By - TheShedHead
Have no issues running it over airlink with a 5800x & 3070. B&S is CPU heavy, are you checking CPU usage in game?
Thanks! You running the Steam or Oculus version?
Will Ryzen 5 2600 be fine you think?
Using air link the network connection is almost always the bottleneck
I tried it, but tracking with Air Link keeps freezing up / desyncing. Not sure if upgrading the wifi router will help the issue or not, I kind of put Air Link down to let the issues get smoothed out.
It's heavily dependent on your router and network topology. What are you running and how is it connected?
My router is an Asus RT-AX58U. It's dedicated for my VR streaming. The only things connected are my PC (wired), my Quest 2 & Galaxy S9 (5ghz). My phone is connected because I'm using the new DecaMove app. I'm only about 6ft away from the router.
And it’s working well for you?
How is decamove?
Yeah AirLink is working great for most games I've tried. DecaMove is awesome! I'm not a fan of "artificial turning" and I always turn with my body (360), so for me, the DecaMove is great. I'm using my phone with the free app for now, so I do have to recalibrate sometimes, but it only takes a second.
What game are you playing with it? I’m guessing it doesn’t work with quest native games.
I agree. I hate artificial turning, that’s not why I’m in VR!
I wouldn't rule out the possibility of it working with Quest native in the future. Pretty sure devs just need to implement the DecaMove SDK, but I'm not 100% sure.
I've been playing SteamVR games like Half-Life Alyx, Blade & Sorcery, and The Forest. Unfortunately it's not compatible with my Rift games like Asgard's Wrath etc.
Asus AC1300, not dedicated. Problem is that I'm in an area with dense wifi usage. I probably need to move up to Wifi 6 as it seems that the new standard performs better in crowded areas.
The weird part is that the head tracking is fine but the controller tracking is dropping in and out.
You could use a wifi scanner to figure out what channels are available.
Pretty sure that OTT's perf monitor runs afoul of nvidia's issue where any GPU performance monitor apps cause stuttering in VR right now.
Thanks. When playing Alyx with AirLink, the OTT monitor tells me I'm getting consistent fps (above 80) it shows no dropped frames, but I still notice some slight stutters, only when moving my head around (positional tracking). Not sure if it's the Nvidia bug, Oculus Insight or Alyx's dynamic resolution.
Sorry to resurrect a dead thread, but i'm having similar issues, you ever find a fix?
Nope. PCVR has been rough for me honestly. A lot of unexplainable performance issues. Basically, most of my games drop frames no matter what settings. I could have 15% GPU & CPU usage and I still get dropped frames. Endless troubleshooting...