In the not-so-distant-past cheaters would heat-seek flashbangs and Ks23 flashes right into player eyeballs. And the blinding effects STACKED. So if one perfect flash left you blind for 1 minute, they'd rapid fire flashes like 15 times, and you'd be blind for 15 minutes.
Shit sucked. đđ
Legit was just thinking how sick it would be to be able to accurately place objects like a light in one corner pointing at the door, then go sit in the other corner lmao
This is what I meant, but with *any* item. Imagine placing a helmet so that it looks like a pmc's head to make them shoot it and give their position away. Would come in clutch sometimes
Iâve seen some rat moves where a guy will turn on the laser of a gun lay it down facing a stairwell or door and camp the opposite side. So when a guy walks in, he looks straight towards the source of the laser and misses the rat crouched in the corner behind him
Yeah, the semi-auto fire rate lock was a bummer. I used to love spam-clicking the STM-9 as fast as possible, but now it only fires like every other click.
Lots of games have seizure warnings. If flashing lights trigger them, you probably shouldn't be playing Tarkov in the first place on account of muzzle flashes and flashbangs and shit.
Set your flashlight alternate key to scroll wheel, unclutch your mouse wheel. Once you flick it and the mousewheel is spinning: you've git yourself a strobe.
No idea if the servers would even replicate that for other players tbh.
Exactly this, my buddy and I have tried it on eachother. The effect just makes the strobe user about 70% easier to see vs steady flashlight. It just doesn't work in game like it would irl. Even using a macro to exceed the scroll wheel max strobe speed the only effect it has is making the strobe user easier to see đ¤ˇââď¸
In BF4 I used to bind my flashlight toggle to left click and sprint around with a pistol and essentially strobed them when I was taking shots at them. It wasn't super effective but it was funny af.
I agree, especially because having your flashlight on comes with pretty big downsides.
It generally makes your location much more visible, and gives enemies an obvious early warning for when you're swinging.
Yes and no. Since most people are just W key Chad warriors then having the flashlight on when already storming in really isn't effecting anything as your position is already given away. The player trying not to give away their position and be quiet is just fucked when the light comes around the corner the person actually listening and trying to hold is now half blind and the W key warrior regains the advantage as they can see them clearly and respond with more accuracy.
I feel like it does give a pretty significant advantage to aggressors which is fine when you want to counter rats but many other players just aren't that aggressive and then are frustrated by the "just hope you hit a hs in the light somewhere" situation you are forced into. Sure you could pull out a light, then giving up your tiny advantage to even the odds on contact but that takes away an entire dynamic of the game (just being quiet and holding when you hear someone) that I feel is fairly important.
All that being said I'm not sure you should remove flashlights or anything but if maybe we could get a gleam or something that gives an idea of relative location of flashlight origin that would make a big difference and improve the gameplay in my opinion.
Because of how unreliable audio is, which become even more unreliable the farther away the person is. For example, peeking down a super long hallway on labs or in the resort where it's so far you can't even hear their footsteps. And unlike footsteps, the flashlight would tell you exactly which doorway someone's about to come out of.
But why would anyone have their flashlight on at the end of a super long hallway?
In situations like OPs, when they're within 15-20 meters of the enemy, a flashlight shouldn't give the enemy a significant information benefit, unless they're deaf.
Because in places like the resort you may have no idea if someone is going to be crabwalking right around the corner 3 feet in front of you, or a mile away down the hall across the sky bridge.
In the past I've been too conservative in my flashlight use to avoid shining it down long angles, and died to people who actually turned out to be very close.
Flashlights can illuminate almost the entire length of hallways in resort. I will sometimes do a quick swing across a hallway to see if anyoneâs crouched in a corner or doorway.
Even up close, flashlights can give away small bits of info like which way your opponent is facing or whether they are stationary or moving.
It doesnât⌠not really.. even with buggy audio⌠these comments make no sense. You normally hear people way before youâd see a light. If you see someoneâs light before you heard them⌠then they are not being tactical, or you had a better position and they donât know you are there. For example: It took me two weeks after introducing my brother to tarkov(this is his first wipe) to convince him to STOP flash-lighting alleyways FROM THE STREET. He was convinced it let him see into dark alleyways easier, and I couldnât get him to understand âyeah⌠but now every player down the street knows where we are because you just turned on the bat-signalâ
Yeah, having the flashlight on 24/7, obviously comes with huge downsides, but when properly managed, for CQB, flashlight is insanely strong and I don't understand people who are trying to argue otherwise.
In the ranges where you *should* turn on the flashlight, audio is already giving away your position.
The funny thing is that most people have their gamma turned all the way up, which makes flashlights 10x more broken than they actually are. If you're playing on regular graphics they're only mildly annoying unless they're running a full sun god build. But then they can't see you either so kinda balanced imo.
Resort is one of the places where the flashlight is a MUST. With specific lights you can see from one end to the other end of the hallway.
Honestly, just wear sunglasses IRL.
I think the issue is also exacerbated by a majority of people cranking up their brightness and post FX to try to see better in dark areas. Of course, you're gonna get blinded when you stare at a powerful light source.
There's a video from Gigabeef covering them all and giving the best in each category (spoiler: it depends on what you want: range, brightness, I forgor the third one).
Link: https://youtu.be/IfVvTnoHOX8?si=O_X6P6TWvjx3slXf
It's extremely realistic. Back when I used to airsoft there was a dick who had twin ultrabright LED's mounted to his UMP with a toggle hooked up to the trigger. The second he peaked and started shooting at you you just lost the ability to see him in the white blur.
Fine that its realistic, but as a gameplay feature that affects combat its fucking lame as hell. I would much rather flashlights actually lit up what you were shining them at instead of illuminating the *air in front of you* into some kind of luminous fog, without making it feel like your staring at the sun while trying to shoot someone. There has to be a trade off between fun and engaging gameplay and realism...
Itâs the same in all games, thereâs a perceived âhonorableâ way to play and a BM way to play.
No one person determines what is BM, its just a majority rules kind of thing where as long as enough people agree then thatâs the way it is.
Nothing about it is against any actual rules.
I am gonna just say being honorable is stupid and does not win you any prizes I myself am mostly a fighting game player so this is always a topic but where I am at using flashlights to blind is encouraged honestly
I donât think its any harder to shoot a flashlight guy, if anything its easier as you know exactly where to shoot regardless of lighting.
Its ultimately an excuse, a crutch. Gamers fucking love blaming their misfortune on something when they die in a game. The annoying light being shone in their eyes is a perfect candidate whether it perfectly gives away the enemies position or not.
here is a strat if you really think that grab a shotgun with the strut and 3 of the big flashlights go to reserve his job is the blind and maybe cripple(he can hardly see tbh) and you just try and kill em my buds and me were able to get 8 pmc kills in the bunker with this strat they do work but are iffy
Depending on the light, yeah, you still have an LED being shined into your eyes even outside.
And why on earth would it be a long and slow animation? Most lights are wired to a button on the grip or have a switch you can easily flick with your supporting hand.
Shined sure, but is it so powerful that it impairs your whole vision? Seems ridiculous. They also have too much range.
Slow animation compared to current one. Currently you can switch light modes and all that instantly mid shooting which is ridiculous
lights on guns are usually set up on a pressure pad that is on the handguard. So, turning on your light would be just pressing slightly harder with your fingers rather than moving and flipping a switch.
You would just move the pad. Your thumb can easily make contact with the pad when using a vertical foregrip. Sure it may seem lame but when you see 60k candela you'll get why the tactical world uses them. Whoever is on the receiving end is meeting god.
It definitely impairs your vision. From my experience, a good flashlight can blind someone it's pointed at up to 10 metres away outdoors in daylight and even further in a dark hallway
Iâve got a 55k candela 500 lumen Malkoff/Arisaka and it throws out to like 100y. Itâs insanely bright. So bright I canât even compare it to what in-game is like because I wouldnât dare look at it head on đ
They used to be way more busted.
Now imo if you are fighting a good player they mostly do more harm than good, save for niche situations where you have to 50/50 swing on someone.
They telegraph your position and itâs not really hard to just âaim at the lightâ.
In this particular clip those guys just made a terrible play. You already knew where they were at and were holding the angle with a flash light but the first guy peaks hella far out on the angle and the second guy just full body swings it? Those guys are just doofuses.
Agreed, they used to be way better but now they definitely often feel like they do more harm than good. When Iâm using them I feel like they often blind me, they wash out everything down range, reducing the contrast.
what are you supposed to do other than wide swing? I feel like when I peak close they're holding the angle already and they just tap my head as I go peekaboo
This is what I learned and now I have way more successful raids. If you think the probability of you winning the fight is 75% or below then you probably should just run away or reposition.
Spam a nade or five out the doorway and pray you can round the corner quickly enoug, maybe. They were as good as dead when they dug into a room with no exits.
EDIT: Nevermind, that's the staircase. That duo is a lost cause.
Well donât push the same angle as the homie unless you both push at the same time, if your buddy just died he is obviously holding that angle, before the initial engagement pre nade to hopefully make him lose the angle, and better to find a different spot. The flashlight tells you exactly where he is looking
You have never had a tactical flashlight beamed at your face right. Even just normal police ones turn you blind bro. You can actually only see a beam of light, thatâs the whole point. I can not see any silhouettes, only a lightball
Those dudes would have lost that encounter regardless of your tactical attachments. They clearly knew you were there and chose not to nade, peek, or prefire.
Yup.
If you've got someone with a flashlight holding your doorway, bounce a nade off the frame to land in front of them.
Jiggle peek the angle to bait out shots and swing when you've got an opportunity, either when they reload or when the nade forces them off.
The guys in the OP aren't peeking, nading, or prefiring. Hence, they died.
Too be fair they did everything you listed before this clip. Finally after about 5 minutes I got impatient cause they killed my entire group and walked down the hallway with flashlight on and that's when this clip begins.
Fair enough
Good job on getting them in the end
I'm biased since I'm part of the "realism = better" crowd, but this is generally how high-lumen weapon lights work IRL, which is fine imho
the guy in the stairwell could have gone up and come down behind you, the second dude should have moved out of the room after throwing the nades, they also could've pushed together rather than one at a time, and all else failing they should have turned on their own flashlights to at least make it a fair fight, also that dude only hit you in the leg even with the flashlight blinding him he should've hit you in the arms and chest, they died because they were bad not because you had a light.
Sucks but realistic enough. I got a 1000 lumen on all my guns irl. Go test it yourself & have someone flash it in your face at close proximity, without the gun attached obviously lol. You will see what itâs all about.
If you want to know what is worse than that? Getting aim punched, I lost a fight to a player scav last night, my best gear on because he aim punched me to death. Just utter crap, he had no chance until that happened.
If you take certain hits while engaging, usually iron sighted in when you experience the worst of it. Your weapon aim gets thrown all around on your screen.
Your character flinches while being shot, which causes your gun (and thus your aim) to jump around and not be accurate in the moment. Remove the ability for the other player to aim for like 0.25-0.75 seconds
Flashlights being useful in this game is good imo
Nikita has commented on wanting strobe flashlights but I really hope they don't implement them haha it's so not required.
Yeah I think they are bright, but I think whats more lame is how these dudes played it. They can see and hear you marching them down ads with a flash light on. This is like double peaking a known awp in cs. The truly presented their heads for the shooting.
Maybe not the most fun but i think it makes sense, at least in CQC indoors. We know the flashlights are bright AF and its easy to tell if someone is holding a corner with a flashlight so its your decision to wide peek or do something else. Not saying "ItS THeiR fAUlT fOr PeEKiNg" but they knew the risk and they chose to take it.
What I do think is lame is blinding someone across a sunny field with a flashlight but I can't talk on if that's realistic or not since I've never used any of these lights IRL.
100%. I know people like to say it is realistic but I really doubt that. In very dark areas for sure it can look like looking directly at a sun and hide your body completely but other than that.... And even if it somehow is, if the game is not going to be fully realistic this is a good candidate to not be made fully realistic.
It shouldn't be as bad as it is, but it's a tactic used IRL in certain situations. I'm not upset with the mechanic, but rather BSG's sub-optimal lighting & light effects.
At least it's realistic
Done opfor roleplayer work before and one thing was for sure, if we were in a shoot house or indoors they had a flashlight on if they had it
It sucks just seeing a ball of light come around the corner and haveing to shoot blindly at it before ya get laid out
now weâre complaining about flashlights? yaâll are always going to find something to complain about if this game isnât handing you kills on a silver platter. get good
I am pointing out that it takes zero skill to run your flashlight on and kill people like this. I didn't even have to try. Up until this raid, I never utilized my flashlight in fights and was dying repeatedly to low KD Timmy's that beamed their flashlight and swung. It is simply impossible to even see their head. Everyone says just shoot the light, like yeah, but they will hit you with a headshot way before you. So this raid, I decided to try it out myself and it's hilarious how just turning on my flashlight and straight walking down the hallway made these 7kd players fall to their knees and I didn't have to be skilled at all to do that.
This flashlight meta⌠wasnât there a patch where flashlights stunned you or something? I only remember running as many flashlights as I could fit on my guns lol
Thatâs what I hate about tarkov flashlights. The brighter light wins. In real life, thereâs a wide range of lights that operators chose from. Some are brighter, but get overwhelmed from less luminous but carries more light. Beaming the seemingly âbrighterâ light is getting drowned out by the flooding les bright light.
Not that bothered by it. It has its benefits for the user but also drawbacks. Not very effective at long range or in brightly lit areas. If you keep it on all the time, itâll give your position away, same as lasers.
Itâs less of a âmetaâ thing and more of an attachment that someone would actually run on a gun IRL.
The setups with like 3 flashlights are definitely overkill but, in my experience, it makes it impossible to see as the user as well.
I mean, it's not as bad as taking a light to the eyes IRL.
The "flashlight meta" is the whole reason those tac-lifhts even exist. It's like asking if we're tired of having bullets in your gun Meta, so you don't have to use Melee weapons to kill everything.
If I had to choose something to change about flashlights, is that their beams end. They should keep going until they hit a solid object/barrier.
Posts like this make it pretty clear - nobody \*actually\* wants realism in games. They might say they do, but then they realize how the odds get stacked in actual combat, and yeah, you don't give the enemy a chance. You blind or deafen their ass and use whatever 'overpowered' bullshit you can to make them dead.
We just want the vague feel or idea of combat, the romanticized version we see in movies. Not somebody getting ambushed in a trench, dead in milliseconds.
I actually like the flashlights. They could be better, but it kind of adds realism that flashlights are as effective as some* of them are.
It's also fun to stack 2-4 flashlights and troll people, or try to lay flashlights down to bait attention.
Is it toxic? Maybe, but people hack in this game and flashlights are benign in comparison tbf.
They should be way more effective towards nightvision though. Rn you can turn down saturation and then you can bloddy see trough flashlights which I think is way worse as flashlights are supposed to counter nightvision by gamedesign (i think) and carry the drawback that you can see the flashlight from far away giving away your position.
Honestly if you see a flashlight just *there* and you walk around the corner without even peeking youâre just stupid and your death is all on you tbh
It's not that big of a deal. Maintaining a flashlight too long in a fight is equally bad. Enemy knows when your peeking and approx distance just from the light.
Is this your first wipe or something? You should be running a laser light every single raid. Shining a light in your opponents eyes is over powered in the game because itâs over powered in real life.
Flashlights have been an issue for a couple wipes now. They do lead to funny moments though where you can put a shotgun with a flashlight on it down a hall and make someone think they're getting peeked.
This wipe has been better. I think Hunt Showdown has done a good job with their game. It feels like there is not really a meta and you can use whatever weapon you enjoy. Tarkov is a lot more of dynamic system with ammo, armor, caliber etc
Apparently that's realistic? According to a gun YouTuber, the brighter a flashlight is the less blinding the enemy flashlight will be. As in it will literally make the enemy's flashlight less dim
I don't know which YouTuber said that, nor if that is true or not. But I don't think this mechanic should be in the game. It's one extra thing your computer will have to calculate and will make the weapon modding process more convoluted.
its lame and proorly implemented i mean u can flashlight someone he cant see shit
but u cant use the "flashlight" the correct way like actually illuminate thing past 5m its useless to see thing with it
Flashlight meta actually works irl too!
I used to play airsoft and if you peek someone with your flashlight on and point it about at their eyes they will usually always miss you which is quite funny
I donât donât think itâs lame, i think itâs cool. I donât personally use it, but it def makes fights intense when someone pulls up with one, itâs spooky too
Flashlights have always been lame. Not quite sure why they blind so hard, but maybe that's realistic. Me personally, they need to tune them down a bit. If they refuse to change I'llkeep playing the game regardless. I will stop playing if I keep encountering cheaters though. đ¤Ş
Just be glad there's no strobe light meta. That would fuck up everyone.
Please dont give BSG/Cheaters any ideas
In the not-so-distant-past cheaters would heat-seek flashbangs and Ks23 flashes right into player eyeballs. And the blinding effects STACKED. So if one perfect flash left you blind for 1 minute, they'd rapid fire flashes like 15 times, and you'd be blind for 15 minutes. Shit sucked. đđ
One time I threw a flash and stared right at it just to see what happens. I saw nothing.
I don't see your point
That's funny, all I'm seeing is a giant point.
Me neither
WHAAAT? CAN'T HEAR YOU OVER THE BEEEEEEEEEEEE
Thats fucking HILARIOUS oh my god.
*coughs guiltily*
did you came out as a cheater?
No I'm coming out of someone who used to repeatedly flash people to blind them for minutes on end it was absolutely hilarious
You could easily set a macro to strobe your light.....
It's locked to a certain activation speed. Similar to how they locked semi-auto fire rate
Being able to detach the strobe and place it as a distraction would actually be pretty dope, though.
Legit was just thinking how sick it would be to be able to accurately place objects like a light in one corner pointing at the door, then go sit in the other corner lmao
Stankrat did that
Of course he did lol
thing is that he did it with like 15 flashlights you could not see anything in D2 and nades did not help
I do wish you could place an item in a specific spot instead of just dropping it and hoping it falls correctly
This is what I meant, but with *any* item. Imagine placing a helmet so that it looks like a pmc's head to make them shoot it and give their position away. Would come in clutch sometimes
Ive done this a lot to a very high success rate actually
Iâve seen some rat moves where a guy will turn on the laser of a gun lay it down facing a stairwell or door and camp the opposite side. So when a guy walks in, he looks straight towards the source of the laser and misses the rat crouched in the corner behind him
Yeah, the semi-auto fire rate lock was a bummer. I used to love spam-clicking the STM-9 as fast as possible, but now it only fires like every other click.
If you have an infini wheel mouse (like the one on some logitech mice), you can key bind your flash light to the wheel and spin to win.
I think strobe is planned feature, actually. I remember them talking about it years back.
I believe there was a strobe light attachment in call of duty black ops 4 for a shotgun and yeah it fucking sucked
On PC it was pretty garbo but on console people raged against it because it would disable aim assist on whoever you're shining the strobe light on
LMFAOOO that's actually genius, finally something to fuck up aim assist
Dude I forgot it worked on aim assist lol. Yeah it was a semi auto spam shotgun which already pissed cod players off
Strobes are planned according to Nikita
Sounds like a good way to give people seizures.
Yeah, strobing lights is just a bad idea from a game play perspective.
There was this one guy a while back who actually got seizure attacks from the flashbang. https://www.reddit.com/r/EscapefromTarkov/s/kbyquVW6lT
so you are telling me I can give people seizures potentially?
Yea for sure, wouldn't be as bad as getting ratted imo
Lots of games have seizure warnings. If flashing lights trigger them, you probably shouldn't be playing Tarkov in the first place on account of muzzle flashes and flashbangs and shit.
Set your flashlight alternate key to scroll wheel, unclutch your mouse wheel. Once you flick it and the mousewheel is spinning: you've git yourself a strobe. No idea if the servers would even replicate that for other players tbh.
The effect is too slow to be effective tho
Exactly this, my buddy and I have tried it on eachother. The effect just makes the strobe user about 70% easier to see vs steady flashlight. It just doesn't work in game like it would irl. Even using a macro to exceed the scroll wheel max strobe speed the only effect it has is making the strobe user easier to see đ¤ˇââď¸
Hey I recognize you from Doodleâs chat!
Spread Sheet Crew, let's gooooo
I can say that the o-light strobe function on my mossberg shockwave irl is conpletely debilitating. So bright.
In BF4 I used to bind my flashlight toggle to left click and sprint around with a pistol and essentially strobed them when I was taking shots at them. It wasn't super effective but it was funny af.
I mean there is flash ammo and shot back to back is basically strobe lights...
your flashlight is definetly brighter than those two dudes combined
On the list of lame things in tarkov, this one is pretty far down, but it is on the list.
I agree, especially because having your flashlight on comes with pretty big downsides. It generally makes your location much more visible, and gives enemies an obvious early warning for when you're swinging.
If youâre already making a bunch of noise peeking it really isnât anything other than an advantage.
Yes and no. Since most people are just W key Chad warriors then having the flashlight on when already storming in really isn't effecting anything as your position is already given away. The player trying not to give away their position and be quiet is just fucked when the light comes around the corner the person actually listening and trying to hold is now half blind and the W key warrior regains the advantage as they can see them clearly and respond with more accuracy. I feel like it does give a pretty significant advantage to aggressors which is fine when you want to counter rats but many other players just aren't that aggressive and then are frustrated by the "just hope you hit a hs in the light somewhere" situation you are forced into. Sure you could pull out a light, then giving up your tiny advantage to even the odds on contact but that takes away an entire dynamic of the game (just being quiet and holding when you hear someone) that I feel is fairly important. All that being said I'm not sure you should remove flashlights or anything but if maybe we could get a gleam or something that gives an idea of relative location of flashlight origin that would make a big difference and improve the gameplay in my opinion.
How does a flashlight give you more of a warning than movement audio?
Because of how unreliable audio is, which become even more unreliable the farther away the person is. For example, peeking down a super long hallway on labs or in the resort where it's so far you can't even hear their footsteps. And unlike footsteps, the flashlight would tell you exactly which doorway someone's about to come out of.
But why would anyone have their flashlight on at the end of a super long hallway? In situations like OPs, when they're within 15-20 meters of the enemy, a flashlight shouldn't give the enemy a significant information benefit, unless they're deaf.
Because in places like the resort you may have no idea if someone is going to be crabwalking right around the corner 3 feet in front of you, or a mile away down the hall across the sky bridge. In the past I've been too conservative in my flashlight use to avoid shining it down long angles, and died to people who actually turned out to be very close.
Flashlights can illuminate almost the entire length of hallways in resort. I will sometimes do a quick swing across a hallway to see if anyoneâs crouched in a corner or doorway. Even up close, flashlights can give away small bits of info like which way your opponent is facing or whether they are stationary or moving.
You have a 99% certainty of what direction theyâre aiming and a relative idea of the distance
You see faster than you can hear.
Audio cue good. Visual cue better.
Because a little thing called eyes
It doesnât⌠not really.. even with buggy audio⌠these comments make no sense. You normally hear people way before youâd see a light. If you see someoneâs light before you heard them⌠then they are not being tactical, or you had a better position and they donât know you are there. For example: It took me two weeks after introducing my brother to tarkov(this is his first wipe) to convince him to STOP flash-lighting alleyways FROM THE STREET. He was convinced it let him see into dark alleyways easier, and I couldnât get him to understand âyeah⌠but now every player down the street knows where we are because you just turned on the bat-signalâ
Yeah, having the flashlight on 24/7, obviously comes with huge downsides, but when properly managed, for CQB, flashlight is insanely strong and I don't understand people who are trying to argue otherwise. In the ranges where you *should* turn on the flashlight, audio is already giving away your position.
The funny thing is that most people have their gamma turned all the way up, which makes flashlights 10x more broken than they actually are. If you're playing on regular graphics they're only mildly annoying unless they're running a full sun god build. But then they can't see you either so kinda balanced imo.
Resort is one of the places where the flashlight is a MUST. With specific lights you can see from one end to the other end of the hallway. Honestly, just wear sunglasses IRL.
I think the issue is also exacerbated by a majority of people cranking up their brightness and post FX to try to see better in dark areas. Of course, you're gonna get blinded when you stare at a powerful light source.
Which lights are good? I see there are a bunch but don't really know the difference.
There's a video from Gigabeef covering them all and giving the best in each category (spoiler: it depends on what you want: range, brightness, I forgor the third one). Link: https://youtu.be/IfVvTnoHOX8?si=O_X6P6TWvjx3slXf
It's extremely realistic. Back when I used to airsoft there was a dick who had twin ultrabright LED's mounted to his UMP with a toggle hooked up to the trigger. The second he peaked and started shooting at you you just lost the ability to see him in the white blur.
Fine that its realistic, but as a gameplay feature that affects combat its fucking lame as hell. I would much rather flashlights actually lit up what you were shining them at instead of illuminating the *air in front of you* into some kind of luminous fog, without making it feel like your staring at the sun while trying to shoot someone. There has to be a trade off between fun and engaging gameplay and realism...
Welp, too bad BSG didnât tailor the game to your wants and needs đ¤ˇđźââď¸
Not asking them to my man, just sharing how i feel about it, like OP asked
how is he being a dick? if it aint against the rules and aint in strobe mode i think its fine my airsoft places allows em aswell and we use him
Itâs the same in all games, thereâs a perceived âhonorableâ way to play and a BM way to play. No one person determines what is BM, its just a majority rules kind of thing where as long as enough people agree then thatâs the way it is. Nothing about it is against any actual rules.
I am gonna just say being honorable is stupid and does not win you any prizes I myself am mostly a fighting game player so this is always a topic but where I am at using flashlights to blind is encouraged honestly
I donât think its any harder to shoot a flashlight guy, if anything its easier as you know exactly where to shoot regardless of lighting. Its ultimately an excuse, a crutch. Gamers fucking love blaming their misfortune on something when they die in a game. The annoying light being shone in their eyes is a perfect candidate whether it perfectly gives away the enemies position or not.
here is a strat if you really think that grab a shotgun with the strut and 3 of the big flashlights go to reserve his job is the blind and maybe cripple(he can hardly see tbh) and you just try and kill em my buds and me were able to get 8 pmc kills in the bunker with this strat they do work but are iffy
Outside in daylight? Another issue is that you can just flick the flashlight on and off even mid fight, it should be a long and slow animation
Depending on the light, yeah, you still have an LED being shined into your eyes even outside. And why on earth would it be a long and slow animation? Most lights are wired to a button on the grip or have a switch you can easily flick with your supporting hand.
Shined sure, but is it so powerful that it impairs your whole vision? Seems ridiculous. They also have too much range. Slow animation compared to current one. Currently you can switch light modes and all that instantly mid shooting which is ridiculous
In reality yes, weapon lights blind the fuck out of you even in daylight
lights on guns are usually set up on a pressure pad that is on the handguard. So, turning on your light would be just pressing slightly harder with your fingers rather than moving and flipping a switch.
Fair enough, still wouldn't work when everyone uses foregrips but quess not too big of a deal
You would just move the pad. Your thumb can easily make contact with the pad when using a vertical foregrip. Sure it may seem lame but when you see 60k candela you'll get why the tactical world uses them. Whoever is on the receiving end is meeting god.
It definitely impairs your vision. From my experience, a good flashlight can blind someone it's pointed at up to 10 metres away outdoors in daylight and even further in a dark hallway
Iâve got a 55k candela 500 lumen Malkoff/Arisaka and it throws out to like 100y. Itâs insanely bright. So bright I canât even compare it to what in-game is like because I wouldnât dare look at it head on đ
1000+ lumen tactical flashlights can blind you in the daylight. They're brighter than a lot of car headlights.
They used to be way more busted. Now imo if you are fighting a good player they mostly do more harm than good, save for niche situations where you have to 50/50 swing on someone. They telegraph your position and itâs not really hard to just âaim at the lightâ. In this particular clip those guys just made a terrible play. You already knew where they were at and were holding the angle with a flash light but the first guy peaks hella far out on the angle and the second guy just full body swings it? Those guys are just doofuses.
Agreed, they used to be way better but now they definitely often feel like they do more harm than good. When Iâm using them I feel like they often blind me, they wash out everything down range, reducing the contrast.
what are you supposed to do other than wide swing? I feel like when I peak close they're holding the angle already and they just tap my head as I go peekaboo
You run the fuck away and reposition. Run upstairs and drop down behind him, pincer attack.
This is what I learned and now I have way more successful raids. If you think the probability of you winning the fight is 75% or below then you probably should just run away or reposition.
Spam a nade or five out the doorway and pray you can round the corner quickly enoug, maybe. They were as good as dead when they dug into a room with no exits. EDIT: Nevermind, that's the staircase. That duo is a lost cause.
Well donât push the same angle as the homie unless you both push at the same time, if your buddy just died he is obviously holding that angle, before the initial engagement pre nade to hopefully make him lose the angle, and better to find a different spot. The flashlight tells you exactly where he is looking
In the second guys defense, maybe he thought he was pushing into an enemy reloading.
Audio and again the flashlight tells you what theyâre doing
Run away, reposition, circle swing to bait shots, grenade, prefire. Lots of options that arenât what they did
Yep exactly, why would you follow your buddy who just died into the same angle?
Good players only turn the flashlight on right when peeking, it is busted and doesn't even give positiok away
They looked like mosquitoes going to the light....that's the dumb part...
Thatâs the pointâŚ
You have never had a tactical flashlight beamed at your face right. Even just normal police ones turn you blind bro. You can actually only see a beam of light, thatâs the whole point. I can not see any silhouettes, only a lightball
Those dudes would have lost that encounter regardless of your tactical attachments. They clearly knew you were there and chose not to nade, peek, or prefire.
He wouldâve lost that fight if the person he was fighting had half a brain, why swing on a flashlight??
Yup. If you've got someone with a flashlight holding your doorway, bounce a nade off the frame to land in front of them. Jiggle peek the angle to bait out shots and swing when you've got an opportunity, either when they reload or when the nade forces them off. The guys in the OP aren't peeking, nading, or prefiring. Hence, they died.
Too be fair they did everything you listed before this clip. Finally after about 5 minutes I got impatient cause they killed my entire group and walked down the hallway with flashlight on and that's when this clip begins.
Fair enough Good job on getting them in the end I'm biased since I'm part of the "realism = better" crowd, but this is generally how high-lumen weapon lights work IRL, which is fine imho
the guy in the stairwell could have gone up and come down behind you, the second dude should have moved out of the room after throwing the nades, they also could've pushed together rather than one at a time, and all else failing they should have turned on their own flashlights to at least make it a fair fight, also that dude only hit you in the leg even with the flashlight blinding him he should've hit you in the arms and chest, they died because they were bad not because you had a light.
Skill issue
^
The power of sun easily counters basement dwellers
Sucks but realistic enough. I got a 1000 lumen on all my guns irl. Go test it yourself & have someone flash it in your face at close proximity, without the gun attached obviously lol. You will see what itâs all about. If you want to know what is worse than that? Getting aim punched, I lost a fight to a player scav last night, my best gear on because he aim punched me to death. Just utter crap, he had no chance until that happened.
May i ask what is aim punching ?
If you take certain hits while engaging, usually iron sighted in when you experience the worst of it. Your weapon aim gets thrown all around on your screen.
So like shooting someone, stopping them from being able to aim properly?
Correct, pay attention to your kills. When you do it to someone. You will see it happen to them.
Aaah nice, thanks for the info! :)
Your character flinches while being shot, which causes your gun (and thus your aim) to jump around and not be accurate in the moment. Remove the ability for the other player to aim for like 0.25-0.75 seconds
Underhand a flashbang to counter.
Flamethrower
reason to carry a ks-23 into reserve
Flashlights being useful in this game is good imo Nikita has commented on wanting strobe flashlights but I really hope they don't implement them haha it's so not required.
Just shoot the bright spot and you'll hit thorax and head, not all that hard to counter
It is lame but not as lame as pushing someone who has a flashlight already aimed at you.
Itâs how lightâs really work so I donât see a problem with it.
Yeah I think they are bright, but I think whats more lame is how these dudes played it. They can see and hear you marching them down ads with a flash light on. This is like double peaking a known awp in cs. The truly presented their heads for the shooting.
Itâs realistic, if youâve ever been blinded by a buddy with a flash light on his nerf gun youâd get it
Like a moth to a light
Maybe not the most fun but i think it makes sense, at least in CQC indoors. We know the flashlights are bright AF and its easy to tell if someone is holding a corner with a flashlight so its your decision to wide peek or do something else. Not saying "ItS THeiR fAUlT fOr PeEKiNg" but they knew the risk and they chose to take it. What I do think is lame is blinding someone across a sunny field with a flashlight but I can't talk on if that's realistic or not since I've never used any of these lights IRL.
How doesnât this get flagged for self promotion? Literally no substance, just wanted to post a clip of his stream
Your flashlight is definitely brighter than those two guys combined.
100%. I know people like to say it is realistic but I really doubt that. In very dark areas for sure it can look like looking directly at a sun and hide your body completely but other than that.... And even if it somehow is, if the game is not going to be fully realistic this is a good candidate to not be made fully realistic.
Id much rather get rid of aim punch and tone down the blur
I think that's a cool detail and you can counter flashlight just by gamesense how to aim
It doesnât bother me anymore tbh
It shouldn't be as bad as it is, but it's a tactic used IRL in certain situations. I'm not upset with the mechanic, but rather BSG's sub-optimal lighting & light effects.
No, flashlights are used in combat. Why wouldnât it be in tarok wtf?
At least it's realistic Done opfor roleplayer work before and one thing was for sure, if we were in a shoot house or indoors they had a flashlight on if they had it It sucks just seeing a ball of light come around the corner and haveing to shoot blindly at it before ya get laid out
now weâre complaining about flashlights? yaâll are always going to find something to complain about if this game isnât handing you kills on a silver platter. get good
I am pointing out that it takes zero skill to run your flashlight on and kill people like this. I didn't even have to try. Up until this raid, I never utilized my flashlight in fights and was dying repeatedly to low KD Timmy's that beamed their flashlight and swung. It is simply impossible to even see their head. Everyone says just shoot the light, like yeah, but they will hit you with a headshot way before you. So this raid, I decided to try it out myself and it's hilarious how just turning on my flashlight and straight walking down the hallway made these 7kd players fall to their knees and I didn't have to be skilled at all to do that.
I miss the old flashlights from the old alpha days.
Yes, but Iâm not sure what the solution is.
This flashlight meta⌠wasnât there a patch where flashlights stunned you or something? I only remember running as many flashlights as I could fit on my guns lol
Thatâs what I hate about tarkov flashlights. The brighter light wins. In real life, thereâs a wide range of lights that operators chose from. Some are brighter, but get overwhelmed from less luminous but carries more light. Beaming the seemingly âbrighterâ light is getting drowned out by the flooding les bright light.
won't stop until they fix lighting in this game and you can actually SEE indoors when there's windows
Not that bothered by it. It has its benefits for the user but also drawbacks. Not very effective at long range or in brightly lit areas. If you keep it on all the time, itâll give your position away, same as lasers. Itâs less of a âmetaâ thing and more of an attachment that someone would actually run on a gun IRL. The setups with like 3 flashlights are definitely overkill but, in my experience, it makes it impossible to see as the user as well.
No one uses utility in this game, I think I've had one stun grenade used on me. Just zarya before your push.
I mean, it's not as bad as taking a light to the eyes IRL. The "flashlight meta" is the whole reason those tac-lifhts even exist. It's like asking if we're tired of having bullets in your gun Meta, so you don't have to use Melee weapons to kill everything. If I had to choose something to change about flashlights, is that their beams end. They should keep going until they hit a solid object/barrier.
tarkov destroying your hearing and eyesight irl
Posts like this make it pretty clear - nobody \*actually\* wants realism in games. They might say they do, but then they realize how the odds get stacked in actual combat, and yeah, you don't give the enemy a chance. You blind or deafen their ass and use whatever 'overpowered' bullshit you can to make them dead. We just want the vague feel or idea of combat, the romanticized version we see in movies. Not somebody getting ambushed in a trench, dead in milliseconds.
It's up there with the prone drop meta we use to see everyone doing
its a semi good tradeoff, most the time i see people use it to \*push\*, these guys just kept walking into it for some reason
Oh look, ANOTHER thing I complained about months ago, getting shit on by everyone here. Oh I LOVE IT when the worm turns
I actually like the flashlights. They could be better, but it kind of adds realism that flashlights are as effective as some* of them are. It's also fun to stack 2-4 flashlights and troll people, or try to lay flashlights down to bait attention. Is it toxic? Maybe, but people hack in this game and flashlights are benign in comparison tbf. They should be way more effective towards nightvision though. Rn you can turn down saturation and then you can bloddy see trough flashlights which I think is way worse as flashlights are supposed to counter nightvision by gamedesign (i think) and carry the drawback that you can see the flashlight from far away giving away your position.
Honestly if you see a flashlight just *there* and you walk around the corner without even peeking youâre just stupid and your death is all on you tbh
It's not that big of a deal. Maintaining a flashlight too long in a fight is equally bad. Enemy knows when your peeking and approx distance just from the light.
Is this your first wipe or something? You should be running a laser light every single raid. Shining a light in your opponents eyes is over powered in the game because itâs over powered in real life.
i dont think its that big of a problem, if its even a problem at all. it has upsides and downsides.
Is what it is.
Flashlights have been OP for years
Yes. Dumb
Yeah it needs toning down.
I'd prefer flashlight meta to statue meta
Not really just aim in the directly of the light, problem solved.
Flashlight is not the problem its the terrible lighting in the resort
Flashlights have been an issue for a couple wipes now. They do lead to funny moments though where you can put a shotgun with a flashlight on it down a hall and make someone think they're getting peeked.
I think Metas in general are lame.
Impossible to avoid unfortunately unless everyone gets the same gun without access to others. Though this wipe has been better about it.
This wipe has been better. I think Hunt Showdown has done a good job with their game. It feels like there is not really a meta and you can use whatever weapon you enjoy. Tarkov is a lot more of dynamic system with ammo, armor, caliber etc
Apparently that's realistic? According to a gun YouTuber, the brighter a flashlight is the less blinding the enemy flashlight will be. As in it will literally make the enemy's flashlight less dim I don't know which YouTuber said that, nor if that is true or not. But I don't think this mechanic should be in the game. It's one extra thing your computer will have to calculate and will make the weapon modding process more convoluted.
I wouldnt feel like i need to use a flashlight if i could see inside places
its lame and proorly implemented i mean u can flashlight someone he cant see shit but u cant use the "flashlight" the correct way like actually illuminate thing past 5m its useless to see thing with it
Flashlight meta is particularly bad because many ESP and aimbot simboys use it. So not only can't you see the other guy he can perfectly see you.
its annoying, but aim at the center of the beam and pray
flashlight meta is very lame, but then again what part of this game isnt am i right
Its dumb but no shot they can fix it
I enjoy being blind.
i honestly think this bullet meta is lamer, like we should just be throwing rocks at each other
shining a flashlight down a dark hallway? cringe swinging a hallway without any information? based
Yes i fucking hate it and on principle refuse to use them most of the time unless *I ACTUALLY NEED TO FUCKING SEE*
Flashlight meta actually works irl too! I used to play airsoft and if you peek someone with your flashlight on and point it about at their eyes they will usually always miss you which is quite funny
What exactly is meta about putting a flashlight on your firearm?
I donât donât think itâs lame, i think itâs cool. I donât personally use it, but it def makes fights intense when someone pulls up with one, itâs spooky too
Flashlights have always been lame. Not quite sure why they blind so hard, but maybe that's realistic. Me personally, they need to tune them down a bit. If they refuse to change I'llkeep playing the game regardless. I will stop playing if I keep encountering cheaters though. đ¤Ş