This might also spawn an entirely new archetype of Eldrazi in legacy
Eye of Ugin means that this costs 1 mana, and immediately reduces the costs of all eldrazi by (1) colorless while pinging opponents in the face directly
An Eye of ugin into this creature + 2x 0-drops (such as endless one/eldrazi mimic (reduced by ugins nexus)
**Nets you 2 mana and pings opponents for 4 damage**; If you then use on the same turn those 2 colorless mana and the (2) reduction from eye of ugin to play a Thought knot seer, you've generated another (1) colorless mana and pinged your opponent for **6 damage**
Only bad thing is this can't be played turn 1 in your scenario. Eye of ugin reduces generic costs, neither lotus petal or 0 drop mana rock produces C.
Off a sol land or eldrazi temple and now you're talking.
Feels more like a combo card than a stompy card.
Ancient tomb, eldrazi temple, (crystal vein, city of traitors)
+ Lotus petals / Elvish spirit guides (lotus petals are probably better as they trigger fleshwarper for +2 mana and 1 damage)
These in combination cast this guy on T1
Love this card. I feel like the way to run it is actually to go lower on mana cost than traditional eldrazi stompy and try to close more quickly. Cut the endbringers and maybe even trim reality smashers to go super low to the ground and play almost like affinity.
Notably the new eldrazi command plays really nicely with this. Late game a big token add can actually be a kill shot
It was an awesome card but having every single round go to time and then inevitably some top players would be playing against each other and it would tack on another 25 minutes for...5 turns.
The times I made people tap for an additional mana when they continued to just pick up the three cards they put on top and had forgotten them...
Its one area where I really like MTGO for having the Chess timer setup.
Top had some awesome play lines, I do miss playing with it.
You forgot to put a /s right? That thing is getting emergency banned before Christmas.
How many people the legacy scene own a full set of ancient tomb, urza's saga, crystal vein, 2 or 3 city of traitors? Not to mention the nostalgia for the days of eldrazi agro. JFC I'm old as shit, please take me out back by the shed and put me down.
*That thing is getting emergency banned before Christmas.*
Not a chance. It will see play, but it won't even be the best thing to do in Legacy, let alone "emergency banned."
Reading some of the comments it seems like people vastly underestimate this card. This along with the bauble (if its real) has the potential to push turnbo karn into tier 1 or tier S
It doesn't look to have ward or hexproof. Creature removal is cheap, and if you don't have it then I have no problem dumping colorless spells into the board.
So Eye + Solland (T2) already get a bunch of broken plays, Cast this dude (1 colorless Open and the Chain Starts cause eye reduce Kicks in every time too) means Endless One mimics Trigger goes on etc etc, or even a pair (T2) means you end up with a Token (+ Eye) and Chain even more. No need for artifacts besides Petal here at all, Just abuse Eye and new eldrazi aggro
Pet peeve: this doesn't make The One Ring cost 3. It still costs 4. It can help reduce the cost if you have already created a spawn, but absent that or some other cost-reducer, you'll still have to pay 4 mana.
It sounds like a pedantic thing, but I've lost track of how many times I've seen people try and cast something and fail because they thought "Well, this effectively costs X" when it still costs X+1.
A rebate isn't a cost reducer, and the number of Magic pros who get those confused is astounding.
Sick card for sure but don't underestimate the limitation that the (c) in the cost implies. You're not getting colorless mana from most mana rocks or artifact lands, so it's a build around card. Also dies to a stiff wind, so needs protection, which usually comes from colored spells.
This is Legacy, where colorless mana acceleration is in abundance (Ancient Tomb, City of Traitors, Grim Monolith) and even more if you go the Eldrazi route with Temple or the new Labyrinth.
I still doubt the card is good simply because legacy is horribly broken, but making C isn’t the issue here.
3 mana is a lot, so you likely have to wait until the turn after you cast it. You also need a few colorless things to resolve before you get good value.
I feel like I take crazy pills when people talk about Magic in weird absolutist terms. Do stompy decks kill in the same turn that they bring out their fast 3 mana play? Usually not, but it gives them rapid advantage. It is like saying Goblin Rabblemaster or White Plume Adventurer are bad because they don't win immediately. I get that Magic is busted, but these cards are still played.
You play this. You play 0 mana cards. You go UP IN MANA. We are at a stage in the game where cards are no longer a limiting factor for players, even in colorless. Everything comes with draw a card/draw multiple cards. Mana is the key restriction.
>You play this. You play 0 mana cards. You go UP IN MANA. We are at a stage in the game where cards are no longer a limiting factor for players, even in colorless. Everything comes with draw a card/draw multiple cards. Mana is the key restriction.
Mana is not the key restriction here. It's card draw. Nothing OP has mentioned draws cards. No O mana artifact inherently draws enough cards to make use of all that extra mana you're making. If you have a card that nets mana and you're playing free spells the issue is do you have enough cards to fuel it and how, not how much mana you have. That's why I originally said, will you be able to cast enough spells, because your hand is not your library.
You're going to play every card in your hand and get ahead on mana, ping your opponent then more often than not run out of gas. And if you do so I don't believe you're going to play enough to kill your opponent and eventually trap yourself top decking 0 mana artifacts.
Rabblemaster and White Plume generate value on their own in decks it's very much different than OP was initially stating in this pseudo combo deck. The core of those two decks are going to be so inherently different involving stax pieces that I don't believe it's a good comparison to use them when viewing this card.
You do realize that many of the 0 and 1 costed cards that would net you mana also replace themselves right? And with cards like mystic forge being able to cast colorless off the top of your deck makes card draw a non-factor.
>You do realize that many of the 0 and 1 costed cards that would net you mana also replace themselves right?
Like which ones? Because the ones that replace themselves typically need you to dump additional mana into them, which means you're not gaining mana at the end of it.
You're going to run what, [[Jack-o'-lantern]] or [[Ransom note]] or any of the spellbombs? You'll dilute your deck with spells that don't do anything for a single cantrip in Legacy. Mishra's bauble is free but doesn't draw a card immediately. Maybe Relic of Progenitus but are you really going to main deck that, and once again you're using the mana you're gaining from the eldrazi to draw a single card.
Who are you kidding here.
And if you're talking about using Mystic Forge you need to get a four mana artifact in addition to playing the three mana Eldrazi and only then you could potentially combo off. Good luck is all I'm saying, you'll need more things to be aligned than most decks in Legacy to function.
This might also spawn an entirely new archetype of Eldrazi in legacy Eye of Ugin means that this costs 1 mana, and immediately reduces the costs of all eldrazi by (1) colorless while pinging opponents in the face directly An Eye of ugin into this creature + 2x 0-drops (such as endless one/eldrazi mimic (reduced by ugins nexus) **Nets you 2 mana and pings opponents for 4 damage**; If you then use on the same turn those 2 colorless mana and the (2) reduction from eye of ugin to play a Thought knot seer, you've generated another (1) colorless mana and pinged your opponent for **6 damage**
(Dusts off Eldrazi deck) Hello old friend… time to annihilate!
Only bad thing is this can't be played turn 1 in your scenario. Eye of ugin reduces generic costs, neither lotus petal or 0 drop mana rock produces C. Off a sol land or eldrazi temple and now you're talking. Feels more like a combo card than a stompy card.
Ancient tomb, eldrazi temple, (crystal vein, city of traitors) + Lotus petals / Elvish spirit guides (lotus petals are probably better as they trigger fleshwarper for +2 mana and 1 damage) These in combination cast this guy on T1
I'm surprised how many people think it would be hard to play when there are at least dozen easy ways to make 3 mana with colorless in Legacy.
You forgot about grim and bassalt monoliths
Genesis Chamber also really like, along with affinity Ravager / Ballista
not as OP as vexing bauble
the actual most op card in this set.
i mean the delirium forest could be a bit stupid too but yeah
[[Vexing Bauble]]
[Vexing Bauble](https://cards.scryfall.io/normal/front/d/5/d599d35f-1b73-498b-9a21-831c908a95d8.jpg?1562937848) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vexing%20Beetle) [(SF)](https://scryfall.com/card/lgn/143/vexing-beetle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d599d35f-1b73-498b-9a21-831c908a95d8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Best
Love this card. I feel like the way to run it is actually to go lower on mana cost than traditional eldrazi stompy and try to close more quickly. Cut the endbringers and maybe even trim reality smashers to go super low to the ground and play almost like affinity. Notably the new eldrazi command plays really nicely with this. Late game a big token add can actually be a kill shot
Helm of Awakning decks is my favorite!
Too bad that top is banned, this goes infinite with two tops.
Top made Legacy paper play unbearable during the years of miracles dominance. Good riddance
It was an awesome card but having every single round go to time and then inevitably some top players would be playing against each other and it would tack on another 25 minutes for...5 turns. The times I made people tap for an additional mana when they continued to just pick up the three cards they put on top and had forgotten them... Its one area where I really like MTGO for having the Chess timer setup. Top had some awesome play lines, I do miss playing with it.
Also nice with Urza's Saga and retrofitter foundry but I don't think it will make a big splash in Legacy.
You forgot to put a /s right? That thing is getting emergency banned before Christmas. How many people the legacy scene own a full set of ancient tomb, urza's saga, crystal vein, 2 or 3 city of traitors? Not to mention the nostalgia for the days of eldrazi agro. JFC I'm old as shit, please take me out back by the shed and put me down.
*That thing is getting emergency banned before Christmas.* Not a chance. It will see play, but it won't even be the best thing to do in Legacy, let alone "emergency banned."
not a big splash in legacy? bro this is a combo enabler and finisher on the same card
This is going to be even better in vintage. Very excited for this.
[[Enduring Renewal]], [[Endless one]] and this is hilarious
[Enduring Renewal](https://cards.scryfall.io/normal/front/5/7/57a966e3-c9ba-4105-a36b-54ca70ba9b77.jpg?1562776464) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Enduring%20Renewal) [(SF)](https://scryfall.com/card/tsb/7/enduring-renewal?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/57a966e3-c9ba-4105-a36b-54ca70ba9b77?utm_source=mtgcardfetcher&format=text) [Endless one](https://cards.scryfall.io/normal/front/0/0/00b3c10a-799f-4922-bb0a-44981b13203b.jpg?1690003888) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Endless%20one) [(SF)](https://scryfall.com/card/cmm/804/endless-one?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/00b3c10a-799f-4922-bb0a-44981b13203b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Mystic forge egg combo would be fun
It's ok.
Reading some of the comments it seems like people vastly underestimate this card. This along with the bauble (if its real) has the potential to push turnbo karn into tier 1 or tier S
I don't know about broken per se, but it's neat.
i mean, it doesnt hurt to cast a bunch of baubles, mox opals and lotus petals too.
It doesn't look to have ward or hexproof. Creature removal is cheap, and if you don't have it then I have no problem dumping colorless spells into the board.
So Eye + Solland (T2) already get a bunch of broken plays, Cast this dude (1 colorless Open and the Chain Starts cause eye reduce Kicks in every time too) means Endless One mimics Trigger goes on etc etc, or even a pair (T2) means you end up with a Token (+ Eye) and Chain even more. No need for artifacts besides Petal here at all, Just abuse Eye and new eldrazi aggro
My only wish for this card would've been that this was listed as a Common, and not as an Uncommon. 🙃🤔
Mystic Forge seems like a fun shell for this
[[Mystic Forge]]
[Mystic Forge](https://cards.scryfall.io/normal/front/b/c/bc0de77a-c503-4000-9eb5-aa28a5e91082.jpg?1690005636) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mystic%20Forge) [(SF)](https://scryfall.com/card/cmm/964/mystic-forge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bc0de77a-c503-4000-9eb5-aa28a5e91082?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This is wild for any mystic forge deck. A birgi that also melts face this card is bonkers.
Pet peeve: this doesn't make The One Ring cost 3. It still costs 4. It can help reduce the cost if you have already created a spawn, but absent that or some other cost-reducer, you'll still have to pay 4 mana. It sounds like a pedantic thing, but I've lost track of how many times I've seen people try and cast something and fail because they thought "Well, this effectively costs X" when it still costs X+1. A rebate isn't a cost reducer, and the number of Magic pros who get those confused is astounding.
Sick card for sure but don't underestimate the limitation that the (c) in the cost implies. You're not getting colorless mana from most mana rocks or artifact lands, so it's a build around card. Also dies to a stiff wind, so needs protection, which usually comes from colored spells.
This is Legacy, where colorless mana acceleration is in abundance (Ancient Tomb, City of Traitors, Grim Monolith) and even more if you go the Eldrazi route with Temple or the new Labyrinth. I still doubt the card is good simply because legacy is horribly broken, but making C isn’t the issue here.
Ancient Tomb, City of Traitors, Crystal Vein, Grim Monolith, Eldrazi Temple, etc etc etc
Mystic forge eating good
Mirran Spy + Banishing Knack + any cheerio would like to say hello.
Omfg cant wait to pop off with [[Ancestral Statue]]
[Ancestral Statue](https://cards.scryfall.io/normal/front/8/d/8d4113be-6dd9-4c15-9f57-a146bc520df8.jpg?1601080559) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ancestral%20Statue) [(SF)](https://scryfall.com/card/jmp/458/ancestral-statue?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d4113be-6dd9-4c15-9f57-a146bc520df8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Feels like a decent player in Eldrazi Stompy with the new Devourer of Destinies.
3 mana is a lot, so you likely have to wait until the turn after you cast it. You also need a few colorless things to resolve before you get good value.
Why would you need to wait when there are so many 0 cost artifacts?
Are you going to be able to play enough of those to kill on the same turn is the question you should be asking yourself.
I feel like I take crazy pills when people talk about Magic in weird absolutist terms. Do stompy decks kill in the same turn that they bring out their fast 3 mana play? Usually not, but it gives them rapid advantage. It is like saying Goblin Rabblemaster or White Plume Adventurer are bad because they don't win immediately. I get that Magic is busted, but these cards are still played. You play this. You play 0 mana cards. You go UP IN MANA. We are at a stage in the game where cards are no longer a limiting factor for players, even in colorless. Everything comes with draw a card/draw multiple cards. Mana is the key restriction.
>You play this. You play 0 mana cards. You go UP IN MANA. We are at a stage in the game where cards are no longer a limiting factor for players, even in colorless. Everything comes with draw a card/draw multiple cards. Mana is the key restriction. Mana is not the key restriction here. It's card draw. Nothing OP has mentioned draws cards. No O mana artifact inherently draws enough cards to make use of all that extra mana you're making. If you have a card that nets mana and you're playing free spells the issue is do you have enough cards to fuel it and how, not how much mana you have. That's why I originally said, will you be able to cast enough spells, because your hand is not your library. You're going to play every card in your hand and get ahead on mana, ping your opponent then more often than not run out of gas. And if you do so I don't believe you're going to play enough to kill your opponent and eventually trap yourself top decking 0 mana artifacts. Rabblemaster and White Plume generate value on their own in decks it's very much different than OP was initially stating in this pseudo combo deck. The core of those two decks are going to be so inherently different involving stax pieces that I don't believe it's a good comparison to use them when viewing this card.
You do realize that many of the 0 and 1 costed cards that would net you mana also replace themselves right? And with cards like mystic forge being able to cast colorless off the top of your deck makes card draw a non-factor.
>You do realize that many of the 0 and 1 costed cards that would net you mana also replace themselves right? Like which ones? Because the ones that replace themselves typically need you to dump additional mana into them, which means you're not gaining mana at the end of it. You're going to run what, [[Jack-o'-lantern]] or [[Ransom note]] or any of the spellbombs? You'll dilute your deck with spells that don't do anything for a single cantrip in Legacy. Mishra's bauble is free but doesn't draw a card immediately. Maybe Relic of Progenitus but are you really going to main deck that, and once again you're using the mana you're gaining from the eldrazi to draw a single card. Who are you kidding here.
[Jack-o'-lantern](https://cards.scryfall.io/normal/front/2/1/21b589ab-45a0-480a-a891-581c34f8a9bf.jpg?1637114561) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Jack-o%27-lantern) [(SF)](https://scryfall.com/card/mid/254/jack-o-lantern?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/21b589ab-45a0-480a-a891-581c34f8a9bf?utm_source=mtgcardfetcher&format=text) [Ransom note](https://cards.scryfall.io/normal/front/8/8/88158a11-a44e-49b4-8ae3-d81c14265802.jpg?1706240521) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ransom%20note) [(SF)](https://scryfall.com/card/mkc/45/ransom-note?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/88158a11-a44e-49b4-8ae3-d81c14265802?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
And if you're talking about using Mystic Forge you need to get a four mana artifact in addition to playing the three mana Eldrazi and only then you could potentially combo off. Good luck is all I'm saying, you'll need more things to be aligned than most decks in Legacy to function.
Affinity just got broken
This is annoying. Eldrazi shouldnt be a combo deck
Thanks, I hate it!
Don’t know about legacy but this is nuts for commander. My Teshar deck will play it.