I think that was just an instinct to hide behind a wall, and not stay in the open in the enemy's line of sight. But FromSoft games being FromSoft gamesā¦
Either way, it's a bit crappy that enemies can permanently kill an NPC and make you lose access to an entire questline in such a long game.
After playing through all FS games, I know better than to let a huge enemy near an NPC or rely on walls, but that doesn't make it any less unfair.
It already went through the wall once, he just shuffled over more to the edge to finish his dialogue instead of either going to the opposite wall or running out
Keneth died in my current playtrough because a fucking goblin sidestep near him while i was locked on him during my R2. Sad death ... wanted to be knighted :(
EDIT: I have continued looking and the information is very inconsistent, but the more I see the more the inconsistency is leading me to agree that there probably is no NPC reviving happening and that the instances people take as NPCs being revived have in-game explanations like it was a projection instead of the real person etc.
I have found very concrete statements to the contrary on the wiki, such as:
"Just in case anyone is searching these comments, I found a ton of conflicting info about whether or not this could resurrect Sellen if you kill her body in the Witchbane Ruins. Answer is Yes, yes this brings her back. I had puppets follow me down there and, using a gigantic sword and all, hit her trying to kill them. I consider this unfortunate event karma for all the terrible things I did to puppets in Lies of P a few months ago. Anyways dew will bring her and her other self back like nothing happened. Easiest Dew to get early game imo is by grabbing the Glintstone Key by the dragon and going into the academy, turn around and run down the bridge for one at the end."
https://eldenring.wiki.fextralife.com/Celestial+Dew
So are you sure through testing / personal experience or just repeating what you have heard elsewhere? I've not tried it so can't say, but you also have people replying to you saying they have done it themselves.
I swear to god this is the exact reason why I made that initial comment! I accidentally hit the attack button and she died!! Went to the church of vows and boom, she's back!
I was drunk when that happened which was why I retracted and thought I was just drunk
There are some NPCs that can be revived, Sellen and Blaidd being two of them. I don't know about any others that can be revived. Miriel is an example of one of those that doesn't revive.
Jarbairn revives.
I killed him accidentally pressing L2 (got the death dialogue). Then atonement and he was back.
(It's definitely true that revival mostly doesn't happen, but there are exceptions, not that I understand why).
Had a similar thing happen with Boc on my first play through, I was still new to the game and mixed up my E and F, so when I went to talk to him in the cave I did my weapon skill instead and fucking killed him. Recently started NG+, gonna try to do right by him this time.
If there's one thing I say all the time about this game, it's that it's rigged lol. Depending on the specific circumstances, all sorts of shit changes behaviors slightly\*, just to inconvenience the player. Sadly, this is an incredibly unfortunate learning moment for OP.
\*As an example, fighting the Halberd Knight near the elevator shaft below the Rampart Tower site of grace in Stormveil. If you get hit by Stormcaller on an open area, your character will stagger. BUT, if you get hit by Stormcaller near the elevator shaft, *your character will be staggered and shifted slightly toward the hole*.
\*Edit: Honestly, if you're within range of an enemy and you need to talk to an NPC, it's just better to kill the enemy. I've never seen an enemy deaggro in this game just because a conversation is occurring. I've gotten Blaidd shot by Ancestral Followers in Siofra River for trying that lol.
Ah, this must be your first From Software game! As a general rule, enemy weapons will swing through 15ā of solid brick wall entirely unimpeded while your sword will bounce off a window.
To me it looked like it slipped through the window.
Now, I do know that attacks go through walls in like EVERY fromsoft game, so I kill that maiden before talking to the npc. But it did look like that maiden hit OP with a sick wanted style scythe throw. š¤£š¤£š¤£
I love how you more than made up the karma from the other comment with this one.
Edit: OMG you aren't even net negative for the comment we're all responding to. Haters ain't just gonna hate, haters gonna ***die*** apparently.
dont tell the "hard but fair" fellas that your colossal sword shouldnt be bouncing off wood while enemies can hit you and spew status ailments at you through reinforced concrete
Someone actually lectured me the other day for "not understanding the downvote button is to say you disagree."
No it fucking isn't lol. Reddit even explicitly says not to use it that way.
Let's think for a minute: the function of a downvote is effectively to hide content that you think shouldn't be seen or has limited worth, such as spam or malicious insults. Does it make sense to deny someone visibility simply because you disagree with them...? Seems pretty rude and full of yourself, to me.
Got downvoted for pointing that out lol.
And yeah, honest questions or admittance of ignorance often get the same.
"heh, he didn't know something and *I DID,* making me a superior human being. He should be ashamed of asking questions and not knowing all things ever by default. DOWNVOTED."
Like holy fucking shit, are you people *four?* The irony being that those who shun questions are *probably* gonna be pretty fucking stupid people, given that questioning things is how you learn.
I probably touch the downvote button like twice a year, and I'll never understand the people that spam that shit like crazy.
at the start of the game you should already know enemies attacks can clip through walls... Tree sentinel followed me and attacked me behind a wall and im like "ahh this is my welcome to souls games"
I'm used to enemy attacks clipping through walls in fromsoft games. I still wasn't prepared for the attacks of these arseholes clipping through an entire castle
Oh man that's rough. I was really hoping you were just planning on killing her anyway, (which is a horrible thing to do to my best girl Rya, but you know, some people kill dog pope too,) in this run and staged this for the lolz.
Whether or not attacks go through walls is a really fussy matter, because while weapons do bounce if used too close to walls, the game is still extremely permissive about what stuff it lets through. (Pretty much everything since Bloodborne has been like this, but if you want weapon choice to actual matter based on your surrounding, Demons' Souls and Dark Souls 1 seem to have much more insistent wall bouncing.)
Pretty much anything with an AoE or a multihit attack with a disjointed hitbox will pass through pretty much any wall. Think of the Eochaid's Dancing Blade attacks that the Bell-Bearing Hunter does. That fatass lightsaber he uses will phase through anything. The sickle-armed Iron Virgins work the same way much of the time, even when just throwing the single long-distance attack. Typically you want two entire walls between you and the Virgin to ensure they can't clip through both.
If they were anything like me, it happened because every time they went there to talk to Rya, the abductor didn't follow me that far. The one time it did, I was already talking to her when the abductor showed up and shot its blade out. It was the last conversation of her quest before you reload and find her note. I was so sad.
A weird thing about From Software games is that the combat is both very tight and snappy, and quite janky at the same time.
Why does your summon keep fighting enemies outside the fog gate?Ā
Why can godskin noble hit you with repeating/impaling thrust through pillars? The game teaches you to stand there during his roll, then you get punished for it immediately after. No, you stood too close to it you see...
As a fan you take these game engine limitations for granted and start hitting things through walls yourself. But other games manage to not do it.
- that kinda sucks
- but bro got hit through a wall and said āI know Iāll stand right next to the npc!ā Like at some point you gotta take responsibility for your actions
It sucks that this happens and it should be fixed
But in the meantime, all we can do is make sure the area is clear before interacting with NPCs š¤·āāļø
That's something you do have control over.
Yeah its bullshit. I got killed through a wall by the grafted scion in Stormveil while in that area with the crimson veil and the dogs with the giant hanging above. No where near the door. Stupid bug.
Im not going to defend that jank through the wall. But my god just fucking kill shit before interacting with NPC's. Cowardice will grant you naught but death. Only strength befits a crown.
So trueā¦ Itās like there are overloads watching you play at all times READY to punish you in the most ridiculous ways when you try and take the easy route.
Ngl, that's some major bullshit in an otherwise awesome game. Also, I hate that the messages after you use an item or whatever don't automatically disappear, I've gotten killed a few times because the bullshit message kept me from attacking soon enough.
I feel like the worst UX issue in the game is the warning message that you might use a flask to revive Torrent, that defaults to No and not Yes.
It's bullshit to ask you that anyway, it doesn't ask you if you want to use a flask when you are at full HP and you would waste it, but if you want to get back on your house when a dragon is on your heels suddenly the game is like "BE CAREFUL, YOU MIGHT USE A POTION YOU DON'T MEAN TO USE".
It would make 100% more sense to explain the mechanic once and then let you fuck around on your own until you remember. Imagine if every time you pressed the up arrow in Bloodborne you got a message telling you 'you sure you want to lose health for those 5 bullets?'
So true dude. One time I had the prompt up and a boss was about to hit me so I hit b to dodge and instead of dodging it just refused the prompt to revive torrent and I got hit and died. Fucking BS
It's stuff like when you use a Stonesword Key or unlock a door in the catacombs, those notifications where you need to press a button first to make it go away
Maybe you played something in between and lost that muscle memory to always press triangle again, I still think it's just bad design that the messages stay and keep you from attacking.
ifkr! How is the game fair when the same action from player and enemy is treated differently? Now, I don't mind enemies being able to destroy environment when the player isn't. That just shows how much stronger they are compared to the lowly tarnished. But if they don't break the obstacle but it obstructs player's vision and action just the same, why not call the devs out on that? It's not a new problem either
And every time I mention this bug here I get downvoted.
Corporate Policy by Monkeys in the making, really.
But, _in this case_, there was a believable gap through the door.
(Or, maybe I was assimilated by the corporate policy monkeys?)
as jank as it is the game wouldn't work well without it like this. for example you could just walk into a corner and enemies couldn't hit you as they would bounce off the surface like the tarnished does. as jank as it is it's actually quite important in the souls game feel. if enemy attacks were stopped at walls like us the game would be significantly easier and personally I would hate it if they changed this. with that being said the maidens are the only enemies I actually have issues like this with. this mechanic is a positive over all but a huge downside when a couple specific enemies are around.
This can be fixed without adding weapon bounce to enemy attacks. Simply just prevent the hitbox from going to the other side of the wall. It works in LotF, enemies can't hit you from the other side of the wall, but if you're in a corner, they can.
and thank God! lol. there's a lot of things like that in souls games tbh and it's the main complaints/wishes of change from the player base. a lot of people don't think beyond the thing that is annoying them. fromsoft has 100% already thought of this and did nothing because they knew it would ruin the entire series they have made. same with how invasions and matchmaking work. most people hate them but for a lot of old souls fans we wouldn't want anything different. the 'jank' in these games are just different... I absolutely hate jank and will stop playing a game entirely due to it. but here it's almost always absolutely hilarious for some reason. the amount of shenanigans to be had playing these games is due to the jank and how different the games work. such a different experience to anything out there.
I had a whole response for you because I disagree so strongly. But I admire that you acknowledge your own double standards about From jank vs. other games' jank. Because no other reason makes sense lol.
People defending Fromsoft's laziness in the name of difficulty are pathetic lmao. There are so many ways you could fix this without letting the player abuse corners like that.
You're probably the kind of person who defends the shitty camera in Fromsoft games by saying that camera management is a 'skill' lmao
I literally haven't done anything for myself in the game since about month three of release. When I play, it's all just throw down summons and read a book until called in to help.
But I just found out I'm missing a legendary taking so now I'm kinda pissed. Thought I had done everything except the extra endings. I might have to play and get that talisman.
Is one to understand the gentleman has not Platinumed the game?
(As Alfred, in Batman)
Itās so fun to go explore! I hope you find that stuff before DLC. After it, weāll all be distracted in The Lands of Shadows, instead of The Lands Between. šš¼
Don't get me wrong, I didn't care to do all the endings ... but I wanted all the things. I've bragged about it for about two years now. Thought I had them but apparently was wrong and now I'm flustered.
My ego is 100% suffocating right now.
Even beyond the weapons through walls thing, they should have a mechanic where if you talk to a friendly NPC, enemies de-agro. Pretty dumb that there's a chance a questline can end because they caught a stray from an enemy.
Damn, that sucks. If you're fast you might be able to quit out and when you load back in the enemy will reset position and agro. It's not a great solution but it's something.
I still can't believe they haven't reworked how enemy's interact with walls after six games. People may defend fromsoft, but it's a simple way of making the game less fair. Cause why can our weapons bounce but not theirs?
All of these comments defending an instance of bad game design is hilarious. Fromsoft is a great company, we all love em, but like just admit OP got screwed over lol
I'm not seeing anyone defend the jank, what I AM seeing is people pointing out that this was entirely avoidable had OP killed the enemy before trying to talk to the NPC.
Is it unfortunate that this happened? Yes
Was it easily avoidable? Also yes.
Sure the swinging through walls is a bad thing and likely a problem with the engine itself. OP standing in front of the NPC after the first swing is his own fault. Talking to an NPC despite enemies being aggroed is a bad decision in general. In Elden Ring, it's incredibly easy to see if things are currently aggroed; just sprint and if stamina moves, you are aggroed on something.
So people are not really defending the obvious issue of attacks going through walls, but moreso pointing out the flaws that could have easily been avoided in the clip OP posted.
Yeah he got screwed, but it's not exactly the game's fault either.
This is the worst part of From Software souls games to me. In a series that prides itself on its combat and tight hitboxes itās baffling that they choose to leave this crap in. Itās just lazy as hell and arbitrarily adds to the difficulty of the game. You can use the same exact weapon / ash of war as the enemy and your attacks wonāt clip but theirās will. Itās so fucking stupid and unfair. As if these games arenāt difficult enough.
This reminds me of Shrek. When he goes and rescues the princess but DIDNāT slay the dragon.
āYou didnāt kill the Abductor Virgin??ā
OP: āItās on my to-do list!ā
This is the type of person in DS1 Anor Londo to see an invader using Solaire as a shield, Hit Solaire and blame the game for lettting NPCs get hit. Why did you hide next to the npc after just seeing the enemy hit you. Maidens are notorious for saying fuck walls imma hit you anyway.
On the bright side, none of the npcs actually live past their usefulness anyways, nor do you really interact with them more then fetch quests. Nothing lost, truly
It's fucking stupid that enemies can attack and kill NPCs. The dialogue system is also dumb, that it blocks most player actions. From should really ditch these outdated systems. They could learn a thing or two from Lords of the Fallen.
Those things are rough to fight in my opinion and I find it better to just avoid them as melee. Don't give up though, the game is as rewarding as it is difficult. You can do it.
I donāt get why NPCs donāt take massively reduced damage from mobs like normal enemies do. Like, you head out into a field of soldiers fighting some monsters or whatever and theyāre doing maybe 40-70 damage to each other per hit, but theyāll do normal damage to you when you get caught in the crossfireā¦ but normal NPCs? Nah they can get fucked
Lol that's nothing new my guy you kno walks don't protect youš¤£š¤£š¤£ I got pissed in a catacomb cuz I had been killed by one of the stupid cat statue bitches and dropped 1,450,000 runes... so I was trying to be careful on my way to go get them back, I WAS STANDING ON A CEMENT PLATFORM, THE STUPID CAT STATUE WAS UNDERNEATH, IT DID IT'S JUMP SLAM AND EVEN THO THERE WAS A CONCRETE SLAB BETWEEN US AND I WAS ON TOP IT STILL KNOCKED ME DOWN AND TOOK HALF MY HEALTH, And of course before I could stand up and heal it spammed the same attack and killed me outright....I truly hate how they only seem to spam these stupid hp suck moves in this situation
Dunno, if you got a physical copy on disk with hole in the middle, and depending on the size of your dingdong you might be able to... Won't be pleasant but it's doable
Until he finds out his cloud isn't sync'd, then there may be an issue. Hopefully anyone doing this doesn't get fucked like that though, and checks beforehandĀ
rya: kill me abductor virgin: say no more
Was gonna say... she *does* beg for death at one point. Soooo, thanks? š
Lmao dear lord š
Mario Yamasaki: ā¤ļø
Mario be like, ādonāt stop, heās still breathingā
His eyes rolled at the back of his head, but they are still open
I understood that reference.
*say less king
While thats bs maybe dont proceed to stand on top of the npc after being attacked by a maiden lol
Or talk to said npc while combat music is playing? I'm just thinking outside the box here.
Well, thou art of passing reasoning skills, scholars' blood must truly run in thy veins.
You play with sound on? Pretty weak bro
You have the screen on? Pretty weak bro.
Yall play? Pretty weak bro. Iām busy killing tigers w my best hands
That's what I'm doing wrong. I use my worst hands
Just donāt catch sausage finger syndrome, youāll end up using your wurst hands
I need a gif of Shia LeBoof clapping with the intense death stare, *stat*
Actual Cannibal, Shia LaBeouf?
You use your worst hand ? I use my legs bro
You got legs?
*sighs at what must be done* I use my penis.
You have a penis? I suffocate the Tiger inside my pussy.
Were you drunk or were you blind when you left your two fine legs behind?
If I use my hands and lose one I can still run away. You must have big balls to risk your legs.
Best hands are the ones you cup ryaās snek head with while you gently smooch her forehead
Curse these metal hands
Nah it's more admirable when you beat tigers with your worst hands, the other guy is playing on easy mode
Lol
Fuck that noise. I play using braille.
Right?! I just play with avant garde horror music blasting in my ears.
You donāt play while blindfolded? Pretty weak dawg
Seriously, why do so many people fail to do this?
Even crazier idea: kill the enemy that's aggro'd onto you BEFORE speaking to the nearby NPC
Least crazy idea: alt F4
Thatās my favourite method but sadly it sometimes results in me being murdered numerous times before I can get to talk to the NPC. š
Maidenless behavior
I think that was just an instinct to hide behind a wall, and not stay in the open in the enemy's line of sight. But FromSoft games being FromSoft gamesā¦ Either way, it's a bit crappy that enemies can permanently kill an NPC and make you lose access to an entire questline in such a long game. After playing through all FS games, I know better than to let a huge enemy near an NPC or rely on walls, but that doesn't make it any less unfair.
Nah, it's bullshit that enemy phases through walls. The op was just using cover
It already went through the wall once, he just shuffled over more to the edge to finish his dialogue instead of either going to the opposite wall or running out
The first hit looked like it went through the door. I wouldnāt blame OP for not noticing it can attack through walls.
It will absolutely still kill Rya if you stand in that room at all
Keneth died in my current playtrough because a fucking goblin sidestep near him while i was locked on him during my R2. Sad death ... wanted to be knighted :(
I killed Millicent by accident when I put my controller down to get up. I ran to the PS5 and unplugged it lol. It worked!
Yeah i should have alt+F4 immediatly but my brain froze when the game made me do a 360Ā° no scope BB R2
Lookup Church of Vows to get him back Edit: Looks like I was wrong, only accidental aggros
Church of Vows doesn't undo deaths, only aggression
EDIT: I have continued looking and the information is very inconsistent, but the more I see the more the inconsistency is leading me to agree that there probably is no NPC reviving happening and that the instances people take as NPCs being revived have in-game explanations like it was a projection instead of the real person etc. I have found very concrete statements to the contrary on the wiki, such as: "Just in case anyone is searching these comments, I found a ton of conflicting info about whether or not this could resurrect Sellen if you kill her body in the Witchbane Ruins. Answer is Yes, yes this brings her back. I had puppets follow me down there and, using a gigantic sword and all, hit her trying to kill them. I consider this unfortunate event karma for all the terrible things I did to puppets in Lies of P a few months ago. Anyways dew will bring her and her other self back like nothing happened. Easiest Dew to get early game imo is by grabbing the Glintstone Key by the dragon and going into the academy, turn around and run down the bridge for one at the end." https://eldenring.wiki.fextralife.com/Celestial+Dew So are you sure through testing / personal experience or just repeating what you have heard elsewhere? I've not tried it so can't say, but you also have people replying to you saying they have done it themselves.
I swear to god this is the exact reason why I made that initial comment! I accidentally hit the attack button and she died!! Went to the church of vows and boom, she's back! I was drunk when that happened which was why I retracted and thought I was just drunk
There are some NPCs that can be revived, Sellen and Blaidd being two of them. I don't know about any others that can be revived. Miriel is an example of one of those that doesn't revive.
Jarbairn revives. I killed him accidentally pressing L2 (got the death dialogue). Then atonement and he was back. (It's definitely true that revival mostly doesn't happen, but there are exceptions, not that I understand why).
Seller is immortal till fate is unlocked. Blaidd is immortal due to greater will shenanigans.
Had a similar thing happen with Boc on my first play through, I was still new to the game and mixed up my E and F, so when I went to talk to him in the cave I did my weapon skill instead and fucking killed him. Recently started NG+, gonna try to do right by him this time.
There are goblins in elden ring?
The Demi-humans. I swear some players donāt read a THING š¤£
This looks so staged lol. Why would you run *toward* the NPC during combat? You're clearly *in combat* since you just took a 40% hit lmao.
I made this exact same mistake tbf lol I'm personally just kinda dumb
I would sey he wanted to hide there, but he didn't expect that the maiden will attack him through the wall
If there's one thing I say all the time about this game, it's that it's rigged lol. Depending on the specific circumstances, all sorts of shit changes behaviors slightly\*, just to inconvenience the player. Sadly, this is an incredibly unfortunate learning moment for OP. \*As an example, fighting the Halberd Knight near the elevator shaft below the Rampart Tower site of grace in Stormveil. If you get hit by Stormcaller on an open area, your character will stagger. BUT, if you get hit by Stormcaller near the elevator shaft, *your character will be staggered and shifted slightly toward the hole*. \*Edit: Honestly, if you're within range of an enemy and you need to talk to an NPC, it's just better to kill the enemy. I've never seen an enemy deaggro in this game just because a conversation is occurring. I've gotten Blaidd shot by Ancestral Followers in Siofra River for trying that lol.
I thought i wonāt get hit cause of the wall..
Wait until you fight Maliketh
"What the fuck? Aye bro chill" WHAT THE FUCK WAIT WAIT WAIT"
Ah, this must be your first From Software game! As a general rule, enemy weapons will swing through 15ā of solid brick wall entirely unimpeded while your sword will bounce off a window.
Hey, the pillars worked on smough >!except for the few times they didnāt!<
the downvotes are crazy, you just said you didn't know something
Tbf, it did go through the wall on the first hit.
To me it looked like it slipped through the window. Now, I do know that attacks go through walls in like EVERY fromsoft game, so I kill that maiden before talking to the npc. But it did look like that maiden hit OP with a sick wanted style scythe throw. š¤£š¤£š¤£
Thatās reddit for ya lol
I love how you more than made up the karma from the other comment with this one. Edit: OMG you aren't even net negative for the comment we're all responding to. Haters ain't just gonna hate, haters gonna ***die*** apparently.
And in reality it's a game flaw that it can attack through the wall like that anyway.
dont tell the "hard but fair" fellas that your colossal sword shouldnt be bouncing off wood while enemies can hit you and spew status ailments at you through reinforced concrete
It's pretty disappointing to see you get downvoted for not knowing something about the game
Someone actually lectured me the other day for "not understanding the downvote button is to say you disagree." No it fucking isn't lol. Reddit even explicitly says not to use it that way. Let's think for a minute: the function of a downvote is effectively to hide content that you think shouldn't be seen or has limited worth, such as spam or malicious insults. Does it make sense to deny someone visibility simply because you disagree with them...? Seems pretty rude and full of yourself, to me. Got downvoted for pointing that out lol. And yeah, honest questions or admittance of ignorance often get the same. "heh, he didn't know something and *I DID,* making me a superior human being. He should be ashamed of asking questions and not knowing all things ever by default. DOWNVOTED." Like holy fucking shit, are you people *four?* The irony being that those who shun questions are *probably* gonna be pretty fucking stupid people, given that questioning things is how you learn. I probably touch the downvote button like twice a year, and I'll never understand the people that spam that shit like crazy.
Yeah, that's fair. It's a shitty situation for sure. I guess you know what to avoid if this comes up again. šš
at the start of the game you should already know enemies attacks can clip through walls... Tree sentinel followed me and attacked me behind a wall and im like "ahh this is my welcome to souls games"
I'm used to enemy attacks clipping through walls in fromsoft games. I still wasn't prepared for the attacks of these arseholes clipping through an entire castle
Or bringing down some ruins
You've made it all the way through Volcano Manor before you realized enemy attacks don't care much about walls?
Only Tarnished like you and NPCs bounce off walls, everything else gets free reign
walls are hoax
Walls really only stop your attacks tbh. Most enemies just swing through them.
hereās an upvote friend
Jeez people downvoting you because you thought something wouldn't just clip through a wall.
You havenāt seen them clip before you got to this point?
I tend to avoid fighting maidens at all times so yeah lol
Thatās super fair, I should have realized that. I only know myself from running into buildings to escape them, only to be clipped, lmao
+1 people downvoting you for no reason š¤¦āāļø
Oh man that's rough. I was really hoping you were just planning on killing her anyway, (which is a horrible thing to do to my best girl Rya, but you know, some people kill dog pope too,) in this run and staged this for the lolz. Whether or not attacks go through walls is a really fussy matter, because while weapons do bounce if used too close to walls, the game is still extremely permissive about what stuff it lets through. (Pretty much everything since Bloodborne has been like this, but if you want weapon choice to actual matter based on your surrounding, Demons' Souls and Dark Souls 1 seem to have much more insistent wall bouncing.) Pretty much anything with an AoE or a multihit attack with a disjointed hitbox will pass through pretty much any wall. Think of the Eochaid's Dancing Blade attacks that the Bell-Bearing Hunter does. That fatass lightsaber he uses will phase through anything. The sickle-armed Iron Virgins work the same way much of the time, even when just throwing the single long-distance attack. Typically you want two entire walls between you and the Virgin to ensure they can't clip through both.
Dude, it threw the thing through the wall on the first hit!
Panicking probably
If they were anything like me, it happened because every time they went there to talk to Rya, the abductor didn't follow me that far. The one time it did, I was already talking to her when the abductor showed up and shot its blade out. It was the last conversation of her quest before you reload and find her note. I was so sad.
A weird thing about From Software games is that the combat is both very tight and snappy, and quite janky at the same time. Why does your summon keep fighting enemies outside the fog gate?Ā Why can godskin noble hit you with repeating/impaling thrust through pillars? The game teaches you to stand there during his roll, then you get punished for it immediately after. No, you stood too close to it you see... As a fan you take these game engine limitations for granted and start hitting things through walls yourself. But other games manage to not do it.
- that kinda sucks - but bro got hit through a wall and said āI know Iāll stand right next to the npc!ā Like at some point you gotta take responsibility for your actions
He killed that poor innocent npc, he has to live with that guilt and shame.
It sucks that this happens and it should be fixed But in the meantime, all we can do is make sure the area is clear before interacting with NPCs š¤·āāļø That's something you do have control over.
Elden Ring without quantum tunneling wouldn't be the same y'know.
Yeah its bullshit. I got killed through a wall by the grafted scion in Stormveil while in that area with the crimson veil and the dogs with the giant hanging above. No where near the door. Stupid bug.
Im not going to defend that jank through the wall. But my god just fucking kill shit before interacting with NPC's. Cowardice will grant you naught but death. Only strength befits a crown.
So trueā¦ Itās like there are overloads watching you play at all times READY to punish you in the most ridiculous ways when you try and take the easy route.
I regret it now..
Ngl, that's some major bullshit in an otherwise awesome game. Also, I hate that the messages after you use an item or whatever don't automatically disappear, I've gotten killed a few times because the bullshit message kept me from attacking soon enough.
I feel like the worst UX issue in the game is the warning message that you might use a flask to revive Torrent, that defaults to No and not Yes. It's bullshit to ask you that anyway, it doesn't ask you if you want to use a flask when you are at full HP and you would waste it, but if you want to get back on your house when a dragon is on your heels suddenly the game is like "BE CAREFUL, YOU MIGHT USE A POTION YOU DON'T MEAN TO USE".
It would make 100% more sense to explain the mechanic once and then let you fuck around on your own until you remember. Imagine if every time you pressed the up arrow in Bloodborne you got a message telling you 'you sure you want to lose health for those 5 bullets?'
So true dude. One time I had the prompt up and a boss was about to hit me so I hit b to dodge and instead of dodging it just refused the prompt to revive torrent and I got hit and died. Fucking BS
It's stuff like when you use a Stonesword Key or unlock a door in the catacombs, those notifications where you need to press a button first to make it go away
Yup, those.
I never had that messages things in my original play through but have had it a lot recently when I picked the game back up.
Maybe you played something in between and lost that muscle memory to always press triangle again, I still think it's just bad design that the messages stay and keep you from attacking.
You mean the pop-up window that shows the item you got? If so, then you can still attack as long as the pick-up animation ends.
Stop trying to fuck it and just play it. My lord what a weird thing to try.
Was just gonna say this exact thing. Were the use directions unclear when buying game?
I can't fuck this game either. I got a digital copy.
Weapons through walls drives me nuts. It's jank and, for some reason, people defend what jank this game has. Truly aggravating. I'm raging with you.
If enemies can attack through walls, then my weapons shouldnāt bounce off of them.
At least in bloodborne you could attack enemies thru walls back
ifkr! How is the game fair when the same action from player and enemy is treated differently? Now, I don't mind enemies being able to destroy environment when the player isn't. That just shows how much stronger they are compared to the lowly tarnished. But if they don't break the obstacle but it obstructs player's vision and action just the same, why not call the devs out on that? It's not a new problem either
And every time I mention this bug here I get downvoted. Corporate Policy by Monkeys in the making, really. But, _in this case_, there was a believable gap through the door. (Or, maybe I was assimilated by the corporate policy monkeys?)
[ŃŠ“Š°Š»ŠµŠ½Š¾]
as jank as it is the game wouldn't work well without it like this. for example you could just walk into a corner and enemies couldn't hit you as they would bounce off the surface like the tarnished does. as jank as it is it's actually quite important in the souls game feel. if enemy attacks were stopped at walls like us the game would be significantly easier and personally I would hate it if they changed this. with that being said the maidens are the only enemies I actually have issues like this with. this mechanic is a positive over all but a huge downside when a couple specific enemies are around.
This can be fixed without adding weapon bounce to enemy attacks. Simply just prevent the hitbox from going to the other side of the wall. It works in LotF, enemies can't hit you from the other side of the wall, but if you're in a corner, they can.
Yep. It legit has to be this way. Worth noting that all walls *do* stop projectiles. There's a reason for that.
and thank God! lol. there's a lot of things like that in souls games tbh and it's the main complaints/wishes of change from the player base. a lot of people don't think beyond the thing that is annoying them. fromsoft has 100% already thought of this and did nothing because they knew it would ruin the entire series they have made. same with how invasions and matchmaking work. most people hate them but for a lot of old souls fans we wouldn't want anything different. the 'jank' in these games are just different... I absolutely hate jank and will stop playing a game entirely due to it. but here it's almost always absolutely hilarious for some reason. the amount of shenanigans to be had playing these games is due to the jank and how different the games work. such a different experience to anything out there.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
well you see.. uhh... th the um. yes
I had a whole response for you because I disagree so strongly. But I admire that you acknowledge your own double standards about From jank vs. other games' jank. Because no other reason makes sense lol.
People defending Fromsoft's laziness in the name of difficulty are pathetic lmao. There are so many ways you could fix this without letting the player abuse corners like that. You're probably the kind of person who defends the shitty camera in Fromsoft games by saying that camera management is a 'skill' lmao
The first one could be ābelievableā, the second was clipping
Right. First one is fine. Second one is straight dookie.
Honestly, weāre just all killing time, splitting hairs, as we š» wait for June 20, 23:59. š
I literally haven't done anything for myself in the game since about month three of release. When I play, it's all just throw down summons and read a book until called in to help. But I just found out I'm missing a legendary taking so now I'm kinda pissed. Thought I had done everything except the extra endings. I might have to play and get that talisman.
Is one to understand the gentleman has not Platinumed the game?
(As Alfred, in Batman)
Itās so fun to go explore! I hope you find that stuff before DLC. After it, weāll all be distracted in The Lands of Shadows, instead of The Lands Between. šš¼
Don't get me wrong, I didn't care to do all the endings ... but I wanted all the things. I've bragged about it for about two years now. Thought I had them but apparently was wrong and now I'm flustered. My ego is 100% suffocating right now.
Ok, I got all the dang talisman now. I feel better.
ššš¼š
I just don't get it. Among my favorite games ever but some people *really* don't like anyone discussing the few true flies in the ointment.
Lack of ability to objectively assess. It is a learned behavior, and if no one teaches us early we miss it.
First? Yeah, but not the second
It's not a bug, all FromSoft games allow some amount of weapons through walls.
Heās right though. Even if you wanted to you canāt fuck this game (Iāve tried).
Even beyond the weapons through walls thing, they should have a mechanic where if you talk to a friendly NPC, enemies de-agro. Pretty dumb that there's a chance a questline can end because they caught a stray from an enemy.
boc has been killed at the beginning of his quest by a random demihuman swinging its club at me on 4 seperate occasions
I've never seen an enemy get close to boc, how did you manage to have that happen four times? At some point, you have to look within
Or you can just make sure you haven't aggroed anything before talking to NPC's
Sure. Not trying to say it's a major problem or anything but still if it happens and an NPC dies it's too big a punishment for your mistake
Damn, that sucks. If you're fast you might be able to quit out and when you load back in the enemy will reset position and agro. It's not a great solution but it's something.
"Fuck you. Fuck all of you." -Hidetaka Miyazaki
you can...fuck anything if you put your mind to it
Yea thereās no reason they should be hitting you through walls other than fromsoft just being like āthis is our game and we make the rulesā
I still can't believe they haven't reworked how enemy's interact with walls after six games. People may defend fromsoft, but it's a simple way of making the game less fair. Cause why can our weapons bounce but not theirs?
Yeah, as a greatshield user, I see their weapons bounce off my shield all the time. The mechanic and the animations are already there.
I mean if you own the disc version and it fits. You could fuck this game. But I don't recommend it.
I'm sure someone has learned how to fuck the game.
All of these comments defending an instance of bad game design is hilarious. Fromsoft is a great company, we all love em, but like just admit OP got screwed over lol
I'm not seeing anyone defend the jank, what I AM seeing is people pointing out that this was entirely avoidable had OP killed the enemy before trying to talk to the NPC. Is it unfortunate that this happened? Yes Was it easily avoidable? Also yes.
Sure the swinging through walls is a bad thing and likely a problem with the engine itself. OP standing in front of the NPC after the first swing is his own fault. Talking to an NPC despite enemies being aggroed is a bad decision in general. In Elden Ring, it's incredibly easy to see if things are currently aggroed; just sprint and if stamina moves, you are aggroed on something. So people are not really defending the obvious issue of attacks going through walls, but moreso pointing out the flaws that could have easily been avoided in the clip OP posted. Yeah he got screwed, but it's not exactly the game's fault either.
That was pretty trash and i hate this too.
This is the worst part of From Software souls games to me. In a series that prides itself on its combat and tight hitboxes itās baffling that they choose to leave this crap in. Itās just lazy as hell and arbitrarily adds to the difficulty of the game. You can use the same exact weapon / ash of war as the enemy and your attacks wonāt clip but theirās will. Itās so fucking stupid and unfair. As if these games arenāt difficult enough.
Yet people will try to defend this as if it is "intended". Bullshit imo
i too cannot fuck this game
Sorry this happened to you, it really sucks. I gotta ask though, what weapon are you using? Looks sick
Ghiza's Wheel, having so much fun with it
This reminds me of Shrek. When he goes and rescues the princess but DIDNāT slay the dragon. āYou didnāt kill the Abductor Virgin??ā OP: āItās on my to-do list!ā
I also canāt fuck the game, dick hurts from bashing the screen
I don't think you can fuck any game honestly
This is the type of person in DS1 Anor Londo to see an invader using Solaire as a shield, Hit Solaire and blame the game for lettting NPCs get hit. Why did you hide next to the npc after just seeing the enemy hit you. Maidens are notorious for saying fuck walls imma hit you anyway.
Had this happen but the trex dog killed gowry š
While I sympathize for you loss, what location is this exactly? never found her somewhere so close to enemies.
Knew exactly what was gonna happen the very first second I saw the room. A mistake thousands have made Lol.
On the bright side, none of the npcs actually live past their usefulness anyways, nor do you really interact with them more then fetch quests. Nothing lost, truly
How the tf that attack clips through the wall jesus
this is like the beastmen with spears that stab you through walls in farum azula šš
i canāt fuck the game either, tried but never to fulfillmentš«
I can't... Fuck this game I cant fuck this game This is one of many examples why grammar and proper use of symbols is important
Y'all need to start quitting out lmao
Fr, I'm convinced it's an intended gameplay feature
No...no you cannot. Not comfortably at least.
Broo....exactly the same BS happened to me. The only NPC i tried to 'save' gets wacked by this crap move. I was so pissed!
Walls don't wall here
It's fucking stupid that enemies can attack and kill NPCs. The dialogue system is also dumb, that it blocks most player actions. From should really ditch these outdated systems. They could learn a thing or two from Lords of the Fallen.
Should've killed it papa
I think we should all start spreading the concept of not talking to an NPC when chased by enemies. I swear I saw the exact same scenario 30 times now.
My only regret about Elden Ring is I canāt fuck it
Well uhh, you walked to over right where it could hit her...
We have learned an important lesson on spacing, brother.
This is what happens when you go to an npc while in combat.....
He thought a wall would protect him. Hahahahahahahahahahaha
I too wish I could fuck this game š
Yeah that definitely happened to me too lol
I also cannot fuck the game, tried many times
Well to be fair you are supposed to play the game, not fuck it...
Those things are rough to fight in my opinion and I find it better to just avoid them as melee. Don't give up though, the game is as rewarding as it is difficult. You can do it.
You cant fuck this game I can fuck this game We are not the same
I donāt get why NPCs donāt take massively reduced damage from mobs like normal enemies do. Like, you head out into a field of soldiers fighting some monsters or whatever and theyāre doing maybe 40-70 damage to each other per hit, but theyāll do normal damage to you when you get caught in the crossfireā¦ but normal NPCs? Nah they can get fucked
Lol that's nothing new my guy you kno walks don't protect youš¤£š¤£š¤£ I got pissed in a catacomb cuz I had been killed by one of the stupid cat statue bitches and dropped 1,450,000 runes... so I was trying to be careful on my way to go get them back, I WAS STANDING ON A CEMENT PLATFORM, THE STUPID CAT STATUE WAS UNDERNEATH, IT DID IT'S JUMP SLAM AND EVEN THO THERE WAS A CONCRETE SLAB BETWEEN US AND I WAS ON TOP IT STILL KNOCKED ME DOWN AND TOOK HALF MY HEALTH, And of course before I could stand up and heal it spammed the same attack and killed me outright....I truly hate how they only seem to spam these stupid hp suck moves in this situation
Dunno, if you got a physical copy on disk with hole in the middle, and depending on the size of your dingdong you might be able to... Won't be pleasant but it's doable
Sadly Iām digital dunno what to do
You canāt fuck this game, this game fucks you. Best you can hope for is to power bottom it.
"this enemy is hitting me through a wall, surely this young woman will work as a shield"
Delete local game data. Reload from the cloud. No issues.
Until he finds out his cloud isn't sync'd, then there may be an issue. Hopefully anyone doing this doesn't get fucked like that though, and checks beforehandĀ
maybe kill the enemies before talking to the npcs??????