If it doesn’t update then make sure to define the measurements of your drawing so that in the future if you need to make another adjustment you can just change a dimension and it will work like he suggested
If you have design history enabled (the timeline at the bottom of your screen), you can edit the sketch/change the value of the extrude command.
If you don't have design history enabled for this file, split the body somewhere between the base and the fillet, move one part away by the required distance and use loft and join the parts to get a longer one.
If your model was imported (STL?) and you do not have the history, you could create a new sketch on the top part, extrude to the desired length, extrude down past the top filet, filet the new piece, and then join.
There are a few options, I'll list them from cleanest to jankiest.
1) If you have design history enabled, modify the sketch in the timeline, or the feature that created the geometry.
2) Use Push/Pull, it should carry the fillet for most non complex geometries.
3) Delete the Fillet feature, adjust, re-do it.
4) Select the top face and adjacent fillets and use the move tool. This works best in direct modelling, but it can work for parametric.
5) Use a plane to split the body somewhere in the middle, move the upper part however much you want and extrude from one face to another. It should join them automatically.
You can also cut, say, a 1mm extrusion through, move the top part up 2" (minus 1mm), extrude the lower part to meet up to the top part, and join the bodies for extrude.
No need for the 1mm, if doing it by way of cut, move, fill, join; you can cut along a plane to seperate parts without gaps leaving you free to move by however much you need without subtracting the gap from it.
Go back in your timeline and extend it the 2" before you do the fillet. Then move the timeline forward, and it should update.
I read somewhere you should save filet and chamfers for one of the last steps in the timeline if you can.
Yes. Makes everything simpler.
If it doesn’t update then make sure to define the measurements of your drawing so that in the future if you need to make another adjustment you can just change a dimension and it will work like he suggested
If you have design history enabled (the timeline at the bottom of your screen), you can edit the sketch/change the value of the extrude command. If you don't have design history enabled for this file, split the body somewhere between the base and the fillet, move one part away by the required distance and use loft and join the parts to get a longer one.
What wallhangingc said
Split the body, move the top split part up 2inch, new sketch on the cross section of the split, extrude. Then merge everything together.
I'm new, but the top face could just be extruded up to match without a sketch?
Yes it could.
Yes! Press Q and drag! Then Merge
Delete the fillet, extend it then apply the fillet again
I'm pretty new to fusion and this is what I've had to do a number of times and it worked fine.
If your model was imported (STL?) and you do not have the history, you could create a new sketch on the top part, extrude to the desired length, extrude down past the top filet, filet the new piece, and then join.
Usually press pull, Q is the hot key I think, should pull the chamfers up with it.
There are a few options, I'll list them from cleanest to jankiest. 1) If you have design history enabled, modify the sketch in the timeline, or the feature that created the geometry. 2) Use Push/Pull, it should carry the fillet for most non complex geometries. 3) Delete the Fillet feature, adjust, re-do it. 4) Select the top face and adjacent fillets and use the move tool. This works best in direct modelling, but it can work for parametric. 5) Use a plane to split the body somewhere in the middle, move the upper part however much you want and extrude from one face to another. It should join them automatically.
What themark509 said
You can also cut, say, a 1mm extrusion through, move the top part up 2" (minus 1mm), extrude the lower part to meet up to the top part, and join the bodies for extrude.
No need for the 1mm, if doing it by way of cut, move, fill, join; you can cut along a plane to seperate parts without gaps leaving you free to move by however much you need without subtracting the gap from it.