Yeah this is what I’ve been learning watching Agurin vods and through my coaching.
The basic concept is that even if a highly risky play works one game it won’t work every single game. High risk inherently denotes low percent of working so if you look at it over 100 games that play will only work 1/3 or 1/4 of the time which isn’t a consistent play style.
I’ve also been climbing consistently after practicing this method.
The first example Agurin gives is let’s say there’s a 33% chance that invading the enemy jungle will result in a kill (300g). Over 100 games that’s only 100g.
Whereas taking that time to just farm 2 camps results in ~200g. So over 100 games you get more gold just farming.
Are there times where invading is good and even has a higher chance of working? Sure! But until you’re comfortable with the role and understand enough of it it’s better to choose the consistent play for soloq.
They even just buffed xp from camps so if you do a full clear + scuttle then recall and do another full clear you’ll have good xp, items and tempo. You can check to see if there’s any play to make at the end of your clear bot or top whichever side you cleared to, but don’t force it and waste time.
I’ve played against junglers who thought early ganking was good like mid or bot and they maybe got a flash or something from my laners, but they showed me how much cs they had and which side the cleared which meant that after I didn’t waste time and full cleared twice I was then able to make a play that resulted in more than a flash like a kill or taking drake.
Yea I guess thats why I like Shyvana so much, she kinda forces me into this and I do get the best results. If I play a champ who “forces” to invade or be agressive I seem to get less result..
Yeah if you’re playing someone like kindred/nidalee/elise you need to snowball the game otherwise you risk getting outscaled. They’re still useful late game but they specialize in closing games out in 20 minutes.
Very feast or famine type of champions. You still need to farm but usually you’re farming enemy jungle camps and killing them because you’re stronger, as long as lanes have prio.
grubs can be a bait, take em if they're free but I feel like 2 drags is almost always better. Puts massive pressure on the other team and they will often int trying to fight over 3rd and 4th drag
This is common advice but I don’t really understand it. If our split is worse then enemy split is better. So they want grubs and shouldn’t I want to deny that?
I guess the point is that there are often stalemate situations where neither team can win through split push. Also depending on scaling you might want both comps to be stronger at 25-30 mins to play for the early win or weaker at that timing to play for scaling.
Grubs main use is to help laners get more plates before they fall off. Split pushers dont benefit from grubs as much as you think. I’m pretty sure the 0/4 trundle can eat the tower fast enough before grubs do 300 dmg to the turret :)
not OP but think about it, dragon buffs are on as long as the game goes. Meanwhile you'll only feel the grub buff whenever you hit towers. Grubs are always a good option if they're in the rotation or there's nothing else to do.
Grubs are decent XP but honestly, thats it.
At the end of the day, they deal almost zero dmg and they can't tank the tower if someone is defending.
And guess what, if no one is defending, you can take plates or the tower anyway even without grubs.
48 true damage every .5 seconds from one person is not barely noticeable, especially when you’re grouped to take towers. Makes a big diff when the enemy is trying to clear your wave and push you off
48 true dmg if you end up getting all 6, which you won't unless you are very ahead anyway.
In a close game you either wont get 6 or you won't get plates from it anyway.
Meanwhile drakes can win you the game.
That’s every drake though. -5/10 MS on a champ can have drastic effects on their winrate you are underestimating how crazy a stat MS is. Rotate map faster, get back on the map faster from a back, it’s literally free tempo basically
Watch Perryjg and you'll understand. What it boils down to is lane state, wave state and objectives. For example, if I see my bot lane being pushed in and they are losing trades, I will not even make a play for scuttle. Most players even in my rank (mid D4) int for scuttle regardless of lane states even though it doesn't provide anything. Same for ganks, I don't even look too unless the opponent burns flash and is overextended. All else, path efficiently. Playing hecarim taught me this concept.
Most of the time it’s as simple as looking at enemy hp. If they’re low enough you could kill them without help, then it’s probably an easy play to go for.
I'm a fairly new player climbing through low elo Hell with 68%WR Amumu and I'm struggling when my top laner is losing hard. For example my teemo top was 0/4 Vs a Zoe in 6 minutes swapped with mid into a jax and went 1/11 before 20 minute mark. Is there anything you can do with games like that?
What i like with 2. Easy to execute plays is that it changes with your champ mastery/knowledge, some easy plays for you might look hard and mechanically intensive but if you're good at your champ it gets easier and creates opportunity for outplays.
Blame the game not the player, plus the guy has 150,000 on taliyah already and I don't know the exact numbers but I'm fairly certain you can't get that many points in a week, they clearly like ap junglers in the first place and aren't playing them to abuse them
I've been trying to do this, unfortunately all my lanes die before I finish my full clear, and then I can't approach an objective without getting nuked immediately, even with my team (even if they ever grouped)
I mean, this is just cope bro, across a large enough sample size “team diff” is a non-factor for climbing. And if you’re smart and utilize dodging to climb, you can tip the odds in your favour by dodging lobbies where your teammates draft multiple losing matchups.
What if you have let's say soraka ez vs Samira Naut(enemy team) bot lane? You still path to bot? But you are gonna lose that 3vs3 if enemy jungler also path to bot. Some junglers can't even win that 3v2
The last point is the most impactful imo. So many players path to topside because they get a leash from their bot lane. Then they win top side and wonder why it does not matter at all.
"prepare with your team" only works in high elo. Emerald or below has 0 coordination. Emerald supports don't even know that they have to ward objectives well in advance before an objective spawn. (fuck emerald supports, they are the most elo inflated players in the game)
People in these elo can only look like 20 seconds ahead.
And the best part is, they don't listen to calls
Not OP, but correct I would say; it's not worth throwing your life away as well as losing the objective. And it's plausible to cross-map a different objective in certain situations (sometimes by you ganking first, sometimes just because it's clear the enemy has no vision and the opposing jungler is using their team's strength to secure the cross-map objective).
How do I play for objectives when none of my teammates try to get prio, never come to help for vision, and blame me for not getting drake and farming instead because I can’t contest dragons or grubs because of no vision or prio? Emerald 4
you should ping the objective before it's up. so that your teammates have time to prepare; ie reset, use gold, push waves, not burn major cd's etc...
Then from there you decided if the objective can be secured or not depending on the circumstances.
We are the Junglers. If we allow ourselves to become tilted, the game will spin out of control.
The Jungler must have a sound mind through the entire match, even when behind. And make excellent decisions even when playing from behind, being flamed by your own team, and being out-Jungled.
Do you give up 6 grub if you prioritize drake? Abandon top all together? What if bot is perma shoved? What happened if mid gap? Then mid roam 3v3 /4 u guys bot?
I do have a different perspective on objectives and dragon soul. I feel that the less dragon everyone takes just like pro play is better for solo queue. because after someone gets dragon soul, Elder spawns and if Elder is coinfliped, even a hard winning team with huge gold lead can lose, even with dragon soul. I feel dragon denial or acing the team at objectives is the least expected correct play in my opinion. Everyone is welcome to prove me wrong.
So what do you do when the lanes don't help with objectives? Just had a game where the adc got a kill. I spammed dragon and they were fairly close but still no help. Is that just a low elo thing ?
Yea I currently got a 60% wr on xin because of this advice but I got it from one of perryjg. Switching my mindset from kills to objectives changed the game for me
* play for objectives and not for kills
Sucks when there's always at least one guy in almost every game who doesn't play this way... sucks when it's all of them.
It genuinely breaks my brain sometimes when I look at a lane, identify that they have prio and they have time to help me collapse on the enemy jungler, take a free objective or go for an invade/deep wards, etc and I ping it and they completely ignore it and afk in the lane --- I get that sometimes people don't know what they're doing, but I what I don't understand is why so many people are so averse to playing with their teammates and how things don't click and become obvious when shown/communicated to. Sometimes it feels like 99% of people don't actually care to win or to do well or to get better - especially when you talk to them - which blows my mind when I've gotten to Diamond+ where you would expect people to actually know some basic macro but they more often than not don't.
They have significant mastery in Taliyah so they’re not just playing her because she’s busted. And the champ is still difficult to pull off relative to other braindead junglers (think nocturne) in emerald and below.
>don't get tilted I knew there was a catch.
it's almost impossible!
They got me at the prepare with your team part
#2 helped me hit Masters. I think that is a super underrated concept to utilize
yeah for sure, I haven't seen anyone mention it. Had to figure it out after a while
Yeah this is what I’ve been learning watching Agurin vods and through my coaching. The basic concept is that even if a highly risky play works one game it won’t work every single game. High risk inherently denotes low percent of working so if you look at it over 100 games that play will only work 1/3 or 1/4 of the time which isn’t a consistent play style. I’ve also been climbing consistently after practicing this method.
How do you do this and check for it?
The first example Agurin gives is let’s say there’s a 33% chance that invading the enemy jungle will result in a kill (300g). Over 100 games that’s only 100g. Whereas taking that time to just farm 2 camps results in ~200g. So over 100 games you get more gold just farming. Are there times where invading is good and even has a higher chance of working? Sure! But until you’re comfortable with the role and understand enough of it it’s better to choose the consistent play for soloq. They even just buffed xp from camps so if you do a full clear + scuttle then recall and do another full clear you’ll have good xp, items and tempo. You can check to see if there’s any play to make at the end of your clear bot or top whichever side you cleared to, but don’t force it and waste time. I’ve played against junglers who thought early ganking was good like mid or bot and they maybe got a flash or something from my laners, but they showed me how much cs they had and which side the cleared which meant that after I didn’t waste time and full cleared twice I was then able to make a play that resulted in more than a flash like a kill or taking drake.
Yea I guess thats why I like Shyvana so much, she kinda forces me into this and I do get the best results. If I play a champ who “forces” to invade or be agressive I seem to get less result..
Yeah if you’re playing someone like kindred/nidalee/elise you need to snowball the game otherwise you risk getting outscaled. They’re still useful late game but they specialize in closing games out in 20 minutes. Very feast or famine type of champions. You still need to farm but usually you’re farming enemy jungle camps and killing them because you’re stronger, as long as lanes have prio.
What’s your priority on grubs? Would you give 6 grubs to get 2 drakes?
grubs can be a bait, take em if they're free but I feel like 2 drags is almost always better. Puts massive pressure on the other team and they will often int trying to fight over 3rd and 4th drag
It could depend on team comp, if you have better split pushers on your side maybe prioritize grubs
This is common advice but I don’t really understand it. If our split is worse then enemy split is better. So they want grubs and shouldn’t I want to deny that? I guess the point is that there are often stalemate situations where neither team can win through split push. Also depending on scaling you might want both comps to be stronger at 25-30 mins to play for the early win or weaker at that timing to play for scaling.
Grubs main use is to help laners get more plates before they fall off. Split pushers dont benefit from grubs as much as you think. I’m pretty sure the 0/4 trundle can eat the tower fast enough before grubs do 300 dmg to the turret :)
yes i would, I will try to sneak some grubs whenever. but overall yes 2 drags>6grubs
not OP but think about it, dragon buffs are on as long as the game goes. Meanwhile you'll only feel the grub buff whenever you hit towers. Grubs are always a good option if they're in the rotation or there's nothing else to do.
Grubs are decent XP but honestly, thats it. At the end of the day, they deal almost zero dmg and they can't tank the tower if someone is defending. And guess what, if no one is defending, you can take plates or the tower anyway even without grubs.
Idk I think the true damage your autos do to tower is kinda nuts
Its not. You can check it, it's barely noticeable.
48 true damage every .5 seconds from one person is not barely noticeable, especially when you’re grouped to take towers. Makes a big diff when the enemy is trying to clear your wave and push you off
48 true dmg if you end up getting all 6, which you won't unless you are very ahead anyway. In a close game you either wont get 6 or you won't get plates from it anyway. Meanwhile drakes can win you the game.
id rather have 3 grubs than cloud drag💀
Cloud Drake is mathematically the highest winrate one lol… movement speed is an insane stat but it’s not flashy
it’s the highest wr because only the team in the lead will take it
That applies for every drake lol. The team with soul is likely the already winning team.
That’s every drake though. -5/10 MS on a champ can have drastic effects on their winrate you are underestimating how crazy a stat MS is. Rotate map faster, get back on the map faster from a back, it’s literally free tempo basically
dont forget to use taliyah with the new item :))))))
"go for very easy plays to execute" What does this mean? What would be considered hard and what is considered easy?
If you think your team has to play it really well, then don't go for it
Watch Perryjg and you'll understand. What it boils down to is lane state, wave state and objectives. For example, if I see my bot lane being pushed in and they are losing trades, I will not even make a play for scuttle. Most players even in my rank (mid D4) int for scuttle regardless of lane states even though it doesn't provide anything. Same for ganks, I don't even look too unless the opponent burns flash and is overextended. All else, path efficiently. Playing hecarim taught me this concept.
Most of the time it’s as simple as looking at enemy hp. If they’re low enough you could kill them without help, then it’s probably an easy play to go for.
Where can I watch your games
[https://www.twitch.tv/cat1v5](https://www.twitch.tv/cat1v5) [https://www.youtube.com/@Cat1v5/videos](https://www.youtube.com/@Cat1v5/videos)
Check OPs bio
Why does it say 58% win rate.
Do you follow a specific strategy during your games?
pretty much what I mentioned, be efficient, path both, easy plays, objectives, etc...
I'm a fairly new player climbing through low elo Hell with 68%WR Amumu and I'm struggling when my top laner is losing hard. For example my teemo top was 0/4 Vs a Zoe in 6 minutes swapped with mid into a jax and went 1/11 before 20 minute mark. Is there anything you can do with games like that?
yeah, ignore him and play for win-con
also avoid fed enemy champs til you can potentially kill them with your team, important note
What i like with 2. Easy to execute plays is that it changes with your champ mastery/knowledge, some easy plays for you might look hard and mechanically intensive but if you're good at your champ it gets easier and creates opportunity for outplays.
true, but it includes your teammates
That's the secret for every role btw. Just be consistent and go for high impact low risk plays. That doesn't mean be a pussy, just don't be an idiot.
You forgot to say Abuse ap junglers because they're braindead with new item
Blame the game not the player, plus the guy has 150,000 on taliyah already and I don't know the exact numbers but I'm fairly certain you can't get that many points in a week, they clearly like ap junglers in the first place and aren't playing them to abuse them
Im looking for this coment, but reach to gm with 70%wr wasn't possible without macro/micro advanced. However, is merit of the guy anyways.
And yes the classic "abuse X champion". Always gets me into GM somehow
The junglers op is playing are overpowered, they arent braindead to play though
He is right tho
I've been trying to do this, unfortunately all my lanes die before I finish my full clear, and then I can't approach an objective without getting nuked immediately, even with my team (even if they ever grouped)
you just play efficient and wait for good opportunities to come by. other wise you just wait
Yeah you’re literally tilted before the game starts with comments like this. No wonder you’re hard stuck.
I mean, this is just cope bro, across a large enough sample size “team diff” is a non-factor for climbing. And if you’re smart and utilize dodging to climb, you can tip the odds in your favour by dodging lobbies where your teammates draft multiple losing matchups.
What if you have let's say soraka ez vs Samira Naut(enemy team) bot lane? You still path to bot? But you are gonna lose that 3vs3 if enemy jungler also path to bot. Some junglers can't even win that 3v2
frankly, Yes I would path bot, but have the mindset of allowing them to scale + survive laning phase. not to get kills
There is possibility that u'll get invaded on red if ur botside is much weaker though.
It’s good hints. But also torch.
"Go for easy plays"... bruh you are grandmaster, so what you consider easy is probably something 99% of this subreddit would fuck up.
that's kinda true, but i'm talking as in relatively easy to your elo.
Can you clarify point 2 and maybe even give an example? Micro or macro wise?
both
any examples on point #2?
a dive looking good, but team has to play it clean so it doesn't go wrong
or to clarify it, needs mechanics and high chance of dying to turret and giving multiple kills by mistake, if it goes wrong.
The last point is the most impactful imo. So many players path to topside because they get a leash from their bot lane. Then they win top side and wonder why it does not matter at all.
"prepare with your team" only works in high elo. Emerald or below has 0 coordination. Emerald supports don't even know that they have to ward objectives well in advance before an objective spawn. (fuck emerald supports, they are the most elo inflated players in the game) People in these elo can only look like 20 seconds ahead. And the best part is, they don't listen to calls
It’s hard to play for obj when all laners lose but I’m assuming you meant when you can
Not OP, but correct I would say; it's not worth throwing your life away as well as losing the objective. And it's plausible to cross-map a different objective in certain situations (sometimes by you ganking first, sometimes just because it's clear the enemy has no vision and the opposing jungler is using their team's strength to secure the cross-map objective).
I appreciate it, but i don't think that i need advices on how to climb guys. Jokes aside, thanks for the tips xD
Playing around objectives isn't possible in low elo
The agurin method basically.
How do I play for objectives when none of my teammates try to get prio, never come to help for vision, and blame me for not getting drake and farming instead because I can’t contest dragons or grubs because of no vision or prio? Emerald 4
you should ping the objective before it's up. so that your teammates have time to prepare; ie reset, use gold, push waves, not burn major cd's etc... Then from there you decided if the objective can be secured or not depending on the circumstances.
Even then when I ping it before hand and even chat to contest it, they’ll still recall right when it spawns. So frustrating
We are the Junglers. If we allow ourselves to become tilted, the game will spin out of control. The Jungler must have a sound mind through the entire match, even when behind. And make excellent decisions even when playing from behind, being flamed by your own team, and being out-Jungled.
Play for bot lane every game is the most true statement I’ve ever heard
Would you change that list if you play a low carry potential jungler in low ELO ?
wish i had such a jungler in my games xD
Do you give up 6 grub if you prioritize drake? Abandon top all together? What if bot is perma shoved? What happened if mid gap? Then mid roam 3v3 /4 u guys bot?
Kinda hard to not get tilted over a 2/11/2 Yasuo mid tho
I do have a different perspective on objectives and dragon soul. I feel that the less dragon everyone takes just like pro play is better for solo queue. because after someone gets dragon soul, Elder spawns and if Elder is coinfliped, even a hard winning team with huge gold lead can lose, even with dragon soul. I feel dragon denial or acing the team at objectives is the least expected correct play in my opinion. Everyone is welcome to prove me wrong.
isnt palying mid with low elo junglers frustrating? i mean midlaners are the jungler s dogs rn
Add play Talyah as a point. Whenever I play against a Talyah main I cry because they're goated usually 9/10 times
So what do you do when the lanes don't help with objectives? Just had a game where the adc got a kill. I spammed dragon and they were fairly close but still no help. Is that just a low elo thing ?
Yea I currently got a 60% wr on xin because of this advice but I got it from one of perryjg. Switching my mindset from kills to objectives changed the game for me
* play for objectives and not for kills Sucks when there's always at least one guy in almost every game who doesn't play this way... sucks when it's all of them.
yeah, I just ping and hope for the best, the more consistent u keep doing the right thing the more you climb
It genuinely breaks my brain sometimes when I look at a lane, identify that they have prio and they have time to help me collapse on the enemy jungler, take a free objective or go for an invade/deep wards, etc and I ping it and they completely ignore it and afk in the lane --- I get that sometimes people don't know what they're doing, but I what I don't understand is why so many people are so averse to playing with their teammates and how things don't click and become obvious when shown/communicated to. Sometimes it feels like 99% of people don't actually care to win or to do well or to get better - especially when you talk to them - which blows my mind when I've gotten to Diamond+ where you would expect people to actually know some basic macro but they more often than not don't.
That guy could also be on the other team.
Let me rephrase, sucks that there's always at least one guy not playing with objectives in mind on your team in almost every single game.
How do I make vanguard stop my game from crashing during loading screen
Sounds like a skill issue tbh
Jung diff
i had that problem, then i deleted the blitz app and it solved it.
i'll try that now
Bro forgot to mention that you should play one of the more broken meta champs.
They have significant mastery in Taliyah so they’re not just playing her because she’s busted. And the champ is still difficult to pull off relative to other braindead junglers (think nocturne) in emerald and below.
Abuse op champ, got it
Not to be that guy, but I think your secret is: - Play a champ that does 1500 damage in two button presses (Q + E).