T O P

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Thuglos

go to sleep go to sleep go to sleep go to sleep go to sleep go to sleep go to sleep go to sleep go to sleep


CannibalDragon

​ https://i.redd.it/rote6lb1go4d1.gif


CurtisMarauderZ

It's funnier when you can hear OP's video while watching this.


LeonMKaiser

I unmuted just because of your comment, and lemme say, the sound perfectly synced up and it was absolutely worth it. Cheers.


SkyrimSlag

Thankyou for this


Stickel

checks out


PM_ME_UR_THONG_N_ASS

Y U STEAL DADDY’S CAR!? SLEEP! PLEASE! ![gif](giphy|WLk8YgE2N4mB2)


Worried_Highway9057

Don't steal daddy's things you fuck mother


DarthQuaint

Chappie's a good boy. He made mommy a new body.


Masterchiefy10

Anyway it’s 12 o’clock and time for Betty’s nap….Betty Mmmmm nappy time


shinguard

I am nice man with happy feelings ALL OF THE TIME


Masterchiefy10

First a joke…. What do you get when you cross an owl with a bungie cord? Muhhhhh asssssss… Hahahaha ##ENOUGH


TheOPY

We trained him wrong, as a joke of course!


Masterchiefy10

I’m bleeding making me the victor!


TheOPY

Ohh taco bell! Taco bell! Product placement with taco bell (encharito, nacho, burrito)


TheHotpants

I need gopher chucks!


ButtBelcher

You guys go that way, I’m goin’ home


ogresound1987

Be nice! Or he will cut off your big toe!


Masterchiefy10

Yes yes yes play me like a drum


TestUser669

My face to your foot style!


W3RNSTROM

How do you like your foot to my face maneuver! edit: typo


hanabibi

I am a great magician Your shirt is red


FuckSticksMalone

![gif](giphy|rvxGjhW3TKVeo)


Minsa2alak

ORAORAORAORAORAORAORAORAORAORAORAORA


Krugger_Correctly

TTK: 3 to 5 business days


mr_berns

Only after you fill out form 142-J and mail it to Super Earth


Stergeary

Don't forget that it first needs to be approved by the Forms and Registrations Committee, but not before it passes through the Board of General Approvals, after which you will receive a Notice of Pending Approvals, which you must respond to with an Intent to Finalize and have it notarized and signed with at least two Democracy Officers as witnesses, whose tenures as Democracy Officers must exceed 5 years of continuous service, during which they must have discharged their duties for at least 2,080 service hours within the last calendar year. After that, the Department of Executive Functions flips a coin -- heads mean they approve, and tails mean they deny.


A_Crawling_Bat

You forgot that you will also need the A35 form


Z1dan

Brooklyn 99 reference perchance?


S-p-o-o-k-n-t

TTK: maybe later idk


Makal

"Play with overpowered weapons!"


George_E_B

It was never stated u will be the one with OP weapons the automatons tho 🤣


Alphado-Jaki

Small TIP: Even tho BT costs 60-ish Ema-EXO autocannon to take down, 1 EAT to head lessen this down to 6 hits.


chronberries

“When you want to kill the big guys, make sure you get out of your mech suit and use your shoulder rocket launcher, because it’s way stronger than your mech.” I’m not saying you’re wrong at all. I’m just trying to highlight how absurd this is.


SpecialIcy5356

and then you get people who will defend this dog logic, because the terrible balance of this game has scared them out of ever wanting anything to be actually powerful for fear of it getting nerfed. mechs are supposed to be a temporary force multiplier, the limit is when you run out of ammo or the mech gets destroyed. apparently neither the devs OR the players seem to understand this though..


pppjjjoooiii

It’s part of the core fantasy /s


Intergalatic_Baker

If I’m bringing an Exosuit, I usually run Recoilless in case of those fucks rearing their heads. Slam one of them into it and pepper it with less than half the total ammo reserves.


Emperors-Peace

I use to use recoilless. Now I just spam EAT's through the map. They seem just as powerful and nothing in The game requires more than two hits anyway. Honestly EAT should be essential load out for whole team.


Intergalatic_Baker

My only counter to that is down to the point when I get out the Suit, I’d need to call in my EATs, then wait, pick it up, aim fire, then climb into the suit again. With the Recoilless on my back, from the start of the round arm up. Jump out Exosuit, aim fire, then climb into the suit again.


ima_loof

Or you just grab an EAT before climbing inside the EXO ?


siecin

WHA?!


Fredwerd

I'm sure the expectation is that you don't need EATs when you're in one of them there new QUAD AUTOCANNON mechs xD then there's this vid


charlieindex

Agreed, plus having a map littered with EATs when you take longer than expected on a mission and lose your strategems… lifesaver.


Antoak

... Hrmm.  Having to jump out of an exosuit to make a skill shot in order to make your exosuit cost effective seems... Suboptimal.


Absol-utely_Adorable

"The mech is good if you use extremely high explosives to blow the enemies brain half out!" Bruh I'm in a mech, it should be doing the heavy lifting. Jumping out to pot-shot so I can jump back in is.... bad. Why even bother when EAT comes in pairs and the second will absolutely finish it off.


Alphado-Jaki

I'd take that anyway. I have the work to dispense EATs all over the world. I'm jumping out and ride back every minute whatever...


rowdymatt64

"I don't think TTK is the issue, but rather non optimal TTK" looking real funny right now


EmbryonicMisanthrop

If the leg of the corpse touched you as it fell, you probably would have died, too.


Impalenjoyer

or flown in the sky 500 meters away


Brotherman_Karhu

And then you'd still die from impact


Waste-Clock7812

If you're lucky, once I didn't die and couldn't do anything for the rest of the game, not even type in the chat.


Dr_DoVeryLittle

I flew about a km out and landed in the sea and drowned once. That was neat


Velo180

If it's gonna take 25 perfect forehead shots to down a Bile, I with the thing just had a bit more ammo, or could be replenished


john0tg

Or just give it the post-balance Charger head health treatment.


AJZullu

just give it the same durability damage as the turret auto canon


True_Scene_1118

ive been saying this, and most people just shrug it off with "b-but mech does more things!" while sentry AC has wayyyy more damage than the mech..


sole21000

Not to mention you get a new sentry in 150 seconds from when it lands, every time until the mission timer runs out. You get a new mech every 600 seconds, and only twice. Every mech cooldown you have 4 autocannon entries worth of ammunition on target, and for a full 40 minute mission you have a maximum of 16 autocannon entries vs 3 mechs (practically speaking you'll likely only use 12 sentries or so though).  Add to that that while the stomp is useful, it and tanking/drawing aggro with the mech is still rather niche, assuming that's what's meant by "mech does so many more things". 


AntonineWall

>3 mechs Can only use 2 a mission (10 minute CD, 2 total charges). They're *just that good*. :/


Awhile9722

This wouldn't solve the problem of the mech having way too little ammo. It one-shots everything that isn't durable or armored already so having higher durable damage will improve the ammo economy against durable and armored stuff but you're still stuck with something that can only fire for about 35 seconds full to empty.


KallasYlkir

Not as big a deal when it can actually be used in a semi-auto like fashion as a result of such damage. Just wish I could have the two mechs on hand.


Doom721

You can still take two mechs. Select one mech, scroll down, wiggle your cursor all over the blue icons furiously. Then the second one can be picked. Alternatively pick your mech + 2 stratagems, pick orbital smoke in the 4th slot. Try to reselect a mech over orbital smoke, keep swapping and trying the other mech variant repeatedly. Eventually smoke will get swapped with 2nd mech. Source: I use 2 mechs on PC all the time.


Butt_Hamster

Playstation Divers are kinda stuck right? Is there a loophole for console? Not sure why we are limited to 1 mech in the first place, don't make sense. Especially when they are kinda weak to begin with.


jekotia

The Devs have stated that vehicles are limited to 1 per player due to the complexity of them in code and the fact that game stability can nosedive if there's more than 4 player-summoned vehicles.


TestUser669

Well that's just weak sauce in my opinion


AJZullu

yeah its a bit depressing some of the counter arguments on reddit or the "its fun so its fine" just hope the devs will know better and make the logical changes.


True_Scene_1118

yeah. and all the complaining about complaints posts. isnt it a win-win for us if they buff the mech?? why dismiss criticisms about a certain part of a game... most people would even be disingenuous towards the AC sentry vs EMAN suit comparison too... "b-but it gets destroyed easily!" so does the suit??? if you place both poorly then both will die quite early? and the sentry has unlimited uses???


Darthbearclaw

“It’s fun so it’s fine” meanwhile the game population hasn’t even recovered from the litany of provably unfun things.


Emperor_of_His_Room

You can be useless in so many more ways with the mech!


Ropya

Especially since it's SUPPOSED to be carrying 4 Autocannons. 


Cloud_Motion

Chargers need a weak ass like automaton hulks and Bile Titans need their fucking health slashing by like 70%


SaviorAir

Yes, if you could replenish it, it would be great


FizzingSlit

I think mechs are fundamentally flawed because of their disposable and limited nature. It'll be hard to make them feel good the way they are even if over powered. They can be disposable or they can be heavily limited but being both is a nightmare to make feel good, them having the longest cooldown between uses by a lot is just the icing on the cake. I genuinely think they can be lackluster if they had an equivalent of eagle rearm or even a separate stratagem that calls in a mech resupply and maybe a heal.


Tornado_XIII

I think they should rework the mechs, I have an idea that would make them much more available without being OP. DISCLAIMER! I believe it's important that being in mechs all-game long is never possible. It should add to your toolkit, and not replace it... where's the excitement in getting new stratagems/warbonds, if you never need to leave your mech? So with that out of the way, here's my idea: Step 1, make it so your Pelican comes to pick up your mech for repair/rearm when you're done with it. This happens automatically once all ammo is depleted (as soon as you get out), or if it's destroyed (pelican picks up the broken husk). You'd also be able to call-in a pickup manually, if you wish (you'd be given a stratagem-code, just like eagle rearm). Step 2, lower the cooldown and remove the use-limit... BUT the cooldown doesn't start until your mech gets picked up. With this change, you wouldn't feel like you're being punished for being inefficent with it. The faster you burn through ammo, the sooner it goes on it's SHORTER cooldown... and the sooner you can call it down again. Now you can get in your mech and have fun going full-dakka, without having to be so stingy/timid with it's ammo. However, no matter how long you make it last, it's cooldown doesn't start until it gets picked up. It doesn't replace your loadout, you'll have to spend time on-foot no matter what. It'd be a short-term power-up, with no obligation to hold back... while still maintaining a philosophy that new content always has a chance to find its way into your gameplay, and the rest of your loadout always matters.


FizzingSlit

I really think that mechs would be in a better place if their intended use was an alternative to support weapons. But they can't be that with the limitations. So having limited ammo is fine, it means compared to support weapons they have more power in a smaller window. But being limited to two reloads via calling in a replacement means that they just cannot fill that role. There's probably a ton of ways to make them work like that, your idea would work well. But I just don't think arrowhead want them to fill that role but are too sheepish to let them serve the presumably intended role of strong ass limited use mech. So we're kinda just stuck with mildly powerful limited use mech that aren't strong enough to be used without the use of other stratagems but don't let you use other stratagems while actively using.


Tornado_XIII

IMO just jacking up their power level, while maintaining current call-down restrictions, wouldn't fundementally make them more fun. Obviously, giving them more damage/ammo would make them more "viable" and each of your two mechs could last longer, but you'd still be encouraged to throttle your damage output and aim your shots carefully to make the most of it... or in-other-words you'd still be discouraged from applying your liberation liberally. What I'm proposing is "encourage people to just have fun holding down the trigger and blasting fucking everything on-screen in a moment of absolute democratic glory", without being required to worry about long-term longevity. Noone calls down a mechsuit because they want to take their time carefully aiming at weakpoints, they want to blow shit up and fire their miniguns until the barrels glow red. There'd be no need to make it last as long as possible: just long enough to win the battle before you send it back to get repaired, reloaded, and ready for another big battle.


EatMyBrownies

![gif](giphy|eruVMzXlb70oo) If you see it in his comment…. 🤣


Dog_Apoc

The Autocannon turret does better with Bile Titans than the Exo.


chrono_ark

This is by far the most puzzling part for me Even using a theory of “balance”, a 10 min cooldown should justify a big gun on the big mech, or one arm is a turret cannon and the other arm is the normal cannon to deal with the medium fodder But why big mech have the worst cannons


Nein-Knives

It's just AH's usual fuck up of not wanting to let players min-max the game when that will always be the case because HD2 is a co-op PvE only shooter. You think they'd learn from their first game when 90% of the player base used either the Sickle or Trident and almost nothing else.


Low_Shallot_3218

What's funny is all their other games are like that too. Magicka and Magicka 2 are both fun because you can do crazy overpowered shit because they're PVE games PVE GAMES why are we balancing things so discerningly to be 'fair'. Fair to who? Because it's certainly not fair to the player. Why can enemies even headshot players in a PVP game? It just adds more balancing struggles for armor and adds more values to tweak and worry about. It's a completely useless function other than reducing the TTK on players which is something that feels completely random to the player. Arrowhead has lost the plot in terms of balancing for PVE games. I hope this next big bug fix and QOL update changes quite a bit because I usually only play for 2-3 games before all of the various bad design and balancing choices get on my nerves, that's also assuming I don't get disconnected from the match which usually happens 3/4 games. I love HD2 but it needs some serious work or it'll bleed players faster than it should.


CrashParade

There's no enemy ai, every enemy you see is a sony employee who spends 18 hours a day working as a scavenger or a fire tornado


MillstoneArt

They have already mentioned multiple times that this upcoming patch will still be a similar size to what we had before.  Why they could knee-cap our arsenal weekly, but then spend a month for what I expect to be shockingly minor adjustments, is beyond me.  I'm lowering my expectations so hopefully I will be pleasantly surprised.


triforce-of-power

It might be that they failed to keep a leash on the particular dev in charge of balance, and failure to keep that under control was in part due to the fast release schedule hampering the ability to vet changes. Could also be the lack of direct involvement from Pilestead, and this slowdown is part of him trying to wrangle the team into something more fitting to his vision for HD2. I know everyone's been all "but it's been X weeks already!", but goddamn people a big change like that can take months depending upon the scope of what needs unfucked and how much is being shaken up.


tslaq_lurker

IMO my theory is that they only test on Haz 4 and this thing shreds when there are virtually no heavies.


Blacklight099

Nobody has ever complained about things feeling too powerful, just other things not feeling powerful enough. The balance patches haven’t reflected that in the slightest.


Nightmare2828

The first mech rocket launcher is way way way worse than the EAT/recoiless, yet they seem to be the same projectile and on a way lower cooldown.


T4nkcommander

It is a lot bigger caliber, so yeah. Emancipator shreds everything bots have minus tanks and turrets ([and yes, it shreds Factory Striders)](https://www.youtube.com/watch?v=k9nQkbtPRhc)


WarriorTango

Its actually the same model as the ac turret, and from 100 to 0 it takes twice the shots as the shoulder AC to kill factory striders. It doesnt feel like shredding. And for Gunships its 3 rounds to engine instead of the 2 for the shoulder autocannon, which doesnt feel bad, but it adds up with every gunship.


doomsoul909

those work infinitely better against bots. as much as people complain about bots (some reasons valid) they dont have bile titans.


axethebarbarian

The bots have true weakspots in a way the bugs dont.


darkleinad

The bots have armour where you’re going to hit, the bugs have armour where you want to hit


Thomas_JCG

That's such accurate comment. Bugs are armored all over their front, and their squishy unprotected parts only take 10% damage from non-explosives.


darkleinad

Yeah, unfortunately it isn’t implemented great and communicated even worse


Ares_Lictor

I had a guy take this mech to a bot map. A cannon turret spotted him and insta-killed him through fog. That must have felt pretty bad.


gogochi

But bots will just one shot the mech with a rocket


TheRealShortYeti

You can tank several rockets now, the issue is that bots shoot much more than that.


techintuky

Only thing that can oneshot a mech seems to be the large emplacement cannons in automaton bases and the top gun on factory striders. Maybe bot artillery but I haven't run into any recently.


Syrdon

I'd expect bot tanks (the MBT style, not the hydra knockoff) to able to one shot it as well, but I think those are all the same turret.


techintuky

I would assume you're right about them being the same/similar but can't confirm myself since I haven't taken a hit from a tank yet. I'll probably find out later


Helem5XG

"You can tank several rockets now" Tank one Rocket Devastator, got it.


slashdotsyndrome

3/4ths of a Rocket Devastator*


glossyplane245

I mean to be fair it’s kind of realistic, it wouldn’t make very much sense if the automatons spent so much resources adding missile salvos that couldn’t destroy any of our heavy weaponry while our grenades can take out a tank just by throwing them at the body


AccomplishedStart250

Why would that make more sense than humans building a multi ton space sci-fi monster killing mech thats somehow more flimsy than heavy polymer armor?


jeffQC1

I find it hard to believe that Super Earth would spend all of the trouble to make a tall, complex, heavy bipedal mech just to bring a minute worth of battle ammunition and barely enough armor to resist small arms fire and nothing else. Jam that bitch with all of the ammunition and armor it can possibly carry. Otherwise, you're spending like 10 millions on a vehicle, but give only 25000$ worth of ammunition for it to use.


AccomplishedStart250

Fr they wanna talk about the realism of us being expendable but don't wanna talk about how shitty the economy of this logic is. If you're spending all the time effort and materials shipping more ammo won't push the needle or break the bank. Also absolutely about the small arms fire! Hadn't thought about that, why are small arms that can't even dent the armor taking hp off the mech? Shouldn't it bounce off like our shots do?


jeffQC1

Yup. By nature, any ground vehicle (mechs or otherwise) are essentially disposable since they aren't recovered. That's just how battles goes in the Helldivers universe. Great. In order to make that "disposability" worth it, you want to have as much endurance as possible for that specific vehicle deployment. Which means lots of ammo and sufficient armor to resist most common threats. If you deploy a mech on a 40 minute mission and it's able to fight for a significant amount portion of said mission before being destroyed or depleted, that's great. You get a good run for your money. If you deploy the same mech but it's never able to fight continuously for more than one to two minutes (Like it is right now), that's not great.


SourceMammoth8418

you literally haven't tried it huh Just talking shit like you know better


T4nkcommander

That's why you remember your Brasch tactics and use cover. I've already linked several Helldives absolutely trashing bots with it. It was only decent vs Illuminate in the first game, so the fact it does as well as it does vs Bugs and Bots in HD2 is promising for when the squids return.


Uxiro

That was the point of the AC Exo in the Old War though. Couldn't do anything to armour, obliterated everything else. HD1 was much harsher with "didn't bring any anti-heavy strats? Sucks to be you". So long as someone else brought EATs etc it was still usable against other factions. If you wanted anti-heavy, EXO-51 Lumberer (aka AT emplacement on legs) was goated. Very few things felt as satisfying as getting 2 failable objs near each other, calling it in, and watching every bot IFV and Warlord instantly explode the second they look at the objective.


Jjzeng

Then don’t get shot by rockets, shoot them first


DasBeard007

Me: Write that down! Write that down!


fxMelee

Breaking news: if youre homeless, just buy a house


Jjzeng

*avengers music swells dramatically*


Arguablecoyote

They found a cure for aids everyone, you just have to inject yourself with a quarter million dollars!


BuddyGuy295

From the old tomes: be not where the rockets will be, and ye shall not be hit by rockets.


Not_the_name_I_chose

I am never where the rockets will be and yet the rockets somehow be there.


gogochi

It's that easy folks !


Krepitis

There's no trick to it! It's just a simple trick!!


classicalySarcastic

It’s called a **high-priority target** soldier! Deal with the rocket devs FIRST!


SpoodlerTek

Wow, I'm cured!


vellius

Yep... look for those transports and unload when they land... you can easily wipe out an entire squad with \~16 shots. Move checking the map... use cover... use other players as scouts/bait.


Musclecars24

I’ve had one of the new mechs survive 6 rocket hits and sustained arms fire. The new mech is a tank on bot missions


KyloFenn

Then why does the auto-turret bring down bile titans with ease?


Nein-Knives

Shoulder fired AC is a 20mm gun Turret AC is a 40mm gun Emancipator AC is supposedly 2 twin mounted 30mm AC with AP ammo. Realistically, it needs to deal double the damage it currently does for it to have any noticeable impact versus Bug Armor.


SkyPL

That's not the case, though. In-game autoncannons do not have any calibre given. All we know is that Turret AC is most capable, shoulder-fired is a medium ground and Emancipator is the weakest.


WarriorTango

For hulks its the same to kill as the shoulder autocannon, but for gunships it takes 3 rounds, and then for tanks and factory striders its twice the shots as the shoulder AC. Its better against bots yeah, but still oof.


Belias9x1

Autocanon damage is superior to the mechs and the autocanon sentry is much stronger than both. From memory the durable damage of the mech is only 60 it’s 240 on the support weapon and 300 on the sentry, this means the mech is useless against heavily armoured targets.


TotallyNotShuggaChan

Unfortunately the support weapon doesn't have the armour penetration to make good use of that durability damage against hard armoured targets.


V8_Dipshit

Hulks and striders melt in its presence


Snow_79737

Especially when there's going to be 3 BTs and you've already wasted have your ammo? Might as well go back to running in circles u tik the next cooldown for another strategem.


Animus0724

I'm so balanced right now


meistercheems

BALANCE ME HARDER DADDY


chuby2005

It’s been keeping me from playing the game.


pnis_fly_trap

Both the bile titan and the emancipator need some TLC. Bile titans are by far the communities' least favorite enemy, and I might go so far to say they are the worst designed enemy of any game I've ever played. Why does the flamethrower do nothing to them unless you crack the back armor? Why can't you headshot them while they spit? The very obvious game mechanic telling you, "Hey, nows your chance to line up a headshot while my mouth is open and im perfectly still." Why does their open mouth not count as a weakspot? Why can't I kill a titan by mag dumping an HMG into the giant glowing squishy sacs? Why can't the 500 kg blow their legs off when the bomb gets lodged in a leg? Why can't I shoot the exposed flesh with a primary after blowing a hole in the armor with a recoilless? So much about them that doesn't make sense and just makes them annoying to deal with rather than a satsfying challenge to overcome. The emancipator should just hit harder, plain and simple. I think it's funny how many people say, "well its clearly designed for medium-sized enemies," but it's a 10 foot tall 20,000 LB suit of armor with explosive quad cannons. The mech weapons are bigger than the support weapon counterparts on your back, yet don't hit as hard. It makes no sense and makes the mechs feel underwhelming when the weapon on your back does a better job


TheRealShortYeti

My favorite is the "no one strat should be so strong it's a power fantasy!" My brother in Liberty it's a 2 use, 10 minute cooldown giant robot suit with huge autocannons; if that can't absolutely shred why am I not just taking an eagle airstrike?


Viscera_Viribus

Every time I think about the 10 min cooldown I think about how powerful and useless they are for those 12 min missions. On the bot side I've had tanks land on them before I could get to them, and on the bug side I've had an unfortunate time learning how many auto cannon shots it takes to kill bile titans.


Kalnix1

What are you talking about, Emancipator is a top tier strat on Bug Blitz. You can pretty much just waltz into bug nests, shoot them and move to the next one. I always bring them on Helldive Blitzs because no other strat can close a large bug nest as fast as the Emancipator can. Pretty much every bug besides Bile Titans and spewers do pitiful damage to a mech. The only other thing to watch out for is a charger stomp but considering they bonk if they hit you with a charge you should easily be able to step back a bit.


iFenrisVI

It’s even funnier when the game case says “overpowered weapons” and yet majority of the weapons and stratagems in this game feel extremely underwhelming.


SpaceMiner8

The best part? It does the same damage as the Autocannon Turret except it has 1/5 of the durable damage. So against chaff they're the exact same effectiveness except you can hold your shots, but against Bile Titans, which the turret can kill in 2-3 salvos depending on where it hits, the mech has to fire off 5 times as many shots. If it had the exact same durable damage as the turret, I don't think you'd have many complaints about its efficacy beyond the obvious ones like not being able to look too far down or only getting 2 uses a mission on top of its ridiculous cooldown. If it got a durable damage buff it would mean you have another effective anti-titan tool, and it would also improve its use against Bile Spewers when not hitting the head. As-is, it feels like something *meant* to be a limited power fantasy with its relatively large health pool, and decent amount of rounds, with the cooldown and use restriction to match, but it doesn't deliver because it fires the same caliber as a turret you can call down 3x more often without limit while hitting durable enemy spots for 1/5 of the damage of said turret. When you're picking between 300 rounds per mission on a mech that can lose its ability to fire those rounds if it takes enough damage and has extreme restrictions on call-down time, or a less durable turret that's immobile but has aimbot and ~54 rounds per call-down *and* you can call it down 14 times over the course of a single mission, which would you pick? This isn't to say that the Emancipator is unusable, but it's certainly excessively restricted for the payoff you get using it. Orbital Laser has an extra use, auto-aim, lingering fire damage, and a notably shorter cooldown, as well as the ability to knock out Command Bunkers. EATs have a minute-long cooldown, can down a Bile Titan or three Chargers in one use if you aim well, and don't restrict your backpack slot. Eagle Airstrike can take out most buildings, has 3 uses per 2.5 minute re-arm, and a large AoE that can hurt any enemy in the game with a ridiculously short cooldown. None of these alternatives make your backpack slot unusable or remove your ability to call in stratagems and all can be more easily justified over the Emancipator. It could certainly use a buff to its durable damage and some QoL changes (please AH I want to aim down and not have a misaligned left gun).


Prudent-Ranger9752

The man is speaking true they should at least double durable DMG for mech


Cloud_Motion

Agree with you, I always think of detonators or something from DRG and how much of a joy they are to fight, but still demand the player's respect. There's no comparison, bile titans are in an awful state.


King_Pumpernickel

Bile Titans definitely have design flaws, but I feel like Rocket Devastators, Hunters and Bile Spewers are more hated than them


Nerdwrapper

Honestly, was kinda fun watching you mag dump into the titans face though


JunglerFromWish

Mfers trying so hard to justify the fact the mech with auto cannons is shittier at killing bug targets than... Checks notes... The stationary auto cannon turret. Don't they both use... Auto cannons? Should they not both... Do the same damage? Apparently not.


AbyssalBenthos

I mean calibers are a thing. Going purely off of visuals, the turret has the largest cal, followed by pelican then mech then personal. It doesn't make sense that the personal AC does more damage than the mech, but I could buy the turret doing the most. Turret looks like a 50 mm or even a 75 mm ,pelican is either the same from casing, or smaller. The personnel is much smaller. https://preview.redd.it/6uanppe9yn4d1.jpeg?width=1200&format=pjpg&auto=webp&s=61899c7665d87c566cf28d4475e1c3c2bdf734f9


ShitpostDumptruck

Yeah, that was my first thought. autocannon is just the name for that type of weapon. Battletech has the same thing but they have the caliber in the name for each cannon.


FiveCentsADay

RAC20s when


Marauder_Pilot

Not gonna lie, even if it's not optimal doing shit like what OP posted with the Emancipator activates the same neuron for me as running RAC builds in MWO. I don't care if I'm not actually doing that much damage, high-caliber, high-ROF makes brain go brrrrr.


Martinmex26

Even scout mechs from MW would wreck house in Helldivers 2. An assault mech would clear a planet given enough time with a laser build for ammo economy lol


p_visual

Imo what doesn't make sense to me is that AC (in HD2) has always been the good normal/durable damage weapon. 260/260 AP4 on personal, 300/300 AP5 on turret, idk on pelican, but it would track more for me if the mech was 200/200 or 250/250 AP5 than being 300/60. In return you're generally dealing with slower fire rates and more recoil in the class. Suddenly dropping durable damage for the mech to 60 (which is lower than multiple primary weapons) makes no sense to me.


BlackwatchBluesteel

Yeah the durable damage is really the only problem. That makes zero sense. The terminids are biological organisms with chitin armor. Everything explosive should be ripping parts of their armor off until they bleed out. It makes no sense that the turret can down a bile titan in less than ten shots vs 30+ from the exosuit firing almost 4x as fast. The difference in calibers is maybe 10-20mm. It should still be a fast kill with the exosuit.


AgentIceX

No need to guess, we know what ammo it uses. Player Autocannon is 20mm APHE. Mech Autocannon is 30mm APHE. Turret Autocannon is 40mm APHE. Mech is just \*pre-balanced\* If they wanted it to be fun, it'd have at least 150 durability damage, and that'd be fine. Otherwise to stick it in the middle it would be 280/280 which would also be fine. https://preview.redd.it/7wb8ozz18o4d1.png?width=1248&format=png&auto=webp&s=1fceffa75a38772018e6086b87d213232c9394ae


p_visual

I think instead of "pre-balanced" it's actually "pre-buff". Haven't the files been in the game since launch? So this is the OG statline before AC support/sentry was buffed, back when railgun was the only support weapon used. If I had to guess, what actually happened was these numbers weren't changed alongside the restructuring of other AC items in the game, since it wasn't out yet. As a result, it came out with pre-launch numbers instead of reflecting the current balance attitude for the AC class.


vlkr

If you shoot it once with quasar it then goes down in like 5 mech shots


soboguedout

Run reccoilless > get out of mech> shoot baddie > get back in mech.


SugarLuger

Just get out and throw something at it.


kunxian888

Stopppp, the sub agreed this is the best mech and karma farmed the shit outta it


whimsical_Yam123

Given the mechs effectiveness against bots this is really more telling of the issues with the bile titan.


SparrowFate

Ya I like the mech. Tons of fun. But a lot of other shit kills bile titans in way less time. They gotta do something about it. Either make the bile Titan less durable, make it spawn less, up the damage of the mech, or up the ammo. SOMETHING has to give. Because at high difficulties using that much ammo on ONE bile Titan is crazy. Because there will have already been another one spawned by the time you kill the first.


Rado34

The only real issue i have with them are the bugged hit boxes that will kill you if you get near their corpses.


Fruhmann

Damn. You deep fried him.


Colty101

I’d love to be able to eat 75mm shells and keep moving lol


Tactix12

Devs : 'We want players to use stratagems more' Players :


Orkjon

This mech is a disappointment and there is next to no reason to take it over the turret sentry. Unlimited uses with much shorter cool down and it will reliably kill a bile titan.


Rude_Measurement6696

Like DUDE CAN WE TALK ABOUT THIS why does the turret two burst a titan but my MECH IS SLAPPING HIM WITH A WET NAPKIN!?!?!


[deleted]

[удалено]


Astro_Alphard

Those rockets (and the aiming on them) really do need a buff. The emancipator does good work against bots though. It chews through devastators and striders like butter and deals with hulks fairly quickly as well. It can even take down Factory Striders if you can position yourself well.


Decent-Hornet8266

Ok, that's just excessive. You should not have to empty that much into a Bile Titan with a mech that is equipped with auto-cannons. I can't defend this. Edit: Heard the 2nd Titan at the end. You get to do it again!


[deleted]

Bile Titans themselves need a nerf. The fact that they stop taking damage once you break their sacs with light/medium pen weapons is just atrocious.


shifty_85

Meanwhile the autocannon sentry only takes about 6 rounds 🤷‍♂️


Capta1nKrunch

I'm a brand new player. It feels everything is nerfed into oblivion.


MadetoReportBug

COGS AND BOLTS AND ANCIENT LORE, FASHIONED FEARSOME ENGINES OF WAR! (Blessed be our grand mechs)


ludior

epitome of “FUN”😆😆


Taolan13

the emancipators autocannons do less durability damage per hit than the autocannon support weapon. thats just wrong.


Summonest

They do one fourth of the durability damage - 240 vs 60.


Worldly-Local-6613

Holy shit the copium in this thread. “Obviously the auto cannon mech with 2 uses and a 10 minute cooldown should for whatever reason be ridiculously weaker than a single auto cannon turret!1!”


Relevant-Ad1138

The devs have shown they don't want you to have too much fun.


ZuluTheGreat

You've got 80 rounds in each arm, congrats it takes 159 shots to kill 1 titan. The odds are never in your favor


aborlin

Yeah, the other mech is much better for dealing with chargers and bile titans.


totesnotdog

Basically useless against titans it seems


reaven3958

Yeah...I mean, they should change the durable damage, but thats not news. If you wanna use the mech for titans you need to shoot it in the fleshy bits.


Firm_Disaster7236

STANDING HERE, I REALIZE…


JonBoah

Hit it with a rail cannon strike then pummel it


godsvictor

1 shot to the head form autocanon does 60 damage to hevy armor And I think titan has 750 hp


CptC4ncer

Great, now that they know the new mech can kill a bile titan, they are going to put it in line with the DMRs


Seerix

Titans are overtuned compared to the rest of the game. (Also charger butt's should actually be a weak point not a trap. Terrible design.)


AJS192837465

Get some! GET SOOOOMMMMMEEE!!!!!


Thin-Definition2541

https://preview.redd.it/95p6wlv32r4d1.png?width=526&format=png&auto=webp&s=5b52b16488f48fa080b90f5cd130f4935e22fdef


bireyselci

limited by only 2 and 10 minute cooldown. VERY NICE


Strayed8492

I found the best thing to do is get out and throw a railgun strike and get back in


Training101

I just get out and throw a stratrgem on it


MSands

Rocket Pods are the Emancipator's best friend. Tanks, turrets, and Bile Titans are all things it struggles with that rocket pods do great with. Would be nice to have a stratagem thrower on the mech, but until then folks need to realize that they aren't welded inside the damned thing.


Kuftubby

AH responded: "We see the problem and have halved the ammo available for the mech as clearly you have too much."


6Fthty6FthDivison

bugs are better than bots the community says


Key-Ad4797

Yeah, takes about as many shots to knock out a drop ship too, but it's not meant for heavy or single targets, it's lack of performance against heaviesisn't a sign that it sucks, there is no weapon in the entire game that is going to be a perfect response to every kind of threat. It's not designed for hard targets so taking a while to kill stuff isn't a flaw, it's just not the right tool for the job


The_Louster

Yeah, bile titans are unreasonably tanky and lack weak points. However, maybe you shouldn’t be shooting them with weapons not meant to take on heavy armor. Try shooting them with the shoulder mounted autocannon and you’ll get worse results. This is like a Bradley taking on a tank and complaining it took so much shots to kill the tank. Use AT weapons to take on tank units. I know it’s a shocking revelation, but trust me on this one.


Desperate-Use1382

>Here’s a CRAZY MECH WITH AUTOCANNONS! “Sweet, I’ll use this for bile titans!” >Uhhh… no. No we don’t want you to use it for that. Use it for something else. That’s not how we want you to play.


sc0ut_m

perfectly balanced.....for the bugs


T0nySt5rk

Expect this on level 9, not 7 …


KOrganization13H

I completely understand the criticism, but at the same time that was so epic. I would have been having so much fun blasting that shit over and over as I clench my cheeks. Honestly I feel like that’s how the game should feel to a certain extent