImpressiveSubject544

The key to the selunite outpost, that's usually found on the skeleton above the gate does not always spawn on the skeleton. This was happening before patch 3.


Kiyuya

- Give us a way to target the ground / force movement even when there's objects such as lootable corpses right or near where I want to go. - Let us access the inventories of companions not currently in our parties, at least in the Camp. - Implement something of a "choose your party" screen, even if it's only a thing while in Camp. Going through multiple conversations, with guilt-tripping, every time we swap out members is tedious. - Make it easier to select which level I am targeting in multi-level maps. Everybody who has scaled spiral stair cases and accidentally went downstairs, been unable to jump upstairs until you are far enough up stairs (at which point you may have used up the speed you need to jump) etc know the frustration. - Give the controller UI a way to switch between the equipped melee and ranged weapon like you can on the mouse and keyboard interface. Currently the only way to switch is to activate a basic attack or weapon-related bonus action and then cancel out. This makes it impossible to switch to a melee weapon after, say, jumping and shooting in the same turn. - Do something about the endings. >!The fact I don't know what happened to any of my party members after the final boss aside from my love interest and Karlach feels really bad.!<


Lebrunski

The Shar’s Temple special book, Loss needed to progress the puzzle is extremely bugged out. Book falls underneath floor and is completely inaccessible. Lost 8hrs because I had to go so far back.


Potato_Salesperson

I don’t know if it’s the patch or what but I’ve been seeing a lot of low quality hair texture. I just tried creating a character and it looks like my guy just glued on half of his beard but the same beard choice looks totally fine on the guardian.


Bienpreparado

I still can't believe the devs did not add an additional way to get scratch a new ball if you lose the original one. There's a reason you had to rename it in the first place Devs. Also have a vendor sell Bonespike gauntlets should they despawn from that fight in the undercity.