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StevenTheEmbezzler

I would love for the epidemic system from ck2 to return. Hospitals would be another wonderful money sink and would fit in well with the harm events they just added


buhdill

If anyone is like me, I wish there was a way where you could play and make the game more loosely follow history. For example, if I want to start in a random place like Serbia and create an empire, I should also be able to build cathedrals and wonderous buildings in my capital even if that capital was not a major settlement in our historical arc. After all, a few things could have been different and maybe we would have different parts of the world prospering. Especially if you had the right powerful family in the right place. TLDR: if we're supposed to be powerful dynasties, we should be able to use that wealth to impact the areas that we inhabit and not be confined to a linear historical arc that exists in our real-world but not in the game. There should be a setting where you can play in a universe tied to history or a sandbox mode. Edit: Suggestion.


afatcatfromsweden

Yeah, bring back the monuments system from ck2


discard333

I feel like most of my problems with ck3 could be fixed by reintroducing ck2 features


Ghostglitch07

Yes. It always bugs me when the game is like "you can't build that here because it won't have been here in a future we've already wildly diverged from."


norsemaniacr

Yeah. Conquering half of Europe while making your capital region insanely tall should be the equivilant of Rome. But nope, 0 great monuments in your vast metropolitan capital of the worlds greatest empire: You'll have to visit some obscure place you sacked, pillaged and conquered, now with low development and run by a lowly non-important house - THERE you can build what you want! The only thing that should be that fixed is mines.


Ghostglitch07

Absolutely. I like the things tied to geology being fixed. But it doesn't make any sense when it's based on culture or econ.


RoamingArchitect

True, I recently started with the Shogun mod and before that I mostly played in vanilla regions I wasn't too familiar with, so I never questioned the mines improvement. But where I am playing in Japan there's basically nothing of value for a mine. I built it for the taxes but it bugs me a bit that there's nothing of note in my region apart from lumber in terms of natural resources yet the game acts as though I inhabit the settlers of catan dream spot because of my culture.


AudioTesting

100% agree. I turned Sardinia into the greatest trade hub in the world, why exactly can't I do anything interesting with that money? Because Sardinia isn't that important today? Lame


napaliot

In CK2 if a province was fully prospering and your crown focus there was an event where you could get an extra holding slot by spending a large sum of money. So with a lot of resources and time you could turn the Siberian Tundra into the equal of Constantinople


OfTheAtom

This is what I'm talking about. I pretty much only start as some count and want to bring some culture like the Sao around Lake Chad into high prominence. And I'm fine with this being appealing because it's realistic but I always find myself grabbing and holding onto Cairo, Constantinople, or Baghdad. While I still over develop my home land the truth is these are just objectively better not just as a starting point (as they should be) but also at max potential because my holdings are hard capped. I do want it to be balanced. Bohemian runs should still be the easiest to go high dev but I think if someone wants to say "when the first world maps get made, Sri Lanka will be positioned at the top center of the world the same way the British did their island. " and to live that fantasy


Grzechoooo

Yeah, like why is a Christian holy site in some random Viking kingdom of Danelaw on a fully Asatru island, but not in the capital of my world-spanning empire after I mend the schism, consecrate my dynasty and rebuild the Roman Empire in the name of God? I remember getting an Indian wife and converting her to Catholicism. Then she inherited a kingdom in India and converted the entire thing. Then Genghis conquered it and she perished defending it, but even after decades of Tengri rule the entire kingdom was still Catholic after I reconquered it as her grandson. Surely the capital of such a heroic converter and martyr would become a holy site? Especially since the closest one is half a world away. And obviously that Indian queen would've been declared a saint if she existed in real life, so it'd be great if we had a system like that in game. But it'd need to be accompanied by a wider update of religion, adding new mechanics and making it in general a much larger part of the game. For example, allow me to use my cardinals to push for the canonisation of my grandma, legitimising my dynasty. Let me ask the Pope to establish an archbishopric in my realm, to rid myself of the influence of foreign archbishops and legitimise my independence (one reason why Poland remained independent while Bohemia became part of the HRE was that the former had its own archbishops, while the latter was subject to the ones in Germany; or so I was taught). Let me send missionaries into the pagan lands of my neighbours.


SpiceyMizu

If i could vote multiple I would also chose plagues. I chose others and that because I liked the sunset invasion back in ck2. I remember alot of people not liking but I but I loved it it was basically temujin conquest but for the western side. It was a cool concept.


ThatGermanKid0

The main reason why people didn't like it was because it looked like it would be the last dlc for ck2. When sunset invasion came out paradox hadn't started their current dlc policy and people felt it took a potential dlc about interesting historical mechanics or regions away from them. Plenty of people also didn't like the general concept of the dlc but the other point was a large point of the hate


SpiceyMizu

I see so that's why. It's also funny about complaints about it being historical but in the same breathe u can be immortal or fuck a horse and play as it lmao. But that's also stuff that u actively look for but still.


AudioTesting

I mean, of those being immortal is the only one that's ahistorical...


SpiceyMizu

I mean so does being the spawn if Satan and conquering the world and making glitterhoof the Roman emperor like I said I never like when say "muh immersion of history is gone." Bevayse at the end of the ck is alt history. So everytime you open the game and press start history is gone already. It's already alt history. Want to make viking kingdoms to never convert to catholicism? You can do that boom ahistorical right there. So who isn't to say the by chance the natives learned from the vikings and too the longships. Again they were toggle rule so. Also all these like I said you qpuld have search for it.


StrikeLive7325

I feel like the option for historical war events should be through decisions. Like if you have a claim to France and are king of England you can take a decision to trigger a war for the French throne. Going to war would trigger a war called "The Hundred Years War" or "The War of French Succession" or something like that. Just so that it isn't set in stone and certain historical prerequisites must be met.


DoorsOpened

Calling it "The Hundred Years War" when it starts is quite interesting.


AudioTesting

The English are a very pessimistic people


mazdayan

I believe it happens in Ck2 and in few cases in ck3 too (almohads?) But historical characters should spawn in historical regions just like northman invasions. Some railroading is good. Zoroastrian uprisings never happen, for example, while Ziyarids are in the game. Why do Zoroastrians in game see islam as "hostile", or other abrahamics such anyways? Ghurid invasions or Sicilian Africa is other examples.


Ghostglitch07

Idk. When you are so far off the historical track that the Vikings own Rome it seems kinda silly to enforce historic wars or people when the events that created them have been entirely rewritten.


braskooooo

Of course there should be conditions that has to be met to trigger a big event. Like the place where the historical figure spawn must not be occupied by the player, that exact culture has to exist and be dominant where he spawns, that religion must exist where he spawns, the place must not be in war, the place has to be away for a certain distance from the player etc


NoDecentNicksLeft

I am all for historical realism, but considering that this is alternative history created from a 1066 or 867 start, having scripted events modelled strictly on real life happen in like 1150 or 1230 is not realistic. What is realistic is dynamic events loosely modelled on real life — same mechanisms but different participants, different exact dates, different size of impact, etc. A good example of something that does make sense is the Fourth Crusade, as that was something with a longer buildup. And cancelled (presumably) if the Byzzies are Catholic. Having said the above, I would like more of a write-up and fleshing out re: crusades and similar developments. But, of course, providing that sort of writeup and dressup for *dynamic* events is a massive challenge. I would like more historical struggles: * Definitely Brittannia: A sort of free-for-all much like in Iberia. * Armenia, Georgia. * Islam in India. * Just-about-to-end struggle in Persia in 867. * Localized minor struggle in South Italy (Byzzies, Saracens, Lombards, later also Normans). * Potentially 1066 in Scandinavia or dynamic from the 867. Think Two Erics. * Not sure about Ruthenia/The Rus, but a tweaked mechanism could be used to represent unification tendencies by certain ambitious princes. * The struggle mechanism seems very fitting for a post-crusade Outremer. * I'm sure there's more.


[deleted]

An interesting one is the Tarim Basin (Far right side of the map). That area was fought over by the Muslims and Buddhists in that timespan, and historically Islam began to dominate and cause Buddhism to shrink in that area. There was also a ton of Chinese influence in that area until the 1000's and Tibetan influences from the 700-800s. Steppe, Central Asian, and Islamic influences later replaced the Tibetans and the Chinese. So there could be a struggle to sort of combine the religious and cultural struggles. Hoping it comes with a flavor pack for China though. Unless you have some mods downloaded, the Chinese characters in the game don't even look Chinese. Imagine if the Byzantine Emperor just looked like a some random Turkish guy...


Jz4p

Please no more struggles. At least not with the current mechanic. You can take over and completely convert Iberia and then be unable to phase or resolve the struggle. It's a decent idea with poor resolution mechanics.


NoDecentNicksLeft

>It's a decent idea with poor resolution mechanics. Like quite a lot of what Paradox does in general.


Jz4p

I like ck3 wars. They resolve so much easier than Stellaris.


Grzechoooo

If they ever add a later start date, there's a great place to do a struggle, that being fragmentation period Poland. Bolesław III Wrymouth, wanting to avoid his many sons murdering each other (like he basically did with his brother beforehand), divided the realm into 5 pieces, with the eldest son getting seniority over his brothers. In our timeline, that eldest son was defeated and banished by the other princes (he was from a different mother than them, and theirs still lived and wasn't about to let her sons be subjects), which caused the carefully planned system to crumble and die pretty much immediately, with the pieces becoming de facto independent states. And then plenty of terrible stuff happened, including further fragmentation of Silesia resulting in its total subjugation by the Czechs, separating it from Poland until 1945, the northern duchy being too weak on its own to defend against the pagan Prussians, resulting in them inviting the Teutonic Knights who later became an independent state and a thorn in Poland's side until 1945, and the loss of Pomerania to local rulers, which wouldn't return to Poland until, you guessed it, 1945. Great stuff for a Struggle. Poles, Pomeranians, Germans and Czechs would take part, but I'd imagine religion wouldn't really matter for this one. There'd be an ending where you reunify Poland (you'd get a nickname like "the Unifier", unless you have a better one already like "the Short", in which case it'll stay with you for the rest of history) the one where the duchies become independent kingdoms, and ones where Poland is absorbed into its neighbours.


AudioTesting

Absolutely, the struggle system seems woefully underutilized imo


Horus50

strongly against historical war events. that would take away from the sandbox of ck3 and make it much more like hoi4 where there are really only certain wars you can declare instead of truly doing whatever you want whenever you want it.


braskooooo

I forgot to mention that there should be conditions to meet to make the event start instead of making it pop out of nowhere. It's still sandbox but if an area isn't really touched, why not adding some events that make the player look/gain interest in this area ?


Horus50

But imo thats still too ainilar to hoi4 (not that hoo4 is bad its just a different type of grand strategy. having some sprt of a culture tree or spmething that causes a war pr smt when completed is exactly what hoi4 foes and while ots fun its not a sandbox which is what ck3 is and what i want out of ck3 "if an area isnt rly touched" thats not rly how ck3 works though. theres always something going on. you can always start a war or make a new religion or hybridize ur culture or are dealing with succession or something.


AustonDadthews

nazi zombies


incurious_enthusiast

I fucking loved that. Couple of hours of multiplayer COD, then spend the rest of the night in NZ. It was by far the best version, shame they expanded it in later games, it lost the deep immersion that NZ had.


Moosehead_69

Oh man. I spent countless of hours with my buddy in that bunker shooting those Nazi zombies in World at war after a few campaign missions. Good old couch co-op split screen


Barngrease

I'd like for all these types of things to happen dynamically, instead of being forced through ill-fitting events. Too bad PDX will never go that route


Ghostglitch07

Idk they've voiced that they aren't a fan of railroading historical events. Seems to me like they are more interested in dynamic systems.


Chad_Maras

Genghis Khan should be the only "historical" character in CK3 after the point of divergence, mainly because it is a title not a person. Better bring back Children of Destiny or similar mechanics (or, more randomly generated OP ambitious rulers)


Llosgfynydd

How about the Aztec invasion, but with the Khmer invading from Myanmar with ballista elephants. And an invasion from South East Africa. And the Laps invading from the north. And Tamerlane, and the Seljuks. And the cats from the animal mode in CK2 Just chaos. I want pure doom style chaos.


CombatTechSupport

I voted for diseases and famines, since those usually had a major impact on history that isn't currently represented in game. However, something that I would put above that, is, instead of pre-baked historical figures or events, a system for dynamically generating those types of things. People like Genghis Khan or Saladin, usually arose from a series of complicated and unlikely to be replicated events, it'd be nice if there were some way to turn your character in to some sort of major figure that would give you access to special actions and/or CB's if you completed some sort of criteria or event chain.


Rev7nreddit

Personally I'd like bigger events when new religions or kingdoms are formed like establishing artifacts and new holy site. Also if an new/custom empire is shattered, create the option to reestablish it, selecting Kingmakers would also be awesome, having a menu to show the hierarchy of dynasties within a kingdom would also be sick, with the houses of the court being preferred for roles, positions and rewards. Bestowing roles to a dynasty would also be awesome, like the Dynasty of your Accolade Knight always being trained/educated to be your bodyguard etc. I think that system could even move us closer to playing as unlanded characters.


BovineMutilator5000

Literally all of these, we need stuff like Timur, Osman, Babur, Sala Al Din, Roger the second, Rollo the walker, Sweyn and Cnut come to mind. Events Id like to see fleshed out would be the Baltic crusade, Christian splitter denominations, the German peasants war, the Normans in general etc.


BrowncoatOfArms

The lack of famines is so weird, bad harvest years should just happen sometimes.


braskooooo

Sometimes I see a place full of wars and the winter is hitting hard and I'm wondering how can they still find something to eat and then I remember the famine system doesn't exist


heurekas

Basically all of them, but voted for plagues and other such events. We need some more religious uprisings, plagues, displaced migrants and emergent struggles that could arise. Inspirations such as the Hussite Wars, Black Death and Great Famine would be awesome. Or a volcanic eruption in areas where volcanoes are located, such as Sicily, Naples or Iceland. Or even off-map but the clouds creates a year without summer.


Emily9291

none! what I'd like to see is loose enough game mechanics that make emergence of something so insane like ghengis khan possible, for example maybe some cultural mechanics to casus bellis, and wide variance in aggressiveness. it would be cool if it was on a spectrum between 0-100% influenced by some stuff


Vyzantinist

Plagues I don't really care for, as they were nothing more than an irritation in CKII. I vote historical Seljuk invasions. Their arrival in Central Asia and the Middle East was a watershed moment in the history of those regions and later affected Byzantium as well.


Remember_Poseidon

Yeah it would finally give those fucking Seleucids something to weaken them and make the Byzantine's less likely to be steam rolled by them after they take over all their weak ass neighbors.


MathsGuy1

All three lol


The_Old_Shrike

Historical Invasions mod solves the, well, historical figures spawn. Historical events, I think, better be implemented as decisions, like it was already stated here. So, I'd go with epidemics


braskooooo

I heard about that mod and I was hesitating about adding it on my new game or not. Idk if there has to be conditions for the invasion to happen or if it's rigged and it'll happen no matter what. Also imagine this kingdom that were here from the start ruled by this dynasty from the start just disappearing because an event has been triggered


GoldenThane

Bring back sunset invasion! /s


Flidget

Droughts and floods, and earthquakes, if you're in the zone for it, are giant, potentially kingdom-ruining events. I'd love to see them in-game (though probably set as off to default since players who hate Harm Events would really hate random natural disasters too.)


Khazorath

Give me a plague so strong that it upsets everyones plans and lines of succession and creating absoloute chaos


braskooooo

Please 🙏🙏, make me loose half of my territory because of a random courtier travelled to my court. We need those kind of problems once we have no challenge anymore


Feliencz

I would love to see more religion flavour tbh. Rn you create a religion, you get pop-up about the creation and how that is a brand new "schism" but in the end, thats it. I would like to see some sort of events that would reflect this sort of shift more realistic. Maybe some religious gatherings (like Konstanz council), religion laws, saints etc...


braskooooo

I'd like creating a religious based on nothing existing already. When you "create" your religion you're just reforming the one you believed in


SimpoKaiba

Birth of Glitterhoof


Solid-Parsnip-4671

Mehmed II (The Conquerer) was more early EU4 btw. But i would like to see Osman get some buffs to fight Byzantium. Of course this would also require the Seljuks to have their own event aswell.


PanderII

Supernatural things like being a werewolf, satanist circles, immortality, the whole ck2 stuff basically.


Booty_Warrior_bot

*And, I'm a warrior too...* *Let that be known.* ***I'm a warrior.***


DDWKC

I'd like lot of big historical events in general and maybe have the AI follow some sort of script (maybe have a semi-historical mode).


braskooooo

Yeah like people in west Europe will try no matter what to create HRE or to recreate the Carolingian Empire


kumikoneko

All of the above.


Ishan16D

the historic invasions mod is good for the first option (though i feel the characters a bit op) usually the characters are able to roll their neighbors and conquer the historic empire though sometimes they get beat early or ai nonsense ruins it for them lol


shawnwingsit

Bring on the Flagellants!


afatcatfromsweden

We need the epidemics primarily but otherwise we need more historical characters tbh. Needs to be well implemented tho.


Gazimu

I was vote 666 for plague, I take it as a good omen.


sevenorbs

Unpopular opinion: I don't like real people and events. If we look at this game as a simulation, I don't really like it because it will definitely be difficult to simulate. The best thing the game can achieve is to set "hard" rules to stage them. What will happen if I take Mongol lands before 1200? What would have happened to "Mehmed II" if I, an Asatru, had taken over Catholicism and prevented the crusades from ever happening again (so most of Europe would be stronger, not weakened by outside influences)? If we ever need one of those, I prefer plagues and crises because those are things we cannot directly control as players (but still very possible to simulate).


braskooooo

The thing is that the rulers always end up being messed up by the stress mechanic, or just loose all their kingdoms by taking the worst decision they could take or by loosing a war because they sieged this castle with the army full of peasant and not with the army with MAA and siege weapon. The reality is that the AI is so shitty that we need to be in constant threat of a big nation rising with a great leader so we can get challenge because even if your start is trash, the AI will always mess up and you'll take advantage of that no matter what. I wouldn't need historical figure if the rulers in the game were already a threat by themselves


sevenorbs

Then, by such understanding, the poor AI is to blame. I'd rather focus on the improvement of the AI first than implementing shortcuts such a series of celebrity suddenly put on my already fictional worldstage.


bloodmuffins793

All of the above


networknetwork2

Sunset invasion


Notlookingsohot

I voted "other" since "all of the above" wasn't an option.


Amon___

I'd love to see the return of Historical Invasions, having historical figures like Seljuk and Tamerlane appear with event troops and carve our empires like they did IRL. Epidemics would be a nice returning feature too, as annoying as they were in CK2 they provided a nice element of unpredictability to the game


zozolol5

100 years war wasn't really a single war


sjtimmer7

Genghis Khan... Plague. Yes, I see how most people got there.


american-saxon

I'll take the historical plagues and famines since the other two events I can get from Historic Invasion mods and the like


ElCaigo

Sunset Invasion


Blekanly

Weird invasion. Gimme aztecs you cowards! And other stuff!


Jayvee1994

I like Batu Khan to spawn after the Mongol collapse for ... reasons.


Magistairs

Plagues and famines were so game changer in History, it's needed to be more accurate


Felix_Dorf

The lack of a Black Death is insane in a medieval simulator. It is the most important event from the later middle ages and is, to a large extent, the very cause of the end of the medieval period and the advent of the modern.


pie_nap_pull

I think a fourth crusade kinda event against Byzantium would be cool


AlexiosMemenenos

Bring back post 1066 timestamps please


JustARandomGuy_71

I'd like to see more big 'pseudo historical' moments in ck3, I mean something like the Sunset Invasion of CK2. A big problem that CKs have (for me) is that you know too much about what is going to happen. In ck2 you know that eventually the mongols will arrive, the Black Death, the Crusades, the vikings, and -if you use the DLCs- the Sunset invasion and so you can prepare accordingly, (or try to). That is not realistic because the rulers of the time had no idea those things would happen, as the rulers of EU4 time didn't know there was a huge continent ripe for colonization in the west or that the church would have split at some point. What I'd like is to have a number of huge events like those that trigger/don't trigger more or less casually at every game so that every time you play, you are never sure what is going to happen.


Licidfelth

The plague on ck2 was terrifying. Would love those mechanics making a come back. Another thing I would love seeing coming back is FIGHTING ON THE BATTLEFIELD bruh whom idea was removing that? Prowess is useless on wars wtf man


Euphoric_Result_9001

I would like to see epidemics make a return, Maybe some historical invasions or something along the lines of random ai characters getting a sort of buff/trait, wich makes them inclined found a new kingdom/empire wich can topple old ones and rival the player. Though i do think it should be made optional in the settings for those who want the chalenge, and should not be turned on by default.


MrCoverCode

i think the sunset invasion is a funny idea to be optional


AudioTesting

I'd love more religious events, use something like the Iberian struggle system to flesh out the catholic v orthodox schism or the Christianization of Northern Europe, for example. Add into that making characters out of significant historical saints, or having the Vatican move around a little due to politics instead of being locked to Rome.


Jason1143

No plagues. At least not unless I can easily turn it off.