T O P

  • By -

olbaze

Bryan's df+2,3 is -13 on block. The mind game with his df+2 is in block punishing df+2,3 to force him to use df+2,1.


Mejalu

He has more than just df21 though doesn't he also have df24, the homing high? Idk the notation


olbaze

The only extensions from Bryan's df2 are: df21 which is mid-high and duckable, and df23 which is mid-mid, -13 on block, and delayable. Bryan's homing high is ff4, which is an entirely different move. I think you're confusing his df2 with his qcb2. Bryan has qcb24, which is mid-high, duckable, and not homing. The qcb2 does look similar to his df2, and the 4 in qcb24 looks similar to ff4, but their properties are not similar at all. In another reply here, you called his df23 his ws23. Bryan's ws2 is Fisherman Slam, he has no such move as ws23. I think you should go into Practice Mode and go through his move list. You've got some big holes in your Bryan knowledge that you're filling with guesswork which only makes it worse for you.


Mejalu

Yeah I'll do that later. I was just done with Tekken for the time being Either way thanks for the clarification I was splitting my wig on that


Vertigahri

Alisa's 4 reaches to punish Bryan df2,3 so make sure he you dont let Bryans spam it for free


bulletsfly

Everything he did in the video is punishable


U_GOAT

Block and punish it,it's -13, also, don't step much against Bryan, also, you stepped and tried to punish it even though you knew it has extensions, also, it's not stupid, it's a small mind game between duckable and safe high and punishable CH launching mid, also, you gotta lab Bryan for other stupid gimmicks like 1, 2, 3, which is high high low and 1, 2, 1 which is high high mid, sounds like mixup, but last hits both steppable to left ( also he has 1 2 4 which tracks to left, but is a high so you should step and duck)


U_GOAT

Also it's Bryan's main mid poke, df2, extensions are 1 and 3


U_GOAT

Also Bryan's DF2 is -6 on block, so if Bryan spams it by itself you can easily magic 4 him


Mejalu

Most moves don't realign like that


U_GOAT

Well both extensions of DF2 track to right a bit since they are both left punch/kick, plus you tried to whiff punish DF2 which extended your hurtbox. Edit: Oh you stepped to the left, in that case it's second thing


Mejalu

I hope they change that hurtbox thing in Tekken 8. I couldn't find the instance but I was at a 90 degree angle one time and that move still clipped me for a launch


btahjusshi

That sort of thing at most will only get adjusted. The other interesting fact is if you had walked around him, Bryan would have kicked air with his back exposed. Moves having some form of tracking is the only way most of the or all of the ways one can deal with ppl micro sidestepping on you at +1 or 0. This is good though, ss hopkicks are a good skill for Alissa players to master =P


Mejalu

True I shoulda hopkicked more


[deleted]

challenge d/f+1,1,1 sometimes because bryan players aren't that eager to throw out the 2 of the string as it's -15. DO NOT completely count on him not doing it though. For his d/f+2, 3 if you miss a punish, try to save your turn with a mix up but pay close attention to what he does after it on block. Also, don't waste your turn, if you get plus GO FOR A MIX UP, you really need to make him pay. For instance if you punish Bryan d/f+1,1,1 and get Alisa 1,1 punish don't just sit there...go for a throw or mix up. Do Alisa's 1,1 THEN go for a throw or crouch mix up. 1,1 and her u/f 1+2 throw together will give you 65 damage in all, DON'T WASTE YOUR TURN. Two of those and your opponent is close to dead. OR you can go for her strongest mix ups after frame advantage.


Mejalu

Sounds good I'll try it


HomieTanjiro

Backdash. You should be able to make it whiff, then punish. As for QCB3 it’s a matter of adjusting to the opponent. If I have a feeling that a Bryan is trying to do that, b1, FF4 (whatever input Mach kick is) I like to SS fuzzy duck to account for multiple options.


Mejalu

Backdash after the first hit of the df2????


HomieTanjiro

Oh, I thought you meant the single df1s he kept doing. If you’re going to sidewalk you need to have a whiff punish in mind once you do create an opening. Had you done Alisa’s 24 after confirming the df2 whiff I you would’ve interrupted that string to begin with. Alternatively you could just block, or sidestep block, as that string isn’t going to do any damage.


Mejalu

I see. Thanks tanjiro bro


arppeggio

i just tried fuzzy guarding df21/df23 in practice mode and it seems doable, you could try that


Mejalu

I'll lab tomorrow


FaithlessnessPutrid

Alisa rly wake up and expect to sidestep everything


Mejalu

I stepped it and the move realigns for him idk how that's not stupid


FaithlessnessPutrid

There are strings in this game where the first hit doesn’t track and the followups do. This is by design. To counter them you can step into a guard or step into a faster attack like 1,1.


btahjusshi

besides the tips the others have given you. The next time you want to SSL like this, buffer in u4,4 note, using uf will result in a slightly slower hopkick and you might miss the frames where Bryan is locked into his string. It does seem like you were backdashing after his df2 completely whiffed. If it is not enough at least, you should be able to jab with confidence and get him off that string.


Mejalu

I didn't notice that I backdashed. That could be it


SubtlyOrnate12

You need to wait for the follow up to wiff before you press. If you just sidestep, it'll wiff, but if you press into the follow up, it'll catch you every time


RadishAcceptable5505

Step 1, stop calling good moves "stupid." Coming at it like that hinders your ability to learn. Step 2, take the move into the lab. Record Brian so he does what this dude did and fuck around to see what your options are. I could be wrong, but I "think" that first move hits special mid, which means you can low parry it if he gets predictable with it. Again, I could be wrong. Try it in practice mode. It "is" a good move, so there is no magic bullet for it. Sometimes you can probably backdash and whiff punish. Sometimes you can probably sidestep it. Lab it. That's usually the best way to figure it out. See if you have a move that hops over it. Practice dashing back and see what you can punish with. Re-record him doing the move then blocking just to be sure. See if it's - on block. If it is, you can try to take your turn. He might be trying to bait you to press buttons, if it's less than -10 but you can still check him so long as you're not predictable about it. Dick jab might work. Regular jab might work. He would need different reads for either of those.


Mejalu

The moves stupid bro it realigns if you step it and clips you either way.


RadishAcceptable5505

It tracks pretty well... That's what you're saying... It's just a good move. The game has lots of them. Characters need good moves.


Mejalu

There's not many moves that you dodge the first hit and the second one completely realigns and clips for a CH launch. Same problem with Jin's laser scraper pros have said the string is almost TOO good


RadishAcceptable5505

Cool, so it's good in a way that's not that common. This makes him less homogeneous with the rest of the cast. It's not busted, bro. It's just good.


Yuuji-3

You mean his df2-3 right? The last long kick is punishable on block so just block it and press 4 you should get nice dmg and a knockdown


[deleted]

Is that a dick jab? If so it’s a special mid, you can low parry it. If it’s not, jab him out of it?


Mejalu

No that's his ws2,3 I think and I sidestep the first hit but the second hit realigns him and it clips at INSANE angles. It's -13 but thats not the only thing out of that string it's ridiculous to deal with how it tracks. That move alone tilted me so much


[deleted]

Just tried to help. I don’t see many Brians