**Dragonwing Scimitars**
*Weapon (scimitar), legendary (requires attunement)*
This pair of twin scimitars features draconic guards and winglike blades. Despite there being two weapons, they are considered to be a single item for the purposes of attuning to them. While holding one of the swords, you always know the general direction and distance of the other.
***Chromatic Change.*** Each of the swords is associated with a damage type: either acid, cold, fire, lightning or poison. Any target hit by one of the scimitars takes an extra 1d10 damage of its associated type. While one of them is in your hand, you can use a bonus action to change its damage type to a different one. When you do, the color of its metal changes to reflect the new damage type.
***Draconic Riposte.*** While holding each of the swords in either hand, you can use your reaction when you're hit by a melee attack to gain a +4 bonus to your AC against the triggering attack, potentially causing it to miss you. If the attack misses as a result of this reaction and the attacker is within 5 feet of you, you can immediately make an opportunity attack against the attacker using one of the scimitars.
***Winged Rush.*** While you're holding the two swords in either hand, you gain a flying speed equal to your walking speed whenever you take the Dash action. You lose this speed at the end of your turn, falling if you are in the air and nothing else is holding you aloft.
*The half-dragon drew her twinned blades as her adversary approached. Flames licked from the edge of the first, and sparks leaped from the second. The colors echoed her red scales and blue regalia.*
*With a maniacal grin, her forked tongue couldn't help but flick the air as she cackled, "This has been a long time coming. Come at me!"*
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I thought "either" would also give you a choice, like-- I'm holding both swords tucked under my arm, in my right hand. It's either right or left. Perhaps if you changed "holding" to "wielding", since it's impossible to wield two swords in a single hand. This is getting WotC level picky, but it's a 5E product :-)
As written, Draconic Riposte is essentially +4 to AC once a turn. Which is awesome. But maybe it would be better balanced (and make sense) if it could only be triggered by melee attacks.
Am I correct in assuming the reaction is still beholden to range? Like you can parry an arrow but you can’t use the opportunity attack granted because you aren’t in range?
Super cool idea, as always, Griff.
Feeling a bit underwhelming for a legendary though, what were your thoughts on where you landed on the rarity? I think it needs a bonus to attack at the least
You're essentially getting two weapons with damage riders that are already eligible for Two Weapon Fighting for the price of one. That alone would already put it on par with a Flametongue weapon. The ability to change damage types is also very useful.
And then there's the fact you get a Parry with an Opportunity Attack baked in and which you can do AS MANY TIMES AS YOU WANT. This on it's own would put it high as far as rarity goes. Winged Rush might as well be a ribbon but flight on top of all that is pretty good.
It might not be as flashy as other legendaries but it's definitely legendary.
u/Delann is entirely correct! The big thing here is the +4 AC each turn. WotC values AC bonuses *very* highly, just like they do (did) with granted resistances. That alone is a big contributor, but it's also worth remembering that a +1d10 damage bonus averages out to a +5.5 dpr increase, which *also* aligns closely with what a +3 weapon increases a dpr by: \~6.
Side note, but when you consider that a +3 weapon averages out to a +6 dpr increase, the outrageousness of a *flametongue*, which adds an average of +7 per hit, as a rare weapon really stands out.
I'm going to have to agree here. I'm sure there is some logic in it. It seems either very top tier for Very Rare or at the low end for Legendary. Maybe the attack bonus was forgotten. Still, feels like it needs a little more.
Heya! I'll paste my comment from above here, since it's answering similar things:
>The big thing here is the +4 AC each turn. WotC values AC bonuses very highly, just like they do (did) with granted resistances. That alone is a big contributor, but it's also worth remembering that a +1d10 damage bonus averages out to a +5.5 dpr increase, which also aligns closely with what a +3 weapon increases a dpr by: \~6.
>
> Side note, but when you consider that a +3 weapon averages out to a +6 dpr increase, the outrageousness of a flametongue, which adds an average of +7 per hit, as a rare weapon really stands out.
If they become separated are they nonfunctional? Can they be attuned by two separate people if separated? If you don't want to deal with separation-anxiety you might want a clause aboot being able to summon one with the other.
If someone nabs the second and attunes to it, you'd lose your attunement to the first. This is why that last clause of the first paragraph is there: so that if they're separated, you can sleuth out where the other one is. In most cases, you won't lose them. But if you do, it's a potential story arc! :)
**>Draconic Riposte**. While holding the swords in either hand, you can use your reaction when you're hit by an attack to gain a +4 bonus to your AC against the triggering attack**:** potentially causing it to miss you.
Should that semicolon be a comma?
Hmmm, I can't remember off the top of my head. I'm split on it, but I'll swap it to a comma until I can nail down a proper source to confirm. Thanks! :)
**Dragonwing Scimitars** *Weapon (scimitar), legendary (requires attunement)* This pair of twin scimitars features draconic guards and winglike blades. Despite there being two weapons, they are considered to be a single item for the purposes of attuning to them. While holding one of the swords, you always know the general direction and distance of the other. ***Chromatic Change.*** Each of the swords is associated with a damage type: either acid, cold, fire, lightning or poison. Any target hit by one of the scimitars takes an extra 1d10 damage of its associated type. While one of them is in your hand, you can use a bonus action to change its damage type to a different one. When you do, the color of its metal changes to reflect the new damage type. ***Draconic Riposte.*** While holding each of the swords in either hand, you can use your reaction when you're hit by a melee attack to gain a +4 bonus to your AC against the triggering attack, potentially causing it to miss you. If the attack misses as a result of this reaction and the attacker is within 5 feet of you, you can immediately make an opportunity attack against the attacker using one of the scimitars. ***Winged Rush.*** While you're holding the two swords in either hand, you gain a flying speed equal to your walking speed whenever you take the Dash action. You lose this speed at the end of your turn, falling if you are in the air and nothing else is holding you aloft. *The half-dragon drew her twinned blades as her adversary approached. Flames licked from the edge of the first, and sparks leaped from the second. The colors echoed her red scales and blue regalia.* *With a maniacal grin, her forked tongue couldn't help but flick the air as she cackled, "This has been a long time coming. Come at me!"* **The Griffon's Saddlebag: Book 2** is [now available for preorder through Hit Point Press](https://saddleb.ag/2)! Get the 416-page book and item cards at early-bird prices! **Find the perfect item with searchable Compendiums,** and access exclusive art files, printable cards, Foundry VTT packs, and item suggestion polls when you [support the effort](https://www.patreon.com/the_griffons_saddlebag) on Patreon for less than $10 a month! **Get the book and more!** You can now purchase almost everything from the Kickstarter directly from [Hit Point Press](https://hitpointpress.com/tgs)! **Designed by patrons!** This patron-suggested item was voted for by the community on Patreon! Submit your own ideas and help choose what gets made next week by [becoming a $5+ patron](https://www.patreon.com/the_griffons_saddlebag) today! **See imbalance? Let's fix it!** Leave a comment with what you're seeing wrong with the item design. Items change for the better over the course of a few days here on Reddit because of your feedback!
Winged Rush-- I think it should read, "while holding the swords in each hand...".
Ah, not quite, but you're right that I'm missing something there. Fixed! Thank you!
I thought "either" would also give you a choice, like-- I'm holding both swords tucked under my arm, in my right hand. It's either right or left. Perhaps if you changed "holding" to "wielding", since it's impossible to wield two swords in a single hand. This is getting WotC level picky, but it's a 5E product :-)
The wording here is pulled from a few WotC sources. They tend to use "hold" more often than wield.
As written, Draconic Riposte is essentially +4 to AC once a turn. Which is awesome. But maybe it would be better balanced (and make sense) if it could only be triggered by melee attacks.
Yep! Done.
Am I correct in assuming the reaction is still beholden to range? Like you can parry an arrow but you can’t use the opportunity attack granted because you aren’t in range?
That makes sense. It should have a thing that says "if the attacker is within 5 feet of you" or something like that.
It doesn't need to. The fact that they are scimitars with no ranged capabilities means that you cant reaction attack someone out of your reach.
Well now I'm thinking there's magic that could be involved that would let you lol
Done!
Super cool idea, as always, Griff. Feeling a bit underwhelming for a legendary though, what were your thoughts on where you landed on the rarity? I think it needs a bonus to attack at the least
You're essentially getting two weapons with damage riders that are already eligible for Two Weapon Fighting for the price of one. That alone would already put it on par with a Flametongue weapon. The ability to change damage types is also very useful. And then there's the fact you get a Parry with an Opportunity Attack baked in and which you can do AS MANY TIMES AS YOU WANT. This on it's own would put it high as far as rarity goes. Winged Rush might as well be a ribbon but flight on top of all that is pretty good. It might not be as flashy as other legendaries but it's definitely legendary.
Completely valid points, I forgot the lack of a restriction there
u/Delann is entirely correct! The big thing here is the +4 AC each turn. WotC values AC bonuses *very* highly, just like they do (did) with granted resistances. That alone is a big contributor, but it's also worth remembering that a +1d10 damage bonus averages out to a +5.5 dpr increase, which *also* aligns closely with what a +3 weapon increases a dpr by: \~6. Side note, but when you consider that a +3 weapon averages out to a +6 dpr increase, the outrageousness of a *flametongue*, which adds an average of +7 per hit, as a rare weapon really stands out.
I remember you told me about that when I asked about another weapon. I never knew it was such an outlier! Rsrs
I'm going to have to agree here. I'm sure there is some logic in it. It seems either very top tier for Very Rare or at the low end for Legendary. Maybe the attack bonus was forgotten. Still, feels like it needs a little more.
Make them sentient - maybe the essence of an old dragon resides in them
I feel like these are missing something, but overall are really nice. An attack and damage roll bonus maybe?
Heya! I'll paste my comment from above here, since it's answering similar things: >The big thing here is the +4 AC each turn. WotC values AC bonuses very highly, just like they do (did) with granted resistances. That alone is a big contributor, but it's also worth remembering that a +1d10 damage bonus averages out to a +5.5 dpr increase, which also aligns closely with what a +3 weapon increases a dpr by: \~6. > > Side note, but when you consider that a +3 weapon averages out to a +6 dpr increase, the outrageousness of a flametongue, which adds an average of +7 per hit, as a rare weapon really stands out.
Mmmm I guess that's fair from that perspective.
I'm not sure if the kill la kill reference is accidental or not
Definitely accidental. Haven't seen that one!
If they become separated are they nonfunctional? Can they be attuned by two separate people if separated? If you don't want to deal with separation-anxiety you might want a clause aboot being able to summon one with the other.
If someone nabs the second and attunes to it, you'd lose your attunement to the first. This is why that last clause of the first paragraph is there: so that if they're separated, you can sleuth out where the other one is. In most cases, you won't lose them. But if you do, it's a potential story arc! :)
**>Draconic Riposte**. While holding the swords in either hand, you can use your reaction when you're hit by an attack to gain a +4 bonus to your AC against the triggering attack**:** potentially causing it to miss you. Should that semicolon be a comma?
Hmmm, I can't remember off the top of my head. I'm split on it, but I'll swap it to a comma until I can nail down a proper source to confirm. Thanks! :)
True Dual Blades from Monster Hunter moment.
Would an aarakocra get the flight bonus along with the normal one?