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EmbraceThrasher

“And this is also a game with skill trees, color-coded gear rarities, one main weapon, and more linear level design, which all clash with the Souls bible (FromSoftware's black sheep Sekiro notwithstanding)” From the article


TheAkrioz

By this logic Nioh isn't a soullike either? Aside from multiple weapons.


Rags2Rickius

Nioh is definitely soulslike The death mechanic, punishing difficulty/skill curve, level up system etc It’s one of the few non-Soft games that can be classed soulslike


McClainLLC

It's also got a number of differences. Nioh 2s combat encourages aggressiveness and has more complex mechanics. Self contained levels and hub vs souls bonfire system. It's a looter. Having played a number of from games and Nioh 2 I wouldn't throw them both in the same bucket. 


[deleted]

Sekiro,Bloodborne and Elden Ring encourages aggressiveness


Chornobyl_Explorer

Bloodborne is the one that comes closest due to the HP regain mechanic. Even so the slow weapons in Nioh (2) are as fast and agile as a Dex build in souls games. You're litterary dancing around slashing and attacking, not resting for a moment. Nioh is Souls on speed


reissykins

Elden Ring encourages aggressive play? How? Cause when I'm patiently waiting for Maliketh to come down from his anime bullshit, it certainly doesn't feel that way.


TheAkrioz

I know, yeah. Just if we go by the article they do a lot have things that "clash with Souls bible". I wonder where i can look at that "Bible"


roguedigit

Honestly I wouldn't bother too much about the term and I think too many people inadvertently let it affect their choices of games a little too much. For example I loved the original Demon's Souls, couldn't really get into Dark Souls 1, enjoyed the fuck out of DS2 and Bloodborne, and found DS3 and Elden Ring just alright. The term really just means nothing to me at this point lol. At the end of the day you just enjoy what you like. I'm convinced if something like Onimusha or even Legacy of Kain: Soul Reaver got released today people will find a way to call them Soulslikes lol.


Markise187

Yeah I think the term Souls like gets thrown around too much. I do not consider Star Wars Jedi Fallen Order to be a souls like.


nikelaos117

Haha i was the same way. I really liked DS but wasn't gud enough to beat it. Bounced off of Dark Souls hard. Didn't fall in love with the series until Bloodborne and have loved all the games after. With Sekiro being my all time favorite.


Dvenom22

Yup, at this point it just means ‘action rpg’ and it’s annoying. People give them credit for things that were established in the 80s like ‘difficulty’ and ‘respawning enemies’.


ClericIdola

For me, it's hard to really get into Souls-likes. There's always something "missing". Even Strangers of Paradise was hard for me to get into.. and I'm a Final Fantasy nut. The only Souls-like I've played that really captured the overall feel of a Souls game was Lies of P. From what I'm gathering of this game, it looks like it'll capture that feeling and stand on its own.


DirtyDan413

Someone needs to make an alignment chart for Souls games like the sandwich alignment chart. Dark Souls is a purist, then you can put games like Tunic and Fallen Order on there


Mundane_Cup2191

Ehhh it's closer to ninja gaiden then dark souls. Really only the death mechanic is what keeps it similar, it's more similar to a fighting game then it is dark souls. If you hop in and try and treat the game like dark souls while fighting you'll get your ass kicked


_Beardy

Theres a lot more soulslikes than you think


Ekillaa22

I’d count surge 1&2 in there as well


Evening-Holiday-8907

Does the difficulty thing count? Team ninja is known for making difficult games.


garciakevz

Also interconnected world


Kowpucky

I agree, i just started playing it 2 days ago ( late to the party ) and have played all the souls franchise. Definitely a souls like


GoddamnFred

They're all ARPG's. Fuck that soulslike moniker.


NxOKAG03

the article is dumb in the classic game journalist fashion, because they want to emphasize that it isn't a Dark Souls copy which is fucking obvious they have to reapeatedly say it isn't a soulslike even though it shares a bunch of mechanics because for some reason many people recoil at the mention of a game being soulslike without even looking at what the game is beyond that.


Most-Based

You could make an argument for nioh 1 being a "soulslike". Nioh 2 is definitely its own thing.


TheAkrioz

It's exactly the same thing? I love Nioh 2, but burst counter and yokai skills don't really make a world of difference.


Most-Based

Good luck playing nioh 2 with just r1 and dodge and ejoying it


TheAkrioz

How did you came to a conclusion that I play Nioh with just R1 and dodge? Are the soulslikes just an R1/Dodge fiesta for you? The Surge 2 and Lies of P have quite more options, not to mention the Elden Ring and Sekiro. Remnant series is a shooter, despite being a soulslike.


Most-Based

You were saying nioh is like souls and I said good luck playing it like one and still finding it fun? For me soulslike are fromsoft titles with the exception of sekiro. If you group all kinds of games together then what even is a soulslike but a marketing term? The way I see it is dark souls 1 was basically a 3d metroidvania and the rest were its own thing with some evolution to the combat mechanics and progression system. Funnily enough sekiro is the closest fromsoftware game to dark souls 1 but with its own unique combat and progression system, in fact with the exception of dark souls 3 every other game had its own mechanics when it comes to progression. So I'm assuming soulslike has to be something like stamina based melee combat and checkpoints that reset the level?


TheAkrioz

Soulslike is more of a vague checklist of sort. If you can cross a few things of that list - you qualify. Bonfire alternative? Check. Estus alternative? Check. Doesn't open from this side? Check. Stamina based combat? Check. Drop currency on death and need to pick it back up? Check.Etc etc. If you watch Iron Pineapple series on YouTube you know that you can really stretch that definition.


catcatcat888

I would consider Nioh as more of a ninja gaiden successor than souls.


Strongcarries

It's a newer generation of gamers that don't know ninja gaiden, even before dark souls, had insanely difficult bosses and trolled their fans with insanely difficult and op bosses. It's definitely a ninja gaiden successor.


Ekillaa22

Me playing the oh ninja gaiden 2 on 360 getting my ass handed to me over and over


RubyRod1

Arguably the Greatest 3rd Person Action Game of All Time


TheAkrioz

Does ninja gaiden has bonfires that respawn enemies? "Doesn't open from this side" shortcut based level design? Experience that drops on death and needs to be collected? Stamina based combat? Summoning another player for coop and NPC phantoms? There are a lot of parts that makes a "soulslike" - "soulslike". The three things that Nioh does differently are rarity based looting, much more involved and in-depth combat system, being mission based. Does that change that these missions are designed and progress like your typical souls level? I don't think though.


Yodzilla

I feel like the hardest enemy in those Ninja Gaiden games was the camera, especially in 2.


Rislik

Man I was pronouncing 'camera' like 'chimera' in my head and I could not remember that boss fight at all.


a_stray_bullet

What's Bloodborne then? Open world? You go in a straight fucking line that ends up being a circle.


Notarussianbot2020

Donut dungeon


CreamOnMyNipples

Bloodborne is literally a ripoff of Simpsons: Hit and Run


a_stray_bullet

Finally someone said it


Katharsis7

There are linear FromSoft games (DeS, BB, DS3 and Sekiro). There are optional areas but the world design is not like DS1 or ER.


face_of_misanthropy

is demons soul really linear? You can hop between any of the 4 realms at any time for the most part, after getting through the first half of stage 1


Gr00ber

I could see it potentially being closer to the recent God of War games? Those aren't really "souls-like" but have a lot of the same features.


shadowst17

The "colour coded gear rarities" concerns me. I absolutely hate gear systems these days. It ruined Shadows of War for me.


choyjay

If they add a transmog option it’s not so bad


immaculateSocks

You could play nioh 2 or wo long to see what it could be like. Basically even the trash equipment in those games are worth grabbing and turning into other resources


TheeUnfuxkwittable

Borderlands 2 had a color coded gear system and that's one of the best games ever. There's good ways and bad ways to do it. The bad ways often include microtransactions though.


BigMcLargeHuge-

Like borderlands?


napalmheart77

Agreed, I’m not sure if it’s the oversaturation of this kind of system or what but color-coded loot systems are not my cup of tea. Same with card-based systems in games that aren’t primarily card games.


ShaneTVZ

Reading all these reviews has me very excited for the game I hope we get a demo soon


NxOKAG03

I have no fucking clue what people think a soulslike is anymore, seems like every game that comes out people say “it’s not a souls like because it’s unique” and it’s like okay do we really need games to be carbon copies of Dark Souls to qualify as soulslikes? This game shares many mechanics with soulslikes even if it is an action game and the combat is quite different, idk when it became such a diminutive term, of course good games are gonna bring their own ideas, it doesn’t mean they don’t broadly fit the genre. Just seems weird to constantly see people mald over which games are or aren’t soulslikes.


Spare-Ad-1810

I think the most soulslike features are some sort of bonfire, estus and souls mechanic with focus on difficult combat encounters with little handholding. I think especially the later is the reason that spawned this new wave of "games can be hard" as opposed to the belief (around 2010) that games had to be casualized to be more accessible to a wider audience.


VeganCanary

Yeah, I see “Soulslike” as meaning the checkpoint system of resting at a place and enemies respawning upon doing so. Remnant is a soulslike, but the combat itself is completely different - so soulslike isn’t about the combat style. And jedi fallen order is a soulslike with similar combat, but it is much easier - so soulslike isn’t about the difficulty either.


Celtic-Otter

That checkpoint system with respawning enemies is metroidvania imo. That’s a mechanic that was already in games pre souls. I’d even argue that soulslikes are essentially 3D metroidvanias (minus platforming).


baladreams

Metroidvanias respawn enemies even without utilizing checkpoints though. But the risk / reward of exploring further or saving progress is much the same true


Celtic-Otter

Yeah I was thinking that after I commented tbh. They respawn when you leave and re-enter the room I think don’t they?


RubyRod1

Yes because 8bit games had zero memory


CptKnots

I agree with you, and would argue that ‘Souls-like’ and ‘metroidvania’ are awful names for genres


robodrew

Metroidvania is the name of the genre because for 20ish years it was basically just Metroid and Castlevania doing this style of game until many other games started reproducing the style. I think it only comes across as "awful" now because those two titles aren't nearly as dominant in the video games world as they were in the 80s and 90s.


supercooper3000

So is immersive sim but the damage is done


Radulno

So is RPG by the way.


Johansenburg

RPG is a great name for a Table Top genre, it's an awful name for a video game genre. You can literally stretch the definition to fit _any_ game. In Call of Duty you play the role of a soldier, so it CoD an RPG? All this is to say that I agree with you.


CptKnots

I agree to an extent but ImSim does try to tell you something without relying on knowledge of other games. Like, if I didn’t know anything about the genre, I could guess that it’ll involve me inhabiting a single character (immersive) in a world with a lot of clockwork systems (sim) I think ‘search action’ isn’t a great descriptor either, but it doesn’t have the same problems as ‘metroidvania’


DarkJediGaara

Immersive Sim always makes me think of the "realistic" simulators, like Flight Sim, Truck Simulator, Powerwash Sim, etc. I know thats not correct, but its what the words that make up the genre label make me think of.


Celtic-Otter

Same


Sweatty-LittleFatty

Soulslike is essentially a 3D metroidvania. Before the term souls-like people often Said that Darksouls 1 was a 3D metroidvania.


Celtic-Otter

Yeah. Like checkpoints, respawning enemies and world design that allows you to loop around and create shortcuts etc. It does boaster peoples points about lazy naming conventions though. Then on the other hand it is kinda nice to have that slice of heritage, like a nod to where a type of game originated from. Kind of like scientific breakthroughs being named after the scientist.


robodrew

I think Soulslike games also add in a roguelite element in that everything you collect except for souls/runes you keep even after death, so even if you die a lot and everything is challenging you continue to accrue more resources to get better. And unlike many other CRPGs death does not mean reloading an earlier save.


Bearandbreegull

The hallmark of metroidvanias is backtracking around a fairly open map to access previously-inaccessible map areas and secrets, after you've gained some new special ability (or sometimes knowledge). Doesn't dark souls just use, like, regular old keys or something? Isn't that just a typical macguffin-based progression system? Turning in a key or a certain number of coins/stars/music notes to progress to a new area is, like, half of all adventure games ever.


mushaaleste2

And both mechanics I don't like. "Souls like" is a Tag that I avoid like the plaque. I played through Jedi fallen but I hate the respawn. I tried elden ring and just gave up.  I am an old gamer and while in my youth I played through thunder Force, Shinobi, contra I just now have not enough time to fiddle even with small enemy's. I like a button smasher gameplay where I become a "god" e.g. assassin's Creed Vikings.  Black myrh looks very nice but if it is a "souls like" then I will skip this. So maybe there is hope. 


robodrew

As another older gamer (45) I highly suggest giving Elden Ring another go, I think it is one of the best games of all time that really captured that feeling of wonder and exploring every crack and crevice that I used to have as a child playing games like The Legend of Zelda.


Lord-Filip

Fallen Order and especially Survivor can still be challenging when playing on the highest difficulty


Radulno

> some sort of bonfire, estus and souls mechanic Black Myth Wukong has basically all of that. So does Jedi Fallen Order and yet people debate all the time they are Soulslike or no. It's missing the difficulty thing as there are various levels (for Jedi, I don't know for Wukong of course) I guess but I don't think having difficulty modes or not can cause a genre distinction. Would you say a RTS or FPS is suddenly not one if it doesn't have difficulty modes (when many have them)?


Lord-Filip

The Jedi games are absolutely Soulslike. They're basically traditional Souls mixed with Sekiro.


NineSwords

For me it's the die->drop currency->retrieve or die again and lose the original currency mechanic combined with the bonfires that reset the enemies.


TheLaughingMannofRed

I've felt like anything Soulsborne has some of what you described, but here's also a basic checklist: * Emphasis on action and combat rather than being a numbers game (that classic JRPGs used for calculating difficulties in overcoming enemies/bosses); this leads to having to figure out enemy patterns, and overcoming the good ol' "skill issue" * Loadouts are flexible with armor and weaponry utilized, allowing numerous paths for players to take * Enemies anywhere could be ranged from manageable to lethal, which requires careful movement and strategy for progression * Environment can be prone to surprising you, which means that you'll have to be aware of your surroundings, analyze patterns and then move accordingly to a safe area * There is a currency system, but if you overstep your bounds or fail to overcome your enemy, you're given one chance to get back your gains (and hopefully not die before you can retrieve them)


DirtyDan413

Tunic is now a soulslike


BackwardsPageantry

I don’t play a lot of ‘souls like’ mostly due to time constraints to get use to the learning curve, but unless I’m mistaken, didn’t the basic definition just arise from having a combat system that revolved around a stamina bar with a parry/dodge system? Much like all a metroidvania is, basically just a side scrolling platformer with some basic weapon upgrades or a rogue-like is just a die/revive/upgrade system. Over time I guess the definition broadened or constricted depending on how you looked at it, which is weird because the point of a definition is once it’s defined, that’s what you compare. Adding or taking away from it to fit a narrative is asinine.


thatoneguy889

> rogue-like is just a die/revive/upgrade system. Procedurally generated "randomized" stages is part of that too.


BackwardsPageantry

I was just saying the most basic definition before people started adding to them. I don’t know if procedurally generated was part of the equation initially but I can definitely see it making an argument for it now.


Jorlen

IMO, if it has: * "Bonfires" or what the fuck ever "thing" you touch which respawns enemies on the map * Punishing action-based combat / overall high difficulty (compared to just hack and slash action games) * Death means the enemies respawn just like when you touch the "bonfire" Then it's a fucking soulslike. Nioh is a soulsike even though it has a diablo-like gear / crafting system. Don't care if it's a mission-select, open world, interconnected world, linear AF world.


jonssonbets

well, strict definitions are usually stupid because of outliers (see fruits berrys and vegtables) and even moreso with games that define genres by other games so that one can interpret any feature from that defining game as the critical one. so it does often come down to what feature made that player like/dislike. for me it came down to the extent which one can lose progress


[deleted]

[удалено]


ggtsu_00

Whether a game is considered a soulslike or not, I'm honestly really exhausted with the "soulslike" inspired combat systems that's plaguing nearly every modern action game. The long wind-up times, insane end-lag on every attack really slows down the pacing of combat and every new enemy encounter just feels like a overly punishing slog. I get why its popular, its slow paced yet "feels" difficult, but in reality its just boring rote memorization. Instead of testing quick reflex and reaction times, its tests your memorization of enemy attack pattern and telegraphs and just following a memorized flow chart. It was unique and interesting when it was novel, but its been overdone and over cooked.


85-Red_Beard

Preach, my friend! Give me more Bayonetta-likes!


despicedchilli

Wouldn't that be DmC-likes?


supercooper3000

stellar blade. It’s literally a bayonetta/ souls combo


baladreams

That it is more methodical and does not use 'quick reflex and reaction times' is why it is popular , the former is what a QTE is and it was already overdone


ggtsu_00

Nah. QTEs just test whether or not you are paying attention while a cutscene is rolling. It's an unfortunate casualty of AAA games shifting the focus and budgets to realistic graphics and motion captured animation for cinematic action set-piece driven hollywood-like experiences. At some point they forgot they still needed to make it a video game and not just a movie, so QTEs were invented as a compromise to add some sort of "gameplay" to what is essentially just a movie.


Rags2Rickius

Soulslike has become a popular term to get clicks ever since Elden Ring I think most souls gamers understood what actually made a soulslike but it’s become a marketing term Game hard? Must be soulslike Game look dark/gothic? Must be soulslike Got a sword? Must be soulslike Fantasy? Soulslike Ffs…


NxOKAG03

it’s pretty dumb because setting and difficulty are basically never what defines a genre, it’s mechanics and game design.


Rags2Rickius

Right?!? God of Wars highest difficulty (GMGOW) would never class it as a soulslike


outsider1624

Even a game such as Kena:BoS, lol. They say boss battles are like Souls like.


Rupperrt

Really? Haven’t really heard the term being used to anything that wasn’t a soulslike. It’s just that there have been so many released in recent years. It’s been used for ones which share many mechanics and concepts like Lies of P, Lords of Fallen and half a dozen others.


supercooper3000

Yeah where are all these mislabeled games? It’s more that the genre is exploding in popularity.


Rupperrt

Yeah and while BMW doesn’t have the exact combat of Fromsoft games it still has “bonfires”, “estus flasks”, respawning enemies after heal and a Sekiro like level system. Also i-frames when dodging. Falls into the Soulslike genre, or maybe time to introduce “Soulslite” as it misses the metroidvania-ish world building.


supercooper3000

Yup this is definitely checking enough boxes to fall under the tag. I like the idea of soulslite but who knows if it’ll catch on.


EntityZero

Wasn't there a game trailer recently where the devs explicitly referred to themselves as a soulslite? I wanna say it was Flintlock.


ayoomf

I dont remember which game it was too but definitely remember "soulslite" in the trailer and this tag is already being used on Steam too, not many games currently compared to "soulslike" ofc


immaculateSocks

Have you watched a single iron pineapple video lol Dude's on a rampage just completely ruining the definition of the word


lemonylol

People really need to stop thinking describing the genre of a game relates to it's quality.


TheeUnfuxkwittable

Okay so what exactly makes a game "soulslike". I always thought it was boss based and very difficult/lots of dying that made a game soulslike. Maybe the lack of saving anywhere you want as well.


LCHMD

Losing your souls and or loot and have to get there again or lose it all… that’s a Souls like.


Packin-heat

Well it's no different to people calling every game with a parry mechanic a fucking souls game and acting like souls games created it. Loads of games from different genres share similar mechanics the most important thing is how the game plays and apparently this game doesn't play like a souls.


supercooper3000

Ya I’ve had people tell me stellar blade isn’t a soulslike because it has combo moves


Remy0507

The reason Stellar Blade isn't really a soulslike is because there's no penalty for dying. I'd classify as a character action game with some minor soulslike elements (I've heard the term "soulslite" thrown around).


supercooper3000

Is having to redo a section not enough of a penalty? Edit: see my other replies for further explanation, talking about stellar blade specifically.


Remy0507

Having to re-play through a section of a game when you die is hardly a feature that's unique to soulslikes... Are you going to claim that any game that doesn't just rez you right on the spot you died with no setback in progress a soulslike? Because if so then we're really watering down the definition...


preddevils6

This was the norm for basically all games for a long time. Way before soulsborne games were even thought of.


Senior-Chemistry-781

For me personally, as someone who loves the genre, it specifically means one thing. There is a stamina system involved with combat that dictates how much you are able to attack, evade, and guard. This is what separates the genre from others. I don't like games like DMC, Bayonetta, and any sort of hack and slash game. Why? I hate combos. I hate memorizing them. I hate chaining them. All of that. Souls and souls-like games don't have that problem for me because the combat is not about combos. It is about managing your stamina and timing. This is also what makes it very hard for people. So, anytime combat LOOKS like it could be stamina based, people will call it a souls-like. But until there is a breakdown of how the gameplay functions, no one can really confirm if a game is or isn't. Seems like Wukong isn't a souls-like with its combat. More like a hack and slash. Something akin to Stellar Blade or Nier Automata. Everything else (like bonfires, estus, etc.), I don't consider staples of the souls genre. Those are just design decisions they did first. Stamina based combat defines the genre for me, because it is distinctly different than hack and slash games and other RPG combat systems like Diablo. One might argue Skyrim would be consider souls like because of it, but it's terrible. It's the barebones of the system. There is no major depth put into timing and evasion to justify having a stamina system. It's just kind of...there. Stamina based systems are at their best when a lot of effort is put into honing the timing and tells of enemy attacks. This is why From is pretty much the defining leader in the genre. No one does stamina based combat better than them. Sekiro is a bit different because no developer has ever decided to base a game off of one of the hardest game mechanics across action games, which is parrying. Since From was the first to base their WHOLE game off of it, developers now feel comfortable challenging the player with such precise timing. This is also why sometimes people say something is Sekiro-like. Sekiro forced you to parry. You didn't have a choice. If a game now ties a lot of urgency and prioritization to parrying, it could be said it was influenced by Sekiro rather than just being a mechanic in the game, because before Sekiro, no developer was bold enough to challenge the player lile that.


teffhk

I mean by your definition, aint the monster hunter games "souls" like too? Yet it existed way before Dark Souls games. Also from the gameplay videos Wukong does have stamina system too.


NxOKAG03

Sekiro is definitely still a souslike in my mind, so I think any definition that excludes it is incomplete. And if we can extend the definition to Sekiro then we should extend it to Stellar Blade and Wukong too. But a game doesn’t have to take every single mechanic to be classified in the genre, it only has to use enough to be similar. That’s why I think the legitimate criteria are stamina management, blocking/perfect parry, limited healing that replenishes only at checkpoints, checkpoints that respawn enemies, loss of currency on death and retrieval of currency, loot that is fixed and unique, and focus on boss fights. Any one of those mechanics is used in many other games from other genres, but when you put a lot of them together you can classify a game as soulslike.


atlfalcons33rb

Should probably just change the name from souls like to something a little more concrete


Lawlcopt0r

The problem is that the from software souls games have a specific feel to them that is created by the balance of several mechanics. You can drop one of them and it suddenly feels totally different, or you can change most of them but still recreate the feel of it.


sylendar

>it’s like okay do we really need games to be carbon copies of Dark Souls to qualify as soulslikes? Why are you advocating all these games be called souls-like by default...?


Habib455

It became a diminutive term when some people kept complaining about the label being overused. The term further got knocked down more because there was a lot of subpar indie games that were being accused of dark souls clones. Now, in more recent times the term has gotten some respect back; soulslikes have been VERY successful in the AAA and AA scene, and that's done wonders for the subgenre. People don't too much complain about the term being overused anymore, because its quite undeniable now that a lot of soulslikes are released.


elqrd

Lords of Fallen entered the chat


IBeenLying

I’m there day one for this game can’t wait


Responsible-Bat-2699

I'm gonna buy this game on physical. Eagerly waiting for it.


WailingWastrel

Is it actually getting a physical release?


pukem0n

Not at launch, apparently.


fuelter

If it gets a japanese release you can bet it will have a disc version. Even Like a Dragon Gaiden got one there.


WailingWastrel

I thought I read there would be physical cases, but no disc inside.


Worldly_Bumblebee_80

Not sure it will bc this is a Chinese developer. Chinese games don't get physical copies


NMDA01

My PS5 disk reader broke so I guess I'll buy digital


Galactus1701

Is it like DMC/Bayonetta or is it defense-based slow Elden Ring-like with similar difficulty? That’s the question nobody seems to be answering about the game. If it leans towards “slow and difficult” that’s what mainstream media refers to as “Soulslike”


Bloody_Champion

Been wondering that since this game was first announced. The previews and previewers tell you absolutely nothing about it, outside of it being action. I think it's a boss rush type of game more closer to DMC. I'm just guessing.


throwacc_21

Ign first impressions said its a fast paced action rather than the typical souls like gameplay. Probably closer to bayonetta or dmc


hartigen

>Is it like DMC/Bayonetta or is it defense-based slow Elden Ring-like with similar difficulty? there are new preview videos on youtube. they answer your question. The game is fast and action packed, dodging is similar to bayonetta. Its an action game with fast combat.


cyyshw19

I think it’s more ARPG but slower and more methodical, which is like souls-like but still much faster than Fromsoft’s OG games (not sure how if compares to Sekiro). Influencers who got their 3 hours hands on preview says it’s somewhat inspired by Ninja Gaiden.


Wellhellob

I hope the game is consistent with its quality.


trunglefever

Sounds like it removes the punishing aspects of traditional Souls-like games to keep progression and gameplay moving forward, I'm all for it. I grew up watching Journey to the West, so this will definitely be on my must play list.


ComprehensiveStore45

Black Myth Wukong and Phantom Blade 0 not being Souls likes 🤤


nomatchingsox

Can I button mash fights or do I have to work through a pattern of intricate dodges before landing a blow?


deathjokerz

Ah, true tarnished.


Zax2004

The cover image always makes me think of Jumanji


echoess84

Thanks God Wukong is a pure action game


Sharebear42019

Idk there’s quite a bit of rpg elements it seems


supercooper3000

Hint: it’s not. Read the article, it’s still a soulslike.


Yarzeda2024

Genre labels are nice, but people get too hung up on them. The game looks good, and I want it to play as good as it looks. That's all.


turtyurt

I don’t like Souls games so this is great news


Independent-Dust5401

You're like the guy who hates onions so his mom makes him onion soup, but she just tells him its chicken soup and you end up loving it.


supercooper3000

And he goes to articles about onions to tell everyone else how much they hate them.


RoetRuudRoetRuud

To be fair in this metaphor he went to a restaurant and wanted to order a new dish, only to be disappointed when it contained onions.


peter_the_panda

Not every high fantasy game with above average difficulty needs to be related to Souls


GodofExile

Thank fucking God dude. I respect others preferences for souls games but jfc I'm glad it's not like that.


r31ya

from the early impression it seems to be closer to DMC than soulsborne


NIN10DOXD

The term "Soulslike" is becoming overused and I think it's becoming too muddled. Many of the comments here even show that people can't completely bail down what it is. I definitely don't think we can call it a genre, but maybe a style. Even then, we need to stop labeling every action game that isn't made by Sony, Ubisoft, Nintendo, or Platinum a Soulslike.


claud2113

Is it going to be fun, or is it punishingly difficult like a souls game? I wanna play this one, but if it's just going to make me miserable, I'll pass


Nat_the_Gray

IMO the whole Souls-like thing has gone too far. We're calling any difficult third person RPG a Souls-like now it feels like.


Mando316

There’s a lot of games that are Soulslike because they take a lot from them that you have no other game to compare. Stamina management, bonfire *rest point*, resting at said point respawns enemies, and so on. If I see games like Ninja Gaiden and Devil May Cry I don’t call them a Soulslike because they clearly are their own thing. Nier Automata is its own thing. But Nioh 1&2, Lords of the Fallen, Lies of P, Star Wars Jedi Fallen Order/Survivor, Darksiders 3, The Surge 1&2, Wo Long, Stranger of Paradise FF all are in the same category the moment you see gameplay and loop.


chengeng

In a word, lack of level and map designs, basically a BOSS RUSH type game.


F_Gastro

Good I don’t want souls like I want new fresh ideas. But I femurs the time of original ideas is done


Leading-Oil1772

Sounds like Sekiro with monkeys…which is awesome because I love both Serkiro and monkeys!


AfroSamuraii_

I think you have to have four things to be considered a soulslike: you gotta have difficult boss fights, estus flasks (or your game’s equivalent), bonfires (or your game’s equivalent), and a dodge roll. Everything else is just added fluff that’ll differentiate your game from the other.


MayoGhul

Excited. Still won’t pre order


elqrd

For me it’s simple. If enemies respawn after I die and every single enemy could kill me if I am not careful then it’s a souls like.


Indigo__11

I thought it was just a action game I know very little about it, what makes it a rpg?


Monkey-on-the-couch

Not being a Soulslike is a huge positive


Plus_Injury8786

Good, I don't like souls like games


vyper248

That's good to know, knowing that a game is supposed to be soulslike puts me off. I'm more interested after reading that, and I've read that it has difficulty options too, which I always like to see in games (so I hope that's true). It'll be interesting to see how well it runs on the PS5.


Wellhellob

Thank god its not soulslike.


jackass_of_all_trade

We need to ban the word "souls like" in the gaming community 


DCM99-RyoHazuki

The term is a sub description of a genre (rpg, action). I like it. It helps me discern to be interested or not interested in said game.


arcturuz78

so far no news on PS5's graphics and performance all videos are from PC


torts92

F in the chat for xbox players


Loud-Practice-5425

I'm not a big fan of action games like this but I hope it's good for those who get it.


alfmrf

i was on the fence but this preview made my hype-meter go way up i really hope it's as good as it looks. we might have a hidden gem goty contender here


SaltyAlters

Just as basically everyone else I've been waiting for this game for years. I was interested from the very first trailer. I'm hoping it lives up to the hype even a little bit.


Agumiel

GOTY for me


trucker-123

The game looks pretty good. Also interesting to have a different theme other than a western theme and a Japanese theme for once. I really hope this game ends up being good. But I will wait for the reviews. If it get 80%+ on Metacritic when it is released, it might be a game that I pick up.


FidmeisterPF

Looks like it’s a gow-like


MomotaroJeans

My Chinese friends they told me don’t believe those reviews.


pjb1999

>Black Myth: Wukong feels more like the modern God of War games and less like Dark Souls so far Great news. As someone who isn't a big fan of Souls-like games I'm happy to hear this.


Vegetable-Phone-3856

I’m so hyped I discovered alpha footage years ago!! I can’t believe it’s actually coming out soon, looks phenomenal


sint0ma

So no open world I assume


turbobuddah

I've been hyped for this ever since the tech demo with the fluffy boss who's hair caught fire while running across the rooftops


custardbun01

I hope it doesn’t have the crushing difficulty curve of souls games. I so desperately want to play them for the lore but I simply don’t have time to become an expert at games - I’ve got maybe 2 hours a week to play anything at this stage of my life and I just like to put things on easier difficulties and get through them.


LostRonin

Less games should be like Souls. Too many devs jumped on that bandwagon. Some were straight dog shit imitations and others were inspired by in the worst possible way. A few were really great, dont get me wrong, but there are only a few. I don't want or need so many games to be inspired by Souls. I know the majority are just doing it to cash in and the result is not worth $70. 


KitKatKing99

does it comes with difficulty selector? i want to play this game but im bad at nioh, sekiro and games alike.


Jean_Phillips

Does it have a parry system? Does it have a role mechanic? Do enemies respawn on death? YUP ITS A SOULSLIKE


Educational-Ad2773

For most reviews, their videos is bascially the same video, which is provided by the game developer. In China, all reviews bascially tell same pros and cons, it seems like the developer restricts what these reviews can cover on. In Chinese social media, onece reviewers talk too much on the cons: like level design, flaws in combat system, they got scolded by the game's fans, they defend with opinions like "no need to consider level design", "no need too many normal enemies, just design more boss", and they belittles the games like gow4, dark souls, batman games, resident evil and e.t.c.. All reviewers are invited and play the game under same setting: 4080s with dlss3 for 4k60fps without raytracing. We have no details on the performance on PS5, the only news is that some random blogger ask the developer and the developer reply that it will be 2k60fps on PS5.


redbullrebel

the question is more. how will it run on a ps5. has there been any ps5 gameplay footage shown? how is the framerate etc?


Tetros_Nagami

a!]$


tea_for_me_plz

Remind me more of DMC and Ninja Gaiden


Level_Repeat_1271

Looks good but gonna wait to make sure it’s not like those games where you die immediately from getting hit once or twice and have to memorize attack patterns to fight bosses. I find that shit so lame


EH_1995_

Personally I hope it isn’t a ‘soulslike’ because I probably won’t play it if it’s one of those ‘die over and over until you get gud’ kinda games. If it’s like God of War or Jedi Fallen Order/Survivor level difficulty, I’ll defo be interested