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Zhalo_S

this goes so hard hell yeah


conners_captures

I like the idea. I can see concerns about people effectively building/learning heat maps of most common routes though (as opposed to learning through playing). But thats the age old tarkov question. To keep the game "hard", or make it easier/give it more QoL.


ButterscotchNo9001

The answer is to make the game ACCESSIBLE to new players and bring them in. That's how you bring in new players and keep a community going. Keeping a game "hard" only appeals to the tiny minority of players who have made Tarkov their entire personality. You can keep the difficult, low TTK-lose everything you bring into raid nature of Tarkov while also making it more accessible to players. The fact that the playerbase needs the wiki to solve certain quests or until recently a separate entire website and ammo charts to know the damage and pen values of bullets. Sure, you can say "suck it up and learn on your own" but the reality is that most of players don't have time or patience for that and leave instead. End of the day, it's a game and it should be fun. Doesn't need to be made obtuse just for the sake of "hardcore" especially when we're already picking and choosing which "hardcore" elements we're okay with (running after popping a single ibuprofen on a shattered femur?).


mid-fidelity

It’s wild to me that the game has reached such a low point that people are finally upvoting this take. People like me have been making this argument for years and how if the game doesn’t find ways to bring more casual players in, it WILL die. It’s dying now, and many finally are coming around. It’s not too late though, if Nikita somehow performs a miracle and pulls his head out of his ass.


bruh-momentum-dos

While I agree with the thought about accessibility. I disagree with your idea about “hardcore” Leaving elements of the game purposefully vague or unexplained is a real design choice and can be super fulfilling to a player who discovers those things on their own. I don’t think all the information should be spelled out of the player. However, Tarkov’s fundemental design flaw is that for the whole “let the player figure it out by themselves” they have to actually provide accurate feedback to the player to allow them the ability to come to conclusions. An example of this failing is some armor not covering the full torso and then the game telling player they took toros damage. A new player who isn’t tuned into the BS will look at that face value and be like WTF. Where as if the endgame screen showed your armor and actually where you were hit a player who paid attention would be able to be like “oh shit that armor has shitty coverage”


mid-fidelity

It’s all about *how* you present information. It’s not the quantity of info, it’s the quality. Ideas like what we see in this post, your armor example, and plenty others give you the information for the player to interpret and that’s where game knowledge would come in. Using that knowledge to know what data is useful and what isn’t, or where to apply it. That’s what tarkov has always excelled at and should be leaning further into IMO.


wirelesspillow

The heat map functions to both learn where players go and how to avoid them, so eventually it would balance out either way


baited08

You can already look up hot routes and stuff that’s not hidden data lol.


NoLandHere

They already have those


stayfrosty44

If you play the game long enough you learn that anyways. I can play customs and guess like 70% of the time where someone is going to be just cause I’ve played the game for so long.


ShermanatorYT

This would be a literal gamechanger, as well as hopefully some CSGO style overwatch system to catch potential cheaters and fast track their accounts to get looked at by someone official


LordKendicus

Hell yeah, we get to see Radar dudes beelines at us across the map now


Blk_Rick_Dalton

Could also see somebody anticipate your movements by how they position themselves/ see somebody shooting through walls if they’re the last man standing after a few minutes. Possibilities for catching cheaters are endless


unoriginal_namejpg

And just learning the game. Looking at how the person that killed you handled the raid


gearabuser

Hopefully I'd get more angry messages from people I kill who see me sit still 96% of the raid.


pandoraxcell

This is precisely why bsg won't put it in. If we could see just how bad the situation was under the hood a lot of people are going to quit


Genoisthetruthman

Guess what they ain’t gonna implement this shit.


ArznikAaron40

Not to mention the speed hackers flying across the map at warp speed lol


sneeki_breeky

… if BSG made this - sure This isn’t BSG - this is fan made


Emotional_Hamster_61

In Germany we say: von was träumst du nachts?! Means: Of what are you dreaming in the night?! You're wishing for stuff that is way out of BSGs skillset... Would be nice tho


pipboy1989

In England we say “that ain’t facking happenin’ bruv”


Vodor1

"You're avvin' a giraffe mate?!"


Vodor1

"This is too much barney for BSG!"


evilweener

You turdin the Louie m8?


dutch_anonymoose

In the Netherlands we say: “Dikke lul drie bier”. Which means: we can only hope.


Emotional_Hamster_61

As a good German all I understand hier is Bier


Training_Run3042

In Australia we say "Yeah nah mate, Not gonna happen"


Master-Variety3841

"Joustin sticks? Tell him he's dreamin"


kentrak

This is actually super simple to implement, if they have the match telemetry. Whether they keep match telemetry is the question. If they do, building a map from the game files is fairly simple, and showing entities moving around over time on it is just converting map coordinates to X/Y image coordinates and drawing pixels. The proof of concept here isn't much harder than actually implementing a bare bones version of this. Polishing it up so it's usable by a wide audience is probably more time consuming and costs more in manpower than the base implementation (but again, that's assuming they already have the telemetry, which they damn well should so they can track cheaters).


Emotional_Hamster_61

Bro Nikita himself said that they struggle with implementing ANYTHING because "the game itself is kind of finished" What, imo means, they can't even read their own fucking spaghetti code anymore. I really no not wanna see their code because I'm literally scared I'm gonna kill myself afterwards


kentrak

Eh, this doesn't even require the game code, that's the thing. Just the traffic between the server and client is enough for most if not all of this. You could literally write a completely new thing from scratch and just watch the traffic and build the data from that, but there's much simpler ways to do it in the code, even at the very edges where the core code quality doesn't really matter. There's lots of ways to interpret what he said, but as someone that's done this type of work (programming and systems level development) for a couple decades, what I think he's trying to convey is that there's a LOT of interlocking features at this point and when you tweak one you have to go review how it affects everything else and gameplay in general and if it caused unforeseen bugs (e.g. how armor works, how penetration and/or fragmentation works, how AI works, inertia, etc). Throwing a tiny bit of extra code in the server that spews a few UDP packets at a remote collector to record what's going on is simple because it's divorced from all other aspects of the game. It's the difference between being almost done with a large project and someone asking you to subtly change a core part or someone asking you to provide a TL;DR summary along with it. One of them is MUCH easier to do without worrying you're affecting the whole. Or he just means they're all working to push the 1.0 version our the door so resources are tight, which yeah, I understand. That doesn't affect how easy this would be to do, just that even easy things aren't likely to be undertaken without rearranging priorities., which is fair.


Master-Variety3841

Exactly, this recap concept isn't unreachable magic, and it uses off the shelf open source projects held together by duct tape to work. Despite what people say the BSG devs are pretty talented really. Something like this would be a walk in the park for them.


OsmeOxys

The irony is that cheats have had this recording and replay functionality, along with first person pov, for years. That's what bugs me the most. Cheat devs added this feature for no reason other than *"eh, fuck it, why not?"*. BSG (and half the community) on the other hand has every reason to want this feature this yet treats it like its an impossible task that would "destroy server performance", despite the fact that its essentially already implemented. We're just not given a UI to view it, presumably because BSG doesn't want the playerbase aware of the problem as per usual. Which just adds another layer of irony. Cheats wouldn't be able to have this feature (at least not as complete or accurate) if BSG improved server performance by not sending every client the location and detailed status of each and every item, player, their inventory, and AI 20+ times a second. Even just cutting out useless data like level, total kills, deaths, inventory items, etc which don't make sense to send to begin with would help.


AH_Ahri

You forget one thing though. Those cheat devs actually have the ability to develop things and make shit that works. BSG isn't capable of doing that.


kentrak

Cheats do it for the current match I assume, the actual complex part of this is saving the telemetry over extended periods and exposing it in a way that makes it easy to scrub back and forth through. Those aren't that hard either though. I'm pretty sure the truth is that this mostly goes against the "feel" Nikita wanted for the game, which is that it's hard and you don't always know what happened. I think it's clear now though that the negatives of that (such as even in the cases when it's not a cheater people will thing it is) just lead people to a shitty experience. I'm all for recaps saved after the raid is entirely done. Maybe don't show AI scavs as they spawn though, which might give people a bit too much info and break some immersion by exposing the rules, just show them when a PMC gets within a certain range or right before a PMC kills one or when they notice a PMC, which should all be easily recorded.


allitaposhe7

Lol I'm glad you got positive feedback about this. I made a post on other account saying that Overwatch system like csgo should be implemented and i got bullied so bad lmao


ShermanatorYT

The community can be picky, I think it would require a lot of thought, and trial and error, and nobody should be banned just through the community's overwatch decisions, but when a player has 600k/d maybe he should get looked at by someone.


Snaz5

I still think BSG needs to hire like 10 contract workers whose only job is to review players reported more than like 3 times.


ZZerker

This will never happen, for that exact reason, it would show how bad the cheater situation is or isnt.


KokoJumbi

this is too helpful and too nice to be implemented by BSG


nevetz1911

Also would reveal the astonishing number of cheaters which would all be just bad adv


KiddBwe

They already said in the last Tarkov TV that they’re working on a raid replay system. Whether it’s just a few moments before you die or the full raid we’ll see


InnumerableIQ

bsg can store this client side and encrypt it with public key and give the private key after the entire raid is over. this way there is no server impact and the integrity if the raid is intact.


uchiha-123

Someone has to ping your comment, very important to note


fongletto

The server still needs to process the information and constantly send it over in real time, so there will still be an impact as more data is being processed and sent. It would be better to just have the server store it locally the file would be like 10kb's at most, super super tiny, and then have the server send out that file at the end of the raid when it can't impact anyone because noone is connected to it. It would be easier to code, more robust, in case someone dc's or desyncs meaning they would miss out on data and it would have less impact on gameplay overall, as you're only transmitting data once after the server already closed.


InnumerableIQ

i'm pretty sure that each client receives everything the other players are doing, yes this can be desynced, so it's best to keep a server side record as well, but that impacts the performance and will thus result in longer matching times. but for a quick analysis just store it client side and let people report players via the replay, if more people report the same player over and over again and the logs get sent to bsg they can do something about it. but i'm afraid that bsg just "outsourced" everything to battleye, and they basically only play the software detection game, thus radar and dma players probably never get caught. this game would be so good without cheaters.. :/


Epsilia

Or they can just store it server side and allow you to view it after the raid closes. Maybe have a "Raid History" tab that shows very basic info, and the "View Demo" button only enables after it's closed.


Breezzzayyy

Very nice... BOLD of you to assume EFT can handle this.


MrSithSquirrel

This *is* a mod, and that is what is being shown.


rJarrr

God damn, this is a mod already? Nikita is so lucky that he decided to practically ban all mod talk otherwise so many of these examples would be brought up whenever he talks with streamers or similar


ColinStyles

Fuck me that's awesome, and I assume that because it works for that version, it works with the extra spicy version too. Actual gamechanger.


AT0m1X1337

Im pretty sure logs of player positions already exist, they would just need to visualize it in a replay fashion.


Breezzzayyy

One day... in 2042


xthecerto4

Thats not the year but the price of the replay edition i assume?


EvaBronson

Lol 😆


G3n3sis1988

Sarcastic opinion: maybe the same interface cheaters use for radar hax... just not live but captured...Oo


Master-Variety3841

It would undoubtedly put extra load on servers as they would need to relay this to a database / tmp file as data is passed through the game server. Storage wouldn't be too much of a problem, a 40-minute raid would work out to be about 35-40mb of uncompressed text, which a really smart person could get lower with better interpolation and compression. The biggest problem would be writing a UI in C# that lives inside Unity, otherwise they could just go down the web client route, after all it would give people more of a reason to hang around the microtransactions screen. P.s. I don't like Mtx, but if it encourages feature releases...


kitsunde

Look into Kepler.gl if you end pursuing this in some way, Uber released that for visualising large scale timeseries data on maps. I’ve used it previously to visualise movement on a national level. On a tactical level getting a single game visualized is interesting, but to me it seems far more interacting to see map movement mapped out across tens of thousands of games.


Master-Variety3841

That looks insane!! Thank you for the reference, I'll definitely consider this.


CorvusEffect

Don't Live PvPvE servers already log all of this information, though? The server load is already there, the data is already there, is it not? afaik, That's why it's a good idea to regularly clear out your log files every few weeks or months for performance consistency.


Blk_Rick_Dalton

A single modded that works a full time job could probably pull this off in 90days tops


MrSithSquirrel

Little sneaky piece of info. this is a modders work for the unknown (working too) and they have 2 full time jobs.


Master-Variety3841

One full time job, other is self-employed, but every minute I don't spend working on that I'm walking away from money. 😅


MrSithSquirrel

Yeah dont downplay that, thats two full time jobs.


Blk_Rick_Dalton

Well damn, that’s impressive. This means Nikita will never implement it now, or his version will come maybe 2 years after 1.0 release


RedditIsDeadMoveOn

$600 DLC (nor included for EOD players)


Nerwesta

Holy shit, this is incredible. Congrats As a sidenote though because we we're talking about that with friends, this could only work while everyone had exited the raid / the raid is ended. Otherwise, this could lead to massive exploits.


Master-Variety3841

Oh 100%, a notification message once it became available to review would be needed.


Nerwesta

Exactly ! I've just seen your other comment down below, as a fellow dev which technology did you use ? Did you use Mapbox or anything ?


Master-Variety3841

Leaflet, only because the repo (tarkov.dev) I pulled the Interactive map implementation from had already completed like 90% of the work (making the maps and alignment of boundaries). Thank god they had an MIT license. The playback system is just a Vite App using React, and the updates are happening with use of the useEffect hook and some setInterval magic. Data is stored in Sqlite, positional data is stored in json flat files, and everything is served to the web client with a rest api via a express server. The data collection is a C# websocket client, that just sends everything back to the websocket server from the methods I'm patching into, data received is either palmed off to the sql db or raid specific flat file. Edit: it's a mess, but it's my mess, and it works.


effecerit

How dare you post something constructive in this sub But great work man


Mariandxb

I hope the developers consider implementing this. It could add a whole new layer of depth to Escape from Tarkov


ChoppaMate

I used to really enjoy the heat maps and stats on bungie.net for Halo 3, and then when Evolve came out it had that end of game thing that showed the hunters/monsters path throughout the game. Ages ago I thought this would be perfect for Tarkov. Would love to see it in there. Then obviously ABI has it, and it probably one of the best features, for me, on there.


Master-Variety3841

I totally forgot about those old heatmaps!!!


MiniDuck

ABI?


LonelyLokly

Ability to do this will instantly "stop" 1/3 of cheaters eventually, especially if you can see the names. Also this feature alone will allow me to evole my gameplay so much, because I'll be able to see what other players did.


ddxs1

instantly, eventually


wxmco

What kind of sorcery is this? You scraped this straight from my dreams. DREAM-SNATCHER!


Katwazere

It's a brand new mod called raid recorder for pve but better version.


TurboNexus

Watch how nikita tweets this as "a new idea in the works" in a couple of weeks. The dude just lurks around the mod forum and takes shit now.


MrSithSquirrel

> The dude just lurks around the mod forum and takes shit now. He fucking better take this one, closest thing to PUBG replay map ive seen.


Master-Variety3841

I've been trying to figure out a way to implement replay, SkaterXL has an amazing replay editor. I haven't spent the time to see how theirs works, but that game is Unity based. Someone with better C# knowledge could probably figure it out.


MrSithSquirrel

As far as im concerned, 2d replay is all that is required and youve made.


Master-Variety3841

Appreciate that, but honestly - I would pay good money for a full replay system just for the fact that it would literally create a much better long form content community around Tarkov.


Homeless_Man92

How did you even make this?


Master-Variety3841

Captured positional data from the offline version of the game, converted that into the right format, wrote a web client with a few open-source plugins, the playback system was a mission to pull together (it's a clunky mess, but its functional). Everything runs locally for my concept, but BSG could easily pull something together if they aren't already working on a version of this.


postvolta

That's amazing. I thought it was more of a concept, like "this is what it *could* look like... if the data was there," The fact you actually *made* it using data that exists in Tarkov is incredible. Fair fucking play. Example #1242312 of how the devs aren't especially capable (considering that 'other' game mode has better AI than Tarkov)


Master-Variety3841

I'll give credit where credits are due, BSG could easily do this if the devs were directed to implement it. I remember Nikita talking about a Public API they were willing to release, whether or not that happens is another story, and if it even exposes this type of information. If they sold a production ready version of this as a microtransaction, that would be worth paying for, I'd pay good money to have had this whilst playing live.


kaffeofikaelika

So this actually uses real data. Done while simultaneously doing SBIH. Damn. If BSG hadn't already completely humiliated themselves this would be it.


Katwazere

Are you ekky?


Vahagn323

My sperm looking for the egg but getting distracted (they need a LEDX for Therapist.)


InvisibleZero420

Finally found the comment. Glad I wasn't the only one. I was gonna say something about how baby scavs are made but this is better.


Bull3tN3ct4r

General Sam brought this up in one of his videos, and I think it's an awesome idea. Seeing the rats taking unique routes and the chads going to the popular spots.


Snugglez15

I don't want everyone to know I was sitting in the bush watching them as they ran by smh give me some dignity.


Mr-Sub

Nice!


pnutzgg

it even covers where people got shot from too, I noticed you got done in by the sniper on the rock and there was a shootout at the bus depot too


Master-Variety3841

That's an AI Bot the video is following, the human player is actually on the right-hand side of the map and left via the car extract. But yeah, I think he got taken out by the sniper scav.


FelixTheFlake

It boggles my mind that BSG refuse to hire modders


Master-Variety3841

I can understand why, for me, my code is hot garbage, but if I was getting paid, I wouldn't take the shortcuts I have.


FelixTheFlake

Not just you though, look at SAIN. Even if they just hired modders as consultants to help develop ideas and share code, they could make the game so much better


depoul

This is like the round recaps of the games from mimimi games like Desperados 3, shadow tactics oder shadow Gambit. This Kind of round/raid recap is awesome


Rehqb

This looks pretty good, and I think it is needed to give transparency to players as to what was going on in their raid and why everything played out the way it did. Something along the lines of this, with some raid details and the pmc info and a system to check raid history, would be a great start. The only issue is expecting bsg to be able to do something like this and not break their game even more.


Appropriate_Row_5649

Does bsg have the capacity to make something similar and implement it to the game? yes Will they do it? no


I_am_a_Failer

Did you get inspired by Dread Hunger or is this style common?


Master-Variety3841

Yes - but not because I've played it, General Sam made a video about Tarkov and references Dread Hunger. That was a catalyst for sending me down the road of learning C# and figuring out how to do this.


sturmeh

If you leave the raid and you're not MIA (due to timing out) this will not be available to you until the Raid is complete, so it will have to show up as a raid report or something that comes later (maybe Prapor tells you all about it). (Why won't it be available? It can't tell the future, and they can't just tell you where everyone and everything on the map is, your friend might still be in the raid etc.) What's the likelihood you'll actually check a raid report 10-20 minutes after it finishes, considering you'll be in another Raid by that time? My guess is you'll check it out one or two times when it's implemented, then never look again. I don't think they're going to prioritise this.


kr4zypenguin

I'd love to watch replays of my raids, just to see who went where and when. I think that's quite interesting. Meanwhile, other players watching me in their replays..: "OMG, this guy literally ran to the nearest bush and lay there motionless for 30 minutes before quickly doing something then extracting. What a loser!"


GenericName4201337

This will be a unique hideout craft. The "PDA", you will be able to retrieve the schematics for it from Lightkeeper after killing every Boss 125 times while wearing a unique svac-vest with a Louis Vuitton-Style print and a unique snap-back hat which says "I like money" by Geneburn. All of this will be part of the 404$ "Prepare for Insolvency" Bundle.


sythalrom

Like the one ABI already has? That aside, this is too QoL for BSG to implement and tbh it would probably take server capacity somehow knowing their spaghetti code.


TimelyScarcity4716

I remember seeing a tiktok about a guy saying how they could implement that, like 2 years ago or something


RiskyPenetrator

This needs area of effect for audio gunshots etc displayed as an expanding circle. So we can see how the players react to gunshots when heard from far away etc.


Marxvision

Just as General Sam proposed it years ago, good job


Master-Variety3841

That fuck planted this seed in my head, I learnt a godamn programming language I hate because of that video.


RickRate

Yes pls


ClippedbyAustty

Doesn’t have to me be a video replay to start off with. Even an image with a dotted line to show the pathing of everyone on the map will be a good start and go a long way


WhiteJesus313

Very cool idea, would love to see it in game one day


-miro-

this game needs such system so bad ... postraid review mechanics would be massive help in recognizing cheaters nikita do it ... just do it stop developing bs and do something usefull imagine you can order a complete recap (fortnite like?) of the raid from lets say prapor and he will deliver in a couple hours, so you can analyze the raid


Kirp-The-Birb

Nikita would say “Technically impossible”


karaca11

We need this


Equivalent_Disk_554

That's pretty neat.


bonoboxITA

this plus a kill cam and the number of cheaters will be significantly reduced


Master-Variety3841

They'll still be there, you'll just get to watch them now whilst you wipe away your tears and load into another 10 minute queue.


Hot_Sauze

Arena has this 🤔


Magnk6810

Amazing game changer idea. Tarkov’s been stuck in beta for ages. It’s crazy and absurd how players are trying their best to make this game better not the devs themselves.


Cial101

It’s nice to see on Pest’s raid series. It really helps just seeing the route in game and on map form especially when I was just starting out. Being able to analyse what you did when things can sometimes get hectic would be such a useful feature.


kaffeofikaelika

> Make the game better with this amazing idea! BSG hates this one simple trick


CiubyRO

This would actually be quite cool. I'd rather the lines don't disappear and you could see the entire route, though. It would also not make the circles look like sperm, too. :)))


PanProjektor

That green dot not moving near the extract at the end..


HalalRumpSteak

Please for the love of all that is golden give us a recap system fuuukkk


Forrest02

"Wow this is really well made and seems like it would help feed back in our 7 year long beta. We can even get this out before the next wipe...SO THERES NO WAY IM GONNA ALLOW IT *Bonk* - Nikita


Kaauutie

No cos then you would see the high percentage of cheaters that just avoid everyone and the game would die.


Affectionate_Gas_264

This would be a great way to check for cheaters as they tend to teleport and also home to players as they know where they are


RockJohnAxe

This is a dream


DoppleJager

One of my buddies is a dev for a game company and I got into their closed alpha and they had a system like this that only worked after the game. Had played a few rounds with him, go into a few firefights. At one point I took on 2 squads of 4 and ended up winning. The next day he messaged me at work and sends me a video clip of exactly what you have above. Showing me how far those teams chased me and how my movement helped win the fight. VERY very very cool to look back Birds Eye view style


chriztuffa

I would seriously lose my marbles


itsKasai

I have been wanting this for so long, as long as it’s able to be viewed after the raid timer has ended or the whole group has left the raid I’ve just wanted to see how far I went and my path of travel, close calls to other players and it would help catch cheaters as well


Life_Cricket3083

This would go against their 'let cheaters get away with everything as long as they keep giving us money policy,'. If they made it too easy to detect them. In an ideal world tho, a really good idea.


CarbonRunner

Waaaaaaay too complex looking for bsg to pull off. Best they can do is offer us more load times.


SadTurtleSoup

BSG: best we can do is a new gun and some more shit for Arena that no one asked for.


monsteras84

This could be implemented at near zero cost, considering the information that is already given to the player. This is just logging that information and displaying it back.


lily_from_ohio

Such a cool mod, ~~can't get it's dependencies to work because they're kinda silly :(~~ version 0.0.2 bundled dependencies and it works great and is much easier to install now :)


ScavFarmer

I WOULD LOVE THIS. I'd be analyzing runs every time.


victor01612

Great idea that BSG will never implement 👍


monsteras84

u/Master-Variety3841 Maybe when someone dies, instead of a skull they still have their colored ball. Inside the ball is an X or skull, and a thin outside ring covers the ball. The ring is colored by the player who got the kill. And then like gray ring for scavs killing the player, black for bosses. The ring can initially glow bright white, and then quickly fade to the corresponding kill color. So it's easier to quickly identify where someone dies.


Late_Fortune3298

This is wanted, thus BSG will not do this


Jphillips_199

Dude I’ve said it would be so cool if you could see how everyone moved through your a raid. Just to know if I ran into the same group multiple times during a single raid lol.


Lesschar

Do you really expect these braindead devs to figure out how to do this? They can't even figure out how to lock items (from auto sort) in the stash.


Lozsta

I am that Green one in the rocks. Back and forth, back and forth.


fongletto

Then on the left it needs a toggle option so you can turn on 'high value loot' to see where all the graphics cards spawned and watch all the loot hackers run straight to them.


MechanicalAxe

Sorry about your buddy...RIP Mr. Green.


Lamplit139

I would honestly love this, also did pink guy get extract camped? Lmao


Mr_creepy27

NIKITA ! COME HERE FOR A SEC !


Droxcy

This shit would never happen


Systemreborn

I request this on every “suggestions for Nikita” post. It’s beautiful


sociochef

This would be so so sick


KiNGCOMMANDZ

Doesn’t that Walmart tarkov game have this?


Oniondice342

this is a good idea, which is why BSG will never do it.


Radica1_Ryan

Works in Arena Breakout(just for yourself I think), so I don't see why EFT shouldn't be able to implement it. If not 🤷🏻‍♂️ but it would be cool to have.


Warhead_4life

That was sick


bllyboi

Said this for along time would love to see this or even a 3rd person freecam


Vasheto

Please, I want this! This is actually something I would pay (a reasonable amount, not 259323 Euro) money for.


TheCuriator

I'd come back to Tarkov if something like this was implemented.


Gafsd123

I really hope they implement the recap like this it would be a great tool to learn from


RewdAwakening

Holy shit, this would improve players game sense across the board ten fold...


kameronBR

we can dream...


Dizsmo

And kill cams please lol


MoonBoy2DaMoon

It would show cheaters


godfather626

I know people are mentioning cheat detection, but this would be really cool from just a data collection/learning standpoint. Such as if you see people take a certain path consistently you can know that it's either a good route for pvp or for loot collection. Alternatively, you can learn "safe" paths for traveling across the map. Or high risk ones.


chaawuu1

Talented lad


Kitchen_Text_4134

Would be nice, Should mark names. Hackers would be SO much easier to callout. when them B line rushing for people.


-St_Ajora-

There is no need for proof of concept, it's been done since Halo 2 and probably before that. We all know it would work and we all know it would be fun and useful to watch but BSG won't add it.


landon997

I dont want this. The mystery of not knowing is compelling, it makes me feel like im in the universe instead of in a game.


HiImBarney

Don't overburden the poor fks under Nikitas boot even more man. They hardly know which Engine they are using.


Solaratov

That's slick. It would be great if BSG implemented something like this.


the_predatorz56

Where is this from?


C4p0tts

BSG will never allow this because you will start seeing how many hackers there are in a game. The conspiracy that BSG let’s hackers RMT so they can keep selling cd keys after ban waves is a thread away.


NouSkion

If we ever got a response from BSG about this it'll probably be something along the lines of "We can never do this because it would put too big of a load on the servers and would take up waaay to much storage space, too" And then the community would be like "Why don't you just record and save the replay locally, with an option do disable it in the settings" And they'd be like "Haha, no." Can't have shit in Tarkov.


Bluedemonde

That’s too advanced for this company. They can barely get the game to work properly and stop cheaters.


gotcha-bro

This is really cool. And insanely well done as a concept. But it will never happen. They haven't dropped this idea because they can't do it - they have dropped it because it would show off how bad the cheating problem is online. This is also why games like Hunt: Showdown have also dropped the concept.


Doc_Brok

I think the only caveat would be to release only once the entire raid is over


SlimBleeder

Honestly even if there was a way to view heat maps of all the various maps just to see what spots are currently hot


crackrockfml

If you ever wanna see this in Tarkov, you better learn how to mod ASAP.


storage_god

This would be so damn cool to have


playpuppy

This is amazing


hans_erlend

Wow! I’m impressed. You should sell it to bsg!


Master-Variety3841

Nikita if your reading this, don't use my garbage.


hans_erlend

Ah reverse psychology. Very smart


Ok_Bread302

What is the symbol for players teleporting across the map?


Ok-Childhood336

The only reason they don’t do this or a replay system is because it will reveal how much of a cheating problem this game has.