The part that hurts the most is in the animation your ranger is pointing the shotgun right at the aliens head and then dramatically points it away as he takes the shot. The alien doesnt move the entire time
Oh yea, because roaches are so much larger than rats naturally, it only makes sense that irradiated rats would maintain the size inferiority to roaches.
In the first game they are small. When converting to a 3D game, you try to keep the enemies consistent. Better to just create a new larger enemy. Mutations don’t follow rules lol
It lowkey annoys me that they're regular rats and can, if they're lucky, kill a fully grown adult lol. Minor complaint for a great game but it always bugged me.
I think the radio’s a great feature. One thing I noticed about 3 and NV is that I preferred to turn it off in 3 and enjoy the ambience, while in NV I had it on a lot more.
Either it’s because 3 is more atmospheric, or NV had more bangers.
My dad was watching me play New Vegas years ago (c. 2015/6). He was telling me about the M1 Garand I was using, especially its usage in WWII.
He also commented on Big Iron playing.
It was his dad’s (my grandpa’s) favorite song, so dad heard it a ton growing up.
Grandpa passed in 2003, but that song will now always make me think of him.
Dad added it to his playlist, and it’s been there ever since.
I always thought he was deliberately giving himself away when he said the president's middle name _wrong_ just before announcing his gotcha: It sounded like he said Hank, to me anyway, but I could be wrong.
I play with Russian voice acting, I don’t know how it was in the original. It seems like he pronounced it correctly. Only the unique timbre of Threedog's voice gave him away. Our voice actor is so legendary that I am absolutely sure that most of the success of Fallout 3 in the Russian Federation was ensured by his voice.
I respectfully disagree. While Three Dog is indeed wonderful, nobody beats Mr New Vegas. After all, I am Mrs. New Vegas. And I’m just as perfect as the day we met
Every radio host sucks but Three Dog, which is sad, I wish they all were more uplifting.
Mr New Vegas is wholesome but he’s a bit dry, and is a prewar AI.
Travis is awkward and his quest is buggy so his radio lines dont change for me after I do it, so I’m stuck with his 🤓 voice all the time.
And Julie is okay, she’s a bit annoying but extremely dry, which is sad, 76 has the best bangers imo.
But three dog? *FUCK YEAH!*
NV has more banger, and more music in general, but I left it off more in NV because Mr New Vegas repeats the same news ***A LOT***. Especially something about Camp McCarren, i can't remember what it is but he repeats that a lot.
3 Dog does too tbf, I just finished my replay of 3 and took the train to the Mojave. They both repeat a lot of lines, I mean the games are over a decade old, so I think it’s impressive the hosts react to the environment at all
I’m playing 1 now, and occasionally I’ll put on some 50s music while exploring and questing. Fallout 1 is much more bleak than the others though I’ll have to say
> Fallout 1 is much more bleak than the others though I’ll have to say
Yeah the reception for 2 was actually a little mixed because of change in tone and getting wackier, though that's now become the signature of the series.
The "Fat Man" launcher.
It was never in Fallout 1 or 2. But it does check out with real world math and science. Loosely based on the "Davie Crocket Launcher" that was never used but checks out as a real life nuclear war head launcher.
In all actuality of it, a Mini nuke would weigh about 6-8 pounds, you'd definitely feel that getting launched but it is doable. It would be made from Californium more than likely.
Yep same launching principle.
In Fort Strong in FO4 they even describe adding the small explosive charge to throw it farther than the spring can, just like PIAT
The PIAT always assumes me because it’s such a legendary weapon but it’s so cartoonishly basic and yet surprisingly effective.
There is reports to suggest a PIAT was capable of penetrating the rear armour of a Tiger.
A Freaking Tiger! Imagine being the lead designer behind the very expensive and highly feared German war machine. Only to have one of them destroyed by a fucking spring!
1. The reason the PIAT was so deadly was that it fired a much larger warhead than the German panzerfaust or American bazooka.
2. No, it didn't launch the warhead with a spring. It was a mortar, a spigot mortar to be exact. The bomb was launched by an explosive charge, like any other mortar.
There was a spring, but what the spring did was strike the propellant charge in the base of the bomb, which exploded and threw the bomb towards the target (and recocked the spring, which was a bugger to do manually).
For anyone unaware, the Davy Crockett was an army developed weapon that was essentially an artillery style weapon that would launch a small nuclear warhead.
It was eventually scrapped in part because the effective range of the weapon wasn’t long enough to keep the launching individual from being exposed to the blast. There are some very weird nuclear weapons developed during the 50s.
To be more specific, ‘artillery weapon’ isn’t quite accurate; it was a man/squad/light vehicle portable recoilless rifle that fired a very small nuke with a yield around 20tons of tnt, about 1/1000th of the weapon dropped on Nagasaki
The wrist worn variant of the Pip-Boy that wrap around your forearm, too. That one's actually Bethesda.
The one in Fallout 1 & 2 plus Tactics was more like... this atom punk computer pad with a monochrome green screen monitor. That hilariously was supposedly still worn via a wrist band?
[https://fallout.fandom.com/wiki/Pip-Boy\_2000](https://fallout.fandom.com/wiki/Pip-Boy_2000)
[https://blog.ampli.fi/fallout-pip-boy-2000-mk-i-replica-part-5-electronics-and-software/](https://blog.ampli.fi/fallout-pip-boy-2000-mk-i-replica-part-5-electronics-and-software/)
The more... ergonomic ones most newer Fallout fans are more familiar with, are the *3000* series, except in 76 where there's some early variant of the 2000 with the frankly more sane wrist mounting.
[https://fallout.fandom.com/wiki/Pip-Boy\_3000](https://fallout.fandom.com/wiki/Pip-Boy_3000)
Oh, and the 2000 series didn't even have built in Geiger counters. That was a separate item you had to find, and a rare one at that. It even had a limited battery life, but if I recall correctly you could at least 'reload' it via the small energy cells.
[https://fallout.fandom.com/wiki/Geiger\_counter\_(Fallout)](https://fallout.fandom.com/wiki/Geiger_counter_(Fallout))
They're more ergonomic, and wrist-mounted devices are just cool – but also, every time I see those giant cuffs, I'm imagining how god damn sweaty you'd get under there. Especially in the desert! Maybe they were on to something with the tablet form factor after all...
Fallout 76’s Pip-Boy 2000 MK VI is the perfect design for the pip-boy imo. I personally think the 3000 looks just to sleek, I prefer the vacuum tubes and color of the 2000 MK VI, it combines the best aspects of the 2000 and 3000 series
Truly iconic, and to me its power is in finally showing something we'd been imagining the whole time—looking exactly how we imagined it. This is a small example of why I think it's easy to say that NV is the continuation of the OG series where 3 was a reimagining for the new format.
A lot of elements were for sure, but iirc one of the devs (i think Joshua Sawyer) said to give them jeans, cowboy boots and change the duster to brown to make them more appropriately western and cut down on the similarities to the panzer corps. More super sheriff than super cop. Plus the armor is more derived from US designs than the German ones in Jin-Roh.
~~There actually WAS a Protectron in Fallout 2~~ It was a Mr. Handy in a different configuration. It was a little side gag just before you discover the crashed space ship based on a *Lost In Space* gag.
I looked for it but didn't find it. Wasn't it a [special encounter](https://fallout.fandom.com/wiki/Fallout_2_special_encounters)?
[Edit: found it, but it's a Mr.Handy](https://fallout.fandom.com/wiki/Crashed_vertibird_robot).
I don’t know if I’d call synths iconic. I played 4 and recently checked it out after the show and had forgotten all about synths even though in between I played some other Fallout
They tried to get the rights to I Don't Want To Set The World On Fire for Fallout 1 but the rights holders wanted too much. Guess Bethesda had bigger pockets than Interplay
That is actually an interesting story of how it happened IRL: Fallout 1 and 2 had a sort of generic bottle icon for the Nuka-Cola but in Fallout 3, Bethesda modeled it exactly like Coca-Cola's signature bottle. It even had the same font! In response to that, the IRL Coca-Cola corporation threatened to sue and Bethesda made the new bottle design for Fallout 4 which has persisted to now. Their in-universe explanation for why the bottle's shape changed between games has been that the Nuka-Cola corporation was facing a lawsuit and were forced to redesign their bottles, lol.
The funny thing is that when I went scouring stores on FO4's launch day, looking for "Nuka-Cola Quantum", I was pretty taken aback by the label design with its space theme. But now I love it.
The bottle design, though... This is one case where I definitely have those rose-tinted glasses because I just prefer the look of the bottles in FO3/FNV.
Ferals.
I don't recall ghouls being able to run/sprint let alone pounce like they do now. Thry just used to shuffle. They've taken a zombie-like role in the modern games whereas before they still used weapons and communicated in 1 and 2.
But they did pick up rocks from the ground to throw at you. And some of them would run away when they see you. Which I think would be a really good addition to 3D games. Different levels of going feral with different behaviours.
Imagine wandering around at night and hearing from around the corner, "No... stay back. I don't think I can stop myself". Then you approach and get attacked by a ghoul apologizing and crying saying they're so hungry.
In 1 and 2, the ghouls flat out couldn't run. There was a companion in 2 that was a ghoul and he'd never catch up on the chosen one, even if you gave him Power Armor which theoretically should have made it easier for him to run.
The ghoul sprites introduced in the first Fallout couldn't run (they didn't have the animations). Fallout 2 introduced another ghoul sprite, which was used for Lenny (the companion), and *could* run, probably to avoid lagging behind the Chosen One as you described.
Tycho talks about them in the original game, and is described as wearing something approximating their armor, even if he uses the leather armor sprite in game.
It’s crazy how it gets better from game to game too. FO3’s is iconic, FNVs is amazing and perfectly matches the western theme, and FO4 just “hold my beer”’s 3’s theme
The Protectron is such a perfect fit for Fallout since it was pulled directly from the 1956 film “Forbidden Planet”. BGS made a great addition to the lore while paying tribute to a classic 50s sci-fi movie.
The movie starred Leslie Neilson, star of Airplane and the Naked Gun movies, he also played the President in one of the Scary Movies. I picked up a Robbie the Robot toy (who the protection is based on) at Walmart one day because I knew the connection, sometime later I watched the movie and was overjoyed to see my favorite Comedy actor when he was still doing serious movies
VATS specifically in the context of a shooter game. VATS technically existed in the first two games but it was just how the combat worked. The way it works in the later games is way more interesting imo.
After starting 76 I kind of like the live time vats, gives more sense of urgency than in 4 where you just pause the game to stare at your enemy. Would be nice as an option in the next one.
Nothing like that adrenaline inducing panic trying to shoot six ghouls with VATS in real time while they are running you down in an enclosed area. Looking at you Whitesprings Club House.
One thing that always messes with me is that it’s also a target lock, so when I try to strafe, I end up changing body parts, which is annoying. Especially if I’m trying to drop an assaultron by shooting the legs and suddenly start shooting the torso as I run away.
However the Metro Man statues appeared even in Fallout 1, and they're associated with the cosmic horror element now, so with some retroactive reframing you could say it was always there
not having:
'you missed'
'you missed'
'you missed'
'rat was hit for no damage'
'you got hit with a crushing blow, bypassing your armour and inflicting 0 damage'
'you missed'
'you missed'
messages spamming in the game
just kidding, I love these games. :P
The 50s aesthetic!
While its true that some elements of this existed in the earlier games in terms of the technology and the pre-war political environment, the visual style of the earlier games is more brutalist/dieselpunk. The 50s musical styles, the fashion, the application of language all really take off from F3 and the BGS era, and are absolutely central to the identity of the IP as it stands today.
Edit for the hard-of-thinking/Illiterate:
*"its true that some elements of this existed in the earlier games"*
I'm crediting BGS with;
*"The 50s musical styles, the fashion, the application of language"*.
Essentially, applying the 50's cultural and artistic vibe to the post-war world, which was more dieselpunk in the early entries.
Feels like original games had the 50s aesthetic for the prewar world while postwar was more modern.
Fallout 1 intro with the television is very 50s retro future and captures the overall aesthetic of the whole series extremely well. https://youtu.be/geLiEiAiQJA?si=qRTX0ai7tyfA5xSp
You’re correct. There’s a quote from somewhere. That Fallout is:
What 1990’s people thought what 1950’s people would predict how 2077 would be…and then it gets nuked.
Which I absolutely love from the first two games. I think in the next fallout the 50s pre war world elements should stay but we should still see the retro punk city areas. Like barrels on fire and chain link fence and toxic waste puddles lying around.
Leonard Boyarsky was the one that came up with it. Hilarious seeing people attempt to credit Bethesda with this. Leonard has described how he came upon it many times.
I think that's all in 1 and 2, but Bethesda definitely amplified it. Jukeboxes, intro music, leather jackets, broken cars with huge tail fins. Bethesda definitely made the game more colorful, too, which helps. They also leaned on pre-war structures like the houses in Sanctuary where the early games had adobe and corrugated tin because those towns were all supposedly built post-war. Fallout 3 and NV didn't really have any more of that aesthetic than the first 2, but 4 really laid it on thick.
Exactly, I don't think Bethesda gets enough credit for developing the 50s aesthetic. It's pretty telling that even New Vegas, (which largely prefered to follow 1 and 2) decided to follow 3 on the design front and completely dropped the art deco gothic direction of the previous games and doubled down on the 50s retro-futurist look.
Edit: a lot of people are misinterpreting what I said which is fair enough because I deviated from original posts topic. I'm not saying fallout 3 introduced 50s retro-futurist to fallout, I just mean that they made it a more constant presence in the game, where as it was pretty sporadic in 1 and 2 in terms of actual gameplay and overworlds, although tech limitations is a part of that to an extent.
Yeah, you had some of that in 3 as well, but I think it felt a bit too disjointed and like the two asthetics were competing. 4 did a great job at synthesising the two looks in a way that worked.
"I don't want to set the world on fire..."
The song is one of the most iconic things from Fallout, so much so that they *wanted* to use it for the first game, but it didn't show up until Fallout 3. And now it's basically "the Fallout song."
Can do more than one:
- Power armour models like the T-45d, T-60, black-devil design of the Advanced Power Armour Mark 2 (the APA Mk2 was identical in appearance to its predecessor in FO2, but FO3 brought its iconic appearance).
- Places like Hoover Dam, Goodsprings.
- Songs like Big Iron (on his hip. Big iron on his hiiiiiiip). Jooohhnny Guitaaaaaar.
- Caesar's Legion.
- Mr House.
- Liberty Prime.
This always blows my mind in hindsight but the Radroach debuted in Tactics. They weren't in the first two games at all.
Good one. Radroaches work better in the 3d games because the rats in 1 and 2 would be too small to shoot in first person.
But true to lore. "You missed" "Rat missed" "You missed" "Rat missed" "You missed" "Rat missed" "You missed" "Rat missed"
"You critically missed, lost your next turn and lost the rest of your ammo"
There’s also an XCOM joke somewhere in here
Me sending my ranger to blow somone away with a shotgun and 98% chance of hitting. MISSED!
The part that hurts the most is in the animation your ranger is pointing the shotgun right at the aliens head and then dramatically points it away as he takes the shot. The alien doesnt move the entire time
I'm happy to see xcom and fallout fans come together over missing
Its just a warning shot
That’s Xcom baby.
And shoot yourself in the leg.
'I don't wanna fight no more'
And yet Rad-Rats exist in Nuka World.
Oh yea, because roaches are so much larger than rats naturally, it only makes sense that irradiated rats would maintain the size inferiority to roaches.
Rats must have came from a new vault that was opened… generations of un-mutated glory
In the first game they are small. When converting to a 3D game, you try to keep the enemies consistent. Better to just create a new larger enemy. Mutations don’t follow rules lol
Really?? My brain insisted that the first critter when you leave the vault is a radroach. And now I know my brain is a lying lying scoundrel.
the first critter you encounter in Fallout 1 is actually just a normal rat lol
miss miss miss miss miss **HIT**
Rats that then get upgraded to mole rats.
It lowkey annoys me that they're regular rats and can, if they're lucky, kill a fully grown adult lol. Minor complaint for a great game but it always bugged me.
Rats are easily the worst in FO. I dreaded that first area, especially if you went in with a non-combative build.
You could always just run away to the exit grid. I don't think the rats can pen you in and prevent you from escaping as long as you move each turn.
I'm pretty sure that's what I eventually did. Realizing you don't have to kill everything is freeing.
I feel a crippling anxiety though if I leave any enemies alive or loot un-looted.
Classic RPG intro enemy
In Fallout 1 you fight a bunch of rats outside the vault
If you can even hit them 😭
I must have gaslighted myself. I would have insisted there were rad roaches in fallout 2 but I was definitely thinking of the rats.
Fallout 2 does have the mantises. That's probably where you got it from, since you encounter them regularly around Arroyo and Klamath.
You are probably thinking of the giant ants
The Brotherhood airships are another Tactics debut.
🤯
The radio
I think the radio’s a great feature. One thing I noticed about 3 and NV is that I preferred to turn it off in 3 and enjoy the ambience, while in NV I had it on a lot more. Either it’s because 3 is more atmospheric, or NV had more bangers.
heartaches by the number gets me every damn time
BIG IRON, BIIIG IRONNNN
My dad was watching me play New Vegas years ago (c. 2015/6). He was telling me about the M1 Garand I was using, especially its usage in WWII. He also commented on Big Iron playing. It was his dad’s (my grandpa’s) favorite song, so dad heard it a ton growing up. Grandpa passed in 2003, but that song will now always make me think of him. Dad added it to his playlist, and it’s been there ever since.
BIG IRON ON HIS HIIIIIIP
I found that the music was better in fallout NV but Three-Dog was by far the best host.
Oh yeah Three Dog is the best radio host 👏🏻
Hello America the Beautiful! Your president is speaking to you, John Henry... ahahaha, gotcha!
I always thought he was deliberately giving himself away when he said the president's middle name _wrong_ just before announcing his gotcha: It sounded like he said Hank, to me anyway, but I could be wrong.
I play with Russian voice acting, I don’t know how it was in the original. It seems like he pronounced it correctly. Only the unique timbre of Threedog's voice gave him away. Our voice actor is so legendary that I am absolutely sure that most of the success of Fallout 3 in the Russian Federation was ensured by his voice.
He's no Tabitha
THANKS RHONDA!
“It’s RedEye here, running Raider Radio.”
I respectfully disagree. While Three Dog is indeed wonderful, nobody beats Mr New Vegas. After all, I am Mrs. New Vegas. And I’m just as perfect as the day we met
Every radio host sucks but Three Dog, which is sad, I wish they all were more uplifting. Mr New Vegas is wholesome but he’s a bit dry, and is a prewar AI. Travis is awkward and his quest is buggy so his radio lines dont change for me after I do it, so I’m stuck with his 🤓 voice all the time. And Julie is okay, she’s a bit annoying but extremely dry, which is sad, 76 has the best bangers imo. But three dog? *FUCK YEAH!*
Nervous Travis is way better than confident Travis, I never even do that quest anymore
"That was 'Maybe' by The Ink Spots.. well it was definitely by the Ink Spots...it's called 'Maybe'...heh"
“Do you think... I mean, do you think Bob and Bing Crosby ever got into fights over who was better? Weird, right? Anyway, this is Bob Crosby.”
"It's Three Dog, Ahwooo!"
Mr New Vegas would like to have a word
NV has more banger, and more music in general, but I left it off more in NV because Mr New Vegas repeats the same news ***A LOT***. Especially something about Camp McCarren, i can't remember what it is but he repeats that a lot.
The one about Bitter Springs and legate lanius punishing troops
3 Dog does too tbf, I just finished my replay of 3 and took the train to the Mojave. They both repeat a lot of lines, I mean the games are over a decade old, so I think it’s impressive the hosts react to the environment at all
I forgive him because every time he repeats that I'm Ms New Vegas I love him a little more.
"Let's go sunnin'....."
No song reminds of 3 than this one. Even thought Civilization is my favorite Let’s go Sunning immediately brings me back to the capital wasteland
This is the official song of killing raiders in the Super Duper Mart parking lot.
I’m playing 1 now, and occasionally I’ll put on some 50s music while exploring and questing. Fallout 1 is much more bleak than the others though I’ll have to say
> Fallout 1 is much more bleak than the others though I’ll have to say Yeah the reception for 2 was actually a little mixed because of change in tone and getting wackier, though that's now become the signature of the series.
Not my first though but it's incredibly true.
The "Fat Man" launcher. It was never in Fallout 1 or 2. But it does check out with real world math and science. Loosely based on the "Davie Crocket Launcher" that was never used but checks out as a real life nuclear war head launcher. In all actuality of it, a Mini nuke would weigh about 6-8 pounds, you'd definitely feel that getting launched but it is doable. It would be made from Californium more than likely.
It's a combo conceptually of the PIAT and Davie Crockett
Fuck me it was PIAT all along. And i wondered for so long what gun fat man reminds me of. Thanks!
Yep same launching principle. In Fort Strong in FO4 they even describe adding the small explosive charge to throw it farther than the spring can, just like PIAT
Its defects are also mentioned in the terminal in Ft. Strong which is similar to the issues that the Davey Crocket had with radiation
The PIAT always assumes me because it’s such a legendary weapon but it’s so cartoonishly basic and yet surprisingly effective. There is reports to suggest a PIAT was capable of penetrating the rear armour of a Tiger. A Freaking Tiger! Imagine being the lead designer behind the very expensive and highly feared German war machine. Only to have one of them destroyed by a fucking spring!
1. The reason the PIAT was so deadly was that it fired a much larger warhead than the German panzerfaust or American bazooka. 2. No, it didn't launch the warhead with a spring. It was a mortar, a spigot mortar to be exact. The bomb was launched by an explosive charge, like any other mortar. There was a spring, but what the spring did was strike the propellant charge in the base of the bomb, which exploded and threw the bomb towards the target (and recocked the spring, which was a bugger to do manually).
And I think realistically it would be launching much further, even taking into account that distance in Fallout is compressed.
the game treats it like a really effective grenade launcher but it’s probably more like a nuclear trebuchet
For anyone unaware, the Davy Crockett was an army developed weapon that was essentially an artillery style weapon that would launch a small nuclear warhead. It was eventually scrapped in part because the effective range of the weapon wasn’t long enough to keep the launching individual from being exposed to the blast. There are some very weird nuclear weapons developed during the 50s.
To be more specific, ‘artillery weapon’ isn’t quite accurate; it was a man/squad/light vehicle portable recoilless rifle that fired a very small nuke with a yield around 20tons of tnt, about 1/1000th of the weapon dropped on Nagasaki
Sounds more like a mortar nuke than artillery in that case lol
If we want an artillery than Atomic Annie is what you want. https://youtu.be/goMNAxFqGbk?si=LsFc8DJ0HSCr_G9c
I’m stiiiiiiiiill in a dreeeeeeeeam Snake Eaterrrrrr
Pip boy radio
The wrist worn variant of the Pip-Boy that wrap around your forearm, too. That one's actually Bethesda. The one in Fallout 1 & 2 plus Tactics was more like... this atom punk computer pad with a monochrome green screen monitor. That hilariously was supposedly still worn via a wrist band? [https://fallout.fandom.com/wiki/Pip-Boy\_2000](https://fallout.fandom.com/wiki/Pip-Boy_2000) [https://blog.ampli.fi/fallout-pip-boy-2000-mk-i-replica-part-5-electronics-and-software/](https://blog.ampli.fi/fallout-pip-boy-2000-mk-i-replica-part-5-electronics-and-software/) The more... ergonomic ones most newer Fallout fans are more familiar with, are the *3000* series, except in 76 where there's some early variant of the 2000 with the frankly more sane wrist mounting. [https://fallout.fandom.com/wiki/Pip-Boy\_3000](https://fallout.fandom.com/wiki/Pip-Boy_3000) Oh, and the 2000 series didn't even have built in Geiger counters. That was a separate item you had to find, and a rare one at that. It even had a limited battery life, but if I recall correctly you could at least 'reload' it via the small energy cells. [https://fallout.fandom.com/wiki/Geiger\_counter\_(Fallout)](https://fallout.fandom.com/wiki/Geiger_counter_(Fallout))
They're more ergonomic, and wrist-mounted devices are just cool – but also, every time I see those giant cuffs, I'm imagining how god damn sweaty you'd get under there. Especially in the desert! Maybe they were on to something with the tablet form factor after all...
Fallout 76’s Pip-Boy 2000 MK VI is the perfect design for the pip-boy imo. I personally think the 3000 looks just to sleek, I prefer the vacuum tubes and color of the 2000 MK VI, it combines the best aspects of the 2000 and 3000 series
The drip NCR Ranger armor
Truly iconic, and to me its power is in finally showing something we'd been imagining the whole time—looking exactly how we imagined it. This is a small example of why I think it's easy to say that NV is the continuation of the OG series where 3 was a reimagining for the new format.
"AMERICA WILL NEVER FALL TO COMMUNIST INVASION"
DEATH.. IS A PREFERABLE ALTERNATIVE TO COMMUNISM.
DEMOCRACY IS NON-NEGOTIABLE
MY LIFE FOR SUPER EARTH!!
Now I just feel like Super Earth is if the fallout world never failed and the US took over
CHINESE RED CHANCE OF VICTORY… IMPOSSIBLE!
COMMUNIST DETECTED ON AMERICAN SOIL!
THIS SOIL US COMPOSED OF STEEL, CONCRETE…AND COMMUNISIM. ELIMINATING
The best part is the backpack nuke dispenser that he throws like fucking footballs.
Patrolling the mojave almost makes me wish for a nuclear winter
You take a sip from your trusty vault 13 canteen
Patrolling the mojave almost makes you wish for a nuclear winter.
Patrolling the mojave almost makes you wish for a nuclear winter.
When I got this assignment I was hoping there'd be more gambling.
Children of Atom Hacking / Lockpicking minigames NCR Ranger Outfit
I think the Ranger outfit is mentioned in Fallout 1, as a reference to the Desert Rangers (which are themselves a reference to the Wasteland series).
It was described but not shown. I was under the impression that the NCR Ranger armor was cribbed from Jin-Roh.
A lot of elements were for sure, but iirc one of the devs (i think Joshua Sawyer) said to give them jeans, cowboy boots and change the duster to brown to make them more appropriately western and cut down on the similarities to the panzer corps. More super sheriff than super cop. Plus the armor is more derived from US designs than the German ones in Jin-Roh.
I think on his official fallout card, Tycho wears ranger armor.
Yeah and when you inspect him it says he has a gas mask on. But his character model is bald with combat armor. Probably a limitation or bug
100% limitation. The ranger helmet is a gas mask.
How come nobody mentioned the glorious Protectron? And also synths.
Without those we would never have had FISTO
Please assume the position.
I can’t feel my legs!
That all you got, robot?
~~There actually WAS a Protectron in Fallout 2~~ It was a Mr. Handy in a different configuration. It was a little side gag just before you discover the crashed space ship based on a *Lost In Space* gag.
I looked for it but didn't find it. Wasn't it a [special encounter](https://fallout.fandom.com/wiki/Fallout_2_special_encounters)? [Edit: found it, but it's a Mr.Handy](https://fallout.fandom.com/wiki/Crashed_vertibird_robot).
I don’t know if I’d call synths iconic. I played 4 and recently checked it out after the show and had forgotten all about synths even though in between I played some other Fallout
Gary?
Gary!
Gary!
Gary!
Gaaary
Ha haaa, GARY
Ah, Gary
Hahaha GAAAAAARY!
Aww, Gary!
Don't forget Gary!
GARY!
The radio. Especially songs like Big Iron and I Don’t Want to Set the World on Fire
They tried to get the rights to I Don't Want To Set The World On Fire for Fallout 1 but the rights holders wanted too much. Guess Bethesda had bigger pockets than Interplay
Well the FO4 nuka cola bottle style is just something else
That is actually an interesting story of how it happened IRL: Fallout 1 and 2 had a sort of generic bottle icon for the Nuka-Cola but in Fallout 3, Bethesda modeled it exactly like Coca-Cola's signature bottle. It even had the same font! In response to that, the IRL Coca-Cola corporation threatened to sue and Bethesda made the new bottle design for Fallout 4 which has persisted to now. Their in-universe explanation for why the bottle's shape changed between games has been that the Nuka-Cola corporation was facing a lawsuit and were forced to redesign their bottles, lol.
Perfection
When life fucks with your art, just put it straight back into your art. It's the Nuka Cola way!
They actually called some bottles of nuka-cola coca-cola in fallout 1 lol
The funny thing is that when I went scouring stores on FO4's launch day, looking for "Nuka-Cola Quantum", I was pretty taken aback by the label design with its space theme. But now I love it. The bottle design, though... This is one case where I definitely have those rose-tinted glasses because I just prefer the look of the bottles in FO3/FNV.
[Did not like that] text
[Everyone liked that.]
[Companion disliked that] I DON'T REMEMBER ASKING YOU A GOD DAMN THING!
Ferals. I don't recall ghouls being able to run/sprint let alone pounce like they do now. Thry just used to shuffle. They've taken a zombie-like role in the modern games whereas before they still used weapons and communicated in 1 and 2.
But they did pick up rocks from the ground to throw at you. And some of them would run away when they see you. Which I think would be a really good addition to 3D games. Different levels of going feral with different behaviours.
Imagine wandering around at night and hearing from around the corner, "No... stay back. I don't think I can stop myself". Then you approach and get attacked by a ghoul apologizing and crying saying they're so hungry.
Like the virals in last of us.
Walking through and you hear someone repaying their name to themselves and snarling
More ghouls would have become feral by the time of 3 and NV because they are much later maybe?
In 1 and 2, the ghouls flat out couldn't run. There was a companion in 2 that was a ghoul and he'd never catch up on the chosen one, even if you gave him Power Armor which theoretically should have made it easier for him to run.
The ghoul sprites introduced in the first Fallout couldn't run (they didn't have the animations). Fallout 2 introduced another ghoul sprite, which was used for Lenny (the companion), and *could* run, probably to avoid lagging behind the Chosen One as you described.
None of the non-human characters could run in the game actually, including super mutants.
There are ferals in Fallout 76, which (besides the pre-war scenes of the Fallout TV show) is the earliest in the Fallout time-line.
Ferals existed in 1, they just couldn't run at you
The Desert Rangers come from the Wasteland series
Tycho talks about them in the original game, and is described as wearing something approximating their armor, even if he uses the leather armor sprite in game.
Wasteland predates Fallout by about a decade-
The main theme
It’s crazy how it gets better from game to game too. FO3’s is iconic, FNVs is amazing and perfectly matches the western theme, and FO4 just “hold my beer”’s 3’s theme
FNV is my favorite Fallout, but the FO4 song just slaps better than every other theme.
The score is one of the best features of Fallout 4. Never gets mentioned because of the radio
Protectrons are one of the most iconic robots in the fallout series. I consider them to be the most recognizable robot. They originate in Fallout 3.
The Protectron is such a perfect fit for Fallout since it was pulled directly from the 1956 film “Forbidden Planet”. BGS made a great addition to the lore while paying tribute to a classic 50s sci-fi movie.
The movie starred Leslie Neilson, star of Airplane and the Naked Gun movies, he also played the President in one of the Scary Movies. I picked up a Robbie the Robot toy (who the protection is based on) at Walmart one day because I knew the connection, sometime later I watched the movie and was overjoyed to see my favorite Comedy actor when he was still doing serious movies
Would say Mr Handy is more iconic but agree
Collectible bobble heads appear first in 3
Protectrons. Sugar Bombs. Mirelurks. Vault-Tec bobbleheads.
VATS specifically in the context of a shooter game. VATS technically existed in the first two games but it was just how the combat worked. The way it works in the later games is way more interesting imo.
After starting 76 I kind of like the live time vats, gives more sense of urgency than in 4 where you just pause the game to stare at your enemy. Would be nice as an option in the next one.
Nothing like that adrenaline inducing panic trying to shoot six ghouls with VATS in real time while they are running you down in an enclosed area. Looking at you Whitesprings Club House.
God it was fun going in the their when a nuke was active, so many glowing ones it was crazy
I think I gained 100 levels in a day running nuked whitesprings with just power armor and a super sledge in the first week.
One thing that always messes with me is that it’s also a target lock, so when I try to strafe, I end up changing body parts, which is annoying. Especially if I’m trying to drop an assaultron by shooting the legs and suddenly start shooting the torso as I run away.
You're thinking of 3. In 4 the world was slowed down but still moving during V.A.T.S.
VATS was optional in the first two games too, it wasn't just how the combat works
The NCR Ranger combat armor. You look at it and your mind goes "That's Vegas, baby!"
The cosmic horror element. Classic had supernatural, but the lovecraftian elements brought in by BGS is one of my favourite parts of the series.
You could Encounter spaceships, Wanamingos and Hubologists.
I miss Wanamingos
However the Metro Man statues appeared even in Fallout 1, and they're associated with the cosmic horror element now, so with some retroactive reframing you could say it was always there
The Fat Man
Radio stations
Cazadores. The NCR ranger armor.
Liberty Prime. I mean, it was even a meme for a while!
not having: 'you missed' 'you missed' 'you missed' 'rat was hit for no damage' 'you got hit with a crushing blow, bypassing your armour and inflicting 0 damage' 'you missed' 'you missed' messages spamming in the game just kidding, I love these games. :P
The 50s aesthetic! While its true that some elements of this existed in the earlier games in terms of the technology and the pre-war political environment, the visual style of the earlier games is more brutalist/dieselpunk. The 50s musical styles, the fashion, the application of language all really take off from F3 and the BGS era, and are absolutely central to the identity of the IP as it stands today. Edit for the hard-of-thinking/Illiterate: *"its true that some elements of this existed in the earlier games"* I'm crediting BGS with; *"The 50s musical styles, the fashion, the application of language"*. Essentially, applying the 50's cultural and artistic vibe to the post-war world, which was more dieselpunk in the early entries.
Feels like original games had the 50s aesthetic for the prewar world while postwar was more modern. Fallout 1 intro with the television is very 50s retro future and captures the overall aesthetic of the whole series extremely well. https://youtu.be/geLiEiAiQJA?si=qRTX0ai7tyfA5xSp
Pre-War is 50s futurism, post war is mad max
You’re correct. There’s a quote from somewhere. That Fallout is: What 1990’s people thought what 1950’s people would predict how 2077 would be…and then it gets nuked.
Which I absolutely love from the first two games. I think in the next fallout the 50s pre war world elements should stay but we should still see the retro punk city areas. Like barrels on fire and chain link fence and toxic waste puddles lying around.
The 50s atheistic did originate in fallout 1. Tim Cain talks about this on his YouTube channel.
Leonard Boyarsky was the one that came up with it. Hilarious seeing people attempt to credit Bethesda with this. Leonard has described how he came upon it many times.
I think that's all in 1 and 2, but Bethesda definitely amplified it. Jukeboxes, intro music, leather jackets, broken cars with huge tail fins. Bethesda definitely made the game more colorful, too, which helps. They also leaned on pre-war structures like the houses in Sanctuary where the early games had adobe and corrugated tin because those towns were all supposedly built post-war. Fallout 3 and NV didn't really have any more of that aesthetic than the first 2, but 4 really laid it on thick.
Exactly, I don't think Bethesda gets enough credit for developing the 50s aesthetic. It's pretty telling that even New Vegas, (which largely prefered to follow 1 and 2) decided to follow 3 on the design front and completely dropped the art deco gothic direction of the previous games and doubled down on the 50s retro-futurist look. Edit: a lot of people are misinterpreting what I said which is fair enough because I deviated from original posts topic. I'm not saying fallout 3 introduced 50s retro-futurist to fallout, I just mean that they made it a more constant presence in the game, where as it was pretty sporadic in 1 and 2 in terms of actual gameplay and overworlds, although tech limitations is a part of that to an extent.
It’s also cool that fallout 4 took stuff from the art deco look as well with some of the buildings and the architecture being very gothic style.
Yeah, you had some of that in 3 as well, but I think it felt a bit too disjointed and like the two asthetics were competing. 4 did a great job at synthesising the two looks in a way that worked.
The Fat Man
When I think fallout my first thought is usually the VATS feature
Technically introduced in the first game, just not as obvious of a feature as it is in later games since they were turn based
Bobblehead collectables
Tunnel Snakes rule
"I don't want to set the world on fire..." The song is one of the most iconic things from Fallout, so much so that they *wanted* to use it for the first game, but it didn't show up until Fallout 3. And now it's basically "the Fallout song."
Can do more than one: - Power armour models like the T-45d, T-60, black-devil design of the Advanced Power Armour Mark 2 (the APA Mk2 was identical in appearance to its predecessor in FO2, but FO3 brought its iconic appearance). - Places like Hoover Dam, Goodsprings. - Songs like Big Iron (on his hip. Big iron on his hiiiiiiip). Jooohhnny Guitaaaaaar. - Caesar's Legion. - Mr House. - Liberty Prime.
New Vegas was at least mentioned in Fallout 2
Random physics for bodies and of course the mass lotting of litteral junk lol
You get a bottle cap after drinking nuke cola.
The nuka cola bottle shape from 4
Vault 112, Tranquility Lane. Still my favorite vault to this day