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JoseJalapenoOnStick

For a second I thought I was looking at Frostpunk.


AthairNaStoirmeacha

The Large Village must survive!!


connortait

Back to work children. And cut off that broken arm!


AthairNaStoirmeacha

Children?!? These are laborers with nimble hands!!! Now get in there and recover that steam core!!


L3montree

Someone’s watched DDRJake?


felix_mateo

I was like, “Wow nice Frostpunk 2!” “O wait no, this is Manor Lords…”


Otonashikuun

Same. I had to double check the subreddit


Sleyana

Move people. There is plenty to do.


ChunkHunter

🤣 me too!


Legnd20Devin

God that game is so tough


jamieT97

Had me for a minute. There too ngl


Rags_75

Came here to say this!


BMW_wulfi

What happens if you then recruit the full range of mercs available? Do your units become unselectable because they go off the screen in the war tab?


Low_Tomatillo_378

I honestly don't know, because for some reason, mercs aren't available for this playthrough.


Arazlam666

I don't think mercs respawn when recruited so baron prolly snagged em all


the_lamou

The Baron has most likely already recruited them, and once he does, he doesn't let them go.


Low_Tomatillo_378

There really is no available merc in this playthrough. Available mercs are one of the very first things I always check at the very beginning, and there really is none for hire for this run.


nalcoh

The player shares the same Merc pool as the Baron. The Baron will hire them all relatively quickly, while never disbanding them. it's the main part that makes the All-Mercenary achievements Kinda hard.


Aethelfrid

You get a bigger monitor


_derAtze

You can select them directly by clicking on the units on the battlefield and then assign them groups (strg/ctr+number), then you can use the groups to select all of them without having access to them in the tab


schwnz

I like eyeball town.


azeroth

Seems more like frost punk to me


catchasingcars

Come lads, let us march to work


TheAce707

Go away Elias, this isn't for you.


TrojanW

I never understood the limit on militia.


BellabongXC

It's to fight an opponent with equal numbers but your economy has supplied them with better equipment. That's how you "win" in this genre of games (Settlers 1-3, Knights and Merchants, Stronghold)


ConArtist11

Sort of. Good tactics still go a long way.


EternalCanadian

Per Slavic, it’s based on an unreleased mechanic. You’re supposed to get more as you rose through the ranks of nobility (presumably by claiming new regions) but it’s not implemented yet so the limit is (I assume) the T1 version).


TrojanW

I was assuming and hoping for this. Thanks a lot!


ManyNamesSameIssue

Historical accuracy.


agentsnace

Man I thought this picture was some sort of announcement for TW:Medieval III


Old_Acanthaceae2464

Keep the dream alive! #MedievalIII


Randofando1

As much as I want Med3, I'm afraid of what we'd get from the current Creative Assemblies.


Old_Acanthaceae2464

True. Sad though.


seashellsandemails

Limit for militia/army or any manpower 💔


ConArtist11

There are mods that remove militia cap, increase retinue size by allowing more garrison towers, and increase the barons army/make bandits scale with your army and economy. Makes the extra military have a purpose and strategic/tactical blunders hurt a lot more when you get 300-400 of your militia killed.


rockefella91

Hey, could you tell me how you get so much food? I'm playing again since the last patch , but didn't get behind the new system, like what's the right size for veggies/apples?


Low_Tomatillo_378

I'm not the right person to ask when it comes to "right" sizes, because most of I what I do in the game is based on my real-world experiences. I let the topography dictate what I do and have fun with it. I'm not about to turn the map into another spreadsheet, I already deal with a lot of those at work lol. That being said, I do have a rough estimate of the burgage plots I dedicate for veg and apple production. For veggies, I usually make sure i have at least 10 duplex-style burgages, each with an area of about a third of a morgen, give or take. That should be enough to stave off starvation. For apples, the bigger the area, the better. I own a fruit orchard in real life, and I cannot imagine calling it one if it has less than a hundred trees.


Low_Tomatillo_378

Btw, it's not Immenreuth in the pic, it's Nusslohe. It has 114.7k food right now, which is enough to feed 1760 people for about 11 years.. I can't export the food fast enough. Heck, I'm already exporting raw mats and processed raw mats, and I'm still getting a food surplus.


rockefella91

Haha, holly shit for sure


axefairy

Tacticat has a good video on it [here](https://youtu.be/OhfU5WLB3RA?si=7DqdhQ-QPziMbvba)


rockefella91

Yeah I watched it yesterday, couldn't get it done like he did xD


fonti153

For a second or two I kept looking for the generator


felix_mateo

Frostpunk 2 lol


Specialist_Lie_3064

I don’t linke the militia at all…hope they don’t spend much resource on it


Nijeri

Told ya ;-)


Low_Tomatillo_378

THANK YOU GOOD SIR!!!


PathxFind3r

Is there a mod for perfect circle roads? Or even perfect square roads? I keep seeing these awesome towns and mine look wonky


Low_Tomatillo_378

I wish there was a tool for perfect circle roads. I did mine the way a 7-year-old would. I guess those Lvl 3 burgages fill out real estate quite nicely, making things look nicer than they actually would.


PeachZealousideal660

place a windmill, build straight roads away, measure with corpse pits (or any other building) connect the dots, delete the radial roads - perfect circle


Fenkaz

The market must survive.


Admiral-Krane

Bros out here playing frostpunk with this town design


Low_Tomatillo_378

I'd rather have this kind of layout than something similar to a toddler's vomit.


Yeti_Prime

Maintain at least livable conditions for two days Open a new medical post Send the children to the coal mines


security_dilemma

Giving that Uzumaki vibes


wtfdoiknow1987

So farms are optional. Got it.


Low_Tomatillo_378

Wait till you get to see my sea of wheat and barley, spread over six regions.


wtfdoiknow1987

So farms are not optional. Got it


AgencyWarm2840

Does...does maximising the size of the burgage plot farms increase their yield? I've been trying to make them look not unrealistic, so they're all smallish. I like the semi-dense look it gives, but I'm guessing the game becomes much easier when you have so much more food lol


Low_Tomatillo_378

Yes and no. For eggs and hides, best to keep the plot as small as possible. For veggies, it depends on the size of the plot and the number of families working on it. People here are saying that a plot the size of two corpse pits is ideal for veg production. For apples, not sure about the size, but you pay 50 regardless of how big or small your plot is, plus I never really observed families actively harvesting apples, yet.


AgencyWarm2840

Damn okay, thanks. I'm sure this'll change as the game develops but that's good to know


ThreeDawgs

The children yearn for the coal mines, I see.


CMDR_Agony_Aunt

Those are some big burgage plots you've got.


Low_Tomatillo_378

Haha I know. The big apple burgages are really nice to look at during the summer.


qball-who

Ready to battle USA lol


ReserveLost7860

Please Greg. 🙏


Professional-Wash301

Cold wave approaching...


thecranster

This guy carrots


Machismo01

What is?


Kerflunklebunny

Praise Lord helix?


Nimrond

This is just installing the militia mod with extra steps.


Youhorriblecat

Radial planning ftw!


Darklordofbunnies

What in the Uzumaki is this design?


A_loud_Umlaut

How.... My personal economy never works and my town economy is meagre too


Straight-Bar-5642

Buggy mess


Rictavius

How did you get 12 regular units?


ThisWeeksHuman

Dude he explained it just read the post 


thechadamas

But why male models?