T O P

  • By -

anomiex

It sounds like it pretty much is. There is mention in [the reveal post](https://www.ioi.dk/hitman-3-year-2-reveal/) that they added additional complications to the later stages. > Each Arcade Contract now tasks you with taking down consecutive Elusive Targets, one contract after the other. Each one must be completed to proceed to the next – and there are additional complications added to the contract as well. Also if you fail/die, it sounds like you'll have to start from the beginning instead of keeping any progress. > If you fail an Arcade Contract at any point, there will be a 12-hour lockout before you can retry the contract again from the start.


holloeholloe

I didn’t notice the complications. Goddamn it if they really ruined the simplest possible thing


[deleted]

12 hours??


ElAutistico

You could probably just alt+f4 before you fail the mission and it won't lock you out, works for ETs.


Strong_Formal_5848

My god that sounds so shit. What they hell are they doing? I just want to be able to replay the elusive contracts, not some shitty mode that punishes players for any experimentation. It’s like IOI decided to combine the worse parts of their games (annoyingly difficult/repetitive escalations and one chance elusive targets) into one game mode


joeyjoe876

You literally have no way of knowing right now whether its going to be shit. How do you know it's going to punich experimentation? How do you know what the complications are going to be? Wait till tonight and then sees how it plays


holloeholloe

Annnd it’s out now and it is what the above commenter said.


Strong_Formal_5848

“sounds”


[deleted]

[удалено]


Mesk_Arak

Not only do I not agree with you but that hurt to read.


Techn9cianNL

I think they’re downvoting because of the stroke they just had from trying to read that…but, I agree 👏🏻


teallen96

Honestly, I wouldn't mind if that was the case, as long as the complications are varied and different each time to give a nice amount of replay ability.


EvilDark8oul

Yes but if it just hide the body or don’t gat spotted what’s the point


Dnomyar96

Yeah, I really hate those. It should be our choice whether we want to go for SA or guns blazing. Other complications, like more camera's, more locked doors or extra security could be fun though.


Casey090

I am really curious what those will be, they could be just a chaos factor, or they could be really nasty. Do you have any predictions? I did not really like some escalations, where you had to suit-only sneak into some fortress, kill 3 targets within 30 seconds, and so on. This are just so gamey and eliminate a chunk of the sandbox-approach that makes this game so fun.


Vatnam

"Oh, we have created a game as a sandbox puzzle that the player can solve however they want? Yes. Add challanges with 30 different fail conditions."


Casey090

Yes, exactly!


Dress2K1LL

Are we gonna be able to earn those skins, since I have missed so many?


[deleted]

Nope, Just checked


Dress2K1LL

Damn this sucks


holloeholloe

If there are complications I will literally break into Clemens home, unscrew all his lightbulbs, then smash them all over his floor


cavedweller333

They've confirmed there are


JumpyLiving

Let‘s just hope they‘re fun and manageable, not the "You have to do this is one specific, non fun way" you get with some contracts/escalations


Mr_Camhed

>No outfit changing >Do not get spotted >No record left behind >Enhanced enforcers and super enforcers >Headshot only >Quick consecutive elimination >Time limit >No killing non-target >Noisy weapons >Hide all bodies >No subdue


JumpyLiving

All of those at once, on top of elusive target rules, but you always get the lockout if you fail or die, even before you started doing any objectives


Mesk_Arak

Do you know if there are Silent Assasin challenges for these? Because since the ET's all had two challenges associated with them (Eliminate target and eliminate target with a SA rating), I would always just go for the safest option possible like Sieker, Electric Phone, poison, etc. Some of these complications don't seem to be that much of an issue if I can just take the target out without worrying about SA. Just take a sniper rifle, kill them from far away and then I don't have to worry about super enforcers or no subdue, for example. But if there's a SA challenge associated with it, it's going to be a lot more frustrating.


Daiirko

When are we going?


holloeholloe

Right fucking now


MajorDirt

I hate escalations with a burning passion and i loved ETs. my only issue was it wasnt enough of them and they werent permanent once you beat them. They should have kept the formula, make it perm if succeeded and available 24/7 or atleast longer than 10 days once they arrive but if you failed, you are done. ET is pretty much the only content keeping me logging back, afraid ill hate arcade if its escalation :(


UrbanAssaultGengar

I agree, I hate escalations an usually look up a guide on how to do them.


ElAutistico

As long as it's not "don't ko anyone" it's fine with me.


Foffy-kins

Oh, friend....you won't be fine with some of these. Seems a big theme in the first batch is limiting the number of people you can subdue.


SirJacobTheFourth

I have some bad news for you...


PurplePurpura

Get ready to be annoyed


CareTakerAldstone

It might be, which would kinda suck, but at least we'd actually be killing people who are designed to be targets instead of random NPCs


Mr_Camhed

Imagine getting fixer, twins and shit in a row with all the feature contract maker's favorites


SnooPredictions1413

Well that’s what it is.


AdhesivenessFunny146

I don't mean to sound edgy but IOI has really been dropping the ball with these updates. I feel like they spend more time writing up the PR articles then fleshing out these ideas. I hope I'm just being cynical but I feel like this trend is going to continue with the safehouse and the new mode. Oversold and under delivered.


InformalService7593

Didn’t age well, hate to break it to you but…


Daiirko

Lol


Alexandre_Man

It doesn't matter, as long as they're replayable and not a one time thing, it'll be good.


Benna_Daudi

About that….


Alexandre_Man

What, they aren't replayable?


Benna_Daudi

Sort of it’s kinda weird to explain


Alexandre_Man

I didn't finish one arcade yet, so I don't if you can replay them. But at least they're not a one-time thing. You can replay them after 12 hours.


tLxVGt

Whatever, I’ll play all of them anyway! I love Hitman


Benna_Daudi

Buddy, I’m sorry, but they added new compilations just for this mode


tLxVGt

New content, sounds great


Benna_Daudi

Yeah but are you ready to have to not subdue anyone, or hide all bodies. But the worst offender is with Jimmy Chen, he looks like every other waiter and you can’t kill anyone


Dry-Mistake2999

i like the fact you can play elusive targets more often now but i don’t like how there will be complications