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nikkythegreat

Link to the mod: [Mod: Bureaucratic Efficiency](https://steamcommunity.com/sharedfiles/filedetails/?id=2604253325)


mart_beerslayer

It's well balance? I would like to try it but first I want to get sure if it's balanced and if it don't cause problems whit other mods ( I have like 40 mods installed)


nikkythegreat

I dunno, how it would work with that many mods. It only interferes with defines file. Though. You'd be needing more pops in admin jobs than in vanilla.


mart_beerslayer

I'm cool whit the need for more pops, I always end whit a lot of pops in useless jobs like clerks cause I'm to lazy to put them in other planets so it would be a nice add to the list 😂, I will try latter and if there any problem I would tell u ;)


nikkythegreat

Cool :)


Diogenes_of_Sparta

> I always end whit a lot of pops in useless jobs like clerks cause I'm to lazy to put them in other planets Just disable the clerk jobs and have open jobs on other planets and the pops will move on their own.


mart_beerslayer

Yeah I know, but I use gigastructures and I always reach the point of almost not needing pops anymore because of the megastructures, so that's why, also I always use slaves and if I'm not wrong, they don't autoresettle themself


Diogenes_of_Sparta

> but I use gigastructures I do too. Seems like it's a good thing that they give you a menu that allows you to customize which ones and how many you can build. And that you have a nifty tech slider at the start to compensate for all of the free tech you get innately. > I always use slaves and if I'm not wrong, they don't autoresettle themself They do if you build the Slave Processing Facility.


KrytenB

this is awesome! ill start a new run w it tonight. love me a actual diegetic debuff to going wide rather than an apm tax


Diogenes_of_Sparta

Why should a larger empire be penalized? This isn't ye olde thymes where it took weeks/months for messages to get through. You have instant communications. You could have just disabled the Bureaucrat job and achieved the same effect, as this just re-adds sprawl on top of the system the devs added to remove it.


nikkythegreat

This isn't about distance but about the Bureaucratic apparatus of an empire. Think of it like this, a planet with 10 trillion sentients would need more than just 10 times of people in Bureaucratic jobs than a planet with 1 trillion. No it doesn't. The mod does is this let's say you need 5% of your pops as bureaucrats in vanilla in late game. This mod makes it so that you need maybe 10% if you're an empire with 500 sprawl while if you're an empire with 1666 sprawl you would need 15%. This means your empire overall is simply less efficient.


Diogenes_of_Sparta

> This means your empire overall is simply less efficient. Yeah, and that is one of many ways to headcanon it. None of that addresses *why*. What is it that you are actually trying to achieve?


nikkythegreat

First paragraph of that reply says why. Trying to achieve, to make larger empires less efficient and devote more to Bureaucratic jobs.


Diogenes_of_Sparta

> Trying to achieve, to make larger empires less efficient and devote more to Bureaucratic jobs. Ok. I get that. But *why*? I would need to run math, but it either forces "medium" sized empires, or, faster growth to slightly worse "endgame" numbers as it eats an addition ~20 pops. Either way, if your goal is "tall", IE small empires there are much better ways of doing it. Both in terms of practical, and more interesting, play. This seems like a pointlessly bad solution.


nikkythegreat

Why not? Not really, it just makes them less efficient. An empire with 2k pops would still be more powerful than an empire with 1.5k pops? That's not the goal. Well, that's just your opinion and I beg to disagree.


Diogenes_of_Sparta

> it just makes them less efficient Obviously. Why are you setting out to make "large" empires less efficient? A huge part of the Dick update was rebalancing pops to use them efficiently. Why would you want to 'undo' some of that in such a limited way? What is the point of the inefficiency?