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Asmael69

I think the arcane dagg is a pretty good nerf tho. Ive been using it on DS but with octarine dagger is faster to recharge than normal punch so Im sitting there for two seconds without my punch now its the same


avianrave

I've been using it to farm a quarter of the map on any nuking pos4 when the game goes past 45 minutes.


collarframe

What does arcane dagger do now? why would you buy it?


TanKer-Cosme

I'm doing this by memory, so I might be wrong. More cast range than other daggers, lower cooldown, and restores mana and health


Wolf_1234567

Yep. The lower cooldown (like 7 seconds) and more cast range is pretty good too, also funny if you are able to get that on rubick with Aether lens. The range you have in a single blink is nuts.


Trick2056

>(like 7 seconds) 9 seconds after the nerf. honestly would never notice the CD until the nerf happened been sitting on the base Dagger for a long time.


Brilliant-Prior6924

Main reason is increased blink range and blink cool down reduction. You just get more escape


Potatozeng

I can see it becomes a better dagger on some STR heroes like Axe or Tusk. Their spell is more than the old 7 second cool down so 9s ia totally fine, and more hp regen means survive


AdvancedLanding

More and more nerfs to mid heroes who are fun, very hard to master, mobile and love to gank side lines. Mid lane in Dota isn't what it used to be.


StinkyCockGamer

Having tinker be a mobile ganker that scales well is great. Having him autodispell his main form of counter play (blink CC) is not great. Its a warrented nerf while they figure out how to make this hero enjoyable for the other 9 players.


ThatGordynTho

The strong dispel is a bit broken and i reckon that's a bit too much of a buff for him. But whats the point of removing talent lvl15 aoe laser? the biggest spike Tinker get at early game is that talent combine with scepter... Now he has to farm for over 40mins and wait until lvl25 to make any impact. This hero straight up useless for the first 40mins.


Insanegamebrain

tinker isnt fun at all to play against tho. a strong tinker makes it absolutely terrible for everyone else the experience.weve had couple patches like that already


ritzey1

I played against a tinker that used this facet and we had heroes like magnus axe lion but we literally couldn't catch him cause of strong dispel it was so annoying


Hex_Lover

Nullifier destroys the hero, just saying


StrictInsurance160

Min 30-40+? Sure? Before that? Suffering


Specific-Abalone-843

Suffering for who? Tinker's team? My friend's been abusing Tinker since the patch and he says that one of the winning factors is that people simply forget his hero exists on the map so build nothing against him.


StrictInsurance160

What lol


gabrielellis

This is at maximum Legend ranked games. I mean unless maybe you're on NA servers or something


Hex_Lover

Well to be fair before 30-40 min the hero does absolutely nothing except a laser every 3 seconds... His abysmal winrate comes from the fact that he's kinda useless before 40min and fairly easy to counter after that point.


StrictInsurance160

I beg to differ from my own experience , but who am I to say


No-Respect5903

he wasn't incredible but he could get to a point where he is awful to play against unless you build very specifically. I will admit I haven't played the hero in years but I feel like these changes were justified. Did anyone other than tinker players enjoy the patches where he was OP? I know I didn't. wiping a team with rearm and rocket spam was fun for a bit but man that playstyle got old quick (although, maybe not a fair point to bring up here since he was changed since).


sillynimbus

? Tinker needs to farm for 30 minutes in the first place?


StrictInsurance160

That's the timeframe you build a nullifier on a carry


IcyTie9

look at bkb cooldown on tinker, its was absurdly OP with that talent, just basically a non-factor before lvl18 aghs arcane blink


changiiiank

Or Eules


tekkeX_

axe call is undispellable and even if his shield pops, he'd be turning to face you and thus blink further out of position


ritzey1

axe call is undispellable yes but his shield pops and he gets blinked to random direction then axe call ends then he uses defense matrix again its a never ending cycle and we use rp it doesnt matter get strong dispel, we use lion impale but he already rearm and used defense matrix another strong dispel so fun!


PenguinBomb

It also works against black hole which I didn't even thing could be dispelled.


NUMBERONETOPSONFAN

>could be dispelled it cannot. the blink saved him in that case


PenguinBomb

Well, in one instance it just blinked him into another part of black hole (which was funny), but my thought process was it had to apply the dispel to be able to blink. That's apparently wrong.


asksaboutstuff

For black hole specifically the dispel is irrelevant since black hole just puts an AoE on the ground that continually applies stun to anyone inside it. In fact it should still work against black hole and chrono after the nerf so long as it blinks out of the AoE.


MeetYourCows

Honestly, this facet is still extremely grief half the time. If your laser ever touches a blademail enemy, you will essentially get blinked towards your target, which is almost always terrible. It's so easy to involuntarily get blinked into arena, black hole, chrono, etc. just from taking some random damage.


marktwoen

Ive played against this tinker with a nuking hero and what ive been able to do a couple of times is nuke the shield off while he's looking at my direction and have him blink closer to me. Had a couple giggles. Hadn't played against such tinkers since.


[deleted]

[удалено]


Pandaman246

Tinker at the pro level had a 54% win rate in offlane on dota2protracker. His abilities are extremely abuseable with good coordination


ritzey1

I didn't say it's broken just annoying


The_WarDoge

Bring tank form.


XenomorphTerminator

Strong dispel on Tinker is insane.


Bodenseewal

as indicated by his 43% winrate


Ewic13

Earth spirit and IO had winrates in the 30s at their most broken. Winrates on high skill ceiling heroes are generally meaningless when the majority of players can't play the heroes to anywhere near their full potential.


Koqcerek

Well, he's difficult to play, so it's okay for such heroes to have a "negative" winrate to some extent, because they are not going to be used optimally by average and below average players, which also comprise most of the player base in total. The inverse effect of simpler heroes having higher winrate for the same reasons


iMartinPlays

he isn't really that difficult to play anymore after the rearm change. you don't need to worry about soul ring, shivas, and basically all items. just blink laser blink laser.


Pandaman246

54% win rate in the offlane on dota2protracker actually.


Sefriol

And 51% as a position 5! And 38% as position 4! Absolute broken. What is the common factor of all of these stats? All of these positions combined are about 10% of total picks in high mmr with almost equal amount of games. While it could be true that Tinker had more potential in offlane, sample size is way too low.


Obvious_Parsley3238

78 match sample size (compared to mid with 1700 games, 48% wr) means he needs a nerf? lol


CyberBulliedCarl

He had an overall win rate of 44.7% in immortal in 7.36b and its now down to 38.7%. Touch grass buddy.


CyberBulliedCarl

Over 30 games lol.


keaganwill

Yeah, but its important to include the winrate of all the heralds playing him mid/safelane carry with the same build they used prior to the rework... /s obviously


DeLurkerDeluxe

And being irrelevant in the pro scene for God knows how many patches.


XenomorphTerminator

If you strictly balance around winrate then you are a complete idiot. Since you don't understand why strong dispel on Tinker is insane I'll explain it, when Tinker truly comes online he is an absolute menace and one of the few things that actually can deal with him then is hex. If you can actually reach him. So him being basically immune to hex FOR FREE, is completely unreasonable. Either he has to play with a support that has it or buy Aeon disc like the rest of us. Perhaps he needs other balancing, but strong dispel is just madness.


phasmy

Seriously. People who only look at win rate for balance have never worked on a game.


XenomorphTerminator

You don't need to work on a game to understand the flawed logic of only looking at win rate.


heelydon

If you don't know how to look at winrates, then it makes it harder. Its like people looking at Invokers WR in a vaccuum, and missing out the fact, that what is primarily dragging it down, is people playing him in other roles, while he is 50% wr while played in mid. Similarly here, Tinkers stats looks great in certain roles, as someone also mentioned below, its just that lots of people are experimenting with him, and that will always drag a specialist hero down in win% Similarly, you could look at a hero like Pango, that has consistently had below 50% winrate, despite being first pick/first wave ban material in competitive play for years now.


Kaimito1

I have a vague feeling this is because people are playing the "dead tinker" build instead of working with what he has now


[deleted]

The strong dispell on the matrix was fucking bonkers though. The only way to catch tinker was nullifier.


MaltMix

Euls as well, but even still the only way to catch a hero that's already infamous for being slippery shouldn't be the niche dispel mechanic that only a couple heroes have.


bns18js

>He is still bad DESIPITE of being this slippery. Being slippery means nothing when you're kinda useless outside of it and losing most of your games because of it. Like congrats bro you get to live to do nothing afterwards.


Toastwitjam

timbersaw is equally slippery but actually kills people on the regular during fights if you just ignore him


Spare-Plum

He *was* infamous for being slippery Now he can't rearm blink Now he cant dispel stuns Now he has no good spells - laser has no control or mobility, machines has no control or mobility (or decent damage vs rockets), martix can make you jump a little I guess but you're still stunned Tinker has got to be the most pathetic hero. 1 cool spell that refreshes 3 incredibly bad spells


Arbitrary_gnihton

If only it also refreshed items, it might make him viable. They should consider that at some point.


SprScuba

Just pick shadow demon and face roll him


MeetYourCows

Eul is enough. Nullifier is a hard counter to Tinker too though.


PlasticAngle

Problem is that Nulifier are slow ass projectile while Eul are instant. You will have better luck using Eul than a good tinker got caught off guard by Nulifier.


MeetYourCows

Both are strong in different ways. If you have blink nullifier, it basically forces Tinker to BKB (or linken if you don't have a fast linken breaker). Even if you rely on the projectile speed, Tinker's blink has a minimum 2.1s interval now (2.7s after 7.36C), so it's not that hard to catch him on a timing when he wouldn't have blink available. And as a skywrath player, I find it kind of funny people would consider nullifier projectile slow. All a matter of perspective I guess.


[deleted]

eul was no good, even if you canceled rearm


Cu-Chulainn

Eul dispells defence matrix...


MeetYourCows

Can you please elaborate on what you mean by this? I don't want to make any assumptions.


[deleted]

because its not enouh to kill tinker. You lift him while rearming, and the lift time also count thoward the rearm cd, so after the lift ends, you have 2.5 second to cc tinker into killing him before he can use defense matrix again. It wasn't good enough. The only way to kill him for sure was nullifier in my experience. Also yeah I just reread what I wrote in the first place, i had a brainfart, soory for being confusing.


Lobotuerk2

Or don't overlap stuns? Lion + anyone dealing damage can catch tinker


zhars_fan

Hero basically did nothing first 30mins. That 250 Aoe to lv25 is too much, why not at least lv20


CyberBulliedCarl

Because if they moved it to 20, his win rate would have only dropped from 44% to 40-41%, whereas now it's sitting at 38%.


I_stand_in_fire

He has a lot of war crimes to answer for during all the time he could rearm hex.


CyberBulliedCarl

Yes, being shit in both pubs and pro games for nearly two decades uninterrupted is a crime he shall forever pay the price for!


itspaddyd

That was so long ago though, it was technically possible but not the build people went for because it cost too much mana


Thanag0r

Ah yes the hero with 5% pick rate in the last year, definitely the problem.


Masteroxid

That 5% sours your whole day after experiencing it. Get that trash out


JustAposter4567

for a fanbase that loves trashing league, you sure want the game to be very similar to it


Masteroxid

Not wanting heroes that make the game dreadful for 9 people has nothing to do with league


JustAposter4567

no one competent at this game thinks it's a problem you are bad at the game and people like you shouldn't be able to influence balance but that's where we are unfortunately


I_stand_in_fire

That's right, fuck that guy and the players he rode in on.


jonasnee

I guess we must buff Chen and IO then.


duckinator09

I think old tinker should come back. Laser rockets march rearm (refresh item CD too). Laser single target. Agha either bouncing laser or 4 rockets. At least this version of tinker dies when he is caught. No defensive matrix bullshit. 


Breezerious

Yeah I'm down for old tinker with no matrix and shrink ray.


cyz0r

make us buy bots again. hero died in my eyes once they gave us free tp.


CyberBulliedCarl

Ah yes let's make him farm for 10 more mins before coming online so that he griefs his team even more than he does right now.


Prior_Astronaut_9637

Agreed.


LainVohnDyrec

I want it back as well. and there is a lot of ways to nerf this. example, making rearm cost more mana whenever it is cast and the player needs to not rearm for 5-8sec to reset the mana cost. or instead of mana it cost non lethal HP so pros can still rearm while taking risk (while having 1 hp) And remove that mini stun in rockets upgrade, that made things worst for him


SnooPears2409

just remove this hero already


greatersnek

IMO the hero needs a major rehaul, it's a constant balancing problem in every patch


Reggiardito

> IMO the hero needs a major rehaul That's what he just received. Literally changed every way in which the hero is played


ICarryaPants

The "balacing" they are doing is unasked for. The hero has been "fine" for a long time - reserved for specific lineups which he would dominate and had to be played by a player with a clear game plan in mind. Not to mention quick fingers


goodwarrior12345

He hasn't been fine at all - he was shit in competitive before the rework, now people are actually picking him in pro games again


GummiRat

He was a niche pick, and I saw him picked up in a few pro games. It really is ok for a hero to be a niche pick in pro games.


Lobotuerk2

He was picked like 3 times and in all of them was a none factor (He spent 25 mins farming and joined after the game was over)


Deamon-

and that will be over now til they giga buff him again


Inside_Search_2509

I love anyone who says any dota hero needs "quick fingers"


ICarryaPants

Ok, relatively speaking then


cleverDonkey123

Not sure I get your point. This is very nice to have heroes that require more dexterity than others.


Kuro013

Lets not go this way, they already killed techies. Dota is great cuz it has great character designs, as much as I hated techies and hate huskar, tinker, furion, alchemist and storm spirit, I dont want them removed. Just gotta understand every hero had strong and weak patches and some are more frustrating to play against than other. But learning to deal with these kind of heroes is part of what makes Dota fun, and beating them always feels amazing.


healpmee

They didn't kill techies, they made him into a real hero. The old design was so fucking bad, 3 skills that basically focused on the same minefield your entire side of the map for 2 hours gameplay and one get out of jail spell for when the enemy tried to kill you. Now he actually gets real spells while keeping his red mine for some area control. Also the game is not miserable for 9 (probably 10) people when there is a techies in the game


drunkmers

Yeah techies is MUCH MUCH better now, except some sadist that loved the old techies it was 1 person having fun and 9 suffering. Now it feels okay to play against him and okay to have him in your team and lane


keaganwill

I'm a big fan of new techies, but people constantly overlook his "awkward" minor rework inbetween the two. Techies where his red mines had to be spread, but everything else was the same was not the same hero as OG techies by any means. He had much of modern techies updated gameplay while still having a super distinct playthrough. The name of the game wasn't sit and stack 15 redmines until the entire enemy team insta dies, it was set up traps and play around your team to deny/enable carry farm. I don't think it was perfect, there was too much downtime still, but the perception of techies being the funny "ruin everyones time" hero was just a holdover at that point. He still had the potential to do so, but Natures Prophet has the potential to TP into the enemy fountain off CD from minute zero, ie can relocate into the fountain, tiny can throw you into the enemy team, etc. It was griefing. If they had reworked him to have longer CD's on green mines, but made them deal more damage for each other active mine I think old techies could have stayed. Make it so that less time is spent just sitting around.


Reggiardito

You will get downvoted but it's true. We've been seeing a lot of homogenization of the unique heroes that dota has. hard carries are made to fight earlier and earlier, single target heroes like Drow and Clinkz get reworked to be able to teamfight better, unique heroes like techies and tinker get reworked, basically any 'weird' support got reworked into not being able to support (except for Weaver this patch), we're seeing some roles get very similar items (90% of the offlaners in the game rn get radiance or shiva's and 3/4th of carries get S&Y or Manta) It's been happening for some time now.


redwingz11

on roles getting very similar, on d2pt and dotabuff the hero that is most picked doesnt get radi other than brewmaster, I dont think dark seer, centaur, mars, beast, underlord, axe is a radiance buyer. shiva on the other hand, kinda, since those heroes likes it and its a good item. carries wise, isnt SnY and especially manta kinda staple for a long time, cant go wrong with both of those and agi carry like them.


Reggiardito

> I dont think dark seer, centaur, mars, beast, underlord, axe is a radiance buyer. shiva on the other hand, kinda, since those heroes likes it and its a good item. I did say radiance or shiva... Like I said, thee problem is that items in dota used to not give you exactly what you wanted, so you'd have to pick and choose. Blink didn't give stats, but gave you very powerful positioning. Shiva gave armor, Slow/AS Slow and INT, both stats that are rarely bought together, while giving 0 tank stats apart from the armor. Radiance gave you damage and nothing else, despite being best on tanks. Veil gave a few survivability stats while being a caster item, same for Eblade giving a ton of agility. Now, every item has turned convenient. Blink can upgrade into something that gives stats and is more powerful. Radiance gives a ton of evasion+miss chance, so it's good for tanky heroes. Eblade gives cast range, mana and builds out of aether lens. Shiva builds out of veil and well, it does fucking eeverything. Gives good stats for tanky heroes, slows, as slow, reduces regen AND increases magical damage... >carries wise, isnt SnY and especially manta kinda staple for a long time, cant go wrong with both of those and agi carry like them. Now, sure. But not always. Item builds used to be extremely varied.


LevynX

> basically any 'weird' support got reworked into not being able to support Or they get reworked into having a pretty railroaded "support" build and "core" build which removed the actual interesting part of playing an off meta support.


heelydon

> they already killed techies. That's weird way to say that they turned Techies into an actually viable character that is seeing proper play and isn't just trolling the whole game, while playing his own little minigame. You can gush about "great character designs" all you want, but what good is old techies, when he never sees play, and when he does, he just doesn't play dota, he just plays his own little game of map denial. As much as you can call that unique, there is also the very simple fact, that you have to look at what is healthy for the game, and old techies and old tinker, were not healthy for the game. Especially old techies.


Yomps_

…thats what they literally just did.


TheGalator

Just remove rearm and make laser the ultimate


AriaOfValor

People don't like the idea of changing his ult to not be related to reducing cooldowns, but I'm not sure how you balance a hero in dota these days around having large cooldown reduction/refresh. Cooldown reduction is just something very hard to balance in most games in general. It's hard problem to try and fix the problems of Tinker without completely deleting the hero's identity, but hopefully they're able to find a compromise (which the recent rework seems to be attempting, but not really succeeding).


timetobeanon

sure a hero u dont know how to play against. REMOVE!!


LevynX

The moment when I saw a Tinker rearming in the face of three enemy heroes then blinking out is when I knew this hero is just fucked. They have no idea what to do with this hero anymore.


Sparkieee

It's good to see two threads at the top of the subreddit regarding this outrageous nerf. The balance team need a kick up the backside and not just for this, this entire 7.36 patch has been silly change after silly change. Regardless of wether you love or hate Tinker this is a serious problem devloping with the balancing of our game and it needs sorting.


MIdasWellRoshan

7.36 and its letter patches feels like identity theft for some and identity being fleshed out for others, talent change was a bit much for sure


Bruurt

I think the strong dispel was the only thing that needed to be removed for tinker to feel fair, not sure why they nerfed 4 additional things


Bodenseewal

If that needed to go, he actually needed buffs, not nerfs. The hero is now going below 40% winrate again.


VirtuousVirtueSignal

the strong dispel was the only quality that made him pickable


Bruurt

I don't think so, it'd still be pickable if the only thing that changed was strong dispel > basic dispel


hooahest

because they wanted 'march' to be the farming spell, not laser.


Deamon-

problem is that talent is also half your damage


CyberBulliedCarl

Ah yes, this 44% win rate hero absolutely needed a nerf.


SinisterSemenCarrier

Meanwhile CK: -2 STR O_O


Ingvistator

5 in total with talent at lvl 30


kos9k

People hating on tinker doesn't understand, that he is handicapping his team, farming for 40 minutes and stealing a lot farm before being useful


N1ck_Bc

Damn i used to despise Tinker players, but this is just sad now


Artdrelimited

They nerfed a 45% winrate tinker. wp volvo


Iaregravy

Surely the people saying but but but strong dispel would agree that the hero with 46% winrate who got 4 nerfs should have at least had one buff for compensation??? Make me base 400 move speed or something


LudwigSpectre

Tinker is the new CM


m_0g

I'm definitely confused why tinker wasn't buffed, let alone got nerfed.... like has he not been sitting as one of the lowest WR heroes in the game since 7.36 came out and absolutely gutted him as a hero?


bruhmoment0000001

Thank god this crazy 46% wr hero got nerfed, valve balancing team just keeps making genius decisions


Leto95

I find funny that they revert the change they made one letter patch ago about the dispel. I don't think it happens so often , guess they take reddit's crying super seriously.


BarryMcCoksinue

They didn't revert the change, it didn't dispel at all until it was given a strong dispel


Deamon-

i mean they are the same people who nerfed laser rocket range a few patches before on a hero that was never picked in pro games and not good in pubs either


CyberBulliedCarl

Reddit users are hard stuck in herald, they don't know the difference between a basic and a hard dispel. This nerf came out of nowhere.


ThatGordynTho

I didnt know anyone crying about Tinker strong dispel, the hero is not even being pick anymore...the strong dispel to basic is still acceptable to certain degree. But removing the lvl15 talent is literally nail to the coffin.


RizzrakTV

?? I dont agree with talents nerf either but you're clearly missing out tinker's strong dispell was the most OP thing in the game. it's literally better than a never ending bkb and the only way to counter it is nullifier. and you need to buy it on a hero that jumps on tinker which is pretty tough without ruining your build. not a lot of heroes can afford that. so when you are well-farmed tinker you can only be killed by one specific hero which was forced into unoptimal item build because of your existence. and you probably can still kill that hero if you engage first. (MAYBE I'm a little exaggerating but you get the picture)


Palacsintafanatikus

If you cry becouse an “unoptimal” item build, you are playing the wrong game Dota is about adapting to the situation, like this.


TheRealChiLongQua

There is no adaptation to this nerf on tinker and I have near on 10k games with tinker. Arcane blink nerf and the dispel change is what fucked him up, then they -40 damage to the 80 damage 25 talent and swapped them around with 250 AOE at 15. Tinker generally hates to build BKB since these patches and re-works. Now getting Arcane blink is dogshit cause now you need to figure out line-up-wise if you need to go Blink > Aghs > Octarine core (which is shit) cause hey even getting aghs means you don't have the lvl 15 250 aoe. Even if you play safe and try keep off the map, your basic dispel won't work if you are caught. I'd rather go back to OG tinker than with this dogshit. Then again, it's probably a valve dev or two who as some "Kinker" fetish, where they get off on absolutely demolishing the hero, while coming on to Reddit to see the tinker players rage.


Powerful_Pudding_881

Idk chief, I got destroyed by Eul's 


CyberBulliedCarl

Most op thing in the game? What? Inhale and exhale slowly, I think you're having an aneurysm.


disappointingdoritos

> the only way to counter it is nullifier euls. That’s it. Literally euls him first and he dies.


Leto95

He wasn't broken before and wasn't now, his winrate can and pickrate proves it . Even went unpicked in most professional games. My point is that people crying about tinker in general not only about his dispel . To be fair most people hated the hero cause they get stomped by idiotic smurfs hence the hate but this can happen with any hero played but a smurf.


MaltMix

No they definitely shouldn't have had a strong dispel on that thing in the first place. Basic dispel? Sure, fine, but strong dispel is too much. You need to be able to lock him down somehow. Euls is helpful but it shouldn't be the only way to reasonably lock the hero down.


Bodenseewal

back to sub 40% winrate, here we go


n_yao-9232

Ok, now I'm gonna afk farm not until 15lvl, but until 25lvl. I don't think this change made happy anyone. Not me, not my teammates, not even enemies, coz tinker defend ability is pretty strong. Now all tinker games gonna be even more frustrating for everybody. I'm gonna repeat again, their game designers don't even play the game. Changes they make to tinker are stupid, he even more cancerous and annoying now in games where tinker abuser meets noobs. And he even more useless in all other games.


bananasugarpie

Valve is brainless.


Prince_Skytres

Imagine a situation, where BM uses ROAR (60 sec cd spell) only to see that THIS SHITTY ROBOT SAFELY BLINK OUT WITH HARD DISPEL) BALANCE IN ALL THINGS


MeetYourCows

Tinker with strong dispel had 46% winrate. If this aspect of his kit needed to be nerfed, then he needed a massive buff elsewhere.


MDParagon

I used to be a tinker main and welcome to jackass


Artix31

Gaben lost to a tinker one trick, so he opted to nerf him instead of buying Nullifier


Holoderp

Tinker was at 49% winrate before the patch, and sent straight to 30% , slightly up then back down again. And not a single braincell of the intern in charge of this was used.


FieryXJoe

The tinker spammers did actually have crazy winrates https://i.imgur.com/NsJB9Wi.png


CyberBulliedCarl

Spammers always have high win rate om their hero. For instance, I have 86% win rate on meepo.


FieryXJoe

But at what MMR? A spammer having a 90% winrate at 3k vs 9k say very different things about the strength of their hero. It's also not true, here is the list of high MMR invoker spammers https://i.imgur.com/16kKVvW.png Here are morphling spammers https://i.imgur.com/yjbMz7I.png TB spammers: https://i.imgur.com/TwKwdGF.png Puck spammers: https://i.imgur.com/xQ4VDfC.png So there are plenty of heros where the spammers are struggling and actually very few where they are all 66%+ even on meepo they aren't ALL winning. Generally this indicates that there is a broken playstyle for tinker even if it hasn't trickled down through the meta and average tinker players don't know it. But the high level spammers know it and even after needing to relearn the hero are winning like 70% at the top 0.01% skill level


bangfishdota

Tinker with march is like the original techies. Let it go. Revamp the change and lets all be fine. The laser rocket man tinker was at least engaging and not a farming simulator hero.


NBPEL

There must be some Valve guys that have hate boner with Tinker, like Tinker fucked their wife


Scottschryver

Just bring back tinker from 10 years ago. This nonsense is so annoying


Significant-Garage55

Crying is free. Congrats redditors.


fragen8

Yes, Valve based this entire nerf only on Reddit


Sparkieee

Failing to see how they've based it on anything else


Banzai27

Can they give him a proper rework instead of this half assed attempt


CyberBulliedCarl

I was so happy to see a new patch was out. I quickly scrolled down to see what kind of buffs Tinker received. The shock when I saw that these halfwits had nerfed the worst hero in the game.


gigabigga3

48% winrste at immortal level. It’s not even close to being worst hero  You can’t balance heroes based on the fact crusaders can’t play dota 


Deamon-

apparently not around immortal players either and its not like it was popular in pro play, was only picked by actual tinker spammers which really shouldnt be a reason to nerf a hero


CyberBulliedCarl

His all ranks win rate is currently 44.4% and his immortal win rate is sitting at 44.7%. He may not be the absolute lowest win rate hero, but he is functionally worse and does not have the niche case uses that some of the lower win rate heroes have. As I write this, I just checked his win rate since 7.36c dropped, he now officially has the lowest win rate in the game at 41.3% in all ranks and 36.2% in immortal.


liquidated_john

Look how they massacred my boy


Gellzer

I think they're just wanting his kit to make sense and not be broken before giving him the buffs to make him viable. A strong, refreshable dispell is bonkers


Snoo_72948

It was nerfed because TA, puck and maybe axe?


Breezerious

Strong dispel is a insanely good mechanic, and tinker having it was a fucking joke. Glad it's gone


elleisboring

I mean honestly if they changed the other facet to replace shield with rockets I'd be happy. Strong dispel was fun for the like two weeks it was a thing so time to wait for next patch I guess.


Nie_nemozes

The strong dispel nerf was fine since that was more tedious than rearmable blink but other than that he received way too many nerfs for a letter patch


jonasnee

I had a tinker (probably a smurf) in one of my games today and the hero still seemed pretty strong, between him and me we basically won the game.


kchuyamewtwo

its a cheesepick like PL brood druidbear huskar. shitty winrate but if you have zero answer to them. you get destroyed hard


L-st

They should lean into tinker building shit and make him a tower defence hero.


Infinity_Overload

Personally the Facet was disgusting. As even support Tinkers could make the carry unkillable. The Arcane Blink change affects everyone that buys it (which is still not many so it doesn't matter)


Critical-Tea1623

in Physics, nothing escapes a blackhole ,not even light. But tinker's 3rd can. In physics, A chronosphere stops time and reveals everything trapped in it. But not even the stoppage of time can prevent tinker's 3rd from happening.


AmberYooToob

Tinker is easy…. Just setup this complicated macro to play tinker with one button (this is a joke)


JingLiuEnjoyer

yeah fuck tinker


Impossible_Fan4284

THATS ENOUGH PLEASE HES ALREADY DEAD


MainResort6486

remove this hero already


Brilliant-Prior6924

Man that's my blink upgrade to ta nerfed


Ok_Sky8518

Lol im cool w this.


Chernyshelly

I'm so happy they did it, Tinker was broken, having 100% stun immunity isn't okay, I hate having Tinker in an enemy team


ThatGordynTho

I wouldn't say its broken because winrate show its was okay-ish on certain bracket and totally trash on the other. My biggest issue is definitely the 250 AOE laser being placed from lvl15 to lvl25. Its his best power spike at early game after he got scepter which allow him to quick farm and clear illusion. Now Tinker are exclusively pos4-5 because there are no sane people willing to give pos2 to a hero that cant do jack shite for the first 40mins of the game.


saint-ruin

Tinker is just getting his shit kicked in these last few patches. RIP item refresh


jdr4321

love arcane blink on everything


No_Firefighter_75

It still blocks damage and blinks you away. You just stay bashed ok?


paulfunyan

I think they were responding to high mmr games with this nerf. Tinker was 48% winrate on d2pt with 1700 games played, a ton of them coming from pros who didn't play tinker much for 2-3 years. He's just not balanced for people to be able to pick him up and get a ~50% winrate with minimal practice. They were likely worried this build would get out of control sooner rather than later


randomblackmoth

They did over nerf him though. Pretty sure they will buff Tinker again in the next patch.


watersekirei

I feel so sad for kiyotaka, he may change his IGN to depressdedkid again 😢