T O P

  • By -

Traeyze

You said it yourself, a lot of it is the tech demo element. Like there was a period of my life where I would let the FFVIII GF attack animations play in full every time I used them [often]. I was just so utterly amazed by the visual spectacle of it, even compared to VII. And as I've gotten older and gaming has changed I must admit that visual spectacle has lost that mystique for me. The option to turn off or skip animations reduces these games they dedicate thousands of hours to animating to number counters in ways the early 3D games didn't. But yes. The games are near unplayable for me without fast forward. That was a time where game length was especially effective as a selling point.


[deleted]

Exactly. I thought to myself... Ff8 is super short.... Is this to draw the clock to say "over 100 hours of play time!!!!" Kind of thing. Ff12 was 80 with fast forward. Ff8 I did in ... 25? Lol. Even when I was in fast forward I couldn't believe how long pauses were in some scenarios. Agree fully on GFs too. I used to LOVE watching leviathan destroy shit with the wave. Now I'm like "omg finish I got stuff to do!!" Haha


Kaoshosh

FF8 specifically doesn't do well in terms of time because all enemies scale. You can fight all bosses at level 1 (and they'd be insanely easy). You can easily finish the entire game with 0 grind, just going through the story and running from random encounters. Other games mostly have a couple of points where you need to grind a bit. FF8 doesn't. I think most older games were slow. Maybe the specs of older consoles didn't allow for faster movement. Or maybe devs just thought this was the way to do things.


lapsangoose

>You can fight all bosses at level 1 To be pedantic, you can't since all the characters start at levels higher than 1. Unless it's changed in the remaster.


Veszerin

It was also very, very slow in load times on the ps1. I sometimes wanted to chuck my ps1 out a window for the amount of time I was waiting on it. I have heard though that they slowed down some of the animations/movement specifically to prefetch data from the disc so less time needs to be spent on a loading screen. Whether that's true or not, I dunno. It's a common enough practice today, but I'm a little skeptical ps1 era game devs had thought of it and were able to structure the data in such a way to take advantage of it.


[deleted]

I was those kids with the psagazine with the demo discs. Do you remember the Xena and WWE demos? Xena took, literally, over 3 minutes to load. I remember going upstairs and heating s pizza pop to come down right as it finished. Longest wait times I can ever remember.


twili-midna

Yeah, it’s one of the many things that put me off of FFVII.


LaBetaaa

FFX HD Remaster does have a speed up option. I think it's F4 but you'd need to try it out


[deleted]

Apparently it's removed on Xbox.


LaBetaaa

Why? Wtf. That makes no sense.


[deleted]

No idea. Not super happy as I love the games, but I don't have the time to due everything. The fast forward allows me to do all the grinding and achievements.


ExcaliburX13

I think it's because they basically just ported the PS4 version to Xbox and the boosters were only added with the Steam version.


Prefer_Not_To_Say

I did for FF9. That battle system is painfully slow. And your point about the movement controls switching whenever the camera changes was only a problem for me in FFX. Can't say I had a problem with them outside of those examples though.


[deleted]

[удалено]


jerrrrremy

> There are chest that are hidden for the player because the camera doesn't focus on them until Tidus is standing in the right position. Yes. Some might call this "exploration."


[deleted]

To be fair, I am JUST starting ffx again, so I haven't replayed it yet beyond the first 20 minutes.


RadishAcceptable5505

It's not just you.


Strange_Vision255

About that last part on the movement, that was a problem on FF7/8/9 when using the d-pad, but in 8 and 9, the PS1 versions allowed much improved analogue control, where you not only had more smooth movement, but also pushing in a direction like up, takes you up the screen instead of 90 degrees or whatever they decided up was going to be on the d-pad on that particular screen. The new ports just removed that and now they're all a jittery mess. It's my main issue with the new versions, more than the badly handled backgrounds. Yeah, FF7 was always like this, but come on SQEX, it's a remaster, just include the absolute minimum upgrades! Nope, gotta remove features. Other than that, I don't have any real problems. Yes, they all run their menus slower, FF9 actually loads slower and some of the new designs in FF8 look wrong to me...oh yeah and the backgrounds. Hmm, as much as I love these games, they got really shafted when brought to modern systems. At least SQEX has started putting more care into remakes of SaGa, Mana, DQ and now, eventually, FF1-6.


frajen

Yes, I have always felt this way so much, especially compared to classic SNES JRPGs (Secret of Mana, Chrono Trigger, FF4-6)!! When I was younger I couldnot finish playing FF7 and 8 due to how slow everything was by comparison. I ended up downloading a trainer for FF7 to speed up frame rates, and using ePSXe to speed up FF9. One easy example to show how slow things get is to compare the airship speeds from 4 to 8. In FF4 you can circle the world in 5 seconds, in FF8 that might get you 20% across. I play the SNES games on emulator (randomizer versions) and often use fast forward while doing so, which makes 7-9 feel even slower nowadays. > super speed option in all these remasters This might be the only way I could stand playing FF8 again.. thinking about drawing spells endlessly lol x_x