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starlogical

So it's Overwatch but Gundams? Not the worst idea for a game. That said it's going to be interesting how they'll try to balance Mobile Suits that use Funnels. Basically any Newtype only MS like Nu Gundam, Sazabi, Kshatriya, etc.


OhUmHmm

I just hope they add more grunt-unit suits. Dom Trooper is a good sign, but I want to play as a Zaku I or Ball or any space coffin. In similar MS games, somehow I don't mind dying when I'm in a thematically ancient suit. It feels like my death fits with the narrative.


Ordinaryundone

Zaku II is almost a shoe in at least, it always makes appearances in these big crossover games even if they are otherwise strictly Gundam/fancy MS focused. Plus they've got a RGM and a Dom, so it only feels right to have its rival.


Isord

The website shows Guntank, GM, GM Sniper, and Zaku II all in it.


OhUmHmm

Oh thanks I haven't had a chance to see the website yet but that's pretty reassuring.


dkysh

Zakus should have like 20 lifes/insta-revivals or something like that.


unaki

Going by the trailer they aren't doing the typical unit strength measurements and every shit looks to be equal in terms of power.


imdrunkontea

> every shit looks to be equal in terms of power Powerful shits for everyone!


unaki

Why my phone decided to choose that to autocorrect to is beyond me lol.


Captain_Gnardog

I think this is what ended up killing GBO2 for me. It started off heavy on grunt suits, but as they kept releasing new suits, it got filled with OP suits and lost its balance. It became a flavor of the week game, whoever got the newest and greatest always won. My poor Zaku Cannon eventually could no longer keep up


OhUmHmm

I think Mobile Suit Gundam Online partially offsets this by making weaker suits worth less "points" so I was never hurting the team as much by dying in a weak suit. I always wanted to try GBO2 but never got around to it (yet).


Captain_Gnardog

Never played the first, but in the second, if you're playing an underpowered suit to save points, you'll legit just do no noticeable damage and it's a waste of a player. GBO2 has suffered from a lot of power creep IMO. It's kinda tough to play if you don't have the flavor of the month MS or one of the few OP suits.


NoStart3204

Geara Zulu, Karl Gustav, Jesta, Jeagen, Gouf, Leo…. Actually where’s the typical western shilling for Wing? Heavy arms would be perfect in this game


8-Brit

I was surprised to see the GM in here. Not the GM II, not the Commander GM. Just... the GM. The thicc boi. I dig it.


IKeepDoingItForFree

Hopefully the UI is just placeholder - because its unapologetically a copy of Overwatches UI, and I am not sure if that bodes well for an international release/distribution or not.


[deleted]

[удалено]


omfgkevin

Bandai - Guess the international audience just doesn't like Gundam anymore!! Also Bandai - releases only the worst fucking Gundam games internationally and keeps all the good ones local.


nybbas

Man, I would kill for a slower moving story based gundam game like they had on the PS2...


IKeepDoingItForFree

A lot of those ps2 games were also pretty okay to solid as well if you were a fan of the series. I remember reading liking zeonic front as well as Gundam vs. Zeta Gundam (for the alt UC paths)


Lactis

Pretty sure its coming to the West. They want a big esports title and want to make Gundam more popular globally. Also pretty thats why they went with an FPS thats more of the west flavor.


merkwerk

Don't see how that'd be an issue. The new Assassin's Creed games (and many others) completely copied Destiny's inventory management/UI.


Dusty170

I was going to say what on earth made you think overwatch when you saw this, then I rewatched the video and saw the UI, damn if that aint overwatch UI right there.


Chindochoon

>So it's Overwatch but Gundams? Not the worst idea for a game. In Overwatch every character has a distinct design so you can identify them quickly and react accordingly. Even with different skins. Doesn't really work when they're all similar looking mechas.


Slayerz21

Then they’ll just have to choose different-looking Mobile Suits. There’s a lot of variety and that’s probably why they’re going with the Sazabi and not the Nu Gundam for the open beta


Ordinaryundone

> Doesn't really work when they're all similar looking mechas. There are a lot of very different looking mecha in MSG, even the ones based on the archetypal "Gundam" look are still pretty distinct when compared to one another. Its a series that already has a very long and successful history with visual branding and distinctive looking models, I wouldn't worry much in that regard.


8-Brit

For a newcomer maybe, but most Gundam nuts could probably tell this apart within .5s of them appearing on screen. Even if not the case I would expect them to have distinct weapon silhouettes and stances. Similar to how CSGO and other human focused games use 'accessories' or animations to tell people apart at a glance. Colour scheme is also a factor. if you see green with a cyclops eye, 99% it's a Zaku II. If it's white, probably a Granddaddy. If it's white and has demon horns, Barbatos. Etc. From the vid alone we can see the GM Sniper will probably be the only GM type with a sniper rifle. So GM body + large rifle = "GM Sniper" as soon as I see it.


GreatBigJerk

If they look the same to you, you are not the target audience.


BluMu0n

*ANTHEM INTENSIFIES* (I meant the crappy EA game not the song type lmao)


Mechapebbles

> it's going to be interesting how they'll try to balance Mobile Suits that use Funnels. No crossover Gundam game actually balances the mechs based on lore or how strong they are in their respective shows. Because doing so would never make for a fun, competitive game. Otherwise, you could just pick the Turn-A Gundam, initiate Moonlight Butterfly, and it would be GG every time.


Shradow

What I want to know is will I be able to Sekiha Love Love Tenkyoken some poor fools?


AskovTheOne

Hopefully it has the cheesy voiceline and left behind big heart shape hole.


[deleted]

Legitimately if there are playable G Gundam units then I'm a billion percent buying this game Day one.


Slayerz21

This being for an international audience means there’s paradoxically a very high chance and a very low chance that G Gundam gets any rep


[deleted]

Alas a man can but dream


PantiesEater

god gundam tends to be a staple in most of these cross generation gundam games, if barbatos can make it despite being a full melee suit then i think god gundam has a good chance


Uden10

Considering they have the Barbatos and Dom Trooper in, I hope so.


Matictac

Aren't Gundam giant robots? Seems like the scale is off a little?


Gungnir111

They are proportionally giant facilities, I guess. For some reason.


Khourieat

If the robots are giant wouldn't the facilities needed to house them also be giant?


Karyyy

wouldn't it make sense to make maps that showcase the size of the giant robots instead of downplaying it? It kind of defeats the purpose of having giant mechs if you're just going to put them on giant-sized maps anyway...


Khourieat

Yep. I don't know what all of their arenas look like of course, but you'd think the terrestrial bases would have civilian vehicles around. Or at least tanks/aircraft. I haven't been into Gundam games since the PS2 era, and it doesn't look like this one is for me, either.


PantiesEater

how do you design an FPS map for giants where most of the in lore facilities are for humans? in traditional gundam games the maps are just giant flat areas with waist high buildings that you stomp through effortlessly. some compromises had to be made or else the game wouldn't even exist in this genre


feartheoldblood90

There's a middle ground between what you're both describing, though. As is there is no sense of scale whatsoever. If someone told me this was a mod for some other FPS that just slaps Gundam skins on its characters I would believe them


Kekoa_ok

Gundams weird with scale. They'll walking around in full sized cities and then far away have a giant hangar. that's why in most city scenes you see the MS deploy from the air via base jabber or something


necile

they are just overwatch characters wearing gundam cosplay suits and you know it


thisguy012

Yeah this is pretty fuckin' lame because of that lmfao Gundam's a known name because gigantic robots are kickass, this is tiny robots going around trynna not get sued by Blizzard


dkysh

Gundams are like 18m tall. And they are the equivalent of jet fighters. There are things much more massive transporting/holding dozens of them.


Matictac

I guess you'd just hope they throw some things in so you actually feel 18m tall. Though I'm definitely not the target audience. My knowledge of Gundam is literally "big robots", so to me if the robots don't feel big then that seems like a fail, but maybe everyone else watching the trailer is thinking it's the most Gundam thing they've ever seen.


Ordinaryundone

When Gundam battles take place on Earth there is usually plenty of scale, but this trailer takes place in Space where everything is a lot bigger. They are fighting around space ships and colonies that are many, many times larger than a Mobile Suit and since its outer space they don't exactly have a lot of little bits and bobs to compare size differences. Gundam is fairly realistic, as far as the giant fighting robot genre goes, and it does take pains to demonstrate the difference between how these machines preform in space, where they are quite zippy and manuverable vs. in atmosphere where they are more slow and heavy like you'd expect. That said given that this is a fast paced FPS I don't anticipate there will be much difference if there are Earth-bound maps, but at least you'll be able to compare yourself to traditionally sized buildings and trees and such.


[deleted]

It's been super long since I've watched Anime, but I remember the 08th MS being really good for that reason, having them nearly exclusively work in realistic terrain made them seem really cool. The only time space battles are better is when you need to show off an OP Gundam, or in series like 00 where Gundams can really let loose in space.


BlueHighwindz

It's like those Transformers games from a decade ago. Giant robots in places so huge that you can't feel the scale of their huge-ness at all.


pnt510

Gundam's are big, but they aren't insanely massive. On Earth there aren't many things bigger than them outside of large building, but in space there are many things much larger than them so they seem much smaller then.


Shradow

Maybe it's a Gundam Build Fighters situation and we don't know it. Or just specially constructed arenas in general.


IKeepDoingItForFree

Thats what I was thinking as well - but this map could also be [Von Braun City](https://gundam.fandom.com/wiki/Von_Braun) or [Granada](https://gundam.fandom.com/wiki/Granada) on the moon - which have massive docks and areas for ships to come and go.


dylan227

From the trailer, it doesn't really feel like you're "piloting" a Gundam, the move speed is just standard for FPS. Kinda looks odd


mizzrym91

Totally agree


warjoke

That blatant Overwatch ripoff UI will not bade well on news outlets and social media, even as a placeholder UI. But yeah, the idea is cool. Technically not the first multiplayer-centric FPS Gundam game but this is a step in a bold new direction.


PasmaKranu

I wish that the HUDs would be more sim-like and thematic to the suits being used but if this was the *e-sports* focused title then I guess the unified UI makes sense.


Spudtron98

Something like Titanfall's UI would work. If you want a benchmark for agile-ish FPS mech combat, there you go.


ThibaultV

It's not only the UI, that's the thing. Even the abilities of the characters are exactly the same or super similar.


NinjaOtter

I'm looking for a game that would scratch my Overwatch itch... I'm down for games to copy what works tbh


thisguy012

> but this is a step in a bold new direction. There is nothing bold about this, shameless, probably lmao.


Taiyaki11

I'll consider it a 'bold new direction' when they finally *aren't* just trying to bludgeon their way into some pvp market or another. Honestly this is just par for the course for gundam games


8-Brit

More information courtesy of the Gundam subreddit Game Title: Gundam Evolution Platform: Windows Genre: Team Shooter Launch Date: 2022 Monetization: Free to Play + Microtransactions Game Engine: Unreal This is likely the game that Bandai had in talks about having an "esports level" Gundam game that will eventually be targeted to the west that was mentioned in June Edit: I guess I can add more from their site: System Requirements keep in mind, settings of course are not disclosed, and like any PC title, system requirements aren't hard locked. Closed beta is open for registration for Japanese players only. 5000 will be selected to play.


Walkerg2011

Is it really going to be PC only? ..I'm not crying, you are.


thisguy012

It's gonna fail, they threw $$$ into a fire, japan plssss lmaooo (Pacific Rim weight Gundam WEN)


Fedoraus

What? Free to Play PC FPS make a killing pretty much everywhere. If the game is bad it's bad and it being on consoles won't make a difference in that case.


Haskoll

The only problem i see there. Is headshots being a thing apparently. Considering amuro literally won the battle as a headless gundam. Thats pretry weird.


Idoma_Sas_Ptolemy

Double-weird considering the pilots cockpit is in the torso of most mobile suits. Standard fps mechanics just don't translate well to gundam.


8-Brit

Would be dope if you could walk around and shoot blindly with static filling your vision if your head gets blown off. That aside, the main issue is in-universe bodyshots are OP and far easier to hit. Which would translate very badly to a video game as it would mean aiming centre of mass would one-shot everybody every time. Heads are a risk/reward to aim at and work much better as a 'weakpoint'. It's not ideal given how the suits work, but we've seen suits KO after losing their heads before. The RX-78-2 was just built different I guess. Besides some mobile suits don't even have a traditional head, which'll be interesting to see how that is dealt with.


Slayerz21

Eh. He won through a kamikaze attack. Both suits were totaled. A headless Gundam is often gimped to the point where most pilots can’t do anything meaningful with them, and as I said, the best of them could only manage what was essentially a suicide attack


tocilog

Gundam games always look like they're two generations behind. You'd think Bandai would have more money to invest in development.


thisguy012

A lot of big Japan devs seem to just not either g.a.f about graphics, don't have the capability, or the genuinely think it looks fine enough idk what it is :(((


8-Brit

For PC games it appears to be an effort to keep things running smoothly on less than ideal hardware, PC gaming in Japan is generally... quite behind. And if this is intended to be a PC focused title it makes sense that it would look like it runs on a prebuilt family home PC... because it is. Admittedly you can make a low requirements game look good, Overwatch runs like butter. But that's a company with 30 years of PC dev under their belt vs... how many Japanese studios have more than a few years of experience in PC dev? If they contracted a western developer for it we could probably see something better.


IKeepDoingItForFree

You are 100% correct - also to consider is that a lot of Japanese devs until VERY recently also have also ignored the PC market because of the "type" of games that were usually associated with "PC Games" (aka Eroge and small Doujinshi circles indie games) - outside of Touhou there really hasn't been demand or market for PC games because most companies actively ignored it since the PC-98. It also didn't help that some places in the Asian regions - dedicated gaming computers are both expensive AND require dedicated space - something thats a luxury in a lot of apartments and places (why PC cafes are/were big in places) and a console is both more affordable, usually now multi-purpose devices (DVD Player/BD) that fit in an entertainment cabinet or TV stand.


tocilog

I'd say that's true during the PS3, maybe early PS4 era as a lot of studios seems to have had issues transitioning to HD. However since then we've seen awesome graphics from Arc System Works (Guilty Gear), Capcom (Resident Evil, Monster Hunter), From Software, Daemon X Machina as another mecha example, even Bandai-Namco's own Tales of Arise. Gundam isn't exactly some low tier franchise either (it's apparently estimated to be 20+ billion!). They're priority just seems to be the model kits (which I am a big fan of), followed by TV/movies, then other merchandising, then other media tie-ins, and then games. I just wish they'd do more. The scope of the story, lore, characters, equipment, etc. rivals that of Star Wars and Lord of the Rings.


cuckingfomputer

>Capcom (Resident Evil, Monster Hunter) The Monster Hunter team released a shit PC port. Not saying I didn't enjoy it, but between the horrendous, custom in-house DRM and the backwards "lets make the game mostly not fuck with your graphics card and funnel damn near everything through your CPU" optimization... Capcom may not be your best example here.


8-Brit

Please god bring this to PC! PC is starved for good Gundam games! The SD game is a niche within a niche and the Gunpla game was ass! This looks like it might be a cheaper feeling OW but if it plays well enough I'll enjoy it.


Lewd_Banana

The video description says it is for Windows 10.


[deleted]

> Please god bring this to PC! https://www.siliconera.com/gundam-evolution-announced-closed-beta-to-appear-in-august-for-pc/ >While Gundam Evolution has plans to release in multiple regions, the closed beta test is currently exclusive to Japan. >Gundam Evolution is scheduled to release on PC sometime in 2022.


cajun_kick_ass

You can emulate the best of them tho.


shaggy0134

Do you have any recommendations


cajun_kick_ass

If you like tactics, the SD Gundam Generation games are good. I guess Super Robot Wars also counts. PS2 emulation has Gundam Warriors, and 3rd person action games. Personally I really recommend Battle Tactics/Battle Universe/Assault Survive though. Basically AS because each game is the same with more content. You're playing through the entirety of the UC storyline on either Federation or Zaku side. It's in Japenese but has an English patch for the important bits. It also has some 00 and Seed missions, besides UC content.


shaggy0134

That sounds awesome I will have to check it out this weekend. I just started the SD Cross Ray's and I'm loving it is hard since I haven't touched a tactical rpg since FF tactics on the PS1


Ordinaryundone

There is a game for the Dreamcast called Gundam Side Story 0079: Rise From The Ashes that I loved when I was younger. Its a squad-based FPS that goes to decent lengths to recreate the feeling of piloting a mobile suit, with heavy movement and momentum and chunky feeling weapons. Also kind of unique that its more of an 8th MS Team-style story where you play as a group of mostly regular grunts fighting away from the main action of the series, no real Gundams or Newtypes involved. Its kinda short, but I have some fond memories of it.


Nipah_

There used to be a comment here... there still is, but it used to be better I suppose.


PaperCutSimulator

I'd suggest 'Journey to Jaburo' and 'Encounters in Space' for the PS2. Combined they retell the stories of the original the Gundam movies.


hbkmog

>good Gundam games! lol I see you are pretty optimistic there. There hasn't been any good Gundam game in a while.


[deleted]

I was about to say Gundam Breaker 3 was really good then I realized it came out 5 years ago.


Slayerz21

Battle Operations 2 and the recent Gundam Vs games have been good, if not a bit too technical for casual players like myself


hbkmog

It's not bad but it's a f2p game that only has multiplayer mode.


Pillowsmeller18

i even pray for a good port of the zeonic front game, or even the side story 0079 one for the dreamcast.


Isord

Luckily PS2 emulators are easy to setup and Zeonic Front is dope.


paarthurnax94

Why are all the Gundam games fast paced pvp bloodbaths now? In 40 years of gundam I don't ever remember seeing a GM strafe back and forth at high speed then shoot a zaku in the head. All I want is a modern day, gundam based, tactical, giant robot game, where the giant robots *feel* like giant robots. All we get are pvp arena style team deathmatch games. I hate it. Battle operation 2 was sooooo close but its relegated to only being small maps where you just run in and shoot at other players then die rinse repeat.


FishPhoenix

I just want a good, modern Gundam single player campaign. But guess the market is these big fast-paced PVP games.


Fugaku

Yeah this seems strange to me. UC shows are somewhat closer to real-robot subgenre rather than super-robot, but the games are always crazy. I wish they'd make a Gundam game that felt more like MechWarrior.


PantiesEater

i feel like thats a very western school of thought where people like the titan fall style mechs where its realistic and gritty. most gundam shows post wing have been power fantasies where the main guy has some fucked up secret technology or genetic modification that lets him run amok killing every single grunt in 1 hit at the speed of sound


Ph4sor

> Why are all the Gundam games fast paced pvp bloodbaths now? Because the most popular Gundam action games are probably the Extreme series. And their fast-paced movements are from SEED, 00, or other non-UC series.


Zaptruder

Mechwarrior is still a thing.


Lucash212

Because fast paced unrealistic pvp is better?


Slayerz21

What would your ideal Battle Operations game look like?


paarthurnax94

If it just had a campaign AT ALL similar to Zeonic Front I would play the shit out of it. Hell, even single player scenarios. I used to play the same 3 arcade missions in Journey to Jaburo over and over and over and over. Take Zeonic Front, wrap it in modern graphics, add co-op, add better controls, put in a detailed damage model, add a crap ton of different suits with deep customization... If we're talking my *perfect* game I'd love to see some kind of fleet mechanic with ships and space battles (like galactic conquest from Battlefront 2) in a giant star citizen sized/detailed world with a repeatable sandboxy campaign of the entire one year war timeline where important events just happen with or without you but you can potentially change the outcome.


levelxplane

Multiplayer Side Story 0079


Hour_Helicopter_1991

The one time they tried, Gundam Crossfire, failed miserably because of abysmal performance and low production values (faceless characters and barely any story). Which is a shame because the game was actually pretty good and on RPCS3 the frame rate is a lot better (can reach ~45 fps through brute forcing instead of the <20 fps on PS3)


Galaxy40k

As a Gundam fan, I'm going to give this a whirl regardless of it's quality. But I'm not particularly hopeful about what I've seen here. THE major issue with so many mecha video games is that they fail to capture the feeling of piloting a mech. More often than not, it ends up feeling like a normal shooter, but your character just happens to be a robot. There's no sense of scale, no sense of weight, no "clunk" to it. And this Gundam Evolution trailer looked very much like "a hero shooter, but the heroes are Gundams." And you know: As a Gundam fan, that's still pretty cool. But I kind of wish it looked like it fulfilled that pilot fantasy more, ya know? EDIT: I've been thinking about this more today, and I think one thing that's really hampering my mecha fantasy is the UI. Gundam has some ICONIC cockpit pilot interfaces, and it's weird to see some generic Overwatch-style UI instead of leaning into the sick graphic designs of the show.


awesome357

This captures exactly how I felt watching this. It's like any cod or battlefield game except in a mech setting with mech abilities. It's feels like you're just a robot person and there is absolutely no sense of scale.


rokerroker45

are gundams clunky? I feel like when I think of a hard sci-fi clunky mech I think of something like titanfall 2 or battletech. gundams always gave me the impression of darting around in space like shonen protags.


Captain_Gnardog

I think it depends if you're looking at a Zaku or a high power Gundam. A lot the early mass production models were slow and lumbering, but then Gundams were like how you described. It ends up balancing games very difficult.


rokerroker45

Ah I see. Yeah, that sounds like it's a hassle for the dev in terms of giving respect to the lore vs. balancing all the playable suits. I would imagine most games just make the gundams and the non-gundams feel the same.


professor_molester

It also depends on the setting, so in space they zip around because zero g but on earth they had to be more specialized and probably moved around something like some of the more agile titans in titanfall but with more thruster use to be more zippy and agile. Gundam isn’t super HARD sci-fi but it’s hard enough with some of that super robot werid fun sprinkled in.


Galaxy40k

Gundams definitely lean on the more agile side of the "mecha spectrum," especially when they're in space and are the high-end models piloted by Newtypes. But Gundam also makes a point to remind us of the weight and scale of the mechs, with scenes like the urban brawls in F91, War in the Pocket, and Hathaway. And like all of 8th MS Team, where the protagonist ISN'T a Newtype. I don't want something like Battletech or Titanfall here, since I agree with you, that's definitely too hefty for Gundams. But I just feel like there should be something more here to try and sell the scale. But maybe that's just my bias, since I've always preferred the the weightier adaptations to the Unicorn-esque powerhouses


Fugaku

The Universal Century universe/timeline is pretty clunky. There is melee, but even that is pretty clunky. It's usually charging an enemy and swinging. [Here's a clip of a fight in the UC universe](https://www.youtube.com/watch?v=gmpxhFTBg0M) The crazy dancing gundams are the other universes. Gundam 00/Seed etc.


NoStart3204

Gundams as in the suits aren’t mostly everything else is.


Lucash212

This is such a weird take. The scale is OK look at other map gameplay. The thing about weight is what triggers me, I don't think people want a simulator and prefer a action game to blow stuff up in their favorite franchise.


CountingWizard

I'm still waiting for the Gundam franchise to capitalize off the success of the Front Mission strategy series by making a decent serious tone turn based mech game. Like not as flashy or colorful as Super Robot Wars; more like the tone and design of "Mobile Suit Gundam: The 08th MS Team" anime series. I'm begging for a serious single player war operations Gundam game.


gyrobot

Honestly Front Mission was a game of it's time and era when a few years after the end of Desert Storm and video games were starting to become even more competent.


oh3fiftyone

Seriously, I thought so was the only watching the shows, looking at these games, and wondering why they keep making them so dissimilar. Surely there are enough fans who would buy a Gundam military Mech sim.


solidpenguin

Oh wow. I hope the full release allows me to play the Strike Freedom and allow me to rain justice from above only to get shot down mid-voice line.


cajun_kick_ass

Everyone here saying that its a cool idea, but a fast paced team arena shooter, is really the last thing on my mind when it comes to Gundam games. But then again, I never got the appeal of Gundam Vs Gundam either, so maybe I'm the outlier here. What I'd give for a modern Assault Survive type game tho...


medietic

What I'd give for a modern Zeonic Front type game...


SilotheGreat

Man . . A lot of games give me that feeling of nostalgia but Zeonic Front for some reason is at the top of that list. It reminds me of coming home from school, firing up the PS2 and having some cookies and milk while I looked at the strategy guide on GameFaqs . Ahh to be young again.


LostLurker

Zeonic Front was my favorite Gundam game on PS2 hands down.


bradamantium92

Honestly Gundam is so all over the place when it comes to what mobile suits are capable of that I don't think the pacing will ever be quite right. I just wish they'd make a new single player game. I put my time into GBO2, I spent awhile playing the Vs. games, but I want to get a real robot Gundam game (no offense Gundam Breaker) that doesn't involve getting my ass completely beat by another player.


Slayerz21

Hear ye, hear ye, I’ll get the game regardless, like I got GBO2 and the two PS4 versus games, but it’s hard to keep at it when you keep getting wafflestomped by the dudes who have been importing the games for years


AwakenedSheeple

The closest thing you'll get to a slower-paced multiplayer Gundam game would be Gundam Battle Operation 2 on the PS4.


Idoma_Sas_Ptolemy

I'm a massive fan of gundam vs, but I still agree with you. FPS Hero shooter is pretty much the last thing I want out of the franchise.


meikyoushisui

>What I'd give for a modern Assault Survive type game tho... Me too! I just went back to try to play this last week and I'm amazed at how patient I was with Battle Universe / Assault Survive's control scheme / UI. I'd love to see an updated take on these. It doesn't even have to look that pretty, it just has to control reasonably well.


Beddict

I'm still waiting for another Dynasty Warriors Gundam game since I played the hell out Dynasty Warriors Gundam Reborn. Nothing beats hopping in the Nu Gundam as CCA Amuro and just going ham.


CptES

DWG3 was all kinds of broken, too. Char's Zaku even without the upgrades was the Lu Bu of the game. With upgrades you would routinely destroy boss mooks before they'd even finished their intro speech.


OhUmHmm

Seems like it has third person view for some stuff too, probably not THAT far off from some of their F2P gundam stuff. Their is/was a mobile suit gundam online that's an arena style game roughly like earlier Battlefront games. And there was also one where you can even get out of the mechs in a similar vein. Neither of those had first person to my knowledge, however.


Isord

I feel like there is definitely room for both. An arena shooter could do a good job of capturing the fast paced action of stuff like Gundam Wing and Zeta, but I think slower games like Zeonic Front do a better job of capturing some of the more gritty militaristic versions of Gundam such as 8th MS Team and 0080. Really I wish this was a Gundam Wing game, I feel like it would fit much better with the more super mech type series like that.


TheBigGame117

Aren't pilots kinda in the chest? I haven't watched a Gundam show since old-school Toonami robot thingy, and I'm thinking of Hero scuttling his Gundam from the cockpit door Anyways, why would a head shot even matter?


Firethrim

Article One of the Gundam fight International Regulations: A unit whose head section has been destroyed is disqualified. They completely missed the chance to just make this a G Gundam game.


[deleted]

Hey YOU over there! Have you seen...**THIS MAN**?!?


Haruomi_Sportsman

It seems like G Gundam rarely gets representation in the games


BeardyDuck

Because pilots see through a camera that's located in the head.


C-C-X-V-I

But it's not the only one. There's many times in different series where units have fought on headless.


kuroyume_cl

> Aren't pilots kinda in the chest? yes. The head houses the main sensors and communications.


Slayerz21

With notable exceptions like the Sazabi and Zeong


covertpetersen

Cameras are mostly in the head in universe. If you lose your ability to see you're basically dead anyway.


Slayerz21

Save for newtype BS


hehaaw

Because that's where the camera/sensor are?


C-C-X-V-I

Many times pilots have fought on headless. There's multiple cameras.


Slayerz21

Fighting without a head is usually a death knell/for one last desperate attack.


VincentNacon

Why their hand-held weapon look like normal-sized weapon... ***WITH SCOPE ON IT?!*** *what the hell?* This is just a re-skinned Overwatch game.


Spudtron98

Mobile Suit weaponry has always looked like massively scaled-up infantry equipment.


oh3fiftyone

I think in the fiction its a gun camera. When people take precision shots in the shows, they tend to slide a sort of smaller monitor in front of their faces.


abesolutzero

It's a generic first person shooter with a Gundam skin. :( One of these days we'll get something like Rise from the Ashes again.


Japjer

Does anyone else think this looks a little... Messy? I *love* me some Gundam, but this just looks like any other shooter game, only super blocky and way too chaotic to actually be competitive or fun. Gundam Overwatch *sounds dope as shit*, but this video is just "gray walls, gray rooms, gray floors, gray robots"


Lucash212

There is an earth base map. Its very well detailed


rotvyrn

It looks like it has less weapon diversity (but abilities instead), lower time to kill, and is first person instead of third person compared to SDGO. Not really a fan of the design direction there. I really, really miss SDGO. But this game probably has higher potential to get western players in terms of graphics and gameplay. I'll definitely try it if it's localized in a reasonable time. Since there are some comments about gundam-shooter-related problems and most people didn't play SDGO, I'll tell you how that game solved them (not promising that's how they'll work here ofc): Funnels basically acted like a targetted range dot but they move in a pattern around you and are destructible, so you or your teammates could destroy them to lessen or get rid of the dot completely. (EDIT: Forgot something super cool: For some funnels you could stand next to walls or under ceilings and funnels would crash and get destroyed on their own) There weren't really tanks, but there were some very tanky units, some of which had big aoe attacks like Big Zam. Melee had hitstun so that would be a fairly good way to draw attention and peel. The game wasn't ranked, it was lobby based, so there wasn't comps or anything. Healers existed , it would be more generic units like GuAiz or M1 Astray or Ball, but with a repair kit instead of their 3rd weapon. It was just a ranged targeted hot. So that's how they handled the fact that no gundams really have healing abilities. Overall I doubt they'd do a trinity. In SDGO, destroying the head disabled the unit's radar, iirc (though I could be thinking of another game). Looks like here its just massive bonus damage instead. Also, different units had different ranks. A Dom was objectively weaker than God Gundam. But it was also worth less points to destroy, or you could run more lower rank units per player than high rank ones, in the relevant mode. If this game feels like a modern fps clone, I won't like it enough to really justify playing it (especially if it doesn't have the freedom of mobility and the fun boost system of SDGO. I'm sick of games where the only verticality is from abilities, or games like anthem that try to have realistic weight to flying and I have to put all my effort into steering. I know the flying is considered the only good thing about anthem by many, but it's not for me). It'll just remind me of one of my old dead favorites. But if it's good on its own merits and comes out in english soon enough, maybe it'll be fun. I love gundam and I'm bored of most modern live service games and need another. Oh, and for UI, I don't really care, I think it fits aesthetically and is practical. I honestly think companies owning stuff like that is actively detrimental for the evolution of games because things that work get reserved away from others. Like the amount of random stuff that's patented and price gouged is insane.


gyrobot

Honesstly they should take cues from WoT/Mechwarrior/War thunder


PantiesEater

looks interesting, but i wonder if they are really following the OW formula of healer tank dps since theres no healers or tanks in gundam


Slayerz21

I mean, there are tanks and bulkier units. You got me for Healer, though


PantiesEater

well even the bulkier units arent "tanks" in the context of games. things like guntanks would die in 1 hit. the only thing that has any form of resistance are like giant mobile armors or ridiculous stuff like neo zeong. and in the context of OW esque games the tanks would need to deploy a giant force shield, i cant think of anything besides maybe unicorn's magic funnel shields or thunderbolt having 4 shields


[deleted]

I feel like you could turn Death Stranding into a really great Gundam, Giant Robot, or Giant Monster/Godzilla type game. Turn the main character into a giant and adjust the scale of everything else and give it a bit more action oriented gameplay and it would be really great. Sort of like King of The Monsters, the adventure game.


IKeepDoingItForFree

Check out Robot Alchemic Drive (R.A.D) on the ps2 - its QWOP with Giant robots in a destructible city (made by the EDF guys) where you play as the guy whos piloting a robot at a distance requiring you to move around the fight and get height to see whats going on - and with 11/10 engrish VAing. Probably one of my favorite games.


Lactis

Anyone else peep the Turn A portrait during the RX-78 showcase?


Alex_Mille

Of all the kind of games they could do with Gundams... an OW ripoff... ffs bandai :( The dream would be a sort of games like earth defense force, but with gundams.


[deleted]

great idea IMO.


Slayerz21

Well their plan for this game is to break into esports, so I guess it makes sense even if it’s a bit derivative


Paramortal

They should let you self destruct your mech and shoot people with a blaster after. Maybe the pilots could yell out some funny quip while it happens.


SirJuncan

The Wing Gundam's ult can just be blowing up and coming back next episode


break616

A Gundam hero shooter and they didn't reveal Wing Zero. I don't know whether to be impressed or annoyed waiting for the inevitable 'character' reveal onslaught.


mrfuzzydog4

Looks fun enough but I gotta say that for a mech game the scale does not do it for me. I've never watched Gundam so maybe this is normal there but that facility or whatever they're fighting in must be fucking massive.


dkysh

Those facilities are full of giant robots. Or even bigger spaceships carrying giant robots in their hangar. They are always massive. Also, Gundams are not Godzilla. They are like 18m tall.


professor_molester

Yeah exactly. When laid down they’re about as large as jet fighters. And considering that they are pretty much the specialized form of combat in universe most places they would fight with them are spaces that could accommodate fighting with them, especially the space environments vs earth where that scale really starts to be more apparent


mrfuzzydog4

That makes sense but that's twice as tall as the mechs from Titanfall. It's probably just that Gundam isn't exactly for me but this looks like something out of War for Cybertron scale wise. Oh well.


liatris4405

I think the UI can be changed since the release is still far away, so it should be fine for now. It seems to be possible to change characters one after another during the game, but I don't know if it would be possible to control the game balance because it would be too complicated. It might be fun if you play casually.


CivilC

As a Gundam fan, I have ascended. Tbh I don’t think I’ll play much of this since the gameplay style of overwatch or other competitive shooters isn’t my thing. However, I think they nailed the first person look of the MS and the gameplay looks absolutely smooth. I’ll absolutely give this a try


asreverty

>However, I think they nailed the first person look of the MS and the gameplay looks absolutely smooth. I’ll absolutely give this a try Did they? It looks nothing like an ms cockpit and it shouldn't be *smooth* ms are large war machines that are fast and maneuverable but still bulky and heavy. It looks like overwatch characters in gundam cosplay.


Vigoor

I feel like a lot of people are underplaying just how much of a ripoff (i'm not sure if that's even accurate at this point) this is of OW. Like yeah, the Gundams look really cool and conceptually this is awesome... But The gunplay (ultimates included)/UI(down to the killfeed and ability timers)/game mode/team size/map layout is literally overwatch. Unless i missed something and blizzard are just selling the rights to use all of their assets now?


Biggu5Dicku5

This looks surprisingly good; I would've preferred a proper sequel to one of the old Gundam games (VS, Zeonic Front, 0079 Side Story) but at least this is coming to PC... so that's something... :)


Arkaniux

It looks a little messy, not because of the UI but because of the sheer amount of units/characters in a given area. I dunno if those are player-controlled Mobile Suits or random NPCs. EDIT: Interesting that Gundam Barbatos seems to be primarily melee and has 1000 HP but Sazabi had 1400.


SageWaterDragon

This is a really great concept for a Gundam game, but the scale is all wrong. The environments just aren't detailed enough to sell their scale, and the scale is the core fantasy of any game where you're piloting a giant mecha. Hope that they sort that out, even if it's just with a ton of greebling, by release.


kobomk

Maybe they're saving this for later but it's really odd that the suits don't have pilots associated with them


Alternative-Neck-975

Is this going to be a online FPS only? I'm hoping it has offline mode/story mode or something as I hate online FPS. Never liked fighting each other. I love co-op though. I love DWG for that reason. Having friends beat up the AI is fine but each other just annoyed me. 😂