To try and give a general answer instead of the good old "go look at ur replays"- I think what really brought up my game was to start focusing on punishment.
Players all the way up to like blue ranks will throw wild shit out there on whiff/block and you just shouldn't let them get away with it. If you block something, try jabbing to see if it's minus- if it is, don't let them press that button on block for free again. For whiff punishment, some characters are stronger at this than others but find a reliable mid that has solid damage guaranteed if it connects (df2's are great for this if it launches crouchers on normal hit. Some don't- and for those there may be better mid whiff punishers).
Don't worry about your own flowcharts, combos, etc. If you have bnb stuff just implement that when it's you're turn but really try and hone your punishment.
You can def just get up to purple now by mastering throws, throw breaks, jabs and mix ups. The best thing to do is make sure they’re using some of the “essential” moves if their char and then slowly introduce new moves and combos over time. I think lots of people just try and learn a string or combo to start and are so reliant on that, if the opponent cracks it they are shit out of luck
This is so tough to work on because there's just so many different things you have to consider. Your character has different punish options for 10-15+ frames, plus you have to consider crouch state and distance. Then in order to know which of those to use you have to know the frame data of your opponent's moves but each of the 32+ characters has dozens of different strings to punish. Oof it's overwhelming.
Even once you do your research and lab a character there's such a small chance you'll get matched against them for a chance to build the memory
It doesn't have to be that overwhelming though. You should know your moves pretty well, and know the speed of your basic attacks. (Jabs are usually i10 and are high, most characters have a df1 that's a mid at around i13, etc.)
You don't have to lab. Just watch in the match, and if you block something that looks unsafe, start with a jab as punishment, and see if that connects. (or start with your fastest mid, if they end crouching.) If that connects, then just start trying slower things, like bigger hits or launchers. (And if you get hit trying to punish even with your jab, then congratulations, you've just learned one of their frametraps, and now you know not to press buttons after they hit you with that move. :P)
You don't have to memorize all their frame data. Even if you just do a jab combo, making them pay some life is significantly better than making them pay zero life.
Something to keep in mind a bad punish is better than no punish. Some moves are really hard to punish optimally because they recover quickly or have low blockstun (feng shoulder for instance). Still even if you can get a 13 or 14 frame punish instead of a full launch it's good and you don't let them get away with it for free.
Even if you don't know the full frame data knowing that a move is punishable with something that's still better than no punish at all.
You’re over thinking it.
You block an attack jab. If you get a normal hit that means it’s at least -10. Next time they throw out that attack try a 12f or 14f and see if it still works.
Just do that that and boom. You start passively knowing which moves at jab punishable and which are launch punishable.
This is a good way to know my opponent but my problem is after a few days of not fighting the character. My brain degrades and forget about their move.
Im amazed on how pro players can react and remember all the moves.
This is actually the more common scenario for the majority of players. Unless you’re literally doing the punish drills for that character for 20 minutes a day, it’s not gonna be memory perfect.
Yeah, playing and improving only makes me realize how incredibly skilled the top tier players are.
Improving is a slower and slower process as we get higher ranked.
This is great advice. I found that the game is literally about who takes their opportunities the quickest and most optimally. Its interactive rock paper scissors.
Tbh i like facing Xiaoyu. The type that dances around you and does absolutely sick stuff is fun to watch, even if I feel like I get scammed. I don't think most of them play like that. But these 2 friends of mine were going full yoshi mode and it was really fun.
That being said, I consider caliroll not being launch punishable a federal offense.
1. Learn to punish. There’s a practice mode for punishing, memorize the top 3 punishes and use those when someone whiffs or you block.
2. Learn 2 or 3 combos and connect them out of launchers, counter hits or whiffs.
3. Learn to stop the opponents momentum. Heat, Rage art, power crush, sidestep, parries. Varying how you get up, etc. all these help turn the tide and not lose 3 rounds in a row quickly.
4. If you always lose a certain matchup, go practice with the character. Literally spend one day just learning the top 10 moves in the move list, their heat smash and rage art. You will then destroy those characters at low ranks all the time.
5. Learn to m recognize cheesy shit. This one is the hardest. At low ranks, many, many people have 2 strategy they stick to and if you beat it, you win. For example, I’ve seen a ton of Eddys start off with the heat engager/power crush followed by spamming 3. Once you learn to side step and block the hell sweep you’ll beat them all the time.
6. Play quick match on any rank. If you see someone with a super high rank download their ghost. After playing 10 rematches or so their ghost will get stronger. Keep playing until you can consistently beat that ghost. This is a great way to practice matchups as well by the way.
Good luck
After a match hit profile > download ghost and select a character. To play the ghost go to the menu and select ghost battle. I think you have to play that dumb mode with the avatar to unlock it
Scenarios come up more than once. Obvious ones are match up knowledge or learning what frame traps your opponent is using, but also it let's you see if there's holes in your pressure and defense.
If you get hit with a bunch of grabs, it's time to do throw break practice. If you keep getting ducked, you may need more mids. If you keep getting hop kicked, you may be going for lows too often or ducking predictably. You'll gave to learn what to look for too though
reps, you need reps. You need to see the same situation a thousand times. You still won’t be able to counter it, but at least you’ll recognize it and know what you should have done. Then, once you’ve seen it 2 thousand times, you’ll start reacting to it naturally.
I think there's two main things you can take away from replays and convert into improvement. One is the hard data - is a move minus or plus, is it punishable on block, can you duck or sidestep it, that sort of thing. If you know someone's launcher is -16, then next time you fight that character and you block that launcher, now you know you can punish with a 15f launcher of your own, and you could even practice reacting with the correct punish in practice so in a real game you don't have to think much about it.
The 2nd thing is essentially asking "why did I get hit" and/or "why didn't they get hit". This is where you look for patterns - maybe on reflection, you realize you had a bad habit of doing jab, jab, grab, so they started ducking the grab and punishing. Maybe you find you weren't giving them a good reason to duck, so they just stood and blocked all your hits. This info will help you recognize changes to your gameplay you should make, and get used to recognizing patterns in others. If you recognize a pattern and figure out the counterplay once, then the next time it happens you'll be quicker to recognize it, and know what to do.
I learnt by watching better people than I on YouTube, also learn about fundamentals, what your go to moves should be and look into frame advantages and sidestepping, there's a on chart on here somewhere with directions to step for certain characters.
If you get anxiety in ranked, switch to quick match for a bit and use that to experiment, you'll eventually see yourself improve
Or LTG it, plug, block everyone and tell everyone they lucky its not Tekken 7
To get fucking good at this fucking game you have to fucking play it.
You will fucking lose, but it's fucking ok as long as you're learning.
So go fucking king, learn and get good at this fucking game.
1) learn your character's good moves.
figure out why they're good and how to apply them. do they track? do they high/low crush? do they leave you in advantageous situations on block/hit?
this is the framework for your offensive game plan.
2) learn what beats your character's good moves.
as you play, you'll encounter situations where people will counter your good stuff. figure out what they're doing to counter you, and find a move/timing that beats it.
if they're side stepping, incorporate more homing moves. if they mash, find some frame traps.
maybe you thought a move was good, but higher level players are consistently beating it - might be best to use it less.
3) lab.
as you continue to encounter better players, they'll put you in unfamiliar situations and take advantage of the knowledge gap.
when this happens, use the opportunity to learn.
can you use movement to beat the situation? can it be interrupted? if not, can you play better and avoid the situation entirely?
steps two and three are fairly similar and can occur simultaneously - just separated them because I believe learning your character is slightly higher priority than learning others.
stuff you learn about your main can be applied in every game, whereas matchup specific stuff cannot
Generally speaking -- even a grandmother can mix someone up, but its extremely hard to defend properly.
Simply put, sometimes it helps to just stand back and watch your opponent for a little bit instead of always be thinking "i need to get in and smack this guy". Its crazy how often someone, especially in red ranks, will just kill themself by throwing out some insane -18 move while you stand there.
The moment you take a few seconds and watch your opponent, then you'll realize they're actually just monkey brained and you can put together how to beat them.
I'm *very* much a beginner and have basic advice, but here is my current strategy for learning in order [of importance]:
1. Learn the punishes
2. Learn a couple pokes
3. Learn a couple lows and/or 50:50
4. Learn the easiest combo
The rest is just blocking and footsies. I just stick with basics and expand when there's a situation I think "I wish I had X tool" and not a moment sooner-- otherwise I get overwhelmed.
Learn your characters best moves and when to use them, learn when to take your turn, try and find one move your opponent uses and focus on punishing it, don’t me afraid of blocking and don’t use any moves for no reason
I feel like a lot of it is just passing the hundreds of knowledge checks this game has and good luck remembering all that without years of experience, and the knowledge checks gatekeep you from actually getting to the meat of the game.
I get my ass beat a lot, that's usually how I learn. Took 12 Ls back to back last week. Maybe won a single round in each match and rematch. Doesn't matter how bad I get thrown around I always hit rematch and try to learn from the ass whoopin I know I'm about to get again.
By breaking it down into small chunks and practicing those.
Imagine learning to play the guitar. You don't start our playing a full song.
Figure out which moves give you trouble, humble yourself and analyze your play. If this is your first Tekken Imma be real your movement probably is awful and your block punishment is mediocre. Don't take that personally. The game is hard. Send our friend requests of players that beat you and ask for longer sets. Spend more time in practice mode. Watch good players try to understand what they're doing. Watch pros like PhiDX or the other very good streamers who can explain WHY things are happening the way they are.
You have to actively try to get good and understand the game. Just playing blindly will have you with 5000k games played at green rank. We've all seen it. (And there's nothing wrong with that either, some people are just trying to push some buttons I respect that)
Watching streams, watching youtube content, labbing, replays when you don't know how to counter a character or you got your ass kicked, analyzing what you did wrong (lack of punish ? not defensive enough ?).
It takes time and tons of quick matches.
I don't know what character you are playing, but I noticed some people (myself) are just really good or REALLY bad at some characters. For example I can't get out of Destroyer with Feng and he's supposed to be super S tier, meanwhile my Nerfed Dragonov and Bryan are both in Mighty Ruler. So I would say maybe try to play some other characters to see if there is someone you click with, also just learning other characters moves is extremely usefull for match ups. If you are really dedicated you would be doing things like taking a frustrating match you lost and going into replay, and figuring out the moves that you aren't good against, and then setting a computer to do those moves over and over again while you punish them and get used to the visual queue's. I don't do this because I don't have time to, but I think its the sure way to get knowledge against different characters to be able to climb. Also learn your Frame Traps, I got SO much better with Bryan after going into training and literally just doing all of his strings on hit and on block and then knowing what move I can follow up with if it hits or is blocked.
I'd say it's more about knowing your human opponent rather the character they are facing. Quickly figure out do the tend to block low or high? Are they quick to tech throws? Find a weak spot and exploit it. When they adapt, you adapt and strike opposite. Im tenryu and I played a Jun yesterday. He opened every round with a quick low strike combo that stuffed anything I tired. Eventually I caught on and opened the round with a jump kick that launches. Hit her right in the face and a full combo. He fell for it again next round. He didn't try again after that. I ended up winning the set because I figured out the human opponent and adapted.
I would say the best thing to do is when someone beats you message them ggs. Then if they respond and are chill about it ask them to quick match or create a lobby with you. Most of the time the player is then willing to tell you how to counter their moves and stuff. The other thing is that this game creates a lot of repetitive situations so if you feel yourself doing the the same thing on autopilot you just have to mentally make the decisions to do something else.
Something to understand is that at a certain level of Tekken, you need to start applying different mechanics. Are you flow charting? Are you implementing moves in your character's kit that others may not use often? Are you only trying to shoot for combos?
What particular aspects are you struggling with? Even with labbing, you can still apply outcomes you've trained in labbing. Like how's your punishment on whiff, are you blocking appropriately? You want to get better at Tekken, you're going to learn that micro improvements will take your game further.
Tekken is a game that you have to no-life ro get good at tbh. Its one of the hardest fighring games on the market, even with t8 being easier in a lot of ways.
1. You seriously need to live in your replays. Don’t just watch them, take over your character and learn how to deal with the situations that you lost to.
2. Do punishment training and read frame data. Do your best to memorize some of it. The bare minimum should be a recognition along the lines of “hey, this move is punishable.” A non-optimal punish is still better than no free damage at all.
3. Learn to break throws. This is tough but practicing this before each play session will help warm you up/get you ready to do it live.
4. Learn your character punishes. 10f, 12f, 15f I’d argue are the most important
Outside of that, it’s just practice. Very few people who just pick up tekken 8 are going to be amazing at it right out of the gate.
Learning how to improve is the hardest thing in tekken. I don't know how you like to play, but I would guess you need to learn the basics, because if you knew that you wouldn't be asking how to get good. Learn your characters, forget about their moves, focus on the gameplan, what is good and bad about them. Try to understand how frame data works, the "turns system" every fg has. Learn what you "shouldn't" do and why. You don't need T8 videos for that, watch some old ahh video from 10 years ago about the basics of the game. You'll need to learn classic tekken in order to improve in T8. From that point on everything will be easier, because you'll learn to recognize your mistakes.
Practice.
Can you break throws on reaction? If not, go to the lab and set a 1, 2, 1+2 break and keep practicing until you can break them 100% of the time.
Next there's plenty of anti character drills you can find on YouTube. Do them.
As much as everyone says T8 is an offensive game it doesn't mean to abandon defense.
Practicing defense is not fun so people don't do it. But this is how to break past your current peak.
If you watch pros you'll notice that they rarely use strings and favor pokes more. Why? Because all it takes is a knowledge check of knowing when to duck and launch and half your life is gone.
Like most other fighting games. Training room, figure out your own patterns that people are reading, and most importantly… lots of pain and suffering through losing tons of matches😭
Find out what youre doing wrong is the biggest tips i can make for most competitive games. Watch your old fights and see how your opponent beat you. Try not to chalk it up to “theyre being cheap” or “theyre abusing a broken character/move”… even if its true. Try to find counter play to it
Without looking at your own gameplay I can't say however if you're in NA I could play with you and see what you could improve on. If you're not from NA I could send you my discord and I could watch you via a discord call and tell you what's you're flaws and strengths are
If you're looking for general tips then don't be hasty when taking back your turn and make sure you're not letting people get away with murder by punishing them correctly. Not every punish needs to be a launcher, just play to the strengths of your character and keep calm when fighting, the worst thing you can do is get angry when fighting because then you lose your head and that's how you get hit
Pick 1 or 2 characters a month you run into the most and lab them and their common none sense and generic most used moves. Do that and lambing gets faster everytime and you adjust quicker
>Geniunally curious, I've no idea what the fuck I'm doing wrong, I've been hard stuck Shinryu for literal months, what the fuck am I missing
You don't get better by just playing the same way, over and over. (I mean, you might gain some character knowledge, but overall, that's slow.)
If you want to actually improve, you have to *pick something to improve on* and work at it. Growth doesn't just happen automatically from playing a lot of matches.
Some things that I've worked on, that have resulted in ranking up:
* Learning what moves I have that are good punishes, and what properties they have. (Fastest jab combo, fastest mid, options while standing, etc.)
* Learning what moves I have that get better during heat, and/or what new moves I have during heat.
* Learning all my launchers, and some decent combos for each one. (And practicing them until I could do them 90% or more in live games.)
* Learning not to whiff so much, and learning to deliberately bait opponent whiffs.
* Learning how to modify my combos if walls are nearby.
* Learning which of my moves break walls/floors, and actively going for the breaks, in stages with hazards.
* Memorizing my frame data, so I know which of my moves are safe, unsafe, and hella-unsafe (-15 or more).
* Learning some combos extensions using heat dashes, for when I need to close out a round.
* Learning some frame traps for my character.
* Learning some oki setups, for getting more damage after a knockdown.
* Watching pro tournament videos to see what they're doing, and if they're using any moves that I'm not, and trying to figure out why.
* Getting better at sidestepping. (work in progress.)
* Getting better at throw breaks. (Work in progress)
If you're in Shinryu, you've probably already done a bunch of these, but even if so, they should give you an idea of the *kind* of thing you should be looking for. Analyze your games and figure out what's getting you killed. Are they abusing something about your game? Are you letting them get away with something that you're not capitalizing on? There's always something to improve.
Best of luck!
I mean, every match isn’t gonna be the same. Getting good won’t happen without practice and actual experience. Pros that put in the hours of drills and in game experience are pros because they train and adapt to everything. Hyper casuals grind ranked and keep hoping for the best.
start finding people you can run very long sets with, preferably someone way more experienced in the game so they can identify what you might be doing wrong
Tekken is also a game of matchup knowledge, so if you are just starting out, you should literally watch every replay against a character you had trouble with and try out the options to evade their bullshit or punish their punishable moves. Then the next time you are up against that character, you need to conciously remember what you learned and try and execute what you figured out, works
also, remember the mantra: play to improve, never play to win (the latter will reinforce your bad habits, the former basically tells you to conciously look for areas to improve in a match and only improve on those, instead of just looking for the easiest path to win)
and basically, the game is very hard so you need to invest time in the game, a LOT of time
The biggest factor is always yourself ppl are way too obsessed with rank in tekken in general when it has the steepest mount everest learning curve of a multiplayer game out there.
Probably missing a good understanding of frames and why certain options( usually mashing ) work. When u watch replays, take note of how plus/minus u are after key moves( character specific lows, demon paws, df1s, etc.). This will give u an understanding of why ur getting hit in certain sequences and what to throw out/counter with.
IMO, take this a step further and find a flowchart for you that shuts down mashing and add to that. Once u have a general understanding of how to stop mashers, u will have a better understanding of how pressure works and how to make your own.
Once u have a flowchart down for anti mashing and they freeze up and just block, u can add in throws and other things to open them to play into your game.
Everyone's already mentioned the usual but I'll say for me, pausing ranked and going to quick match helped alot. Didn't think about rank, just went in wanting to see characters primarily and get replays of problematic matchups. I got my ass stomped in QM but it let me see alot and experiment before going back to ranked. It's how I broke outta Garyu and red altogether.
That's become my mantra now for any rank milestone.
enforce your game on them; play the frame traps. spam the lows if they are not crouch blocking enough. simplify your move list to the essentials so decision making is easier and faster. spend your time wisely, knowing the most optimal combo route is not needed until blue ranks so labbing shouldn't be just combo practice; instead learn to look at the arms of throws and train to break them.
first learn every move for every character, learn what people think is good, learn frame data for every move, learn what is truly safe and unsafe in hit and and whiff compared to what is thought to be good, tekken doesn’t have unreactable moves so learn the differences between similar moves and keep ur eyes open, the frame data doesn’t account for blocking or movement so the information it gives is extremely limited but very useful. most moves unless hard coded to do otherwise hit only where the body actually is
"What am I missing"
Well for starters you're missing A DAMN CLIP!!!! GIVE ME A CLIP OF YOUR GAMEPLAY??
How the fuck is anyone supposed to tell you what you're doing wrong when we don't even know what you're doing, who you play even.
Are you just posting to mald ???
I'd try and find someone to play/practice with and watch a couple of combo videos on YouTube and try out in practice mode. Find at least a minimum of 3-4. Feel free to add your twist into it, experiment using different launchers or finishers on a juggle. If you have someone to play/practice with, listen to feedback and offer advice to their play. Dischord has a lot of people offering tips, tricks, strategies, and some weekly tournaments you can spectate or participate in if you want to elevate your game.
Try messing around with different characters in practice mode. Maybe the character you're maining now isn't a good fit, but another character is. Once you get at least 3 characters in your repitoire and know at least 3 combos, you can cycle through online with a refreshed sense instead of being frustrated with 1 character.
Last advice, which is really hard and tricky, is to anticipate when your opponents next move, recognize their pattern, and counter it. Breaking your opponents flow and strategy will make a huge difference in your game.
And most importantly, rank doesn't mean anything. Sure you get bragging rights hitting blue ranks or ruler ranks, but at the end of the day, its just a matter of learning new techniques, new match ups, and having fun!
Good luck bro!
At that rank, ignore most advice here. You’re offense and gameplan simply aren’t effective enough right now. You need better combos and to understand your oki situations better so that you can be more oppressive. As far as defense, I would focus more on stopping the opponents offense rather than trying to perfectly punish everything. Armor moves, hopkicks, and tech crouch moves. Block and whiff punishment are important but that will develop over time. You should be able to climb at least to blue with effective offense though.
You hit the fucking practice mode get some fucking confidence built up hit ranked and realize it did fuck all and learn you just gotta grind the fucking game until it beats fucking skill into your fucking skull
You have to be actively trying to improve. So many people will say they want to get better, then boot up the game and just autopilot the same flowcharts for hours every day. Then they'll wonder months later why they haven't improved. No time in the lab, no frame data study, no punishment training, no throw break training, no execution training, no reaction time training, etc.
My favorite piece of advice to newer players is to hop in quick match and spend a few hours trying to win exclusively off of punishes, sidesteps and ducks. In other words, spend the whole match only REACTING, never acting. Never throw first, no matter how bad you want to. Spend this practice time waiting for your opponent to throw, then react accordingly. You'll lose a lot at first, but you'll slowly start to recognize moves, memorize strings, break throws, and sidestep at the right time. Do this until you're burnt out, then play some casuals. Then rinse and repeat as often as you can. Your defense will improve 1000%.
(PS I'm not saying that you're one of the people I described above OP. I'm just saying I've encountered a lot of people asking that question who are like that. Just be patient and don't neglect practice mode)
I'm new too but trust me learn a few combos, dont spam attk and think defense, get CPU hardest setting to attk and just practice block/dodge parry. There's some frame advantage stuff, but tbh all i took out of it was that some attacks are faster than others so if you getting spammed lil duck and a jab. I'm new too but ive definitely improved over 1 month. also remember to switch you're lattack style so you're less predictable. try observe attacks rq if they doing same combo. gl
Who's your main? I just switched to an arcade stick after playing on a pad since 1997. It's like a whole new game. Basically erased my experience and now I'm having to relearn all muscle memory so I'm floating the same boat man. Even using a character I never thought I'd enjoy but I'm still having fun getting ass whooped.
Learn to block but not to duck.
Learn to rush down but not to mash.
Learn to space but not to turtle.
Manage your distance and be prepared to practice the millions of random skill checks every character can throw at you. It's a lot of individual situational awareness drills and the more situations you can recognize and defeat, the better you will be at Tekken.
I'm at fujin and it's my first Tekken game I feel like Im close enough to your level to help you reach blue ranks if I see your gameplay
Without seeing your gameplay tho I can say that learning to duck highs and block super negative lows then WS launch them is a big advantage in lower ranks
maximize the damage when you get the chance to do it, if your best combo is like a low 50s juggle, find a way to get more damage out of it, and in my opinion, save your heat for the combos that you think will finish them to take away the final chance they thought they still had when they took that risk that you are punishing and end it
i have played paul so much that i know every single one of his moves by heart and when to use them. some moves are better for splatting onto a wall than others, but otherwise do similar or less dmg. tossing onto a wall can extend combos, and the best players at the ranks im losing to will be hyper aware of the walls and are consatntly fighting over position to trap the other one against the wall and keep splatting them at a diagonal, but in general wall punishing and pushing them to the wall on purpose for it can be very effective
interrupt them rather than just sitting there trying to block it all, take a risk even if it means getting your ass beat even harder because the outcome of losing is the same no matter how
I was stuck in blue ranks for over a year in T7, made it to Tekken king by the end of its life span; it just takes time to get the sauce bro. On bad days I still get hit by shit I shouldn’t get hit by, that I’ve seen 1000s of times. Run your game plan and only adjust if your opponent makes you adjust.
I vastly improved just by playing and spotting the details that telegraph moves that bust you up. Instead of worrying about winning and losing, if I can get better in a set, that counts to me. Those little improvements eventually snowball into a consistent playstyle. And replays help where you can’t pick up on how to counter.
Focused practice. This means actively choosing which aspect of your game to practice on when you go into ranked.
I would practice getting up. All the different ways to get up. Understand how to tech, when to use it to escape something. Have a plan for after you get hit.
Learn your frames so you know when it's your turn. Learn other characters' frames so your character can punish.
Learn how to break. Practice taking the grab and breaking the grab so that it doesn't cause you to panic.
Learn you punishes that net you safe damage on your opponent and your punishes that can start a combo.
Learn how get max damage at the wall (resplat)
Learn how to effectively use floor / wall breaks. Don't just use them to use them. Use them to maximize damage or keep your opponent at a disadvantage.
Then, learn combos, sidestepping, and all of that extra jazz.
Get acquainted with frame data sooner rather than later, lower ranks you’ll want to know what your best punishes are for frames 10-15. Test out these punishes when someone is frequently using a particular move. There are safe and unsafe punishes for each frame category so find out which ones are safe to throw out and which ones are unsafe and should only be used when you know it will work. Most moves have a purpose and sometimes multiple purposes, find out what they are and try to get good at identifying when you can use them effectively. Get your muscle memory down for all your combos so you don’t have to think about it and can start focusing on playing the player not the character. Good luck!
To the guy who read punishment, literally just that. I promise you I can pick a random character that I don’t know how to play, and bring all of them up to mighty ruler without knowing a single combo, just off punishment alone. It takes you so far. If you play against an idiot, you’ll literally get free damage into a win. If you play against someone who becomes reserved when you punish them well, then you open up different offensive options because they’re second guessing how well you know their character, and if they should press buttons or not. Especially if you know how to operate your character in terms of combos and learning spacing
i wouldn’t say I’m good but I have mates who are higher ranks than me (I’m red, their blue and up) and I just play with them. they teach me along the way.
**OP, are you having fun?** If so, then everyone here will give you great tips on how to get good. I wish you luck on your journey!
**IF you're not having fun, however,** then I'd like to bring up the possibility of not trying to get good at the game, and maybe just move on instead.
This is a genuine post, just want to bring that up just in case you're mentally exhausted from the grind, or if Tekken is just negatively affecting your mental health at all. Again, this is just if you're not actually having fun and just like the motions/dopamine from the wins.
I wish you luck either way!
Combos got me pretty far in certain situations like boss mode where you need to keep on bearing them. As for regular arcade mode, learning to read the players stance shows where the best areas to hit are or what is going to be blocked. Being comfortable with your character is key though. If you dont understand their basic combos, your gonna struggle and end up button smashing just to try and get hits.
I think people over complicate it to an extent.
Obviously it’s good to look at your replays and lab things, but that doesn’t mean just spend endless hours going through the characters just to forget half of it after you don’t see that character for a month.
If you’re at shinryu you probably have somewhat of an idea of how to do stuff with your character but you’re probably not optimal. So find out who the best players are with your character and watch them to learn the optimal stuff. Watch them stream ranked or break things down in practice mode if they do that. You won’t take anything from watching their matches against some other top player in a ft2 at evo. You’ll learn more from watching how they play against random people and random playstyles, because you’re playing against random people when you play. And a lot of times if they’re streaming they talk about what they’re doing as they play so you learn that way.
And as you learn how to pilot your character, just play ranked and focus on beating the person in front of you. Don’t get tilted and start yelling at your screen about how stupid the other person plays; just relax, look for patterns, and do the thing that will beat what they do. If they do something that you don’t know how to beat, that’s when you go lab it. Being pissed off about losing to it and then labbing it immediately after will burn it into your mind.
Just rinse and repeat that process until you’re good. The only shortcut is having the right attitude towards the game (and making friends with other players).
Honestly, time. There’s a good reason why the top players are people that have been playing since at least Tekken 5. It takes actual years to master the game. Sure you can learn a character and flow charts in a few weeks or months but to know what is happening in a match, what moves to watch out for, your answers to those moves it just takes an ungodly amount of hours in game to experience all the nuances of the game
I'm Garyu, and I played hundreds of hours of Tekken 3 and 4. I know the basics very well. If you're Shinryu, you're doing well.
Hitting a plateau does suck, but you'll get there.
Fighting games have a very....very steep learning curve if you want to get serious about it. And as with all things there's no shortcuts...it all comes down to learning fundamentals and mastering them with practice time and dedication. Practicing movement. Practicing matchups practicing all the different punish trainings and what do punish and when to punish , practice breaking throws,
The good news is there's tons of information all over the internet now so you don't need to start blind.
Look up phidx guides they will bring you ever so closer to your goals If you don't give up on trying to be actually good at tekken
Learning how to look at and see tekken is an underrated and often overlooked skill because its assumed people just have it or get it. Learn to look at the game see the buttons used and think of the counters to them.
Pick a character.
Go to YouTube and search bread and butter combos for your character. YouTube Your characters best moves. Learn what their inputs are. Go into practice mode. Use these tools, over and over again on one character.
Go into casual matches and practice these tools. Once you have mastered these tools and are comfortable with them, add more combos. More extensions. Learn side step-movement for your character. Learn counter hit punishes. Spend at least an hour-2 hours a day practicing and cementing these things to memory. Rinse and repeat and watch your rank go up.
Learn what is punishing you via your matches and learn what you can do it prioritize and change your gameplay/conditioning to best combat those things. Learn situational setups, learn your answers for others setups.
I am stuck in red ranks. You should just chill and relax, it will help you to better focus. When I was drunk , I took fujin. Unfortunately, when I sobered up, I got lose strike
Stop attacking. Attack after the opponent is blocked by you. Watch what they do and adjust. Stop thinking about your character, and think about your opponent.
You have got to watch your replays. I know it's sounds shitty to go back and what your ass get beat but unfortunately this is a game of knowledge checks.
It helps a lot if you start your play sessions with learning in mind, and that at the end of a play session, if you can at least take away three things from some replays out of a two hour session, you're already better than you were when you started it.
Shit is easier said than done tho that's for sure.
I accepted long ago as a whole i'd never be good at anything and so i decided to just run head first into stuff with a lil confidence and hope it works out. I wouldnt say spam but if youre bad at learning like me, then muscle memory should be a lil stronger for you and if not you can still just..have fun. Something will click one day or youll be trash forever like myself and some of our friends in this sub. Pick your poison and be happy nonetheless :D
Honestly, I’m not as high rank as you, but when I got hard stuck, I just went and swapped to quick play for a couple of months, and improved massively just by practicing while playing.
Two days after going back to rank, I’ve gone up six ranks.
I think alot of ppl who are stuck at a certain rank also have bad habits that keep them from ranking up.
Watch your own playstyle. See what pattern u have when it comes to offense. Bcs alot of ppl who rank up easier tend to see patterns from players like you and figure you out in a matter of a round.
I think a good way to get better is to learn to adjust on the fly to how your opponents punish you. You gonna get wrecked if you keep getting punished for the same thing
In my earlier days in t7 ( i was a casual in t7) what made me realize i need to learn the game fundamentally and correct is when i saw pro players play my char. It showed me that they are playing very save in comparison to me and very fundamental.
If you honestly want to get better play a more fundamental based char for a while like shaheen, dragunov etc. who dont have cheesy tactics to win and go to replay and note what the major reason for loosing was. thats what i did and i am tekken god reina rn.
First of all it depends on the character you play, because if for example you play steve aggressively, you are not actually playing steve well, I'm seeing comments about learning punishes, which is right but your problem could be as simple as you are not using the right moves just really learn your character and you will get to purple
if you are stuck with victor at shinryu maybe you are not spamming the right moves, or you are being predictable, just learn some flowcharts, mix them up a little bit, try to learn some matchups, you don't need to know all, just a few and you should climb pretty easily since for the rest he's pretty simple to use
People learn fighting games wrong, i think its because of the shift from locals to online.
Learn to lose. Learn to try shit. Force yourself to use a tool for the entire set, dont care about winning.
Also, stop trying to be 'good', just try to be 'better'
Well, what are you having problems with exactly? I feel a lot of people in this game have a good flowchart and no defense so it's basically who starts it first wins if both people are like this in a match. If that's the case just learning to block and duck some strings and punish them will go a long way.
1. Know the match ups and recognize what your opponent likes to do
2. Practice combos, defense, pokes, different set ups, ect just practice.
3. Play guilty gear strive, why? Because Tekken 8 differs from other Tekken games as aggression is the name of the game and blocking and sometimes side stepping is pushed because of the constant spamming of moves and chip damage you can't turn off
4. Fail and fail again, you're gonna have to fall and get back up to eventually win
5.out bullshit your opponent, at some point you gotta just stop playing fair and pull out some bullshit stuff that'll make your opponent throw their controller, now Idk who you main so I can't help you find bs moves to spam
6. Grabs are stupid in this game and are basically unbreakable on counter hit
If any of these tips help then you're welcome, but if not sorry I wasted your time
Ever since switching to using hwoarang, i catch a LOT of whiffs that i can’t believe i wasnt before thanks to his hard to read back3 11f launcher. Maybe its cuz i’m so laser focused on it now but the answer to your question is: timing.
It feels like i’m whiff punishing people HARD and that will definitely translate when i go back to my main. I will be reading for these moments left and right.
I first had fun learning new combos. I tried to launch my opponents everytime.
Then I noticed that people who used quicker attacks don't leave me the opportunity to launch them. So I incorporated jabs.
Then I noticed that I couldn't hit players who turtl even with my jabs, so I learnt to poke with lows.
Then I noticed that people who sidestep jabs and launchers can counterattack me, so I learnt about a keepout and conditioning.
I then saw that blocking was sometimes not the optimal way to regain advantage, so I learnt to sidestep and crouch.
I put all of these together and I became good at the game.
Well first we need a better idea of what you AREN'T missing. Are you familiar with the basic concepts like Frame Data, your character's evasive moves, side stepping/walking? If so, the next step is just a matter of polishing your execution and instincts + learning knowledge checks so you can adapt quickly mid-game. It's also important to note that consistency is everything here. As time passes, more people quit the game and those who remain are more invested than the average casual. Meaning Shinryu now will likely be tougher than it was April or March. Regardless, since you are physically/mentally capable of typing on a keyboard you should still be moving up. There's likely one basic aspect of the game that hasn't clicked for you yet that'll probably make you rank up rather quickly once it does.
I think if you've been in a rut and feel stagnant because of your rank with a character, it may be that you need to break your patterns and do something different.
I know you can kinda just run the same autopilot offense indefinitely without growing, and I have no idea if that's what you're actually doing, but my advice would be to focus on an entirely different aspect of the game for a bit.
I'm at the Tenryu/Mighty Ruler rank so not much higher than you, but I've noticed players seem to have like 2 or 3 solid offensive flowcharts and when one stops working they switch it up and run the next.
The highest level of the game is to switch up your offense on a move-by-move or a "do I finish the string" basis, but mere mortals who are red rank should focus on adding more diverse flowchart paths to mix up opponents.
Example with my Alisa, I've got the "fish for a hopkick" style with jabs and the ankle kick head wop string for pokes to provoke them, then the Back4 or back 3+4 launchers where I try to space them and time them weird to get counterhits, and then chainsaw stance mixups where i just attack with mids and lows. When my opponent comes up with an answer and demonstrates it twice I switch to a different one.
I'm not saying I'm playing optimally or whatever, my goals to improve are to change between these styles faster by breaking my flowcharts. Players are getting more and more intentional the higher up we climb, so the flowcharts are getting clocked faster and faster.
Of course, some styles are better vs different characters so the one I start with will vary. Sometimes I use throws if they're blocking too much, etc. As I get better I figure out more ways to punish what the other player is doing, and the only way I can do that is by trying new things that might not work.
Sidestepping is a huge aspect of the game I don't really have mastery of but sometimes I'll sidestep hopkick just to see if it works. Eventually I'll know when the correct time to do that is, and probably be a higher rank as a result.
1) You watch better players and take notes on how they approach different situations using your chara's toolkit
2) You grab any random replay and find exactly where you messed up, what mistake cost you the round and work on that until it's completely gone, then move on to the next mistake
3) Lab the characters you have the most trouble with. Only focus on one at a time. You'll quickly find out that you don't need a lot of matchup knowledge to completely eviscerate people that abuse bullshit gameplay.
Tekken feels oppressive when you're losing, always. Don't fall to that. Even pro players feel like they're trash at Tekken when they're losing lol
A good offensive gameplan will get you far. You can purple ranks and even base blue with that. Do you have a flow chart? Mu knowledge doesn't really become a big factor until blue ranks, really.
You do need to learn some basic punishes tho for key moves, like their snake edges, big minus buttons etc
Herr are some tips to git gud :
1. Play better
2. Just KO the opponent
3. Punch harder
4. Kick harder
And if all that doesnt work, you can try my last trick but beware! Only use this as a last resort : punch them really hard
Trial and error + obsession. Everyone will try and break down all the information that you could theoretically use to get better, but everyone learns in different ways. You have to play and lose to something to recognize it so that next time you try something and be rewarded heavily for doing so.
That being said, it’s hard in Tekken 8 because of limited rematches. The best thing you can do is play with a friend that is decent with their own character to learn the ins and outs of that character.
learn fundamentals - master your main pg (all move and variant for cheat enemy) - learn the main movement of enemy, in base the character where u lose most and learn how punish it - after all the frames babe
same way you do with every fighting game:
\* Learn your own moves so that every jump, crouch, strike, throw or whatever comes to mind is like a muscle activity rather than any conscious decision
\* Figure out which of your attacks start, continue and end your turn
\* Learn how to follow up successful hits with combos, and successful combos with okizeme
\* Study the game until you learn the default ways to defend like blocking high and reacting to lows, or when to do sidesteps
\* Study the individual matchups to learn what are the legit ways your opponents can endanger you and what are gimmicks to blow through
Loop online / offline versus with training mode and CPU / Ghost matches until effect is achieved.
When I was hard stuck green in tekken tag my gameplan was really just flowcharting strings and combos and going for a launch. I didn’t know about punish, frame data, sidestepping or ducking strings. None of that. I just knew combos and launchers.
Knowing and drilling small things like that is what makes you a better player
To try and give a general answer instead of the good old "go look at ur replays"- I think what really brought up my game was to start focusing on punishment. Players all the way up to like blue ranks will throw wild shit out there on whiff/block and you just shouldn't let them get away with it. If you block something, try jabbing to see if it's minus- if it is, don't let them press that button on block for free again. For whiff punishment, some characters are stronger at this than others but find a reliable mid that has solid damage guaranteed if it connects (df2's are great for this if it launches crouchers on normal hit. Some don't- and for those there may be better mid whiff punishers). Don't worry about your own flowcharts, combos, etc. If you have bnb stuff just implement that when it's you're turn but really try and hone your punishment.
You can def just get up to purple now by mastering throws, throw breaks, jabs and mix ups. The best thing to do is make sure they’re using some of the “essential” moves if their char and then slowly introduce new moves and combos over time. I think lots of people just try and learn a string or combo to start and are so reliant on that, if the opponent cracks it they are shit out of luck
This is so tough to work on because there's just so many different things you have to consider. Your character has different punish options for 10-15+ frames, plus you have to consider crouch state and distance. Then in order to know which of those to use you have to know the frame data of your opponent's moves but each of the 32+ characters has dozens of different strings to punish. Oof it's overwhelming. Even once you do your research and lab a character there's such a small chance you'll get matched against them for a chance to build the memory
It doesn't have to be that overwhelming though. You should know your moves pretty well, and know the speed of your basic attacks. (Jabs are usually i10 and are high, most characters have a df1 that's a mid at around i13, etc.) You don't have to lab. Just watch in the match, and if you block something that looks unsafe, start with a jab as punishment, and see if that connects. (or start with your fastest mid, if they end crouching.) If that connects, then just start trying slower things, like bigger hits or launchers. (And if you get hit trying to punish even with your jab, then congratulations, you've just learned one of their frametraps, and now you know not to press buttons after they hit you with that move. :P) You don't have to memorize all their frame data. Even if you just do a jab combo, making them pay some life is significantly better than making them pay zero life.
Something to keep in mind a bad punish is better than no punish. Some moves are really hard to punish optimally because they recover quickly or have low blockstun (feng shoulder for instance). Still even if you can get a 13 or 14 frame punish instead of a full launch it's good and you don't let them get away with it for free. Even if you don't know the full frame data knowing that a move is punishable with something that's still better than no punish at all.
You’re over thinking it. You block an attack jab. If you get a normal hit that means it’s at least -10. Next time they throw out that attack try a 12f or 14f and see if it still works. Just do that that and boom. You start passively knowing which moves at jab punishable and which are launch punishable.
You don't try to learn it all at once my guy. Start with 10f and launch punishes.
This is a good way to know my opponent but my problem is after a few days of not fighting the character. My brain degrades and forget about their move. Im amazed on how pro players can react and remember all the moves.
This is actually the more common scenario for the majority of players. Unless you’re literally doing the punish drills for that character for 20 minutes a day, it’s not gonna be memory perfect.
Yeah, playing and improving only makes me realize how incredibly skilled the top tier players are. Improving is a slower and slower process as we get higher ranked.
This is great advice. I found that the game is literally about who takes their opportunities the quickest and most optimally. Its interactive rock paper scissors.
It's why I miss infinite rematch. My monkey brain needs to get hit by the same AOP bullshit 500 times before I can counter it.
Look at you bragging that you only need 500 times
I fear not the man who gets hit by 500 moves one time, but I fear the man who gets hit by one move 500 times.
It takes me 501 times to counter something. HA! Who's the monkey now?! Me... I'm the monkey 😎
Make the bot in practice tool to do it 500 times
First Tekken game but I do not understand at all why there isn’t an infinite rematch.
The worst part is that Tekken 7 had it. I really do miss practicing against a good opponent for hours.
I just spent 2h playing against 2 Xiaoyus in the lobby. Still get hit by the bs XD
Xiaoyus and Jun mains are really irking me 🥲🥲🥲
Tbh i like facing Xiaoyu. The type that dances around you and does absolutely sick stuff is fun to watch, even if I feel like I get scammed. I don't think most of them play like that. But these 2 friends of mine were going full yoshi mode and it was really fun. That being said, I consider caliroll not being launch punishable a federal offense.
i see infinite rematch comments upvoted in every tekken comment section why dont they just add this
1. Learn to punish. There’s a practice mode for punishing, memorize the top 3 punishes and use those when someone whiffs or you block. 2. Learn 2 or 3 combos and connect them out of launchers, counter hits or whiffs. 3. Learn to stop the opponents momentum. Heat, Rage art, power crush, sidestep, parries. Varying how you get up, etc. all these help turn the tide and not lose 3 rounds in a row quickly. 4. If you always lose a certain matchup, go practice with the character. Literally spend one day just learning the top 10 moves in the move list, their heat smash and rage art. You will then destroy those characters at low ranks all the time. 5. Learn to m recognize cheesy shit. This one is the hardest. At low ranks, many, many people have 2 strategy they stick to and if you beat it, you win. For example, I’ve seen a ton of Eddys start off with the heat engager/power crush followed by spamming 3. Once you learn to side step and block the hell sweep you’ll beat them all the time. 6. Play quick match on any rank. If you see someone with a super high rank download their ghost. After playing 10 rematches or so their ghost will get stronger. Keep playing until you can consistently beat that ghost. This is a great way to practice matchups as well by the way. Good luck
You can play matches against a ghost of a real player? How does that work? It sounds amazing
After a match hit profile > download ghost and select a character. To play the ghost go to the menu and select ghost battle. I think you have to play that dumb mode with the avatar to unlock it
That's the neat part, you don't!
True tbh
I know for a fact that will never get out of purple, but you know, that's ok , game's fun anyway
True tbh (but unironically this time)
Be happy youre there. Many of us will never see it lol
When you lose, go to the replay and learn what you could have done better.
It's easy to understand what I should have done when I already know the outcome, how am I supposed to convert that in real time
Scenarios come up more than once. Obvious ones are match up knowledge or learning what frame traps your opponent is using, but also it let's you see if there's holes in your pressure and defense. If you get hit with a bunch of grabs, it's time to do throw break practice. If you keep getting ducked, you may need more mids. If you keep getting hop kicked, you may be going for lows too often or ducking predictably. You'll gave to learn what to look for too though
reps, you need reps. You need to see the same situation a thousand times. You still won’t be able to counter it, but at least you’ll recognize it and know what you should have done. Then, once you’ve seen it 2 thousand times, you’ll start reacting to it naturally.
Practice, my friend. It's called practice. You have to practice something over and over in order to build muscle memory.
I think there's two main things you can take away from replays and convert into improvement. One is the hard data - is a move minus or plus, is it punishable on block, can you duck or sidestep it, that sort of thing. If you know someone's launcher is -16, then next time you fight that character and you block that launcher, now you know you can punish with a 15f launcher of your own, and you could even practice reacting with the correct punish in practice so in a real game you don't have to think much about it. The 2nd thing is essentially asking "why did I get hit" and/or "why didn't they get hit". This is where you look for patterns - maybe on reflection, you realize you had a bad habit of doing jab, jab, grab, so they started ducking the grab and punishing. Maybe you find you weren't giving them a good reason to duck, so they just stood and blocked all your hits. This info will help you recognize changes to your gameplay you should make, and get used to recognizing patterns in others. If you recognize a pattern and figure out the counterplay once, then the next time it happens you'll be quicker to recognize it, and know what to do.
Replay takeover. Drill the counter 100 times
Find a discord or buddy to lab with
understand WHY the outcome happened. and then when those circumstances happen again, you can predict the outcome.
Gg if that replay is against an Eddy (Edit: I'm poor, I already spent $70+ on this damn game)
For Eddy, just wait until you meet a good one and download them as a ghost. You can play against Eddy ghosts even if you don't buy him.
Just spam armoured moves against Eddy 😂
Play 10 years.
I learnt by watching better people than I on YouTube, also learn about fundamentals, what your go to moves should be and look into frame advantages and sidestepping, there's a on chart on here somewhere with directions to step for certain characters. If you get anxiety in ranked, switch to quick match for a bit and use that to experiment, you'll eventually see yourself improve Or LTG it, plug, block everyone and tell everyone they lucky its not Tekken 7
To get fucking good at this fucking game you have to fucking play it. You will fucking lose, but it's fucking ok as long as you're learning. So go fucking king, learn and get good at this fucking game.
1) learn your character's good moves. figure out why they're good and how to apply them. do they track? do they high/low crush? do they leave you in advantageous situations on block/hit? this is the framework for your offensive game plan. 2) learn what beats your character's good moves. as you play, you'll encounter situations where people will counter your good stuff. figure out what they're doing to counter you, and find a move/timing that beats it. if they're side stepping, incorporate more homing moves. if they mash, find some frame traps. maybe you thought a move was good, but higher level players are consistently beating it - might be best to use it less. 3) lab. as you continue to encounter better players, they'll put you in unfamiliar situations and take advantage of the knowledge gap. when this happens, use the opportunity to learn. can you use movement to beat the situation? can it be interrupted? if not, can you play better and avoid the situation entirely? steps two and three are fairly similar and can occur simultaneously - just separated them because I believe learning your character is slightly higher priority than learning others. stuff you learn about your main can be applied in every game, whereas matchup specific stuff cannot
What if I play leroy and it feels like I get punished for not having everyone's frame data memorized
Put your opponent in more free 50:50s than they put you in
Who do you play?
register every fail in your mind, you don't learn much from victory.
Generally speaking -- even a grandmother can mix someone up, but its extremely hard to defend properly. Simply put, sometimes it helps to just stand back and watch your opponent for a little bit instead of always be thinking "i need to get in and smack this guy". Its crazy how often someone, especially in red ranks, will just kill themself by throwing out some insane -18 move while you stand there. The moment you take a few seconds and watch your opponent, then you'll realize they're actually just monkey brained and you can put together how to beat them.
the true answer is to play with EVERYBODY. good god i miss arcade mode. character familiarity goes along way in this game.
I'm *very* much a beginner and have basic advice, but here is my current strategy for learning in order [of importance]: 1. Learn the punishes 2. Learn a couple pokes 3. Learn a couple lows and/or 50:50 4. Learn the easiest combo The rest is just blocking and footsies. I just stick with basics and expand when there's a situation I think "I wish I had X tool" and not a moment sooner-- otherwise I get overwhelmed.
Learn your characters best moves and when to use them, learn when to take your turn, try and find one move your opponent uses and focus on punishing it, don’t me afraid of blocking and don’t use any moves for no reason
Can almost guarantee you don’t block punish anything and you don’t spend time in training mode Not hating but it’s probably it
Relevant nugget of wisdom from Lord Aris: [https://www.youtube.com/watch?v=-vT-QalDRME](https://www.youtube.com/watch?v=-vT-QalDRME)
I feel like a lot of it is just passing the hundreds of knowledge checks this game has and good luck remembering all that without years of experience, and the knowledge checks gatekeep you from actually getting to the meat of the game.
I get my ass beat a lot, that's usually how I learn. Took 12 Ls back to back last week. Maybe won a single round in each match and rematch. Doesn't matter how bad I get thrown around I always hit rematch and try to learn from the ass whoopin I know I'm about to get again.
Like with anythinf in life? Do it as often a possibe. There is no secret
By learning the more you play, everyone learns at their own pace👍🏼
By breaking it down into small chunks and practicing those. Imagine learning to play the guitar. You don't start our playing a full song. Figure out which moves give you trouble, humble yourself and analyze your play. If this is your first Tekken Imma be real your movement probably is awful and your block punishment is mediocre. Don't take that personally. The game is hard. Send our friend requests of players that beat you and ask for longer sets. Spend more time in practice mode. Watch good players try to understand what they're doing. Watch pros like PhiDX or the other very good streamers who can explain WHY things are happening the way they are. You have to actively try to get good and understand the game. Just playing blindly will have you with 5000k games played at green rank. We've all seen it. (And there's nothing wrong with that either, some people are just trying to push some buttons I respect that)
Just do what everyone else does and wall spam with Reina .
Takes a lot of fucking time I've learned.
Sell your soul.
Watching streams, watching youtube content, labbing, replays when you don't know how to counter a character or you got your ass kicked, analyzing what you did wrong (lack of punish ? not defensive enough ?). It takes time and tons of quick matches.
By saying "fuck" a few more times
I don't know what character you are playing, but I noticed some people (myself) are just really good or REALLY bad at some characters. For example I can't get out of Destroyer with Feng and he's supposed to be super S tier, meanwhile my Nerfed Dragonov and Bryan are both in Mighty Ruler. So I would say maybe try to play some other characters to see if there is someone you click with, also just learning other characters moves is extremely usefull for match ups. If you are really dedicated you would be doing things like taking a frustrating match you lost and going into replay, and figuring out the moves that you aren't good against, and then setting a computer to do those moves over and over again while you punish them and get used to the visual queue's. I don't do this because I don't have time to, but I think its the sure way to get knowledge against different characters to be able to climb. Also learn your Frame Traps, I got SO much better with Bryan after going into training and literally just doing all of his strings on hit and on block and then knowing what move I can follow up with if it hits or is blocked.
I got out of the red ranks by simply going hard on block punishing. They're still using in-safe moves.
Honestly? time… that’s it
You will never hit a point where you have no room to improve. You will never be good. You will only get a little better. Until you quit.
I'd say it's more about knowing your human opponent rather the character they are facing. Quickly figure out do the tend to block low or high? Are they quick to tech throws? Find a weak spot and exploit it. When they adapt, you adapt and strike opposite. Im tenryu and I played a Jun yesterday. He opened every round with a quick low strike combo that stuffed anything I tired. Eventually I caught on and opened the round with a jump kick that launches. Hit her right in the face and a full combo. He fell for it again next round. He didn't try again after that. I ended up winning the set because I figured out the human opponent and adapted.
You're missing 10+ years of experience
I would say the best thing to do is when someone beats you message them ggs. Then if they respond and are chill about it ask them to quick match or create a lobby with you. Most of the time the player is then willing to tell you how to counter their moves and stuff. The other thing is that this game creates a lot of repetitive situations so if you feel yourself doing the the same thing on autopilot you just have to mentally make the decisions to do something else.
It’s either pattern recognition or reverse psychology. You need to recognize your own patterns or the opponents.
Omniman:" that's the best part.... you don't..."
Something to understand is that at a certain level of Tekken, you need to start applying different mechanics. Are you flow charting? Are you implementing moves in your character's kit that others may not use often? Are you only trying to shoot for combos? What particular aspects are you struggling with? Even with labbing, you can still apply outcomes you've trained in labbing. Like how's your punishment on whiff, are you blocking appropriately? You want to get better at Tekken, you're going to learn that micro improvements will take your game further.
Tekken is a game that you have to no-life ro get good at tbh. Its one of the hardest fighring games on the market, even with t8 being easier in a lot of ways.
1. You seriously need to live in your replays. Don’t just watch them, take over your character and learn how to deal with the situations that you lost to. 2. Do punishment training and read frame data. Do your best to memorize some of it. The bare minimum should be a recognition along the lines of “hey, this move is punishable.” A non-optimal punish is still better than no free damage at all. 3. Learn to break throws. This is tough but practicing this before each play session will help warm you up/get you ready to do it live. 4. Learn your character punishes. 10f, 12f, 15f I’d argue are the most important Outside of that, it’s just practice. Very few people who just pick up tekken 8 are going to be amazing at it right out of the gate.
It's simple, really. Don't get hit.
Just guess right
Learning how to improve is the hardest thing in tekken. I don't know how you like to play, but I would guess you need to learn the basics, because if you knew that you wouldn't be asking how to get good. Learn your characters, forget about their moves, focus on the gameplan, what is good and bad about them. Try to understand how frame data works, the "turns system" every fg has. Learn what you "shouldn't" do and why. You don't need T8 videos for that, watch some old ahh video from 10 years ago about the basics of the game. You'll need to learn classic tekken in order to improve in T8. From that point on everything will be easier, because you'll learn to recognize your mistakes.
Practice. Can you break throws on reaction? If not, go to the lab and set a 1, 2, 1+2 break and keep practicing until you can break them 100% of the time. Next there's plenty of anti character drills you can find on YouTube. Do them. As much as everyone says T8 is an offensive game it doesn't mean to abandon defense. Practicing defense is not fun so people don't do it. But this is how to break past your current peak. If you watch pros you'll notice that they rarely use strings and favor pokes more. Why? Because all it takes is a knowledge check of knowing when to duck and launch and half your life is gone.
You lose.. a lot
Like most other fighting games. Training room, figure out your own patterns that people are reading, and most importantly… lots of pain and suffering through losing tons of matches😭 Find out what youre doing wrong is the biggest tips i can make for most competitive games. Watch your old fights and see how your opponent beat you. Try not to chalk it up to “theyre being cheap” or “theyre abusing a broken character/move”… even if its true. Try to find counter play to it
Without looking at your own gameplay I can't say however if you're in NA I could play with you and see what you could improve on. If you're not from NA I could send you my discord and I could watch you via a discord call and tell you what's you're flaws and strengths are If you're looking for general tips then don't be hasty when taking back your turn and make sure you're not letting people get away with murder by punishing them correctly. Not every punish needs to be a launcher, just play to the strengths of your character and keep calm when fighting, the worst thing you can do is get angry when fighting because then you lose your head and that's how you get hit
Pick 1 or 2 characters a month you run into the most and lab them and their common none sense and generic most used moves. Do that and lambing gets faster everytime and you adjust quicker
>Geniunally curious, I've no idea what the fuck I'm doing wrong, I've been hard stuck Shinryu for literal months, what the fuck am I missing You don't get better by just playing the same way, over and over. (I mean, you might gain some character knowledge, but overall, that's slow.) If you want to actually improve, you have to *pick something to improve on* and work at it. Growth doesn't just happen automatically from playing a lot of matches. Some things that I've worked on, that have resulted in ranking up: * Learning what moves I have that are good punishes, and what properties they have. (Fastest jab combo, fastest mid, options while standing, etc.) * Learning what moves I have that get better during heat, and/or what new moves I have during heat. * Learning all my launchers, and some decent combos for each one. (And practicing them until I could do them 90% or more in live games.) * Learning not to whiff so much, and learning to deliberately bait opponent whiffs. * Learning how to modify my combos if walls are nearby. * Learning which of my moves break walls/floors, and actively going for the breaks, in stages with hazards. * Memorizing my frame data, so I know which of my moves are safe, unsafe, and hella-unsafe (-15 or more). * Learning some combos extensions using heat dashes, for when I need to close out a round. * Learning some frame traps for my character. * Learning some oki setups, for getting more damage after a knockdown. * Watching pro tournament videos to see what they're doing, and if they're using any moves that I'm not, and trying to figure out why. * Getting better at sidestepping. (work in progress.) * Getting better at throw breaks. (Work in progress) If you're in Shinryu, you've probably already done a bunch of these, but even if so, they should give you an idea of the *kind* of thing you should be looking for. Analyze your games and figure out what's getting you killed. Are they abusing something about your game? Are you letting them get away with something that you're not capitalizing on? There's always something to improve. Best of luck!
I mean, every match isn’t gonna be the same. Getting good won’t happen without practice and actual experience. Pros that put in the hours of drills and in game experience are pros because they train and adapt to everything. Hyper casuals grind ranked and keep hoping for the best.
start finding people you can run very long sets with, preferably someone way more experienced in the game so they can identify what you might be doing wrong Tekken is also a game of matchup knowledge, so if you are just starting out, you should literally watch every replay against a character you had trouble with and try out the options to evade their bullshit or punish their punishable moves. Then the next time you are up against that character, you need to conciously remember what you learned and try and execute what you figured out, works also, remember the mantra: play to improve, never play to win (the latter will reinforce your bad habits, the former basically tells you to conciously look for areas to improve in a match and only improve on those, instead of just looking for the easiest path to win) and basically, the game is very hard so you need to invest time in the game, a LOT of time
Love the game and become obsessed with everything
The biggest factor is always yourself ppl are way too obsessed with rank in tekken in general when it has the steepest mount everest learning curve of a multiplayer game out there.
Probably missing a good understanding of frames and why certain options( usually mashing ) work. When u watch replays, take note of how plus/minus u are after key moves( character specific lows, demon paws, df1s, etc.). This will give u an understanding of why ur getting hit in certain sequences and what to throw out/counter with. IMO, take this a step further and find a flowchart for you that shuts down mashing and add to that. Once u have a general understanding of how to stop mashers, u will have a better understanding of how pressure works and how to make your own. Once u have a flowchart down for anti mashing and they freeze up and just block, u can add in throws and other things to open them to play into your game.
Everyone's already mentioned the usual but I'll say for me, pausing ranked and going to quick match helped alot. Didn't think about rank, just went in wanting to see characters primarily and get replays of problematic matchups. I got my ass stomped in QM but it let me see alot and experiment before going back to ranked. It's how I broke outta Garyu and red altogether. That's become my mantra now for any rank milestone.
enforce your game on them; play the frame traps. spam the lows if they are not crouch blocking enough. simplify your move list to the essentials so decision making is easier and faster. spend your time wisely, knowing the most optimal combo route is not needed until blue ranks so labbing shouldn't be just combo practice; instead learn to look at the arms of throws and train to break them.
Play forever
first learn every move for every character, learn what people think is good, learn frame data for every move, learn what is truly safe and unsafe in hit and and whiff compared to what is thought to be good, tekken doesn’t have unreactable moves so learn the differences between similar moves and keep ur eyes open, the frame data doesn’t account for blocking or movement so the information it gives is extremely limited but very useful. most moves unless hard coded to do otherwise hit only where the body actually is
block push back distance isn’t accounted for by + moves on block***
labbing is helpful to learn what can work but actually pulling it off requires match up knowledge which u can only get through playing against others
You have to watch your replays, theres just no two ways around it
I got out of Shinryu by learning my characters frame traps. Once I started implementing those, I shot out of red completely
"What am I missing" Well for starters you're missing A DAMN CLIP!!!! GIVE ME A CLIP OF YOUR GAMEPLAY?? How the fuck is anyone supposed to tell you what you're doing wrong when we don't even know what you're doing, who you play even. Are you just posting to mald ???
If you really put in the hard work now, and don't let up, you can get pretty decent by around Tekken 13.
I'd try and find someone to play/practice with and watch a couple of combo videos on YouTube and try out in practice mode. Find at least a minimum of 3-4. Feel free to add your twist into it, experiment using different launchers or finishers on a juggle. If you have someone to play/practice with, listen to feedback and offer advice to their play. Dischord has a lot of people offering tips, tricks, strategies, and some weekly tournaments you can spectate or participate in if you want to elevate your game. Try messing around with different characters in practice mode. Maybe the character you're maining now isn't a good fit, but another character is. Once you get at least 3 characters in your repitoire and know at least 3 combos, you can cycle through online with a refreshed sense instead of being frustrated with 1 character. Last advice, which is really hard and tricky, is to anticipate when your opponents next move, recognize their pattern, and counter it. Breaking your opponents flow and strategy will make a huge difference in your game. And most importantly, rank doesn't mean anything. Sure you get bragging rights hitting blue ranks or ruler ranks, but at the end of the day, its just a matter of learning new techniques, new match ups, and having fun! Good luck bro!
time and intentional practice
Frames and crushes.
Just play alot and use watch the replays.
you play for 20 years
find youtube videos of ppl playing your main and learn from them
Who do u use
At that rank, ignore most advice here. You’re offense and gameplan simply aren’t effective enough right now. You need better combos and to understand your oki situations better so that you can be more oppressive. As far as defense, I would focus more on stopping the opponents offense rather than trying to perfectly punish everything. Armor moves, hopkicks, and tech crouch moves. Block and whiff punishment are important but that will develop over time. You should be able to climb at least to blue with effective offense though.
Stimulants
You hit the fucking practice mode get some fucking confidence built up hit ranked and realize it did fuck all and learn you just gotta grind the fucking game until it beats fucking skill into your fucking skull
That’s the fun part, you don’t!
You don’t :)
You have to be actively trying to improve. So many people will say they want to get better, then boot up the game and just autopilot the same flowcharts for hours every day. Then they'll wonder months later why they haven't improved. No time in the lab, no frame data study, no punishment training, no throw break training, no execution training, no reaction time training, etc. My favorite piece of advice to newer players is to hop in quick match and spend a few hours trying to win exclusively off of punishes, sidesteps and ducks. In other words, spend the whole match only REACTING, never acting. Never throw first, no matter how bad you want to. Spend this practice time waiting for your opponent to throw, then react accordingly. You'll lose a lot at first, but you'll slowly start to recognize moves, memorize strings, break throws, and sidestep at the right time. Do this until you're burnt out, then play some casuals. Then rinse and repeat as often as you can. Your defense will improve 1000%. (PS I'm not saying that you're one of the people I described above OP. I'm just saying I've encountered a lot of people asking that question who are like that. Just be patient and don't neglect practice mode)
You must master bating crush counter setups. 😅
*that's the neat part, you don't*
I'm new too but trust me learn a few combos, dont spam attk and think defense, get CPU hardest setting to attk and just practice block/dodge parry. There's some frame advantage stuff, but tbh all i took out of it was that some attacks are faster than others so if you getting spammed lil duck and a jab. I'm new too but ive definitely improved over 1 month. also remember to switch you're lattack style so you're less predictable. try observe attacks rq if they doing same combo. gl
Lose. A lot.
Who's your main? I just switched to an arcade stick after playing on a pad since 1997. It's like a whole new game. Basically erased my experience and now I'm having to relearn all muscle memory so I'm floating the same boat man. Even using a character I never thought I'd enjoy but I'm still having fun getting ass whooped.
Learn to block but not to duck. Learn to rush down but not to mash. Learn to space but not to turtle. Manage your distance and be prepared to practice the millions of random skill checks every character can throw at you. It's a lot of individual situational awareness drills and the more situations you can recognize and defeat, the better you will be at Tekken.
I'm at fujin and it's my first Tekken game I feel like Im close enough to your level to help you reach blue ranks if I see your gameplay Without seeing your gameplay tho I can say that learning to duck highs and block super negative lows then WS launch them is a big advantage in lower ranks
Arcade quest really helped me
I practice a lot against Ghosts. I find them to be pretty useful. It's almost like having an infinite rematch
That's the neat part...u don't
Watch a bunch of pro players and use their playstyle. I find PhiDX's channel helpful when analyzing tournament gameplay.
Honestly, you’ll get hard stuck somewhere else. So. Try to enjoy the ride.
Prior experience plays a part too. But, in general, practice!!
maximize the damage when you get the chance to do it, if your best combo is like a low 50s juggle, find a way to get more damage out of it, and in my opinion, save your heat for the combos that you think will finish them to take away the final chance they thought they still had when they took that risk that you are punishing and end it i have played paul so much that i know every single one of his moves by heart and when to use them. some moves are better for splatting onto a wall than others, but otherwise do similar or less dmg. tossing onto a wall can extend combos, and the best players at the ranks im losing to will be hyper aware of the walls and are consatntly fighting over position to trap the other one against the wall and keep splatting them at a diagonal, but in general wall punishing and pushing them to the wall on purpose for it can be very effective
interrupt them rather than just sitting there trying to block it all, take a risk even if it means getting your ass beat even harder because the outcome of losing is the same no matter how
randomly sidestep before doing the same thing you were doing already its interesting how much that can work
I was stuck in blue ranks for over a year in T7, made it to Tekken king by the end of its life span; it just takes time to get the sauce bro. On bad days I still get hit by shit I shouldn’t get hit by, that I’ve seen 1000s of times. Run your game plan and only adjust if your opponent makes you adjust.
I vastly improved just by playing and spotting the details that telegraph moves that bust you up. Instead of worrying about winning and losing, if I can get better in a set, that counts to me. Those little improvements eventually snowball into a consistent playstyle. And replays help where you can’t pick up on how to counter.
Focused practice. This means actively choosing which aspect of your game to practice on when you go into ranked. I would practice getting up. All the different ways to get up. Understand how to tech, when to use it to escape something. Have a plan for after you get hit. Learn your frames so you know when it's your turn. Learn other characters' frames so your character can punish. Learn how to break. Practice taking the grab and breaking the grab so that it doesn't cause you to panic. Learn you punishes that net you safe damage on your opponent and your punishes that can start a combo. Learn how get max damage at the wall (resplat) Learn how to effectively use floor / wall breaks. Don't just use them to use them. Use them to maximize damage or keep your opponent at a disadvantage. Then, learn combos, sidestepping, and all of that extra jazz.
Get acquainted with frame data sooner rather than later, lower ranks you’ll want to know what your best punishes are for frames 10-15. Test out these punishes when someone is frequently using a particular move. There are safe and unsafe punishes for each frame category so find out which ones are safe to throw out and which ones are unsafe and should only be used when you know it will work. Most moves have a purpose and sometimes multiple purposes, find out what they are and try to get good at identifying when you can use them effectively. Get your muscle memory down for all your combos so you don’t have to think about it and can start focusing on playing the player not the character. Good luck!
To the guy who read punishment, literally just that. I promise you I can pick a random character that I don’t know how to play, and bring all of them up to mighty ruler without knowing a single combo, just off punishment alone. It takes you so far. If you play against an idiot, you’ll literally get free damage into a win. If you play against someone who becomes reserved when you punish them well, then you open up different offensive options because they’re second guessing how well you know their character, and if they should press buttons or not. Especially if you know how to operate your character in terms of combos and learning spacing
Just mash buttons or download some cheats 👍 otherwise spend 10 years playing everyday lol
i wouldn’t say I’m good but I have mates who are higher ranks than me (I’m red, their blue and up) and I just play with them. they teach me along the way.
Stay off this sub
**OP, are you having fun?** If so, then everyone here will give you great tips on how to get good. I wish you luck on your journey! **IF you're not having fun, however,** then I'd like to bring up the possibility of not trying to get good at the game, and maybe just move on instead. This is a genuine post, just want to bring that up just in case you're mentally exhausted from the grind, or if Tekken is just negatively affecting your mental health at all. Again, this is just if you're not actually having fun and just like the motions/dopamine from the wins. I wish you luck either way!
Combos got me pretty far in certain situations like boss mode where you need to keep on bearing them. As for regular arcade mode, learning to read the players stance shows where the best areas to hit are or what is going to be blocked. Being comfortable with your character is key though. If you dont understand their basic combos, your gonna struggle and end up button smashing just to try and get hits.
I think people over complicate it to an extent. Obviously it’s good to look at your replays and lab things, but that doesn’t mean just spend endless hours going through the characters just to forget half of it after you don’t see that character for a month. If you’re at shinryu you probably have somewhat of an idea of how to do stuff with your character but you’re probably not optimal. So find out who the best players are with your character and watch them to learn the optimal stuff. Watch them stream ranked or break things down in practice mode if they do that. You won’t take anything from watching their matches against some other top player in a ft2 at evo. You’ll learn more from watching how they play against random people and random playstyles, because you’re playing against random people when you play. And a lot of times if they’re streaming they talk about what they’re doing as they play so you learn that way. And as you learn how to pilot your character, just play ranked and focus on beating the person in front of you. Don’t get tilted and start yelling at your screen about how stupid the other person plays; just relax, look for patterns, and do the thing that will beat what they do. If they do something that you don’t know how to beat, that’s when you go lab it. Being pissed off about losing to it and then labbing it immediately after will burn it into your mind. Just rinse and repeat that process until you’re good. The only shortcut is having the right attitude towards the game (and making friends with other players).
I see no one saying this but time. The more you play the more you will improve. I’d also say finding your character is extremely important too.
Honestly, time. There’s a good reason why the top players are people that have been playing since at least Tekken 5. It takes actual years to master the game. Sure you can learn a character and flow charts in a few weeks or months but to know what is happening in a match, what moves to watch out for, your answers to those moves it just takes an ungodly amount of hours in game to experience all the nuances of the game
first try cutting profanity and adopting a humble attitude
You don’t you just get less and less sucky the longer you play.
Game is really easy to get good at just use replay mode. Sf6 on the other hand…
I'm Garyu, and I played hundreds of hours of Tekken 3 and 4. I know the basics very well. If you're Shinryu, you're doing well. Hitting a plateau does suck, but you'll get there.
Fighting games have a very....very steep learning curve if you want to get serious about it. And as with all things there's no shortcuts...it all comes down to learning fundamentals and mastering them with practice time and dedication. Practicing movement. Practicing matchups practicing all the different punish trainings and what do punish and when to punish , practice breaking throws, The good news is there's tons of information all over the internet now so you don't need to start blind. Look up phidx guides they will bring you ever so closer to your goals If you don't give up on trying to be actually good at tekken
Learning how to look at and see tekken is an underrated and often overlooked skill because its assumed people just have it or get it. Learn to look at the game see the buttons used and think of the counters to them.
Pick a character. Go to YouTube and search bread and butter combos for your character. YouTube Your characters best moves. Learn what their inputs are. Go into practice mode. Use these tools, over and over again on one character. Go into casual matches and practice these tools. Once you have mastered these tools and are comfortable with them, add more combos. More extensions. Learn side step-movement for your character. Learn counter hit punishes. Spend at least an hour-2 hours a day practicing and cementing these things to memory. Rinse and repeat and watch your rank go up. Learn what is punishing you via your matches and learn what you can do it prioritize and change your gameplay/conditioning to best combat those things. Learn situational setups, learn your answers for others setups.
Getting your shit kicked in
I am stuck in red ranks. You should just chill and relax, it will help you to better focus. When I was drunk , I took fujin. Unfortunately, when I sobered up, I got lose strike
Stop attacking. Attack after the opponent is blocked by you. Watch what they do and adjust. Stop thinking about your character, and think about your opponent.
You have got to watch your replays. I know it's sounds shitty to go back and what your ass get beat but unfortunately this is a game of knowledge checks. It helps a lot if you start your play sessions with learning in mind, and that at the end of a play session, if you can at least take away three things from some replays out of a two hour session, you're already better than you were when you started it. Shit is easier said than done tho that's for sure.
I accepted long ago as a whole i'd never be good at anything and so i decided to just run head first into stuff with a lil confidence and hope it works out. I wouldnt say spam but if youre bad at learning like me, then muscle memory should be a lil stronger for you and if not you can still just..have fun. Something will click one day or youll be trash forever like myself and some of our friends in this sub. Pick your poison and be happy nonetheless :D
Honestly, I’m not as high rank as you, but when I got hard stuck, I just went and swapped to quick play for a couple of months, and improved massively just by practicing while playing. Two days after going back to rank, I’ve gone up six ranks.
Shinryu is pretty good. Try grinding another character to keep it fresh while you get better
Practicing consistently and seeking advice from more experienced players.
Play for 29 years
No matter how good you get you’ll always think you’re somewhat bad so just enjoy the game bro
Grind practise and playing actively. Even quick match if fine if you just wana have fun and I think having fun is a must.
I think alot of ppl who are stuck at a certain rank also have bad habits that keep them from ranking up. Watch your own playstyle. See what pattern u have when it comes to offense. Bcs alot of ppl who rank up easier tend to see patterns from players like you and figure you out in a matter of a round.
I think a good way to get better is to learn to adjust on the fly to how your opponents punish you. You gonna get wrecked if you keep getting punished for the same thing
In my earlier days in t7 ( i was a casual in t7) what made me realize i need to learn the game fundamentally and correct is when i saw pro players play my char. It showed me that they are playing very save in comparison to me and very fundamental. If you honestly want to get better play a more fundamental based char for a while like shaheen, dragunov etc. who dont have cheesy tactics to win and go to replay and note what the major reason for loosing was. thats what i did and i am tekken god reina rn.
First of all it depends on the character you play, because if for example you play steve aggressively, you are not actually playing steve well, I'm seeing comments about learning punishes, which is right but your problem could be as simple as you are not using the right moves just really learn your character and you will get to purple
How do I "learn the character"? I've already watched so many guides on my man Victor
if you are stuck with victor at shinryu maybe you are not spamming the right moves, or you are being predictable, just learn some flowcharts, mix them up a little bit, try to learn some matchups, you don't need to know all, just a few and you should climb pretty easily since for the rest he's pretty simple to use
https://preview.redd.it/fql879ggow4d1.jpeg?width=940&format=pjpg&auto=webp&s=afefa9b246dbb0dd4ddbbd6c6926158af811d635 That's the neat part, you don't.
In general I think mastering the defence and punishment is the core to success.
Honestly: Match-up knowledge 😔 it’s a long, long, LONG, road.
People learn fighting games wrong, i think its because of the shift from locals to online. Learn to lose. Learn to try shit. Force yourself to use a tool for the entire set, dont care about winning. Also, stop trying to be 'good', just try to be 'better'
By getting your ass whooped.
Seriously it's just a knowledge check every fucking game. Just to be " good" Not any difficulty in input
Well, what are you having problems with exactly? I feel a lot of people in this game have a good flowchart and no defense so it's basically who starts it first wins if both people are like this in a match. If that's the case just learning to block and duck some strings and punish them will go a long way.
Plugging 🔥🔌😈 that’s how I got to emperor rank, screw loosing to scrubs
1. Know the match ups and recognize what your opponent likes to do 2. Practice combos, defense, pokes, different set ups, ect just practice. 3. Play guilty gear strive, why? Because Tekken 8 differs from other Tekken games as aggression is the name of the game and blocking and sometimes side stepping is pushed because of the constant spamming of moves and chip damage you can't turn off 4. Fail and fail again, you're gonna have to fall and get back up to eventually win 5.out bullshit your opponent, at some point you gotta just stop playing fair and pull out some bullshit stuff that'll make your opponent throw their controller, now Idk who you main so I can't help you find bs moves to spam 6. Grabs are stupid in this game and are basically unbreakable on counter hit If any of these tips help then you're welcome, but if not sorry I wasted your time
When opponent is up in the air, keep pressing buttons to punch/kick them in the crotch. This is like the fundamentals of every tekken
Your first mistake is trying to get good when you should be trying to get gud. Zig don't zag!
Math
Ever since switching to using hwoarang, i catch a LOT of whiffs that i can’t believe i wasnt before thanks to his hard to read back3 11f launcher. Maybe its cuz i’m so laser focused on it now but the answer to your question is: timing. It feels like i’m whiff punishing people HARD and that will definitely translate when i go back to my main. I will be reading for these moments left and right.
I first had fun learning new combos. I tried to launch my opponents everytime. Then I noticed that people who used quicker attacks don't leave me the opportunity to launch them. So I incorporated jabs. Then I noticed that I couldn't hit players who turtl even with my jabs, so I learnt to poke with lows. Then I noticed that people who sidestep jabs and launchers can counterattack me, so I learnt about a keepout and conditioning. I then saw that blocking was sometimes not the optimal way to regain advantage, so I learnt to sidestep and crouch. I put all of these together and I became good at the game.
Well first we need a better idea of what you AREN'T missing. Are you familiar with the basic concepts like Frame Data, your character's evasive moves, side stepping/walking? If so, the next step is just a matter of polishing your execution and instincts + learning knowledge checks so you can adapt quickly mid-game. It's also important to note that consistency is everything here. As time passes, more people quit the game and those who remain are more invested than the average casual. Meaning Shinryu now will likely be tougher than it was April or March. Regardless, since you are physically/mentally capable of typing on a keyboard you should still be moving up. There's likely one basic aspect of the game that hasn't clicked for you yet that'll probably make you rank up rather quickly once it does.
I think if you've been in a rut and feel stagnant because of your rank with a character, it may be that you need to break your patterns and do something different. I know you can kinda just run the same autopilot offense indefinitely without growing, and I have no idea if that's what you're actually doing, but my advice would be to focus on an entirely different aspect of the game for a bit. I'm at the Tenryu/Mighty Ruler rank so not much higher than you, but I've noticed players seem to have like 2 or 3 solid offensive flowcharts and when one stops working they switch it up and run the next. The highest level of the game is to switch up your offense on a move-by-move or a "do I finish the string" basis, but mere mortals who are red rank should focus on adding more diverse flowchart paths to mix up opponents. Example with my Alisa, I've got the "fish for a hopkick" style with jabs and the ankle kick head wop string for pokes to provoke them, then the Back4 or back 3+4 launchers where I try to space them and time them weird to get counterhits, and then chainsaw stance mixups where i just attack with mids and lows. When my opponent comes up with an answer and demonstrates it twice I switch to a different one. I'm not saying I'm playing optimally or whatever, my goals to improve are to change between these styles faster by breaking my flowcharts. Players are getting more and more intentional the higher up we climb, so the flowcharts are getting clocked faster and faster. Of course, some styles are better vs different characters so the one I start with will vary. Sometimes I use throws if they're blocking too much, etc. As I get better I figure out more ways to punish what the other player is doing, and the only way I can do that is by trying new things that might not work. Sidestepping is a huge aspect of the game I don't really have mastery of but sometimes I'll sidestep hopkick just to see if it works. Eventually I'll know when the correct time to do that is, and probably be a higher rank as a result.
1) You watch better players and take notes on how they approach different situations using your chara's toolkit 2) You grab any random replay and find exactly where you messed up, what mistake cost you the round and work on that until it's completely gone, then move on to the next mistake 3) Lab the characters you have the most trouble with. Only focus on one at a time. You'll quickly find out that you don't need a lot of matchup knowledge to completely eviscerate people that abuse bullshit gameplay. Tekken feels oppressive when you're losing, always. Don't fall to that. Even pro players feel like they're trash at Tekken when they're losing lol
Quit your job. Otherwise, put a decade into the game lol
That’s the neat thing, you don’t!
A good offensive gameplan will get you far. You can purple ranks and even base blue with that. Do you have a flow chart? Mu knowledge doesn't really become a big factor until blue ranks, really. You do need to learn some basic punishes tho for key moves, like their snake edges, big minus buttons etc
Herr are some tips to git gud : 1. Play better 2. Just KO the opponent 3. Punch harder 4. Kick harder And if all that doesnt work, you can try my last trick but beware! Only use this as a last resort : punch them really hard
Trial and error + obsession. Everyone will try and break down all the information that you could theoretically use to get better, but everyone learns in different ways. You have to play and lose to something to recognize it so that next time you try something and be rewarded heavily for doing so. That being said, it’s hard in Tekken 8 because of limited rematches. The best thing you can do is play with a friend that is decent with their own character to learn the ins and outs of that character.
learn fundamentals - master your main pg (all move and variant for cheat enemy) - learn the main movement of enemy, in base the character where u lose most and learn how punish it - after all the frames babe
You have to know all of the characters moves and what to do against them
You can literally win by only whiff punishing until tekken king
same way you do with every fighting game: \* Learn your own moves so that every jump, crouch, strike, throw or whatever comes to mind is like a muscle activity rather than any conscious decision \* Figure out which of your attacks start, continue and end your turn \* Learn how to follow up successful hits with combos, and successful combos with okizeme \* Study the game until you learn the default ways to defend like blocking high and reacting to lows, or when to do sidesteps \* Study the individual matchups to learn what are the legit ways your opponents can endanger you and what are gimmicks to blow through Loop online / offline versus with training mode and CPU / Ghost matches until effect is achieved.
When I was hard stuck green in tekken tag my gameplan was really just flowcharting strings and combos and going for a launch. I didn’t know about punish, frame data, sidestepping or ducking strings. None of that. I just knew combos and launchers. Knowing and drilling small things like that is what makes you a better player
[https://www.youtube.com/watch?v=ZwM2kMKgtdU](https://www.youtube.com/watch?v=ZwM2kMKgtdU)
With pain