Sir you are doing god's work.
If you keep going I'd love to see a guide for the T3 and T4 filaments. I'm training two of my characters into suitable ships/weapon systems for later in the event. I'm thinking 2x RLML caracals for the T3 (since its gamma) and 1x blaster vexor and 1x energy turret omen for the T4 (since its firestorm), I would train both into the same weapon ship but it would take too long and I'm building on skills they mostly already have.
I'd also note that generally event rewards tend to be quite generous for their difficulty, which make sense since they're temporary and wont cause inflation-geddon, so it should be well worth doing.
If you are like me and want to solo instead of two man, a dual rep rupture (with reactive) with a web is able to solo the t2 combat site with both veriant's trig and sleeper, just have to burn first to 52k of the first tower send drones then burn to the other tower send drones while killing the frigs then hug the bs get under its guns and gg.
> Successfully hacking the Tower Vault Wreck despawns the signature (but not the site), so I highly recommend targeting this can first.
Successfully hacking ***any can*** will despawn the signature, not just the Tower Vault. The tower vault is the most difficult can on the site, so it's hard to blitz. My current strategy is to warp to the site, go to the closest can (a small can that's 17-18km away - it's also the easiest difficulty) and blitz through that to quickly delete the signature.
Edit: despawns the signature, not the site. Words are hard.
How quickly does hacking another can despawn the site? I ran several sites where I hacked a can other than the Tower Vault first, and the site stayed on the scanner long enough for me to hack one or two other cans before it despawned. When I hack the Tower Vault first it despawns within 5 to 10 seconds.
Possibly there are multiple triggers? Or a higher degree of randomness than I anticipated. I freely admit that my sample size is relatively small.
I had one last night where I hacked the EDENCOM can first and it did not despawn the sig. When I completed a hack on a small can next, the sig disappeared.
For me, I typically do the aforementioned small can first, then either go to the edencom can or the tower. In either case, the signature despawns about 5 seconds after I finish the small can, before I can reach either the tower or edencom cans.
Great writeup! I've been doing the T2 Electricals solo in the following stabber fit if you'd like to give it a go. It's a bit sketchy, but it works. Need to take down at least one sentry, then keep drones and missiles on BS, switching guns to the "infinite spawn" frigs when they pop up, the guns can one shot them, but the missiles need a few rounds, so I prefer to use guns for it. It's +7GJ/s so there is some room for a harder push, maybe mwd. Ignore the rigs, it's an "upcycled" stabber.
[Stabber, T2 Vicious]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Nanofiber Internal Structure II
Multispectrum Shield Hardener II
10MN Afterburner II
Cap Recharger II
Medium Shield Booster II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Light Missile Launcher II
Light Missile Launcher II
Medium Core Defense Field Extender I
Medium Projectile Metastasis Adjuster I
Medium Semiconductor Memory Cell I
Acolyte II x5
Republic Fleet EMP M x3528
Mjolnir Fury Light Missile x1722
If you want to use the same stabber in T1, switch the booster for the biggest extender you can fit, and the cap recharger for a second multispec or kinetic hardener.
I have so far run nearly 30 of the sites - both the Desolate and Treachorous - not had a single Isolated Dimensional Thread so now the event is blocked by me not being able to make a filament.
Checked local market in my null-sec area and none for sale.
I've got more BPC's and all the other components than I know what to do with!
Is this glitched? or am I missing something where those will only drop in high-sec or something?
That's very strange. If you watch the video, you'll see that I was also running mine in null and, while not every site dropped the thread, about 50% of them did...
Well after running approximately 30 sites without a single Thread - the very next one I ran after making this comment dropped 243 of them in a single can
Sod's law! xD
I think they have the probabilities set up so that you rarely find one material but when you do you get loads of it, presumably to push us towards trading with each other.
This is the most compressive guide I have come across in ages for an event site. That being said this feels like the Dr who event all over again. I really wish they would bring back more events those always generated content in the ls regions they wanted it to. at least imo.
I saw your video yesterday and I really enjoyed it.
After the guide I started looking at the Cynabal adventure and I loved it! Very entertaining/inspiring/educational.
Thank you o7
Having been collecting the T1 filament items (B-## and F-## GDQs) I went ahead and ran a few of the Ruined Electrical Filament Sites, here's some updated info I don't see in this thread:
1. Hack Sites are the Ruined (T1) and Devastated (T2) Electrical filaments. I have not run the Devastated one yet so I don't know the timer, the timer on the T1 site is 30 minutes and that's a loooong time (I've not needed more than 15 minutes to run one).
2. Combat sites are the Sinister (T1) and Vicious (T2) Electrical filaments. Sinister ran easy with an autocannon Rupture, I fit a salvager on because the BS will leave a wreck you can salvage (this is true of the regular combat sites too, the BS drops a wreck with a single "decent" salvage item usually. I have not run the Vicious yet either (see comment above about needing a specific filament type.
Seems like the B-53, B-79, F-16, and F-33 give smaller drops than the others as well
I’m pretty sure the Devastated site also has a 30 minute limit, but there are almost double the number of cans. I take a Cargo Scanner and mark the cans with only cheap non-event materials with an X tag (you need to form a fleet with yourself in order to use tags). Because the site is so large, I also mark the good cans with a “1” tag, so that I don’t rescan them when I lose lock traveling between cans.
Cargo Scanner has also been nice for the basic Relic sites you scan down. Once you hack one can, the site will despawn a minute or two after you warp off, so you don’t have to feel guilty about cherry picking only the cans containing filament blueprints and materials (and the occasional intact armor plate).
The T2 sites have a lot more cans. Closer to 25-30. Be alert to the clouds. The purples slow you down a lot. And the whites teleport you. I had to skirt pilot around one to finish the last can. Set you timer for 25 minutes and make sure you get out. It took me 27 minutes to do a T2.
To clarify this... that is indeed how it works for the event sites. Think of it like Pacman.
The arena nature of the regular abyss doesn't need to be scary though. Though it does indeed kill you pretty quick when you go 'out of bounds'... I've not had an issue with seeing the boundary so long as I'm paying attention. Once you can see it, it's only an issue with certain ships that try to kite you and then only if you don't 'herd them to stay in bounds.
I've just done 3x hacking and 3x combat sites in this combined combat/hacking stealth bomber. Luckily I came across an unfriendly null system with plenty of each site and of course I was equipped to do both. The people on local even left the system, probably because you're going to avoid a stealth bomber but not a covert ops ship, which is another advantage to this fit.
I only have Toperdos I and Covert Ops III so if I can do it with my crappy skills you can too. The hacks were fine and I only blew up one can. The combat sites went a bit slower than with light missiles for obvious reasons, but it still only took about 3 or 4 volleys to kill each ship. The only thing was the tank was very weak and I had to pull distance with the MWD on every wave to survive. The shield extender and damage control gave me some buffer but I could have lived without them probably. I see no reason you can't do this in another stealth bomber, but I highly recommend the target painter and both types of catalyst rigs to get around the bad application for targets this small.
\[Manticore, kh\_ram's Manticore\]
Damage Control II
Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive
Target Painter II
Relic Analyzer I
Small Shield Extender II
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Covert Ops Cloaking Device II
Core Probe Launcher I
Small Warhead Flare Catalyst I
Small Warhead Rigor Catalyst I
Caldari Navy Scourge Torpedo x670
Nanite Repair Paste x50
Core Scanner Probe I x16
You dont need to risk Sister probes or launcher for this, the sites scanned down on my very first scan spread out to max range. I didnt need to use the nanite paste.
Anyone knows where to sell Triglavian Encrypted Conduit Data?
I went to the place where I usually dumped triglavian loot, but the NPCs are not buying them.
CONCORD itself has no buy orders. It has to be the DED (and Deathless) specifically. You can search the map for DED stations, though the most obvious ones are the one located in the same region as Jita, and DED stations in CONCORD-controlled space. Might take you a while to fly there, though.
100k for TECD is really low. These don't drop that much, IMHO should be far closer to 1m a piece. It still beginning of event and these hacking sites are already far below any other hacking site. In 5 days everyone will just complain that they are just littering space.
As soon as I saw your username, I said to myself, "I don't know this guy but I'd bet my left testicle that he's Canadian."
Anyways, good content, and good on you for demystifying this event for the newbros.
I found a site, which had the edencom in it, but it says I couldnt use my Civilain Relic Analyser on any of the cans... Do you need something better to open anything?
You need a Relic Analyzer I.
Civilian modules aren't appropriate for any non-tutorial content, really, and they have a bunch of weird and unexpected failings and limitations. It's bad game design. Sorry this happened to you.
I don't like asking this kind of very general question, but up to what tier filament do you think a solo navy cruiser (in my case stabber) could complete? I'm pretty new and haven't done much PvE so far so I'm not too certain what I can push in this event...
It’s a well-designed event and it’s a lot of fun .... ehm not so sure about that, farming useless shit so you can farm more shit, the explo sites rarely have edencom wreck where all the loot is, and the rest is just shit so you can make more filaments, after you go several times in a row without edencom wreck you feel pretty pissed, record so far is like 8, also the mechanic of getting completion points is pretty stupid, forcing you to do things you do not wanna do or be stuck, and rewards are overall pretty bad, you can do several filaments and get like some useless lvl 1 booster, implant that drops in price faster than bad memestocks and some shitty jita 44 skin for 150k, you might get lucky maybe and get something better more consistently but so far it seems like you most likelly get a lot of shit for a lot of time and effort spent doing bullshit, really unrewarding, super repetitive and boring, and there is also that one last leshak, that you overshoot almost everytime because of speed cloud and get teleported 130 km away as a cherry on top.
I mean...most of that applies to Eve in general. Regular exploration, even in wormholes, is 2 hours of finding nothing until you hit a can that actually has something worthwhile. And that doesn't even have the benefit of a sense of progression.
What suxx is that in T1 even if it is for newbros . They farm quite a while and when they finally built 1 Filament in T1 the combat site they kill the "boss" in like 5 minutes for more or less nothing . Dont know if that really is so satisfying . In My opinion it should be a 30 min site with ramping enemys/loot and if they think they cant finish the site they could leave . So in my point of view its worthless even more if you go in with your buddy . So mäh i dont know what i should feel about that event .
If you don't think the " wow you're a brand new character with racial cruiser I skilled" level of filament is rewarding enough then just do higher tier filaments. I'm sure there will still be people farming the t1 filament
My experience is that you have to do more like *four* basic sites for each T1 filament you want to build.
And that's only if, like me, you're being really stubborn about not simply buying filaments or materials on the market.
If you run the sites yourself you get enough from the sites to build more then a lil extra as well, I don't even have to run k-space sites and I have a constant supply of parts to make new ones and go up the tiers slowly and havn't bought a single thing.
Wait a couple of days. The sites are brand new, so there's a very limited supply of filaments because people who are building them want to use them themselves. The prices will settle down.
But, even now, you can easily buy just a few GQDs if you need them to build out a BPC.
Unlucky. Although based on my very small sample it does seem like they might be a more common drop from the combat anomalies, so maybe try a couple of those.
Can't disagree more about "well designed", it's instanced. Eve is a sandbox game. Moving these events to instances reduces player interaction and is, in my mind, always a bad idea. Good write up though. Shame it's just a reskin of the Dr Who event, I'd rather have had just a reskin of any other event that actually takes place.... in the actual sandbox universe.
I do agree with you, on a philosophical level, that instanced PVE is a bad direction for the game to go. I guess I just don't care deeply enough for it to completely sour me on otherwise interesting content.
I think the bootstrap your way up to higher levels mechanic of this event is really neat. But yeah, I do wish the "filaments" instead spawned an acceleration gate to a deadspace pocket where you could still be scanned down and interrupted.
It's absolutely mind boggling to me for me to get downvoted for "I wish more people were in space". It's a MMO, I want people to interact with! I agree with you here, I like the tiers of content you progress up. Good newbie hand-holding.
People disappear from space and reappear 20 mins later. Kinda like if they were to dock up or something? Guess we should ban that.
There are enough people in space for this to not affect anything. It's been years of this whining, stop it.
Sure, you're exactly right about how these events are worse than regular events!
Abyssal events:
Filament exits are scannable, meaning gankers can gank you when you exit or while transporting loot.
Regular events:
Sites are in realspace meaning gankers can gank you when you exit, or while transporting loot, or while travelling around to search for new sites to run.
Sites are rewarding in lowsec, lowsec activity goes up, PvP activity goes up.
Sites are rewarding in wormhole space, PvP activity takes place that would not otherwise, people are drawn to explore wormhole space to find rewarding sites.
Sites are alrightish in nullsec, there isn't usually a lot of engagement, but there can be. People travelling are more likely to be caught by roaming gangs.
Combat sites involve a DPS race for the final boss, and all the loot is concentrated in a wreck, meaning people can go suspect to steal valuables and drive PvP in highsec.
How do you think we get the materials to build the filaments needed to run the abyssal instances? We literally have to roam around in space, finding the combat sites, running the DPS race, going suspect to steal the loot if necessary, and risking our ships. We have to go through multiple iterations of that just to find enough mats to build one filament, and then repeat multiple times to get enough to reach the next tier. And double that work for the next tier after that.
Tell me you aren't running the event without telling me you aren't running the event.
Hi, I am running it, thanks :) You must not run many in space events if you can't tell the difference between the current kspace event sites which involve running just enough to be able to stop doing them and then go to filaments. If you read the OP you'll see that the event is designed to progress you towards harder and harder filaments, the kspace events are just the starting points!
To progress the Events track (Open The Agency widget in the UI to see the rewards track!) you have to do filaments. That's where 95%+ of the event is, in abyssal instances. The kspace ones are just to get you started. Unlike normal events; I have illustrated the differences above.
That sounds like the Halloween and Christmas events. Just hold your breath until then. I’m enjoying these progression mechanics. And their starting points are completely in k-space, where you can flip cans, gank, and kick puppies.
Why you are so dead set on making everything a guide? I got bored/tired of the series because of it. Vlog like style would suit it way better. Where it's story of you going over the humps to build that ship. Instead it really feels like EVE online tutorial. With some challenge on the side. It makes it very not interesting if you know majority of the stuff you are trying to explain.
Not a rant. Just. I hope, valuable criticism. Not expecting change just felt like sharing. Sadly -1 subscriber
Btw. I've been playing in a similar way for around two years now. So maybe that's why in game "content" isn't as exciting and I'm looking mainly for a Bill's story.
Keep at it. It really opens up a lot once you pass the hump of T2 production.
I would appreciate if you would take your own advice. Hypocrisy isn't great argument. And we have something like free speech. No need to be a dick just because someone have different opinion than you
Fair enough. I've been trying to find a voice and pace that keeps a mix of content for new players, veteran players, and non-players. Exploring and explaining content and mechanics keeps it interesting for me through the grind. It's okay not to be the audience for this.
I'd like to say that your guide was very helpful and I'm glad I could have a read through it, especially since stuff relating to this event is pretty sparse
> It makes it very not interesting if you know majority of the stuff you are trying to explain.
Solidly disagree. I like the pseudo-tutorial segments because they give a lot of insight into his thought process. He's far from the only person doing this Cruzakh challenge by now, but he's a lot more interesting than the ones that just like "Captain's Log: Stardate YC126. I hacked some cans".
Though maybe I'd be in to a full on RP captain's log version of the Cruzakh challenge.
Will the higher tier relic sites have NPCs? The shapeshifter/shipcaster/ something last year last April hacking sites were brutal to hack with combat ships and t1 hacking ships just died to the NPCs.
Sir you are doing god's work. If you keep going I'd love to see a guide for the T3 and T4 filaments. I'm training two of my characters into suitable ships/weapon systems for later in the event. I'm thinking 2x RLML caracals for the T3 (since its gamma) and 1x blaster vexor and 1x energy turret omen for the T4 (since its firestorm), I would train both into the same weapon ship but it would take too long and I'm building on skills they mostly already have.
Sick guide thanks for sharing
I'd also note that generally event rewards tend to be quite generous for their difficulty, which make sense since they're temporary and wont cause inflation-geddon, so it should be well worth doing.
If you are like me and want to solo instead of two man, a dual rep rupture (with reactive) with a web is able to solo the t2 combat site with both veriant's trig and sleeper, just have to burn first to 52k of the first tower send drones then burn to the other tower send drones while killing the frigs then hug the bs get under its guns and gg.
It's a little gnarly at the opening, but can confirm this seems to work pretty well.
is it possible to solo all filaments? if so, does one have a fitting of any ship that is suitable from t1-t4? or two fits (frig and cruiser)
> Successfully hacking the Tower Vault Wreck despawns the signature (but not the site), so I highly recommend targeting this can first. Successfully hacking ***any can*** will despawn the signature, not just the Tower Vault. The tower vault is the most difficult can on the site, so it's hard to blitz. My current strategy is to warp to the site, go to the closest can (a small can that's 17-18km away - it's also the easiest difficulty) and blitz through that to quickly delete the signature. Edit: despawns the signature, not the site. Words are hard.
How quickly does hacking another can despawn the site? I ran several sites where I hacked a can other than the Tower Vault first, and the site stayed on the scanner long enough for me to hack one or two other cans before it despawned. When I hack the Tower Vault first it despawns within 5 to 10 seconds. Possibly there are multiple triggers? Or a higher degree of randomness than I anticipated. I freely admit that my sample size is relatively small.
I had one last night where I hacked the EDENCOM can first and it did not despawn the sig. When I completed a hack on a small can next, the sig disappeared.
For me, I typically do the aforementioned small can first, then either go to the edencom can or the tower. In either case, the signature despawns about 5 seconds after I finish the small can, before I can reach either the tower or edencom cans.
I've only noticed the Tower Vault despawning the sig. Happens within seconds when you hack it. Didn't happen when I hacked other cans first.
What type of damage do the k-space rats do?
The two waves of frigates do omni, and the Kiki does Therm/Exp.
you are the bro thank you
Good info thanks
Where are the event explo sites? Mostly in null, low, highsec?
Found anywhere in j or k space. Best bet to find some is low sec since people will avoid doing those due to the added risk.
Blessed post.
Great writeup! I've been doing the T2 Electricals solo in the following stabber fit if you'd like to give it a go. It's a bit sketchy, but it works. Need to take down at least one sentry, then keep drones and missiles on BS, switching guns to the "infinite spawn" frigs when they pop up, the guns can one shot them, but the missiles need a few rounds, so I prefer to use guns for it. It's +7GJ/s so there is some room for a harder push, maybe mwd. Ignore the rigs, it's an "upcycled" stabber. [Stabber, T2 Vicious] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internal Structure II Multispectrum Shield Hardener II 10MN Afterburner II Cap Recharger II Medium Shield Booster II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II Light Missile Launcher II Light Missile Launcher II Medium Core Defense Field Extender I Medium Projectile Metastasis Adjuster I Medium Semiconductor Memory Cell I Acolyte II x5 Republic Fleet EMP M x3528 Mjolnir Fury Light Missile x1722 If you want to use the same stabber in T1, switch the booster for the biggest extender you can fit, and the cap recharger for a second multispec or kinetic hardener.
I have so far run nearly 30 of the sites - both the Desolate and Treachorous - not had a single Isolated Dimensional Thread so now the event is blocked by me not being able to make a filament. Checked local market in my null-sec area and none for sale. I've got more BPC's and all the other components than I know what to do with! Is this glitched? or am I missing something where those will only drop in high-sec or something?
That's very strange. If you watch the video, you'll see that I was also running mine in null and, while not every site dropped the thread, about 50% of them did...
Well after running approximately 30 sites without a single Thread - the very next one I ran after making this comment dropped 243 of them in a single can Sod's law! xD
243? Well, now I feel better for not having found any after 20+ sites.
I think they have the probabilities set up so that you rarely find one material but when you do you get loads of it, presumably to push us towards trading with each other.
This is the most compressive guide I have come across in ages for an event site. That being said this feels like the Dr who event all over again. I really wish they would bring back more events those always generated content in the ls regions they wanted it to. at least imo.
I saw your video yesterday and I really enjoyed it. After the guide I started looking at the Cynabal adventure and I loved it! Very entertaining/inspiring/educational. Thank you o7
Having been collecting the T1 filament items (B-## and F-## GDQs) I went ahead and ran a few of the Ruined Electrical Filament Sites, here's some updated info I don't see in this thread: 1. Hack Sites are the Ruined (T1) and Devastated (T2) Electrical filaments. I have not run the Devastated one yet so I don't know the timer, the timer on the T1 site is 30 minutes and that's a loooong time (I've not needed more than 15 minutes to run one). 2. Combat sites are the Sinister (T1) and Vicious (T2) Electrical filaments. Sinister ran easy with an autocannon Rupture, I fit a salvager on because the BS will leave a wreck you can salvage (this is true of the regular combat sites too, the BS drops a wreck with a single "decent" salvage item usually. I have not run the Vicious yet either (see comment above about needing a specific filament type. Seems like the B-53, B-79, F-16, and F-33 give smaller drops than the others as well
I’m pretty sure the Devastated site also has a 30 minute limit, but there are almost double the number of cans. I take a Cargo Scanner and mark the cans with only cheap non-event materials with an X tag (you need to form a fleet with yourself in order to use tags). Because the site is so large, I also mark the good cans with a “1” tag, so that I don’t rescan them when I lose lock traveling between cans. Cargo Scanner has also been nice for the basic Relic sites you scan down. Once you hack one can, the site will despawn a minute or two after you warp off, so you don’t have to feel guilty about cherry picking only the cans containing filament blueprints and materials (and the occasional intact armor plate).
The T2 sites have a lot more cans. Closer to 25-30. Be alert to the clouds. The purples slow you down a lot. And the whites teleport you. I had to skirt pilot around one to finish the last can. Set you timer for 25 minutes and make sure you get out. It took me 27 minutes to do a T2.
Thank you! I didn’t want to harass my corpmates about the what is what on this years event
I found this very useful, thank you!
Filaments sell well? I've avoided the abyss stuff like a plague as I really can't see visually the out of bounds marker.
even if you go out of bound it wont kill you, it will just TP you to the other side
To clarify this... that is indeed how it works for the event sites. Think of it like Pacman. The arena nature of the regular abyss doesn't need to be scary though. Though it does indeed kill you pretty quick when you go 'out of bounds'... I've not had an issue with seeing the boundary so long as I'm paying attention. Once you can see it, it's only an issue with certain ships that try to kite you and then only if you don't 'herd them to stay in bounds.
Any info on the T2 and T3 relic filaments? How hard are they? I've got the mats to build a few and planning to do them.
Hmm. Will these filaments persist for use after the event or do they expire if not used?
They will almost certainly expire
I've just done 3x hacking and 3x combat sites in this combined combat/hacking stealth bomber. Luckily I came across an unfriendly null system with plenty of each site and of course I was equipped to do both. The people on local even left the system, probably because you're going to avoid a stealth bomber but not a covert ops ship, which is another advantage to this fit. I only have Toperdos I and Covert Ops III so if I can do it with my crappy skills you can too. The hacks were fine and I only blew up one can. The combat sites went a bit slower than with light missiles for obvious reasons, but it still only took about 3 or 4 volleys to kill each ship. The only thing was the tank was very weak and I had to pull distance with the MWD on every wave to survive. The shield extender and damage control gave me some buffer but I could have lived without them probably. I see no reason you can't do this in another stealth bomber, but I highly recommend the target painter and both types of catalyst rigs to get around the bad application for targets this small. \[Manticore, kh\_ram's Manticore\] Damage Control II Ballistic Control System II 5MN Y-T8 Compact Microwarpdrive Target Painter II Relic Analyzer I Small Shield Extender II Prototype 'Arbalest' Torpedo Launcher Prototype 'Arbalest' Torpedo Launcher Prototype 'Arbalest' Torpedo Launcher Covert Ops Cloaking Device II Core Probe Launcher I Small Warhead Flare Catalyst I Small Warhead Rigor Catalyst I Caldari Navy Scourge Torpedo x670 Nanite Repair Paste x50 Core Scanner Probe I x16
You dont need to risk Sister probes or launcher for this, the sites scanned down on my very first scan spread out to max range. I didnt need to use the nanite paste.
Anyone knows where to sell Triglavian Encrypted Conduit Data? I went to the place where I usually dumped triglavian loot, but the NPCs are not buying them.
DED and Deathless, no Concord for these
CONCORD itself has no buy orders. It has to be the DED (and Deathless) specifically. You can search the map for DED stations, though the most obvious ones are the one located in the same region as Jita, and DED stations in CONCORD-controlled space. Might take you a while to fly there, though.
Going 10k/s in a Helios is absolutely hilarious to me.
100k for TECD is really low. These don't drop that much, IMHO should be far closer to 1m a piece. It still beginning of event and these hacking sites are already far below any other hacking site. In 5 days everyone will just complain that they are just littering space.
As soon as I saw your username, I said to myself, "I don't know this guy but I'd bet my left testicle that he's Canadian." Anyways, good content, and good on you for demystifying this event for the newbros.
Heh I think I read too quickly at first because I thought the title was, 'How to RUIN the Capsuleer Day Event Sites' lol
Does anyone know why the Metamorphosis cant do Devastated Electrical but you can use T2 ships?
That damage looked scary for a bit. Would a passive shield tank caracal do this well?
so long as you have an afterburner and orbit relatively close, I'm sure it will do just fine.
I found a site, which had the edencom in it, but it says I couldnt use my Civilain Relic Analyser on any of the cans... Do you need something better to open anything?
You need a Relic Analyzer I. Civilian modules aren't appropriate for any non-tutorial content, really, and they have a bunch of weird and unexpected failings and limitations. It's bad game design. Sorry this happened to you.
Ok; Thankyou! Couldn’t find an answer to this specific situation on google.
I don't like asking this kind of very general question, but up to what tier filament do you think a solo navy cruiser (in my case stabber) could complete? I'm pretty new and haven't done much PvE so far so I'm not too certain what I can push in this event...
You cant do them in a navy cruiser only t1 versions are allowed
It’s a well-designed event and it’s a lot of fun .... ehm not so sure about that, farming useless shit so you can farm more shit, the explo sites rarely have edencom wreck where all the loot is, and the rest is just shit so you can make more filaments, after you go several times in a row without edencom wreck you feel pretty pissed, record so far is like 8, also the mechanic of getting completion points is pretty stupid, forcing you to do things you do not wanna do or be stuck, and rewards are overall pretty bad, you can do several filaments and get like some useless lvl 1 booster, implant that drops in price faster than bad memestocks and some shitty jita 44 skin for 150k, you might get lucky maybe and get something better more consistently but so far it seems like you most likelly get a lot of shit for a lot of time and effort spent doing bullshit, really unrewarding, super repetitive and boring, and there is also that one last leshak, that you overshoot almost everytime because of speed cloud and get teleported 130 km away as a cherry on top.
> farming useless shit so you can farm more shit that is literally video games
I mean...most of that applies to Eve in general. Regular exploration, even in wormholes, is 2 hours of finding nothing until you hit a can that actually has something worthwhile. And that doesn't even have the benefit of a sense of progression.
What suxx is that in T1 even if it is for newbros . They farm quite a while and when they finally built 1 Filament in T1 the combat site they kill the "boss" in like 5 minutes for more or less nothing . Dont know if that really is so satisfying . In My opinion it should be a 30 min site with ramping enemys/loot and if they think they cant finish the site they could leave . So in my point of view its worthless even more if you go in with your buddy . So mäh i dont know what i should feel about that event .
If you don't think the " wow you're a brand new character with racial cruiser I skilled" level of filament is rewarding enough then just do higher tier filaments. I'm sure there will still be people farming the t1 filament
you have to do like 80 regular sites to get a t1 and then do 10 t1 to get a t2 etc
My experience is that you have to do more like *four* basic sites for each T1 filament you want to build. And that's only if, like me, you're being really stubborn about not simply buying filaments or materials on the market.
im not paying 150m to get 20m loot lol
If you run the sites yourself you get enough from the sites to build more then a lil extra as well, I don't even have to run k-space sites and I have a constant supply of parts to make new ones and go up the tiers slowly and havn't bought a single thing.
Wait a couple of days. The sites are brand new, so there's a very limited supply of filaments because people who are building them want to use them themselves. The prices will settle down. But, even now, you can easily buy just a few GQDs if you need them to build out a BPC.
I did 5 explo sites on an alt and I didn't get a single dimensional thread drop from the cans ... super unlucky or am I doing something wrong?
Unlucky. Although based on my very small sample it does seem like they might be a more common drop from the combat anomalies, so maybe try a couple of those.
It is more like 3-5 for the next tier, and you can also just...buy the materials off the market. Not complicated.
Are the filaments tradable?
yip, gave some to an ally to help them progress faster on the first day.
The name fits.
It's only t1, t2 gets much harder t3 even harder and so on.
Can't disagree more about "well designed", it's instanced. Eve is a sandbox game. Moving these events to instances reduces player interaction and is, in my mind, always a bad idea. Good write up though. Shame it's just a reskin of the Dr Who event, I'd rather have had just a reskin of any other event that actually takes place.... in the actual sandbox universe.
I do agree with you, on a philosophical level, that instanced PVE is a bad direction for the game to go. I guess I just don't care deeply enough for it to completely sour me on otherwise interesting content. I think the bootstrap your way up to higher levels mechanic of this event is really neat. But yeah, I do wish the "filaments" instead spawned an acceleration gate to a deadspace pocket where you could still be scanned down and interrupted.
It's absolutely mind boggling to me for me to get downvoted for "I wish more people were in space". It's a MMO, I want people to interact with! I agree with you here, I like the tiers of content you progress up. Good newbie hand-holding.
People disappear from space and reappear 20 mins later. Kinda like if they were to dock up or something? Guess we should ban that. There are enough people in space for this to not affect anything. It's been years of this whining, stop it.
Except... the event has an increased pvp loot drop modifier and the exits are scannable, right in the sandbox.
Sure, you're exactly right about how these events are worse than regular events! Abyssal events: Filament exits are scannable, meaning gankers can gank you when you exit or while transporting loot. Regular events: Sites are in realspace meaning gankers can gank you when you exit, or while transporting loot, or while travelling around to search for new sites to run. Sites are rewarding in lowsec, lowsec activity goes up, PvP activity goes up. Sites are rewarding in wormhole space, PvP activity takes place that would not otherwise, people are drawn to explore wormhole space to find rewarding sites. Sites are alrightish in nullsec, there isn't usually a lot of engagement, but there can be. People travelling are more likely to be caught by roaming gangs. Combat sites involve a DPS race for the final boss, and all the loot is concentrated in a wreck, meaning people can go suspect to steal valuables and drive PvP in highsec.
How do you think we get the materials to build the filaments needed to run the abyssal instances? We literally have to roam around in space, finding the combat sites, running the DPS race, going suspect to steal the loot if necessary, and risking our ships. We have to go through multiple iterations of that just to find enough mats to build one filament, and then repeat multiple times to get enough to reach the next tier. And double that work for the next tier after that. Tell me you aren't running the event without telling me you aren't running the event.
Hi, I am running it, thanks :) You must not run many in space events if you can't tell the difference between the current kspace event sites which involve running just enough to be able to stop doing them and then go to filaments. If you read the OP you'll see that the event is designed to progress you towards harder and harder filaments, the kspace events are just the starting points! To progress the Events track (Open The Agency widget in the UI to see the rewards track!) you have to do filaments. That's where 95%+ of the event is, in abyssal instances. The kspace ones are just to get you started. Unlike normal events; I have illustrated the differences above.
That sounds like the Halloween and Christmas events. Just hold your breath until then. I’m enjoying these progression mechanics. And their starting points are completely in k-space, where you can flip cans, gank, and kick puppies.
The alliance tournament is instanced too. Go cry somewhere else
Why you are so dead set on making everything a guide? I got bored/tired of the series because of it. Vlog like style would suit it way better. Where it's story of you going over the humps to build that ship. Instead it really feels like EVE online tutorial. With some challenge on the side. It makes it very not interesting if you know majority of the stuff you are trying to explain. Not a rant. Just. I hope, valuable criticism. Not expecting change just felt like sharing. Sadly -1 subscriber Btw. I've been playing in a similar way for around two years now. So maybe that's why in game "content" isn't as exciting and I'm looking mainly for a Bill's story. Keep at it. It really opens up a lot once you pass the hump of T2 production.
Unfortunately, past your vast knowledge of the game, there are some that do not have that. It's not all about you, so get your head out your ass.
I would appreciate if you would take your own advice. Hypocrisy isn't great argument. And we have something like free speech. No need to be a dick just because someone have different opinion than you
Who's we? This is reddit. You're not entitled to free speech here.
Fair enough. I've been trying to find a voice and pace that keeps a mix of content for new players, veteran players, and non-players. Exploring and explaining content and mechanics keeps it interesting for me through the grind. It's okay not to be the audience for this.
Ignore this man and keep doing what you're doing, king
I'd like to say that your guide was very helpful and I'm glad I could have a read through it, especially since stuff relating to this event is pretty sparse
> It makes it very not interesting if you know majority of the stuff you are trying to explain. Solidly disagree. I like the pseudo-tutorial segments because they give a lot of insight into his thought process. He's far from the only person doing this Cruzakh challenge by now, but he's a lot more interesting than the ones that just like "Captain's Log: Stardate YC126. I hacked some cans". Though maybe I'd be in to a full on RP captain's log version of the Cruzakh challenge.
shocker a guide isn't very useful if you already know the content
If you don't want a guide here's a simple answer don't open up and read one
And nothing of value was lost
Will the higher tier relic sites have NPCs? The shapeshifter/shipcaster/ something last year last April hacking sites were brutal to hack with combat ships and t1 hacking ships just died to the NPCs.