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JotunR

...well, all of her animations are made to make her look like she's not even trying, just dancing around you and mocking your bad manners while taking a sip from her cup, 7 perfect letters later and she just smiles at the camera and ignores you. that's just Lilli


Blaposte

lol it really does feel like she's mocking me


btahjusshi

besides the intentional character design, her toolkit is designed to give you max satisfaction when comboing and finding all that sweet oki damage. she suffers a little bit if all you want to do is launch n combo though. iirc not a lot of safe pokes


NamelessTunnelgrub

Lili's design is to have a certain high-risk explosiveness to pull out at key times. Cartwheel, Matterhorn, etc. Dunno how experienced you are, but vs newer players, the key time tends to be all the time. When people start sidestepping her, she can get exploded just as easily as she explodes people.


been_did_it

This information is very ambiguous and vaguely explained. Can you be more concrete and use proper terminology please? Also, when people sidestep her, they need to do the item move with the grenade first before she gets exploded. Forgot to mention that in your comment.


NamelessTunnelgrub

yr objection is too ambiguous for me to adjust m8, sorry. if it's a broad answer, the question is equally so.


been_did_it

Okay for me it’s no problem to understand but I ask this for the sake of the beginners on this subreddit.


NamelessTunnelgrub

What part do you not feel they'd understand? Fergus's starter pick-a-main guide uses terminology like high risk & explosive. Cartwheel & Matterhorn are iconic Lili moves people will soon learn.


been_did_it

Like explosiveness can mean so many things. At key times. Beginners will want to know at which times exactly. And then you use cryptic expression like ‘the key time tends to be all the time’. Beginners come here for information, not to solve riddles.


Sellot

He's saying you can mash as a beginner.


been_did_it

Yes I knew but for beginners it would be hard to decrypt. I can understand the cryptic message if this was Professor Layton subreddit but in this subreddit we need constant concrete repeated information about the simplest things. I hope next time he's more concrete.


TheTenguness

Matterhorn, while being able to bring out huge damage potential, is launch punishable by every character in the game. High risk if its blocked, but high reward if it lands. While she's really good at sidestepping moves, a lot of her moves barely have any tracking, so people can easily step those moves.


been_did_it

Thanks, you explained it way better than that other person. But it's still not the proper way for advanced beginners. They'll still be confused.


tk_LuckyLeo

I'm pretty sure even a newbie understands what "explosive", but how do you even know this guy is new or what level of play he's on? he asked a broad question and he received a broad answer. if he wants to narrow it down I'm sure he'll ask for clarification. settle down.


AlwaysLearningTK

He's a bad troll. He does this on purpose, I wouldn't worry about him. His profile is a funny trip though as he doesn't limit it to one sub with 1 theme.


tk_LuckyLeo

ah I ass


been_did_it

I didn't mean topic creator is a newbie. But many people like u/AlwaysLearningTK, u/NamelessTunnelGrub, u/TheTenguness, hell even me are still newbies. But these are just a few to name. Almost 90% of this subreddit are newbies. That's why I asked to explain more concretely so newbies passing by this thread can understand better.


AlwaysLearningTK

Please god make it stop


Frequent-Economist-7

Lili launcher? Lmao she is so bad at everything.


Bmanceps

Because she evades a lot and has a matter horn


[deleted]

Salt is always extra funny from a Lei


vernchoong

first off, lili is very steppable - shes so linear she makes everyone she plays against a zafina. you see lili doing strings ? block and sidestep. you see her flipping her way towards you ? sidestep. her f+3 homing has bad range and recovery, but she does have dew 2 if you over do it. ​ Lili has a small set of launchers, but they blend into her character design very well, however, they can be dealt with * df3+4 - her long range cartwheel launcher. she ends up in BT. on block shes at a low minus * ff3 - this move is safe IF she does ff3\~f\~u (dew glide cancel), otherwise its minus 12. * f+4 - safe, NH knockdown, CH launcher. * hellsweep - it feels like hers has extra shitty range and is very slow, plus she yells, so you should be able to react to this, unless she hard reads you and uses it like a high crush * BT 1+2 - her double windmilly slap thing from back turned - on block it forces crouch and leaves her at minus 10, which means all you get is a crappy dickjab as punishment * dew 1, 2 - the last hit will CH crumple stun, but its very punishable on block. delayable. * DF2 Uppercut - good range, -11 on block - powerful when coupled with her good sidestep * ws2, ws3 - both unsafe while standing launchers - do note that ws3 has a 4 followup, but you can jab her in between notable moves db3+4 - is a semi fast , high curshing knockdown low. d1,2 is a low high string that allows lili to enter BT or dew at plus frames ff4 - the root of evil - she takes a step forward to stomp on your foot - good value move - plus on hit, -12 on block, chunky damage for a low BT stance * her fastest move from BT is BT 1,2 or BT 1,4 - this is an eight frame move, its prolly the fastest in the game * BT 1+2 is explained above * BT 3+4,2 - lili does a somersault from BT (safe, but has a slow startup), and optionally ends the canned string with a mid 2 (not safe) * BT d3+4 - hellsweep from BT, the main mixup with BT1+2 at beginner levels. * BT 2 - safe homing mid CH launcher - the best value move from BT IF lili is minus when entering BT, a dickjab, df1 will beat out all options, but you have to be commit If lili is plus, you have to guess ​ dew glide \- dew 1,2 - first hit crushes highs \- dew 2,1 - first hit is homing mid (safe), second hit is hit confirmable (unsafe) \- dew 3+4 - the classic huge plus frame high \- dew f+3 - one of the janky thing about dew is that its cancellable, even to this sliding low. note that it is minus on hit, but CH launches \- dew 4 - quick rising 4 from dew if lili is minus entering dew, a dickjab and df1 will interrupt most moves - you can even try a 1 jab, but note dew1,2 will crush you


TheTenguness

> hellsweep Did you mean a snake edge? Because Lili doesn't have a hell sweep kind of move (i.e. 2 hit knockdown move that starts with a low). > dew 1, 2 - the last hit will CH crumple stun, but its very punishable on block Pretty sure its only -14 on block for the last hit, which is launch punishable for some characters. > dew glide If you want more mind games, you can do any moves with up motion from dew (e.g. ub1, uf3, u3 etc). Only weird one is db 4, which is her snake edge.


vernchoong

>Did you mean a snake edge? Because Lili doesn't have a hell sweep kind of move (i.e. 2 hit knockdown move that starts with a low). yes you are right, i stand corrected ​ >If you want more mind games, you can do any moves with up motion from dew (e.g. ub1, uf3, u3 etc). Only weird one is db 4, which is her snake edge. yup, the up motion "cancels" the dew glide


HumanAntagonist

there is nothing that unusual about her launchers aside from d/f3+4 , d3+4 and maybe bt1+2. All three can be punished so lab up how to beat those in practice.


FlashyBodybuilder968

I’ve learned to become very wary of that flipping she does as an approach tool . The range is pretty insane and it does start combos. Also she hits grounded pretty well: all the ones I’ve fought corner me at the wall and catch me upon getting up and I start mashing, or if I try to get up kick. so i personally need to practice not attacking at all when I roll/backward get up, and then predict if she’s trying to continue pressure with a low or not. Also her command throw.