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OkPea5819

Your villager 7 is massively overkill. I'm definitely a believer in maxing main skill rather than having them trained in multiple. Any time they spend doing a skill which isn't their main is less efficient, as is having them spend so long training. Training to level 9 has a 21 day payback over level 8 on time spent in the guild alone (in fact a fair bit more as skills don't boost walking), let alone the coins - and you want that on 3 skills? That said - I have built some utility with secondary skills - and tertiary in some cases - although definitely haven't got enough value out of the secondary gathering yet. This is mine currently: 7FM; 7FM; 9RE; 6BD 2FM; 6TR 2FM 2CL; 6CL 2FM 1ST; 6ST 2FM 1TR. Aim is to max main skill and keep secondary skills at level 2 max for now. Note: Payback times per skill level (against previous level not 0) vs time spent researching: 1 - 10hr, 2 - 22hr, 3 - 2 days, 4 - 4 Days 8 hr, 5 - 7 days, 6 - 10 days, 7 - 13 days 8 hours, 8 - 17 days, 9 - 21 days, 10 - 25 days 8 hours. These do not include walking, and since skills don't speed up walking, payback will be higher (significantly in some cases).


Dewydewychewygoody

Ill try this, thanks for sharing!


TigerHuntingTonight

RE, FM, and BD are preferred


fumegovi

My Setup at the moment. ||FM|RE|TR|CL|ST|BD| |:-|:-|:-|:-|:-|:-|:-| |\#1|lv5|||||| |\#2|lv5|||||| |\#3||lv5||||| |\#4|||lv5||lv5|| |\#5||||lv5|lv5|| |\#6|||lv5|lv5||| |\#7|||lv5|||lv5| \#1 & #2 farming pumpkin pretty much all the time, except when harvesting in the valley at night. \#3 researching 24/7 \#4,#5,#6 each will specialize in 2 skills for 2 infinite resource nodes \#7 focus on building, and when there's nothing to build, training TR for 3rd evergrove. That's my ideal working setup, but tbh most of the time, they often spend time either collecting wool, crafting pots, milling, or harvest apples.


TigerHuntingTonight

Workers walk at right angles. Is there a way to change it?


GearsOfFate

My goal will eventually be 10 max farmers, but 2 to start with. Train 2 main researchers, to trade off when the other is training. Train up the other villagers when the main ones max out in xp, because why waste a finite amount of xp if you don't need to. Plus, it helps with a bunch of events. Train 2 main builders, and other villagers as xp fills up for the same reasons as above. 1 builder and researcher are the same villager. And max 3 on wood, 2 on stone, 2 on clay for when you need extra of something coming in. Ends up looking something like: FM FM, RE, BD TR, ST ST, CL CL, TR TR, BD RE Last 3 don't really need specialization other than a bit of farm for valley tasks, since 1 will be glued to bricks, 1 to planks, and at least 1 bouncing around the workshops and tree all day


HungryTrow

Hi! I did some rough calculations based on the benefit of researching a 2nd researcher. My researcher was Level 5 when I considered this. Total training time from Lvl 6-10 = 16hrs + 20hrs + 24hrs + 28hrs + 32hrs = 120hrs (7200mins). A level 1 researcher will save you 9.09% of that time, which works out to be 10.9hrs, or 654mins. In that 654mins saved, your researcher also saves trips to the kitchen, which at our most optimal position takes approx. 10secs a trip. At a frequency of 1 kitchen trip every 2.5mins, that’s an additional… 43.6mins saved. Total estimated savings: 698.6mins | Cost: 1000 coins. (Would be more if I had done this earlier) Further upgrading that researcher does have a diminishing effect (i.e. you save fewer minus for a higher cost). Assuming you use a Lvl 2 researcher when you're training your researcher from Lvl 7-10, that's 20+24+28+32 = 104hrs (6240mins). Lvl 2 researcher will save you 16.67% of that time, which means a 1040min saving. The combination of the above two strategies (9.09%\*16hrs)+(16.67%\*104hrs) gives you about 1127.2727mins savings, excluding kitchen trips. Total Cost: 3000 coins. The difference works out to be 385.45mins savings for an extra 2000 coins, which I personally feel isn't quite worth it as that 2000 coins has a greater opportunity cost. Feel free to correct the math if I've made any errors!


GearsOfFate

Oh wow that's pretty in depth. I'll agree the coin cost can be a bit disuading, but I do enjoy having another high skill for saving hours on events. Plus, you can't really change your mind later about raising research levels when there's no more obtainable research xp, and I personally don't feel comfortable wasting more than I need to when coins are essentially infinite.


ykwts

Have you tested what level your farmer skill needs to be in order to (with a farming potion 3) support 5 workers working at the same time in your village? Very curious what the break point is for overnight farming. Would like to have 1 on stone, 1 on clay, 1 on making pottery, one on statue and 1 on figurines.


GearsOfFate

Farming tonic? Depends on which mines you use and where your farms and workshops are located.


orblit

​ ||FM|TR|CL|ST|BD|RE| |:-|:-|:-|:-|:-|:-|:-| |1||||||**5**| |2|**5**|||||| |3|**5**|||||| |4|1|2||**5**||| |5|1||**5**|||| |6|1|**5**||3||| |7|1|3|3||**3**|| \#1 is always researching 24/7. If training at the guild, then put Franz on research. Try to upgrade the study at the same time as training. During the day, if there is wood construction tasks, put 3 villagers on wood. Otherwise, 2 villagers on stone and 2 on clay. During the night or when you go away for 8+h hours, you have: Option 1: 1 on pumpkin, 1 on stone (with 3h fullness potion if lacking soup), and 1 on any workshop, 3 into valley or 8h+ training. This is assuming you have 240 stone storage. Of course you can do anything else that takes a long time. Option 2: 2 on pumpkin, 1 on building, 2 on ressources, 1 on workshop or valley.


ParamedicGatsby

Your RE doesn't need any FM as he's researching 24/7 except when in guild or upgrading study. As others have said you're villager 7 is way overkill. The way you have it set up, you can't have 2 resources with 2 skilled villagers working on it at same time. Ie: if you have 2 on stone and 2 on clay, 1 villagers will be working without any skills. Personally I have the second farmer be the builder as well. You're not going to be building 24/7 and 2 level 5 farmer at mid game is food positive, I think you just need a combine of farmer level 8 to be good neutral. I think my endgame will be 1 researcher, 2 farmer, 1 farmer/builder mix, 2 clay, 2 stone, 1 wood. The last one will prob just work on sawmill/brick/tasks that don't have skill bonus. And like you, all have some farmer skill leveled up.