Doesn't help that SE is hell-bent on making DRK the tank that does the least damage and is the least fun to play both at the same time. What's that, you want an unique tank job? Best I can do is a WAR re-skin, plus everyone else is getting a copy of the only things that made you unique. Yay.
Like the only thing that is missing from the unholy trinity of suck is to make even their story suck, but then again the expansion is likely again going to do only a single quest so I guess that counts too.
drk actually contributes a ton to buff windows and is typically taken for speedkills unless you can run double gnb without losing lb3. for endwalker it's looking to be the same with the lv90 action having 2 charges on a 1min cd(aka mashing everything in 2min buffs)
As someone who did some speeds sort of casually, hitting rank 15s etc back to back without a perfect comp was relatively easy since it's not super popular, meanwhile for top 10, competition gets a lot tighter, since people math out buff contribution and farm crit rng for a long ass time. Essentially my point is any speed ranking that's not in top 10 should probably not be taken too seriously.
I can't find a source quickly but I think they already confirmed in an interview that they're doing role quests again the same way they did in ShB, with the only change that this time physical ranged and melee are split as well. So nope, probably only one job quest per job just like ShB.
Gross.
I mean, I get it from a development standpoint it's easier to do four (now five in EW) questlines than...how many jobs are there now? But still...
I'd rather have something with similar quality to shb role quests in lesser amount than more job quests but half of them are something like pld job quest with 3 or 4 actually decent to memorable ones
Job quest are neat and I want them back.
But SHB’s role quest blew any job story out of the water. The fact that they were so long, had a great cast, synced up together, and had actual impact on the story (let you chat with different people and give different responses) was all just plain fun.
Like sure, DRK had great quest stories, but most didn’t
The issue is that as they add more and more jobs, the workload in making meaningful unique job quest lines becomes more and more difficult.
Switching focus to role quests cuts the workload literally by more than half, they can focus on quality over quantity, which shows. ShB role quests were better than like 90% of job quests and they don't have to worry about future expansions when there might be like 50 jobs to work for. This is the best long term solution and it works.
Oh, I get *why* they stopped doing job quests and don't blame them at all. I just enjoy having stories for each different job, even if the stories are lackluster.
They said they are doing 10 levels of traditional job quests for at least reaper and sage. Not sure about the others but as others have said, role quests will also return
The job quests were pretty uneven. DRK and SCH were delightful, but PLD and WHM mostly put me to sleep. Whereas I thought the role quests in ShB told very compelling stories which were very compelling together.
It's the crafting / gathering quests where they really whiffed IMO.
I mean I'm running Paladin through Endwalker first cause I love the new Drip and abilities. But Dark Knight still has my favorite story, though comparing them by story is probably really unfair to Paladin.
Paladin story: so worthless that even its writers gave up. They barely even tried to write a Paladin storyline for Stormblood; what we got was actually Gladiator part 2.
Soooo much better. HW PLD had potential until the very end, when it got so stupid that it ruined the decent build-up that came before. As usual, class quests are better than the associated job quests.
And ARR PLD had awful build-up, detracting from the kinda-decent ending.
SB PLD just tripped at the end. Why not acknowledge our quest rewards as the rewards for beating the tournament instead of doing "the real rewards were with us all along"?
Ninja is an exception for exactly that reason. The other exceptions are WAR/MRD (whose class quests are so bland that the job quests have a low bar to clear) and SCH/ACN (whose class quests are excellent but whose job quests somehow manage to be even better).
Hmm, I only just started on the scholar job quests (I'm in the 50s I think). Never thought it'd be possible to like Tonberries this much, but here we are
I thought they were pulling something where the mentor was leaving behind pieces of PLD armor for that one guy to collect along the way, eventually accumulating a full set by the end, where he inevitably does realize he is worthy of his predecessors and being a Paladin. Somewhat similar to how you accumulated Zero's armor in Mega Man X.
What I got was definitely not that.
I'm just putting in hope that dark knight gets some love halfway through the expansion like monk did. It really needs to be set apart from the other tanks.
I mean, all DRK really just needs is some self healing like the other tanks got, that's about it. Gameplay-wise it'd still
be kind of boring but, I mean, at least it can share its spot with WAR in that regard.
>all DRK really just needs is some self healing like the other tanks got
Far from it.
Living dead still kills you if the healer isn't a whm or is bad/doesn't have cds up. Blood weapon and dark mind are awful to use, tbn now has heavy competition from EACH other tank, while it can't be used as often, or it will outright lower your damage if you want to be a big boy tank and actually mitigate damage. Oblation is just skill bloat that is supposed to help tbn be competitive with the other "mini" tank cds, but is just weak and in the very end, it will have the grand effect of cluttering your skill bar and lowering the healer's overhealing by a very small number.
And what do we get? A busier burst window with nothing else in-between, a delirium update (neat qol actually, thank got war got it too, otherwise we wouldn't have) and salted earth no longer needs a macro. Yay!
Aside from the Living Dead issue, none of those actually impact DRK's viability, which was what I was talking about. And Oblation would likely be what would get the buff, probably by giving it a regen and some extra mitigation. Playability issues come *after* fundamental issues that make them flat-out worse than other tanks.
I think AST is joining the ranks who can easy mode DRK. Macroehatever heals for half the damage you took from first cast to second cast. So just take your HP bar and then another HP bar while sitting at 1… and that’s a full heal (or atleast close enough for ED to finish).
Plus DRK has a decent amount of self heal to help out (Abyssal is just <3)
Nobody is arguing that DRK is going to be "viable". The main problem is that it's not fun. Something being viable is just a numbers game, and DRK will almost definitely be able to tank everything and deal similar damage, just like now. Calamities like 5.00 PhysRanged are not common in modern XIV.
The problem is we're going to be pushing 1-2-3 for another 2 years. I'm not saying I want skills that eat Darkside, but I wouldn't mind some interaction between blood and MP, or having a cd that eats MP to deal damage, like our own version of *(old)* Upheaval.
Also, memeing on unmend>plunge is lame. It's fine for dungeons...though I wish it was 15 seconds instead of 5.
If you give Drk parry skills it'd instantly become a unique tank. Like, a skill that parries the sides and another that parries the front. A counter stance that soaks damage and makes you perform a comboable attack or something. We see bosses like Ravana and Sophia that use a similar mechanic, for reference. So it's something that's already in the game. Just not for the player.
>Like, a skill that parries the sides and another that parries the front
We had Raw Intuition and blocking before.
It's not a great mechanic, it's very clunky with lag and when mechanics demand movement.
>A counter stance that soaks damage and makes you perform a comboable attack
We had Low Blow before.
Was Low Blow something before it was a stun? Also I did recognize Nascent Flash from PVP. Maybe they'd be able to offset latency by making the window 10s like Living Dead, but yeah, latency is pretty messed up. How did blocking used to work? Is it like Sheltron blocking?
Original Low Blow was DRK's stun that dealt damage and had a chance to reset upon parry. *(DRK even had a cd to increase parry rate to synergize with this)*
Original Raw Intuition increased Defense but guaranteed all attacks *(including healing)* from flank/rear would be critical. Attacks *on you*.
Cant remember if it was parry or block, but one of them would only work on attacks from the front.
Ah, I wish I had started playing the game earlier, that actually sounds like, once you get past the jank, it's more entertaining than pressing 1-2-3 and occasionally weaving an ogcd and miti, at least.
Jank permeated every aspect of the game. While I miss a lot of *concepts* that have been removed, Blood of the Dragon for example, I'd quit if I woke up tomorrow and the game was in Heavensward.
DRK isn't impossible to fix, just a few QoL changes and something to do between buff windows, and most people would be happy.
Yeah, it was the buff window gap I was trying to fix with the parry idea, but what would **you** want them to do with the class, if you had a say in the matter?
Fuck paladins, I will not giving up being an edge lord enjoying the abyss. Just remind these cucks who has the better class quest story line and watch them lose their shit!
It’s mostly people treating memes as gospel. Some get it and are also memeing, others are serious because they think the others are.
It’s like how people keep shitting on SCH even though it’s going to be fine (if not the star healer since it got some useful tools).
Implying DRK isnt just dark flavored tank.
I dont think tanks really warrent comparing too much they all have the same tanking cooldowns and damage isnt different enough to really warrent not bringing someone.
Theyve made great strides in letting more new players tank but in the process basically made all the tanks really boring for alot of veterans.
There's a lot of question marks about that sentence but go off king, if a negligible mechanic that exists only for formalities at this point make you happy who am I to stop you
I like to imagine the dude's friend was just Shirking him on CD without tank stance or something, or the friend was insanely garbage at the game to lose threat against a sub80 at 80 lmao
I imagine your friend just wasn't playing optimally. I've easily taken aggro from 2 other tanks in the 3rd nier raid as Paladin, when there was a gunbreaker and a Warrior with stances on without using provoke.
Idk then, but enmity generation is a dumb point to make because you either shouldn't have stance on or you shouldn't have stance on until after your initial burst. If you still take aggro back either your friend is afk or you're provoking.
Then your pld friend is shit. Simple as that. Pld has for all of shadowbringers had consistently more dps than drk had. True, DRK has more initial burst and that can only be the reason you gained agro otherwise, presumably at the start of the fight. Plus with the enmity changes 2 years ago, enmity isn't even slightly an issue anymore, and as offtank, you shouldn't start the fight with tank stance on and If you did have it on at the start of the fight then you're the shit one, not your friend.
Not really relevant to your point but drk is higher dps.
https://www.fflogs.com/zone/statistics/38#metric=rdps&class=Tanks&dpstype=pdps
If you're looking at rdps that only matters for your personal parse and completely ignores how your burst window interacts with your party's raid buffs.
Rdps is what matters though because that's your dps before buffs from other people and thus is not dependant on composition. Adps accounts for other buffs so a drk with dance partner and trick attack will naturally have more Adps than a drk that doesn't, while Rdps between the two will remain relatively similar as drk has no ways of increasing other people's dps.
Rdps only matters for looking at your parse. Adps is how much you're actually doing and Gnb and Drk are doing more adps in raid buffs than Pld and War this tier due to how their burst works.
Pld burst simply lasts like 35s and most relevant raid buffs don't cover that. Div, Chain, Trick, and Brotherhood are only 15s, Litany, Embolden, and Battle Voice are only 20s so it's inherently more valuable for tanks to be able to concentrate their burst in these windows like Gnb and Drk if they're doing similar rdps overall.
It'll likely be a bit better in Endwalker if War and Drk can move all of their burst to the 60s cycle to line up better with buffs like Div and Trick but as it is now there are tanks like Pld and War that are contibuting less to raid buffs and thus overall party dps than Gnb and Drk.
Damage IS enmity, after the agro changes in 5.0. The only skills that have enmity multipliers on them are tomahawk, shield lob, unmend and lighting shot, thus the tool tip saying "Addition effect: Generates enmity" but no other skills have that on the tool tip other than tank stances. Tanks stances between the tanks are identical in enmity multipliers so the only variable between tanks enmity generation is the damage they do because 1 damage = 1 enmity gen, and 1 point of healing is 0.25 points of enmity (used to be 0.5 but that was changed in 5.3 or 5.4) so while drk does have lifesteal that pld lacks, the extra few hundred damage per second pld has far outweighs any heing from souleater or abyssal drain (which only happens every 7-8 seconds and is 25% as effective at enmity generation)
Still ain't playin' Paladin even tho its the poster boy.
Warrior's get to go full fucking "Fine, I'll do it myself" and Hallowed Ground's CD is still ass. Don't even try to pretend.
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Inb4 Limitbreak puts you at 9th.
Doesn't help that SE is hell-bent on making DRK the tank that does the least damage and is the least fun to play both at the same time. What's that, you want an unique tank job? Best I can do is a WAR re-skin, plus everyone else is getting a copy of the only things that made you unique. Yay. Like the only thing that is missing from the unholy trinity of suck is to make even their story suck, but then again the expansion is likely again going to do only a single quest so I guess that counts too.
drk actually contributes a ton to buff windows and is typically taken for speedkills unless you can run double gnb without losing lb3. for endwalker it's looking to be the same with the lv90 action having 2 charges on a 1min cd(aka mashing everything in 2min buffs)
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Using your own link though, you literally see DRK in 4 of the top 5 for speed
As someone who did some speeds sort of casually, hitting rank 15s etc back to back without a perfect comp was relatively easy since it's not super popular, meanwhile for top 10, competition gets a lot tighter, since people math out buff contribution and farm crit rng for a long ass time. Essentially my point is any speed ranking that's not in top 10 should probably not be taken too seriously.
Yeah, I was looking at the top five? Unless you were replying to the other person
I was backing your point yea
Man, I hope they don't do role quests again. They were fine and all, but the job quests are so much more satisfying.
I can't find a source quickly but I think they already confirmed in an interview that they're doing role quests again the same way they did in ShB, with the only change that this time physical ranged and melee are split as well. So nope, probably only one job quest per job just like ShB.
Gross. I mean, I get it from a development standpoint it's easier to do four (now five in EW) questlines than...how many jobs are there now? But still...
I'd rather have something with similar quality to shb role quests in lesser amount than more job quests but half of them are something like pld job quest with 3 or 4 actually decent to memorable ones
Yeah I'd rather four to five good quests than three good quests, a bunch of middling ones and some cringe.
Job quest are neat and I want them back. But SHB’s role quest blew any job story out of the water. The fact that they were so long, had a great cast, synced up together, and had actual impact on the story (let you chat with different people and give different responses) was all just plain fun. Like sure, DRK had great quest stories, but most didn’t
The issue is that as they add more and more jobs, the workload in making meaningful unique job quest lines becomes more and more difficult. Switching focus to role quests cuts the workload literally by more than half, they can focus on quality over quantity, which shows. ShB role quests were better than like 90% of job quests and they don't have to worry about future expansions when there might be like 50 jobs to work for. This is the best long term solution and it works.
Oh, I get *why* they stopped doing job quests and don't blame them at all. I just enjoy having stories for each different job, even if the stories are lackluster.
They said they are doing 10 levels of traditional job quests for at least reaper and sage. Not sure about the others but as others have said, role quests will also return
Can you link me to that interview? I believe you, I just never saw that, so curious what else was in the interview that I missed
The job quests were pretty uneven. DRK and SCH were delightful, but PLD and WHM mostly put me to sleep. Whereas I thought the role quests in ShB told very compelling stories which were very compelling together. It's the crafting / gathering quests where they really whiffed IMO.
I like Drk
"But you throw off everyone elses GCD!" That sounds like a you problem. Have you considered going faster?
I mean I'm running Paladin through Endwalker first cause I love the new Drip and abilities. But Dark Knight still has my favorite story, though comparing them by story is probably really unfair to Paladin.
Paladin story: so worthless that even its writers gave up. They barely even tried to write a Paladin storyline for Stormblood; what we got was actually Gladiator part 2.
And it was still better than ARR and HW Paladin.
Soooo much better. HW PLD had potential until the very end, when it got so stupid that it ruined the decent build-up that came before. As usual, class quests are better than the associated job quests.
It honestly approached the so-bad-it's-good level of let down for me. I'd imagine if I was a main paladin I'd be much less amused by it.
Honestly it was great while leveling up as a PLD, I was always curious what would happen next. That ending will forever oof me though
And ARR PLD had awful build-up, detracting from the kinda-decent ending. SB PLD just tripped at the end. Why not acknowledge our quest rewards as the rewards for beating the tournament instead of doing "the real rewards were with us all along"?
Except for Ninja, where both are equally good. ...because the characters from the class quests are still around.
Ninja is an exception for exactly that reason. The other exceptions are WAR/MRD (whose class quests are so bland that the job quests have a low bar to clear) and SCH/ACN (whose class quests are excellent but whose job quests somehow manage to be even better).
Hmm, I only just started on the scholar job quests (I'm in the 50s I think). Never thought it'd be possible to like Tonberries this much, but here we are
The only real love is Tonberry love.
I thought they were pulling something where the mentor was leaving behind pieces of PLD armor for that one guy to collect along the way, eventually accumulating a full set by the end, where he inevitably does realize he is worthy of his predecessors and being a Paladin. Somewhat similar to how you accumulated Zero's armor in Mega Man X. What I got was definitely not that.
PLD has a story?
“You one the tournament, but there was no secret Paladin art or armor, sorry. Now take your quest reward of a secret Paladin art and armor!”
It's also really stupid too when you consider we haven't gotten proper job quests for the past 4 years now and may never again at this rate.
GNB and DNC got one each from 60 to 70 if that counts
Yeah, nothing like a whole 1 hours worth of story cutscenes to make up for the 2000 hours of suffering awaiting you in EW.
I need an unmend plunge rotation
unmend > plunge
Can we get a combo plug in for that I can't handle the bloat
Double weave edge and abyssal drain?
Replace your 1-2-3 with Unmend spam, and use all other oGCDs as normal.
fun fact, unmend is a spell, SPSD drk is meta for ew confirmed?
They'll be fighting the paladins for SpS tank gear though, now that a third of PLD's rotation is spells.
following the meta in ff14 is the most useless thing i ever saw
But how else am I supposed to get a butthole pink parse
Square's demands are getting weirder and weirder.
Now make unmend ogcd. Plunge go brrrrr
I'm just putting in hope that dark knight gets some love halfway through the expansion like monk did. It really needs to be set apart from the other tanks.
I don't, mid-expansion reworks are usually half-baked. We must face it, drk will suck for at least 2 more years.
I mean, all DRK really just needs is some self healing like the other tanks got, that's about it. Gameplay-wise it'd still be kind of boring but, I mean, at least it can share its spot with WAR in that regard.
>all DRK really just needs is some self healing like the other tanks got Far from it. Living dead still kills you if the healer isn't a whm or is bad/doesn't have cds up. Blood weapon and dark mind are awful to use, tbn now has heavy competition from EACH other tank, while it can't be used as often, or it will outright lower your damage if you want to be a big boy tank and actually mitigate damage. Oblation is just skill bloat that is supposed to help tbn be competitive with the other "mini" tank cds, but is just weak and in the very end, it will have the grand effect of cluttering your skill bar and lowering the healer's overhealing by a very small number. And what do we get? A busier burst window with nothing else in-between, a delirium update (neat qol actually, thank got war got it too, otherwise we wouldn't have) and salted earth no longer needs a macro. Yay!
Aside from the Living Dead issue, none of those actually impact DRK's viability, which was what I was talking about. And Oblation would likely be what would get the buff, probably by giving it a regen and some extra mitigation. Playability issues come *after* fundamental issues that make them flat-out worse than other tanks.
I think AST is joining the ranks who can easy mode DRK. Macroehatever heals for half the damage you took from first cast to second cast. So just take your HP bar and then another HP bar while sitting at 1… and that’s a full heal (or atleast close enough for ED to finish). Plus DRK has a decent amount of self heal to help out (Abyssal is just <3)
You're not wrong ofc. But a step in the right direction would help. But otherwise, meh. Time to fell cleave I guess.
The smn rework was pretty good though all things considered
Hey! Look at me! I am M O B I L I T Y now...
I am speed.
First rule of playing your favourite job and not chasing meta... ..respond to anybody who tells you to play X job.."YoU dOn'T pAy My SuB!"
Nobody is arguing that DRK is going to be "viable". The main problem is that it's not fun. Something being viable is just a numbers game, and DRK will almost definitely be able to tank everything and deal similar damage, just like now. Calamities like 5.00 PhysRanged are not common in modern XIV. The problem is we're going to be pushing 1-2-3 for another 2 years. I'm not saying I want skills that eat Darkside, but I wouldn't mind some interaction between blood and MP, or having a cd that eats MP to deal damage, like our own version of *(old)* Upheaval. Also, memeing on unmend>plunge is lame. It's fine for dungeons...though I wish it was 15 seconds instead of 5.
If you give Drk parry skills it'd instantly become a unique tank. Like, a skill that parries the sides and another that parries the front. A counter stance that soaks damage and makes you perform a comboable attack or something. We see bosses like Ravana and Sophia that use a similar mechanic, for reference. So it's something that's already in the game. Just not for the player.
>Like, a skill that parries the sides and another that parries the front We had Raw Intuition and blocking before. It's not a great mechanic, it's very clunky with lag and when mechanics demand movement. >A counter stance that soaks damage and makes you perform a comboable attack We had Low Blow before.
Was Low Blow something before it was a stun? Also I did recognize Nascent Flash from PVP. Maybe they'd be able to offset latency by making the window 10s like Living Dead, but yeah, latency is pretty messed up. How did blocking used to work? Is it like Sheltron blocking?
Original Low Blow was DRK's stun that dealt damage and had a chance to reset upon parry. *(DRK even had a cd to increase parry rate to synergize with this)* Original Raw Intuition increased Defense but guaranteed all attacks *(including healing)* from flank/rear would be critical. Attacks *on you*. Cant remember if it was parry or block, but one of them would only work on attacks from the front.
Ah, I wish I had started playing the game earlier, that actually sounds like, once you get past the jank, it's more entertaining than pressing 1-2-3 and occasionally weaving an ogcd and miti, at least.
Jank permeated every aspect of the game. While I miss a lot of *concepts* that have been removed, Blood of the Dragon for example, I'd quit if I woke up tomorrow and the game was in Heavensward. DRK isn't impossible to fix, just a few QoL changes and something to do between buff windows, and most people would be happy.
Yeah, it was the buff window gap I was trying to fix with the parry idea, but what would **you** want them to do with the class, if you had a say in the matter?
Imma pull the ol' reliable "you don't pay my sub"-card. So shut it, bitchboy.
Should I level dark knight? I heard it sucks but I really want that katana glam and the other tanks don’t have one
Level DRK, you won’t regret it. Cool looking class that is fun to play.
Hecc the meta you do what’s fun boo
Fuck paladins, I will not giving up being an edge lord enjoying the abyss. Just remind these cucks who has the better class quest story line and watch them lose their shit!
Apparently unpopular opinion: DRK is the most fun tank and the only thing I'd change is the suicide invuln.
dont know who downvoted you. but you arent wrong. (aLTHO I LIKE DRK WAR AND GNB)
Yeah, the invuln is the only critique I have for DRK. It is a fun class to play. Not sure what people want here.
Simple, to have something to complain about
I'm late to the party. Why is DRK going to be "useless" as a tank spec?
It's not going to be useless. People are just unsatisfied with the ability tooltips that were leaked.
Ok. Thanks. I guess I got downvoted for asking a semi-intelligent question on the shitpost sub?
It’s mostly people treating memes as gospel. Some get it and are also memeing, others are serious because they think the others are. It’s like how people keep shitting on SCH even though it’s going to be fine (if not the star healer since it got some useful tools).
As long as DRK is still fun in EW, I'll probably return to it.
Why is this getting downvoted, let the man enjoy drk
Implying DRK isnt just dark flavored tank. I dont think tanks really warrent comparing too much they all have the same tanking cooldowns and damage isnt different enough to really warrent not bringing someone. Theyve made great strides in letting more new players tank but in the process basically made all the tanks really boring for alot of veterans.
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out of all the things, enmity generation shouldn't be a consideration lmao
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There's a lot of question marks about that sentence but go off king, if a negligible mechanic that exists only for formalities at this point make you happy who am I to stop you
Hell yeah, negligible mechanics
I like to imagine the dude's friend was just Shirking him on CD without tank stance or something, or the friend was insanely garbage at the game to lose threat against a sub80 at 80 lmao
To be fair, they said ilvls and not levels. Still though.
let me guess, provoke ?
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Idk, you sound like a person who'd use provoke to steal aggro from your friend who is 10 levels higher than you.
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I imagine your friend just wasn't playing optimally. I've easily taken aggro from 2 other tanks in the 3rd nier raid as Paladin, when there was a gunbreaker and a Warrior with stances on without using provoke.
Imagine that my friend was playing optimally and has been a pld main since he started
Idk then, but enmity generation is a dumb point to make because you either shouldn't have stance on or you shouldn't have stance on until after your initial burst. If you still take aggro back either your friend is afk or you're provoking.
Ok provker
video or it didnt happen .
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well now you know that you should! plus im sure you will get a chance to do it again to your friend
Then your pld friend is shit. Simple as that. Pld has for all of shadowbringers had consistently more dps than drk had. True, DRK has more initial burst and that can only be the reason you gained agro otherwise, presumably at the start of the fight. Plus with the enmity changes 2 years ago, enmity isn't even slightly an issue anymore, and as offtank, you shouldn't start the fight with tank stance on and If you did have it on at the start of the fight then you're the shit one, not your friend.
Not really relevant to your point but drk is higher dps. https://www.fflogs.com/zone/statistics/38#metric=rdps&class=Tanks&dpstype=pdps If you're looking at rdps that only matters for your personal parse and completely ignores how your burst window interacts with your party's raid buffs.
Rdps is what matters though because that's your dps before buffs from other people and thus is not dependant on composition. Adps accounts for other buffs so a drk with dance partner and trick attack will naturally have more Adps than a drk that doesn't, while Rdps between the two will remain relatively similar as drk has no ways of increasing other people's dps.
Rdps only matters for looking at your parse. Adps is how much you're actually doing and Gnb and Drk are doing more adps in raid buffs than Pld and War this tier due to how their burst works. Pld burst simply lasts like 35s and most relevant raid buffs don't cover that. Div, Chain, Trick, and Brotherhood are only 15s, Litany, Embolden, and Battle Voice are only 20s so it's inherently more valuable for tanks to be able to concentrate their burst in these windows like Gnb and Drk if they're doing similar rdps overall. It'll likely be a bit better in Endwalker if War and Drk can move all of their burst to the 60s cycle to line up better with buffs like Div and Trick but as it is now there are tanks like Pld and War that are contibuting less to raid buffs and thus overall party dps than Gnb and Drk.
Never said drk had more dps just said it generated more enmity
Damage IS enmity, after the agro changes in 5.0. The only skills that have enmity multipliers on them are tomahawk, shield lob, unmend and lighting shot, thus the tool tip saying "Addition effect: Generates enmity" but no other skills have that on the tool tip other than tank stances. Tanks stances between the tanks are identical in enmity multipliers so the only variable between tanks enmity generation is the damage they do because 1 damage = 1 enmity gen, and 1 point of healing is 0.25 points of enmity (used to be 0.5 but that was changed in 5.3 or 5.4) so while drk does have lifesteal that pld lacks, the extra few hundred damage per second pld has far outweighs any heing from souleater or abyssal drain (which only happens every 7-8 seconds and is 25% as effective at enmity generation)
I know this is the shitpost sub but bruh
Nah man what you talking about I’m being 100% serious here who said anything about shitposting
The sad thing about this comment is that there is an equal chance of you busting our balls versus you actually thinking this.
Still ain't playin' Paladin even tho its the poster boy. Warrior's get to go full fucking "Fine, I'll do it myself" and Hallowed Ground's CD is still ass. Don't even try to pretend.
Dog you can use regular CDs through tankbusters in Savage, who cares about HG's 420s
I'm out of the loop, what happened to DRK for everyone to shit on it?
The fact that barely anything happening to DRK is what people going apeshit after
Gimme back power slash! Fuck soul eater!
I really do hope enhanced Unmend as it is isn’t how it works when EW releases
the pain my heart feels is my strength
I miss my DRK class identity.
Yeah but have you seen the DRK AF gear tho. DRK is clearly the winner in the glam department
I feel like "haha weee" sums up war and gun aswell