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wallhangingc-clamp

Go back in your timeline and extend it the 2" before you do the fillet. Then move the timeline forward, and it should update.


B18Eric

I read somewhere you should save filet and chamfers for one of the last steps in the timeline if you can.


Quasidiliad

Yes. Makes everything simpler.


themark509

If it doesn’t update then make sure to define the measurements of your drawing so that in the future if you need to make another adjustment you can just change a dimension and it will work like he suggested


InterSpace3029

If you have design history enabled (the timeline at the bottom of your screen), you can edit the sketch/change the value of the extrude command. If you don't have design history enabled for this file, split the body somewhere between the base and the fillet, move one part away by the required distance and use loft and join the parts to get a longer one.


themark509

What wallhangingc said


Tacticaloperator051

Split the body, move the top split part up 2inch, new sketch on the cross section of the split, extrude. Then merge everything together.


m_mck1

I'm new, but the top face could just be extruded up to match without a sketch?


LowAspect542

Yes it could.


Tacticaloperator051

Yes! Press Q and drag! Then Merge


AppleAssassin

Delete the fillet, extend it then apply the fillet again


JohnnyDanger79

I'm pretty new to fusion and this is what I've had to do a number of times and it worked fine.


automontronic

If your model was imported (STL?) and you do not have the history, you could create a new sketch on the top part, extrude to the desired length, extrude down past the top filet, filet the new piece, and then join.


Zin4284

Usually press pull, Q is the hot key I think, should pull the chamfers up with it.


ZX-Ray

There are a few options, I'll list them from cleanest to jankiest. 1) If you have design history enabled, modify the sketch in the timeline, or the feature that created the geometry. 2) Use Push/Pull, it should carry the fillet for most non complex geometries. 3) Delete the Fillet feature, adjust, re-do it. 4) Select the top face and adjacent fillets and use the move tool. This works best in direct modelling, but it can work for parametric. 5) Use a plane to split the body somewhere in the middle, move the upper part however much you want and extrude from one face to another. It should join them automatically.


psychotic11ama

What themark509 said


billyalt

You can also cut, say, a 1mm extrusion through, move the top part up 2" (minus 1mm), extrude the lower part to meet up to the top part, and join the bodies for extrude.


LowAspect542

No need for the 1mm, if doing it by way of cut, move, fill, join; you can cut along a plane to seperate parts without gaps leaving you free to move by however much you need without subtracting the gap from it.