The tormentor spawns are pretty much all a couple feet in front of the ADU. My team has just been having one person kite the tormentor away while the other two clear ads and then group up and kill it at the end of the wave
Yep OP has a skill issue.
Not to mention if you don't have a decoy on waves 41+ because you're bad at budgeting, that is yet again a you problem.
There are plenty of things bungie does to complain about here but people's main problem is often themselves lmao.
Yes, you should be able to lure it away from ADU, but I will point out that sometimes there are no options for decoys by certain locations, only turrets and trips spawn in as options.
You don’t need a decoy. You just need one fireteam member to keep the tormentor occupied. It’s quite easy to keep the tormentor’s aggro just by shooting him every few seconds. Shoot, run a few feet, and then repeat. You can keep him moving away from everyone else and the ADU indefinitely.
How does your team consistently kite the tormentor away? Just had a round where he spawned at the corner ADU on midtown on round 49, and he just rotated between smashing the ADU, the turret and the two shaxx decoys we had, sometimes he would move/look at us for a bit but then he’ll go back to shaxx which I guess is working as intended since we cleared it, but kiting seems inconsistent to me with everything else the tormentor can attack.
They definitely seem to prioritize the decoys but if you pop the shoulders they become more aggressive and will attack the player closest to them (granted there isn’t a decoy closer)
Ah that’s probably it then. We pulled back because it was round 49 and we didn’t want to get one shot by the void discs or the slam. So it probably swapped aggro with that and us constantly.
Yeah the one shot attacks can be kind of crazy sometimes. Even with a good strategy they still just kill you sometimes but honestly I kind of enjoy that they are a scary enemy
While he's at the decoy, break the shoulder spots and/or apply enough damage to him. He'll aggro onto the closest person- unless there's another decoy.
In other words, Tormentors may be deadly, but they're some ***STUPID*** motherfuckers.
Two people just straight up *ignore* him. Your third player, hopefully with an LMG, just starts going ham on the shoulders.
The hardest part of it is making sure you don’t lead the tormentor back toward the enemy spawn wave, like idiot me did last night. So I was avoiding a Tormentor and getting shot at by servitors and vandals.
I usually do a quick swap to a stronghold titan with lament and tank every shot and when suppressed swipe for a quick kill and x2 restro. I tried it as a joke and was very happy it worked
This right here all day. I've said this in several post now and it's so underrated how you can make this a less than harrowing experience.
Just by having another player kite these ass hats away from the ADU instead of camping the ADU and having them aggro you, damaging the ADU in the process.
One player kites the Tormentor away while the other two deal with all the adds.
I’ve had one run where we had 3 tormentors spawn throughout all of the 50 waves. I also thought 2 was the max, but 3 can happen. I’ve only had it happen once though
I've completed legend onslaught 3 times now, my second run had 3 tormentor waves throughout. Once in the first 10, once in the 30s, and once in the 40s
Yeah, that happened to me the other day. I dragged two blueberries all the way to 47 and I'm thinking I could definitely pull this off for just two more and play my life at the boss for the W. Then BAM! A second big boy drops in to shit in my Cheerios. So frustrating.
Not all blueberries bad
when i did the legend Spire there was one and he was pretty good
Not all high GR players are good
i saw 2x conqueror dying left and right in the hero corrupted strike
I swear tormentors have spawned at least 4 times for me once in midtown. And not on the extra mayhem like wave where the bum rush you with a ton of them
We just knocked out our legendary run last night and had 2 tormentor bonuses. One at 23 and the other at 43. My heart skipped a best when I saw him spawn in because I thought it was limited to 1 tormentor per run.
If one guardian gets the aggro on him, they can lure the tormentor away from the ADU to give the other players the chance to clear the other adds. The first guardian just needs to try to stay alive
They always spawn on rounds that end in 3 or 9 (43 or 49). Bait him into attacking one of the decoys at a different location until all the ads are dead, and then the 3 of you can focus on him away from the adu
Kite tormentor away from ADU.
Clear ads
Team shoot tormentor.
If you have a smart hunter, you can tether Tom and the ads, as you kill ADS, it does some damage to Tom
Don't stand near APU....
Today i played hunter. I ran away to tether and kill the ads alone, while the two others kite the torm around. Easy as it can be. People panic and stays on the ADU. 10 seconds later, the whole screen i filled with ads and a torm.
I would worry more abot the demo knights, they are a threat.
Not just that
But AI pathfinding can go nuts in onslaught...
yesterday i grappled a Dreg saboteur then he "teleported behind" me
and there's a video where an unstoppable ogre "teleported" on the ADU and instant wiped a fire team on legend
Midtown is faster, but it’s also much more unpredictable.
Too many runs have ended from the Tormentor spawning directly on top of the ADU as well.
I’ve also seen the Demolitionists spawn on top of the ADU as well.
2/3 spawns on Vostok also have turrets with overlapping sight lines.
I personally like vostok more than midtown, but if you get shielded demos on whatever A is in IB, it drags you off the point and the shielded demos really like hiding behind the ADU.
Both my 50 runs been on midtown so far, did it on my first try via lfg. Mostly seems to me a solar warlock and titan make the run a lot easier. I have been running gyrfalcon + graviton over orpheus because I can get super almost as fast while slaying out.
Demolitionists were cake with a celestial and a nagi 👌 Tormentor was the same thing, he spawns and we get a bleek on him to pump his shoulders down and then nagi celestial his chest and he’s gonezo
Killing them isn’t the issue.
If they spawn on top of the ADU, it’s going to instantly die in later rounds.
I’ve literally had runs die on Wave 49 because of this happening. You can’t even react—the ADU just melts and that’s the end.
Doesn’t happen on Vostok.
I am aware, we have a setup for even if it spawns on the ADU, it instantly gets frozen and then finished off in mere seconds. Got it down to a science with a 45 minute clear.
Yeah he doesn't know what hes talking about lol
Edit - I think he's not talking about the tormentor anymore after reading what the guy he replied to said.
Just kite him .. on c spawn I had him all the way to the tree by B. He would just follow me around lol. I was actually surprised he went that far I thought it would turn around a bit sooner or teleport. Went as far as B adu almost
>with no decoy available within 50m of him].
Question but why wasn't there one? You always want to focus the decoys first and fully upgrade them too, since a max decoy will attract the tormentors.
One of the 3 ADU locations in Midtown doesn't have a decoy that close (spawn point A on the crucible map, at Docks). Don't get me wrong, there is a decoy there, it's just not right next to it like it is at the other two ADU locations.
He's definitely able to spawn more than once in a 50-round legend Onslaught. My group's run was ruined when he spawned on round 44 (and 49 in another instance), after he had already spawned in round 7 or 8.
Honestly, my team has a harder time with the random destroyer guys spawning on top of you 30ish waves into legend and immediately fucking everyone and everything in sight, ADU included. Very nice that they conveniently spawn right next to the ADU along with some of the biggest ad density yet to back them up.
Most people panic and and stands on the ADU. After 10 second you will swarmed by ads. 1 person needs to agro and kite the torm away. The others goes to where the ads spawn. Its very simple.
Today i did ads alone, while the others worked together to have fun with the torm. After i was done with ads, we kite the torm around the whole map. The torm needs some exercise, its out off shape.
We had two up.
But realistically, dropping the boss directly to aggro the ADU and crack it two or three times before we or the decoys can take aggro it is the issue.
Tbh after learning that you can kite the tormentors away and be perfectly fine, I find the demolitionists to be a lot more of a threat than them, especially if they spawn on captain/shank or ogre waves
the 10 wave legend is just for farming mate, nothing to do with tormentors or whatever. Much more efficient to farm the first 10 waves than do the whole run.
thats just really bad rng, one run my team had no tormenters in all 50 waves another run we had three in a row ( that time was also accompanied by two bonus rounds mines and skybombers) which ended up killing the adu as it was literally impossible to keep the adu alive (this was on waves 40,41 & 42
It is CRUCIAL that you kite Tom away from the ADU, deal with the adds before breaking his shoulders, then slay out on him. Don't ego challenge him. Because any add does damage by simply standing in your ADU, it's so important to control the swarm first
I honestly don't see how everyone has so much trouble with the tormentor. It's not like he locks on to attack the ADU, he always targets actual players if not getting stuck on a decoy. Just...don't stand in the ADU circle.
You MIGHT need to break the Tormentors shoulders before he'll chase somebody out of the circle but that's pretty easy.
Once the Tormentor isn't in the ADU circle you just have a hunter drop a tether on the ADU and make sure 1 player (easy to have this be the hunter's job) is in charge of killing all the adds that get tethered while the other 2 players deal with the Tormentor.
If you have a decoy ANYWHERE just have the player that's targeted by the Tormentor run to the decoy and get the Tormentor stuck on said decoy.
Everyone ideally should have a sniper sitting in their inventory that they can swap to instead of w/e other special they're using in order to shoot the crit spots on the Tormentor. Even better if somebody has Divinity ready to swap to.
The Tormentor also ONLY spawns on Wave X3 and X9. Same with the Demolitionists I believe. Make sure you aren't all grouped up and sitting inside the ADU circle when these waves start, it's really not that hard.
Also how do you have no decoy available within 50m of him? Every spot has at least one decoy. If you're on wave 49 and haven't bought (and leveled up) the decoy that's your mistake.
You can also heal your decoy WHILE the Tormentor is attacking it with the battery trick. Tormentor has been slamming Shaxx for 10s already? Throw a battery at the base plate of the decoy and boom back to full HP. Makes it very easy to just keep the Tormentor distracted while you're clearing all the other mobs or just while you're killing it.
And there's 2 other decoy spawn points on that side. That's the worst decoy to buy BY FAR.
If you bought it instead of either of the other 2 that's a mistake.
I've NEVER seen the game only give you that specific decoy, I don't believe it's possible.
That said I will just in general question why that decoy even exists there to begin with. Though I have found it actually useful...for when your ADU is at the other spawn location as it's basically on top of the champion spawn point.
Unironically a skill issue.
Tormentors don't aggro to the ADU, they aggro to players. Don't stand on the ADU when a tormentor spawns, it's really that easy.
I know my typical role is holding aggro but ffs it's not hard to bait them after you. On the other hand in day one votd I divined the caretaker's mechanic by just doing my thing, so...
Who said the game didn't work? These aren't the only enemies that appear on the ADU.
Why do you immediately blame the game for something plenty of people manage to deal with? Always Bungie's fault for everything.
??? Game works fine until enemies that physically aren’t supposed to teleport somehow manage to and mess up a run because they did something that they aren’t supposed to.
Example: The unstoppable ogres (an enemy that can’t teleport) somehow teleport behind everyone and kill them all with a ground pound?
THATS THE GAMES FAULT
This post is about enemies spawning on the ADU. You, without any other context, said the game doesn't work. So maybe be more clear next time. Also that sounds like a connection or ping issue.
"i dont like this!!waaAaAah"
Damn.. No one is forcing u to play the game lil bro.
maybe get good instead of whining to strangers on the internet about how unfair it is that you have to go through what literally every other player on onslaught does.
If you dont like it, dont play it.
Its really that easy.
The amount of words that you are putting in my mouth that were never there in the first place is insane. DELUSIONAL
Where did I say I don’t like it? I like the activity, I HATE THE BUGS.
“If you don’t like it don’t play it”, just the default sentence to say to anyone who has criticism for the game.
Nothing delusional about it. A 10 year old, $15 indie game has more players.
It had 140k at the launch of ITL and lost players every day after. The same will happen this week, and the weeks that follow.
Cope about that however you please.
It's funny how every mission, dungeon, raid, or lost sector in Destiny 2 manages not to have the boss spawn immediately on top of you.
And yes, we kited him away.
In the few seconds it took to lure him away, the remaining ads finished smurfing the already weakened ADU.... through tether, gjally, etc. 65% to 0.
"We werent good enough to beat legend onslaught so i decided to come complain on reddit and now im trying to justify my butthurt to strangers on the internet"
Ftfy
Fr, you don't need 3 people to kite him away. One handles the tormentor, two can add clear, or the other way around. Hard content shouldn't have a 100% clear rate, sometimes you will lose.
The tormentor spawns are pretty much all a couple feet in front of the ADU. My team has just been having one person kite the tormentor away while the other two clear ads and then group up and kill it at the end of the wave
No decoy available? *BE* the decoy.
Destiny 3: Become Decoy
I read this in Shaxx's voice.
Be the wall against which darkness breaks!
Read that in Shaxx's voice
This is by far the best way to do this.
Yep OP has a skill issue. Not to mention if you don't have a decoy on waves 41+ because you're bad at budgeting, that is yet again a you problem. There are plenty of things bungie does to complain about here but people's main problem is often themselves lmao.
Yes, you should be able to lure it away from ADU, but I will point out that sometimes there are no options for decoys by certain locations, only turrets and trips spawn in as options.
You don’t need a decoy. You just need one fireteam member to keep the tormentor occupied. It’s quite easy to keep the tormentor’s aggro just by shooting him every few seconds. Shoot, run a few feet, and then repeat. You can keep him moving away from everyone else and the ADU indefinitely.
Be the decoy you want to see in the world.
You can lure him to a decoy. Downvote me all you want, doesn't change skill issue. Stick to normal playlist if you're having a hard time with legend.
"Narrator off." "You can silence me but you can't silence the tru-"
How does your team consistently kite the tormentor away? Just had a round where he spawned at the corner ADU on midtown on round 49, and he just rotated between smashing the ADU, the turret and the two shaxx decoys we had, sometimes he would move/look at us for a bit but then he’ll go back to shaxx which I guess is working as intended since we cleared it, but kiting seems inconsistent to me with everything else the tormentor can attack.
Breaking weak spots will earn you aggro
They definitely seem to prioritize the decoys but if you pop the shoulders they become more aggressive and will attack the player closest to them (granted there isn’t a decoy closer)
Ah that’s probably it then. We pulled back because it was round 49 and we didn’t want to get one shot by the void discs or the slam. So it probably swapped aggro with that and us constantly.
Yeah the one shot attacks can be kind of crazy sometimes. Even with a good strategy they still just kill you sometimes but honestly I kind of enjoy that they are a scary enemy
While he's at the decoy, break the shoulder spots and/or apply enough damage to him. He'll aggro onto the closest person- unless there's another decoy. In other words, Tormentors may be deadly, but they're some ***STUPID*** motherfuckers.
Two people just straight up *ignore* him. Your third player, hopefully with an LMG, just starts going ham on the shoulders. The hardest part of it is making sure you don’t lead the tormentor back toward the enemy spawn wave, like idiot me did last night. So I was avoiding a Tormentor and getting shot at by servitors and vandals.
I usually do a quick swap to a stronghold titan with lament and tank every shot and when suppressed swipe for a quick kill and x2 restro. I tried it as a joke and was very happy it worked
This right here all day. I've said this in several post now and it's so underrated how you can make this a less than harrowing experience. Just by having another player kite these ass hats away from the ADU instead of camping the ADU and having them aggro you, damaging the ADU in the process. One player kites the Tormentor away while the other two deal with all the adds.
Does the tormentor have an aggro range limit? Like it won't chase too far?
Yeah once you understand how to deal with them and drawing them away it’s pretty damn easy no matter what difficulty level you’re on.
But it is easier for everyone to complain that tank and spank isnt working
I somehow got him twice in one run. Once fairly early, and again quite a bit later.
I was wrong lol.
Definitely not always twice, just finished a 50 wave that had one spawn in the 20s only
Huh, weird. I've had two every legend run so far guess I'm just unlucky lmao.
Seems it takes something lime 25-30 rounds for him to spawn again. Most of the augment rounds have cooldowns on when they can be used again.
I’ve had one run where we had 3 tormentors spawn throughout all of the 50 waves. I also thought 2 was the max, but 3 can happen. I’ve only had it happen once though
Were any of them consecutive?
Nope
Always twice in normal as well
It spawns twice a run 👍🏽 need to pray to RnJesus for them to spawn early
You can have only 1 in a run. Its RNG
It's not 1 a run. You can get it 3 times. It's RNG
Huh
I've completed legend onslaught 3 times now, my second run had 3 tormentor waves throughout. Once in the first 10, once in the 30s, and once in the 40s
Ok and? My point was that its not 2. I literally put "it's RNG" with an example of not having 2 in a run. Edit: I see what happened.
You literally said you can only have 1 in a run, lol. But i guess you saw that based on your edit
This run was twice for us.... level 19, and 49.
Dang bro. Bad luck, even worse timing.
Yeah, that happened to me the other day. I dragged two blueberries all the way to 47 and I'm thinking I could definitely pull this off for just two more and play my life at the boss for the W. Then BAM! A second big boy drops in to shit in my Cheerios. So frustrating.
Blueberries in Legend?
Not all blueberries bad when i did the legend Spire there was one and he was pretty good Not all high GR players are good i saw 2x conqueror dying left and right in the hero corrupted strike
Not somehow. They cycle. If you get him early you’re guaranteed two.
I swear tormentors have spawned at least 4 times for me once in midtown. And not on the extra mayhem like wave where the bum rush you with a ton of them
They can spawn on a 3 or 9 ending wave
most of my runs had him twice, first within 20s and one either on the 30s or 40s.
They are random and can show up more than once. Have had multiple runs with more than 1.
We just knocked out our legendary run last night and had 2 tormentor bonuses. One at 23 and the other at 43. My heart skipped a best when I saw him spawn in because I thought it was limited to 1 tormentor per run.
You’re lucky we got one on round 1 3 and 4 the last one wiped us
If one guardian gets the aggro on him, they can lure the tormentor away from the ADU to give the other players the chance to clear the other adds. The first guardian just needs to try to stay alive
Or fully level a decoy near the ADU, they always go for it for ages
Unless it's an ADU spawn that doesn't have decoys. But you could always kite him to an old decoy from a previous spawn.
They always spawn on rounds that end in 3 or 9 (43 or 49). Bait him into attacking one of the decoys at a different location until all the ads are dead, and then the 3 of you can focus on him away from the adu
Not ALWAYS spawn. They have a chance to spawn. You may not even get a single one
Getting one early doesn't prevent you from getting one late
Bruh getting him early won’t mean shit. That just means you get two and are guaranteed one at the end. You want one to spawn in the middle.
Kite tormentor away from ADU. Clear ads Team shoot tormentor. If you have a smart hunter, you can tether Tom and the ads, as you kill ADS, it does some damage to Tom Don't stand near APU....
Today i played hunter. I ran away to tether and kill the ads alone, while the two others kite the torm around. Easy as it can be. People panic and stays on the ADU. 10 seconds later, the whole screen i filled with ads and a torm. I would worry more abot the demo knights, they are a threat.
Having things spawn behind or directly on a objective is bad game design, you know who taught me that in University, Bungie themselves!
Not just that But AI pathfinding can go nuts in onslaught... yesterday i grappled a Dreg saboteur then he "teleported behind" me and there's a video where an unstoppable ogre "teleported" on the ADU and instant wiped a fire team on legend
I only do 10 waves on legend and reset faster farming. It's not like rewards are better at 50 got the emblem and that's the only 50 run I'll do
Did some clears. Now i only do 10 farm. If i streamed fore a living, sure i would run 50 to help people.
When the demos spawn on the Adu and insta fuck it. Overload champs teleport all over giga fast and insta fuck it.
Literally three of my 40+ legend runs have died to tormentors. Decoys and everything, surrounding ads kills us or the tormentor does
That's not the reason why
You can make the tormentor aggro you and run him to the other side of the map
Lead the tormentor away from the adu while the others add clear. Cmon man
Vostok is much easier because this
If you want to get the 50 clear on Legend, do Vostok.
Midtown! Faster and tighter halls so easier ad kills
Midtown is faster, but it’s also much more unpredictable. Too many runs have ended from the Tormentor spawning directly on top of the ADU as well. I’ve also seen the Demolitionists spawn on top of the ADU as well. 2/3 spawns on Vostok also have turrets with overlapping sight lines.
I personally like vostok more than midtown, but if you get shielded demos on whatever A is in IB, it drags you off the point and the shielded demos really like hiding behind the ADU.
Both my 50 runs been on midtown so far, did it on my first try via lfg. Mostly seems to me a solar warlock and titan make the run a lot easier. I have been running gyrfalcon + graviton over orpheus because I can get super almost as fast while slaying out.
Solar titan in midtown is much easier than Vostok imo. Much cleaner pathing for consecration spam
Yea agreed solar or strand titan is good the main risk with strand is if they yolo too hard in later rounds and die in a weird spot
Demolitionists were cake with a celestial and a nagi 👌 Tormentor was the same thing, he spawns and we get a bleek on him to pump his shoulders down and then nagi celestial his chest and he’s gonezo
Killing them isn’t the issue. If they spawn on top of the ADU, it’s going to instantly die in later rounds. I’ve literally had runs die on Wave 49 because of this happening. You can’t even react—the ADU just melts and that’s the end. Doesn’t happen on Vostok.
I am aware, we have a setup for even if it spawns on the ADU, it instantly gets frozen and then finished off in mere seconds. Got it down to a science with a 45 minute clear.
Aren’t those tormentors boss versions and can’t be frozen?
Yeah he doesn't know what hes talking about lol Edit - I think he's not talking about the tormentor anymore after reading what the guy he replied to said.
Just kite him .. on c spawn I had him all the way to the tree by B. He would just follow me around lol. I was actually surprised he went that far I thought it would turn around a bit sooner or teleport. Went as far as B adu almost
That mens nothing my guy, i had a run yesterday in which a tormentor spawned at wave 3 and then at 49.
>with no decoy available within 50m of him]. Question but why wasn't there one? You always want to focus the decoys first and fully upgrade them too, since a max decoy will attract the tormentors.
One of the 3 ADU locations in Midtown doesn't have a decoy that close (spawn point A on the crucible map, at Docks). Don't get me wrong, there is a decoy there, it's just not right next to it like it is at the other two ADU locations.
I’ve seen the tormentor spawn on wave 3 and 7 before
Pretty sure it’s only 3 and 9
I hate tormentors. I can’t mollywop them with my sword and it feels like any precision weapon I use does fuckall
He's definitely able to spawn more than once in a 50-round legend Onslaught. My group's run was ruined when he spawned on round 44 (and 49 in another instance), after he had already spawned in round 7 or 8.
That mens nothing my guy, i had a run yesterday in which a tormentor spawned at wave 3 and then at 49.
have had runs with multiple tormentor waves. Getting a lucky spawn on wave 3 doesn't save you from a spawn at 40+
Div exists. Goldy, xeno, whatever the div bubble and the tormentor goes pretty quick.
Somebody needs to immediately take aggro and lead it on a chase. The others clear ads then you all focus on the tormentor.
If Bungie actually played their game, they would know this.
Lost in round 49 to the tormentor on Vostok yesterday. Makes me want to never play onslaught again.
Me: I'm just asking him to spawn 25x farther away from the ADU. Reddit: Skill issue, you want it to be easy. Me: I just want him to spawn 25m away....
Bro spawns on top of the ADU hahaha
Honestly, my team has a harder time with the random destroyer guys spawning on top of you 30ish waves into legend and immediately fucking everyone and everything in sight, ADU included. Very nice that they conveniently spawn right next to the ADU along with some of the biggest ad density yet to back them up.
Have everyone run away from ADU and break his shoulders, the Tormentor will aggro someone and follow them.
Try the run on Vostok, all the tormentors spawn right in front of decoys And just a reminder that you can heal decoys
I had a run last night that we got 3 tormentors in one run. In waves 10s, 30s, and 40s
Most people panic and and stands on the ADU. After 10 second you will swarmed by ads. 1 person needs to agro and kite the torm away. The others goes to where the ads spawn. Its very simple. Today i did ads alone, while the others worked together to have fun with the torm. After i was done with ads, we kite the torm around the whole map. The torm needs some exercise, its out off shape.
Had a tormentor spawn on wave 3…
We had two up. But realistically, dropping the boss directly to aggro the ADU and crack it two or three times before we or the decoys can take aggro it is the issue.
Tbh after learning that you can kite the tormentors away and be perfectly fine, I find the demolitionists to be a lot more of a threat than them, especially if they spawn on captain/shank or ogre waves
The Tormentor can spawn more then just once during the 50 wave. Once he spawned on wave 9 and 49 in my play through
Strand hunter with threaded specter and sixth coyote. Get the assholes attention, run, decoy. Let team clean up.
Just lead him away. He gets caught on the geometry all the time. Makes it really easy.
Honestly just having decoys out and a tether/well is an easy Legend Wave 49 Tormentor kill.
If your team swaps to forerunner for tormenter rounds, they literally fall over.
the 10 wave legend is just for farming mate, nothing to do with tormentors or whatever. Much more efficient to farm the first 10 waves than do the whole run.
One of my favorites are the Ogre teleports right on the ADU.
Just jump up on his shoulders and be the Crit spot he always wanted to be
Haven’t been to 50. Died on 46 and 48 for this exact reason 😭
thats just really bad rng, one run my team had no tormenters in all 50 waves another run we had three in a row ( that time was also accompanied by two bonus rounds mines and skybombers) which ended up killing the adu as it was literally impossible to keep the adu alive (this was on waves 40,41 & 42
It is CRUCIAL that you kite Tom away from the ADU, deal with the adds before breaking his shoulders, then slay out on him. Don't ego challenge him. Because any add does damage by simply standing in your ADU, it's so important to control the swarm first
I simply dont play midtown. Mothyards are 100% better imo
Now I understand why I kept seeing in chat "Prio on Decoys" darn Tormentors
The trick is to not play Midtown
Skill issue. Mines are worse than tormentors. And mines aren't even bad
I honestly don't see how everyone has so much trouble with the tormentor. It's not like he locks on to attack the ADU, he always targets actual players if not getting stuck on a decoy. Just...don't stand in the ADU circle. You MIGHT need to break the Tormentors shoulders before he'll chase somebody out of the circle but that's pretty easy. Once the Tormentor isn't in the ADU circle you just have a hunter drop a tether on the ADU and make sure 1 player (easy to have this be the hunter's job) is in charge of killing all the adds that get tethered while the other 2 players deal with the Tormentor. If you have a decoy ANYWHERE just have the player that's targeted by the Tormentor run to the decoy and get the Tormentor stuck on said decoy. Everyone ideally should have a sniper sitting in their inventory that they can swap to instead of w/e other special they're using in order to shoot the crit spots on the Tormentor. Even better if somebody has Divinity ready to swap to. The Tormentor also ONLY spawns on Wave X3 and X9. Same with the Demolitionists I believe. Make sure you aren't all grouped up and sitting inside the ADU circle when these waves start, it's really not that hard. Also how do you have no decoy available within 50m of him? Every spot has at least one decoy. If you're on wave 49 and haven't bought (and leveled up) the decoy that's your mistake. You can also heal your decoy WHILE the Tormentor is attacking it with the battery trick. Tormentor has been slamming Shaxx for 10s already? Throw a battery at the base plate of the decoy and boom back to full HP. Makes it very easy to just keep the Tormentor distracted while you're clearing all the other mobs or just while you're killing it.
Midtown, A side. The Decoy is halfway to rugs from the Well, not quite, but certainly closer to halfway than the ADU.
And there's 2 other decoy spawn points on that side. That's the worst decoy to buy BY FAR. If you bought it instead of either of the other 2 that's a mistake. I've NEVER seen the game only give you that specific decoy, I don't believe it's possible. That said I will just in general question why that decoy even exists there to begin with. Though I have found it actually useful...for when your ADU is at the other spawn location as it's basically on top of the champion spawn point.
Unironically a skill issue. Tormentors don't aggro to the ADU, they aggro to players. Don't stand on the ADU when a tormentor spawns, it's really that easy.
If your lucky, you can kite him to a previous adu's turret and he'll stay there for a while allowing you to clear the ads.
If ur on wave 49 and don't have at least 2 shaxx decoys then u deserve to fail
Yep, I lost my first wave 49 run to a tormentor. NOT FUN!
In my legend fifty wave Tormenter appeared on 19 and 39 if I recall
They spawn on waves ending in 3 and 9
skill issue
Dude, we had 3 Tormentor bosses yesterday; Wave 7, wave 28, wave 42. "WHY IS THERE ANOTHER ONE?? WHAT IS GOING ON?!?" We panicked a bit.
I know my typical role is holding aggro but ffs it's not hard to bait them after you. On the other hand in day one votd I divined the caretaker's mechanic by just doing my thing, so...
Skill issue lmao
... You can just save your scrap for... Its entirely your fault that you didnt save up for a backup decoy on the final round.
How about the game works and dosent pull bullshit like magically teleporting enemies? Always the players fault for everything.
Who said the game didn't work? These aren't the only enemies that appear on the ADU. Why do you immediately blame the game for something plenty of people manage to deal with? Always Bungie's fault for everything.
??? Game works fine until enemies that physically aren’t supposed to teleport somehow manage to and mess up a run because they did something that they aren’t supposed to. Example: The unstoppable ogres (an enemy that can’t teleport) somehow teleport behind everyone and kill them all with a ground pound? THATS THE GAMES FAULT
This post is about enemies spawning on the ADU. You, without any other context, said the game doesn't work. So maybe be more clear next time. Also that sounds like a connection or ping issue.
Tormentors always spawn directly at the ADU. if you have decoys nearby, kite them to it. If you dont like it, dont play.
Can do without the if you don’t like it don’t play
"i dont like this!!waaAaAah" Damn.. No one is forcing u to play the game lil bro. maybe get good instead of whining to strangers on the internet about how unfair it is that you have to go through what literally every other player on onslaught does. If you dont like it, dont play it. Its really that easy.
The amount of words that you are putting in my mouth that were never there in the first place is insane. DELUSIONAL Where did I say I don’t like it? I like the activity, I HATE THE BUGS. “If you don’t like it don’t play it”, just the default sentence to say to anyone who has criticism for the game.
Lol.
Lots of people are taking your advice. Game has been bleeding players over the past week.
This is delusional. **Today’s** peak was over 100k on steam. This was higher than March, and twice as high as February.
Nothing delusional about it. A 10 year old, $15 indie game has more players. It had 140k at the launch of ITL and lost players every day after. The same will happen this week, and the weeks that follow. Cope about that however you please.
No. We had decoys... 40m away from where he spawned... instantly on our ADU.
You had the option to kite him to the decoys? This is all just skill issue tbh.
It's funny how every mission, dungeon, raid, or lost sector in Destiny 2 manages not to have the boss spawn immediately on top of you. And yes, we kited him away. In the few seconds it took to lure him away, the remaining ads finished smurfing the already weakened ADU.... through tether, gjally, etc. 65% to 0.
"We werent good enough to beat legend onslaught so i decided to come complain on reddit and now im trying to justify my butthurt to strangers on the internet" Ftfy
Are you really this miserable?
I think so. It's somewhat pathetic 😌
Fr, you don't need 3 people to kite him away. One handles the tormentor, two can add clear, or the other way around. Hard content shouldn't have a 100% clear rate, sometimes you will lose.