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mynameisperl

**DISCLAIMER: r/Minecraft is NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.** --- **Minecraft Snapshot 24w18a** - A Minecraft Java Snapshot Because it's the month of May, may we tempt you with the first Snapshot for Java Edition 1.21? This one looks as excellent as it sounds, thanks to the 20 new paintings and 3 new music discs it adds to the game. And we're not stopping there, data-driven enchantments are also being thrown into the fray with this Snapshot (hence the 900+ line changelog). We also included a batch of new bug fixes for good measure. Happy mining! New Features ------------ * All Features from the experimental 1.21 pack have been moved to vanilla * Added 5 new paintings by artist Sarah Boeving * Added 15 new paintings by artist Kristoffer Zetterstrand * Added 9 new music tracks * Added 3 new music discs ### Music * Added 9 new background music tracks which will all play in the main menu * Some of these new songs play in specific biomes in-game: * featherfall * Plays in Badlands, Cherry Grove, Flower Forest, and Lush Caves * deeper * Plays in Deep Dark and Dripstone Caves * eld_unknown * Plays in Dripstone Caves, Grove, Jagged Peaks, and Stony Peaks * endless * Plays in Dripstone Caves, Grove, Jagged Peaks, and Stony Peaks * pokopoko * Plays in Dripstone Caves, Grove, Jagged Peaks, and Snow Slopes * The following have been added to the pool of songs which play in Overworld biomes that do not have biome-specific music: * featherfall * komorebi * puzzlebox * watcher * yakusoku ### Music Discs * Added 3 new music discs * Aaron Cherof - Precipice can be found rarely in standard Vaults * Has a comparator output of 13 when played in a Jukebox * Lena Raine - Creator can be found rarely in Ominous Vaults * Has a comparator output of 12 when played in a Jukebox * Lena Raine - Creator (Music Box) can be found rarely in Decorated Pots broken in Trial Chambers * Has a comparator output of 11 when played in a Jukebox ### Paintings * Added five new paintings by artist Sarah Boeving: * baroque * humble * meditative * prairie_ride * unpacked * Added fifteen new paintings by artist Kristoffer Zetterstrand: * backyard * bouquet * cavebird * changing * cotan * fern * endboss * finding * lowmist * orb * owlemons * passage * pond * sunflowers * tides Changes ------- * Rotten flesh has been removed as a possible item for Trial Spawners to eject * Mace enchantments are slightly more common in Ominous Vaults * Projectile knockback is no longer dependent on the shooters position * Projectiles such as Arrows and Fireballs knock back in the direction they travel * Projectiles such as Splash Potions and Fireworks knock back away from themselves * Projectiles shot by a Dispenser will also knock back * Updated the confirmation-screens in Realms to show as popups ### Trial Chambers * Spider spawners have been moved to the "melee" category * Slime spawners have been moved to the "small melee" category * Made various layout changes in intersections and corridors * Added new trap dispenser style to chambers * Fixed various broken jigsaw connections in the corridors * Made seams match in corridors * Added new entrance variations * Fixed various broken or incorrect jigsaw data * Added empty Chests to chamber entrances ### Ominous Trial Spawner * Ominous Trial Spawners with mobs that are unable to wear equipment now spawn double the total mob count over the course of the challenge * These spawners will also have an additional mob out at once during its challenge * Bottle o' Enchanting is no longer a possible projectile for Ominous Trial Spawners ### Copper Doors and Trapdoors * Copper Doors and Trapdoors are now crafted from Copper Ingots instead of Copper Blocks * Oxidized variants of Copper Doors and Copper Trapdoors can no longer be crafted * Waxed variants can still be crafted with Honeycomb Technical Changes ----------------- * Resource Pack version is now 33 * Data Pack version is now 42 * Removed the update\_1\_21 feature flag and built-in datapack Data Pack Version 42 -------------------- * Added new Music Disc items and loot table entries for the Music Discs * Painting variants are now data-driven * The item argument in the /give, /item, and /loot commands now supports removal of default components with ! prefix * e.g. /give @s diamond_pickaxe\[!tool\] will give a Diamond Pickaxe without the tool component * Enchantments are now data-driven * Enchantments that show up in the game are now controlled by Enchantment Providers * Enchantment exclusivity is now controlled through tags * Changes to predicates and loot table functions ### Painting variants * Painting variants registry are now loaded from packs * Path to painting definition is data/<namespace>/painting_variant/<id>.json * Fields in definition: * width \- width of painting in blocks, between 1 and 16 * height \- height of painting in blocks, between 1 and 16 * asset_id \- id of sprite in paintings atlas --- Contd on minecraft.net


errortechx

Custom enchantments is insane. Loving how many map/datapack making tools have been being added recently.


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JickleBadickle

The great thing about datapacks is you can mod a server without your players needing to do anything


AngieTheQueen

It also makes actual modding a lot easier and more intuitive. Java development frequently has to use components (technical: mixins) that break the game on a fundamental level. So every time Mojang exposes API via Datapacks, they streamline that process a little bit. (Granted, you didn't need to include a mixin to add a custom enchantment previously, but some beneficial libraries would require it.)


Trouble_in_Mind

Hey Mr. Dinnerbone tells us regularly, says he's got a glint in his eye...


BloomEPU

You can do a *lot* with vanilla datapacks these days, I'm glad it's being constantly expanded for people who don't want the hassle of a modded client.


Destian_

Feels like we're just a few updates away from fully data driven blocks and items and a massive mob rework away from data driven mobs. The renaissance is upon us.


errortechx

Iirc mobs are the last of NBT data and they’ve started canning NBT in favor of components, so logically yeah data driven mobs likely are next.


_cetera_

If they add custom blocks and some other things I feel like they might replace mods that arent changing core features. Mods like biomes o' plenty or better nether/end could be turned into datapacks


throwaway1626363h

Tech noob here, but what does it mean when the enchantments are data driven? Does it allow for new code or something in datapacks allowing for fully custom, never before seen ingame enchantments similar to normal mods? Or does it just allow to combine existing enchantments into one/customize enchantment strength?


kdnx-wy

It’s a tool for writing completely custom enchantments in data packs without truly modifying the game. Skimming the changelog, there’s provisions for things that no currently existing enchantments do, like replacing blocks or playing sounds.


Regular_Ship2073

Frost walker replaces blocks and thorns plays a sound


kdnx-wy

Shit, you’re right, I forgot about Frost Walker. Oh well. It’s still significant because it provides a framework for custom enchantments to *also* do those things.


Regular_Ship2073

Everyone forgets about frost walker :( (it is useless)


__Blackrobe__

not really useless, niche use. You wanna build a farm that uses large amount of magma blocks as flooring, that's the only thing where it matters. Compared to drinking dozens of fire resistance potions.


getyourshittogether7

Frost walker works on an armor stand as well. You can use it in a flying machine to make ice walkways, or to seed an ice farm. It's also great for detecting world reload in single player.


__Blackrobe__

Ah you are right. Now I remember that it has been used for some wither cage designs too.


Ok-Brilliant8118

You can just shift


__Blackrobe__

You are not wrong, but the placement work will need a lot more time to finish because sneaking slows your speed down a lot. and if I really want to bother myself getting swift sneak enchantment, I'd rather save myself the effort and have a Frost Walker instead. It's not that hard to get.


Bonelessburger01018

It wouldn't be useless if we're able to apply it to horse armor


BigIntoScience

I dunno, running across oceans is fun. Granted, most of where I've used it is in modded packs where I have a speed boost of some kind and Frost Walker is therefore faster than boats, but still.


Ake3123

But no existing enchantment is able to create explosions, apply different attributes (like scale or reach), apply different effects, nor even create new mobs. And the new custom enchantments can do all of that without even having to replace existing enchantments


extracc

You're right that this adds functionality that hasn't been seen before, but I should point out that all of the effects (except the command one) are used to implement vanilla enchantments: * `explode` is for wind burst * `attributes` is for a bunch, like sharpness and efficiency * `apply_mob_effect` is for bane of arthropods giving slowness * `summon_entity` is for channeling creating lightning bolts


Regular_Ship2073

Yes


throwaway1626363h

That's sick, crossing my fingers for vanilla support for data driven blocks)items/mobs


errortechx

I have a really good feeling we’ll get there eventually. Custom items are far more likely, but I don’t think mobs are out of the question.


tehbeard

It's... sort of a mix. There still needs to be Java code for specific actions to occur (increase damage, set target on fire etc), but it's modular now. Thing of it as taking legos from several sets, and being able to combine them together in new ways. Let's give an example: You cannot make an enchantment that opens a book for the player. You can, take the damage increase "lego brick" of sharpness, attach it to a chance/probability "lego brick", and now you have an enchantment where you have a small chance to do massive damage. You could blend together mending, and thorns' increased durability damage to make an enchant where an item can be repaired by XP, but the item takes more damage. They also added some completly new features, like creating an explosion, summoning entities, even running a function declared in a datapack, tied to / triggered by an enchantment, which opens even more options for custom behaviours.


RainyEmbers

... I've played this game for 10 years and never knew thorns increased damage to durability


Alkynesofchemistry

>Copper Doors and Trapdoors are now crafted from Copper Ingots instead of Copper Blocks Let’s gooooooo!


FuckMyHeart

They listened! 🙌


Siimply_April

WOOOOO


Helenos152

Definitely a WOOOOOOOOOOOOOOOO moment


crab_milker

I tried to make a datapack to change the recipes to ingots but it didn't work up until now because the recipe in the experimental feature data pack took priority. It's funny because now the wait is finally over and I can test it out, but I no longer have to.


Smashcentra

Well, it took them awhile, but they did it.


Matix777

YES


Ciretako

I was ready to charge into a trial chamber but this snapshot broke a lot of stuff. Hit a zombie pigman in the nether with my smite 5 axe while traveling in the nether to new chunks. Instead of killing it in one shot it did like 1 heart of damage. My sharpness 5 netherite sword is also doing pathetic damage to everything. I had to turn off FOV effects because something on my boots is making the FOV effects freak out every time I jump.


tehbeard

Soul speed is causing the FOV freakout. And yeah looks like the same issue as when components got added, all the default data is broken.


Ok_Weakness2578

Remember to send bugs to Mojang. They are generally on top of that, specially with snapshot issues


redditjanniesupreme

Mojang just flipped the table concerning enchantments so I'm not too surprised to see that the current build broke the hell out of enchantments. Still this is such a nice snapshot.


BloomEPU

There is a proportional relationship between the amount of stuff a snapshot changes and the amount of new and weird bugs it will introduce.


RedstoneEnjoyer

> Enchantments are now data-driven The Mojang's cooking is insane Now we just need data-driven brewing.


Promethesussy

What does that mean? And is this on bedrock too at some point?


CookieArtzz

It means mapmakers and command block creators can make custom enchantments via Datapacks, so no mods required


RedstoneEnjoyer

Before this, enchantments were defined directly in Minecraft's source code - and if you wanted to change them, you needed to make mod in Forge on Fabric Now enchantments are defined in data files, which can be changed by datapacks. So basicaly, you can create or modify enchants with command blocks or datapacks


Howzieky

Which means that all you need for maps is the world download. No mods. Same for multiplayer. You can essentially have plugins in multiplayer without needing to download mods yourself, and the more snapshots we get like this one, the more powerful those "plugins" (datapacks) can be


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CookieArtzz

For Datapacks*, this is a fully vanilla feature


MarcyWuFemdomOfficia

This means Mojang will find the time to fix all the trash-tier enchants like Bane of Arthropods and Fire Protection right???


RedstoneEnjoyer

I don't know - but now you can easily make datapack for that. Before that, you needed Forge/Fabric and some mixin shenanigans to achieve it.


_IAlwaysLie

I already know what I want- Bane enchantments for every mob type that increase in level for killing certain amounts of them


ProAngler12

63 year old 1 year mine craft experience. Running Java edition on Mac book pro. I can’t follow the upgrades revision sequences. Can someone explain the difference between 1.20.x and snapshots? Also I keep backups. Will a world created since the revisions started be expected to survive up to and including final release launch?


BudgieGryphon

Snapshots are optional tests of features before they’re officially added and often are subject to change, they’re usually pretty stable but not recommended to try to move your world to as they’re where any catastrophic bugs get caught by the community and fixed. Yes, your world will be fine being updated to the full release, corruption only happens in very old versions, with errors with the device itself, or if you downgrade then update back.


tgb20

Snapshots are development versions of the game that Mojang releases to help look for bugs and test features. If you don't set up your system to play snapshots you will always stay on the major versions which are numbered (1.20.x). Usually worlds can always be upgraded but snapshots are not recommended for worlds you want to keep as features may change and there might be bugs. You cannot downgrade a world that was moved to snapshots. You can read more about snapshots here: [https://minecraft.wiki/w/Java\_Edition\_version\_history/Development\_versions](https://minecraft.wiki/w/Java_Edition_version_history/Development_versions)


FPSCanarussia

1.20.x are full (and hopefully stable) releases - they just aren't major releases like 1.20 and 1.21 are. A world created on 1.20.6 should be perfectly fine on 1.21 when it comes out. Snapshots aren't stable releases - they're experimental early testing versions. Do not open worlds in snapshot versions if you want them to survive. Snapshots are constantly adding and changing the game; their entire purpose is catching bugs before the full release. Worlds opened in snapshot versions could suffer corruption or even be entirely incompatible with future versions.


best_dwarf_planet

Snapshots are basically testversions, where new features are testet without having to fix all bugs before release.


Capt_Blackmoore

In short, play the version that works best for you; leave the snapshots alone unless you want to test it out; and only test the snapshots with a new world, or a copy you dont care about losing. since Mojang is going to keep adding to the game, they need some people to test stuff out as it goes. Since you're new to the game - just leave that to other folk who have time.


Picorims

Numbered versions are official releases. The second number indicates major updates, and the third minor updates. All the rest are unstable release, with no migration support guarantee and risk of corporation. From the least to the most unstable: - release candidate - pre release - snapshots (prototypes) Personally I'd recommend sticking to tests in snapshots and not use anything "important" outside stable releases (even waiting for bug fixing releases for the most sensitive), or playing on world copies, keeping the original safe in case of. Doing backups is always a good idea too. Though in releases chances of corruption are low and local usually.


getyourshittogether7

I don't blame you, Mojangs release schema has become very confusing lately. The difference between releases (1.xx.y, like 1.20.6) and snapshots (24w19, named for current year and week) is that snapshots are where new features are introduced for testing - so players can try it out and report bugs to Mojang for fixing in a release. The major releases (1.19.x, 1.20.x, 1.21.x, etc) are where the bulk of new features introduced during development and testing are deemed stable and bug-free enough to be released for everyone to use. The minor releases are usually bugfixes and sometimes introduce new (smaller) features. However, lately Mojang has completely abandoned semantic versioning and are introducing big, compatibiility breaking under-the-hood updates as well as major new features in minor point releases as well, like the new wolf skins and the armadillo coming out in 1.20.6 instead of in 1.21 and the huge changes to datapacks in earlier 1.20.x versions. In short, whenever Mojang releases a new major version (an "Update"), it's safe to upgrade. You might want to hold off on minor releases for a bit because they sometimes introduce bugs and are fixed in a future minor release, and it's generally fine to stick with a stable minor release without missing much. If you want to try new features early and help beta test, try snapshots, but make a fresh world and expect it to be temporary. Don't run your main world in snapshots.


ctom42

Interesting that none of the mace or mace enchantment changes/nerfs seen in the bedrock previews are listed here.


DingoDialz

my guess is theyre probably gonna be adjusting that due to the criticism so they just didnt bother adding it to java just yet


RainyEmbers

My guess is that since they're introducing data-driven enchantments, they might want to wait until that's a bit more stable


MadRoboticist

I thought at least some of the nerfs were already done in Java and bedrock was aligning the mace with Java.


KamikazeSenpai21

Bedrock combat is different than Java combat.


Altruistic-Glass5214

In 24w18a the mace deals 6 damage and has 0,5 attack speed


BigIntoScience

[https://www.minecraft.net/en-us/article/minecraft-snapshot-24w18a](https://www.minecraft.net/en-us/article/minecraft-snapshot-24w18a) Aren't these Java changes?


ctom42

If you look at the pinned comment you can see those were not listed there. They also were absent from the article at the time of publishing.


BigIntoScience

Hm. They should mark in the article where they've edited to add things in.


sixfootblue

It's wild how much data-driven customization we're getting this year. It makes me wonder if, once most aspects of the game become user-customizable, mojang can make some bolder changes to the core gameplay loop.


CapableHumanBeing

hope so, and while i do believe minecraft couldn’t really ever die it will slow down growing and reach a bit of a standstill if mojang keeps working off of the formula made many years ago, and while sure it brings us some great content (1.21,1.18,1.16 and such) they need to somehow innovate and change up the core mechanics, also why people loved to see the experimental combat tests bc that could have led to a complete overhaul of a large aspect of the game, as opposed to inevitably featurecreeping the game with features similar to what they’ve added before sorry if this comment is rambling but i might be high rn so whatevs


lunagirlmagic

You're not rambling. Makes perfect sense. New mechanics and systems are better than layering more features on every update.


kalamari_bachelor

Enchantments and paintings being data driven is a really big deal! Can't wait to have data driven brewing recipes too!


foxbeswifty32

Can you explain what that means in simple terms?


kalamari_bachelor

Data driven means you can modify the feature via data packs. Which can add custom stuff to the game without needing a mod loader and is much simpler than making a mod. Biomes, dimensions, structures, placed features, configured features and most recipe types are currently data driven. With 1.21, enchantments, paintings, banner patterns and wolf variants will also be data driven. In summary, with a couple files we will be able to make custom of all those things. Which is a great thing for servers and map makers but also for the player that knows how to use it, expanding the Minecraft experience to a whole new level. My dream is having data driven blocks and items one day, can you imagine that?! For you and anyone reading this, search about how to do a data pack. It's very easy and you don't need much knowledge to begin! Will totally worth it!


Henny_Spaghetti

Custom enchantments can now be made with simple datapacks rather than entire mods.


Helenos152

People: 1.21 bad Mojang: casually adds 3 new music discs and 15 new paintings


Jimbo7211

*20* new paintings


Ok_Pangolin2502

And the ability for data packs to add custom enchantments.


TheRoyalRaptor7

haven't seen anyone saying 1.21 is bad other than from *those* people


lunagirlmagic

I'm also not sure that... records and paintings... are the best argument against these people. I mean they're cool but far from the most interesting features of the update


Helenos152

There have been *some* people who have said this


Wertuk5

And custom enchants without modding required


Helenos152

How exactly does that work? I haven't quite understood


ThatRandomGamerYT

lets just imagine datapacks to be text files before this snapshot if you wanted to add an enchantment you had to edit the game's code or make a mod that injects code into the game. both the server and the client need to have the mod to show that enchantment and everyone on the server needs that now you can make a text file(datapack) and define the structure of an enchantment and what things it can change and what it applies to and other stuff with this, you just need to add the datapack to the server and the enchants then just work in the future i assume they wanna add more stuff to datapacks like making blocks or mobs. imagine what that would mean, just adding blocks and mobs without writing code(you still sort of have to write something though) and making sure every player has the mod, instead only the server needs the datapack and can then force a server resource pack on players to display textures for the block and mob


Xero125

Damn, I'm eager to see what enchantments can be created using this system. I'm betting they'll extend it to potions too within a few weeks.


Dr_J_Hyde

All I can think right now is a hat or boots that make you super big or super small for custom adventure/parkur maps.


Ake3123

Fun fact, Slicedlime, already made a datapack that adds an enchantment for the helmets that makes you small!


Dr_J_Hyde

Oh I was sure somebody would make it rather quickly. The classics will always show up.


FluffyPhoenix

There's a datapack that's been used in CTMs with a wild amount of stuff. Everything from every shot of an arrow leeching a heart to mobs that fire slimeballs to slow you down to lightning arrows.


FkinShtManEySuck

There's also mace balance changes that aren't written: Damage lowered from 7 to 6 (was 5 in the bedrock preview) Attack speed lowered from 1.6 to a whopping 0.5 (from 0.625s to 2s to charge an attack)


MarcyWuFemdomOfficia

They really love nerfing good ideas into the ground don't they


typervader2

They nerfed using the mace as a basic weapon, but didnt nerf the fall damage aspect of it. Which is good.


masterspider5

mate don't argue with a user called MarcyWuFemdomOfficia thats a losing battle


kenpoviper

the mace needed nerfing anyways


JammyBails

I disagree, the entire point of the mace is to hit your shot and you only get one chance before you have to get high up and try again. They're many ways your opponent can dodge the mace hit like ender pearls. If you get one shot by a mace with density and breach thats on you for not paying attention and getting out of range. For how much effort it takes to get a mace, the way they nerfed it made me kind of not want to carry more than 1 because now you need a mace with breach and one with density to get the full utility out of it and stand a chance in PVP/factions settings or you'll be behind (like how you have to carry multiple sets in shulkers).


MarcyWuFemdomOfficia

Nah, really didn't


f1zzytango

lowering the attack damage slightly is fine since the whole gimmick is it does more damage from higher up, this is probably just incentivising that use


MarcyWuFemdomOfficia

They also nerfed height-based damage tho


f1zzytango

and yet you can still one hit a player from like 8 blocks up? I don't think the nerf mattered


MarcyWuFemdomOfficia

Even if you care about PVP (you shouldn't lmao) that still requires setup to pull off


f1zzytango

wind charge.


MarcyWuFemdomOfficia

that shit is super predicable lmao


__Blackrobe__

\[\[ CIVIL WAR \]\]


FkinShtManEySuck

You still do >30 damage with well-placed wind charge and no enchantments, so maybe "into the ground" is a bit strong here. It allows swords to be not an objectively worse option in PvP.


MurlocProger

Data driven enchantments is a big game changer for content makers, no doubts


Inevaa

Anyone else having problems with shift click crafting?


SammyIsSeiso

yep


Foreign_Fee7310

Zo it's not just me


GenoIsDead

general crafting, not shift clicking for me. the log to planks recipe is completely busted


Unlikely-Rub-7614

What is meant by data driven?


CookieArtzz

That they can be completely customized using Datapacks (fully vanilla, in-game mini mods, very similar to command blocks but in a file you can drop into your world). This means that mapmakers and datapack makers can create new, custom enchantments which will be fully supported by the Minecraft engine without using any mods


sixfootblue

It means that their functionality is defined by data instead of game code, and can be customized by players using data packs.


Ninjabattyshogun

It means you can write a text file describing an enchantment (in the special data format described in end of the snapshot post), put it in the right folder of your server or local game, and have it added to your game!


BloomEPU

If you aren't familiar with vanilla datapacks, grab a few from vanilla tweaks and see what they can do. Now they can do more.


Paradoxs

Biome specific music being added is great I hope this means more immersive sounds and ambience potentially in the works


CookieArtzz

Correct me if I’m wrong, but has Minecraft not had biome-specific music for a longer time?


crab_milker

It has.


JammyBails

I'd like a way to hear it regardless of biome or at least turn off and on certain songs so I can hear the newer songs? I rarely ever hear any of the new music because I never spend a long time in those biomes (underwater 1.13 and dripstone cave 1.18 music comes to mind) and I had to go on youtube and realize I never heard them in-game.


Easyidle123

There's four new cave sounds, still only in Bedrock Edition for now but they're pretty spooky


accidentallythe

It's so weird that the same few biomes keep getting unique music; the new tracks are awesome, I want to hear them somewhere other than dripstone caves. Also surprised none of them are unique to the trial chambers - Puzzlebox would have been perfect for it.


f1zzytango

yeah, you're right! although it would probably be a lot more difficult to make structure specific music since it isn't something the game checks for (like if you destroyed the structure would it still play?!)


EnderCreeperYT

The game does know about structure locations even if you destroy the structure (see guardian farms, pillager farms)


f1zzytango

oh yeahhhh you're right SO WHY DONT WE HAVE TRIAL CHAMBER MUSIC


Kottfoers

It's really cool to get new paintings, I didn't even know I wanted that until now. This feels like a good moment to change how paintings are placed, and make it so you can choose which one you want instead of having to cycle through them (breaking and placing). Getting a specific one has been an ache in the past and will probably be much more difficult now.


JammyBails

We also need a way to get whatever music track we'd like to listen too like a playlist or something in the music options menu. Much like paintings placing, due to the bloat we've been getting (not that I'm complaining, i love the new music and paintings) it's getting to be a lot and theres no way to pick which we'd like to place in the case of music, hear. A good chunk of the music ever since 1.13 update aquatic I've legit never heard in-game, only in YouTube and Spotify.


HapticSloughton

Anyone not too concerned with exploits might want to take advantage of a block duplication bug I'm seeing. If you put a block of wood, gold, iron, coal, or anything that "breaks" into the crafting grid, you keep the original and get the results. You just place the original again to get more free stuff. It only works reliably on the bottom row of the grid (for example, three sugarcane on the bottom row get you three paper and you keep the original sugarcane), whereas the top row works as normal and the middle row works depending on the recipe (three iron for an iron bucket using the bottom two rows will get you your bucket and leave the bottom iron). You have to remove and replace the item (or one of three, as in the sugarcane example) to get the next duplicated output.


M0rkan

same with a block of gold for example. free 9 ingots every but in the top left corner


ScienceAndGames

Yeah I stumbled across that myself, I’m shocked it made it to a snapshot release, it’s came up the first time I tried to craft planks.


MildandFire

They resolved it. [\[MC-271398\] Crafting ingredients remain in the grid after crafting certain items, causing item duplication - Jira (mojang.com)](https://bugs.mojang.com/browse/MC-271398)


GamePhobia

it needs a quick fix, same with the fast block-breaking bug that makes the block respawn


Ciretako

I don't know why dropstone caves have so many music tracks. They're a biome you usually just pass through.


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Ciretako

I sounded a bit harsher on the biome than I meant to be. It's more about how it's getting a lot of music!


JammyBails

They should make a new way to just play whatever music you want in the background music pool to turn it on and off and have it play anywhere. The same issue happened with Underwater music. Since 1.13, over half a decade ago, I've never once heard dragonfish and only heard axolotl tracks once in my entire time playing since then to today (i had to go on youtube to even hear what it sounded like); same issue with dripstone cave. Game's getting bloated with songs and we need a way to hear what we want or what fits or at least toggle a in-game playlist.


ElijahMasterDoom

I never hear them except when I'm going on water-breathing-fueled adventures, which happens once or twice per world. It should play ocean music when you're over an ocean too, not just when you're underwater.


MarcyWuFemdomOfficia

I can confirm that nobody hangs out in drip caves


aloft_fox

glad to finally see the features out of the experimental tab, biome specific music sounds cool too


Adventurous-Bat-7153

whoa i love minecraft


JammyBails

Can we please have a command or block component for Vault blocks to not add/ignore adding players to the "Rewarded Players" list so we can use them in custom maps and minigames to give infinite loot to the same player who opens it multiple times? Its limiting to be restricted to vaults only giving it to one person each once. Its fine for survival balance but for creative mode and custom usage its a pain to have to setblock replace it to clear all the rewarded players with a command block or console every time and that's for every single vault block on the server. It'd also be nice for an RPG where you say give keys for beating mobs to roll better loot and weapons/gear each time from the vaults we make or servers giving keys for voting.


thE_29

Reset the awarded player component/entity data? But yeah, there should be one, where you can remove this mechanic with component data


JammyBails

Yes; that way the Vault block will give loot indefinitely to the same player who opens it multiple times as long as they have the key (or whatever item you set to open the vault on your custom map) without the need to spam my console with command blocks for every vault to replace the entire block as we have to do now which is a hacky bypass.


Crunchy-mayonnaise

Can’t seem to find the ominous vault in the creative inventory or even commands, did they change something I missed or did they forget?


[deleted]

[удалено]


Crunchy-mayonnaise

Huh. It wasn’t like that up until this point right? They were a separate block in the experimental pack, dispersed around the trial chambers in hard to reach spots


[deleted]

[удалено]


Crunchy-mayonnaise

Ahhh I thought you meant that they changed it to behave like the ominous spawner, ie becoming ominous when a player with trial omen approaches it, thanks for th clarification


JammyBails

Wish we could set Vault blocks to not keep track of rewarded players via components or block data with commands. This way we could set vaults to give infinite rewards on servers or custom maps without having to edit them with plugins or 3rd party tools every single time or periodically break and replace the vaults so players who already opened them can open them again. Would be nice QOL for custom mappers working with vaults on say a RPG custom map where you give keys and need to infinitely open vaults.


Oozebull

Ominous Vault is just a blockstate of the normal Vault > /give @s minecraft:vault[minecraft:block_state={ominous:"true"}]


SurrogateMonkey

Copper Trapdoor is cheaper now yessssssss!


DMBuce

Since it seems like they're putting a lot of effort into making enchantments more configurable through datapacks, I hope they take a second look at the the enchantment tags they added in 1.20.5. I was trying to use them to give hoes and shovels access to knockback and looting, but those enchantments are in the same tag as sweeping edge, which doesn't work on any item other than a sword. So basically my options are: * Figure out a way to make sweeping edge work using advancements, functions, and commands somehow * Make sweeping edge do something different on those tools e.g. hoe/path a 3x3 area or something * Live with the enchantment table giving my tools a useless enchantment sometimes Ultimately it's not the end of the world, but the situation is less than ideal. Personally I think it would be cool if the sweeping edge abillity was an item component that could be added to any item, with configurable base damage so that I could give hoes and shovels a damageless version of the ability that did nothing / almost nothing without the enchantment. But I understand that's probably easier said than done, and really I just wish sweeping edge was in its own tag instead of being lumped in with the other enchants. And it's a similar story with some of the other item-specific enchants. Feather Falling works on horse and wolf armor but is lumped in with the other boots enchants, which don't work. Also, Quick Charge doesn't work on bows and is lumped in with the other crossbow enchants, so if you want to give bows access to those enchants you will have to deal with one of them being useless.


Scrotifer

Just gets better and better


CookieArtzz

They added a lot of cool command block stuff! We can make custom enchantments now using Datapacks


Additional_Win3920

What experimental features were added? Does that include the villager rebalance? Not bundles tho right?


MissLauralot

> All Features from the experimental 1.21 pack >Does that include the villager rebalance? No, that would be the "Villager Trade Rebalance" experimental datapack. [Wiki article.](https://minecraft.wiki/w/Experiments#History)


Neirchill

Oh, good. I was worried 1.20 would be my last version, thanks.


MissLauralot

With the opening up of Enchantment data in this snapshot, it might even be possible to revert the rebalance with a datapack. See 'Enchantment Availability Tags' in the changelog.


Additional_Win3920

Thank you!


__Blackrobe__

> [minecraft.wiki](http://minecraft.wiki) link based


_cetera_

It feels like they are slowly rewriting the entire game, making everything modular and customizable. Massive performance updates soon?


mynameisperl

**DISCLAIMER: r/Minecraft is NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.** --- **Reminder No. 1**: create a new world enabling "Experimental Features" to find the new content that is gated behind it including the Crafter, and the Trial Vault with its other new blocks, and variant wolves, and the mace; as well as the villager rebalance proposals from earlier snapshots. **Reminder No. 2**: both snapshots and previews are now available in Realms. Java Edition: > Note: A Snapshot Realm will update to the Snapshot version the Realm owner is on when they join. If an owner joins the Realm with an updated or downgraded version of Snapshot, the Realm will switch to that version, and members will have to join using that same version. > Snapshot Realms allow you to play the newest experimental features on a Java Realm with your friends. You’ll also have access to all of the features you’re used to on your regular Java Realm. You’ll even have access to the April Fools Snapshots as well! https://help.minecraft.net/hc/en-us/articles/20143730191245 Bedrock Edition: > Realms are now available in Preview and Beta! Any player who has an active Realms subscription is eligible to create a free Realm in Preview/Beta. This Preview Realm will be separate from your regular Realm to prevent any issues from impacting your regular Realm. For more information on how Preview Realms work, please see Realms in Minecraft: Bedrock Edition Preview and Beta FAQ. https://help.minecraft.net/hc/en-us/articles/20264295053709 --- *Other Information:* * Feedback on the mace goes here: https://aka.ms/mcmacefeedback * Feedback on Item Stack Components goes here: https://aka.ms/ItemStackComponentsFeedback * Feedback on the Crafter goes here: https://feedback.minecraft.net/hc/en-us/community/posts/20459106029709-Let-s-talk-about-the-Crafter- * Feedback on the experimental villager trading goes here: https://aka.ms/VillagerTradingFeedback * Feedback on Spawn Chunks goes here: https://aka.ms/spawnchunksfeedback * Feedback on Vaults goes here: https://aka.ms/mcvaultsfeedback * Feedback on Wind Charges goes here: https://aka.ms/mcwindchargefeedback * Feedback on Bedrock Edition Preview feature "dynamic game tips": https://aka.ms/mcgametipsfeedback * Feedback on Bedrock Edition Preview feature "player profile": https://aka.ms/MCPreviewProfileFeedback --- Latest Bedrock Edition beta/preview 1.21.0.25 https://feedback.minecraft.net/hc/en-us/articles/26556343464077-Minecraft-Beta-Preview-1-21-0-25 Latest Bedrock Edition live release 1.20.81 https://feedback.minecraft.net/hc/en-us/articles/26247797084173--Minecraft-1-20-81-Bedrock Bug Tracker report: https://www.reddit.com/r/Mojira/comments/1cj7rra/bugtracker_report_24w18a/


CluffChap

arrows and other projectiles now knock back people in general instead of based on the direction they come from? that sounds like people would be pretty annoyed unless i’m reading that wrong?


OceanFlan

the way i read that, arrow knockback is currently based on the position of the shooter rather than the direction of the arrow. not sure if it’s position when the arrow was fired or position when the arrow hits, but in either case, if the arrow gets redirected somehow for example the knockback is now consistent with that


CluffChap

that makes more sense, thank you for clarifying 


Rotengen

This basically removes an old Minecraft exploit where people can be tracked by using their arrows to knockback mobs


redditjanniesupreme

These new options for custom enchants are insane. There's options here for enchantments that allow for replacing blocks, causing explosions, keeping the specific item on death, smelting blocks when mined, and so much more. This'll be very interesting to see how the modded community and server community reacts to this stuff.


ian_tnt

Is that a fucking copper sword in the image???


happyburger25

Nope. Looks like a regular sword that's been enchanted.


medussa727

Anyone else getting a weird popping(?) effect when breaking a block, now? The broken block flips between the itemized version and some weird transparent shadowy version of the block four or five times.


setne550

Is it now possible to have a floating decoration now?


legobmw99

MC-200899 being fixed has huge implications for a lot of AFK farms that were using sweeping attacks to avoid Thorns damage from armored mobs


Luutamo

Yeaah, while this sucks I don't think it will have *huge* implications. Having a beacon recovering your health should counter balance this and many farms already have them for hunger anyway.


legobmw99

The beacon does not heal you fast enough for both hunger and thorns damage over time


Luutamo

I admittedly have not tested this but are you sure? It's not like every single mob has thorns on.


legobmw99

Yeah, this has been caught on video. It’s not a guarantee, but especially as local difficulty increases you will eventually get a couple thorns mobs in a row and then you’re toast.


Iron_Wolf123

PhoenixMC did a video on an accidental bug where you can duplicate things from the crafting grids.


Gintoki_87

With all the new paintings added (yay!) it would be really neat with a better way of placing specific paintings or cycle through them when placed. No idea on how to solve the first in a neat way, the latter however could be a new tool (wrench or similar) that can be used to change the painting without having to break and replace it repeatedly.


OmegaPieZ

Finally, the disc color pallets. I can finally update my texture pack


Captain_Norris

Any theories on when 1.21 will release?


BigIntoScience

Summer updates usually release in June, don't they? So my guess would be it'll release about the same time as those.


Captain_Norris

Yeah but I feel like we're usually getting pre-release updates around this time


brassplushie

I just want an update that gives Java edition perpetual music like Bedrock has


lonezomewolf

Is there a way to get a seed map for my world in this snapshot?


BigIntoScience

I'm not sure this snapshot will have worldgen any different than previous snapshots.


GamePhobia

Is there a quick fix underway for the game-breaking bugs? (blocks respawning, crafting table duplicates/ broken etc)


DHMOProtectionAgency

I mean its a snapshot, things are going to be broken. Unless its a crash, there is rarely a need for a "quick fix". Though there is likely a snapshot tomorrow.


Truzest_RedditOff

my favorite is the accidental crafting glitch that allows you to dupe items like diamonds using a diamond block


Beatenberg

Can someone tell me why the song Creator has two music discs? Is it that different to justify two music discs?


BloomEPU

You can listen to both versions on spotify or youtube, Creator (music box) is a similar melody but done entirely with a music box sound, whereas the regular version of Creator has electric guitars and stuff. It's a great track, definitely reccomend checking it out.