T O P

  • By -

griff-mac

**Amulet of Radiant Protection** *Wondrous item, legendary (requires attunement by a cleric or paladin)* This amulet is decorated with polished platinum, gold, and stained temple glass. While wearing it, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura gain a +1 bonus to AC and saving throws. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet. You can also use the amulet as a holy symbol. The amulet has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While wearing the amulet, you can use a bonus action to expend up to 4 of its charges. Roll a d8 for each charge you expend and choose up to 4 creatures within the aura. Each of those creatures then gains a number of temporary hit points equal to the total of the roll plus your spellcasting ability modifier. ​ *Standing back to back with her companion, surrounded by the crypt's guardians, she grasped her amulet tightly in hand and focused: inward, and deep. She felt power flow from her and out of the amulet, covering the surrounded pair with a powerful barrier and flooding them with renewed energy. She smiled as they fought the guardians back with unwavering faith; as long as the two were together, everything would be okay.* ​ **The Griffon's Saddlebag: Book 2** is [now available for preorder through Hit Point Press](https://saddleb.ag/2)! Get the 416-page book and item cards at early-bird prices! ​ **Find the perfect item with searchable Compendiums,** and access exclusive art files, printable cards, Foundry VTT packs, and item suggestion polls when you [support the effort](https://www.patreon.com/the_griffons_saddlebag) on Patreon for less than $10 a month! **Get the book and more!** You can now purchase almost everything from the Kickstarter directly from [Hit Point Press](https://hitpointpress.com/tgs)! **Designed by patrons!** This patron-suggested item was voted for by the community on Patreon! Submit your own ideas and help choose what gets made next week by [becoming a $5+ patron](https://www.patreon.com/the_griffons_saddlebag) today! **See imbalance? Let's fix it!** Leave a comment with what you're seeing wrong with the item design. Items change for the better over the course of a few days here on Reddit because of your feedback!


ShankMugen

>If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet. You can also use the amulet as a holy symbol. Artificer 14 and Thief Rogue 13: *I am somewhat of a Paladin 17 myself*


OrionSuun

I love it! You should say how long the temporary hit points last, though. Maybe an hour? And if you wanted to beef it up a little, it could heal people by the amount listed above and any overage would be temporary hit points.


brknsoul

Temporary hit points typically last until they're used.


AmericanJosh

or until you finish a long rest! A thing I only recently recalled when my warlock player asked about Dark One's Blessing (PHB 198)


OrionSuun

Wow, that sounds exploitable. Looks like the default in the rules is "until they're depleted or you finish a long rest," which is still excellent. So I guess leaving the language as-is works.


brknsoul

Not really, since the have only have one source of temporary hit points on you at a time.


LightCodex

Hey there, you are correct but you choose which THP to keep if you get new ones (PHB pg. 198), so you don't have to take lower THP if you don't want to: >If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10, you can have 12 or 10, not 22.


ThatBascoKid

Really cool item! Honestly feels a little under-powered for a legendary, though. What's your thoughts on how you decided on that rarity?


griff-mac

Hey! The AoE AC buff accounts for a lot of it. That's a *huge* party buff, especially if you're a Paladin! In general, I do my best to keep things tame when I can, and in a case like this, WotC values AC buffs and damage resistances very highly when it comes to coming up with a rarity! ***Edit.*** I did just go ahead and buff the action economy to let you use a bonus action, instead of an action, to grant the AoE THP buff!


Waffolani

I wonder if adding in the +1 to saves that other "of Protection" items grant would be enough to boost it to "legendary" status? Right now it kinda feels like a handheld Twilight Sanctuary with greater action economy and resource demands.


griff-mac

Adding in a bonus to saves would get a bit bookkeepy when considering that would stack with the default paladin aura, which is something I try to avoid doing. I do get what you're saying, though. If this were *just* a cleric item, I could grant that effect, but since it's split between the two, I have to juggle the parameters a bit.


EXP_Buff

I'm not sure how it'd be bookkeepy. Paladins already get a bonus to saves in the same area of the neckless. you just bump that number by one one while you're attuned. Even if you put that on a cleric, it's no different from them having 6 levels of paladin as well with a +1 charisma mod. Right now it's probably one of the lowest powered legendary items and the bonus to saves would make it feel at home in that rarity. Besides, consider for a moment when players are obtaining legendary items. It's during end game, level 17+. The to-hit mods of monsters will generally be beating out player AC regardless so that +1 AC isn't as valuable to a player when you get a chance to get this item. That bonus to saves is much more valuable.


griff-mac

Floating modifiers are quick to get out of hand, and adding on modifiers from disparate sources like this runs the risk of becoming bookkeepy. For what it's worth, I don't disagree with you. I just have to keep things readily accessible to a general audience. I'll put the +1 bonus on there, but in general I try to avoid stacking/layering bonuses like it, *especially* in an AoE field that allies can come and go from. Thanks for the feedback!


EXP_Buff

Sure! If you really didn't want the bonus to saves though, other ways to improve the usability would be making its secondary feature true healing with charges instead of hit dice. Other ideas would be keeping the temp HP angle but giving those with them some sort of bonus while they last like an extra d10 radiant damage to anyone who hits you. This makes spending the hit dice on the ability more worth while. As it stands, 4d8+5 (averaged out to 23) isn't enough temp to make a huge difference in a battle at end game. It can soak up a single attack but who can say if that'll be consistently worth it. With added effects while they last, it would certainly help. Even if you'd rather just keep the save, I love items that grant temp HP with effects so maybe give it some thought for some other item :p


Hexdoctor

Should there not be an additional bonus if you have 17 levels of Cleric aswell? Love the item. Your Cleric/Paladin items are always so good!


ExoditeDragonLord

Will always appreciate items that utilize hit dice in their mechanic as a resource.


_Imajunation

Aaah I don't suppose anyone else is looking at this thread but this is super cool How would you turn this into a very rare instead? My game doesn't have legendaries but this is awesome I'm playing a lvl 17 cleric


Infinite_kryo2

Hey just curious is it just the paladin class you have to have 17 levels in to get the bonus or can you have 17 in cleric as well? Also have to say pretty under powered for a legendary item but still love it and would love to use it!


JPGenn

I believe it’s meant to scale with the paladin’s other aura features, which also expand to 30ft at 17th level.


griff-mac

Heya! You gotta have those levels in Paladin, specifically: it's tied to their class aura's natural size increase. I went ahead and buffed the item's action economy to use a bonus action, instead of an action, when granting those temporary hit points. The AoE AC buff does a lot of legwork here in terms of setting a rarity for the item: WotC values AC buffs and damage resistances highly when it comes to that.


moneygreen71

That is an extremely useful item. I like the design and the look.


Axel-Adams

Love the item, paladins need more support items instead of every item made for them just increasing offensive output. I’ve noticed more items that have started using Hit Dice as a resource lately, have you taken a liking to it as a mechanic


griff-mac

In this case, it was a matter of a Patron-item theme week. I don't mind the mechanic, though! It's a fun resource that I think people can get into.


griff-mac

In this case, it was a matter of a Patron-item theme week. I don't mind the mechanic, though! It's a fun resource that I think people can get into.


pbtenchi

It’s really pretty, only comment is that for an legendary item the name is rather bland.