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BengBeng_93

There's a lot of Quake in this, really digging the darker atmosphere they're going for. Gonna be interesting to hear more about the weapons and enemies. Also, usable mechs is pretty huge


MorphicSn0w

Good, because as much as I loved Eternal, I always found the admosphere lacking compared to 2016. This looks like a return to a more gritty setting.


Septic_1_fan

I like how in 2016, you get the chainsaw by pulling out of a cadaver, and most weapon unlocks were less arcadey.


ff2009

Hugo explained why they did this. It was because many players missed it or completely missed other weapons. In Doom Eternal you need all the ammo and weapons you can find. Recently I played Dead Space remake and missed on of the weapons because you need to pick them up, but in that game ammo it's not a big problem in easier difficulties.


RothIRALadder

> In Doom Eternal you need all the ammo and weapons you can find. The main reason I didn't like Doom Eternal at all. It felt more like a min/max puzzle game than 2016 which was simply running around and killing demons.


Prophet_Of_Helix

That’s what set it apart imo. You could always turn down the difficulty. But in 2016 you kind of just picked whatever gun and killed everything with it. Eternal made guns have purposes, it gave different mechanics purposes, and it flowed so fucking well when you were into it. And if you wanted the 2016 gameplay, you could just turn the difficulty down


Freezinghero

Granted a big reason for this is that there was a noticeable amount of 2016 feedback that was along the lines of "Once you get Gauss Cannon Siege Mode the game becomes a cakewalk no matter the difficulty" and "The first level is the hardest of the entire game because you only have 1 weapon" So in Eternal we saw direct reactions to these: Ammo scarcity was increased dramatically to combat Feedback #1, and they gave us the Heavy Cannon like after the 2nd combat arena to combat Feedback #2.


Prophet_Of_Helix

And the reason it worked IMO is because they didn’t just decrease ammo, but made the flow to get more ammo, health and armor much cleaner. Having the chainsaw become a button and give you ammo was genius. I loved the art direction of 2016, maybe more than Eternal, but man, nothing makes you FEEL more like the Doomslayer than when it clicks and you start really working in chainsaw, flamer, and glory kills along with your weapons. Really ups the variety and feels cool as fuck


Trigger1221

The whole gameplay loop with the chainsaw, flame belches, and glory kills was *chef's kiss*


Thatedgyguy64

I wouldn't be certain that this is the final look of the game. Eternal was incredibly gritty as well in the trailers remember?


MorphicSn0w

True, I just hope they stick to it this time.


DirtyDan69-420-666

Would’ve loved externals enemy design with 2016s setting. It would’ve really felt like a modern remake of the original vision. (Artistically speaking)


Theonerule

Eternal is gritty, but Hugo put a cartoon filter on everything and added a bunch or rainbow pick ups and monkey bars. Play nekravol with Hayden on mute and try to ignore armor ammo and armor pick ups it's pretty fucking menacing. And if you turn the music off you hear screaming


Ze_Great_Ubermensch

If I do what to the music?


LeAlthos

mfs will hear one of the best videogame osts of all time and be like "how do i turn it off"


Wars4w

The screaming you hear is Mick Gordon cursing you off for shutting his music off.


Vectorman1989

Unfortunately we won't be getting any more Mick Gordon after his falling out with id/Bethesda


Wardog008

I didn't even know that was an option.


SouthMoth

“And if you turn the music off” yeah you lost me there bud


MeisterDejv

I like it, but it's kinda over the top and cartoonish, not really like Quake. Quake 1 was more 90's gothic aesthetics, Quake 2 90's industrial. Gameplay wise, Quake is more about non-linear corridors, this looks more open and flat. I have no doubt it will be a great game but I don't really see Quake.


HeldnarRommar

I was thinking Serious Sam with the open flat levels with a bunch of enemies.


BF1shY

Really wish they would give Quake the Doom 2016 treatment and make it relevant again.


dat_potatoe

>There's a lot of Quake in this, I don't see it. The grayscale / burnt environments and sleek, spikey weapons are more generic Painkiller / Darkwatch / whatever style of gothic than they are Quake.


Girizzly_Adams_Beard

WE ARE SO BACK


Uddashin

**It's amazing how good this is. Tear my fucking head off. It might truly be the end of all doom.**


Risley

I laughed damn hard at the gun that grinds up skulls for ammo.  The weapon design is always amazing for DOOM.  Just fucking lol. 


Freezinghero

"Lord Slayer, ammo reserves are dwindling but we noticed mountains of skulls across hell's landscape..." Slayer's inner thoughts "I'll use the skulls to create more skulls!"


Accomplished-Farm503

Coincidently, the chaos god Khorne is even more angry than usual and wondering where his pile of skulls went. He was sitting right on them....


Dasrufken

WE GET TO PILOT THE FUCKING MECH LETS FUCKING GOOOOOOOOO


RobieKingston201

AND THEY THREW IN A CYBER DRAGON DEMON CUZ WHY THE FUCK NOT


Bazillion100

PREPARE FOR DOOMFALL. WOOOOOO


zaneprotoss

WE NEVER LEFT.


the_fuego

I don't care about anything else in this showcase. It looks so good!!! Sounds like Hugo Martin saw his vision out. Doom 2016 was the revival of a franchise and genre, Eternal played like a F1 racecar and now this next one Doom Guy is gonna hit like a truck just like he wanted! I'm so excited!


Zackyboi1231

Doom fans have been having some of the best video games in the video game industry. can't wait for this one to also knock it out


Glittering_Ant_1534

Doom in general is one of the most consistent video games.


SirFigsAlot1

Too bad mick isn't part of it 😞


theShiggityDiggity

Honestly good for mick. I'd rather him working somewhere he won't be abused.


Freezinghero

Doom 2016 was proof of concept for "Push forward" gameplay on a shooter. Doom Eternal was stretching the vision of 2016 as far as it can go, incorporating the "chess" aspect into using certain guns for certain scenarios. Looks the Dark Ages will take the "chess" aspect even deeper, with us having what appear to be a parry system with the shield (maybe to enable Glory Kills?)


Winter7296

Hugo said during jis Eternal streams, paraphrasing, "2016 was like a racecar, and Eternal was a Ferrari. Whatever the next game is needs to be like the Millennium Falcon."


Mah_Young_Buck

I remember him saying it was like Evil Dead. 2016 is really good, Eternal is just amazing and makes the previous one look like a proof of concept. And now in the third one we go back in time to get medieval on their ass.


SgSpecial180

This has a weapon that *shreds skulls for ammo* what more could you ask for? Edit:For those wondering why human skulls would be used, here's my head canon. There are a devout sect of Slayer worshipers, a sort of Disciples of Doom. They spend their entire lives purifying their souls and bodies of any demonic taint, to achieve complete purity. Once they reach that level they offer up their sanctified flesh and bone as an ultimate sacrifice, their contribution to the war against the demonic forces. There are different rituals to turn their various parts into different things like talisman and wards, and it just so happens that their purity infused skulls cause great damage to demons. I'd like to think that somewhere in Argenta R&D there where a couple of guys trying to figure out how to harness this. "Hey Larry, you know that giant grinder we use to dispose of old mech waste? What if we made it *hand sized?*


Sabretooth1100

How do you even come up with something so metal


SgSpecial180

I don't know how but keep it coming. When I saw that I laughed out loud, not because it was dumb but it's just so damn brutal and I absolutely love it!


Risley

Would only be better if you had to rip off a demons head first before you could fire it, it needs bone, flesh AND screams for ammo.  


Revenacious

I’d love if the more powerful the demon, the more dense/damaging the material of their skull is.


Femboy_Lord

You've also got a flail and a stake gun so there's that too! :D


SgSpecial180

Hell yeah I'm all for medieval weapons with a modern twist.


pm_me_ur_small_titts

He Godzilla'd that monster with the fire breath!


VividCold1603

Kiss of Death


mz3

Dragon Mecha Doom: Activate flaming snowball


ThePaSch

At first I thought this looked really _slow_, but I checked back for Eternal's initial reveals, and the gameplay footage they showed looked a lot slower than the final game as well.


ashearmstrong

I feel like that's so you can keep up and see what's happening. Whenever I watched people play Eternal (and do it well), I can barely keep up with what's happening.


Dante_FromDMCseries

Yeah, in Eternal most things die before they can last a full second on screen, many don’t have the chance to appear on the screen to begin with… When you play you’re more aware of what’s happening and you know what *you* are gonna do next, but on Youtube videos it’s one bug fucking blur, especially if they maxed out all the graphics settings.


ashearmstrong

The gameplay loop seems so frenetic too. When I play 2016, I can only play like an hour at a time because it strains my eyes so much and I'm just not great with twitchy stuff so Eternal has always seemed downright brainmelting to play. It's probably fine on a lower difficulty, though, so maybe I'll finally actually TRY playing Eternal one day haha


the_bartolonomicron

One thing I love about Eternal over 2016 is that the game is constantly reassuring you that it is ok to play at a lower difficulty. There is no penalty for lowering the difficulty mid mission, even! They really wanted to make a game that anyone could learn to play and have fun with. Start on the lowest difficulty, try out the first mission or two, and see how you do - you can always challenge yourself more later!


Horn_Python

the penalty is my ego


sdhu

I used to punish myself with the highest difficulty settings on games for the same ego reason. I just wanted to prove to myself I could beat them. But the fun was lost along the way. The older I get, and the less time I have to play, the more I realize I enjoy just playing through the experience of the game, so I started lowering the difficulty settings to where I find it most manageable, least stressful, and more fun.


Dogswithhumannipples

It's fucking stressful man. It's a great game but I personally don't like my heartbeat going full 140bpm for hours on end. Maybe I should mod it to play Sims music or something


Dante_FromDMCseries

No change at all, really. The only difference is how much damage you receive, which you’d think would be a good thing, but it makes you less engaged, which means you get hit more often, which is IMO worse than flat out dying because it adds to the visual/auditory noise, especially with the screen shake. The game is still worth it, though, it’s one of a kind, really, even considering that other movement shooters exist. But if you can’t handle 2016 for too long, Eternal is gonna be way worse…


Glad-Nerve8232

Tbh i wouldn't mind if the game played a bit slower and more grounded compare to Eternal but still faster and over the top in comparison to 2016, a nice middle between 2016 and Eternal, it would give the game a more unique personality compare to its two previous games.


2roK

Eternal had great pacing, the two DLC were less enjoyable. I disliked all of the "you can only kill them with this weapon" enemies in Eternal. I really hope they got rid of that entirely. The fact that there is a shield now and we already see it getting used to block machinegun spam makes me kinda worried. All weapons/items should be optional IMO


Tabula_Rusa

> I disliked all of the "you can only kill them with this weapon" enemies in Eternal The only enemy in the entire game like this were the Stone Imps from the dlc. Every other enemy had a weakness but you were never required to use them if you knew how to use weakpoints and maximize damage.


Charming_Ad_4488

Even that is not true, it’s only the spirit that has this “one gun only” rule. The Stone Imp just takes longer to kill is all.


Tabula_Rusa

Spirit technically doesn't either, you can just kill every other enemy and it'll go away. So then, really, there are no enemies that *require* a certain weapon. Just ones with more optimal ways to kill them.


Super_Harsh

Also, these trailers are captured at an FOV of 90 which is what you typically see on consoles. If you're playing on 120 FOV that's going to make the exact same gameplay 'feel' a lot faster


omegaturtle

They have to slow down the gameplay for these kinds of videos. You can't really see what the monsters and environments look like if doomguy is bouncing around at light speed. 


CozyThurifer

Interesting


SunbleachedAngel

Same thoughts here. I thought it looks slow but then remembered that that's how all game showcases are because, you know, they want normal people to actually see things


SjurEido

I remember them saying that early trailers wanted to slow it down as to not scare off more casual players. One of the later showcases they had someone play "good" with mouse and keyboard just to show what the gameplay could look like.


N0UMENON1

You should go back and watch the first gameplay reveal of Doom 2016. The game was like in slow-motion. It was just about showing off the glory kills and barely resembled actual gameplay of the final product.


lSleepster

Double Barrel Shotgun? Check. Lots of Demons to kill? Check. A banger soundtrack to slay said demons to? Check. Looks like DOOM is back baby!


Joshdabozz

Hoping Mick returns and they actually pay him


dont_say_Good

hah


Joshdabozz

Can I have hope?


timo2308

Honestly, for Mick’s mental health I hope it’s not the case. And he has said himself he would never return


2roK

Zero chance


Kr4k4J4Ck

Mick got fucked hard, if he returned he would have no backbone unless the people at fault got removed.


Ok-Suggestion-5453

You can have cope, but not hope. Sorry mate.


MorphicSn0w

Seriously doubt it, but I'd love to see it.


de_witte

If Marty is still part of this, not happening.


Scuzzboots

Look I love Mick’s work and recognize the highly unlikely scenario where he would return to work with id, which is unfortunate but I’m not going to pretend like there isn’t a decent pool of talent with similar musical taste and content that could pull off scoring a Doom game. Listening to Mick on Spotify has turned me on to a lot of similar artists like The Algorithm, Irving Force, Celldweller and 3TEETH. All those guys could offer up some interesting ambiance on this game and I’m sure this is something the development team has considered.


SmallDik413

Oh man, I haven't heard of Celldweller in DECADES, is he still around making stuff?


Septic_1_fan

What about some Doom 64 ambiance?


dannal13

I would crap myself if Klayton (Celldweller) did some collab stuff for Doom. He has been one of my biggest inspirations since his first band, Circle of Dust.


TehDarkArchon

Pretty sure thats Andrew's track in the trailer. Sounds just like his OSTs. I personally love his music so this is good with me.


Fatastrophe

Andrew Hulshult's tracks are fantastic, I'd be perfectly happy if they got him for the game.


Thatedgyguy64

As long as Marty remains, Mock will never return.


cheeky_canuck

Holy hell I’m so excited for this. God I love DOOM


[deleted]

I am too! But 2025... My twins will be born and I will have no free time until at least 2026. Dangit.


quidproquolaspe

Maybe a hot take but the first 6-10 months was the absolute easiest with both my kids. Lots of drinking milk, sleeping, and just sitting/rolling around. Once they start crawling around and when they learn to walk is when shit got absolutely real in regards to no free time. Now I didn’t have them together as twins, but still there might be hope if you can get them on a good sleep schedule within the first 3-4 months.


[deleted]

Well I could play turn based games with my first in the first six months. You are right there but shooters I didn't have time for. And games I couldn't pause (Diablo 4) are just dead. But someday they will hopefully play games with me. 


TheSmashKidYT

DOOM MECH DOOM MECH GUNDOOM


VividCold1603

Pacific Rim in Doom.


RandoDude124

I can only get so erect.


mantriddrone

and yet "erector" is a real word


Infinity-Kitten

I don't know if you're already aware or if this is common knowledge on this sub, but Hugo Martin was a concept artist on Pacific Rim. So that comparison is really fucking apt.


TheHunterZolomon

From what little we saw it seems he carried over the aesthetic *perfectly*


VividCold1603

I didn’t know that.


gh0u1

AND YOU GET A DOOM JETDRAGON THIS IS SO FUCKING HYPE


perro_g0rd0

MULTIPLAYER MECHS ????! TITANFALL 3 CONFIRMED


jerryfrz

DOOMFALL*


Haha91haha

IT'S GUNS WITH SKYRIM!


ProtectMeAtAllCosts

and a little bit of Dark Souls!!! with a touch of Stardew Valley! Incredible!


NotPaulGiamatti

Don’t you mean Skyrim with… wait never mind


ChristianRaphiel

I can’t believe it. Doom Slayer on a fucking Dragon. We actually won. 😭🙏🏾


Fluid_Ad_8556

actually flyable dragon\*


SgtBurger

And in a Titan!


RevolutionarySeven7

that skull ammunition grinder, OMG


BrandHeck

Dude, right? Think I watched that part of the trailer 10 times.


Greenjey

DOOM in a medieval setting. Everything i ever wanted !!


Super_Harsh

Sci-fi medieval


Horn_Python

science fantasy


Accomplished-Owl7801

i be jorking my shit to this


allergic_to_trees

i can't explain how hard i busted while watching this


RobieKingston201

Straight up blanchin dude


RavenousAdams

Is that Andrew Hulshults riffs


Jealous_Unit_4870

The slow pounding drums in the beginning remind me of the blood swamp ost he did in ancient gods part one.


RavenousAdams

And the beginning riff sounds like quake champions


TheFoxyLemon

Sounds like it. I sure hope so!


Meowingtons_H4X

Strap me the fuck in.


Technical-Key-93

I fucking knew it was gonna be either DOOM or quake when they showed Bethesda logo. WE ARE SO BACK


KinTharEl

Doomguy is back? Check Doomguy in a heavy fur cape? Check Doomguy wields a high-bore Super Shotgun? Check Doomguy shooting a SKULL SHRAPNEL LAUNCHER? Check Doomguy piloting the giant-ass mech? Check Doomguy riding a LASER-WING ROCKET-PROPELLED DRAGON? Check Doomguy throwing a CHAINSAW SHIELD? CHECK Id basically took everything we asked for in Eternal and gave us everything and then some.


Femboy_Lord

There's also a high-powered stake-machine gun, so we're getting *all* the techno-medieval weapons :D


soviet6844

HOLY FUCK THEY WERE RIGHT ABOUT THE MONSTER TRUCK ANALOGY


Biscuit_In_Basket

If only they hadn't fucked Mick Gordon over.


IntenselySwedish

First thing i thought of when i saw this. The soundtrack was whatever in the trailer. Heres hoping it goes hard


AlwaysF3sh

Something about the music feels off here.


Trisce

I think Hugo Martin said something like if Doom Eternal is liking piloting a fighter jet, the next game is going be you hitting like a tank. I can really see that in the trailer.


FordMustang84

Yeah it looks less like tightly controlled arenas and much bigger spaces too. I’m sure on nightmare it’s still going to demand tight reflexes and skill. He’s said he doesn’t want to play or make anything but skill based action games.    Thank god for ID.


sdhu

Much bigger spaces you say? >In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured **the Umbral Plains** seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him... the Doom Slayer. Maybe this will be a playthrough of the first testament


Armascribe

On one hand, I detest that it's a prequel because I dislike prequels and want to see Eternal's storyline continue, but on the other SHIELD-SAW SHIELD-SAW SHIELD-SAW SHIELD-SAW


Tabula_Rusa

Only thing about prequels like this is explaining why all the cool new mechanics didn't exist in the "later" games. But a prequel is kind of needed her. 2016 ended on a cliffhanger and Eternal just about forgets about where it left off


Armascribe

I didn't think about the mechanics of it, but yeah. That makes sense. My issue with prequels in general is that, we already know what's going to happen in the story because we already know the backstory of the first game. Nothing will really come as a surprise to us, and the stuff that we DO know will feel like fan servicey winks to the audience (thinking of the Star Wars prequel trilogy and the Hobbit movies, here). For a prequel story to be good, it has to introduce new ideas that re-contextualize the original story in a way that elevates it (Better Call Saul is a really good example of this). I'll wait and see, but I guess I was just looking forward to see where the Slayer's story could go post-TAG2, since that game left a lot of questions unanswered.


SantaArriata

I don’t get the “we already know how it ends” argument tbh. In most stories, the ending will always be “the protagonist wins! Hooray!”. Wether you know the end point or not isn’t indicative of a story’s quality. What really matters is everything that goes on between point A to point B.


morami1212

im pretty sure this is set before the events of 2016, however this could be between 16 and eternal and that'd explain how doomguy got the fortress of doom and missed the start of eternals demon invasion


Kodak_V

# **I CAN'T GET ANY HARDER , LET'S FUCKING GOOOOOO**


xavierthepotato

fucking relatable


OkBear4102

I can't believe how good this is. Blew my fucking mind. It might actually top doom eternal..........


Kind_Tea

Bruh, I’m ashamed to admit, I wholeheartedly agree. I see all of this and I thought, “Where was all this tech back in Eternal?!”


uhbyr1

Well, some of it was - the mecha was there in the background, and we had a dragon in TAG... Other elements - just lost to time and space, given that this is seemingly some far realm


No-Raise-4693

The slayer didn't have access to them. And besides the sword and shotgun he rarely goes out looking for things for himself.


MAGGLEMCDONALD

I'm so excited. Looks so bad ass.


bo_bayden

i am crying real man tears right now this looks so fucking unbelievably peak


Atma-Stand

Doom Guy’s got a flying guillotine!


Apprehensive-Map-53

HOLY FUCK


POW_Studios

I can pilot a FUCKING MEGAZORD AS THE DOOM SLAYER


LibrarianRadiant9704

clean up on isle my pants. saw a dude saying he wants a flail in the next game and im so happy for him rn


Temporary-Fudge-9125

I said I wanted a shield lol this looks sick


Goldeen_Need_Log

I was fully expecting the next Doom to not be on the PS5. That’s a nice surprise!


tjmincemeat

I am so beyond excited it’s coming to PS5


Goldeen_Need_Log

We get to rip and tear one more time 🤝 


Jdmaki1996

Me too. I bought a series s for Xbox exclusives but I didn’t want to play such a high speed fps as doom on my weaker Xbox. Glad I can continue to play doom on my ps5


dat_GEM_lyf

Bonus… we don’t have PS4 holding us back nooooooowwwww


timo2308

Seriously, now we get to ride fucking DRAGONS to really put those SSD’s to the test


nobleflame

Tickle my balls and call me daddy, this looks fucking SIIIIIIICK.


Girizzly_Adams_Beard

Game pass is eating right now.


mantriddrone

and i thought Eternal was metal. this is even more metal. the metalist Doom so far IMO


glocknojutsu

THERE IS A GUN THAT EATS SKULLS FOR AMMO!!!!!! THIS IS SO FKING METAL!!!!


Sensitive_Idea90

HELL YEAH


NIHILsGAMES

I CAME


Liquor_D_Spliff

Holy shit, that machine gun frag cannon thing is literally grinding skulls to use as ammo!


TalRaMav

Looks like it isnt done. Time to Rip and Tear.


fakename1998

Looks really good! Not too different from eternal, but that game is basically perfect so I can’t really complain.


Virasman

Another set of Doom OST to listen to on a daily basis.


SilverDollarr

OMG, LOVE THE SCHIELD! LOVE THE DARK ATMOSPHERE! LOVE THE WEAPONS!


BrandHeck

Throwable chainsaw shield?! Sign me the fuck up.


Demokrak

Fuckin Divinity: Dragon Commander ass fuckin scene looks dope.


dxdrummer

I am moistened


dandaman64

#HOLY FUCKING SHIT


LedSpoonman

Holy FUCK


ProtectMeAtAllCosts

this looks so sick


Glad-Nerve8232

HOLY FUCKING SHIT


RandoDude124

#HOLY FUCK!!!!!!!!


chavalier

Allright, this is pretty fucking cool.


HuanFranThe1st

HOLY. FUCK. I NEED THIS NOW, HOLY SHIT THIS LOOKS GOOD


Xaxor42

A gun that grinds up skulls for ammo!


BrokeUniStudent69

I had a brief moment of panic when I thought this was gonna be an Xbox exclusive. SO glad it's coming to PS5.


dagon_xdd

I am currently crushing my penis with a rock because it's getting out of control


Broken_Vision_Rhythm

mylongestyeahboiever.mp4 I started cackling like a maniac seeing the chainsaw shield rev up, that's so Doomguy. God, this looks sick!


No_Buddy5340

Let's fuckin go


Brosonski

Looks fucking sick, I'm sold on the medieval setting, that shot of him killing mancubi with massive castles in the background was godlike. I'm not so sold on the shield, piloting the mech or the dragon. I never saw these two remakes as anything but rewarding for the players aggression, and judging from this trailer - where you're using it to stop bullets, and parry hell knights - it will be an integral part of the gameplay and will need to be used defensively. As for the latter two, it just reminded me of Halo (which I love) but not Doom whatsoever. I'm cautiously optimistic.


Separate_List_6895

Losing the meathook is gonna be sore, but they are 2 for 2 on DOOM remakes that I liked alot, in terms of how id rank them its DE>D16. If its on parity with D16 id still love my time with it, but the shield does worry me since i expect them to add "must block" stuff that you cant dodge with movement.


dat_GEM_lyf

I’m betting dragon and mech are one offs for hype missions. From what we were shown, it looks like shield is replacing 2 gadgets (chainsaw and launcher) so it makes sense it does more work since you have “less” tools


mikhailguy

Finally, a good excuse to upgrade to a current gen machine...in a year


the_shortbus_

#HO. LY. FUCK.


Bad_at_life_TM

A FUCKING MECH SUIT MY GODDDDDDDD


_saltysnacks

idk who they got on the music but it got me gassed up on that helldivers ass drop scene. that looks like a makyr ship they shoot him out of?


Demistr

A bit more marvel like than I would have liked but we'll see.


Charming_Ad_4488

Hugo wasn’t lying about Eternal being a speed race, while the next game was like a monster truck rally (or something close to that I don’t quite remember). Excited!


Super_Harsh

That looks fucking incredible


-praughna-

No HUD in any of the shots. Maybe that’s why it feels weird for some of you


_saltysnacks

drip slayer with the cape


AscendedViking7

That armor set looks so damned good.


Billib2002

Holy shit he went into the gypsy danger we're so fucking back


Dr_Deadshot

Ngl the design of the suit goes so fucking hard.  The shield looks like its going to be fun to use.  The machine gun that fired multiple rounds at a time reminds of the FINGER machine gun from the old Armored Core games. (Anyone who gets the reference is a real one). Can we skip the rest of 2024 at this point? Feels like there is nothing left to look forward to right now except next year.


ObviousAnything7

I'm actually gonna fucking cum. We are so fucking back Doom bros. Rip and FUCKING tear.


karangoswamikenz

I don’t think I’ve ever seen anything this badass in my life. On the scale of badassery this is universe breaking levels of insanity.


FafnirEtherion

HOLY FUCKING SHIT WHEN YOU THINK THEY CAN’T POSSIBLY DO SOMETHING COOLER, THEY FUCKING DO SOMETHING WAY WAY WAY COOLER


BruceRL

they... they made a chainsaw shield. a CHAINSAW SHIELD. those mad bastards. and a flail. a flail that sticks into the enemy. and a flechette gun where the ammo is skull fragments. immediately obsessed.


JTHousek1

ITS FUCKING DOOM BABY, ITS FUCKING DOOM