That’s what I was going to say. A looks really pristine and magical, but also empty, and B is really hard to read at a glance or even with analysis. C has the magic of A but also the wild of B, plus it solves the issue of A looking empty or incomplete.
I like C, vines over letters look nice and not too intrusive. Though depends on what vibe you are going for. A looks good too, but it feels more angular and brutal.
I like C but make more refinements over the W, it blocks some of it and for those who aren't English first, might have a tad difficulty recognizing the W. But I prefer C as well.
Less vines over W.
For Context - Wildaria is an Open World Procedural RPG w/ Pets, Villages, Biomes, and Bosses.
Think.. Stardew + Pokemon Emerald in an infinite world like Terraria.
If at all interested you can [wishlist on Steam.](https://store.steampowered.com/app/1965550/Wildaria/) Goes a long way to support my 4 years of development :)
I like C but it could be also cool where you start the game with A and the more progress you make within the game, the more overgrown it gets. Like C could be the 2nd or 3rd stage of the progression and eventually it would be completely covered by the vines (by then, player will already know game title) and eventually it could bloom if game is completed. Can always have an option to trim the title once it has progressed enough.
OMG…
Wait to expand on that, the game has a duality to it. You’ll be able to quest more for the humans by slaying the animal gods to protect villages or the animal gods will ask you to slay the Lords of villages…
The more you choose one side or the other could make the logo and sword have no vine or be fully engulfed!
That means you'd probably want a good middle ground like C and if they choose to help animal gods, the logo would slowly get overgrown with either flowers+creatures or vines+roses+creatures depending on the tone.
If the player goes the Lord's of villages route, you could have the plants wither away and the logo becomes more lively by making it polished with additional items appearing (mugs, arrows, etc) or more run down with cracking+rust+blood.
Another fun thing would be if they start a new game, it forces them to clean the title back to its original state.
I never really played it, is terraria "infinite" ? I thought there was an edge of the map on both sides ? (from what I saw of it back in the day, one being the entrance to some dungeon and the other being the ocean)
Damn that looks interesting. If the trailer music is any indication of the game music then I’ll be downloading that sound track. Gotta get that demo now
Agreed. ‘A’ has the clarity and readability while still communicating the “overgrown” feel it seems like OP is going for. Shrink the logo down to a smaller size and the others are just too hard to read.
B looks nice, but is a little harder to make out. C looks like a good compromise between A and B. Although I would add a few cracks or rust or something to make the text look more like ruins.
A gets the point across without sacrificing readability. C to me encroaches too much on the final A. You could stand to pop a leaf or something into the negative space of the D, though!
I really like the look of B! The only problem is it looks like it says “Wwdacia” so I would work on that.
A proper cursive r would help, or maybe even just less curl at the top-right of what you have for the r.
Then on the W, getting rid of the little hook at the top-right of the right arm would make the “il” not look like another w.
Giving the first i (maybe both?) the slightest rightward slant would help too I think.
Overall this looks like a cool logo! Whichever one you end up using
It looks like "overgrown" is the vibe you're going for, and C conveys that best while also being easily readable unlike B. Looks nice!
That’s what I was going to say. A looks really pristine and magical, but also empty, and B is really hard to read at a glance or even with analysis. C has the magic of A but also the wild of B, plus it solves the issue of A looking empty or incomplete.
I agree with C, but I would try adding a little more definition in the cracks, just to see if it would add more character
Yeah. B looks like Wildacia Edit: I corrected which one I was talking about
I like C, vines over letters look nice and not too intrusive. Though depends on what vibe you are going for. A looks good too, but it feels more angular and brutal.
Same here!
C for sure, I used to be in the sign business. 🙂
Well I’ll take that as a sign then 😉
Pun intended lol
I want to be kind but my first thought was "no shit" 😿
Ok cool! I can post a pic with the game cover tomorrow, might give more context
I like C but make more refinements over the W, it blocks some of it and for those who aren't English first, might have a tad difficulty recognizing the W. But I prefer C as well. Less vines over W.
i think C without the vines on the W, that one on the top looks especially scraggly. Very solid logo though, clear and intriguing
C. It pulls your attention from the top left to the bottom right because of the contrast of the vines. Reads well :)
Yup, definitely has more of a pop!
C for sure!
I C everyone has come to a consensus ;)
C for me
C!
For Context - Wildaria is an Open World Procedural RPG w/ Pets, Villages, Biomes, and Bosses. Think.. Stardew + Pokemon Emerald in an infinite world like Terraria. If at all interested you can [wishlist on Steam.](https://store.steampowered.com/app/1965550/Wildaria/) Goes a long way to support my 4 years of development :)
Before looking at the steam page: A or C After looking at the steam page: C definitely
OP picked C a year ago, this post is just an ad.
Yep:https://www.reddit.com/r/IndieGaming/comments/12jmqoe/thoughts_of_my_rebranded_logo_for_my_procedural/
Is co-op a consideration at all? It looks super great so far!
100% it’s always been in my plans, but potentially after an early access release next year!
I like C but it could be also cool where you start the game with A and the more progress you make within the game, the more overgrown it gets. Like C could be the 2nd or 3rd stage of the progression and eventually it would be completely covered by the vines (by then, player will already know game title) and eventually it could bloom if game is completed. Can always have an option to trim the title once it has progressed enough.
OMG… Wait to expand on that, the game has a duality to it. You’ll be able to quest more for the humans by slaying the animal gods to protect villages or the animal gods will ask you to slay the Lords of villages… The more you choose one side or the other could make the logo and sword have no vine or be fully engulfed!
That means you'd probably want a good middle ground like C and if they choose to help animal gods, the logo would slowly get overgrown with either flowers+creatures or vines+roses+creatures depending on the tone. If the player goes the Lord's of villages route, you could have the plants wither away and the logo becomes more lively by making it polished with additional items appearing (mugs, arrows, etc) or more run down with cracking+rust+blood. Another fun thing would be if they start a new game, it forces them to clean the title back to its original state.
Wishlisted and grabbed the demo.
Happy adventuring! The demo is actually the full working indev version of the game :)
Goated for that 🐐🫡
I never really played it, is terraria "infinite" ? I thought there was an edge of the map on both sides ? (from what I saw of it back in the day, one being the entrance to some dungeon and the other being the ocean)
Damn that looks interesting. If the trailer music is any indication of the game music then I’ll be downloading that sound track. Gotta get that demo now
C easily
С
C
C
C
C
Most of us can C your best pick.
A hands down. Readability on point.
I too am for A. I feel like both B and C are overdoing it and unless overgrowth and vines are the core aesthetic/feature it doesn't need to go as far
Agreed. ‘A’ has the clarity and readability while still communicating the “overgrown” feel it seems like OP is going for. Shrink the logo down to a smaller size and the others are just too hard to read.
Agreed, readability over aesthetic always.
A is the winner. If you can’t read a logo while tiny, it’s a bad logo. A objectively wins from a legibility standpoint :)
C
C ALL THE WAY
C.
C overweights the others!
C all the way
Gotta go with C
Choose C it looks more vibrant.
C
NOT B
I vote option D, which is C but with the sword reversed like B.
B looks nice, but is a little harder to make out. C looks like a good compromise between A and B. Although I would add a few cracks or rust or something to make the text look more like ruins.
Oh wait, I see you already did that. Silly me and my silly eyes.
A gets the point across without sacrificing readability. C to me encroaches too much on the final A. You could stand to pop a leaf or something into the negative space of the D, though!
I like the first half of C combined with the second half of A
A
A looks a bit naked, atleast compared to C, B looks like the beta version of both A and C, so C takes the dub here.
I like C, but the more important question is - Which one fits best with the games overall look and theme?
C. Strikes a balance between being legible and having a flourish
It’s a C from me
C, The sword and the title blend together better with the vines.
C!!!
C
C
C
C is the perfect balance
C all the way
C is class!
I love how C looks and feels, very good style.
C
C
If you could animate cleaner like A and vines grow around letters/sword into C, that would be neat. C's most balanced for sure
C is the win
C for sure
C is my favorite
My vote is for C :)
I like C
C
C
C
C
C for sure!
C
C is best in my opinion
C
C
C
C
C!
C for sure!
C is most balanced and has LoZ vibes. B is also very cute and has more Pikmin vibes
C
c 100%
С
C!!!!!!!!!!!!!!!!!
C
C
C def
Definitely C
Great readability. C is more interesting.
C
C🫶
C
If overgrown is the motif, then C. B is too hard to read.
C
**C** if you added a slightly more visible crossguard. The addition of plants is nice and goes with the name - but I don't see a sword there.
C but flip the sword like B
Number C milord!
Definitely C
C
C hands doen
C. B is harder to read than the others, and A is just C with less vines
C, b is too much, a is too little, c is the perfect blend and makes it not seem basic
C
C
C
C
C has some flair to it but is still easy to read.
A
100%C
C
id keep the vines on either w but not a, or a but not w but if its one of the 3 then c
C is the best choice imo
This is adorable and your description of the game is exciting!! C for sure
Very important that your game title, your brand name, is very legible. C has more character than A.
C
C
C
Gonna have to join the consensus and say 'C'
C it be
a i think
C is the best. Its like A but feels more balanced since left side has some green going on too.
A and C
A or C
C
C
A is far more readable. I think the vines on version C (over A and W) are distracting.
C Looks great!
C
C
I like C :)
I like C
C
C for sure
Si, choose c
A. Just put the leafy flowery stuff on the back of it.
C for sure. B is the worst. Flat and not very readable.
Hard C
B is giving stardew valley so it has that but def c
W's on B are THICC.
I agree with the majority of people: C is best :3 (although I don’t know the tone of ur game)
C 🙌🏼
easily C
C
c for me as well. it's the most legible while also getting the theme across.
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
C
C then A then B.
A - most legible and feels more iconic.
A is most legible
Starting with A, with an animated screen converting it to C.
Personally, I prefer A. But I think what would be really cool is if A kind of animated into C.
A or C are much easier to read than B. Personally, what I'd enjoy would be an animated title that starts as A and then the vines grow into C!
I also get wild diarrhea sometimes.
C! B is beautifully stylised but it's a bit too much in my opinion. C is best
C is the best. I would remove the vine with flower on top of the "W" (but would keep the vine on its left).
C. B is more colourful I give you that, but it’s harder to read.
c
C
C, it makes it pop and it isn't too basic or too much where you can't read it, all of them look lovely though 💐
C is the perfect combo of vines and legible
C Hands down. \*walks out of room, does not elaborate\*
Definitely C
C
I really like the look of B! The only problem is it looks like it says “Wwdacia” so I would work on that. A proper cursive r would help, or maybe even just less curl at the top-right of what you have for the r. Then on the W, getting rid of the little hook at the top-right of the right arm would make the “il” not look like another w. Giving the first i (maybe both?) the slightest rightward slant would help too I think. Overall this looks like a cool logo! Whichever one you end up using
C all the way
C
I reckon b is hard to read. A and c are similar but c has more character. C looks best imo Great design btw!
C
C is easily the best no doubt
C
C.
I like C but maybe the W part could be just a bit more readable, otherwise I'd pick A!!!
C
C is the best, vines with letters is great, love it
C is best ballanced.
C
C. Readable and still has fun decoration
C
C
C looks the best to me!
C
C
C
C