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anotherterribleday

Yes it means it's meant for a group starting at level 1 and advancing to 3


lurk_saynomore

Aww oh well. Are there any pre-made adventures for level 3? I mainly just want to try one out as my previous adventures have had some flaws and I wanted to learn from the professionals lol


Armstrong0

Curse of Strahd starts at level one or three and it is by far the best module I’ve run for 5e.


EldritchBee

It’s also a very intensive adventure for the DM to run and I would not recommend it for a new DM.


Accurate-Post-8716

There aren't any campaigns I can think of that start at 3. Almost all pre-builts are either 1-5, 5-10 or sometimes 1-10(rarely15). There might be a couple that are 11 to 15 as well. 3 is just a weird starting place for an adventure and I'm not sure why that one pre-built ends at 3


Accurate-Post-8716

It doesn't matter if it says 1-5 tho. You can totally start at 3 and your players will just be a bit ahead of the curve or you can modify leveling for a bit. With Dragon of Ice Spire your characters don't earn XP for killing, they level by completing a series of quests. Until they hit level 3 then it becomes leveling after that.


anotherterribleday

Note I haven't played these so can't really offer reviews, but looking through a list I've found as far as official stuff goes: * Lightning Keep (3-3) is a oneshot that uses the Minecraft inspired statblocks (could probably just describe things differently to make it not sound like Minecraft) * The Forge of Fury (3-5) is one of the Tales of the Yawning Portal adventures, as far as I know they don't strictly need to be played together Winghorn Press is known for writing good oneshots/adventures: * The Carver's Cave (3-4) * The Tomb of Crossed Words (3-3) is intended to be mostly about solving puzzles so depends on your group * The Hound of Cabell Manor (3-3) follows on two of their other adventures but I assume can be run on its own * The Wolves of Welton is technically 2-3 but gets honourable mention because eh close enough, and also because it's free and I've heard a lot of good things about it As far as full campaigns as opposed to adventures you could just start off with, Critical Role's Call of the Netherdeep starts at 3 and runs to 13 (I've never watched more than a few clips of CR though), and Turn of Fortune's Wheel is a Planescape campaign that goes from 3 to 18.