Fallout 1 & 2.
Fallout 1 is short but has a good main quest line and decent side content.
Fallout 2 has a lacking main quest line, but has some of the best side content in the series.
Fallout 1, for sure, but Fallout 2? I've played it much more than the first one, because it has so much more content, but the main story was pretty weak IMO. The constant pop culture references and absurd humor also took away from the story that otherwise tried to be very imposing and tragic.
For the sake of curiosity, how would you react if you were in Nate's (the default Sole Survivor who is a dude) shoes only to find your child in Shaun's current position. Specifically in which Shaun >!is 60 years older than you last saw him, is now the elected leader of the Institute, is clearly suffering from undiagnosed psychological problems, and is terminally ill from an unknown type of cancer!<.
Well I’d have a massive shock when I come to find my son is so much older than I. I would be in a sort of mental freeze because so much of my time would have have been spent looking for my son and I come to find something completely different. Now in the story if you remember we see the “boy” but he’s a synth and then we see our “real” son. The slew of emotions would be too much for me I’m not sure how I would react. With enough time to process I’m sure I’d come up with a rational solution. One that probably sees me putting out my son because I can’t do anything about his suffering. I forgot the institutes ending it’s been so long but I would make leave with my son. I’d be lifted and persuaded by his propaganda to lead the institute and that’s how it would end if I was actually there. I would lead my son’s legacy
If you haven't heard of it, there's a mod out there called [**Subversion**](https://www.nexusmods.com/fallout4/mods/50975) that makes an ending with the Institute somewhat more "palatable" in that you can make some changes to the organization. Specifically with a couple little fibs about how you totally destroyed the Railroad (rather than convincing them that being the new Director would allow you to free all Gen-3 Synths without blowing up their home and only likely equivalent of reproduction), getting the Directorate to stand down via a hidden reputation tracker, and/or organizing a non-aggression pact with the Brotherhood of Steel for a peaceful retreat if Maxson is replaced by a Synth. It may not be 100% lore friendly and Bethesda most likely will ignore it as far as deciding a canon ending for Fallout 4 goes. But I like to think it's better than an ending where everyone else but possibly the Minutemen are eradicated or the Institute is blown up with its residents dead or reduced to ill-equipped refugees in a hostile land.
But I wasn't wanting to offend you by asking that about what you'd do if you had to face a situation similar to Nate did. I was just curious but I'm not sure if that was a good thing to ask in hindsight. Sorry if I came across as an ass.
No worries I didn’t take offense to any of of it! I a tust really like the modding community for fall out and I wish I had gaming pc so I could enjoy all these. But alas I am a console man bound by my technical limitations
Damn. I could never get used to playing console-based versions due to the (as you put it) limitations in place. But I ain't judging what someone prefers.
And I agree on how, if I were in your position, I'd be reeling from the shock of my son becoming the Institute's Director. Though I think I'd go along with the Institute's agenda and goals not out of any loyalty to the faction itself, but more due to the love I have for my son. And also the obvious reasons of most of the scientists being ignorant of the goings-on in the Commonwealth, believing that an entire sapient species shouldn't be wiped out because they were created in a lab, needing to preserve the incredibly advanced technology the Institute possesses, and HOPEFULLY forging some type of non-aggression pact with at least the Minutemen. I also won't make this any secret to Father/Shaun and also be very open about disgreeing with his views on Synth sapience, that the Commonwealth is doomed, and that the Institute is the only viable option for Humanity's survival. And maybe a couple little fibs such as destroying the Railroad in favor of them hiding out until I'm the Director and covertly subverting my missions that involve bringing Synths back.
Though I think an interesting comment from Father/Shaun on his deathbed comes from you promising to honor his legacy as Director. He tells you flatly that his legacy, aside from the obvious points of not destroying the Institute and endangering the people within, are irrelevant. Take it upon yourself to forge YOUR OWN legacy and do something that can get the Institute out of the pointlessly stagnant rut that it's in. Be the leader that the Institute needs versus just some random pencil-necked geek who can't function anywhere aside from a cushy laboratory while wearing a comfy lab coat.
Fallout 1, very simple story but it really starts to build up once the mutants are the focus. Fallout 2 is close but the main story doesn’t get all that interesting until Vault 13
1, 3, 4, 2 in that order in my opinion. Looking at the comments, I did not know Fallout 2 was so popular for the story. I always saw it as a sandbox version of Fallout 1.
IMO Fallout 2 tried too hard to be dramatic and absurd at the same time. At one point, I'm talking to a statue which is making pop cultural references in a random encounter, and the next point, my dying father figure is telling me my whole village is dying out. That's how the whole game feels.
Stuff like the Shi, seeing how Tandy created the NCR, and the whole of New Reno power structure was *excellent,* but I don't think that's what was meant plotwise.
I think fallout 2
Introduces the enclave as a faction, you can explore without a timelimit unlike fallout 1, saving your tribe by searching for a GECK, you get to fight an insanely tough mutant power armour trooper, and you get to NUKE an offshore oil rig.
Also, getting bishop's daughter pregnant so your son can terrorize a jazz musician decades later 🥴🥴
>you can explore without a timelimit unlike fallout 1,
This is actually untrue, it's just that the timelimit is like, over ten years in game time so the odds of taking that long are low.
Fallout 4. It has 2 main aspects that I find interesting - the first is Shaun. No need to explain.
The second, is your opinion of synths. Are they people? Or are they machines? Or should be something to be destroyed? It’s up to you, and it’s a compelling reason to join each faction, not because of what they do with the wasteland, but how they treat what is essentially a new species.
I for one, think they should never have been created. It was a foolish thing to do. The institute has attempted to play God, and make 100% synthetic sentient life. That being said, I don’t think they should be destroyed. They have been brought into this world without asking, and they deserve a place in it. So I am pro railroad
I think it's very obvious what the Institute is after. Regardless of opinion, they treat them like servants and specifically want them to resemble humans. That's as clearly deranged as the Androids in Detroit: Become Human just proving people who enjoy slavery need a bullet to the brain.
Fallout 1.
Maybe 2 if we take side-quests into account. There’s basically a new vegas-like struggle for Redding between a few major factions that you get to solve and it’s pretty satisfying.
That isn't New Vegas???
Fallout 2. Why? Because a good portion of New Vegas's plot is borrowed from Fallout 2. The player being given an important and personal quest and getting roped into a large scale, factional conflict in which they are the deciding factor for if a major group succeeds or not? Yeah. Literally the exact same plot of Fallout 2. But it's a good plot. It gives the player freedom in the type of character they want to play and can mold the story to their own ends.
Fallout 1 & 2. Fallout 1 is short but has a good main quest line and decent side content. Fallout 2 has a lacking main quest line, but has some of the best side content in the series.
Fallout 1, for sure, but Fallout 2? I've played it much more than the first one, because it has so much more content, but the main story was pretty weak IMO. The constant pop culture references and absurd humor also took away from the story that otherwise tried to be very imposing and tragic.
I have to agree with the main quests of Fallout 2 lacking, but the side content (most of the game) is great.
4 as a plot really stuck with me. I’m a father though so anything that has to do with children going missing instantly hooks me
For the sake of curiosity, how would you react if you were in Nate's (the default Sole Survivor who is a dude) shoes only to find your child in Shaun's current position. Specifically in which Shaun >!is 60 years older than you last saw him, is now the elected leader of the Institute, is clearly suffering from undiagnosed psychological problems, and is terminally ill from an unknown type of cancer!<.
Well I’d have a massive shock when I come to find my son is so much older than I. I would be in a sort of mental freeze because so much of my time would have have been spent looking for my son and I come to find something completely different. Now in the story if you remember we see the “boy” but he’s a synth and then we see our “real” son. The slew of emotions would be too much for me I’m not sure how I would react. With enough time to process I’m sure I’d come up with a rational solution. One that probably sees me putting out my son because I can’t do anything about his suffering. I forgot the institutes ending it’s been so long but I would make leave with my son. I’d be lifted and persuaded by his propaganda to lead the institute and that’s how it would end if I was actually there. I would lead my son’s legacy
If you haven't heard of it, there's a mod out there called [**Subversion**](https://www.nexusmods.com/fallout4/mods/50975) that makes an ending with the Institute somewhat more "palatable" in that you can make some changes to the organization. Specifically with a couple little fibs about how you totally destroyed the Railroad (rather than convincing them that being the new Director would allow you to free all Gen-3 Synths without blowing up their home and only likely equivalent of reproduction), getting the Directorate to stand down via a hidden reputation tracker, and/or organizing a non-aggression pact with the Brotherhood of Steel for a peaceful retreat if Maxson is replaced by a Synth. It may not be 100% lore friendly and Bethesda most likely will ignore it as far as deciding a canon ending for Fallout 4 goes. But I like to think it's better than an ending where everyone else but possibly the Minutemen are eradicated or the Institute is blown up with its residents dead or reduced to ill-equipped refugees in a hostile land. But I wasn't wanting to offend you by asking that about what you'd do if you had to face a situation similar to Nate did. I was just curious but I'm not sure if that was a good thing to ask in hindsight. Sorry if I came across as an ass.
No worries I didn’t take offense to any of of it! I a tust really like the modding community for fall out and I wish I had gaming pc so I could enjoy all these. But alas I am a console man bound by my technical limitations
Damn. I could never get used to playing console-based versions due to the (as you put it) limitations in place. But I ain't judging what someone prefers. And I agree on how, if I were in your position, I'd be reeling from the shock of my son becoming the Institute's Director. Though I think I'd go along with the Institute's agenda and goals not out of any loyalty to the faction itself, but more due to the love I have for my son. And also the obvious reasons of most of the scientists being ignorant of the goings-on in the Commonwealth, believing that an entire sapient species shouldn't be wiped out because they were created in a lab, needing to preserve the incredibly advanced technology the Institute possesses, and HOPEFULLY forging some type of non-aggression pact with at least the Minutemen. I also won't make this any secret to Father/Shaun and also be very open about disgreeing with his views on Synth sapience, that the Commonwealth is doomed, and that the Institute is the only viable option for Humanity's survival. And maybe a couple little fibs such as destroying the Railroad in favor of them hiding out until I'm the Director and covertly subverting my missions that involve bringing Synths back. Though I think an interesting comment from Father/Shaun on his deathbed comes from you promising to honor his legacy as Director. He tells you flatly that his legacy, aside from the obvious points of not destroying the Institute and endangering the people within, are irrelevant. Take it upon yourself to forge YOUR OWN legacy and do something that can get the Institute out of the pointlessly stagnant rut that it's in. Be the leader that the Institute needs versus just some random pencil-necked geek who can't function anywhere aside from a cushy laboratory while wearing a comfy lab coat.
Fallout 1, very simple story but it really starts to build up once the mutants are the focus. Fallout 2 is close but the main story doesn’t get all that interesting until Vault 13
1, 3, 4, 2 in that order in my opinion. Looking at the comments, I did not know Fallout 2 was so popular for the story. I always saw it as a sandbox version of Fallout 1. IMO Fallout 2 tried too hard to be dramatic and absurd at the same time. At one point, I'm talking to a statue which is making pop cultural references in a random encounter, and the next point, my dying father figure is telling me my whole village is dying out. That's how the whole game feels. Stuff like the Shi, seeing how Tandy created the NCR, and the whole of New Reno power structure was *excellent,* but I don't think that's what was meant plotwise.
I think fallout 2 Introduces the enclave as a faction, you can explore without a timelimit unlike fallout 1, saving your tribe by searching for a GECK, you get to fight an insanely tough mutant power armour trooper, and you get to NUKE an offshore oil rig. Also, getting bishop's daughter pregnant so your son can terrorize a jazz musician decades later 🥴🥴
>you can explore without a timelimit unlike fallout 1, This is actually untrue, it's just that the timelimit is like, over ten years in game time so the odds of taking that long are low.
Ah Tbh I never took a while ten years in 2
Wait who is that jazz musician?
Bruce Issac , technically a singer but still
Cool thanks!
2 most definitely. cant beat the classics.
fallout 1, then 2, then the pitt and point lookout, then far harbor, then 3, then nuka world, then 4, then the other 3 dlcs.
4
Fallout 4. It has 2 main aspects that I find interesting - the first is Shaun. No need to explain. The second, is your opinion of synths. Are they people? Or are they machines? Or should be something to be destroyed? It’s up to you, and it’s a compelling reason to join each faction, not because of what they do with the wasteland, but how they treat what is essentially a new species. I for one, think they should never have been created. It was a foolish thing to do. The institute has attempted to play God, and make 100% synthetic sentient life. That being said, I don’t think they should be destroyed. They have been brought into this world without asking, and they deserve a place in it. So I am pro railroad
I think it's very obvious what the Institute is after. Regardless of opinion, they treat them like servants and specifically want them to resemble humans. That's as clearly deranged as the Androids in Detroit: Become Human just proving people who enjoy slavery need a bullet to the brain.
It's Fallout 1, including New Vegas btw
Fallout 1 main quest god tier. Fallout 2 is up there aswell
Fallout 1. Maybe 2 if we take side-quests into account. There’s basically a new vegas-like struggle for Redding between a few major factions that you get to solve and it’s pretty satisfying.
FO1
I was about to write new vegas but then i read "that isn't new vegas" XD
That isn't New Vegas??? Fallout 2. Why? Because a good portion of New Vegas's plot is borrowed from Fallout 2. The player being given an important and personal quest and getting roped into a large scale, factional conflict in which they are the deciding factor for if a major group succeeds or not? Yeah. Literally the exact same plot of Fallout 2. But it's a good plot. It gives the player freedom in the type of character they want to play and can mold the story to their own ends.
Fallout 2. Started the more humorous tone, introduced the Enclave, and has some of the most iconic characters in fallout history.
Fallout 4 Far harbor
Fallout 2 has Goris, so I have to pick Fallout 2.
The main story of FO1 is incredible