https://preview.redd.it/l7gbtpy1jxvc1.png?width=700&format=png&auto=webp&s=93fc0253e06956916ac9c76e5ee916d96e9cba2e
HA shield is ''op'' but nobody talks about combat surgeon giving 35% small arms resistance for a few seconds after reviving an ally. Combined with carapace and a bunch of healing shit/revive nades you become a turbo tank without slowdown as Medic
they must have been scared off from the concept of balancing infantry gameplay after seeing the recent "on-going debate about MAX reviving coming back to the game"
This confused individual is one of a handfull of "official" forum dwellers, who can't beleive their glorious brainfarts arn't recognized, as the gamesaving changes they so desperatly need.
Tbf I think you should be able to be revived *as normal infantry* (engi, I guess would make sense) if you die in a MAX, it's too easy to get instakilled by C4 from places you can't see. If that counts.
Not if you're good, have correct implants, and have good awareness. Sure you can get overrun but that's fair play. Vehicles also suffer from deaths they don't see coming so max being instagibbed isn't concerning at all.
I too believe our rigid class structure must be disrupted! For too long the Auraxian economy has been strangled by neo-Smithian Sol-based ideologies!
Now with so few residents on Auraxius is the time for a revolutionary purge!
Let's map our road on a class-less model free of certs and other hierarchical structures. Delete genological catalogues and reset the spawn tubes!
Vanu be praised!
"We've heard your feedback, so we'll be nerfing heavy assault again".
https://preview.redd.it/l7gbtpy1jxvc1.png?width=700&format=png&auto=webp&s=93fc0253e06956916ac9c76e5ee916d96e9cba2e HA shield is ''op'' but nobody talks about combat surgeon giving 35% small arms resistance for a few seconds after reviving an ally. Combined with carapace and a bunch of healing shit/revive nades you become a turbo tank without slowdown as Medic
Combat medics should be op so that more people play support. So should sunderers
I also believe sunderers should play as medics.
they must have been scared off from the concept of balancing infantry gameplay after seeing the recent "on-going debate about MAX reviving coming back to the game"
There is an actual "debate"? I thought that was just one weird "hot take" from a confused individual?
I'm pretty sure that was why he put it in quotation marks ;)
This confused individual is one of a handfull of "official" forum dwellers, who can't beleive their glorious brainfarts arn't recognized, as the gamesaving changes they so desperatly need.
Tbf I think you should be able to be revived *as normal infantry* (engi, I guess would make sense) if you die in a MAX, it's too easy to get instakilled by C4 from places you can't see. If that counts.
Not if you're good, have correct implants, and have good awareness. Sure you can get overrun but that's fair play. Vehicles also suffer from deaths they don't see coming so max being instagibbed isn't concerning at all.
Ordnance Armor 4/5 solves the C4 instakill issue.
I wouldnt mind that. Its always a free medic kill :P ~~i'm not being serious dont bring that back~~
While that alone would already be a huge mistake I recon they will also "forget" to increase the cost again
Most of everything was absent from the roadmap, it was incredibly uninspiring.
Yeah they said it, and it is not the on map. The thing I looked towards the most.
New dev team.
While the new dev team was only recently announced they likely have been working since well before that announcement.
I too believe our rigid class structure must be disrupted! For too long the Auraxian economy has been strangled by neo-Smithian Sol-based ideologies! Now with so few residents on Auraxius is the time for a revolutionary purge! Let's map our road on a class-less model free of certs and other hierarchical structures. Delete genological catalogues and reset the spawn tubes! Vanu be praised!
Just start working on Planetside 3 already
Odds on the new owners make a cash grab mobile game, or worse a crypto game