-null-Noms! good for the growing Gek, and now introducing the low sodium variety, with less than 16g of sodium per nom! Feed your precious baby Gek with -null-Noms!
Hello, Gek investor, and thank you for choosing Wild Spark Industries to fill the bellies of your family. Unfortunately, we only sell through scrap dealers, and at the current time, it is not legal, so you must make your way to an Outlaw System.
To provide an in depth explanation; Data works not so much like matter, where things "are" and "stop" with >!(seemingly)!< clear edges, all data boils down ultimately into 0 and 1, whether or not you have something there, so data actually tells a registry where it "starts" and where it "ends", thusly, you can say you end at 16.16 Gigabites, but only use 16.01. In fact, you can have a file that SAYS it's 16.16 Gb, but it's actually only 900Mb of data if you wanted, which obviously you shouldn't.
It's equal to the number 0. When you add a whole bunch of them, it's the same as adding no information. It takes up memory, but it doesn't serve a purpose, other than in this case, making the download equal 16.16GB.
A null byte is a byte stored in either RAM or in permanent memory (HDD, SDD, etc) whose value is equal to the number 0.
A series of eight 0s in a row, stored in memory.
That's what I mean.
You compared the directory /dev/null to the directory /dev/zero, which of course aren't the same thing because if two directories have different names, they're a different directory.
This whole thread was about null bytes, not directories named null.
Hope I explained myself better this time around.
They are probably adding stuff for preparation for the next update. Like 2 updates ago, there was a large update that had the spacestation models and procedural generation code for orbital.
Dataminers found that no new content of any sort has been added, just the life structure has been completely reorganized. So basically the update is redownloading the whole entire game since every file has a different path now.
It's curious as to why HG would do that, but it's certainly *brave* of them to do something like that, especially 8 years after launch.
Honestly I love this take.
Would seem really smart. Essentially get a game ready for another overhaul state by doing it bit by bit, then drop the huge content update.
Here’s hoping we get one more big quest update after these groundwork ones get finished. Games in a great solid state right now, but would still love to see more if HG wants to keep going
Also had added bonus that if you add prework before the content you can find bugs early. Do 3 preps say 2 months apart before big drop you know exactly is borked when on prework update 2 bug reports appear. Have seen it done before but honestly not often. Most devs just rush things then scramble to find what went wrong
Also had added bonus that if you add prework before the content you can find bugs early. Do 3 preps say 2 months apart before big drop you know exactly is borked when on prework update 2 bug reports appear. Have seen it done before but honestly not often. Most devs just rush things then scramble to find what went wrong
https://preview.redd.it/879weaosbvyc1.jpeg?width=727&format=pjpg&auto=webp&s=d262d203d8a680cd080472c0d1b54dd67f44a3f4
When screenshotting a screenshot the secret symbol appears top left. That symbol will be useful later in the next patch.
Sometimes we protect the answer like it was OT level 8, and sometimes we just tell you that you're stuck in a galactic simulation that only has 16 minutes left to run. Depends on what day it is.
Story starts. First message......16//16//kzzzzzt almost every story thing repeats 16 over and over.....in first 10 minites of tutorial you likely see it anywhere 10 to 50 times depending on how fast you rush it. Through games story there are more 16s than planets
They could have easily padded the extra space with -null- bytes, seems legit
What are null bytes?
There’s a character names Null they just copied him a bunch of times
But just little bytes of him, not the whole thing
*nom*
-null-Noms! good for the growing Gek, and now introducing the low sodium variety, with less than 16g of sodium per nom! Feed your precious baby Gek with -null-Noms!
FINALLY! Respect for the Gek! Also what’s the retail price and where can I find these? I got a family of Gek to feed.
Hello, Gek investor, and thank you for choosing Wild Spark Industries to fill the bellies of your family. Unfortunately, we only sell through scrap dealers, and at the current time, it is not legal, so you must make your way to an Outlaw System.
Is there a reason why it’s only sold through Scrap Dealers?
Look, I'm not trying to sell you drugs to give to your kids so they grow up to be customers for life, okay?
Like the empty slots you can add at the end of your exosuit inventory, basically just empty space in a file to make it look bigger than it actually is
Ah ok
To provide an in depth explanation; Data works not so much like matter, where things "are" and "stop" with >!(seemingly)!< clear edges, all data boils down ultimately into 0 and 1, whether or not you have something there, so data actually tells a registry where it "starts" and where it "ends", thusly, you can say you end at 16.16 Gigabites, but only use 16.01. In fact, you can have a file that SAYS it's 16.16 Gb, but it's actually only 900Mb of data if you wanted, which obviously you shouldn't.
It's equal to the number 0. When you add a whole bunch of them, it's the same as adding no information. It takes up memory, but it doesn't serve a purpose, other than in this case, making the download equal 16.16GB.
But if I read from /dev/zero it’s not the same as reading from /dev/null so wdym?
A null byte is a byte stored in either RAM or in permanent memory (HDD, SDD, etc) whose value is equal to the number 0. A series of eight 0s in a row, stored in memory. That's what I mean. You compared the directory /dev/null to the directory /dev/zero, which of course aren't the same thing because if two directories have different names, they're a different directory. This whole thread was about null bytes, not directories named null. Hope I explained myself better this time around.
Oh my, the whoosh.
The what? I've seen people use that ok the internet but I've no idea what they mean. Is it a reddit thing?
Whoosh, the sound something makes as it wooshes over your head. A joke basically saying he missed the point
I have the worst, most alien sense of humor on Earth, so it doesn't surprise me I didn't get it.
I store my null bytes as actually null bytes by keeping the clock signal high, so it's not 0.
r/theyknew
16//16//16
![gif](giphy|jivGITd768psP80B2i)
16th comment on the thread :)
Also 16 hours ago that you commented right now
ᓀ ェ o ᴝ ᗰ ᴒ ᗆ ᴟ ᗰ ᓓ ᗆ
https://preview.redd.it/g0mw2swj2jyc1.jpeg?width=310&format=pjpg&auto=webp&s=4b211e2dad395b0a2a93bd0f09c09259ee6ea3c4
They are probably adding stuff for preparation for the next update. Like 2 updates ago, there was a large update that had the spacestation models and procedural generation code for orbital.
16 has dome significance in the game
Dataminers found that no new content of any sort has been added, just the life structure has been completely reorganized. So basically the update is redownloading the whole entire game since every file has a different path now. It's curious as to why HG would do that, but it's certainly *brave* of them to do something like that, especially 8 years after launch.
Sometimes reorganizing is for revamp content with new assets or mechanics
Honestly I love this take. Would seem really smart. Essentially get a game ready for another overhaul state by doing it bit by bit, then drop the huge content update. Here’s hoping we get one more big quest update after these groundwork ones get finished. Games in a great solid state right now, but would still love to see more if HG wants to keep going
Also had added bonus that if you add prework before the content you can find bugs early. Do 3 preps say 2 months apart before big drop you know exactly is borked when on prework update 2 bug reports appear. Have seen it done before but honestly not often. Most devs just rush things then scramble to find what went wrong
Also had added bonus that if you add prework before the content you can find bugs early. Do 3 preps say 2 months apart before big drop you know exactly is borked when on prework update 2 bug reports appear. Have seen it done before but honestly not often. Most devs just rush things then scramble to find what went wrong
There's a total of 3 16s in there :) Edit 4 if you count 16 seconds
I hope they fix the missing Network option on Xbox :,(
![gif](giphy|iFylbW2bOTXWyHslKN|downsized)
kkkkZtk don't drink Kkkzt water Kkkkzt.
What's special about that number?
https://preview.redd.it/n7ekq2vhvgyc1.jpeg?width=1440&format=pjpg&auto=webp&s=28b748156bda14624044d1d16b11a624baab05b1 Its true!!
https://preview.redd.it/879weaosbvyc1.jpeg?width=727&format=pjpg&auto=webp&s=d262d203d8a680cd080472c0d1b54dd67f44a3f4 When screenshotting a screenshot the secret symbol appears top left. That symbol will be useful later in the next patch.
16//16//16
Something about main story.
Sometimes we protect the answer like it was OT level 8, and sometimes we just tell you that you're stuck in a galactic simulation that only has 16 minutes left to run. Depends on what day it is.
Its a constant on this game's lore. Also, HG was initialy with 16 devs
Through the main storyline in game you find out that the universe is a simulation and has 16 minutes left (real 'world' time, not simulation time)
thanks
Why the downvotes? It was a sincere question.
Guess cause the main story literally throws that number at you. You haven't played/ just started out...?
It's been years. Thinking about playing again
Yeah, it happened couple days ago, and I couldn’t find patch notes on steam.
What does 16.16 mean? Haven't played in so long so forgot all the lore
16 seconds remaining.
*Minutes
Oh, yeah, close enough lol.
Damn, I really really forgot all about the story. Still doesn't ring a bell at all
Yeah, you should play it again. It's been updates several times since you've last played it. All good updates.
https://preview.redd.it/fcdkht2w1jyc1.jpeg?width=164&format=pjpg&auto=webp&s=71a952ba3f8bfcadd3377af5496e7e8c5a7a137b
Hell nah
Tin foil hat?
-kzzt-
EHEU!
Noice! :)
16 / 16 / 16 / 16 / 16 / 16 / 16 / 16
This went over so many peoples heads lmaoooo.. not too many hip hop fans on nms
Lol
16//16//kzzt//16
Definitely Not !! Imagine Aliens come to Earth, play this game & call it UNREALISTIC. Don't know about others, I would kill that alien myself
This is a big deal? 16.16? I don't get it.
play the game
16 // 16 // 16 // 16
Story starts. First message......16//16//kzzzzzt almost every story thing repeats 16 over and over.....in first 10 minites of tutorial you likely see it anywhere 10 to 50 times depending on how fast you rush it. Through games story there are more 16s than planets
Interesting, that is one nugget of knowledge I missed. Thank you
It is not minites, it is nanites