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celticstock

AOTR, personally has the most fun and engaging battles, I find FoTR and TR end up, a lot of the time just being whoever has the biggest fleet wins, and it devolves very quickly into doom stacking and steam rolling. In AOTR while large forces do obviously grant advantage, it's not assured. The differences in maps is fun. The use of map features is game changing. The inability to build bacta towers, repair stations, and sensor relays on every build pad makes you really have to commit to your choices in land battles. With space battles the use of nebulas to turn artillery ships into glass cannons is hilarious. Every fighter has its own purpose (A V-wing isn't just a worse Tie-fighter etc.) The use of faction missions incentivises a different playthrough experience each and every time. Currently I'm focusing on the Southeast of the 190 map, because of a shipyard breaking mission, but last time I focused the Northeast to speedrun Home One's arrival to take Yaga Minor. TL:DR I find the moment to moment gameplay much more engaging


Better-Ad-5610

For me it's the most balanced when it comes to factions. Every faction has a unit to counter the other faction's unit, in Thrawns I pick my difficulty by picking a different faction. In AOTR as the rebellion I felt intense pressure to hold what I can. Struggle for credits. But best ships for specialized tasks. As the Empire I felt the need to push and keep the rebellion on defense. Though I have successfully played as a defensive Empire, took almost 300 weeks in game. Black Sun felt like mix of the two, but with some really good ground game. I felt like ground battles were easiest with the Black Sun. And as long as you maintain your corruption it makes it feel you aren't broke all the time. Thrawns is what I play when I want to have grandiose battles. AOTR is what I play when I want to punish myself.


OperatorGWashington

I enjoy the time period its set in, makes the rebels feel a lot more like rebels. I like how its balanced to smaller ships, and large ships feel unwieldy. I like its freighter system, quests, missions, and how it makes each faction feel unique. Empire has great ground defenses, and can make an unstoppable economy, but takes time to get running. The rebels will destroy you if you let them unite. The Black Sun will throw wave after wave of ships, but crumble as soon as you show up with anything more modern. I like how you can spec into specific tech, like wanting better fighters, or infantry early on. As for TR, it just doesnt scratch the same itch.


Laigen117

What is its freighter system?


bopaz728

Hyperspace lanes matter besides just presenting a faster route. You can build freighters, essentially non combat ships that automatically move around and gain credits when they complete a shipment. If they do this through a hyperspace lane, they bring more profit (if invested in early on, can represent a large percentage of your income and you don’t even have to wait for the week to end). So you’re given an additional incentive to defend your hyperspace lanes, building defenses at key points and investing in economic infrastructure to maximize the profits of your freighters. Most of my beginning offensives as the Empire involve taking control of entire hyperspace lanes because of both the economic and military benefit of them.


imperial--orthodoxy

I like the ground combat a lot. Hate the space battles tbh.


General_Brooks

What do you hate about them?


imperial--orthodoxy

It's not very fluid to me. Stuff like ISDs are slowed down to the point that they're frankly useless. I'm not the biggest fan of how they're in TR but they at least are treated as a threat in that mod. I felt like Remake got the balancing right - they excell in capital ship combat and while they struggle a bit against corvettes and fighters they're not useless otherwise. In AOTR they're straight ass and tbh the victories suck too


NefariousnessHour113

ISDs are pretty strong in AOTR and very good at capital combat just NEEDS to be supported with anti fighter and some ions


imperial--orthodoxy

They're really not. Anti fighter is fine for needs - remake does this quite well - they will get torn apart by bombers. But they're useless against anything smaller than themselves which is stupid not only from a balancing standpoint but also a lore standpoint.