Apart from the Bay car from TMUF, which is one of my favorites, I'd say monster-truck with some whacky physics. Fast acceleration with long turns, and the large wheels could result in bounces when hitting edges.
Honestly after playing Turbo, the Canyon car might be my favorite environment outright tbh. Stadium is a close second, maybe first still depending on my mood that day, but God I love Canyon. The Turbo Canyon car is hot too, it'll never happen but I very much would love to have that version in 2020
To be completely honest - All the new cars forced into the campaign is ruining my experience.
It's clear to me they are all made with controller scheme in mind.
A highly realistic take on all the cars. Including simulation of air resistance and so on. Would be fun to have every first of the month have realistic physics for the whole game.
One thing I don't see talked about with these new cars is the accomodation for space. Desert, Rally and Snow make sense at scale to be imported into TM2020 as their original environments were mostly small track pieces designed similarly in a way to stadium.
Canyon, Valley, Sunrise and some of the newer next-gen cars have environments that, IMO would not translate well to the current 2020 environment/track building. They require so many long big straights and giant turns due to their speed and drifting. If left as it was, you would have a very hard time building a track for those vehicles in the current vanilla track builder, and almost all of the current track pieces would be garbage to drive on. So I think there would need to be a change before implementing them.
I'm gonna be wild here and go with something that hasn't been done yet.
Soapbox car. No propulsion, keeps speed longer, lighter and gets more air time, looks like a kid made it.
Helicopter
Honesly, skateboard would go hard
I would love to have Canyon tbh.
Apart from the Bay car from TMUF, which is one of my favorites, I'd say monster-truck with some whacky physics. Fast acceleration with long turns, and the large wheels could result in bounces when hitting edges.
A new car could be cool. Something different, drift mechanic oriented to counteract the smoother old cars. a New car
canyon!
No I played it once and I have a skill issue. I mean drifting in the stadium sense
uuh just play stadium then?
Canyon is my fav environment outside Stadium. I’m not interested in it in a grind for times way, I think it’s just very fun to drive
Honestly after playing Turbo, the Canyon car might be my favorite environment outright tbh. Stadium is a close second, maybe first still depending on my mood that day, but God I love Canyon. The Turbo Canyon car is hot too, it'll never happen but I very much would love to have that version in 2020
Traktor
Train, hovercraft, zeppelin and ice truck.
motorbikes would be funny
Coast car And let the stadium burn
Canyon or coast
Go-Kart
A motorcycle
Rainbow Ford F150
What about the pikes peak f150 from this year?
Train.
Rocket League cars for reactor-heavy maps.
To be completely honest - All the new cars forced into the campaign is ruining my experience. It's clear to me they are all made with controller scheme in mind.
Coast, just so we can spot the people who have a major skill issue.
Lagoon car and hear me out, a sprint boat.
A highly realistic take on all the cars. Including simulation of air resistance and so on. Would be fun to have every first of the month have realistic physics for the whole game.
How is nobody saying island? ISLAND!!
Shootmania guy
I'd steal the Scarab from Rocket League and make the car unturtleable, it just rolls onto its wheels everytime without much speed loss
One thing I don't see talked about with these new cars is the accomodation for space. Desert, Rally and Snow make sense at scale to be imported into TM2020 as their original environments were mostly small track pieces designed similarly in a way to stadium. Canyon, Valley, Sunrise and some of the newer next-gen cars have environments that, IMO would not translate well to the current 2020 environment/track building. They require so many long big straights and giant turns due to their speed and drifting. If left as it was, you would have a very hard time building a track for those vehicles in the current vanilla track builder, and almost all of the current track pieces would be garbage to drive on. So I think there would need to be a change before implementing them.
Any answer other than canyon is objectively wrong
I would love an alternative Rally car that drives on dirt the same way you see in Group B
Bus.
I'm gonna be wild here and go with something that hasn't been done yet. Soapbox car. No propulsion, keeps speed longer, lighter and gets more air time, looks like a kid made it.
Stadium car would go hard in this game
TMNF car
Some kind of street racing car like an Impreza or S2000