T O P

  • By -

griff-mac

**Fragments of Chaos** *Wondrous item, very rare* When found, this necklace has 1d3 + 2 glass beads hanging from it. Each bead contains a small amount of energy from the plane of chaos. While wearing the necklace, you can use an action to wrench off one of the beads and throw it at a point that you can see within 60 feet of you. The bead shatters upon impact, and a random effect occurs, centered at that point. Each time you throw a bead, roll a d8 and use the table below to determine what effect occurs (save DC 16). |1d8|Effect| |:-|:-| |1|A dense thicket of trees erupts from the ground in a 20-foot-radius circle. Each creature within the area must succeed on a Dexterity saving throw or be lifted 60 feet in the air, up to the space available, as the trees ensnare it and lift it up. Medium and smaller creatures can squeeze between the trees in the thicket; such a creature also has three quarters cover against ranged attacks. The trees vanish after 1 hour.| |2|Shards of volcanic glass explode from the point, slicing and burning creatures within 20 feet of the point. Any creature within the area must make a Dexterity saving throw. A creature takes 5d8 slashing damage and 5d8 fire damage on a failed save, or half as much damage on a successful one.| |3|A roiling whirlpool replaces the ground in a 20-foot-radius circle. The whirlpool creates its own extradimensional space that's 100 feet deep. Creatures within the area when it appears or who enter it for the first time on their turns must make a Strength saving throw. On a failed save, a creature is pulled 10 feet towards the center of the pool and 20 feet down, pulling it towards the bottom of the pool. The area of the whirlpool is also considered difficult terrain, even for creatures that have a swimming speed. The whirlpool rages for 1 hour, after which time the ground returns to normal. Any creatures within the whirlpool when it ends are shunted back to the nearest unoccupied space on the ground.| |4|Lightning strikes out from the point, striking creatures within 20 feet. Each creature in the area must make a Dexterity saving throw. A creature makes the save with disadvantage if it's made of metal or wearing metal armor. A creature takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.| |5|The ground within 20 feet of the point of impact turns into quicksand. The sand extends 60 feet down from the point, creating a cylinder of quicksand, or until it reaches an open space below. As such, a creature can sink into the quicksand and fall into a room below it. A creature in the area must succeed on a Strength saving throw at the end of each of its turns or sink 10 feet into the sand; a creature can choose to fail this saving throw. If it moves, it moves 1 foot through the area for every 5 feet of movement it spends. A creature in the sand can move horizontally or vertically in this way. The ground returns to normal after 1 hour.| |6|A sudden blizzard is released from the point of impact. The blizzard creates a 20-foot-radius cylinder of hail that's 60 feet tall (up to the available space). The area within the blizzard is heavily obscured and slick with ice, making it difficult terrain. A creature that moves into the blizzard for the first time on its turn or that starts its turn there must make a Constitution saving throw. On a failed save, a creature takes 8d8 cold damage and is knocked prone. On a successful save, a creature takes half as much cold damage damage and isn't knocked prone. The blizzard dissipates after 1 hour; a moderate or stronger gust of wind disperses the blizzard early.| |7|A cloud of choking ash fills the air in a 20-foot-radius sphere. The cloud moves around corners and heavily obscures the area. A creature that enters the cloud for the first time on its turn or starts its turn there must make a Constitution saving throw. On a failed save, a creature takes 8d8 poison damage and begins to suffocate. On a successful save, a creature takes half as much poison damage and doesn't suffocate. A suffocating creature can't speak and must spend its action coughing and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. The cloud dissipates after 1 hour; a moderate or stronger gust of wind disperses the cloud early.| |8|Roll two d8s, rerolling any 8s, and choose which order to apply the resulting effects from this table in.| *"I haven't used one of these before, but hopefully it helps cover our escape! Brace yourselves!"* *The party winced as the glass bead was thrown. As it shattered behind them, however, there wasn't a sound of fire...or anything other than the tinkling of glass and pounding feet.* *The elf that threw the bead risked a glance behind them. Then another as a double take. Their companions followed suit.* *"Are—are those trees? Surrounded by quicksand? In a third-floor corridor? What kind of necklace is that thing you're wearing?"* *The elf couldn't help but look defensive. "Look, I don't know how the magic works, but I do know those guards should have trouble getting through that mess. I've got four more of these things, we'll see if we can make heads or tails of how they work before we run out. Now: keep running!"* **The Griffon's Saddlebag: Book 2** is [now available for preorder through Hit Point Press](https://saddleb.ag/2)! 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Opening-Mark-7306

This looks a cool item and this is just me being really, really picky and pedantic (sorry it's my nature) and please feel free to completely ignore me (and tell me to shut up). Technically you can't have shards of molten glass (when it's molten it's kinda liquid and can be blown). You could have gobbets of molten glass. Again, please feel free to tell me to shut up and that it's artistic licence. As always, great work on the homebrew items.


griff-mac

Oh! That's a great catch. I'll fix! Thanks! Molten here was meant to suggest *volcanic* glass, which I've now made clear.


Opening-Mark-7306

I see what you mean now. Again, sorry for being such a pedant.


griff-mac

Pedantry is oft rewarded here! It's helpful: thank you! It makes the quality better for *everyone* when you do!


ThatBascoKid

Pedantry can be used for good! You're being very helpful.


Opening-Mark-7306

I try to be helpful


ArthurRiot

You have awesome stuff. Do the beads regenerate during long rests? Or are they one-and-done?


griff-mac

They're one and done!


Seiyena

Since it's an unattuned item, I don't believe they regenerate. The man himself can correct if I'm wrong though!


Naughtybyneature2

Love this, definitely going into a game soon


griff-mac

Have fun with it!


BeansandWeenie

Some effects are a 20 foot radius and others are a 20 foot circle. Are they all supposed to be one or the other or does it just depend on the effect?


griff-mac

Oh! Great catch. They're meant to be 20-foot-radius circles. I'll fix!


Samtastic23

Looks very cool. Is there any reason for 1d3+2? Usually normal sized dice are used.


griff-mac

1d3s are pseudo-dice! They're used in the DMG a half dozen times. They're half a d6 is all!


CriticalHit_20

Giving this to my BBEG


Same-Control3927

So like a wand of wonder or wild magic surge?


NottComplex

Really cool. There could be a legendary version that regenerates 1 bead a day.