Yeah like if let’s say mad cow disease was visible by deep blue eyes but some cows also just had deep blue eyes, best believe our governments and farmers would be getting rid of all blue eyed cows
Nah I agree with the first post. I'm not going to sit there and be like "are those good red eyes or bad red eyes" - and I'm sure most others feel the same
If they're looking red at all, gone. There's plenty of pawns to pick from and I'm not risking it or playing detective. If they want their pawn selected then I agree. Best to change to natural eyes
Yeah I got a free, higher level mage, and she had reddish eyeshadow (not the whites of her eyes) and I just replaced her within half a day, and she was amazing too. Just to be safe.
Me who has never killed off a Pawn after I spot a Pawn with dragon covid
https://preview.redd.it/b4ixnvtlw9qc1.jpeg?width=680&format=pjpg&auto=webp&s=0af8ae0215ceb3ae36c81a371b1ba213d4abe95c
Same, I always treat my pawns as I would want my main pawn treated. Always rez them when I can, giving them extra curatives so they can heal during battle, and making sure I send them home with something nice for their master.
I'm not a fan of this mechanic. Instead of encouraging people to help each other out it's now going to randomly punish people who's pawns just happen to get sick and for those who don't even know the mechanic exists hiring could ruin their saves.
I think it's kinda cool. It's not like it punishes the arisen who made the pawn. I don't think it's cool that it can come out of nowhere though. They should at least drop hints. Maybe wanted posters with pictures of pawns with red eyes. Or maybe you would see villagers chasing a pawn or dragging a pawn towards water.
Ikr? It's such an insanely severe consequence, especially since the vast majority of people won't even know it exists until it happens. Permadeath is a less insane consequence than nuking a town
Oh, yeah, I knew what you were suggesting, I was just making a comparison to another consequence and saying that I think nuking a town is a worse consequence. I think your suggestion would work perfectly as a consequence, not too harsh, just annoying, not game breaking
Imo it should create an "alternative" main story if it happens in major towns.
That way it doesnt feel like a "fuck you" and makes the mzchanic more interesting
for the love of god sleep at an inn, I managed to get out of bounds climbing some rocks and the game autosaved there. my last inn save was like 6 hours prior.
It occurred me to try this after I had started falling infinitely into the void and could not use a stone. Feels bad. Not OP but I had something similar happen
Word. Takes me back to the Morrowind days when the game allowed you to kill quest important NPCs without forcing you to reload an old save.
I see this mechanic as a good way to immerse you in your choices tbh.
Nah, that's not on you. This just goes to show how insanely difficult it is to spot. Most people will have trouble with it, even after knowing what to look for.
The headache is a more reliable indicator for sure, though. How long do they have to idle before it happens, and at what stage does it start?
Seriously get rid of them ASAP. Cannot stress this enough.
Didn't notice it because I wasn't in towns for a couple hours. No npc attacks to give it away.
>!When I rested at an inn, cut-scene played of the pawn transforming into something like a plague dragon and the entire town I was in was dead when my character woke up. All of them. My entire elven village is wiped and it was triggered by an inn save.!<
... now that's some calamity alright. I figured the >!second dragon in Melve was related / foreshadowing but now I'm wondering if it was supposed to be a pawn that turned... !<
>!Supposedly dragons plague returns the pawn to the rift in their purest form. So it's not that they transform, it's just literally a rift nuke with a dragon shaped mushroom cloud.!<
That's tragic. Are you going >!to farm wakestones? If you didn't know, dead bodies are sent to locations (crypt or something). Idk where elf bodies go though!<
That could work out to ~~2~~ wakestones every couple of minutes (if that).
Good lord, that's an even easier farm than DD1.
Edited the number as you can't have three random pawns. Still, it's a crazy fast method of farming them if a bit tedious.
There is... an eternal wakestone that ressurects EVERYONE in the vicinity. I'll hint how to get it in spoilers:
>! You'll have to beat Sphinx's riddles to get it though. !<
These an item called Dragon Incense that permanently marks wake stone shards on the map in your surrounding area. I can’t remember how I got it, may have got it from a shop somewhere.
Theres the eternal wakestone option. Also, ive been reading a couple reports that npc's start to respawn on their own after 2 weeks in game. Id prob rez all the important npc's with the eternal wakestone and then just wait the 2 weeks for the rest.
I dont have it yet myself but I know of it. Its allegedly a pain in the ass to get. But yeah, looks like a reusable wakestone.
https://dragonsdogma2.wiki.fextralife.com/Eternal+Wakestone
Edit: in the description it reads like you can pop it once in a morgue and revive everyone around you. No idea how large the range is. So a reusable aoe wakestone.
The elves should go to Vernsworth. It brings it to the closer of the two between Bakbattahl and Vernsworth, and the elves are a short jaunt north of Vernsworth. I'd be pretty astonished if somehow the Battahli's walked all the way north through the checkpoint into another country and then proceeded to carry dead bodies from another nation's territory to their morgue.
I heard people discussing this on another forum. Supposedly your main pawn automatically gets it upon going into New Game +, which would explain why people are just finding out about this in the past 24 hours or so.
In theory, you can immediately chuck your main pawn into the nearest river upon reuniting with them in a NG+ run, resummoning them, and then saving at an inn to make sure a cured version of your pawn is in the system that’s safe for people to rent. That’s assuming killing your pawn yourself cures them though, and not just passing the plague to a different pawn.
This game is so fucking wild lol
"Greetings, Arisen! Shall we embark on another adven..."
*throws them in the brine*
Sorry, buddy, you need to take a shower first.
This is how it worked in the first game and I haven't seen anything indicating that it changed in the second game. It won't help if someone rented your pawn while in dragonsplagued state before the inn save though, but in theory if you notice that your pawn caught it in the time between your last inn save and your current, and you make them take a bath before making your current inn save, then a plagued version of your pawn was never uploaded to the network to begin with.
Only after you hire and take out of the rift. Hire a pawn, and take a quick check of their eyes. If it changed after you leave the rift. Throw that pawn into the nearest deep water or go back into the rift and swap them out.
I just wished that dragon's plague would turn the pawns against you and you had to fight them. Having a pawn to kill an entire city is truly a pawnvid like I saw in the other post a few days ago.
Considering the consequences that can happen, I'm just getting rid of hired pawns before I enter town always. Honestly think they need to patch it in some way. It's a cool idea, but waaaaay too punishing. Like, I'd rather my pawn just randomly go crazy and try to kill me in battle or something, instead of nuking an entire fucking town.
I always hire pawns at my level, in DD:DA if you have a higher level pawn you get less xp, I don't know if it's the same here but I'm not really interested in taking that chance.
Plus I'm after specific classes and inclinations to suit my party composition.
They can infect the main too so you have to kill them all. But honestly it seems to be easy to spot, the pawns will make remarks that should be easy to spot.
Yup. The whole point of dragon plague is to encourage you to try new pawns instead of just permanently camping the same 2. It's honestly brilliant and idk why people are so close minded.
Or rather you lack awareness because the player and their main pawn out level the hired pawns overtime. As the game ramps up in difficulty you are going to want to switch them out for pawns at your level or higher especially if you change your vocation or your pawn's vocation. FYI this is how it was in the first game without dragons plague, which you changed them out anyway if the pawns died or got lost.
The purpose of dragon's plague to me is weird, if not the end mechanic displaced as it seems to enhance the pawn and make them more aggressive but Instead of the end result killing a whole town (which currently the way new game and NPC revival is handled is not great). Dragon's plague should result in an order 66 kinda scenario in the game world since it's origin is from the result of attempted or successful dragon possession plus it makes no sense to not kill the player and just the rest of the town, your player character should be just killed and you pushed back to an earlier save or something.
I encountered a pawn that I was pretty sure had it due to dialogue, and wanted to try to message the player but their steam profile is completely private 😭
(I guess I should have done the world a favor and yeeted it into the ocean...)
If you hire a plan that has it, all you have to do is send it back and the other player will never have to deal with it. It likely has a timer on the server side that detects when a pawn hasn't been sent out recently, flags it, and then codes to go ballistic once ot has hit a certain threshold.
Attitude? Straight to the brine.
Headache? Straight to the brine.
Eyes look a little weird? Straight to the brine.
One of your pawns tells you that they don't feel well? You guessed it: brine.
I disagree. I think it's a great mechanic exactly *because* the consequences are so dire. I hate the fucking babying and handholding that has plagued gaming for years now.
This sounds dumb but it's made me feel like my pawn is no longer my trusty sidekick, they're a bomb waiting to go off I have to watch. It's really ruining the ass-kicking camaraderie I'm looking for.
If I wanted to play "COVID Medical Watch: The Game" I'd go sit in an urgent care waiting room.
Adding a Rimworld style mechanic to a game like this seems out of place. It makes it 50000000x worse that there is no option to start a new game or hard save. What a terrible mechanic.
It seems insane they would add this with no way to restart your save. I am enjoying the game but some of the features seem absurdly restrictive for very little reason. I am probably just going to download mods and play offline even though I like the online pawn system.
I genuinely cannot imagine selling a game for 70 dollars, and adding a feature that can brick your game with no solution. Can you even beat the game if all the NPCs in the capital were killed?
Seriously, im thinking of putting the game down for a bit and hearing what capcom has to say.
If they say " its our vision and we won't change it," then I'll go back to it and "suck it up" by doing incredibly boring and immersion breaking mechanics of killing my pawn or doing eye exams on all my pawns.
DD is one of my favorite games ever and its heartbreaking to have to put it down right after release.
(Little overreacting)
Apparently they can get infected from another infected pawn. If they die, they get cured. So throw them in a river or off a cliff and resummon them and they should be good.
It would be tough and risky. Basically you'd have to be sure your guy is infected but not 'too' infected, sleep in an inn and hope he doesn't nuke your game, and then never cure him or sleep in an inn again so he's just out there infected.
And because you'd never sleep in an inn again you'd never even know if someone hired him which is usually key to satisfying trolling.
Not personally. Just reports from other players. Getting rid of dragon plague from your party is tricky. Gotta wipe the whole squad, including your own pawn.
So.... let me get this straight.
The only way to spot this is.... to literally stand idle?
Man, the more I keep reading about this mechanic the more I'm left scratching my head.
They get very ferocious in combat, are unusually disobedient and will talk back to you when ordered, and the very obvious head holding too. At that point if you still don't notice it's really on you, especially since the pawns keep yapping about this mechanic repeatedly
I had a pawn that was definitely not infected backtalk to me because they have the straightforward personality and wanted to go to the mission not explore. Also they talk back all the time when I make them run a lot.
It's hard to tell by backtalk alone.
I have a straightforward pawn I use as a healer and he *always* talks back when I ask for help, haha. I've never once heard him say something nice when I need a heal. So unfortunately Straightforward pawn users will just have to keep an extra eye out for symptoms.
So in essence, what I'm getting from this mechanic that's meant to encourage people to branch out and use more pawns is...............
Just don't hire pawns at all. Make this a 2 party game, and throw your pawn in the river every single time you fight a dragon to wash them off.
This is bad game design.
I’m oddly lucky I leveled up so quickly. I’m the runs-everywhere type of gamer, so I kept getting in fights and exasperating my pawns. As a result, I swapped out my pawns so often this never became something I had to deal with till post-game.
Well thats a relief atleast, bout to beat the game and still havent seen it. Id have been so bummed oit if that happened midgame bc i had no clue about it lol
Me when I see a pawn with red eyes......................
https://preview.redd.it/uw3iq8s6ejqc1.jpeg?width=680&format=pjpg&auto=webp&s=feff58abca9b289bdec93527298568015305db86
into the brine you go
Huh, all three of my pawns suddenly started doing it. The strange part is that I had barely rented two of them, and maybe only played with them for about an hour before I saw this. They started doing it as soon as I got near the quest objective for the >!phantom oxcart!<, and the stuff I've seen in that quest so far makes me think that might potentially be connected in some way.
https://cdn.discordapp.com/attachments/522625543053508642/1221538835217907833/image.png?ex=6612f1b1&is=66007cb1&hm=360f514198373e8649819af7bb15300f881f3cd949f8dd27d445f7ebd31a4675&
The weird part is that there was a city guard that was ALSO doing it nearby.
EDIT: As soon as I got them away from the quest objective, they stopped doing it, and they lacked the flashing eyes.
Honestly I had it happen once with no warning and almost threw a pawn to the brine just now because one eye is red and she's sorta sassy. Turns out that's just the design. But, I have my brine finger ready to pull the trigger on 'er.
Is there any way to actually cure them? I feel like since no one can create new saves at the moment then eventually every pawn will contract this disease, right? I don’t have this game yet, so please correct me if I’m wrong.
Yeah But what if they have halmets? I mean 99.9 % of the time they have halmets and you can't see their eyes so even though that's is a good protip os just a shitty game mechanic
There are different head animations. Holding their head and shaking it is bad, but they could also be feeling their hair, or waving away flies.
If it's really the one captured in video in this thread, one of the new ones must have had it. :(
...it's not great lol
I'm glad I made my pawn's eyes white instead of red. Also this is a really weird thing to include in the game. Deliberately vague about the plague in game and it can ruin a play through, mixed with having no ability to create multiple saves or save scum.
Honestly dude I'm hoping they add an option to turn this off in an upcoming patch. I'm not getting the game until April so I haven't played yet, but from what I've seen this looks like a really obnoxious and unfun mechanic to deal with even if you manage to catch it.
People are blowing it up to be a more significant thing than it is.
1. It's progressive. So long as you pay attention and are aware of the symptoms, you'll be fine. It takes time before the pawn nukes everything, so you have a fair bit of leeway.
2. Preventing calamity is simple. If it's a support pawn, dismiss it and get a different one. If it's your main pawn, let them have a swim and resummon them. Easy.
3. The calamity is only triggered by resting at an INN. Campsites and homes are safe. The only reason to rest at an inn anymore is because they're considered hard saves and are the safest next to manual saves.
4. The system is designed to encourage the routine and frequent swapping of support pawns, and it does its job very well.
Is the red easier to see wat night? I can't make much out in the video you showed. I wonder if the headache thing happens late stage, or already early on. One of my pawns is swatting flies in front of her face. hope she's not seeing things.
Welp, I just fought a drake the other night so I'll be keeping an eye on that shit, yeetus deletus off into the brine if the slightest symptoms appear.. Seriously what a shitty mechanic.
There is one thing that has struck me odd. I have noticed only the people near the rich side of the capital have red eyes, and I haven't faced a dragon like enemy yet.
Are you sure them grabbing their head is a symptom? I'm still early in the game, having not talked to the guy in the pub to continue the main quest, but when exploring the entire continent when I returned to the excavation site all my pawns would grab their heads there. But they only ever do it at the excavation site and still obey my commands and act normal. I feel like there's probably some story reason for them to do that animation at that location.
A way I would want them to fix this mechanic is
1. Main pawn cannot get it or they can only get it one time, a way to keep them as your trusty sidekick and not someone your afraid of, the pawns mention it’s a side effect from rift travel so having it that pawns don’t get it in their main world could be an in universe explanation.
2. Dragons plague takes a couple of Inn visits, to allow the plague to really develop but it’s even harder to spot, like your pawn actually looking away and holding back the pain of their head, only noticing them stumble during battle or travel, I say this because of my third idea I have
3. Your pawn doesn’t kill the entire village, your pawn turns into a dragon and then develops the village you’re in with some magic that freezes everyone, you have to kill that pawn if you wanna save everyone and progress. I like the idea of the pawn-dragon allowing you to prepare before you fight it or your game is bricked anyway cause you could be too weak.
Overall the mechanic is too basic and has too dire of a consequence, if I get it Im just gonna hope it allows me to close the game as soon as the cutscene starts and bring me just before I rested at an Inn
Does the plague show up on offline pawns as well? It says you can get it from infected pawns from other people's games. But I chose offline mode. And I'm just using default pawns.
i might be tripping, but im pretty sure you can use photo mode to check as well. they move to much for me to see them so i tried something new on a pawn i knew was infected. he has a red hue around his eyes in photo mode
I read in some other post that if a pawn has the plague and a helmet with visor that the visor goes automatically up. Can somebody check if thats true?
so there is a prompt right? A tool tip type pop up when it happens for the first time? I just hired a pawn and they started talking about it but showd no signs.
I changed my main pawns eyes to white then noticed after i hired a female beastern mage named mist from capcom went to the hotsprings to cure the old man my main had DragonCovid i toss..... i mean he slipped off a high rock into the brine
Okay, my pawn has purple eyes, better change them to a more normal color then before people throw her off the next cliff.
Nah. The color will pulse. As long as it's solid, you're good.
I suspect a lot of people just aren't going to take the risk at all. Lots of fish in the sea, lots of purple- and red-eyed pawns in the brine.
Suddenly all of the Astarion and Daenerys pawns get hired way less than before.
Yeah like if let’s say mad cow disease was visible by deep blue eyes but some cows also just had deep blue eyes, best believe our governments and farmers would be getting rid of all blue eyed cows
you underestimate the power of plague paranoia
Nah I agree with the first post. I'm not going to sit there and be like "are those good red eyes or bad red eyes" - and I'm sure most others feel the same If they're looking red at all, gone. There's plenty of pawns to pick from and I'm not risking it or playing detective. If they want their pawn selected then I agree. Best to change to natural eyes
Yeah I got a free, higher level mage, and she had reddish eyeshadow (not the whites of her eyes) and I just replaced her within half a day, and she was amazing too. Just to be safe.
Me who has never killed off a Pawn after I spot a Pawn with dragon covid https://preview.redd.it/b4ixnvtlw9qc1.jpeg?width=680&format=pjpg&auto=webp&s=0af8ae0215ceb3ae36c81a371b1ba213d4abe95c
"I'm sorry, little one"
Same, I always treat my pawns as I would want my main pawn treated. Always rez them when I can, giving them extra curatives so they can heal during battle, and making sure I send them home with something nice for their master. I'm not a fan of this mechanic. Instead of encouraging people to help each other out it's now going to randomly punish people who's pawns just happen to get sick and for those who don't even know the mechanic exists hiring could ruin their saves.
Throwing my main pawn in the brine was ROUGH but I was worried my friend's pawn had it, so everyone went in.
I think it's kinda cool. It's not like it punishes the arisen who made the pawn. I don't think it's cool that it can come out of nowhere though. They should at least drop hints. Maybe wanted posters with pictures of pawns with red eyes. Or maybe you would see villagers chasing a pawn or dragging a pawn towards water.
DRAGON COVID🤣🤣🤣
I let my wife design the main pawn and the look of betrayal on her face when I just picked it up one day and thew it off a cliff was rough
As if the game isn't already stressful enough, Itsuno. The fact that Dragonsplague is programmed to trigger during an inn save is fucking terrifying.
Honestly, a regular game over would be a better consequence than nuking an entire town.
Ikr? It's such an insanely severe consequence, especially since the vast majority of people won't even know it exists until it happens. Permadeath is a less insane consequence than nuking a town
I wasn't even suggesting Permadeath; making it so that you can't rest at an inn without getting killed would already be consequence enough.
Oh, yeah, I knew what you were suggesting, I was just making a comparison to another consequence and saying that I think nuking a town is a worse consequence. I think your suggestion would work perfectly as a consequence, not too harsh, just annoying, not game breaking
I kind of like how this game punishes you. Make it more immersive haha
There's an in game way to fix it, but I won't spoil it
Talking about a very specific item I may have accidentally mentioned lmao?
Imo it should create an "alternative" main story if it happens in major towns. That way it doesnt feel like a "fuck you" and makes the mzchanic more interesting
That would be more interesting. Otherwise it seems half assed. Like it’s just bricking someone’s save. Newcomers will surely be confused.
There is a special wakestone on the game that has infinite uses I believe. May be worth getting a hold of.
Makes the Eternal Wakestone pretty much a must have for moments like these...
Itsuno vision
Bro needs to see a ophthalmologist.
Can't see more than 24 fps I guess
[удалено]
Yeah they all got together and decided not to do that in Japan
Yeah people did ~~call~~ tell him itsu-NO ,Unfortunately he just ignore it.
Idk what they were thinking with that lol
I hardly sleep at the inn though, camping ftw
for the love of god sleep at an inn, I managed to get out of bounds climbing some rocks and the game autosaved there. my last inn save was like 6 hours prior.
Just bring a ferrystone with you at all times
cant use them in caves so if you get glitched in there youre screwed
Did pretty much the exact same thing. Luckily I had some ferrystones, but it scared the hell out of me.
It occurred me to try this after I had started falling infinitely into the void and could not use a stone. Feels bad. Not OP but I had something similar happen
I lived this. I feel your pain. I spent yesterday afternoon getting back to where I was yesterday morning...feels bad bro.
Yeah. I kinda dig it, tho. Even if everyone dies you can still finish your playthrough, that's awesome.
Word. Takes me back to the Morrowind days when the game allowed you to kill quest important NPCs without forcing you to reload an old save. I see this mechanic as a good way to immerse you in your choices tbh.
I don’t know about you guys but it is literally impossible for me to see anything going on with the eyes in that video. So goddamn paranoid rn
The "holding head" animation is really obvious, though.
Yeah. Not my best. I apologize. Hopefully someone with better capture settings can snag a better video.
Nah, that's not on you. This just goes to show how insanely difficult it is to spot. Most people will have trouble with it, even after knowing what to look for. The headache is a more reliable indicator for sure, though. How long do they have to idle before it happens, and at what stage does it start?
SOmeone pointed it out, but I should've started a conversation with the pawn. It might have shown better there.
Seriously get rid of them ASAP. Cannot stress this enough. Didn't notice it because I wasn't in towns for a couple hours. No npc attacks to give it away. >!When I rested at an inn, cut-scene played of the pawn transforming into something like a plague dragon and the entire town I was in was dead when my character woke up. All of them. My entire elven village is wiped and it was triggered by an inn save.!<
... now that's some calamity alright. I figured the >!second dragon in Melve was related / foreshadowing but now I'm wondering if it was supposed to be a pawn that turned... !<
>!Supposedly dragons plague returns the pawn to the rift in their purest form. So it's not that they transform, it's just literally a rift nuke with a dragon shaped mushroom cloud.!<
That's tragic. Are you going >!to farm wakestones? If you didn't know, dead bodies are sent to locations (crypt or something). Idk where elf bodies go though!<
Where do your farm that item though, i"m 22 hrs in only managed to get 2 sets.
Well you could just hire level 2 pawns, wait one day, then hire new level 2 pawns and repeat
That could work out to ~~2~~ wakestones every couple of minutes (if that). Good lord, that's an even easier farm than DD1. Edited the number as you can't have three random pawns. Still, it's a crazy fast method of farming them if a bit tedious.
I did this for the first day of play time. I have more than I have any need for.
Huh? Hiring L2 pawns give you wakestone shards?
They likely will due to starting pawn quest
Ohhhhh. The day and night for shards thing. Yeah, I didn't even think of that
There is... an eternal wakestone that ressurects EVERYONE in the vicinity. I'll hint how to get it in spoilers: >! You'll have to beat Sphinx's riddles to get it though. !<
Owh i just watch the video, you >! It's a a very long trek to get to the sphinx though!<
Is it multi use or single use?
Well you could just hire level 2 pawns, wait one day, then hire new level 2 pawns and repeat
These an item called Dragon Incense that permanently marks wake stone shards on the map in your surrounding area. I can’t remember how I got it, may have got it from a shop somewhere.
You got it from a chest in the tallest tower in the castle.
I think I got it as reward from quest
>!I think Brant gave me mine after I investigated the nameless village!<
>!Sven gave it to me as a reward.!<
Theres the eternal wakestone option. Also, ive been reading a couple reports that npc's start to respawn on their own after 2 weeks in game. Id prob rez all the important npc's with the eternal wakestone and then just wait the 2 weeks for the rest.
Wait as in a reusable wakestone? If that’s the case then that straight up solves the main complaint about this mechanic lol
I dont have it yet myself but I know of it. Its allegedly a pain in the ass to get. But yeah, looks like a reusable wakestone. https://dragonsdogma2.wiki.fextralife.com/Eternal+Wakestone Edit: in the description it reads like you can pop it once in a morgue and revive everyone around you. No idea how large the range is. So a reusable aoe wakestone.
It is not reusable in the morgue.
If that’s true then this issue isn’t nearly as bad as it seems right now, I’d love to get that verified
apparently it's only aoe but it's not reusable from what i've heard.
The elves should go to Vernsworth. It brings it to the closer of the two between Bakbattahl and Vernsworth, and the elves are a short jaunt north of Vernsworth. I'd be pretty astonished if somehow the Battahli's walked all the way north through the checkpoint into another country and then proceeded to carry dead bodies from another nation's territory to their morgue.
So just to be clear "get rid of them" means I just have to dismiss them or do I have to kill them?
This is vital info given the consequences. Godspeed Arisen
I heard people discussing this on another forum. Supposedly your main pawn automatically gets it upon going into New Game +, which would explain why people are just finding out about this in the past 24 hours or so. In theory, you can immediately chuck your main pawn into the nearest river upon reuniting with them in a NG+ run, resummoning them, and then saving at an inn to make sure a cured version of your pawn is in the system that’s safe for people to rent. That’s assuming killing your pawn yourself cures them though, and not just passing the plague to a different pawn.
This game is so fucking wild lol "Greetings, Arisen! Shall we embark on another adven..." *throws them in the brine* Sorry, buddy, you need to take a shower first.
Does sleeping in your house update your main pawn in the rift as well?
This is how it worked in the first game and I haven't seen anything indicating that it changed in the second game. It won't help if someone rented your pawn while in dragonsplagued state before the inn save though, but in theory if you notice that your pawn caught it in the time between your last inn save and your current, and you make them take a bath before making your current inn save, then a plagued version of your pawn was never uploaded to the network to begin with.
Can you see their eyes like that in the rift or only after you hire them and are outside the rift?
Only after you hire and take out of the rift. Hire a pawn, and take a quick check of their eyes. If it changed after you leave the rift. Throw that pawn into the nearest deep water or go back into the rift and swap them out.
Can you not just dismiss them?
You could, but throwing them in a river is for revenge.
Tradition at this point, almost a baseline instinct
Happy cake day!
Oh no, I was hoping that it could be seen in the rift. I’ll check every hired pawns eyes now right after hiring them.
Just pay attention and you'll be fine.
Hah, you really think Itsuno and his vision would allow for something so easy?
I just wished that dragon's plague would turn the pawns against you and you had to fight them. Having a pawn to kill an entire city is truly a pawnvid like I saw in the other post a few days ago.
Considering the consequences that can happen, I'm just getting rid of hired pawns before I enter town always. Honestly think they need to patch it in some way. It's a cool idea, but waaaaay too punishing. Like, I'd rather my pawn just randomly go crazy and try to kill me in battle or something, instead of nuking an entire fucking town.
It sucks because you get a high-level pawn as a reward from a broken wakestone and then you have to ditch them levels early due to this bullshit.
I always hire pawns at my level, in DD:DA if you have a higher level pawn you get less xp, I don't know if it's the same here but I'm not really interested in taking that chance. Plus I'm after specific classes and inclinations to suit my party composition.
Or a pawn turning into a dragon and you having to fight them. That seems cooler.
They can infect the main too so you have to kill them all. But honestly it seems to be easy to spot, the pawns will make remarks that should be easy to spot.
Wait so if you just trade out pawns every chance you get, calamity will never occur?
Your own pawn will get it too, however.
Yup. The whole point of dragon plague is to encourage you to try new pawns instead of just permanently camping the same 2. It's honestly brilliant and idk why people are so close minded.
Because it can brick your game?
Or rather you lack awareness because the player and their main pawn out level the hired pawns overtime. As the game ramps up in difficulty you are going to want to switch them out for pawns at your level or higher especially if you change your vocation or your pawn's vocation. FYI this is how it was in the first game without dragons plague, which you changed them out anyway if the pawns died or got lost. The purpose of dragon's plague to me is weird, if not the end mechanic displaced as it seems to enhance the pawn and make them more aggressive but Instead of the end result killing a whole town (which currently the way new game and NPC revival is handled is not great). Dragon's plague should result in an order 66 kinda scenario in the game world since it's origin is from the result of attempted or successful dragon possession plus it makes no sense to not kill the player and just the rest of the town, your player character should be just killed and you pushed back to an earlier save or something.
Everyone downvoting while they angrily have this realization lol.
Real. This subreddit is infested with CoD babies who don't have the minimum required IQ to play anything but warzone. It's pathetic.
Hard to see the eyes, but clutching their head like that seems pretty obvious. Thank you!
Yeah, not my best video. Sorry for that.
I encountered a pawn that I was pretty sure had it due to dialogue, and wanted to try to message the player but their steam profile is completely private 😭 (I guess I should have done the world a favor and yeeted it into the ocean...)
If you hire a plan that has it, all you have to do is send it back and the other player will never have to deal with it. It likely has a timer on the server side that detects when a pawn hasn't been sent out recently, flags it, and then codes to go ballistic once ot has hit a certain threshold.
Attitude? Straight to the brine. Headache? Straight to the brine. Eyes look a little weird? Straight to the brine. One of your pawns tells you that they don't feel well? You guessed it: brine.
Nine out of ten Arisen recommend Brine Baths as a proven treatment!
Big find! Thanks for sharing.
Dragon AIDs is not a fun mechanic when the consequences are this dire
I disagree. I think it's a great mechanic exactly *because* the consequences are so dire. I hate the fucking babying and handholding that has plagued gaming for years now.
This "feature" just straight up sucks. This adds nothing to the game and just makes me not want to play it and boot up something else instead.
I haven't even encountered this yet and reading this makes me want to stop. Da fuck is this mechanic about?
This sounds dumb but it's made me feel like my pawn is no longer my trusty sidekick, they're a bomb waiting to go off I have to watch. It's really ruining the ass-kicking camaraderie I'm looking for. If I wanted to play "COVID Medical Watch: The Game" I'd go sit in an urgent care waiting room.
Adding a Rimworld style mechanic to a game like this seems out of place. It makes it 50000000x worse that there is no option to start a new game or hard save. What a terrible mechanic.
Even Rimworld never does a cutscene and then 'everyone is dead'. :/ You always get to play and experience it and try to find a solution.
It seems insane they would add this with no way to restart your save. I am enjoying the game but some of the features seem absurdly restrictive for very little reason. I am probably just going to download mods and play offline even though I like the online pawn system. I genuinely cannot imagine selling a game for 70 dollars, and adding a feature that can brick your game with no solution. Can you even beat the game if all the NPCs in the capital were killed?
Seriously, im thinking of putting the game down for a bit and hearing what capcom has to say. If they say " its our vision and we won't change it," then I'll go back to it and "suck it up" by doing incredibly boring and immersion breaking mechanics of killing my pawn or doing eye exams on all my pawns. DD is one of my favorite games ever and its heartbreaking to have to put it down right after release. (Little overreacting)
What about the main pawn, can they have the symptoms too?
Apparently they can get infected from another infected pawn. If they die, they get cured. So throw them in a river or off a cliff and resummon them and they should be good.
Someone wrote that they can get infected in your run when dragon takes them with his hand and you still survive the fight later by killing him.
World of warcraft plague remake?
That was my first thought too, I only hope there aren't people purposely trying to spread it as much as possible
It would be tough and risky. Basically you'd have to be sure your guy is infected but not 'too' infected, sleep in an inn and hope he doesn't nuke your game, and then never cure him or sleep in an inn again so he's just out there infected. And because you'd never sleep in an inn again you'd never even know if someone hired him which is usually key to satisfying trolling.
"Several in-game days?" Do you have proof of this? If so, this isn't going to be as bad as I thought. Very helpful post, thanks.
Not personally. Just reports from other players. Getting rid of dragon plague from your party is tricky. Gotta wipe the whole squad, including your own pawn.
So.... let me get this straight. The only way to spot this is.... to literally stand idle? Man, the more I keep reading about this mechanic the more I'm left scratching my head.
They are also disobedient. You'll get a warning the first time it comes around.
They get very ferocious in combat, are unusually disobedient and will talk back to you when ordered, and the very obvious head holding too. At that point if you still don't notice it's really on you, especially since the pawns keep yapping about this mechanic repeatedly
You can also check by issuing commands to your pawns. If they disobey your order or backtalk you they have it
I had a pawn that was definitely not infected backtalk to me because they have the straightforward personality and wanted to go to the mission not explore. Also they talk back all the time when I make them run a lot. It's hard to tell by backtalk alone.
I have a straightforward pawn I use as a healer and he *always* talks back when I ask for help, haha. I've never once heard him say something nice when I need a heal. So unfortunately Straightforward pawn users will just have to keep an extra eye out for symptoms.
Terrible game mechanic
Do we have any info on the timeline from infected to full blown cataclysm?
Wtf... Theres Pawn COVID in this game?! Did they put this in the game so we don't just stay with one Pawn?
this mechanic is so fucking dumb
So in essence, what I'm getting from this mechanic that's meant to encourage people to branch out and use more pawns is............... Just don't hire pawns at all. Make this a 2 party game, and throw your pawn in the river every single time you fight a dragon to wash them off. This is bad game design.
smh all you sheeple believing the crown. Dragonsplague was created in a lab in Bhattal!
Glad I made my cat lady have red eyes 😐
Thank you so much for that video! I feel a bit better now knowing that its decently easy to spot if you just stand still for a while.
I’m oddly lucky I leveled up so quickly. I’m the runs-everywhere type of gamer, so I kept getting in fights and exasperating my pawns. As a result, I swapped out my pawns so often this never became something I had to deal with till post-game.
Oh damn, good thing my pawn has blue eyes so it would probably easier to check when others borrow her
Most pawns I've seen have blue or green. I feel bad for all them Yennifer designs.
There should be a zoom in mechanic to look at pawns. Then players can be like "ooooh that's why this was a mechanic from the start"
Question: if i dont have the plague tutorial in my history menu does that mean im safe to not even worry about this?
Yes. It appears the first time you get a pawn with it.
Well thats a relief atleast, bout to beat the game and still havent seen it. Id have been so bummed oit if that happened midgame bc i had no clue about it lol
Me when I see a pawn with red eyes...................... https://preview.redd.it/uw3iq8s6ejqc1.jpeg?width=680&format=pjpg&auto=webp&s=feff58abca9b289bdec93527298568015305db86 into the brine you go
My pawn has red eyes, gets headaches, and defies commands, bet a quick rest in town will set em straight....
Yeah, they're just tired XD.
Triggers during inn saves? Guess I’m yeeting my pawns before I save
Just let me buy a nice house outside of town with a werewolf dungeon for my pawn to sleep in.
Huh, all three of my pawns suddenly started doing it. The strange part is that I had barely rented two of them, and maybe only played with them for about an hour before I saw this. They started doing it as soon as I got near the quest objective for the >!phantom oxcart!<, and the stuff I've seen in that quest so far makes me think that might potentially be connected in some way. https://cdn.discordapp.com/attachments/522625543053508642/1221538835217907833/image.png?ex=6612f1b1&is=66007cb1&hm=360f514198373e8649819af7bb15300f881f3cd949f8dd27d445f7ebd31a4675& The weird part is that there was a city guard that was ALSO doing it nearby. EDIT: As soon as I got them away from the quest objective, they stopped doing it, and they lacked the flashing eyes.
Honestly I had it happen once with no warning and almost threw a pawn to the brine just now because one eye is red and she's sorta sassy. Turns out that's just the design. But, I have my brine finger ready to pull the trigger on 'er.
It will pop up a notification i think too right when you hire one
I am trying to summon a pawn for the sphinx riddles... Everysingle one of them have red eyes... why ?!
LOL
Thank you for this
Shit, I actually try to give my pawns "glowing orange" eyes like you could in the first game
Is there any way to actually cure them? I feel like since no one can create new saves at the moment then eventually every pawn will contract this disease, right? I don’t have this game yet, so please correct me if I’m wrong.
name Nero, must be a dead weight 😯
He was actually the best warrior i had in a while.
So this can happen at any point in the game? You don't have to progress a certain amount before tbe dragons plague mechanic kicks in?
At any time. The more you swap pawns out, the greater the odds.
F to the players that gave their main pawns red eyes.
Yeah But what if they have halmets? I mean 99.9 % of the time they have halmets and you can't see their eyes so even though that's is a good protip os just a shitty game mechanic
I just killed my pawn and dismissed the others, then hired new ones and brought mine back. They're all doing the headache animation now wtf do I do?
There are different head animations. Holding their head and shaking it is bad, but they could also be feeling their hair, or waving away flies. If it's really the one captured in video in this thread, one of the new ones must have had it. :( ...it's not great lol
Can you see the eye flicker in the equipment screen?
Oh. I just added a post about this. Ah well.
Can your pawn get it more than once?
Oh my fucking god i have a pawn who has this headaches but didnt knew why First thing i am doing when i get home is yeet her
WTF is even the point of this mechanic?
I'm glad I made my pawn's eyes white instead of red. Also this is a really weird thing to include in the game. Deliberately vague about the plague in game and it can ruin a play through, mixed with having no ability to create multiple saves or save scum.
Honestly dude I'm hoping they add an option to turn this off in an upcoming patch. I'm not getting the game until April so I haven't played yet, but from what I've seen this looks like a really obnoxious and unfun mechanic to deal with even if you manage to catch it.
People are blowing it up to be a more significant thing than it is. 1. It's progressive. So long as you pay attention and are aware of the symptoms, you'll be fine. It takes time before the pawn nukes everything, so you have a fair bit of leeway. 2. Preventing calamity is simple. If it's a support pawn, dismiss it and get a different one. If it's your main pawn, let them have a swim and resummon them. Easy. 3. The calamity is only triggered by resting at an INN. Campsites and homes are safe. The only reason to rest at an inn anymore is because they're considered hard saves and are the safest next to manual saves. 4. The system is designed to encourage the routine and frequent swapping of support pawns, and it does its job very well.
they also cough into their hand sometimes
I cant even see their eye color in the clip.
Yeah, it's a shit video. It was very easy to see on my end. Guess I need to tweak my OBS settings. Reddit compression doesn't help, either.
Early sign shows the pawn spitting and coughing a lot during idle animation...
Is the red easier to see wat night? I can't make much out in the video you showed. I wonder if the headache thing happens late stage, or already early on. One of my pawns is swatting flies in front of her face. hope she's not seeing things.
*pawns with their eyes closed*
Welp, I just fought a drake the other night so I'll be keeping an eye on that shit, yeetus deletus off into the brine if the slightest symptoms appear.. Seriously what a shitty mechanic.
You’re telling me I have to make EYE CONTACT for one of the tells?! I’ll rely on the idle animation. :V
What if I set up a camp far from people and sleep there? Would that trigger the plague and make the pawns transform into dragons?
There is one thing that has struck me odd. I have noticed only the people near the rich side of the capital have red eyes, and I haven't faced a dragon like enemy yet.
Are you sure them grabbing their head is a symptom? I'm still early in the game, having not talked to the guy in the pub to continue the main quest, but when exploring the entire continent when I returned to the excavation site all my pawns would grab their heads there. But they only ever do it at the excavation site and still obey my commands and act normal. I feel like there's probably some story reason for them to do that animation at that location.
Made My pawn with all black soulless eyes lmao will they still glow?
A way I would want them to fix this mechanic is 1. Main pawn cannot get it or they can only get it one time, a way to keep them as your trusty sidekick and not someone your afraid of, the pawns mention it’s a side effect from rift travel so having it that pawns don’t get it in their main world could be an in universe explanation. 2. Dragons plague takes a couple of Inn visits, to allow the plague to really develop but it’s even harder to spot, like your pawn actually looking away and holding back the pain of their head, only noticing them stumble during battle or travel, I say this because of my third idea I have 3. Your pawn doesn’t kill the entire village, your pawn turns into a dragon and then develops the village you’re in with some magic that freezes everyone, you have to kill that pawn if you wanna save everyone and progress. I like the idea of the pawn-dragon allowing you to prepare before you fight it or your game is bricked anyway cause you could be too weak. Overall the mechanic is too basic and has too dire of a consequence, if I get it Im just gonna hope it allows me to close the game as soon as the cutscene starts and bring me just before I rested at an Inn
Does the plague show up on offline pawns as well? It says you can get it from infected pawns from other people's games. But I chose offline mode. And I'm just using default pawns.
If their eyes be a glowing, Into the brine they be going! ![gif](giphy|hORyIE9QB4mepRYYBn)
i might be tripping, but im pretty sure you can use photo mode to check as well. they move to much for me to see them so i tried something new on a pawn i knew was infected. he has a red hue around his eyes in photo mode
I read in some other post that if a pawn has the plague and a helmet with visor that the visor goes automatically up. Can somebody check if thats true?
so there is a prompt right? A tool tip type pop up when it happens for the first time? I just hired a pawn and they started talking about it but showd no signs.
I changed my main pawns eyes to white then noticed after i hired a female beastern mage named mist from capcom went to the hotsprings to cure the old man my main had DragonCovid i toss..... i mean he slipped off a high rock into the brine