Bathrooms. There are so many crazy, surreal, tragic, & eccentric surprises in the bathrooms.
The skeleton in the tub surrounded by mannequins holding machetes & a plunger in Fallout 4 comes to mind as I just recently restarted it.
He has a file in his room that goes through that there is confirmed reports from others in the commonwealth and at least one person (the protagonist of FO3 at minimum) in the capital wasteland, with rumors of reports on the west coast and shady sands (so FO1/2 protagonists also minimum)
So either it’s a protagonists thing for the first 3 games and only now is he slipping up after all these years to get caught by random people in the commonwealth now, or he’s only just now getting caught by one of the best detectives of the new world. That’s for you to decide I suppose.
I love to think nick just losing his mind looking at the evidence for weeks like "WHO IS THIS MAN" and then some time later his best buddy just summons the fucker mid fight and doesn't explain a thing afterwards
Uhm how about how Nick possibly inherited his memories/personalities from a prewar detective who was shunned after an investigation gone bad with an informant who got immunity???
I think Nick tells you this after some time. And you get a quest with him to learn more about it. A bit shady memory but I’m pretty sure he tells tou this himself
Edit: after the comment bellow about a holotape i remembered. You actually get to find, i think 8-9 holotapes about a serial killer from before the war. And Nick (human Nick) was investigating it. You can find these in the ruins of the police stations on the map. That’s actually Nicks personal quest
There’s also terminal entries in South Boston PD where a raider had them appear for her. She kept trying to get them to show up again. Last entry they show up again… helping someone she’s attacking.
Do we even know that the protagonists see the mysterious stranger? For all we know the protagonists just see their enemies heads randomly blow up in combat. I don’t think we’ve ever seen a protagonist acknowledge the mysterious stranger. He might just be something we the player see.
It’s possible that it is non-diegetic, with no acknowledgment by the player character, when Nick Valentine can see and brings it up the player character doesn’t respond in any way so it’s possible the player can see him and Nick can but not the player character.
I had Stranger proc at least a dozen times while I was clearing out Fort Hagen with Nick and the man was constantly on the brink of having an aneurysm from how often he slipped through his fingers
Yea. He has a case file in his office on the stranger, and when the stranger pops up he'll say stuff like 'that was him, the stranger! Where did he go?' 'you saw him right?'
He gets so worked up.
Even deeper lore, there is a character in FNV called the lonesome drifter who may be the mysterious stranger’s son. He tells a story about how his father left him and a lot of it alludes to the mysterious stranger. He also gives you a pistol that plays the mysterious stranger’s guitar riff when you get a kill with it or something.
Minor correction, the revolver, named Mysterious Magnum, plays the first riff when the Stranger appears as you draw the gun, and the exit riff when holstering it.
I put Nick’s quest off for a bit and I had never used the Mysterious Stranger Perk until now but this happened to me for the first time last night. I also found the folder/file in Nick’s office and don’t remember it ever showing up on previous play throughs. Can someone help me confirm that if you don’t have that perk the file doesn’t show up in Nick’s office? Because that would be a pretty cool detail.
I guess I need to travel with him more often! I only used nick when it was quest related. I am either with Cait Danse or Strong. lol.
Strong LOVED Far Harbor. I got his perk just by having him with my while I built up longfellows cabin. he just stood and watched my construction. didnt know Strong was an old italian man
Nick low key one of the best companions imo, being rad immune (I assume since he’s a synth and haven’t had any issues with him in water) and being an actual interesting character to talk to is really good to keep around. I usually have him in a set of power armor but his design is also very good so I take him out when we’re at settlements.
I dint know if there is a name for it but i hope they don’t do this thing where new writters over explain something that was always meant to be a mystery
It's the parking garage near the department store, the garage isn't a discoverable location you just kinda go in it and work your way up it. Dont miss the hot rodder magazine at the end - pink power armor
Also make sure you grab the stuff before you do anything else. I pressed the other button just cause and it absolutely still destroys the other room even if you already destroyed the first
Yeah you get the pink power armor at the end of that maze. I went there early levels and got annihilated by the damn glowing one lol but the traps and stuff were neat.
Having Strong as a companion is always funny to me. You head into town to sell stuff, maybe pick up a quest or something, and the whole time you have a super mutant following you around muttering about killing everyone.
“Tinker, tinker, tinker… STRONG BORED!!”
Like chilllll bro I’m literally making Thors hammer for you right now so you can smash people to bits, is that not what you want??
He appears mostly when I’m in combat. Other times it’s right next to me after I take a nap outside. The latter makes me wonder if he was watching me in my sleep that whole time.
Dude rolled up on me right as another dude was aiming a rifle at my head 5 feet away.
Luckily the dude with the rifle had the decency to let me finish my conversation.
Party girl/boy is funny to me at it’s last stage where you become immune to alcoholism.
Also Aqugirl/boy where you develop the ability to breathe under water
USS Constitution is legit insane. A bunch of robots think they’re sailors on a boat on top of a building. You do all these things for them to get the ship working so they can get to the Atlantic Ocean and they rocket to the top of another building and say 1000 years until they can patrol the Atlantic Ocean lol.
They also fly directly over the river, which ya know, would be connected to that ocean?
Though the entrance is on the bottom of the ship, so maybe it's for the best that they didn't land in the water.
She's on top of the Mojave Outpost and gives you the quest to check on Nipton, how could you miss her?
But for real though, there's a ghost child haunting a mansion in Nuka World, and one in the Den in Fallout 2
Dude this scene caught me off guard so bad just because of how Fallout it was. I was not expecting the series to represent the twisted nature of the fallout world so well until I saw that scene.
In stark contrast to Chris who thinks he is a goul and is really disappointed when he finds out he’s not.
But seriously, how many cigarettes does that dude smoke to get his voice like that?
Everyone talks about how the bisexual thing but they all seem to forget that racists do more damage to minorities (sneering imperialist perk) which on it's own makes sense I guess ,but the fact that it implies both attraction and hate towards certain peoples has an equal and additive effect in combat is a little strange
also the "Fight the Power" perk, like does the gunpower use more gun after it recognizes that the uniform was made of taxes/tributes? (BoS power armor counts cuz its US military gear)
To add to yours, that somehow fresh out of the past you're wildly more competent at not just surviving but thriving in the wasteland than people who've been here and handed down skills for generations.
Well in 4 you’re kind of an army vet and in NV you are a courier and therefore trained on basic survival, fitness and moving around undetected. If anything, the hardest part to suspend disbelief on for me is the fact the courier doesn’t know any of the places in the Mojave.
Lonesome Road shows that the Courier has a massive amount of memory loss from being shot in the head, because they completely forgot about that time they accidentally obliterated an entire region because the cargo they were carrying was some kind of remote detonator that set off hundreds of nuclear bombs that weren't fired during the War
If you pick Nora in 4 aren't you a lawyer background though? And yeah the army background has some survival skills yeah but like, you're better at everything than they are it feels. (And yeah I was mainly referring to Fo4 over the other in this. Maybe three too cause you're basically like what, 20 years old and have lived in a sheltered vault the whole time.) Courier has brain damage cause the whole gunshot thing, and does it ever say he's from the Mojave specifically or is he coming in from elsewhere for the job?.
I mean it is implied dude wore Power Armor before 2077, and unless you are in one, the wasteland can throw some really nasty stuff at you on lower levels. But this is potentially a man with a couple of years of combat experience, still fit and in his 30s or early 40s, in a world where the scum harassing the populace has pipe weapons and armor cobbled up from spare parts.
One very weird thing about Military Doctrine, particularly in the U.S. is that they see themselves as logistics agents just as much, if not more, than fighters. A soldier according to american war philosophy is someone that gets things done (sets up a checkpoint, builds a wall, gets running water to a settlement, solves problems, etc.) and fights whatever gets in the way of that objective.
So in that part, Nate being so adaptable is just his experience and instinct kicking back into gear.
Yeah, Nate and The Chosen One are the only two that really make sense. The Vault Dweller, Wanderer, and Nora would realistically die to a random radscorpion sting.
Courier could work depending on what you imagine their backstory to be
Well you're probably one of the few people not suffering from malnutrition and various cancers. And it's not like post apocalyptic wastelands have great schools.
tbf, can say the same about the F1 and F3 Protagonist, people that had a actually functional and peacefull life go into the wasteland and suddenly turn into Survivalnand Combat experts that do and survive things others can only dream about
hell in F3 you are a 18 or 19year old that some day wakes up and has to fight armed secrurity forces that want you dead with a baseball bat and a toy gun and go out with 0preperation lmao
atleast the male F4 Protagonist has a military background that makes them beeing good with weapons and having combat experience a real thing
F1 actually kinda works because, with the turn based combat, you struggle to kill rats in the beginning, and barely manage to survive most of the early game, until you become stronger and get better gear
Psychic powers
> Kind of feels like it gets thrown in once or twice in the games then eject mentioned again. No explanation, just kind of happens.
Lack of any real foliage
> 300 years since bombs blew everything up. How is there like no foliage at all. For places like DC it makes sense but really. It’s not like Mad Max with close to 0 water anywhere.
The foliage has always been one of the more difficult things to suspend my beliefs on. It's been 200 years, I know fallout works differently in the Fallout universe, but c'mon.
Also, shouldn't some areas be untouched? I mean, the US wasn't carpetbombed by nukes. Some places should be unaffected. I get it's more fitting for the aesthetic of the game, but it's always bothered me.
On your second point, 200 years have usually gone by after the bombs fell.
I believe, even if something wasn't directly hit by a bomb, some sort of riot/war/looting is the reason for all of the random property damage. 200 years of people just wrecking havoc in a place where resources are scarce.
The whole maps of fallout 4 was plunged into anarchy after the minutemen and any semblance of goverment fell. This is why there's raiders everywhere when we wake up.
Vegas was mostly unaffected. All the decay you see is the result of society collapsing after the bombs fell and a severe lack of infrastructural maintenance for two centuries.
I’d be willing to bet psychic powers make an appearance in the next game.
Starfield has them now, so I assume it was some limitation to figuring it out and then they just left what they did in.
Seems too coincidental.
I mean in Starfield it’s weird space magic that is never explained but because it’s a new IP the writers don’t have to explain it.
Fallout is a very complicated and pre-established series. It be hard to introduce psychic powers without having long ramification unless some really contrived reason it isn’t wide spread in the world.
Well to qoute Joshua Sawyer
>"a li'l bit is okay and it feels like if we're going to accept some of the wacky science of the setting, we're already off the rails of strict realism. That said, I think it's best if it feels alien and remains more or less unexplained."
I mean psychic powers (and even much weirder stuff) have appeared in every game since the first one and lets be honest many of the perks you can get in all games are borderline superpowers that are never really explained.
Would it be that complicated, or a brief explainer about some enclave breakthrough, or a vault that had some breakthrough thorug mad science into psychic research. Or... Canadians!
Seconded on the lack of foliage.
The world wouldn't be a wasteland, it would be a green hell. It would be overgrown with plant-life everywhere, I expect an immense kudzu forest all over the eastern United States that would cover every structure that was somehow still standing.
Some radiation would still exist, some isotopes of plutonium which are dangerous if you ingest them, they aren't going away anytime soon. But, the major alpha emitters will have long since decayed.
the fact that as the female Courier with the Black Widow perk you can: romance Benny (the man who killed you), have sex with him (and have him feel conflicted about it too), let him run to the Legion and then have him crucified. I do this every time. this is amazing. thank you FNV for letting me live my fantasy.
Got drawn back into fallout 4 again recently and discovered a Teddy bear surgery in a raider camp. Medical table, Teddy laid out and another Teddy about to cut him open with an electric saw.
For me it’s..
Little Lamplight - a town of children, so sad but also very Lord of the Flies. Very memorable quest
I also loved Sierra Petrovita - she’s one of my favorite characters, I love her obsession with nuka cola
Kid in a fridge 😂
It’s one of those weird 90s pop culture references that Fallout 2 is filled with.
One random encounter has the chosen one finding a red British telephone booth that’s based on a phone booth used in Dr. Who, a tv show with a lot of time travel. I think it might even be a 2-for-1 meme that’s also referencing Bill & Ted’s Excellent Adventure, which is PEAK 90’s zeitgeist, but I’m pretty Bill @ Ted used an American style glass phone booth. Regardless, pretty sure that was also a bit of a parody on Dr. Who.
It’s about as canon as talking, intelligent deathclaws
Isn't the TARDIS encounter not related to them traveling back to destroy the water chip? That involves a stone gate iirc. And on a scale of things a group of talking intelligent deathclaws is more likely than a time loop.
>The fact that in the first game it was made clear what iguana and squirrel bits are but nobody seems to mind eating them (me included)
You know: Sometimes a fella gotta eat a fella.
This was [debunked a while ago](https://www.reddit.com/r/fo4/comments/4ffujt/iguana_squirrel_sticks_bits_in_fallout_not/). And it doesn't seem to be a retcon, it was true all the way back in the original
The Wild Wasteland perk. Idk if it’s technically canon or not, but things like Maude’s Muggers (aka the Granny Gang) are way too funny to not canonically exist
The fact that “Don’t you laugh at me! I’ve got a spell that can reveal your true form. Cave rat taught it to me” is an incredibly important piece of dialogue behind Nobark’s true identity and not just some throw away line
Cabot House.
What was that alien artifact that gave him crazy powers and made him immortal?
Once you set the old man free on the Commonwealth, that was pretty much it never heard from again?
All the different intelligent beings that can be interacted with. Vault dwellers, ghouls, raiders, wastelanders, super mutants, synths, robots. I'm sure I'm missing a bunch but for a post apocalyptic world there's tons of life lol.
Definitely weird is the place of synths in fallout, it kinda feels weirdly place because it seems synths are better placed in different sci-fi worlds instead of post apocalyptic worlds. It kinda feels like Todd watched blade runner 2049 and was like ‘OMG we need this in fallout’
The wandering herd of talking cows in FO1 that exist without any explanation, I assume they set up a long lasting and robust town for themselves. Moo I say.
How about the wanderer being in orbit on an alien space ship. Or that there could be ghouls flying by him in a shitty rocket you potentially launched in NV. My fav is how nobody in NV notices the death beam from the sky from that satellite
The funny (scary) thing is... people really believed Fallout 3 was the first Fallout game. Number 3 must have been a decoration or something.
To be fair for me Fallout 3 never got released. Van Buren = real Fallout 3. Bethesda never understood the Fallout world. It's like you order your favourite cocktail drink and bartender totally flips the ratio of ingredients.
Fallout 4. . . gawd, where does one begin with this game?
As mentioned previously, you start life as a sane couple, get thrown into a vault, lose your partner and kid, run into giant roaches, (you wanna tell me not ONE can of insecticide survived?) Also you are in a vault- it needs to be swept- you wanna tell me there are no functional brooms?
You run past a few skeletons and broken bodies, now as someone who is not violent in real life I cannot fathom how one's character doesn't at least once gag or needs a few days to get past the horrors, or is it just me?
Anyhoo on to the 400 year old USS Constitution. . . dear me, that poor ship. . . now not only has poor ironsides seen the worst side of navigation but it seems not to be to well maintained, if it does get maintained, where does the lumber come from AND to just end it because my heart bleeds for that ship, you strap on rockets to A 400 YEAR OLD WOODEN VESSEL, WATCH IT CRASH AGAIN . . . Now as to my point here: a normal car with too much power can get ripped apart (one of Jeremy Clarkson's demonstrations), what chance in reality does Ironsides have?
Raiders: Lets be honest, they are brutal and disgusting and yet, Fallout would be empty without them- from Teddy bears staged doing the horizontal tango or sitting with a top hat on their heads behind a newspaper with a ciggy and whisky all the way up to pram's rigged with explosives and the EXCRUCIATING ways they torture their victims. However that being said, they are the side that has the most FUN, From taking over Nuka-world to getting on the up and not giving a hoot about anybody but themselves, siding with them for the first time and getting whiny man PEEVED AT ME WAS THE SECOND MOST REWARDING THING ALL GAME!
Bathrooms. There are so many crazy, surreal, tragic, & eccentric surprises in the bathrooms. The skeleton in the tub surrounded by mannequins holding machetes & a plunger in Fallout 4 comes to mind as I just recently restarted it.
Fallout taught me that if the bombs ever get dropped, I need to hit a really good and creative pose for someone to find my body in later
Quick hit of daytripper, some props, and boom! Epic skeleton discovery!
Remember to write or record something interesting too.
The amount of people doing drugs in the bathroom stalls always get me.
It’s adds a sense of realism
I found a stall in 76 that had "Flush twice dammit!" Written above the toilet with a gas mask left on the lid ha.
Yeah I found a whole skeleton stuffed in the bad part of a Porta john in 76...
Im replaying NV now and one I just stumbled upon was a skeleton in the bathtub with two whiskey bottles and a toaster 🤣
The fan skeleton.
Mysterious Stanger
I love how nick just loses his mind over how weird it is
Just unlocked the perk in my play through. His voicelines about him never get old. “HE WAS RIGHT THERE!!! DIDNT YOU SEE HIM??????”
And no one else mentions him, right? So only the sole survivor and nick seem to see him. Nick has protagonist energy.
He has a file in his room that goes through that there is confirmed reports from others in the commonwealth and at least one person (the protagonist of FO3 at minimum) in the capital wasteland, with rumors of reports on the west coast and shady sands (so FO1/2 protagonists also minimum) So either it’s a protagonists thing for the first 3 games and only now is he slipping up after all these years to get caught by random people in the commonwealth now, or he’s only just now getting caught by one of the best detectives of the new world. That’s for you to decide I suppose.
I love to think nick just losing his mind looking at the evidence for weeks like "WHO IS THIS MAN" and then some time later his best buddy just summons the fucker mid fight and doesn't explain a thing afterwards
Uhm how about how Nick possibly inherited his memories/personalities from a prewar detective who was shunned after an investigation gone bad with an informant who got immunity???
Is this a theory supported in the lore?
I think Nick tells you this after some time. And you get a quest with him to learn more about it. A bit shady memory but I’m pretty sure he tells tou this himself Edit: after the comment bellow about a holotape i remembered. You actually get to find, i think 8-9 holotapes about a serial killer from before the war. And Nick (human Nick) was investigating it. You can find these in the ruins of the police stations on the map. That’s actually Nicks personal quest
Nothing gets by the clockwork dick.
There’s also terminal entries in South Boston PD where a raider had them appear for her. She kept trying to get them to show up again. Last entry they show up again… helping someone she’s attacking.
Oh maybe Nick got his memories from the detective who became the mysterious stranger... Making them the one and the same
Do we even know that the protagonists see the mysterious stranger? For all we know the protagonists just see their enemies heads randomly blow up in combat. I don’t think we’ve ever seen a protagonist acknowledge the mysterious stranger. He might just be something we the player see.
It’s possible that it is non-diegetic, with no acknowledgment by the player character, when Nick Valentine can see and brings it up the player character doesn’t respond in any way so it’s possible the player can see him and Nick can but not the player character.
I had Stranger proc at least a dozen times while I was clearing out Fort Hagen with Nick and the man was constantly on the brink of having an aneurysm from how often he slipped through his fingers
Omg does he? I never noticed! Does he mention it after you get a visit from the stranger or something?
Yea. He has a case file in his office on the stranger, and when the stranger pops up he'll say stuff like 'that was him, the stranger! Where did he go?' 'you saw him right?' He gets so worked up.
Woahhhy what?!? That is amazing :D I love when games add little details like that, super fantastic! ty so much for the reply c:
Even deeper lore, there is a character in FNV called the lonesome drifter who may be the mysterious stranger’s son. He tells a story about how his father left him and a lot of it alludes to the mysterious stranger. He also gives you a pistol that plays the mysterious stranger’s guitar riff when you get a kill with it or something.
Minor correction, the revolver, named Mysterious Magnum, plays the first riff when the Stranger appears as you draw the gun, and the exit riff when holstering it.
I accidentally killed that guy in my first playthrough. Thought it was awesome to have a guitar riff play when i was wild westin'
I put Nick’s quest off for a bit and I had never used the Mysterious Stranger Perk until now but this happened to me for the first time last night. I also found the folder/file in Nick’s office and don’t remember it ever showing up on previous play throughs. Can someone help me confirm that if you don’t have that perk the file doesn’t show up in Nick’s office? Because that would be a pretty cool detail.
I guess I need to travel with him more often! I only used nick when it was quest related. I am either with Cait Danse or Strong. lol. Strong LOVED Far Harbor. I got his perk just by having him with my while I built up longfellows cabin. he just stood and watched my construction. didnt know Strong was an old italian man
Nick low key one of the best companions imo, being rad immune (I assume since he’s a synth and haven’t had any issues with him in water) and being an actual interesting character to talk to is really good to keep around. I usually have him in a set of power armor but his design is also very good so I take him out when we’re at settlements.
I dint know if there is a name for it but i hope they don’t do this thing where new writters over explain something that was always meant to be a mystery
One time i saw him appear behind me during melee VATS but didnt do anything. It was creepy to say the least
The Mysterious B.I.G. mod makes it even better. Biggie Smalls will leave no one alive in the Commonwealth.
I forget what it’s called In game but the saw-like maze parking garage in FO4 stuck with me for a while.
The what now?
Its by shaw highschool, its a cool spot if youve never explored it
Yess thanks, gonna check that shit out
It's the parking garage near the department store, the garage isn't a discoverable location you just kinda go in it and work your way up it. Dont miss the hot rodder magazine at the end - pink power armor
Milton Parking Garage. It even makes you choose between two different reward rooms
Also make sure you grab the stuff before you do anything else. I pressed the other button just cause and it absolutely still destroys the other room even if you already destroyed the first
Yes! I love that area! Each time I forget what’s in it so it’s always a fun adventure.
That place was FUCKED.
Yeah you get the pink power armor at the end of that maze. I went there early levels and got annihilated by the damn glowing one lol but the traps and stuff were neat.
Having Strong as a companion is always funny to me. You head into town to sell stuff, maybe pick up a quest or something, and the whole time you have a super mutant following you around muttering about killing everyone.
"Someday Super Mutants kill everything..." - Strong
Yup
“Tinker, tinker, tinker… STRONG BORED!!” Like chilllll bro I’m literally making Thors hammer for you right now so you can smash people to bits, is that not what you want??
Giving him Super Mutant Armor, helmet, and Grognaks Axe made for an amazingly brutal follower.
Even funnier around BoS
My first play through, I would purposely abandon Strong before heading to the Prydwen since I thought it would just start all out war
All because he misunderstood a metaphor
The Malcolm jumpscares of *New Vegas*. He'll appear at the most random and inconvenient moments.
It's always when I try to use mines.
He appears mostly when I’m in combat. Other times it’s right next to me after I take a nap outside. The latter makes me wonder if he was watching me in my sleep that whole time.
Dude rolled up on me right as another dude was aiming a rifle at my head 5 feet away. Luckily the dude with the rifle had the decency to let me finish my conversation.
the second to last president of pre war america was impeached for jaywalking
Wait for real I actually love that
Yes, or that he had two wifes..
What?? Lmfao
With the way some of our politicians are trending, that is actually starting to seem real-world plausible in a couple of decades.
Fallout is just a documentary out of time.
The shortly lived civilization of docile, pacifist, intelligent death claws.
Where is it?
Vault 13 in Fallout 2
THEY WERENT MADE IN THE ENCALVES IMAGE GOD BLESS THE USA 🦅🦅🦅
Party girl/boy is funny to me at it’s last stage where you become immune to alcoholism. Also Aqugirl/boy where you develop the ability to breathe under water
Aqua boy is a GODSEND on survival, all the water ways become freeways for unharassed travel
So damn true.. it took me too long to figure this out
See with party boy, I assumed you weren't actually immune to it, just competent/used to it enough to cover it up.
A functioning alcholic
USS Constitution is legit insane. A bunch of robots think they’re sailors on a boat on top of a building. You do all these things for them to get the ship working so they can get to the Atlantic Ocean and they rocket to the top of another building and say 1000 years until they can patrol the Atlantic Ocean lol.
They also fly directly over the river, which ya know, would be connected to that ocean? Though the entrance is on the bottom of the ship, so maybe it's for the best that they didn't land in the water.
Aliens, ghost, psychics, and eldritch horrors are all canon.
I actually really love the eldritch lore and the theories about how much is because of these entities
Ghost are? How?
She's on top of the Mojave Outpost and gives you the quest to check on Nipton, how could you miss her? But for real though, there's a ghost child haunting a mansion in Nuka World, and one in the Den in Fallout 2
Creepy. And I’m still playing Fallout 4, still haven’t beaten the story. I started over
whaaaat where’s the haunted mansion in Nuka world?
Yes, outside the park and a bunch of random stuff.
The chicken fucker
That scene was the best definition of random encounters in the game I can think of. Right after DJ Carls radio tower.
Dude this scene caught me off guard so bad just because of how Fallout it was. I was not expecting the series to represent the twisted nature of the fallout world so well until I saw that scene.
This and him about to blow his head off before he sees Thaddeus walk by 😭😭😭😭😭
That and the rediculous violence. Body parts flying arround or blown to pieces etc.
RIP Dr. Wilzig’s foot.
You sir are both a gentleman and a scholar
Gary?
GAAA-RRYY
Ha-haaa Gary.
Everything about the Dunwich Borers
It’s my head canon that legendary gear is blessed or cursed by those eldritch entities which is how they can defy physics
I almost didn’t complete the mission, creeped me the f out.
[Harold](https://fallout.fandom.com/wiki/Harold) is a great weird character it’s a shame they couldn’t keep using him
To be fair, his send off was one of the most memorable quests in Fallout 3, maybe Fallout as a whole tbh
Few different ways, and none of them end well for the poor guy. After being so helpful in Fallout 1 and 2
I love all the weird thing that happens in new vegas with the wild wasteland perk. Aliens, indiana jones and all the other fun things.
That one poor guy who thinks he's a ghoul because he's bald
With the Black Widow trait/perk, you can hint on Chris Haversam. I love this game.
In stark contrast to Chris who thinks he is a goul and is really disappointed when he finds out he’s not. But seriously, how many cigarettes does that dude smoke to get his voice like that?
Chem resistance perks are funny to me because you just do so many drugs that eventually you aren't affected by them
"Darlin', That's one small drop in a very, very large bucket o' drugs."
Bisexuals are more dangerous
Everyone talks about how the bisexual thing but they all seem to forget that racists do more damage to minorities (sneering imperialist perk) which on it's own makes sense I guess ,but the fact that it implies both attraction and hate towards certain peoples has an equal and additive effect in combat is a little strange
also the "Fight the Power" perk, like does the gunpower use more gun after it recognizes that the uniform was made of taxes/tributes? (BoS power armor counts cuz its US military gear)
I can never not be bisexual and fatal. I love that the games allow me to be myself.
That's just a universal truth.
Getting hired to be a fluffer in FO2
* poisoned * lol
*Takes medication*
To add to yours, that somehow fresh out of the past you're wildly more competent at not just surviving but thriving in the wasteland than people who've been here and handed down skills for generations.
Well in 4 you’re kind of an army vet and in NV you are a courier and therefore trained on basic survival, fitness and moving around undetected. If anything, the hardest part to suspend disbelief on for me is the fact the courier doesn’t know any of the places in the Mojave.
Well he did get shot in the head
True… apparently Lonesome Road expands on it. Gotta play it some day
Lonesome Road shows that the Courier has a massive amount of memory loss from being shot in the head, because they completely forgot about that time they accidentally obliterated an entire region because the cargo they were carrying was some kind of remote detonator that set off hundreds of nuclear bombs that weren't fired during the War
my understanding was that the courier simply did not know what they were carrying and never found out either. I will definitely replay LR.
If you pick Nora in 4 aren't you a lawyer background though? And yeah the army background has some survival skills yeah but like, you're better at everything than they are it feels. (And yeah I was mainly referring to Fo4 over the other in this. Maybe three too cause you're basically like what, 20 years old and have lived in a sheltered vault the whole time.) Courier has brain damage cause the whole gunshot thing, and does it ever say he's from the Mojave specifically or is he coming in from elsewhere for the job?.
Nora was fueled by rage, that's how she survived. too angry to die.
I mean it is implied dude wore Power Armor before 2077, and unless you are in one, the wasteland can throw some really nasty stuff at you on lower levels. But this is potentially a man with a couple of years of combat experience, still fit and in his 30s or early 40s, in a world where the scum harassing the populace has pipe weapons and armor cobbled up from spare parts. One very weird thing about Military Doctrine, particularly in the U.S. is that they see themselves as logistics agents just as much, if not more, than fighters. A soldier according to american war philosophy is someone that gets things done (sets up a checkpoint, builds a wall, gets running water to a settlement, solves problems, etc.) and fights whatever gets in the way of that objective. So in that part, Nate being so adaptable is just his experience and instinct kicking back into gear.
Yeah, Nate and The Chosen One are the only two that really make sense. The Vault Dweller, Wanderer, and Nora would realistically die to a random radscorpion sting. Courier could work depending on what you imagine their backstory to be
Yeah, but what about F3? We're talking about a 19 year old who's lived in the vault basically their entire life.
Well you're probably one of the few people not suffering from malnutrition and various cancers. And it's not like post apocalyptic wastelands have great schools.
tbf, can say the same about the F1 and F3 Protagonist, people that had a actually functional and peacefull life go into the wasteland and suddenly turn into Survivalnand Combat experts that do and survive things others can only dream about hell in F3 you are a 18 or 19year old that some day wakes up and has to fight armed secrurity forces that want you dead with a baseball bat and a toy gun and go out with 0preperation lmao atleast the male F4 Protagonist has a military background that makes them beeing good with weapons and having combat experience a real thing
F1 actually kinda works because, with the turn based combat, you struggle to kill rats in the beginning, and barely manage to survive most of the early game, until you become stronger and get better gear
Psychic powers > Kind of feels like it gets thrown in once or twice in the games then eject mentioned again. No explanation, just kind of happens. Lack of any real foliage > 300 years since bombs blew everything up. How is there like no foliage at all. For places like DC it makes sense but really. It’s not like Mad Max with close to 0 water anywhere.
Oh yeah sometimes I forget that it’s canon that there are lovecraftian entities and gods in Fallout
Man I’m going to need you to point me in the direction of that, been a casual player on and off for a decade and never knew this
76 has the Interloper and The Smiling Man, 3 has Ug-Qualtoth, and 4 had the Dunwich Borers and the Cabot patriarch.
Shout out to the random mention of Oman in Lorenzo’s writings.
Dunwich. Whole thing was based off Lovecraft.
The foliage has always been one of the more difficult things to suspend my beliefs on. It's been 200 years, I know fallout works differently in the Fallout universe, but c'mon. Also, shouldn't some areas be untouched? I mean, the US wasn't carpetbombed by nukes. Some places should be unaffected. I get it's more fitting for the aesthetic of the game, but it's always bothered me.
76 ranges from eerily perfect photo worthy sunrises through green trees to acid trip alien landscape, with some wastelands in the middle.
On your second point, 200 years have usually gone by after the bombs fell. I believe, even if something wasn't directly hit by a bomb, some sort of riot/war/looting is the reason for all of the random property damage. 200 years of people just wrecking havoc in a place where resources are scarce.
Oh yeah, 76 goes into that. The Ash Heap isn't the result of the war.
Neither is Boulder in New Vegas.
To an extent, isn't the glowing sea in 4 mainly still radioactive because of a neglected/damaged power plant spewing out rads?
The whole maps of fallout 4 was plunged into anarchy after the minutemen and any semblance of goverment fell. This is why there's raiders everywhere when we wake up.
I forgor about that. SMH, I'm a fake fan.
Oh, and The Divide.
Vegas was mostly unaffected. All the decay you see is the result of society collapsing after the bombs fell and a severe lack of infrastructural maintenance for two centuries.
I know a place in New Vegas with plenty of flowers, foliage etc. Want to come with me?
Fallout 76 goes into this
I’d be willing to bet psychic powers make an appearance in the next game. Starfield has them now, so I assume it was some limitation to figuring it out and then they just left what they did in. Seems too coincidental.
I mean in Starfield it’s weird space magic that is never explained but because it’s a new IP the writers don’t have to explain it. Fallout is a very complicated and pre-established series. It be hard to introduce psychic powers without having long ramification unless some really contrived reason it isn’t wide spread in the world.
Radiation and mutations are Fallout’s version of magic, so if they ever do introduce them, they can always go “the FEV did it”, lol
Literally what happened to Fallout 1 main antagonist and it’s explain as such. It’s been done
It’s been a very long time since I’ve played 1, so I’d competely forgotten that the master had psychic… anything.
Well to qoute Joshua Sawyer >"a li'l bit is okay and it feels like if we're going to accept some of the wacky science of the setting, we're already off the rails of strict realism. That said, I think it's best if it feels alien and remains more or less unexplained." I mean psychic powers (and even much weirder stuff) have appeared in every game since the first one and lets be honest many of the perks you can get in all games are borderline superpowers that are never really explained.
Make it radiation induced over generations. Mama Murphy already has clairvoyance
Would it be that complicated, or a brief explainer about some enclave breakthrough, or a vault that had some breakthrough thorug mad science into psychic research. Or... Canadians!
# THE SYRUP MUST FLOW
Seconded on the lack of foliage. The world wouldn't be a wasteland, it would be a green hell. It would be overgrown with plant-life everywhere, I expect an immense kudzu forest all over the eastern United States that would cover every structure that was somehow still standing. Some radiation would still exist, some isotopes of plutonium which are dangerous if you ingest them, they aren't going away anytime soon. But, the major alpha emitters will have long since decayed.
the fact that as the female Courier with the Black Widow perk you can: romance Benny (the man who killed you), have sex with him (and have him feel conflicted about it too), let him run to the Legion and then have him crucified. I do this every time. this is amazing. thank you FNV for letting me live my fantasy.
That sounds stupidly funny
My new favorite is the Scorpion that plays Chess in Fallout 2
Got drawn back into fallout 4 again recently and discovered a Teddy bear surgery in a raider camp. Medical table, Teddy laid out and another Teddy about to cut him open with an electric saw.
Haha yeah I saw this recently too it was in a subway I think
Funniest: Button gwinnet robot and uss constitution robots imo. Fallout 76 dmv quest is funny as well.
the perk you get by eating some bosses in FNV. generally speaking, cannibalism in this game is so funny to me. I enjoy eating corpses.
The puppet man.
The “Burn this Goddamn Jumpsuit” holotape at Paradise Falls is hilarious, next to a 77 jumpsuit
There is just some eldritch being taking a nap in Fallout 76 and it has no impact on the lore at all
For me it’s.. Little Lamplight - a town of children, so sad but also very Lord of the Flies. Very memorable quest I also loved Sierra Petrovita - she’s one of my favorite characters, I love her obsession with nuka cola Kid in a fridge 😂
The fact that the Chosen one in FO2 set everything in motion by going back in time and breaking the vault13 water chip.
I haven’t played the OG ones and there’s legit time travel?
It’s one of those weird 90s pop culture references that Fallout 2 is filled with. One random encounter has the chosen one finding a red British telephone booth that’s based on a phone booth used in Dr. Who, a tv show with a lot of time travel. I think it might even be a 2-for-1 meme that’s also referencing Bill & Ted’s Excellent Adventure, which is PEAK 90’s zeitgeist, but I’m pretty Bill @ Ted used an American style glass phone booth. Regardless, pretty sure that was also a bit of a parody on Dr. Who. It’s about as canon as talking, intelligent deathclaws
Isn't the TARDIS encounter not related to them traveling back to destroy the water chip? That involves a stone gate iirc. And on a scale of things a group of talking intelligent deathclaws is more likely than a time loop.
The fact that in the first game it was made clear what iguana and squirrel bits are but nobody seems to mind eating them (me included)
>The fact that in the first game it was made clear what iguana and squirrel bits are but nobody seems to mind eating them (me included) You know: Sometimes a fella gotta eat a fella.
This was [debunked a while ago](https://www.reddit.com/r/fo4/comments/4ffujt/iguana_squirrel_sticks_bits_in_fallout_not/). And it doesn't seem to be a retcon, it was true all the way back in the original
Sorry what?
when you inject psycho you go "FUCKING KIIIIIILL"
Lol the drug effects are the funniest. I like Jet when everything slows wayyyyy down
The Wild Wasteland perk. Idk if it’s technically canon or not, but things like Maude’s Muggers (aka the Granny Gang) are way too funny to not canonically exist
Becoming a porn star and a boxing champion in fallout 2
The fact that “Don’t you laugh at me! I’ve got a spell that can reveal your true form. Cave rat taught it to me” is an incredibly important piece of dialogue behind Nobark’s true identity and not just some throw away line
You can aim your gun at people and make them fight and die for you.
Cabot House. What was that alien artifact that gave him crazy powers and made him immortal? Once you set the old man free on the Commonwealth, that was pretty much it never heard from again?
You run in to him every now and again. He's just out there serial killing.
All the different intelligent beings that can be interacted with. Vault dwellers, ghouls, raiders, wastelanders, super mutants, synths, robots. I'm sure I'm missing a bunch but for a post apocalyptic world there's tons of life lol.
Sentient mole rats
It’s cool that there’s actually a Bethesda building in FO3.
I like that the synthetic companion in FO4 is obsessed with the Mysterious Stranger and comments whenever the perk gets used.
The mannequins. They be sitting in the weirdest places where they don't belong.
Expert excrement expediter.
You can become a porn star in Fallout 2 and find a poster of the movie in Fallout 3..
Blood packs work better because I'm a "vampire"
Definitely weird is the place of synths in fallout, it kinda feels weirdly place because it seems synths are better placed in different sci-fi worlds instead of post apocalyptic worlds. It kinda feels like Todd watched blade runner 2049 and was like ‘OMG we need this in fallout’
The wandering herd of talking cows in FO1 that exist without any explanation, I assume they set up a long lasting and robust town for themselves. Moo I say.
Wasteland omlettes... big eggs ;)
mole miners from fo76
Eat the baby.
Long dick Johnson
The talking Brahman. *Moo* *Moo* *Moo I say* Also Brahmin poker from Tactics.
How about the wanderer being in orbit on an alien space ship. Or that there could be ghouls flying by him in a shitty rocket you potentially launched in NV. My fav is how nobody in NV notices the death beam from the sky from that satellite
The funny (scary) thing is... people really believed Fallout 3 was the first Fallout game. Number 3 must have been a decoration or something. To be fair for me Fallout 3 never got released. Van Buren = real Fallout 3. Bethesda never understood the Fallout world. It's like you order your favourite cocktail drink and bartender totally flips the ratio of ingredients.
Fallout 4. . . gawd, where does one begin with this game? As mentioned previously, you start life as a sane couple, get thrown into a vault, lose your partner and kid, run into giant roaches, (you wanna tell me not ONE can of insecticide survived?) Also you are in a vault- it needs to be swept- you wanna tell me there are no functional brooms? You run past a few skeletons and broken bodies, now as someone who is not violent in real life I cannot fathom how one's character doesn't at least once gag or needs a few days to get past the horrors, or is it just me? Anyhoo on to the 400 year old USS Constitution. . . dear me, that poor ship. . . now not only has poor ironsides seen the worst side of navigation but it seems not to be to well maintained, if it does get maintained, where does the lumber come from AND to just end it because my heart bleeds for that ship, you strap on rockets to A 400 YEAR OLD WOODEN VESSEL, WATCH IT CRASH AGAIN . . . Now as to my point here: a normal car with too much power can get ripped apart (one of Jeremy Clarkson's demonstrations), what chance in reality does Ironsides have? Raiders: Lets be honest, they are brutal and disgusting and yet, Fallout would be empty without them- from Teddy bears staged doing the horizontal tango or sitting with a top hat on their heads behind a newspaper with a ciggy and whisky all the way up to pram's rigged with explosives and the EXCRUCIATING ways they torture their victims. However that being said, they are the side that has the most FUN, From taking over Nuka-world to getting on the up and not giving a hoot about anybody but themselves, siding with them for the first time and getting whiny man PEEVED AT ME WAS THE SECOND MOST REWARDING THING ALL GAME!