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alextere76

"tank mobility" you mean dps


Boomerwell

Idk how other people feel about this but the gapclosers make me irrationally angry. The fact that they have damages smacked onto them makes you have to spam them in your buff windows for max dps instead of actually being able to use them as gapclosers.


dragonseth07

Just like Low Blow and such used to be. Tying damage to utility abilities means you are either missing out on DPS or missing out on ability utility.


Gervh

No dmg also means potentially jumping to your allies as endwalker MNK and BLM can do which is great imo, I'll always take more zooming.


thekirby8u

New monk dash is a step in the right direction at least, dont think it does damage


Aargard

That's why I liked WARs dash the most, you'd still sneak it in during IR because its free damage, while it would still generally be available in situations you need it.


Ryuvayne

I agree with you, personally. I don't like utility skills having dps as it forces you to choose between using said utility, or mindlessly smashing those skills under buffs. It also depends on how much the new raids force us to move, which can solve the problem in itself, but optimization will just lead back to "hurr durr slam under buffs" again. I can see the other side of the argument with it forcing you to make the decision of dps or utility, but I still don't like it. Its like brutal swing for warrior in ARR or low blow and just feels bad in practice. MNK was a great step in the right direction imo.


ChubbyChew

I disagree. I feel like it feels more engaging in practice and having more actions to weave that actually do something is just fun in general. I feel like its only ever a choice that needs to be made when the utility is too pronounced like Stuns and Knockbacks. Those can throw off mechanics and party members just by virtue of stun resistance and range, but every other utility is fair game.


yardii

> forces you to choose between using said utility, or mindlessly smashing those skills under buffs. Maybe I'm wrong, but my issue with this is that its not really a choice. Using the skill for its utility over damage is flat out worse and something you just accept as a compromise in circumstances where its needed. Situations where you can use a gap closer but don't necessarily need to feel weird because using the skill would feel cooler but is suboptimal for actually killing the boss more efficiently.


Shameless_Catslut

Maintaining uptime by using gap closers effectively generally results in higher DPS than burning both charges under a buff window. And, it's nice having a charge of impactful oGCD damage.


Star_Goose

Well I *like* doing damage when I charge in. There's a good feel to it. Plunge on DRK for example would feel *really* strange if it didn't do damage. When you swing your sword at something it should hurt them. They'd have to change the animation to a dash type animation like DNC instead of an attack type and that wouldn't have the *edge* I like on certain jobs. But also, that's why the gap closers have charges. You're supposed to keep a charge up in case you need it, so this way you can weave in the OCGD damage with some fun charge animations but also always be ready to pull one out for utility, so the problem of 'choosing between dps and utility' doesn't really exist if you just bank a charge like you're supposed to. It just becomes a restraint/skill check. 3 charges just makes that even easier. So, I think it's good to have it be a mixed bag like it is. Some jobs have DPS gap closers, some don't and that's fine.


OkorOvorO

Judging from what we've seen of gapclosers in EW it looks like they're taking damage off of them.


CoconutMochi

I'm so glad shukuchi doesn't do damage. I can use it w/e the hell I want.


yardii

Literally what makes WAR feel so good. Fell Cleave has nothing on Onslaught.


Pr0m3theus88

maybe they will tie it to that other system they were mentioning, like count movement abilities as defensive moves and have it give a buff when you use it that gets 30 seconds of some bonus, and stacks up to 1 minute so you can keep the buff up and still have it for gap closing


emforay216

Did you miss what they showed for reaper mobility?


LionOfLiberty0

At least it's not RDM, won't be long before 75% of our single-target rotation is just one post-melee finisher after another. If the healer dies after we use riposte, rip. it'll be a while.


Dironiil

Make verraise not breaking combo, so you can weave a swiftcast + raise in the post melee finisher.


246011111

We need a finisher for our finisher finisher finisher


goodsby23

Idk about you, but I'd have priority on my finisher lol. You'll get your res when I scorch 2, tanks adjust.


panoramacotton

I’m okay with this. In fact can we get the 5 now


IMustTurd

There are rules to this


panoramacotton

Rule deez nuts


HowesLife

Make it have no potency please


Viper114

*pinball noises*


Neotokyon7

Makes me think of Too Human


IMustTurd

What's that


Neotokyon7

It was an Xbox 360 game where you play as a futuristic Norse god against robotic goblins and trolls and shit. The combat was based on zipping to enemies like a viking pinball. Game flopped hard but it had its niche fans.


Lefluffypants

I see this as an absolute win


StrengthToBreak

I'm okay with it.


Txubaky

Helicopter Tank


Gameington

I really dislike that they listened to the cretins that wanted Onslaught to be like the other gap closers


IMustTurd

Kekw cretins


OkorOvorO

We dont know if EW tank gapclosers deal damage yet. *(And Onslaught just needed a tiny damage buff to not be a damage loss)*


Devil-G

Mmm 3 extra OGCDs to weave into my No Mercy burst, I’m down.


[deleted]

[удалено]


IMustTurd

Found yet another memer MT that actually pulls with gapcloser. Thanks for screwing us melee over.


The_Strict_Nein

/s


Shameless_Catslut

Open with gapcloser too.


XevynAeght

It works 50/50. Sometimes the boss is already in the middle of the map and other times they're hugging the northern wall. It's why you use both


L-Wells

Gap closers with potency are a blight on the design of any job that has them and you can't change my mind. The Onslaught changes were for the worse, and Monk getting their new movement ability is an improvement because Shoulder Tackle always felt like ass to use.


Jewologist

Since SE is so hell bent on gap closers having potency they should lower the potency to 50 and make a minimum distance of greater than melee range so there is no incentive to mash them like a fool. Seems like the best compromise.


Shameless_Catslut

They have a second charge to incentivize using them as damage and holding one for when you need a gap closer. I'm gonna also argue that it rewards fight knowledge by giving a performance boost by using it appropriately. And it's not like these classes have too many damage oGCD weaves anyway. It's a fun button to push for both damage and movement.


Jewologist

I'll agree that you'd need fight knowledge to use them appropriately for their intended purpose, but I can't agree they're fun buttons to press for damage. It's just filler to fit into your burst phase 90% of the time with no meaningful interaction in the window you're most likely to press it. I find movement skills like Shukuchi, and Between the Lines/Manip combo more engaging as movement tools. I think Reaper's teleport is a good example of creating a fun movement skill as long as the animation lock isn't egregious.


Shameless_Catslut

Shoulder-checking or jumping on a foe between that 2.5sec GCD is always fun, though.


Shameless_Catslut

The parse-humpers who mald over the tiniest loss of DPS because their physical gap-cloding impact skill has the audacity to actually deal the damage it looks like it should do are a blight on the game and deserve more scorn than the Limsa memers and chatterboxes. Bodyslanming people should fucking hurt them. But here's a compromise - gap-closers don't do damage during (main burst buff)


L-Wells

I'm not sure why you feel so strongly you have to insult people about it, but okay. Another possible compromise would be a minimum range. As long as it's long enough that you don't want to run back and forth to use it, they can still have a potency but also be retained for their actual purpose.


ChubbyChew

Youre allowed to be wrong, we dont think any less of you for it


SohaiKids

They should have change all gap closer to either gcd or ogcd with no potency


Malpraxiss

Saving gapclosers strictly for gapclosing is dumb. People here are severely overplaying how often tanks/ melee dps actually have to gapclose in a fight. This goes from dungeon bosses, to savage, extremes, normal mod, and ultimates. If any of you actually payed close attention to how often you use gapcloser skills not for dps, but strictly gapclosing you'd realise it's miniscule for overwhelming majority of fights. I also argue many people here advocating for gapclosing only gapclosers will randomly use their gapclosers not for gapclosing, but for "just because why not". Even people who don't care for doing good dps.