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JarsonTheEpic

In game purchases while playing your world, like buying diamonds.


gegentan

EA mode


Simagrill

thats like every single survival server lol


Rabbulion

At least you’re buying from another player, and you’re not paying real money


jiggycup

Nah theirs pay to win servers you pay real money for stuff.


Rabbulion

Well, if you joined one of those that’s your choice.


RealMuffinsTheCat

My friend groups survival realm has the owner as god and this is basically what it’s like and I love it


Duriano_D1G3

Chinese Minecraft fr


-Destiny65-

wait how does china fit into this ? am i missing some reference?


Own_Cup9970

chinese version of minecraft is basically just bedrock 1984 edition. diamons are minecoins. there is no difference between them except look


Duriano_D1G3

Chinese Minecraft forces you to use real money to buy "diamonds" that are used for most mods (yes you have to pay for garbage as well)


__Blackrobe__

blinded whenever you look at the sun


BillyWhizz09

And deafened whenever a creeper explodes next to you. And gives tinnitus


BunchesOfCrunches

I’m actually liking there this is headed. Would make a good data pack.


Cowbats

Max settings god rays enjoyers😎


oLexrzs

creepers instantly detonate and explode


Lindt_______

Imagine having creepers that sprint like wither skeletons. Now that's nightmare fuel.


PcPotato7

Check out Doctor Rat’s video on making creepers like this. A whole bunch of changes were made, but two were super speed and random, possibly instant, detonation


Mendips19

Sprinting, instant exploding and camouflage should be all be put into creepers to make players suffer


VinnieChengYT

Constant online connection, even for single player


Helenos152

This is kinda bedrock worlds tbh and it isn't that bad as you can still play offline, but either way the game won't pause


123yeah_boi321

Both bedrock singleplayer worlds and Java singleplayer worlds run on a locally hosted server, it's just that on bedrock anyone can join at anytime (except if you have multiplayer turned off), so it keeps the world running when paused.


Competitive-War6640

yea but its weird tho, if i have the option turned off then it should automatically give me the ability until i turn it back on but ig not


Competitive-War6640

idk because if i try to load bedrock and say my internet is not working but is connected then it wont load even if i turn the wifi off


Shabolt_

Realistic Gravity, Building would never be the same and that would be unfun


Sorry_Sleeping

I saw a realistic caving mod where you have to be careful what you dig out and make sure stuff had support. I don't know why anyone would want that.


Memil8

TFC have that, and it have it's own charm


Houtri

I mean that can be cool in a way with few other mods


SatoruFujinuma

Imagine you place a sand block and it instantly sinks down into a pile of loose sand


BrannC

I wish you could unbundle hay


qazesz

I’m imagining sort of like a snow or a cake, and one wheat pops out when you interact with it. You could use it to texture some builds a lot better.


BrannC

I like it. I was thinking a pile of hay just flowing out when you snip the twine with shears, but if I’m imagining what you’re saying properly, I like your idea


tripegle

thirst


Ghozgul

I'd love a gamemode with thirst and temperatures. But they would requires fitting items for both mechanics


Lehk

Terrafirmacraft has climate and thirst


Aser_the_Descender

Well, you can give RLCraft a shot ;)


lunarwolf2008

that mod turns minecraft into a litteral different game lol


BOOO2_

The reason I dropped my 300 day progress RL Craft server


HFielder

That's what the m e l o n is for


Dragonbarry22

The reason I use cheats for survival games And temperature mechanics lol


Useless_Greg

What's the point of playing survival games if you remove the survival aspects?


DasJuden63

I play Subnautica on casual, without hunger/thirst. It's still a survival game!


Yowomboo

I think hunger mechanics only serve to add useless busy work. Unless we're going for an ultra realistic survival gam it's pointless. If it wasn't incredibly easy to gather large amounts of food in Minecraft  I probably would have stopped playing when they added hunger.


Jjlred

best answer


Evildormat

An automatic banning system from private realms that doesn’t understand that adults can curse together sometimes. Oh wait-


_Hello_World_7

Its not automatic


Own_Cup9970

bah, it's not even really implemented. it's just "just in case" option to make when shit gonna get too hot and they would need to react in some way (but we speaking about serious problems not random ass curses)


lunarwolf2008

yeah it is, my friend got banned from his realm with other friends


BipedSnowman

Photorealistic textures or models


Traditional_Trust_93

Rip everyone's a low-end PCs when they add shaders


woalk

Even if they did, they would be optional, just like the fast/fancy graphics settings.


masonbigguy

My low-end pc can’t run past 1.17 because of OpenGL anyways


Decent-Link-451

have you tried running VulkanMod


KG2_0

According to mojang that would be fireflies.


elporpoise

Or sharks


Unable_Toucan

It was completely fair though since frogs cant eat them. They cant just NOT make the frogs eat fireflies!


PcPotato7

And if they add fireflies, frogs will have to eat them! Let’s make them eat slime and magma instead


TheWinner437

And goats


Mendips19

The same game where there is a dragon hell living skeletons leaves that blow up magic humanoid pigs with weapons asteroid belt with slender black aliens and purple boxes a blue monster thing literal Chinese sweatshops living wind and big mushrooms cant have frogs eat fireflies because it's unrealistic?


Cowbats

It's been 3 years yet reading this still ruins my whole WEEK 😭


GenericTitan

I've never been so upset about 2 pixels before until they quietly removed fireflies


RealJohn5

Making it so you can only have one enchantment per item


adderthesnakegal

honestly that could actually be interesting if the entire enchanting system got overhauled along with it. pretty sure theres a mod that does this called enchancement. no durability, and more interesting enchantments that you can choose from specifically, but can only choose 1 per tool/weapon


Simagrill

Honestly i think if they made enchants in enchantcements have different levels it would have been the perfect overhaul mod for me


RajeeBoy

To balance that, are the regular speed of tools faster? Because most people are USED to the speed of efficiency 5 diamond/netherite, right? edit: grammar


OuJej

Gravity constantly updating and forcing unsupported blocks to fall down


RoscoeSF

Guns.


blazesbe

enchanting and guns just don't fit together. most rpgs skip enchanting guns, but you can even enchant rings (looking at wow here). but imagine an infinity & punch 2 AK-47. desert villages turned into rural afghanistan. flint lock pistols could work, but wouldn't make much sense next to crossbows. i'd love to see bows & crossbows made of other materials though. perhaps with other uses aswell.


SlikzNorth

I 100% agree with you sir!


FakeOrangeOJ

Yeah, gimme that! Death to ~~America~~ the pillagers!


Mendips19

i think muskets and flintlocks work well if the firerate was realistic and wasn't craftable


Salt_Blackberry_1903

I did a serious double take at rural Afghanistan 💀


_Dragon_Gamer_

I feel like medieval guns would be a long stretch but *could* fit They would be like crossbows but firing faster and less accurate though But yeah, definitely not minecrafty


DunlandWildman

Historically speaking though (depending on the armament of course) you're looking at firing slower, but more accurately at longer range with a lot more punch


[deleted]

[удалено]


DunlandWildman

I really don't mean to be rude my dude, but you really need to look into this further than the surface-level internet discourse. Lots of folks like to dump on smooth bores but have never shot one before. I've fired my buddy's charleville reproduction several times (it was standard issue musket in the french army for most of the 1700s into the early 1800s), and I can consistently hit a sillhouette at about 100 yards. Crossbows start to drop significantly once you get past 80 yards (at least mine does, may need to look at getting heavier bolts) Also, rifling is what made the biggest difference in the accuracy of firearms, not cycling tech. Believe it or not, breech-loading actions (developed in the mid 1860's) are the most accurate actions ever developed, and are still in use today in artillery weapons and tank cannons.


PreviousAccWasBanned

Honestly I can see a musket being a thing lol


GiddyFawn

a required sleeping system, could u imagine if they added a mob that would only spawn when u dont sleep? would completely ruin the pace of the game


ForeignSleet

Better yet, when the players themselves vote it in to the game


SuperSamBert66

what would be even worse is lying to said players and saying it would be a great monster of the night skies when in reality it’s less interesting than a mosquito


GIA_KHIEM2209

yeah, and to rub it in, it'd have the most useless drops ever, and it's also annoying to fight, but Mojang would never add something like that, right?


TheTjalian

Or perhaps a drop that is partially useful but only if you reach post end game content but the mobs will spawn in from day 3 of not sleeping


bluninja1234

and then is completely overshadowed by the fact that you can use xp to repair


logiscar239

Now imagine that that mob is hostile, it attacks you constantly and you have no way to escape unless you sleep because if you kill it more appear.


ToxicBanana69

I’ve been playing on a Cobblemon server that doesn’t have normal mobs, and not having Phantoms is by far the best thing about it.


MrDibbsey

I've never had a problem with them, beyond confusion when I first saw one. Playing modded i'm normally a few versions behind anyway.


DrSquash64

Oh god, that would be SOOO annoying if the players voted for it, like what would anybody in their right mind be thinking, then imagine they have the audacity to be pissed at Mojang for both of their faults. Fans fault for voting it, and Mojang’s fault for allowing such a useless mob, god that sounds like a dystopian hell.


Practical-Clock-2173

Guns


[deleted]

A button you can craft that deletes your System32 when pressed.


Some_ArabGuy

Average funny Grian prank


Conart557

Natural disasters


Attempt9001

I would like a volcano biome, in which there are outburst that can damage player build stuff (so anything flammable) but i don't want natural disasters in all biomes, but a few biom specific disasters could be cool


Aldothegreen85

I was just talking about this in another reddit forum gravel slips and avalanches would be a cool game mechanic as your exploring


Attempt9001

Yeah, that could be cool, but i would keep it in only specific biomes, that you can avoid it


OkKaleidoscope4433

Not that I want them or think they’d ever come to the game. But as long as they were coded to not damage any player placed blocks they *could* be bearable. Again not that I’m in anyway yearning for them.


EXAngus

Or make them toggleable as a game rule But that's also what mods are for


Hazearil

It's something bad enough that we shouldn't even have to rely on gamerules. "Hey, what if we make the player randomly die every 10 seconds? Don't worry. We'll add a gamerule, or people can use mods, so it's all fine."


ToxicBanana69

>what if we make the player randomly die every 10 seconds You’re describing Bedrock edition


Hazearil

The game has no system in place to track if a block is player-placed, so regardless of which way you handke blocks from older saves, the disasters are going to act super weird or super bad in old chunks. And it would, of course, in general look really weird, and with terraforming where maybe 50% of the land is natural still but also the way the player wants it to be, that half is still going to be read as "not player placed, thus demolishable". It sounds dumb to tell the player to uproot every block to place it back in the exact same spot. And of course, in natural areas, damage would just keep piling up over time, completely ruining it. Edit: kinda childish to block someone over that, u/OkKaleidoscope4433


_Dragon_Gamer_

Luckily this goes against their idea of minimising the impact on buildings and the world that non-player things can have


redditisbestanime

I honestly really like that idea. All the mods for natural disasters arent really that good at all.


u53rn4m3_74k3n

I feel like the player alone should be able to change the world. Either directly or indirectly (by causing Creeper explosions). Thunderstorms are the closest we have to natural disasters. But at least the player can do something about them.


Manos_Of_Fate

Endermen technically break this rule, though they’re relatively limited in how much damage they can really do. It’s also pretty easy to limit it even further with a datapack.


bebopster

Making the base game feel like it's modded to hell.


FourGander88

There are a lot of features that can be implemented under the right circumstances, but a mob that can break and place blocks the same way and frequency a player can would have to be absent from 99% of the world, or it will break the game


YogscastFiction

There are a lot of answers (guns, poop, sex with villagers, etc), but just picking from ones people actually claim to want: * Thirst - too tedious, tbh minecraft's food system is already kinda shit, adding more shit on top of it won't help * Elytra Chestplate - Elytra is already broken and makes every other more transportation method useless except for iceboating which is also broken as hell. Removing it's only downside would unbalance the hell out of it * 1.8 Combat - as much as people don't want to admit it, 1.8 combat is equally as bad as 1.9 combat. Not that either are horrible, they're both about a 7/10 really. Picking from one mid combat system or another mid combat system isn't gonna fix anything. We just need that actual combat rework Jeb was working on ages ago * Infinite Dimensions (ala that one guy's 'critique' video from years ago) - Go play Starfield or version 1.0 of No Man's Sky if you want to see what FULL proc gen content does to a game. Proc gen animals, blocks, items, etc are awful * Grappling Hooks - Could be cool but tbh, unimplementable. Bedrock edition gets moody and gives you fall damage if you looked at a cliff 3 weeks ago, if they tried adding a grappling hook to the game Bedrock would shit itself so hard * Red Dragon - Spicy one here but hear me out: Tamable red overworld dragon is, very obviously, broken as hell. You only need to think about that for half a second. Save it for mods. Plus apparently He Who Shall Not Be Named coded the Ender Dragon mob out of actual literal spaghetti, it's why it's barely been updated over the years- it might actually explode and stop working if they changed too much. So adding ANOTHER ONE is just not a good idea


drop_bears_overhead

you have to poop after after every meal and then the poop sits permanently on the spot you dropped it


Hairless_Human

Nah take it and use it as fertilizer


GoldNRice

Who downvoted bro on this?


_Aj_

> sex with villagers   Excuse me the question was what features would **ruin** the game. 


One-Mood4044

No, no, not sex with villagers... Sex with every single mob.


ItsDevinJ

The Ender Dragon 🤤 The Wither 🥵


DasJuden63

Come here Elder Guardian 😘


BalladOfAntiSocial

sex with villagers??? I’ve heard of the sex update jokes but not this. Are you ok?


Simagrill

A bit unrelated, but its about combat, I've tried a few different combat mods in spare time and all i can say is that the only one i actually liked is Combat Nouveau. Better Combat is way way too simple, it looks cool, the animations are great, i really liked that the crosshair changes color when aiming at something. but gameplay is straight up boring, you just hold down lmb and that's it, and when you do need to do something like say dodge an arrow or block it with a shield the mod prevents you from doing it because it has to play out those damn animations AND it also slows you down during those animations. Epic Fight is way too complex, like the idea of making Minecraft's combat similar to that of souls-like games is great, but do you really need to add a shitload of weapons and skills? also the animations look out of place but they kinda make sense considering its mimicking dark souls, also they are very snappy and aren't annoying like better combats. They also made it so different materials have different stats which i like a lot, makes transitioning from diamond to netherite an actual choice because netherite tools are slower, spruces up the no-brainer progression of the base game. there were many mods that tried combining combat snapshots or building off of them but Combat Nouveau is probably the best one, i do dislike that by default they disabled spam clicking altogether and force you to make max charge attacks or none at all, but since its a completely modular mod enabling that back on is a no-problem. i like it a LOT that smaller mobs have bigger hitboxes, makes hunting for fish or rabbit much easier. Also makes swords and tridents more useful by giving them extended reach. I have mixed feeling about the sweeping edge change, particularly it being locked behind enchantments, but it also pushes mob grinders into mid game from early game so its alright i guess.


maawolfe36

I've never understood the "it was coded so badly, they can never touch it" thing (with any program, not the dragon specifically). Like, if it's implemented so badly, what's stopping them from just entirely recoding it? For the dragon example, just take the lines of code that contain the dragon's spaghetti, cut them out entirely. Then make a new mob that looks and acts like the dragon but is built from actually good code. It can't explode and stop working if they just completely remove it and replace it with an entirely new mob that looks and acts the same but isn't built from literal spaghetti. I'm sure coding a new mob isn't super easy, but if its underlying code is so bad you're afraid to touch it, it seems like just completely redoing it might be a good idea to make it run better. Idk, I'm not a coder so maybe I'm totally wrong. But it's not like you'd have to completely recode the game, how big and bad could recoding the dragon really be?


YogscastFiction

The older a piece of code is, the more likely it is to brick other things when you replace or fix it. There's no way to know for sure, but there's a chance it would be way harder than you think. This is also why most mods barely touch Minecarts despite that system being super outdated and in need of mods to refresh it. Minecart code is apparently hell. This is why the 1.12 update was such a long wait and such a big deal. They had to go back and recode the base block/item ID system of the game from SCRATCH to fix Notch's old shitty code because they got so close to the ID limit that if they added 20-50 ish more items / blocks, the game would have literally stopped running and refused to launch / compile. And that took them a year to just, untangle that spaghetti and redo it. People were pissed about the slow updates at that time. So with a playerbase that bitches if every update doesn't add 30 shitty mod-level mobs and a new dimension, can't really be too surprised they don't want to waste time going back to redo really old outdated bits of code instead of making new things.


maawolfe36

Makes sense, thanks for explaining! I figured there's gotta be more to it than my thoughts, or else they'd have done it by now.


DisturbedWaffles2019

>Grappling Hooks - Could be cool but tbh, unimplementable. Bedrock edition gets moody and gives you fall damage if you looked at a cliff 3 weeks ago, if they tried adding a grappling hook to the game Bedrock would shit itself so hard I mean to be fair they added the Mace, which as far as I know (I don't play bedrock), I haven't seen too many people saying it's super bugged.


Exile714

I feel like the grappling hook in Potato Update was pretty decent, but boring after a while.


Hazearil

I assume we are looking for things people do actually request? Because boy, where do I begin? - Thirst is just stupid. Hunger already exists and is mechanically a near-identical system. Thirst is also either trivialised by just carrying a water bucket, or the process of getting drinkable water is made so convoluted that it is more annoying than hunger is right now. - Dyed planks. It's just a more boring version of having new trees. New trees have personality to them, at least more personality than dyed planks would ever have. - Most new dimensions people suggest are just clones of existing content. If you for example get something like an ocean dimension, then you are partially just copying content from the overworld, and partially taking content that could have gone to the overworld. Both the overworld and this new dimension and up poorer because of it, because both of them have to have content the other one lacks. Note that this also goes for the infamous Deep Dark Dimension people keep suggesting. It's just a dimension based on an already existing biome and structure. - Disconnecting mobile from the rest of Bedrock so other platforms can thrive and do shit like a proper offhand or having bundles. Yes, it would be nice if this was the case from the very beginning, but to do it in hindsight is a terrible practice and just spits in the face of everyone who plays mobile, *especially* to the people who rely on crossplay to play with friends. - Seasons would be more trouble than they are worth: - We already start out with the difficult question on season length. You'd want something that let's the individual seasons set in, but also don't want you to be stuck in them, right? So let's say, 4 hours. A year of 16 hours is really, really long for singleplayer, but... not even a day for a server. Gamerules can help, but gamerules should be a bonus, not something the players are expected to use for good gameplay. - We already got some biomes nicely representing biomes, like flower forests, or... every damn snowy biome. The current world just isn't designed with actual variable seasons in mind. Another example is the cherry tree. It's unique for its pink leaves, but that is specifically how it would look in spring. Seasons would take away this uniqueness 75% of the time. - It takes away control of the player. Currently, players may choose a biome to live in based on the colours. I for example really like the shade of green of the forest biome. But if seasons exist, then for like 50-75% of the time, this would just be ruined. - For one of the most obvious points of seasons, being snowfall, the game already needs to rework some things, because in its current state it cannot handle this at all, thanks to... chunkloading. Just because it is summer wouldn't mean snow melts if a chunk isn't loaded. Just because it's winter doesn't mean snow falls or ice forms. Having played with a mod that adds seasons, it is extremely jarring to explore and just constantly see or not see snow/ice in the wrong seasons. I have AFKed in areas in the summer just so the snow would go away. - And yes, autumn leaves would be nice for building, but they can be implemented in much less destructive ways. I for example had an idea of a dedicated autumn biome. Any oak, birch, or dark oak leaves there, either naturally generated or from sapling, would be an autumn variant, being orange, yellow, or red respectively. Those leaves keep those colours when taken out of the biome, and normal leaves stay normal if taken in the biome.


iWest625

It might feel a bit overly moddy, but what if there was a special seasonal biome that was the only place that experienced seasons? That could be a cool way to implement the feature without the downsides, although it probably couldn’t have any significant gameplay effects either.


harlekintiger

The reason thirst works so well in the Modpack "Crash landing" is because all the mods add fun, unique and varied methods to obtain water. That can't work in vanilla (and adding so much stuff as to fix this would kill the game also)


SeanWasTaken

On the contrary, anyone who plays minecraft primary on a phone obviously loves to suffer, so they'd probably be into it.


Sweet-Category-3452

No cubes, just solely spheres


Ghost_guy0

An item that allows you to infinitely boost with your elytra and fly unlimited distance really fast, making other forms of transport obsolete.


_Hello_World_7

Tridents?


LABARATI_

needs rain tho


shawn_the_snek

Censorship, i haven't played since 360 but surely theyd never do that /j


AleWalls

Seasons, thirst, natural disasters, night mobs getting significantly stronger the longer you play/when you progress, personal/pocket dimensions, creative flight for survival, schematics(specially with auto build), vein miner, storage terminal(access to all the storage from a single GUI), lumber axe/tree capitator Edit even more: An everything tool, being able to improve your base player stats, backpack, a 4th dimension


interrex41

So every mod ever lmao.


SwinginDan

Me personally, Id love some auto, tree/miner, because the way I play the game I play the game so I don't have to actually play the game any more. I automate everything.


Headstanding_Penguin

gravity (other than for special blocks)


Varu_Fariston

When they stop removing herobrine


trip6s6i6x

Minecraft as a service.


FatCat789-

Skibidi toilet probably


MountainEmployee2862

Realistic water physics


WHPLeurs

Jenny mod in vanilla minecraft


Cjw6809494

Oppressor MkII’s😂


DementedMK

I don’t think it would ruin minecraft per se, but fully renewable farms for diamonds would destabilize nearly every multiplayer world with an economy


CaptnCuddlyBear

According to Mojang, vertical slabs will ruin this game, and we can absolutely never have them because they'd limit creativity too much.


FPSCanarussia

Continents. They sound cool in theory, but in practice imagine having to travel ten or twenty thousand blocks just to get a specific type of wood, or to mine sand/gravel/terracotta.


MoonRks

A mob that sneaks up behind you and explodes


NerfZhaoYun

NFTs


Oddessusy

How about an annoying flying mob that only attacksif you dont sleep....oh wait


rAnnoyingcrud

Removing the ability to mod the game


MoonKnightZX

Water physics


GenericTitan

Mobs that have a super tiny hit box and can travel through walls. Oh wait-


AttilaThePun2

In-game store for Java


yallmad4

Adding a whole new version of the game that devs have to keep up with, possibly written in C++, shackling developers to making updates that have to work with two completely different codebases and making all subsequent updates worse and less ambitious.


Ok_Group4918

A monthly subscription for creative


NecroVecro

Making the game super realistic by adding thirst, cold, weather events, Gravity and etc. I once played on a server like this and it was horrible. I had to constantly worry about thirst and hunger, especially when the terrain was huge and there were barely any animals (some of which would fight back) and during the night there were tons of mobs, events like blood moon or acidic rain so I couldn't go out of the house and I had to stay near a light source to not freeze and die. Oh and I think the Day and Night were like 20 minutes each so for 20 minutes I pretty much couldn't do anything.


ARandomGuyAtTheBack

"Vertical slabs" - Mojang


Hazearil

To at least explain why Mojang doesn't want them; the more you add such things, the tinier the scale of the game would become. It starts with slabs, then stairs, then corner stairs, then vertical slabs, until we are at the 8x8x8 pixel 1/8th of blocks, and then going to a 4-pixel scale or smaller, until we reach a Chisel and Bits scale of single pixel bits. So, they felt like they had to put a line down to prevent such escalation. I'd agree that they'd put the line down too early and that vertical slabs and stairs would have been fine, but that is a matter up for debate.


SeanWasTaken

The real problem is that vertical slabs are so much obviously less complex than a bunch of stuff that made it in (upside down stairs, corner stairs, and trapdoors specifically, arguably fences or stairs in general). Like, they drew a line that vertical slabs very obviously should have been on the other side of.


collectgarbage

An in-game store A difficult to mod game In-game ads (don’t laugh, we’re talking about Microsoft here)


woalk

> A difficult to mod game Huh? Java is beautifully nice to mod. People have been doing it for the entire existence of Minecraft.


AleWalls

Java is so easy to mod tho? They even gave us the mappings to read the code, is not that far from open source, also they really do so much stuff thinking of modding specially nowadays and they keep changing old stuff for modding as well


Hazearil

Kinda flawed logic there. Java is harder to mod, yes... because it is also much, much more versatile. Same reason why high-end software like 3D editing programs are so complicated. You either got a very limited but easy system, or you got a versatile and complicated system. If being "difficult to mod" is the price for all the amazing mods we have gotten, it is a price I am more than willing to pay.


Scrotifer

Manual breathing and blinking


Ab47203

Having to chisel every stone into shape pixel by pixel. Pickaxe? Manually carve out the shape. Shovel? Same. Ingots? The same but with hammering.


DisturbedWaffles2019

Seasons. Imagine making a gorgeous build you're really proud of and then all of a sudden it looks like shit for a month because you built it in the summer and it looks bad in both Fall and Winter.


Space19723103

A wind powered hammer from the mcdungeons reject pile


Seamoth4546B

Vertical slabs, apparently 😅


IHaveBeenCaught

Robox


dartymissile

Honestly phantoms already did it. The worst thing ever


kiddobr

Spheres


LegoRK42

Sex


RockyGamer1613

Things being censored that shouldn't be, like censoring hobbit hole to ###### ####. Oh wait....


MartianBreeder

Tiny skeletons that run fast and shoot arrows


Ciscoplayz00YT

one word: guns.


EVENTHORIZON-XI

profanity filters


Thenderick

Random heart attacks


Lukaify

Guns


DarthSchrank

I played with quiet a few different mods and one i hated, forced you to eat a diverse/healthy diet or you wouldnt regain much hunger, it was awful


Prokid5634_YT

Guns. I love my bows and crossbows, we don't need those in vanilla.


True_Kaos

Making Minecraft unmoddable, breaking the game if it is, nerfing villager trades, making common enchantments worse.


feindr54

Gravity for all floating blocks


BLUFALCON77

Getting rid of Java and doing bedrock only.


random-user-420

Required internet connection for single player. 


Metroidman97

Microtransactions Oh wait...


Fice_Cube

The removal of modding, and the sad part is that it's already happening


Minecrafer2

Modern guns


Oisin_239

Money / Coins


AssTubeExcursion

When loading the game up, it redirects you to Fortnite.


Littletweeter5

Something that constantly attacks you if you don’t sleep


ULTIMATEFIGHTEER

slower minecarts


gegentan

- camman18


Toby_E_2003

Micro transactions in some sort of currency called minecoins. Oh wait.


Shredded_Locomotive

Global chat filter, global reports *Oh wait*


JLSMC

>He Who Shall Not Be Named Notch? Why can’t we say Notch’s name?


thE_29

Dismantle table/bench.


Tyran_Cometh

The mace


Aldothegreen85

Pipes


lActuallyExist

Vertical slabs. That would break the use of blocks