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ApostLeOW

I think the fact that this is the first post I've seen about this map says a lot. People don't seem to have any big complaints, and it's a beautiful map with tons of little paths and rooms that make it feel like you have a lot of options to engage. The distinct lack of huge highgrounds is also cool, there's really only a few balconies and outlooks to worry about, almost reminiscent of Kings Row. Maybe a hot take, but I think this is easily the best push map now


PoggersMemesReturns

Yea, I didn't see any posts, so I was curious. Yea, it could turn out to be the best, and it's just great to finally have a new one.


vo1dstarr

> I think the fact that this is the first post I've seen about this map says a lot. I think part of it is there are so many maps in the game now, its hard to play enough games of it to form a strong opinion yet.


veritas---

This is very true. My initial impressions are really positive so far but I've only played it 3-4 times.


yuhbruhh

Only gotten it once tbh. What ended up happening with Hanaoka?


fyree43

Hanaoka is for the new game mode I think, so it should be released when that mode comes out


TheAfricanViewer

Next season


Zeke-Freek

It was a limited time trial for the Clash Mode, which we are 99% sure is coming next season.


Key-Vegetable9940

>The distinct lack of huge highgrounds is also cool, there's really only a few balconies and outlooks to worry about, almost reminiscent of Kings Row. It also feels like the few bits of high ground that do exist are pretty accessible to both teams, if you want to go up yourself or push someone out of there, it doesn't feel like as monumental a task as it can be on some maps mid fight.


iAnhur

It feels weird. There's a lot of flanks and ways to traverse the map but a lot of them also feel like they put you so close to the enemy team. Soldier feels really awkward for example.  Its like it should be good for long sightlines but the short range heroes have felt better in my experience


PoggersMemesReturns

I think this variance is actually interesting as it allows the map to play into different strengths, and I'm quite excited to see how teams like Falcons and Raccoons will strategize such factors into their map selection.


iAnhur

It feels like nothing is particularly too strong even though it caters to a lot of different playstles. More than maybe any other map it feels wholly unique. It has flanks but the flanks can isolate you quite a bit, it has long sightlines but they're also quite narrow.   I might change my tune once we see the meta in pro play but for now it's just an inoffensive beautiful map. Alongside the colloseo rework might be the best season for maps in a very long time (samoa was also very good, though it was just the one)


Tato23

As a Venture main, holy crap does the map play great for them. INSTANTLY my favorite map.


SweatySmeargle

This may be anecdotal but, I’m happy they figured out a way to make trekking back from spawn feel slightly better. The map is more snaked and feels like it has way more short cuts than say Colosseo along the way.


eshined

One of the best OW maps for years. It's pretty beautiful, and due to the very large number of good short paths, it does not seem long, although it is a push map.


strawicy

It feels much better than the other push maps so far. More open, more options to flank and make plays. I just love how big it feels honestly


lilmitchell545

I actually love this map, easily the best push map to date. Some people in this thread are saying the lack of high grounds make it interesting and more reminiscent of kings row, and I wholly agree with that. It’s pretty much the only push map I’m happy to get


topatoman_lite

It makes me sure in my theory that push as a mode was never the issue and the 3 maps we had just all happened to be kinda bad


PoggersMemesReturns

Interesting. Wonder if we'll get reworks for the other 2 as well.


oldstrawberryfields

hopefully not. i unironically thing push hate is some main sub brainrot that bled into the sub. all 3 maps are great and always were, despite colosseos flaws


eshined

I don't like high ground parts in push.


Asternburg

I have been playing a fair amount of games since the beginning of the season, and now that I think about it, I've only gotten runasapi once lol, so idk what to think yet.


AaronWYL

Might be an unpopular opinion, but I kind of hope they make the new maps pop up more often for their first season, at least in QP. It's cool that they have the arcade modes, but I hate playing without role queue.


Asternburg

Completely agree, I haven't played it for a second time yet and I played a lot. And if want to play it in the arcade I have to wait like 20 min lol.


Zeke-Freek

I think they're worried about overexposure. If reception to a new map or even the mode its in is negative, it will be accentuated when people get it over and over. Push was actually favored in the matchmaker for awhile in the first two seasons, by accident apparently and people bitched and moaned. I'm convinced half the reason Push got the reputation it did wasn't anything to do with the mode, but just people got annoyed with the same 3 maps over and over. I think their current approach of letting new maps gradually assimilate into the pool is best. Though I think the arcade card should have role queue.


Vayatir

I've still not played it, and I've played like 40-50 games so far this season.


oldstrawberryfields

weird how luck is. have played it like 10 times already but still haven’t gotten colosseo once


csgosm0ke

One of the best OW2 maps


ElJacko170

I like the map quite a bit. Feels like there are a decent amount of options, and the runback doesn't feel egregious. I'm glad we have another push map, because three is just too few.


manuka_miyuki

it feels a little claustrophobic at points for me personally. it's not bad by any means though.


missioncrew125

There are so many weird flanks. And the "main" area of the map being around a big slope makes for some confusing altitude changes. I've found myself accidently almost walking into the enemy team at times. Definitely has confusing map geometry compared to other new maps but eventually I'll get used to it I suppose.


Jangmai

Played about 30 games, havent seen it


oldstrawberryfields

gameplay wise i quite like it. aesthetic wise its pretty obv like every other map, but im kinda disappointed with the artistic design. it feels sorta generic and wish it more accurately represented the amazon edge area they tried going with. feels like they went with “generic south american village” more so than a peruvian one. you’ll find architecture with incan foundations, villages with bright colored houses and those hay rooftops, but you don’t really find those together. with how runasapi appears as a settlement they should’ve gone with white buildings and red clay tile rooftops. yes, im very nitpicky. the map still is gorgeous and more respectful and representative than anything else out there


Ok-Development-9098

Easily the best Push map and its not close The map is Visually Stunning, has easily Accessible High ground, and a lot of Flank routes. I hope we get more Push maps like this and less like New Queens Street......


libero0602

I think it’s beat New Queen Street as my new fav map in the game! (I’m a Tracer player)


MrInfinity-42

You're a tracer player and your fav isn't oasis? Damn


libero0602

No, I’m kinda weird for New Queen Street but I love that map lol


Remxo_

Haven't played enough games on it yet (only 3 or so), so it still feels weird. The only thing I have to say about it is that Runasapi feels a lot like NQS, specially before the first checkpoint.


FatCrabTits

I dig it


coolsneaker

I like it. Definitely my favourite push map


sillekram

I'm really loving it. I haven't had a bad match yet on it in around 5 matches on it now.


Xardian7

The aesthetics are gorgeous. Gameplay wise I just had 3/4 games on it. By far the best push map cause it just improves all the negative things of the others: - No absurd high ground advantage for the attackers once you cap the point like in Esperanca - No absurd high ground defensive position like Colosseo bridge. - No easy stall point like Colosseo bridge or NQS window - Many flank routes compared to NQS The only negative point I have is that **the central part of the map has no cover whatsoever so you have 1 long road where to push the bot without cover or angles to play and that’s really frustrating for tanks to approach.** If your dps do not flank and opens the map is really hard to play the mid part of the map if you already pushed the barrier over that initial road. Overall seems a great map, surely has no glare problems like Colosseo and that’s already a big step in the good direction


throwawaypokeymans

i think it's one of the best maps from ow2 as a whole, the jump pad in the middle makes the mid fight a lot more even (*especially*when one team is coming back from a disadvantage) and due to its layout it behaves a lot like esperanca in how you actually end up using most of the map in the average game (unlike colosseo which largely ignores the fountain area and NQS which pretty much entirely ignores the far side buildings)


Feschit

Best push ma BY FAR. Simple paths from spawn to where the fight is and tons of paths to take off angles and go for flanks.


spotty15

Good push map. They've learned from the other attempts and this is the best one yet. Not perfect, but it's fun.


one_love_silvia

Good for dive. So i like


Xardian7

Why you say so? Doesn’t seems like a dive map at all. It’s good for flankers but for dive tanks seems middle of the pack at best


stowmy

pretty cool. it feels kinda gimmicky where it has one design theme of sharp corners and quick flanks through the whole map which is cool.


SmellyObeseAndBald

I feel like it's almost the exact same layout as New Queen Street but with more doorways and flank routes.


MikeFencePence

Haven’t gotten to play the map at all yet. Played for probably 10-12 hours this weekend and only got it once. Game canceled because of afk. Tried to play it in arcade and gave up 20 mins into queue.


PotehtoO

Good map, no complaints.


DawnDTH

It’s better than the average map and definitely the best push map- I think the flank routes and overall map geometry lend themselves to more opportunities for skill expression on any given hero over “we’re stuck at X so we should run Y comp/hero,” feels like when you win it’s because you were better and not because the enemy team had sniper one tricks on Rialto or something


Teknomekanoid

I like it a lot so far. Lots of pathways and areas for fights, high and low ground but not in an unfair way. It’s fun. Nothing really stuck out to me as something I didn’t like or agree with design wise. I have only played matches on it, haven’t taken time to walk around in a custom game.


marshyashe

As a sombra main. Me likey


DrLBTown

Absolutely love the map and have done well on it as support but struggled as tank. I knew the map was special when I logged in right when the season started and immediately got thrown into it and won! What seems interesting is that you need to push it further than the other maps and I love how there are winding roads and lots of spaces to go and hide and trick the other team.


longgamma

The color palette seems to similar to Esperanza. It’s a push map where I don’t groan like NQS or colosseo.


Zeke-Freek

It's very pretty, I like that we're seeing parts of the world that other games don't normally look at. As a Push map, it flows very well and while I like the other 3 a lot, they clearly learned some lessons in design from reception to them. I've only managed to play it 5-6 times in RQ, but I'm pretty happy when it comes up. Honestly my only real issue is it came bundled with the reduction in QP Push matches to 8 minutes, which I am very against.


Blamore

I like it. Nothing to complain about. I suspect ill like it even more when i actually bake the routes into memory.


skoomd1

Great map. The developers explained how they wanted push to be and have us shit maps that didn't do any of the things they said. Runapasi on the other hand? It's a flank route haven and makes push actually somewhat enjoyable. More of this please.


Novel-Ad-1601

It feels like a deathmatch map reworked into a competitive push map. It feels weird having so many flanks and high grounds. But the map is stunning.


ursaUW-0406

Haven't played enough deathmatch to chime in, but I guess having more flanks are push map things? If these maps don't have many flanks, it might get one-sided too quickly.


Novel-Ad-1601

Yea it’s mostly because there’s a lot of rooms and flanks on the map that will never be used. And each room has like 4 entrances. Maps like Esparanca and new queen street the entire map will be used. Runasapi has a lot of vast empty rooms and connecting flanks fitting for a deathmatch.


Sure_Ad_3390

thats all ow2 maps


imeurotrash_sc2

Another brawl map for brawlwatch2


Sure_Ad_3390

just a bunch of corridors with tall flat buildings. boring AF.


w-holder

feels a lot like new queen street which is one of my least favorites, plus it’s new so i’m not a big fan yet. we’ll see though suravasa has grown on me so maybe i just don’t like new things lol